I think that's standard / as intended
Magika pool for pets, hence the Necro set etc.
RattleCage is quite a niche setup for a Sorc FYI I'm.guessing you struggling with skill slot space on a dual pet build and want the free Maj Sorc...
Mystrius_Archaion wrote: »Every pet and multiple skills that change after original use are not affected by spell damage buffs. The problem is they are considered as not being triggered by your character but instead being triggered by the enemy or some other placeholder effect.
The worst is the heal from the sorcerer pets. It's not changing either from spell damage.
I think they really need a combat system overhaul to make things just work more simply so they can change things, if they need or want to, without breaking dozens of other things by just looking at something slightly in the same zip code.
Valera Progib wrote: »Why would you run rattledage on a magsorc anyway? Power surge is a must.
P.S. it is common knowledge that spell damage doesn’t apply to pets...
It's been this way since launch. I don't think you could find an official statement from ZOS on the matter because it's never been changed and they never felt a need to clarify, just like they never explicitly stated that shields only scale with max magicka as well yet most everyone knows that.
It's a bit odd but I think it's safe to say it is indeed intended or/and Zenimax is perfectly content leaving it this way.
It's also why Necro is max magicka*5. Given that pets STILL provide best dps on a magsorc even while ignoring spelldamage, in order for them to take spelldamage into account they'd have to be nerfed/rebalanced, and Necro set probably would need to be reworked as well, all of which knowing ZOS would result in a disaster where either pets would be doing 50k dps on their own or pets would go back to 100% waste of a slot.
Tl;dr - it's okay where it is, and it is there to stay. Chill
GrumpyDuckling wrote: »It's been this way since launch. I don't think you could find an official statement from ZOS on the matter because it's never been changed and they never felt a need to clarify, just like they never explicitly stated that shields only scale with max magicka as well yet most everyone knows that.
It's a bit odd but I think it's safe to say it is indeed intended or/and Zenimax is perfectly content leaving it this way.
It's also why Necro is max magicka*5. Given that pets STILL provide best dps on a magsorc even while ignoring spelldamage, in order for them to take spelldamage into account they'd have to be nerfed/rebalanced, and Necro set probably would need to be reworked as well, all of which knowing ZOS would result in a disaster where either pets would be doing 50k dps on their own or pets would go back to 100% waste of a slot.
Tl;dr - it's okay where it is, and it is there to stay. Chill
It's not okay where it is because it makes spell damage slots on sets wasted spots and skill buffs less irrelevant on any pet or semi-pet build.
Also, why is the current formula "there to stay?" We don't have any evidence to suggest that this isn't a bug.
Power of the light scales only off max stamina. It's not unheard of to have skills that scale only off max stat.
ZOS_KNowak wrote: »In Update 17, we've updated all Class abilities to make sure they are properly categorized. Item Sets like Innate Axiom or Overwhelming Surge should interact with these abilities correctly.
Note that in Innate Axiom's case, it only increases Spell and Weapon Damage of Class abilities. Class abilities that do not scale with either of these stats (such as Impaling Shards which scales with your Max Health, or Lotus Flower which scales with your Level) will not see any benefit from this Item Set.
That’s intended.
Damage Shields/Pet Damage only scales off Max Magicka.
Staff Light/Heavy Attacks only scale off Spell Damage.
Not necessarily true.GrumpyDuckling wrote: »
Lightspeedflashb14_ESO wrote: »
Lightspeedflashb14_ESO wrote: »
I didn’t know that Ofc the healing aspect of Steadfast Ward(+morphs) scales off both Spell Damage and Max Mag, but are you sure the damage shield itself works the same way?
That’s intended.
Damage Shields/Pet Damage only scales off Max Magicka.
Staff Light/Heavy Attacks only scale off Spell Damage.
Mystrius_Archaion wrote: »That’s intended.
Damage Shields/Pet Damage only scales off Max Magicka.
Staff Light/Heavy Attacks only scale off Spell Damage.
Actually, the tooltip on your character sheet when you highlight max magicka says "stave weapon damage is based on max magicka".
Also, heals and magicka skill damage does scale with spell damage and max magicka both.
Shields and pets are the odd exception to the rule that has nothing in game saying they are an exception so you have to figure it out, if you even notice a problem, rather than it being obvious and stated in the tooltip like it should be.
Mystrius_Archaion wrote: »That’s intended.
Damage Shields/Pet Damage only scales off Max Magicka.
Staff Light/Heavy Attacks only scale off Spell Damage.
Actually, the tooltip on your character sheet when you highlight max magicka says "stave weapon damage is based on max magicka".
Also, heals and magicka skill damage does scale with spell damage and max magicka both.
Shields and pets are the odd exception to the rule that has nothing in game saying they are an exception so you have to figure it out, if you even notice a problem, rather than it being obvious and stated in the tooltip like it should be.
Mystrius_Archaion wrote: »
Mystrius_Archaion wrote: »That’s intended.
Damage Shields/Pet Damage only scales off Max Magicka.
Staff Light/Heavy Attacks only scale off Spell Damage.
Actually, the tooltip on your character sheet when you highlight max magicka says "stave weapon damage is based on max magicka".
Also, heals and magicka skill damage does scale with spell damage and max magicka both.
Shields and pets are the odd exception to the rule that has nothing in game saying they are an exception so you have to figure it out, if you even notice a problem, rather than it being obvious and stated in the tooltip like it should be.
Eh, don’t trust it. You also get “Tips” when you die that tells you to try casting player skills (like Blinding Flashes) which no longer exists in the game. The writing on stuff like that has *never* been updated since the original PC launch. It is a totally different game since then.
I’m sure Staff Light/Heavy attacks used to scale different, but at least since console launch (when I started playing) they only scales off Spell Dmg. Whatever ratio they use to scale with Max Mag is extremely small and totally negligible in builds (apparently they scale at 40/1 as opposed to 10.5/1 according to @Lightspeedflashb14_ESO).
The general rules to follow on this stuff (unless specified otherwise by the tooltip) is:
• Ultimates -> scales off your highest Max and Damage stats (includes Pet Ults)
• Shields and Pets -> scales off Max Magicka
• Staff Light/Heavy Attacks -> scales off Spell Damage, restores Mag
• 1H/S, 2H, DW, Bow Light/Heavy Attacks -> scales off Weapon Damage, restores Stam
• Stam Cost skills -> scales off Max Stamina and Weapon Damage stats
• Mag Cost skills -> scales off Max Magicka and Spell Damage stats
There are plenty of exceptions to this. ESO should really write on each skill how it scales and update all of the writing that has been drastically changed since launch.
FrancisCrawford wrote: »