I think that's standard / as intended
Magika pool for pets, hence the Necro set etc.
RattleCage is quite a niche setup for a Sorc FYI I'm.guessing you struggling with skill slot space on a dual pet build and want the free Maj Sorc...
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »That’s intended.
Damage Shields/Pet Damage only scales off Max Magicka.
Staff Light/Heavy Attacks only scale off Spell Damage.
Actually, the tooltip on your character sheet when you highlight max magicka says "stave weapon damage is based on max magicka".
Also, heals and magicka skill damage does scale with spell damage and max magicka both.
Shields and pets are the odd exception to the rule that has nothing in game saying they are an exception so you have to figure it out, if you even notice a problem, rather than it being obvious and stated in the tooltip like it should be.
Eh, don’t trust it. You also get “Tips” when you die that tells you to try casting player skills (like Blinding Flashes) which no longer exists in the game. The writing on stuff like that has *never* been updated since the original PC launch. It is a totally different game since then.
I’m sure Staff Light/Heavy attacks used to scale different, but at least since console launch (when I started playing) they only scales off Spell Dmg. Whatever ratio they use to scale with Max Mag is extremely small and totally negligible in builds (apparently they scale at 40/1 as opposed to 10.5/1 according to @Lightspeedflashb14_ESO).
The general rules to follow on this stuff (unless specified otherwise by the tooltip) is:
• Ultimates -> scales off your highest Max and Damage stats (includes Pet Ults)
• Shields and Pets -> scales off Max Magicka
• Staff Light/Heavy Attacks -> scales off Spell Damage, restores Mag
• 1H/S, 2H, DW, Bow Light/Heavy Attacks -> scales off Weapon Damage, restores Stam
• Stam Cost skills -> scales off Max Stamina and Weapon Damage stats
• Mag Cost skills -> scales off Max Magicka and Spell Damage stats
There are plenty of exceptions to this. ESO should really write on each skill how it scales and update all of the writing that has been drastically changed since launch.
Then why isn't this a popup explaining this when you press a brightly colored exclamation point on the character sheet? Why is this hidden on the forums that most people don't visit until they've already played quite a while and then has to be searched for so they have to know they are looking for this explanation of an issue they found by expecting the intuitive result and not getting the intuitive result?
^^^Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »That’s intended.
Damage Shields/Pet Damage only scales off Max Magicka.
Staff Light/Heavy Attacks only scale off Spell Damage.
Actually, the tooltip on your character sheet when you highlight max magicka says "stave weapon damage is based on max magicka".
Also, heals and magicka skill damage does scale with spell damage and max magicka both.
Shields and pets are the odd exception to the rule that has nothing in game saying they are an exception so you have to figure it out, if you even notice a problem, rather than it being obvious and stated in the tooltip like it should be.
Eh, don’t trust it. You also get “Tips” when you die that tells you to try casting player skills (like Blinding Flashes) which no longer exists in the game. The writing on stuff like that has *never* been updated since the original PC launch. It is a totally different game since then.
I’m sure Staff Light/Heavy attacks used to scale different, but at least since console launch (when I started playing) they only scales off Spell Dmg. Whatever ratio they use to scale with Max Mag is extremely small and totally negligible in builds (apparently they scale at 40/1 as opposed to 10.5/1 according to @Lightspeedflashb14_ESO).
The general rules to follow on this stuff (unless specified otherwise by the tooltip) is:
• Ultimates -> scales off your highest Max and Damage stats (includes Pet Ults)
• Shields and Pets -> scales off Max Magicka
• Staff Light/Heavy Attacks -> scales off Spell Damage, restores Mag
• 1H/S, 2H, DW, Bow Light/Heavy Attacks -> scales off Weapon Damage, restores Stam
• Stam Cost skills -> scales off Max Stamina and Weapon Damage stats
• Mag Cost skills -> scales off Max Magicka and Spell Damage stats
There are plenty of exceptions to this. ESO should really write on each skill how it scales and update all of the writing that has been drastically changed since launch.
Then why isn't this a popup explaining this when you press a brightly colored exclamation point on the character sheet? Why is this hidden on the forums that most people don't visit until they've already played quite a while and then has to be searched for so they have to know they are looking for this explanation of an issue they found by expecting the intuitive result and not getting the intuitive result?
Oh I can answer this one. Because ESO combat system does f***all to explain itself to new players, in fact it does everything in its power to NOT explain itself to newcomers and keep them in ignorant bliss about how it actually works up til they start wiping in vet content.
It definitely does need some in depth tutorial or something to explain all of these things, sooooooo many people don't even know your max stats actually effect your skills' damage/healing.
GrumpyDuckling wrote: »Bringing this back up in hopes that it gets seen.
GrumpyDuckling wrote: »Bringing this back up in hopes that it gets seen.
Have you opened a ticket in game? As they will tell you if it's intended or not. Quickest way.
Given the volume of people that know about it and talk about it on here it would be impossible for ZOS not to be aware. So either its intended, or wasn't but they are aware and not changing it thus its intended.
Either way, open a ticket. I have before on basic functionality and they told me stuff was intended
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »That’s intended.
Damage Shields/Pet Damage only scales off Max Magicka.
Staff Light/Heavy Attacks only scale off Spell Damage.
Actually, the tooltip on your character sheet when you highlight max magicka says "stave weapon damage is based on max magicka".
Also, heals and magicka skill damage does scale with spell damage and max magicka both.
Shields and pets are the odd exception to the rule that has nothing in game saying they are an exception so you have to figure it out, if you even notice a problem, rather than it being obvious and stated in the tooltip like it should be.
Eh, don’t trust it. You also get “Tips” when you die that tells you to try casting player skills (like Blinding Flashes) which no longer exists in the game. The writing on stuff like that has *never* been updated since the original PC launch. It is a totally different game since then.
I’m sure Staff Light/Heavy attacks used to scale different, but at least since console launch (when I started playing) they only scales off Spell Dmg. Whatever ratio they use to scale with Max Mag is extremely small and totally negligible in builds (apparently they scale at 40/1 as opposed to 10.5/1 according to @Lightspeedflashb14_ESO).
The general rules to follow on this stuff (unless specified otherwise by the tooltip) is:
• Ultimates -> scales off your highest Max and Damage stats (includes Pet Ults)
• Shields and Pets -> scales off Max Magicka
• Staff Light/Heavy Attacks -> scales off Spell Damage, restores Mag
• 1H/S, 2H, DW, Bow Light/Heavy Attacks -> scales off Weapon Damage, restores Stam
• Stam Cost skills -> scales off Max Stamina and Weapon Damage stats
• Mag Cost skills -> scales off Max Magicka and Spell Damage stats
There are plenty of exceptions to this. ESO should really write on each skill how it scales and update all of the writing that has been drastically changed since launch.
Then why isn't this a popup explaining this when you press a brightly colored exclamation point on the character sheet? Why is this hidden on the forums that most people don't visit until they've already played quite a while and then has to be searched for so they have to know they are looking for this explanation of an issue they found by expecting the intuitive result and not getting the intuitive result?
Oh I can answer this one. Because ESO combat system does f***all to explain itself to new players, in fact it does everything in its power to NOT explain itself to newcomers and keep them in ignorant bliss about how it actually works up til they start wiping in vet content.
It definitely does need some in depth tutorial or something to explain all of these things, sooooooo many people don't even know your max stats actually effect your skills' damage/healing.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »That’s intended.
Damage Shields/Pet Damage only scales off Max Magicka.
Staff Light/Heavy Attacks only scale off Spell Damage.
Actually, the tooltip on your character sheet when you highlight max magicka says "stave weapon damage is based on max magicka".
Also, heals and magicka skill damage does scale with spell damage and max magicka both.
Shields and pets are the odd exception to the rule that has nothing in game saying they are an exception so you have to figure it out, if you even notice a problem, rather than it being obvious and stated in the tooltip like it should be.
Eh, don’t trust it. You also get “Tips” when you die that tells you to try casting player skills (like Blinding Flashes) which no longer exists in the game. The writing on stuff like that has *never* been updated since the original PC launch. It is a totally different game since then.
I’m sure Staff Light/Heavy attacks used to scale different, but at least since console launch (when I started playing) they only scales off Spell Dmg. Whatever ratio they use to scale with Max Mag is extremely small and totally negligible in builds (apparently they scale at 40/1 as opposed to 10.5/1 according to @Lightspeedflashb14_ESO).
The general rules to follow on this stuff (unless specified otherwise by the tooltip) is:
• Ultimates -> scales off your highest Max and Damage stats (includes Pet Ults)
• Shields and Pets -> scales off Max Magicka
• Staff Light/Heavy Attacks -> scales off Spell Damage, restores Mag
• 1H/S, 2H, DW, Bow Light/Heavy Attacks -> scales off Weapon Damage, restores Stam
• Stam Cost skills -> scales off Max Stamina and Weapon Damage stats
• Mag Cost skills -> scales off Max Magicka and Spell Damage stats
There are plenty of exceptions to this. ESO should really write on each skill how it scales and update all of the writing that has been drastically changed since launch.
Then why isn't this a popup explaining this when you press a brightly colored exclamation point on the character sheet? Why is this hidden on the forums that most people don't visit until they've already played quite a while and then has to be searched for so they have to know they are looking for this explanation of an issue they found by expecting the intuitive result and not getting the intuitive result?
Oh I can answer this one. Because ESO combat system does f***all to explain itself to new players, in fact it does everything in its power to NOT explain itself to newcomers and keep them in ignorant bliss about how it actually works up til they start wiping in vet content.
It definitely does need some in depth tutorial or something to explain all of these things, sooooooo many people don't even know your max stats actually effect your skills' damage/healing.
While this is true, you can't blame ZOS for that, bc it's stated in the tooltip of your magicka/stamina
to OP: nope, don't change it....it has always been that way and the game is more or less balanced around it. Any change would most likely make Sorcs OP or completely rip them atleast for pve (and most likely pvp aswell).
Would probably cause another great homestead-like balance patch
GrumpyDuckling wrote: »Bringing this back up in hopes that it gets seen.
GrumpyDuckling wrote: »Bringing this back up in hopes that it gets seen.
How seen? Or why? It is not a bug. It is feature.
Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »Bringing this back up in hopes that it gets seen.
How seen? Or why? It is not a bug. It is feature.
Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.
Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"
GrumpyDuckling wrote: »GrumpyDuckling wrote: »Bringing this back up in hopes that it gets seen.
How seen? Or why? It is not a bug. It is feature.
Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.
Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"
Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?
They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.
Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »Bringing this back up in hopes that it gets seen.
How seen? Or why? It is not a bug. It is feature.
Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.
Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"
Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?
They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.
Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.
No.
This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."
Want further evidence? See:
- One Tamriel leveling and zone unlocking
- Proc set crit changes
- Morrowind sustain changes
Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »Bringing this back up in hopes that it gets seen.
How seen? Or why? It is not a bug. It is feature.
Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.
Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"
Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?
They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.
Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.
No.
This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."
Want further evidence? See:
- One Tamriel leveling and zone unlocking
- Proc set crit changes
- Morrowind sustain changes
Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.
Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.
ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.
I've been playing since beta and it has always been this way.
Pets, like shields, scale only off of max magical.
Pets got a major buff a few updates ago by allowing CPs to finally effect them.
And an update before that the buffed them to where they attack with their casters crit number.
I am not saying it's right. I am not saying it's wrong. But it's been like that since day 1. And has never been different.
Merlin13KAGL wrote: »This is not news. Why pet builds stack magicka, HA builds stack spell damage, and anything in between benefits equally.
QuebraRegra wrote: »I've been playing since beta and it has always been this way.
Pets, like shields, scale only off of max magical.
Pets got a major buff a few updates ago by allowing CPs to finally effect them.
And an update before that the buffed them to where they attack with their casters crit number.
I am not saying it's right. I am not saying it's wrong. But it's been like that since day 1. And has never been different.
I don't play a sorc, but it would seem logical that spell power should affect pets (shields as well)? I can't remember that last time I saw a pet in PVP, unless someone was using it for terrain masking/confuse targeting.
Seems like making SP affect pets would be an easy change (consider the change for CP to affect pets). Are people actually worried pets might become OP? I'd like to see some fresh builds... A workable summoner build could be interesting.
#forbuilddiversity
The closets thing too proof that this is the intended mechanic is a comment from Wrobble on ESO live a couple of months back iirc.
It was something like this "blablabla choices in builds blablabla cool thing that sorcs have pets scale off max magicka".
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »Bringing this back up in hopes that it gets seen.
How seen? Or why? It is not a bug. It is feature.
Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.
Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"
Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?
They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.
Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.
No.
This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."
Want further evidence? See:
- One Tamriel leveling and zone unlocking
- Proc set crit changes
- Morrowind sustain changes
Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.
Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.
ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.
How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »Bringing this back up in hopes that it gets seen.
How seen? Or why? It is not a bug. It is feature.
Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.
Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"
Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?
They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.
Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.
No.
This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."
Want further evidence? See:
- One Tamriel leveling and zone unlocking
- Proc set crit changes
- Morrowind sustain changes
Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.
Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.
ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.
How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?
Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?
Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »Bringing this back up in hopes that it gets seen.
How seen? Or why? It is not a bug. It is feature.
Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.
Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"
Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?
They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.
Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.
No.
This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."
Want further evidence? See:
- One Tamriel leveling and zone unlocking
- Proc set crit changes
- Morrowind sustain changes
Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.
Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.
ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.
How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?
Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?
Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'
What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »Bringing this back up in hopes that it gets seen.
How seen? Or why? It is not a bug. It is feature.
Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.
Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"
Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?
They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.
Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.
No.
This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."
Want further evidence? See:
- One Tamriel leveling and zone unlocking
- Proc set crit changes
- Morrowind sustain changes
Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.
Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.
ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.
How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?
Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?
Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'
What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?
What are you saying does not make sense. How is some recent change to CP related to this at all?
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »Bringing this back up in hopes that it gets seen.
How seen? Or why? It is not a bug. It is feature.
Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.
Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"
Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?
They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.
Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.
No.
This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."
Want further evidence? See:
- One Tamriel leveling and zone unlocking
- Proc set crit changes
- Morrowind sustain changes
Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.
Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.
ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.
How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?
Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?
Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'
What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?
What are you saying does not make sense. How is some recent change to CP related to this at all?
Because you keep talking about "intent." Obviously sorcerer pets were not coded to be affected CP, but then ZOS changed that. How is spell power any different?
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »Bringing this back up in hopes that it gets seen.
How seen? Or why? It is not a bug. It is feature.
Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.
Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"
Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?
They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.
Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.
No.
This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."
Want further evidence? See:
- One Tamriel leveling and zone unlocking
- Proc set crit changes
- Morrowind sustain changes
Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.
Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.
ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.
How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?
Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?
Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'
What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?
What are you saying does not make sense. How is some recent change to CP related to this at all?
Because you keep talking about "intent." Obviously sorcerer pets were not coded to be affected CP, but then ZOS changed that. How is spell power any different?
Ok, did you literally lost your mind? Or do I need to spell it out for you. You know how is spell power any different, because ZoS did not change it.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »Bringing this back up in hopes that it gets seen.
How seen? Or why? It is not a bug. It is feature.
Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.
Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"
Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?
They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.
Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.
No.
This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."
Want further evidence? See:
- One Tamriel leveling and zone unlocking
- Proc set crit changes
- Morrowind sustain changes
Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.
Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.
ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.
How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?
Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?
Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'
What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?
What are you saying does not make sense. How is some recent change to CP related to this at all?
Because you keep talking about "intent." Obviously sorcerer pets were not coded to be affected CP, but then ZOS changed that. How is spell power any different?
Ok, did you literally lost your mind? Or do I need to spell it out for you. You know how is spell power any different, because ZoS did not change it.
I can't tell if you're serious or not.
With your argument, ALL CODING that currently in the game at this moment is absolutely 100% intended, and we will never have another change.
You can't seriously believe that. Any time a patch is released it proves that your logic is wrong.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »Bringing this back up in hopes that it gets seen.
How seen? Or why? It is not a bug. It is feature.
Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.
Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"
Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?
They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.
Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.
No.
This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."
Want further evidence? See:
- One Tamriel leveling and zone unlocking
- Proc set crit changes
- Morrowind sustain changes
Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.
Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.
ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.
How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?
Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?
Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'
What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?
What are you saying does not make sense. How is some recent change to CP related to this at all?
Because you keep talking about "intent." Obviously sorcerer pets were not coded to be affected CP, but then ZOS changed that. How is spell power any different?
Ok, did you literally lost your mind? Or do I need to spell it out for you. You know how is spell power any different, because ZoS did not change it.
I can't tell if you're serious or not.
With your argument, ALL CODING that currently in the game at this moment is absolutely 100% intended, and we will never have another change.
You can't seriously believe that. Any time a patch is released it proves that your logic is wrong.
Stop using word logic if you have no idea what it means. Yes, all coding in this game is intended, unless it is a bug. We will have change when ZoS decides to change stuff.
This is BUG REPORT. Not WISH LIST.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »Bringing this back up in hopes that it gets seen.
How seen? Or why? It is not a bug. It is feature.
Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.
Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"
Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?
They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.
Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.
No.
This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."
Want further evidence? See:
- One Tamriel leveling and zone unlocking
- Proc set crit changes
- Morrowind sustain changes
Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.
Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.
ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.
How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?
Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?
Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'
What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?
What are you saying does not make sense. How is some recent change to CP related to this at all?
Because you keep talking about "intent." Obviously sorcerer pets were not coded to be affected CP, but then ZOS changed that. How is spell power any different?
Ok, did you literally lost your mind? Or do I need to spell it out for you. You know how is spell power any different, because ZoS did not change it.
I can't tell if you're serious or not.
With your argument, ALL CODING that currently in the game at this moment is absolutely 100% intended, and we will never have another change.
You can't seriously believe that. Any time a patch is released it proves that your logic is wrong.
Stop using word logic if you have no idea what it means. Yes, all coding in this game is intended, unless it is a bug. We will have change when ZoS decides to change stuff.
This is BUG REPORT. Not WISH LIST.
Again, what are you talking about? Wish list?
Read post #3 of this thread.
