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Sorcerer Combat Pets NOT Affected by Spell Power

  • Sigtric
    Sigtric
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    There's more evidence that it is working as intended than there is not. See Necropotence set bonuses. See the fact it's always been like this.

    Most of the math behind the game has never been disclosed and it's been up to the players to figure this stuff out.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • GrumpyDuckling
    GrumpyDuckling
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    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.

    Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"

    Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?

    They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.

    Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.

    No.

    This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."

    Want further evidence? See:
    - One Tamriel leveling and zone unlocking
    - Proc set crit changes
    - Morrowind sustain changes

    Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.

    Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.

    ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.

    How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?

    Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?

    Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
    Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'

    What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?

    What are you saying does not make sense. How is some recent change to CP related to this at all?

    Because you keep talking about "intent." Obviously sorcerer pets were not coded to be affected CP, but then ZOS changed that. How is spell power any different?

    Ok, did you literally lost your mind? Or do I need to spell it out for you. You know how is spell power any different, because ZoS did not change it.

    I can't tell if you're serious or not.

    With your argument, ALL CODING that currently in the game at this moment is absolutely 100% intended, and we will never have another change.

    You can't seriously believe that. Any time a patch is released it proves that your logic is wrong.

    Stop using word logic if you have no idea what it means. Yes, all coding in this game is intended, unless it is a bug. We will have change when ZoS decides to change stuff.

    This is BUG REPORT. Not WISH LIST.

    Again, what are you talking about? Wish list?

    Read post #3 of this thread.

    jiFfM.jpg

    They literally designed pets to not scale with spell damage.

    You keep saying that it was a design decision, but how do you know? There's no tooltip in game that says why these particular damage and healing skills (pet skills) aren't affected by spell power, nor can I find any information from ZOS stating that it was intended to be that way.
  • SodanTok
    SodanTok
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    ✭✭
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.

    Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"

    Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?

    They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.

    Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.

    No.

    This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."

    Want further evidence? See:
    - One Tamriel leveling and zone unlocking
    - Proc set crit changes
    - Morrowind sustain changes

    Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.

    Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.

    ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.

    How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?

    Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?

    Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
    Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'

    What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?

    What are you saying does not make sense. How is some recent change to CP related to this at all?

    Because you keep talking about "intent." Obviously sorcerer pets were not coded to be affected CP, but then ZOS changed that. How is spell power any different?

    Ok, did you literally lost your mind? Or do I need to spell it out for you. You know how is spell power any different, because ZoS did not change it.

    I can't tell if you're serious or not.

    With your argument, ALL CODING that currently in the game at this moment is absolutely 100% intended, and we will never have another change.

    You can't seriously believe that. Any time a patch is released it proves that your logic is wrong.

    Stop using word logic if you have no idea what it means. Yes, all coding in this game is intended, unless it is a bug. We will have change when ZoS decides to change stuff.

    This is BUG REPORT. Not WISH LIST.

    Again, what are you talking about? Wish list?

    Read post #3 of this thread.

    jiFfM.jpg

    They literally designed pets to not scale with spell damage.

    You keep saying that it was a design decision, but how do you know? There's no tooltip in game that says why these particular damage and healing skills (pet skills) aren't affected by spell power, nor can I find any information from ZOS stating that it was intended to be that way.

    Jeez. Use that logic finally. You cannot make stuff mistakenly not affected by spell power. It is all part of mathematic equation to get damage. If all pets were intended to use spell power (but because of bug they would not) they would deal A LOT LESS DAMAGE than intended. Yet here they are, dealing exactly the amount damage they are supposed to. Yet here we have patch note from Morrowind I think where they intentionally reduced damage of one sorc pet.... by reducing the scale factor of magicka for it without touching anything about spell damage... because it does not scale with spell damage.

    Saying you haven't found any tooltip is just cherry on top. If you know anything about this game, you know ZoS never tells anything about this inside stuff.
  • GrumpyDuckling
    GrumpyDuckling
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    Sigtric wrote: »
    There's more evidence that it is working as intended than there is not. See Necropotence set bonuses. See the fact it's always been like this.

    Most of the math behind the game has never been disclosed and it's been up to the players to figure this stuff out.

    How does Necropotence prove anything other than getting more magicka?
    "It's always been like this" isn't evidence.
  • GrumpyDuckling
    GrumpyDuckling
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    ✭✭✭✭
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.

    Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"

    Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?

    They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.

    Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.

    No.

    This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."

    Want further evidence? See:
    - One Tamriel leveling and zone unlocking
    - Proc set crit changes
    - Morrowind sustain changes

    Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.

    Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.

    ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.

    How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?

    Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?

    Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
    Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'

    What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?

    What are you saying does not make sense. How is some recent change to CP related to this at all?

    Because you keep talking about "intent." Obviously sorcerer pets were not coded to be affected CP, but then ZOS changed that. How is spell power any different?

    Ok, did you literally lost your mind? Or do I need to spell it out for you. You know how is spell power any different, because ZoS did not change it.

    I can't tell if you're serious or not.

    With your argument, ALL CODING that currently in the game at this moment is absolutely 100% intended, and we will never have another change.

    You can't seriously believe that. Any time a patch is released it proves that your logic is wrong.

    Stop using word logic if you have no idea what it means. Yes, all coding in this game is intended, unless it is a bug. We will have change when ZoS decides to change stuff.

    This is BUG REPORT. Not WISH LIST.

    Again, what are you talking about? Wish list?

    Read post #3 of this thread.

    jiFfM.jpg

    They literally designed pets to not scale with spell damage.

    You keep saying that it was a design decision, but how do you know? There's no tooltip in game that says why these particular damage and healing skills (pet skills) aren't affected by spell power, nor can I find any information from ZOS stating that it was intended to be that way.

    Jeez. Use that logic finally. You cannot make stuff mistakenly not affected by spell power. It is all part of mathematic equation to get damage. If all pets were intended to use spell power (but because of bug they would not) they would deal A LOT LESS DAMAGE than intended. Yet here they are, dealing exactly the amount damage they are supposed to. Yet here we have patch note from Morrowind I think where they intentionally reduced damage of one sorc pet.... by reducing the scale factor of magicka for it without touching anything about spell damage... because it does not scale with spell damage.

    Saying you haven't found any tooltip is just cherry on top. If you know anything about this game, you know ZoS never tells anything about this inside stuff.

    How do you know if they were even looking at spell damage when testing pet damage?
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.

    Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"

    Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?

    They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.

    Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.

    No.

    This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."

    Want further evidence? See:
    - One Tamriel leveling and zone unlocking
    - Proc set crit changes
    - Morrowind sustain changes

    Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.

    Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.

    ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.

    How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?

    Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?

    Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
    Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'

    What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?

    What are you saying does not make sense. How is some recent change to CP related to this at all?

    Because you keep talking about "intent." Obviously sorcerer pets were not coded to be affected CP, but then ZOS changed that. How is spell power any different?

    Ok, did you literally lost your mind? Or do I need to spell it out for you. You know how is spell power any different, because ZoS did not change it.

    I can't tell if you're serious or not.

    With your argument, ALL CODING that currently in the game at this moment is absolutely 100% intended, and we will never have another change.

    You can't seriously believe that. Any time a patch is released it proves that your logic is wrong.

    Stop using word logic if you have no idea what it means. Yes, all coding in this game is intended, unless it is a bug. We will have change when ZoS decides to change stuff.

    This is BUG REPORT. Not WISH LIST.

    Again, what are you talking about? Wish list?

    Read post #3 of this thread.

    jiFfM.jpg

    They literally designed pets to not scale with spell damage.

    You keep saying that it was a design decision, but how do you know? There's no tooltip in game that says why these particular damage and healing skills (pet skills) aren't affected by spell power, nor can I find any information from ZOS stating that it was intended to be that way.

    Jeez. Use that logic finally. You cannot make stuff mistakenly not affected by spell power. It is all part of mathematic equation to get damage. If all pets were intended to use spell power (but because of bug they would not) they would deal A LOT LESS DAMAGE than intended. Yet here they are, dealing exactly the amount damage they are supposed to. Yet here we have patch note from Morrowind I think where they intentionally reduced damage of one sorc pet.... by reducing the scale factor of magicka for it without touching anything about spell damage... because it does not scale with spell damage.

    Saying you haven't found any tooltip is just cherry on top. If you know anything about this game, you know ZoS never tells anything about this inside stuff.

    How do you know if they were even looking at spell damage when testing pet damage?

    Testing pet damage? Looking at spell damage? How clueless you actually are about background stuff.

    Edited by SodanTok on January 4, 2018 12:18AM
  • SodanTok
    SodanTok
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    I give up. So, have fun going around here claiming pets are supposed to deal TWICE more damage all these years. Because that's what literally would happen if they started to scale like normal skills.

    And somehow ZoS never noticed it. Even when they changed the formula for their damage many times because of buffs and nerfs.
  • Juhasow
    Juhasow
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    ✭✭✭✭✭
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.

    Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"

    Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?

    They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.

    Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.

    No.

    This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."

    Want further evidence? See:
    - One Tamriel leveling and zone unlocking
    - Proc set crit changes
    - Morrowind sustain changes

    Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.

    Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.

    ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.

    How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?

    Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?

    Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
    Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'

    What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?

    What are you saying does not make sense. How is some recent change to CP related to this at all?

    Because you keep talking about "intent." Obviously sorcerer pets were not coded to be affected CP, but then ZOS changed that. How is spell power any different?

    Ok, did you literally lost your mind? Or do I need to spell it out for you. You know how is spell power any different, because ZoS did not change it.

    I can't tell if you're serious or not.

    With your argument, ALL CODING that currently in the game at this moment is absolutely 100% intended, and we will never have another change.

    You can't seriously believe that. Any time a patch is released it proves that your logic is wrong.

    Stop using word logic if you have no idea what it means. Yes, all coding in this game is intended, unless it is a bug. We will have change when ZoS decides to change stuff.

    This is BUG REPORT. Not WISH LIST.

    Again, what are you talking about? Wish list?

    Read post #3 of this thread.

    jiFfM.jpg

    They literally designed pets to not scale with spell damage.

    You keep saying that it was a design decision, but how do you know? There's no tooltip in game that says why these particular damage and healing skills (pet skills) aren't affected by spell power, nor can I find any information from ZOS stating that it was intended to be that way.

    Damage calculations for one of the pets : 1 = 0.0800843 Magicka + 2.99e-05 SD - 1.34621
    As You can see it's intended that pets are scaled WAAAY more from magicka then from spell dmg. You can find that calculations in game code and every pet have that high ratio for magicka since game release so it's pretty solid prove for fact that this way of scaling is intended because it's very doubtfull they would not found that for last 5-6 years including developing procces when they actually have been looking at pets few times during that time yet calculation ratios have not changed.

    It's simple some skills in the game are scaled mainly from 1 resource pets are not the only example.

    Some people did great job and You can also find full list of calculations for every ability here https://esoitem.uesp.net/viewSkillCoef.php
    Edited by Juhasow on January 4, 2018 12:38AM
  • GrumpyDuckling
    GrumpyDuckling
    ✭✭✭✭✭
    ✭✭✭✭
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.

    Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"

    Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?

    They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.

    Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.

    No.

    This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."

    Want further evidence? See:
    - One Tamriel leveling and zone unlocking
    - Proc set crit changes
    - Morrowind sustain changes

    Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.

    Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.

    ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.

    How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?

    Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?

    Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
    Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'

    What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?

    What are you saying does not make sense. How is some recent change to CP related to this at all?

    Because you keep talking about "intent." Obviously sorcerer pets were not coded to be affected CP, but then ZOS changed that. How is spell power any different?

    Ok, did you literally lost your mind? Or do I need to spell it out for you. You know how is spell power any different, because ZoS did not change it.

    I can't tell if you're serious or not.

    With your argument, ALL CODING that currently in the game at this moment is absolutely 100% intended, and we will never have another change.

    You can't seriously believe that. Any time a patch is released it proves that your logic is wrong.

    Stop using word logic if you have no idea what it means. Yes, all coding in this game is intended, unless it is a bug. We will have change when ZoS decides to change stuff.

    This is BUG REPORT. Not WISH LIST.

    Again, what are you talking about? Wish list?

    Read post #3 of this thread.

    jiFfM.jpg

    They literally designed pets to not scale with spell damage.

    You keep saying that it was a design decision, but how do you know? There's no tooltip in game that says why these particular damage and healing skills (pet skills) aren't affected by spell power, nor can I find any information from ZOS stating that it was intended to be that way.

    Jeez. Use that logic finally. You cannot make stuff mistakenly not affected by spell power. It is all part of mathematic equation to get damage. If all pets were intended to use spell power (but because of bug they would not) they would deal A LOT LESS DAMAGE than intended. Yet here they are, dealing exactly the amount damage they are supposed to. Yet here we have patch note from Morrowind I think where they intentionally reduced damage of one sorc pet.... by reducing the scale factor of magicka for it without touching anything about spell damage... because it does not scale with spell damage.

    Saying you haven't found any tooltip is just cherry on top. If you know anything about this game, you know ZoS never tells anything about this inside stuff.

    How do you know if they were even looking at spell damage when testing pet damage?

    Testing pet damage? Looking at spell damage? How clueless you actually are about background stuff.

    Not as clueless as you think. Consider base skill damage (unbuffed, no sets). Skills may be tuned with damage/healing to reach a base skill performance. Pets may be absolutely fine at base performance.

    Then start incorporating sets and buffs.

    Let's say the character is wearing 5 piece Rattlecage, 5 piece Way of Martial Knowledge, and 1 piece Kena together (sets that are spell damage focused). Now, Sorcerer healing and damage skills from the Dark Magic and Storm Calling skill lines will see an increase in stats from their base skill line performance. However, Daedric Summoning remains almost entirely untouched from its base line performance.

    And you are saying that it is "intended" for an entire Sorcerer skill line (Daedric Summoning) which includes damage and healing skills to perform as if no sets or buffs are active?

    It could, but based on how the rest of the game performs (damage and healing for almost every other skill that does so unless otherwise stated in the tooltip) it seems logical that this is a bug.
  • GrumpyDuckling
    GrumpyDuckling
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    ✭✭✭✭
    Juhasow wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.

    Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"

    Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?

    They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.

    Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.

    No.

    This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."

    Want further evidence? See:
    - One Tamriel leveling and zone unlocking
    - Proc set crit changes
    - Morrowind sustain changes

    Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.

    Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.

    ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.

    How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?

    Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?

    Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
    Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'

    What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?

    What are you saying does not make sense. How is some recent change to CP related to this at all?

    Because you keep talking about "intent." Obviously sorcerer pets were not coded to be affected CP, but then ZOS changed that. How is spell power any different?

    Ok, did you literally lost your mind? Or do I need to spell it out for you. You know how is spell power any different, because ZoS did not change it.

    I can't tell if you're serious or not.

    With your argument, ALL CODING that currently in the game at this moment is absolutely 100% intended, and we will never have another change.

    You can't seriously believe that. Any time a patch is released it proves that your logic is wrong.

    Stop using word logic if you have no idea what it means. Yes, all coding in this game is intended, unless it is a bug. We will have change when ZoS decides to change stuff.

    This is BUG REPORT. Not WISH LIST.

    Again, what are you talking about? Wish list?

    Read post #3 of this thread.

    jiFfM.jpg

    They literally designed pets to not scale with spell damage.

    You keep saying that it was a design decision, but how do you know? There's no tooltip in game that says why these particular damage and healing skills (pet skills) aren't affected by spell power, nor can I find any information from ZOS stating that it was intended to be that way.

    Damage calculations for one of the pets : 1 = 0.0800843 Magicka + 2.99e-05 SD - 1.34621
    As You can see it's intended that pets are scaled WAAAY more from magicka then from spell dmg. You can find that calculations in game code and every pet have that high ratio for magicka since game release so it's pretty solid prove for fact that this way of scaling is intended because it's very doubtfull they would not found that for last 5 maybe 6 years including developing procces when they actually have been looking at pets few times during that time yet calculation ratios have not changed.

    It's simple some skills in the game are scaled mainly from 1 resource pets are not the only example.

    Some people did great job and You can also find full list of calculations for every ability here https://esoitem.uesp.net/viewSkillCoef.php

    Excellent. Thank you!

    Ideally ZOS could alter those formulas to find more of a middle ground that would make spell damage sets and buffs factor into pet builds. That formula makes it look really hard to move off of Necropotence on any build utilizing pets.
  • Juhasow
    Juhasow
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    I've forgot to mention that Necropotence was actually one of the 1st sets in the game so that can also ring some bells :wink:
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.

    Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"

    Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?

    They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.

    Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.

    No.

    This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."

    Want further evidence? See:
    - One Tamriel leveling and zone unlocking
    - Proc set crit changes
    - Morrowind sustain changes

    Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.

    Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.

    ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.

    How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?

    Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?

    Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
    Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'

    What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?

    What are you saying does not make sense. How is some recent change to CP related to this at all?

    Because you keep talking about "intent." Obviously sorcerer pets were not coded to be affected CP, but then ZOS changed that. How is spell power any different?

    Ok, did you literally lost your mind? Or do I need to spell it out for you. You know how is spell power any different, because ZoS did not change it.

    I can't tell if you're serious or not.

    With your argument, ALL CODING that currently in the game at this moment is absolutely 100% intended, and we will never have another change.

    You can't seriously believe that. Any time a patch is released it proves that your logic is wrong.

    Stop using word logic if you have no idea what it means. Yes, all coding in this game is intended, unless it is a bug. We will have change when ZoS decides to change stuff.

    This is BUG REPORT. Not WISH LIST.

    Again, what are you talking about? Wish list?

    Read post #3 of this thread.

    jiFfM.jpg

    They literally designed pets to not scale with spell damage.

    You keep saying that it was a design decision, but how do you know? There's no tooltip in game that says why these particular damage and healing skills (pet skills) aren't affected by spell power, nor can I find any information from ZOS stating that it was intended to be that way.

    Jeez. Use that logic finally. You cannot make stuff mistakenly not affected by spell power. It is all part of mathematic equation to get damage. If all pets were intended to use spell power (but because of bug they would not) they would deal A LOT LESS DAMAGE than intended. Yet here they are, dealing exactly the amount damage they are supposed to. Yet here we have patch note from Morrowind I think where they intentionally reduced damage of one sorc pet.... by reducing the scale factor of magicka for it without touching anything about spell damage... because it does not scale with spell damage.

    Saying you haven't found any tooltip is just cherry on top. If you know anything about this game, you know ZoS never tells anything about this inside stuff.

    How do you know if they were even looking at spell damage when testing pet damage?

    Testing pet damage? Looking at spell damage? How clueless you actually are about background stuff.

    Not as clueless as you think. Consider base skill damage (unbuffed, no sets). Skills may be tuned with damage/healing to reach a base skill performance. Pets may be absolutely fine at base performance.

    Then start incorporating sets and buffs.

    Let's say the character is wearing 5 piece Rattlecage, 5 piece Way of Martial Knowledge, and 1 piece Kena together (sets that are spell damage focused). Now, Sorcerer healing and damage skills from the Dark Magic and Storm Calling skill lines will see an increase in stats from their base skill line performance. However, Daedric Summoning remains almost entirely untouched from its base line performance.

    And you are saying that it is "intended" for an entire Sorcerer skill line (Daedric Summoning) which includes damage and healing skills to perform as if no sets or buffs are active?

    It could, but based on how the rest of the game performs (damage and healing for almost every other skill that does so unless otherwise stated in the tooltip) it seems logical that this is a bug.

    I see where the problem is now. You just cant grasp the notion that there is one big skill line where spell damage has no impact. Well, tought luck then. Because that is exactly what is happening.

    You strike me like a guy that would be here, 2 years ago, calling bug the fact spell damage does not increase damage of staves. Yes, staves used to scale with weapon damage. And it was not bug, but intended mechanic. Intended mechanics do not have to make sense to you, or even anyone. They dont have to seem logical at all.

    But they are every obvious when they are intended. Because you cant make mistakes like this. If the results is intended (skill deals the damage they want it to deal) the mechanics behind it are intended to. Because it does not work any other way. If you mistakenly forget one part of equation you will get simply totally different numbers.
    The way pet damage scales is obviously intended and you cant reach that value by forgetting half of the equation.

    Now, it looks you are finally getting to understand to why this thread is more like wish list and not bug report.
    They would have to change everything about how pet damage is calculated, greatly nerfing every Necro pet build. Then they would had to lower pet damage significantly, because current numbers are - wait for it - balanced with the intended mechanic of not scaling with spell damage.
  • GrumpyDuckling
    GrumpyDuckling
    ✭✭✭✭✭
    ✭✭✭✭
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.

    Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"

    Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?

    They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.

    Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.

    No.

    This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."

    Want further evidence? See:
    - One Tamriel leveling and zone unlocking
    - Proc set crit changes
    - Morrowind sustain changes

    Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.

    Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.

    ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.

    How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?

    Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?

    Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
    Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'

    What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?

    What are you saying does not make sense. How is some recent change to CP related to this at all?

    Because you keep talking about "intent." Obviously sorcerer pets were not coded to be affected CP, but then ZOS changed that. How is spell power any different?

    Ok, did you literally lost your mind? Or do I need to spell it out for you. You know how is spell power any different, because ZoS did not change it.

    I can't tell if you're serious or not.

    With your argument, ALL CODING that currently in the game at this moment is absolutely 100% intended, and we will never have another change.

    You can't seriously believe that. Any time a patch is released it proves that your logic is wrong.

    Stop using word logic if you have no idea what it means. Yes, all coding in this game is intended, unless it is a bug. We will have change when ZoS decides to change stuff.

    This is BUG REPORT. Not WISH LIST.

    Again, what are you talking about? Wish list?

    Read post #3 of this thread.

    jiFfM.jpg

    They literally designed pets to not scale with spell damage.

    You keep saying that it was a design decision, but how do you know? There's no tooltip in game that says why these particular damage and healing skills (pet skills) aren't affected by spell power, nor can I find any information from ZOS stating that it was intended to be that way.

    Jeez. Use that logic finally. You cannot make stuff mistakenly not affected by spell power. It is all part of mathematic equation to get damage. If all pets were intended to use spell power (but because of bug they would not) they would deal A LOT LESS DAMAGE than intended. Yet here they are, dealing exactly the amount damage they are supposed to. Yet here we have patch note from Morrowind I think where they intentionally reduced damage of one sorc pet.... by reducing the scale factor of magicka for it without touching anything about spell damage... because it does not scale with spell damage.

    Saying you haven't found any tooltip is just cherry on top. If you know anything about this game, you know ZoS never tells anything about this inside stuff.

    How do you know if they were even looking at spell damage when testing pet damage?

    Testing pet damage? Looking at spell damage? How clueless you actually are about background stuff.

    Not as clueless as you think. Consider base skill damage (unbuffed, no sets). Skills may be tuned with damage/healing to reach a base skill performance. Pets may be absolutely fine at base performance.

    Then start incorporating sets and buffs.

    Let's say the character is wearing 5 piece Rattlecage, 5 piece Way of Martial Knowledge, and 1 piece Kena together (sets that are spell damage focused). Now, Sorcerer healing and damage skills from the Dark Magic and Storm Calling skill lines will see an increase in stats from their base skill line performance. However, Daedric Summoning remains almost entirely untouched from its base line performance.

    And you are saying that it is "intended" for an entire Sorcerer skill line (Daedric Summoning) which includes damage and healing skills to perform as if no sets or buffs are active?

    It could, but based on how the rest of the game performs (damage and healing for almost every other skill that does so unless otherwise stated in the tooltip) it seems logical that this is a bug.

    I see where the problem is now. You just cant grasp the notion that there is one big skill line where spell damage has no impact. Well, tought luck then. Because that is exactly what is happening.

    You strike me like a guy that would be here, 2 years ago, calling bug the fact spell damage does not increase damage of staves. Yes, staves used to scale with weapon damage. And it was not bug, but intended mechanic. Intended mechanics do not have to make sense to you, or even anyone. They dont have to seem logical at all.

    But they are every obvious when they are intended. Because you cant make mistakes like this. If the results is intended (skill deals the damage they want it to deal) the mechanics behind it are intended to. Because it does not work any other way. If you mistakenly forget one part of equation you will get simply totally different numbers.
    The way pet damage scales is obviously intended and you cant reach that value by forgetting half of the equation.

    Now, it looks you are finally getting to understand to why this thread is more like wish list and not bug report.
    They would have to change everything about how pet damage is calculated, greatly nerfing every Necro pet build. Then they would had to lower pet damage significantly, because current numbers are - wait for it - balanced with the intended mechanic of not scaling with spell damage.

    Whether pets ignoring spell damage was an initial intention or not, I agree based on the formula posted by @Juhasow that it is likely a significant factor in balancing (*if ZOS truly is designing it that way and purposely ignoring spell damage).

    Unfortunately, the fact remains that we still have still have pets with damage and healing skills that do not follow the same formula that exists for most of the other damage and healing skills in the game. This significantly affects build options for an entire skill line. Where else in the game does that exist? Seems like Necropotence is too essential when it absolutely dominates all other sets for an entire skill line.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    Bringing this back up in hopes that it gets seen.

    How seen? Or why? It is not a bug. It is feature.

    Now different thing would be if you want to change it (for some reason). Then different part of the forum is better suited for this.

    Where is the evidence that proves that combat pets ignoring spell damage sets and buffs is a "feature?"

    Because that's how they damage is calculated since dawn of time? Or do you need evidence that all design decisions in the game since forever are intentional?

    They are not ignoring anything. They simply scale with magicka. Scale is the important word. Their damage is literally (well close to it) x*magicka + 0*spelldamage. Guess what happens when you put more spell damage to such equation.

    Thats true for all non ultimate pets in the game. It is also true for some shields. It is also true for Backlash maximum damage.

    No.

    This "dawn of time" argument of yours is absolutely proven wrong by the fact that ZOS had changed pet damage to be affected by CP. They don't just sit there and say, "Oh well... that's how we did it since the beginning so that's how it's going to stay."

    Want further evidence? See:
    - One Tamriel leveling and zone unlocking
    - Proc set crit changes
    - Morrowind sustain changes

    Past patches have brought a lot of design change that differed from what was initially intended. So, no, you're not right on this one with your "dawn of time" logic.

    Lol. I think you totally missed the point somewhere. Along with any sense of logic. This thread, YOUR THREAD, is bug report. You are reporting something is not working while it does work as intended. There are totally different categories for stuff YOU WANT to be changed.

    ZoS has not changed the way it calculated pet damage. Therefore it is still unaffected by spell damage therefore it is working right therefore IT IS NOT A BUG.

    How do you know it is working as intended? Where is the evidence that it is a "feature," as you called it?

    Are you for real? Someone at ZoS decided it will work like this and they let it work like this for 4 years. What proof you need. Do you also need evidence for all other mechanics in the game?

    Sorry if my brain cant just wrap around the fact you literally require evidence of intent for piece of code someone intentionally put in the game and intentionally left working like this.
    Guess someone in ZoS should just make big statement after every patch, listing every unchanged mechanics and saying 'yes, we are still intentionally letting this mechanic work like this'

    What you are saying doesn't make sense. How does your logic account for the recent CP changes to Sorcerer pets?

    What are you saying does not make sense. How is some recent change to CP related to this at all?

    Because you keep talking about "intent." Obviously sorcerer pets were not coded to be affected CP, but then ZOS changed that. How is spell power any different?

    Ok, did you literally lost your mind? Or do I need to spell it out for you. You know how is spell power any different, because ZoS did not change it.

    I can't tell if you're serious or not.

    With your argument, ALL CODING that currently in the game at this moment is absolutely 100% intended, and we will never have another change.

    You can't seriously believe that. Any time a patch is released it proves that your logic is wrong.

    Stop using word logic if you have no idea what it means. Yes, all coding in this game is intended, unless it is a bug. We will have change when ZoS decides to change stuff.

    This is BUG REPORT. Not WISH LIST.

    Again, what are you talking about? Wish list?

    Read post #3 of this thread.

    jiFfM.jpg

    They literally designed pets to not scale with spell damage.

    You keep saying that it was a design decision, but how do you know? There's no tooltip in game that says why these particular damage and healing skills (pet skills) aren't affected by spell power, nor can I find any information from ZOS stating that it was intended to be that way.

    Jeez. Use that logic finally. You cannot make stuff mistakenly not affected by spell power. It is all part of mathematic equation to get damage. If all pets were intended to use spell power (but because of bug they would not) they would deal A LOT LESS DAMAGE than intended. Yet here they are, dealing exactly the amount damage they are supposed to. Yet here we have patch note from Morrowind I think where they intentionally reduced damage of one sorc pet.... by reducing the scale factor of magicka for it without touching anything about spell damage... because it does not scale with spell damage.

    Saying you haven't found any tooltip is just cherry on top. If you know anything about this game, you know ZoS never tells anything about this inside stuff.

    FYI, they will be changing the pet secondary abilities to finally be affected by spell damage like every other heal/damage skill in the game, even though they have not been affected by them since launch.
    It wasn't a design decision; it was a design oversight, a mistake.


    You believe the developers to be infallible, to never let an unacknowledged bug go for years unnoticed. News flash! They're human like anybody else and the game is big made by multiple people needing to work together with the exact same vision, which is functionally impossible.
    They patch and change things all the time that people considered "intended features" because they weren't intended, they were just unnoticed.


    Now argue with me all you want, but you can't say that you have always noticed every last thing in your own life. Are you sure you've never failed to notice a police officer on the side of the road before you went by them and got a ticket? Are you sure you've never been late to anything because you forgot the time or slept through an alarm? Are you sure you have never ever made a mistake that you didn't notice for a long time until somebody corrected you?

    How long did people think the world was flat? How many people still do?


    It may have been intended and still a mistake or it may be unintended simply by being unobserved and passed over as not worth taking the time to investigate something they thought was working because nobody complained or they missed the complaints in the mass posts about "I can't swap skill bars with my one weapon" because they don't have a second weapon equipped, or some other inane post spam.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    FYI, expect changes to pet skills with updatye 17:
    ZOS_KNowak wrote: »
    In Update 17, we've updated all Class abilities to make sure they are properly categorized. Item Sets like Innate Axiom or Overwhelming Surge should interact with these abilities correctly.

    Note that in Innate Axiom's case, it only increases Spell and Weapon Damage of Class abilities. Class abilities that do not scale with either of these stats (such as Impaling Shards which scales with your Max Health, or Lotus Flower which scales with your Level) will not see any benefit from this Item Set.

    After Update 17 hits the PTS realm, please make a new thread in the PTS forum if you find any abilities still not interacting with these Item Sets correctly and we'll take a second look.

    This should affect the pet secondary abilities at the very least, but we will see if they also change pet scaling overall, either with this patch or later ones.
    This is a long-standing unnoticed bug that they are finally fixing due to an item set making it extremely obvious.


    FYI, Necropotence being old and the same for a very long time does not mean it is correct either. They changed it with Morrowind and will change it again. It's also not a valid reason to have multiple skills remain a certain way just to validate one item set. It is better and more likely to fix the skills and change the set so that other sets benefit the skills as well without making that set overpowered.
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