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Magicka Nightblade PvP build for CWC

  • Anethum
    Anethum
    ✭✭✭✭
    Hey just posted this clip last week about what I'm running been doing me pretty well check it out if you have time might be posting follow up pvp highlights to it this week.

    https://www.youtube.com/watch?v=q7t6xwn70WE&t=18s

    U have to call this build "snared and dead". Problem with warmaiden - it touches only your damage not healing. Problem with clever - it works only if u already in fight, no proc from stealth after its rework in this or previous patch can't remember.
    So, not the best choice of sets. Also... no idea how u hope to sustain vs good player, any chance. So, here improved name for it "Dead, especially when snared". My apologizes for the irony
    Edited by Anethum on January 1, 2018 2:30PM
    @Anethum from .ua
  • Datthaw
    Datthaw
    ✭✭✭✭✭
    diplomatt wrote: »
    Hey just posted this clip last week about what I'm running been doing me pretty well check it out if you have time might be posting follow up pvp highlights to it this week.

    https://www.youtube.com/watch?v=q7t6xwn70WE&t=18s

    U have to call this build "snared and dead". Problem with warmaiden - it touches only your damage not healing. Problem with clever - it works only if u already in fight, no proc from stealth after its rework in this or previous patch can't remember.
    So, not the best choice of sets. Also... no idea how u hope to sustain vs good player, any chance. So, here improved name for it "Dead, especially when snared". My apologizes for the irony

    Lol snares, SNARES EVERYWHERE! Have me running mistform and escapist poisons. ***
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    @zParallaxz what stats would you be going for?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Anethum
    Anethum
    ✭✭✭✭
    Datthaw wrote: »
    diplomatt wrote: »
    Hey just posted this clip last week about what I'm running been doing me pretty well check it out if you have time might be posting follow up pvp highlights to it this week.

    https://www.youtube.com/watch?v=q7t6xwn70WE&t=18s

    U have to call this build "snared and dead". Problem with warmaiden - it touches only your damage not healing. Problem with clever - it works only if u already in fight, no proc from stealth after its rework in this or previous patch can't remember.
    So, not the best choice of sets. Also... no idea how u hope to sustain vs good player, any chance. So, here improved name for it "Dead, especially when snared". My apologizes for the irony

    Lol snares, SNARES EVERYWHERE! Have me running mistform and escapist poisons. ***

    Mistform disable magicka regen. Its usefull on templar, who have no any ways to escape, but on manablade...just analyze man how viable it is, also think, what another skill u will sacrifise to have last one on your bar and to be competitive.
    Escapist poisons - grants u Unstoppable, which prevents hard CC - Stun, but not snares or roots.
    Dead, especially when snared.
    @Anethum from .ua
  • Datthaw
    Datthaw
    ✭✭✭✭✭
    @diplomatt Yeah it disables regen but is that worse than being dead? What you want me to run that bs.meta 2h with fm? Other than that your option is retreating maneuver? Immov pots and escapist poisons that don't remove the snares that actually kill you?

    You say analyze how viable it is ok our options
    Cloak-everything breaks it good luck
    Immov pots- snares still apply, gl cloaking out with that movement speed
    Escapist poisons- same thing goo luck cloaking out
    Image-viable to an extent when not bugged as as hell
    Forward momentum-viable if you want to run a two hand build but it seems kinda niche and not exactly my style
    Retreating maneuver- imo better than forward momen tum with a dw build and concealed

    And then mistform, reliable major exp giving mistform. Does it stop mag regenand heals? Yes. However if used properly you can get a heal out of stacking over ward due to timer lengths, not the full heal but a heal. The mag regen you lose? Siphon or land a heavy attack or pop a pot of out it. But let's be honest. You go into mistform with no mag and think the no mag regen kills you? Nah buddy you were already dead, mistform just prolonged your death
    Edited by Datthaw on January 1, 2018 10:00PM
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Datthaw wrote: »
    @diplomatt Yeah it disables regen but is that worse than being dead? What you want me to run that bs.meta 2h with fm? Other than that your option is retreating maneuver? Immov pots and escapist poisons that don't remove the snares that actually kill you?

    You say analyze how viable it is ok our options
    Cloak-everything breaks it good luck
    Immov pots- snares still apply, gl cloaking out with that movement speed
    Escapist poisons- same thing goo luck cloaking out
    Image-viable to an extent when not bugged as as hell
    Forward momentum-viable if you want to run a two hand build but it seems kinda niche and not exactly my style
    Retreating maneuver- imo better than forward momen tum with a dw build and concealed

    And then mistform, reliable major exp giving mistform. Does it stop mag regenand heals? Yes. However if used properly you can get a heal out of stacking over ward due to timer lengths, not the full heal but a heal. The mag regen you lose? Siphon or land a heavy attack or pop a pot of out it. But let's be honest. You go into mistform with no mag and think the no mag regen kills you? Nah buddy you were already dead, mistform just prolonged your death

    I been playing magblade for 3 years solo. The only time i used mist form is when infernal guardian broke cloak. I do Just fine without mist form or with no snare immunity at all for that matter. I make sure i play where there is a lot of line of sight. If there is no los i will not fight there. I think a lot of magblade use mist form because they play their magblade like a off-tank and get too committed to fighting in melee range. If you combine cloak with los, fear and shade it becomes really strong it just requires more planning. If you are using a destro build its so easy to disengage from a fight if you are playing to the destro staff strengths. I don't use mist mostly because it stops all my hots that i have layered and makes me rely only on healing ward for healing. Why would i use mist form when i can just teleport out of range behind los and then cloak away while my health is going back to 100% without even wasting magicka on healing ward

  • Datthaw
    Datthaw
    ✭✭✭✭✭
    Datthaw wrote: »
    @diplomatt Yeah it disables regen but is that worse than being dead? What you want me to run that bs.meta 2h with fm? Other than that your option is retreating maneuver? Immov pots and escapist poisons that don't remove the snares that actually kill you?

    You say analyze how viable it is ok our options
    Cloak-everything breaks it good luck
    Immov pots- snares still apply, gl cloaking out with that movement speed
    Escapist poisons- same thing goo luck cloaking out
    Image-viable to an extent when not bugged as as hell
    Forward momentum-viable if you want to run a two hand build but it seems kinda niche and not exactly my style
    Retreating maneuver- imo better than forward momen tum with a dw build and concealed

    And then mistform, reliable major exp giving mistform. Does it stop mag regenand heals? Yes. However if used properly you can get a heal out of stacking over ward due to timer lengths, not the full heal but a heal. The mag regen you lose? Siphon or land a heavy attack or pop a pot of out it. But let's be honest. You go into mistform with no mag and think the no mag regen kills you? Nah buddy you were already dead, mistform just prolonged your death

    I been playing magblade for 3 years solo. The only time i used mist form is when infernal guardian broke cloak. I do Just fine without mist form or with no snare immunity at all for that matter. I make sure i play where there is a lot of line of sight. If there is no los i will not fight there. I think a lot of magblade use mist form because they play their magblade like a off-tank and get too committed to fighting in melee range. If you combine cloak with los, fear and shade it becomes really strong it just requires more planning. If you are using a destro build its so easy to disengage from a fight if you are playing to the destro staff strengths. I don't use mist mostly because it stops all my hots that i have layered and makes me rely only on healing ward for healing. Why would i use mist form when i can just teleport out of range behind los and then cloak away while my health is going back to 100% without even wasting magicka on healing ward

    Lol I hear this all the time, teleport with image. Yeah, right. Idk what the hell yall play but pc na, image works like 50% of the time in cyro. Not all reliable. So I hear people talk about it and I just snicker because I've use it and I know and fully understand how bugged it is.

    Now 1v1 and duels out of cyro, i.never use mistform. But open world where everyone is running snares and stuns some form of cc immunity is a.necessity. and I understand what you say pick your battles, duh, but it's not always thay simple.
    Edited by Datthaw on January 1, 2018 10:45PM
  • zParallaxz
    zParallaxz
    ✭✭✭✭✭
    @zParallaxz what stats would you be going for?

    On a bad theory craft day should be able to easily obtain 45k+ mag, 3.5k spell damage, and 1800 regen.
  • zParallaxz
    zParallaxz
    ✭✭✭✭✭
    I still don’t know the real reason why people try to use wizards riposte on magblade and then they also continue to use shade and fear. Magblades have the most access to minor maim and when I see one wearing that set i don’t take em seriously.
  • zParallaxz
    zParallaxz
    ✭✭✭✭✭
    Also heavy armor never have and never will work on any mag class but magdk or magtemplar. Magblades are the easiest class beside wardens that can stack regen and max mag. I literally scratch my head when I see magblades promote heavy armour and using healing ward. I mean yeah you’ll have sub par to decent tankieness, but you will have NO DAMAGE against decent to good skilled players.
  • WreckfulAbandon
    WreckfulAbandon
    ✭✭✭✭✭
    zParallaxz wrote: »
    @zParallaxz what stats would you be going for?

    On a bad theory craft day should be able to easily obtain 45k+ mag, 3.5k spell damage, and 1800 regen.

    You could reach those numbers if you didn't have to build for survivability but with shade working the way it is rn I'll take the hit in my stats by running transmutation and feeling a whole lot safer
    PC NA

    All my comments are regarding PvP
  • Anethum
    Anethum
    ✭✭✭✭
    Datthaw wrote: »
    But let's be honest. You go into mistform with no mag and think the no mag regen kills you? Nah buddy you were already dead, mistform just prolonged your death

    Thats what i'm saying about, u are not competitive with this.
    It's not an good option, just surrogate because of no options on mana nb vs good player, which will not give u showed in this thread build.
    He have no sustain, he have no enouch healing.
    On video he kills pugs without experience, it doesn't work vs good player.
    And your agruments in application to it doesn't make it viable, but the oppozite.

    Manablade is my favourite pvp character, i played in different builds from time to time during 3 years, learned it to know all this. And, thats my crytics to build. Also, I don't like to play it now, because u have only 3 choices:
    1. Line of site, hoping that cloak and shade will work proper(ofc no but hope is important...) and do the best when snared as *** (in such variant u need very nice damage+sustain not as here above)
    2. 2hander melee (I feel comfortable with it but it provide not enouch even very nice timed damage as for risky melee vs magesorcs, both wardens, both templars, good magedks, and no matter who outnumbering u)
    3. mistform or efficient purge, both equally defensive and very expensive surrogats which mostly just give u only more time before death. With my ping I hate this variant.
    4.
    I don't like all 3, and hope Zenimax will rework mechanizm of snares, or give some normal option for nightblade to counter these ***.
    Its a gigantic black hole in manablade's design now (same as in staminadk's or stamblade's in heavy)

    Offtopic:
    Also, rework of purges, its too big preference in todays gameplay for templars (i have and play all classes except stamsorc to objectively compare from someone else's but my own on them experience).
    Nerfing cost poisons, which are toxic *** in general for fight system, rework of Duroc's set mechanic's and many more but this all better not here.
    @Anethum from .ua
  • Datthaw
    Datthaw
    ✭✭✭✭✭
    diplomatt wrote: »
    Datthaw wrote: »
    But let's be honest. You go into mistform with no mag and think the no mag regen kills you? Nah buddy you were already dead, mistform just prolonged your death

    Thats what i'm saying about, u are not competitive with this.
    It's not an good option, just surrogate because of no options on mana nb vs good player, which will not give u showed in this thread build.
    He have no sustain, he have no enouch healing.
    On video he kills pugs without experience, it doesn't work vs good player.
    And your agruments in application to it doesn't make it viable, but the oppozite.

    Manablade is my favourite pvp character, i played in different builds from time to time during 3 years, learned it to know all this. And, thats my crytics to build. Also, I don't like to play it now, because u have only 3 choices:
    1. Line of site, hoping that cloak and shade will work proper(ofc no but hope is important...) and do the best when snared as *** (in such variant u need very nice damage+sustain not as here above)
    2. 2hander melee (I feel comfortable with it but it provide not enouch even very nice timed damage as for risky melee vs magesorcs, both wardens, both templars, good magedks, and no matter who outnumbering u)
    3. mistform or efficient purge, both equally defensive and very expensive surrogats which mostly just give u only more time before death. With my ping I hate this variant.
    4.
    I don't like all 3, and hope Zenimax will rework mechanizm of snares, or give some normal option for nightblade to counter these ***.
    Its a gigantic black hole in manablade's design now (same as in staminadk's or stamblade's in heavy)

    Offtopic:
    Also, rework of purges, its too big preference in todays gameplay for templars (i have and play all classes except stamsorc to objectively compare from someone else's but my own on them experience).
    Nerfing cost poisons, which are toxic *** in general for fight system, rework of Duroc's set mechanic's and many more but this all better not here.

    That's because you don't use mistform properly it's a positioning tool to be broke then second you reach los or break the snare with a barswap some people aren't going to like this skill probably threw it on their bar a few times and passed it up because they used it as the oh god I'm about to die save skill (which it's not). It's a perfectly valid skill and just because it doesn't fit your playstyle does not in any way make it "unviable"

    You keep stressing sustain as a problem also. Well i really don't think I'm losing much sustain for the 3k mag I didn't regen to get into a better position.

    And the one thing that you just keep ignoring is retreating maneuver. For meele magblade with concealed I can't think of a better skill. screw forward momentum and this streamer bis build.
  • WreckfulAbandon
    WreckfulAbandon
    ✭✭✭✭✭
    Datthaw wrote: »
    diplomatt wrote: »
    Datthaw wrote: »
    But let's be honest. You go into mistform with no mag and think the no mag regen kills you? Nah buddy you were already dead, mistform just prolonged your death

    Thats what i'm saying about, u are not competitive with this.
    It's not an good option, just surrogate because of no options on mana nb vs good player, which will not give u showed in this thread build.
    He have no sustain, he have no enouch healing.
    On video he kills pugs without experience, it doesn't work vs good player.
    And your agruments in application to it doesn't make it viable, but the oppozite.

    Manablade is my favourite pvp character, i played in different builds from time to time during 3 years, learned it to know all this. And, thats my crytics to build. Also, I don't like to play it now, because u have only 3 choices:
    1. Line of site, hoping that cloak and shade will work proper(ofc no but hope is important...) and do the best when snared as *** (in such variant u need very nice damage+sustain not as here above)
    2. 2hander melee (I feel comfortable with it but it provide not enouch even very nice timed damage as for risky melee vs magesorcs, both wardens, both templars, good magedks, and no matter who outnumbering u)
    3. mistform or efficient purge, both equally defensive and very expensive surrogats which mostly just give u only more time before death. With my ping I hate this variant.
    4.
    I don't like all 3, and hope Zenimax will rework mechanizm of snares, or give some normal option for nightblade to counter these ***.
    Its a gigantic black hole in manablade's design now (same as in staminadk's or stamblade's in heavy)

    Offtopic:
    Also, rework of purges, its too big preference in todays gameplay for templars (i have and play all classes except stamsorc to objectively compare from someone else's but my own on them experience).
    Nerfing cost poisons, which are toxic *** in general for fight system, rework of Duroc's set mechanic's and many more but this all better not here.

    That's because you don't use mistform properly it's a positioning tool to be broke then second you reach los or break the snare with a barswap some people aren't going to like this skill probably threw it on their bar a few times and passed it up because they used it as the oh god I'm about to die save skill (which it's not). It's a perfectly valid skill and just because it doesn't fit your playstyle does not in any way make it "unviable"

    You keep stressing sustain as a problem also. Well i really don't think I'm losing much sustain for the 3k mag I didn't regen to get into a better position.

    And the one thing that you just keep ignoring is retreating maneuver. For meele magblade with concealed I can't think of a better skill. screw forward momentum and this streamer bis build.

    Are you seriously saying forward momentum is not good on a melee mageblade?? It's dirt cheap with unchained and easily sustainable even with a low stam pool.

    Come on, retreating maneuver on a (smallscale/solo) mageblade?? Come on... :D
    PC NA

    All my comments are regarding PvP
  • Datthaw
    Datthaw
    ✭✭✭✭✭
    Datthaw wrote: »
    diplomatt wrote: »
    Datthaw wrote: »
    But let's be honest. You go into mistform with no mag and think the no mag regen kills you? Nah buddy you were already dead, mistform just prolonged your death

    Thats what i'm saying about, u are not competitive with this.
    It's not an good option, just surrogate because of no options on mana nb vs good player, which will not give u showed in this thread build.
    He have no sustain, he have no enouch healing.
    On video he kills pugs without experience, it doesn't work vs good player.
    And your agruments in application to it doesn't make it viable, but the oppozite.

    Manablade is my favourite pvp character, i played in different builds from time to time during 3 years, learned it to know all this. And, thats my crytics to build. Also, I don't like to play it now, because u have only 3 choices:
    1. Line of site, hoping that cloak and shade will work proper(ofc no but hope is important...) and do the best when snared as *** (in such variant u need very nice damage+sustain not as here above)
    2. 2hander melee (I feel comfortable with it but it provide not enouch even very nice timed damage as for risky melee vs magesorcs, both wardens, both templars, good magedks, and no matter who outnumbering u)
    3. mistform or efficient purge, both equally defensive and very expensive surrogats which mostly just give u only more time before death. With my ping I hate this variant.
    4.
    I don't like all 3, and hope Zenimax will rework mechanizm of snares, or give some normal option for nightblade to counter these ***.
    Its a gigantic black hole in manablade's design now (same as in staminadk's or stamblade's in heavy)

    Offtopic:
    Also, rework of purges, its too big preference in todays gameplay for templars (i have and play all classes except stamsorc to objectively compare from someone else's but my own on them experience).
    Nerfing cost poisons, which are toxic *** in general for fight system, rework of Duroc's set mechanic's and many more but this all better not here.

    That's because you don't use mistform properly it's a positioning tool to be broke then second you reach los or break the snare with a barswap some people aren't going to like this skill probably threw it on their bar a few times and passed it up because they used it as the oh god I'm about to die save skill (which it's not). It's a perfectly valid skill and just because it doesn't fit your playstyle does not in any way make it "unviable"

    You keep stressing sustain as a problem also. Well i really don't think I'm losing much sustain for the 3k mag I didn't regen to get into a better position.

    And the one thing that you just keep ignoring is retreating maneuver. For meele magblade with concealed I can't think of a better skill. screw forward momentum and this streamer bis build.

    Are you seriously saying forward momentum is not good on a melee mageblade?? It's dirt cheap with unchained and easily sustainable even with a low stam pool.

    Come on, retreating maneuver on a (smallscale/solo) mageblade?? Come on... :D

    No I'm not saying its not good or viable, it's more of an imo and play style dislike for it.

    What I like about retreating is how it's a total reset skill for the fight. You pop it and Cloak they are not going to catch you. Great for if you're in a fight and see some raid zone over the hill. With solo fights as meele magblade you can counter alot of snares just by gapclose g with lotus which apply a snare itsself.

    I just get annoyed when people talk about 2h build like it's the only way
  • Anethum
    Anethum
    ✭✭✭✭
    Datthaw wrote: »
    diplomatt wrote: »
    Datthaw wrote: »
    But let's be honest. You go into mistform with no mag and think the no mag regen kills you? Nah buddy you were already dead, mistform just prolonged your death

    Thats what i'm saying about, u are not competitive with this.
    It's not an good option, just surrogate because of no options on mana nb vs good player, which will not give u showed in this thread build.
    He have no sustain, he have no enouch healing.
    On video he kills pugs without experience, it doesn't work vs good player.
    And your agruments in application to it doesn't make it viable, but the oppozite.

    Manablade is my favourite pvp character, i played in different builds from time to time during 3 years, learned it to know all this. And, thats my crytics to build. Also, I don't like to play it now, because u have only 3 choices:
    1. Line of site, hoping that cloak and shade will work proper(ofc no but hope is important...) and do the best when snared as *** (in such variant u need very nice damage+sustain not as here above)
    2. 2hander melee (I feel comfortable with it but it provide not enouch even very nice timed damage as for risky melee vs magesorcs, both wardens, both templars, good magedks, and no matter who outnumbering u)
    3. mistform or efficient purge, both equally defensive and very expensive surrogats which mostly just give u only more time before death. With my ping I hate this variant.
    4.
    I don't like all 3, and hope Zenimax will rework mechanizm of snares, or give some normal option for nightblade to counter these ***.
    Its a gigantic black hole in manablade's design now (same as in staminadk's or stamblade's in heavy)

    Offtopic:
    Also, rework of purges, its too big preference in todays gameplay for templars (i have and play all classes except stamsorc to objectively compare from someone else's but my own on them experience).
    Nerfing cost poisons, which are toxic *** in general for fight system, rework of Duroc's set mechanic's and many more but this all better not here.

    That's because you don't use mistform properly it's a positioning tool to be broke then second you reach los or break the snare with a barswap some people aren't going to like this skill probably threw it on their bar a few times and passed it up because they used it as the oh god I'm about to die save skill (which it's not). It's a perfectly valid skill and just because it doesn't fit your playstyle does not in any way make it "unviable"

    You keep stressing sustain as a problem also. Well i really don't think I'm losing much sustain for the 3k mag I didn't regen to get into a better position.

    And the one thing that you just keep ignoring is retreating maneuver. For meele magblade with concealed I can't think of a better skill. screw forward momentum and this streamer bis build.

    Are you seriously saying forward momentum is not good on a melee mageblade?? It's dirt cheap with unchained and easily sustainable even with a low stam pool.

    Come on, retreating maneuver on a (smallscale/solo) mageblade?? Come on... :D

    I think we should leave this Datthaw with his theories alone. Retreating maneur was an execute for me:D
    @Anethum from .ua
  • Datthaw
    Datthaw
    ✭✭✭✭✭
    diplomatt wrote: »
    Datthaw wrote: »
    diplomatt wrote: »
    Datthaw wrote: »
    But let's be honest. You go into mistform with no mag and think the no mag regen kills you? Nah buddy you were already dead, mistform just prolonged your death

    Thats what i'm saying about, u are not competitive with this.
    It's not an good option, just surrogate because of no options on mana nb vs good player, which will not give u showed in this thread build.
    He have no sustain, he have no enouch healing.
    On video he kills pugs without experience, it doesn't work vs good player.
    And your agruments in application to it doesn't make it viable, but the oppozite.

    Manablade is my favourite pvp character, i played in different builds from time to time during 3 years, learned it to know all this. And, thats my crytics to build. Also, I don't like to play it now, because u have only 3 choices:
    1. Line of site, hoping that cloak and shade will work proper(ofc no but hope is important...) and do the best when snared as *** (in such variant u need very nice damage+sustain not as here above)
    2. 2hander melee (I feel comfortable with it but it provide not enouch even very nice timed damage as for risky melee vs magesorcs, both wardens, both templars, good magedks, and no matter who outnumbering u)
    3. mistform or efficient purge, both equally defensive and very expensive surrogats which mostly just give u only more time before death. With my ping I hate this variant.
    4.
    I don't like all 3, and hope Zenimax will rework mechanizm of snares, or give some normal option for nightblade to counter these ***.
    Its a gigantic black hole in manablade's design now (same as in staminadk's or stamblade's in heavy)

    Offtopic:
    Also, rework of purges, its too big preference in todays gameplay for templars (i have and play all classes except stamsorc to objectively compare from someone else's but my own on them experience).
    Nerfing cost poisons, which are toxic *** in general for fight system, rework of Duroc's set mechanic's and many more but this all better not here.

    That's because you don't use mistform properly it's a positioning tool to be broke then second you reach los or break the snare with a barswap some people aren't going to like this skill probably threw it on their bar a few times and passed it up because they used it as the oh god I'm about to die save skill (which it's not). It's a perfectly valid skill and just because it doesn't fit your playstyle does not in any way make it "unviable"

    You keep stressing sustain as a problem also. Well i really don't think I'm losing much sustain for the 3k mag I didn't regen to get into a better position.

    And the one thing that you just keep ignoring is retreating maneuver. For meele magblade with concealed I can't think of a better skill. screw forward momentum and this streamer bis build.

    Are you seriously saying forward momentum is not good on a melee mageblade?? It's dirt cheap with unchained and easily sustainable even with a low stam pool.

    Come on, retreating maneuver on a (smallscale/solo) mageblade?? Come on... :D

    I think we should leave this Datthaw with his theories alone. Retreating maneur was an execute for me:D

    Lol you can think that all you want. Your closed minded approach is gonna keep you playing meta streamer builds. My theories. Yeah I have alot of them, always trying new stuff. That's why I feel I have a valid opinion on how certain things work. Trial and error. Trial and success. I ran retreating on solo magblade for a while and that 30 second major exp and concealed the sustained cloak mobility is amazing. And for a gankblade (which I assume were talking about because no one runs these builds in duels) the speed to move around, pick your target, burst, and retreat cloak out is just great.

    Try it before you knock it
  • brandonv516
    brandonv516
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    How I use mist form on magicka nightblade:

    Activate mist form -- while in mist form activate cloak -- dodge roll out of mist form and you will go right into cloak

    This works surprising well in escaping. Everyone has their own methods but personally I'm not practiced enough with shade.
  • kaithuzar
    kaithuzar
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    I think all of the above, mist form, retreating maneuvers, & forward momentum can all be viable & what's best is based on playstyle largely.
    I've been feeling more & more like if you want to play as a vampire you should be a dunmer though as fire damage from magdk & even magplar is very prevalent in Cyro on pc na

    IMO the fire resist combined with extra stam, is going to allow me to swap out 1pirate, 1chudan for grothdar & go with a heavier offense
    Especially since I still have shadow passives, blessing of restoration, & wizards riposte

    IMO riposte really shines during a 1vx because fear only hits 2 targets & shade isn't even worth slotting until they fix it.
    I prefer to have minor maim on all 3 or 4 guys I'm fighting.

    I've always played a melee magblade except for the past 6 months, only going destro when I would pve, but these last few months I use destro because of the offensive pressure not because I need to be ranged.
    Sure ranged provides a bit of an advantage but I don't "need it".
    My playstyle is that if you want to fight up close I'm not going to run away, I'll chase you down & block cast sap, or continue my rotation in your face!
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  • Metemsycosis
    Metemsycosis
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    Datthaw wrote: »
    @diplomatt Yeah it disables regen but is that worse than being dead? What you want me to run that bs.meta 2h with fm? Other than that your option is retreating maneuver? Immov pots and escapist poisons that don't remove the snares that actually kill you?

    You say analyze how viable it is ok our options
    Cloak-everything breaks it good luck
    Immov pots- snares still apply, gl cloaking out with that movement speed
    Escapist poisons- same thing goo luck cloaking out
    Image-viable to an extent when not bugged as as hell
    Forward momentum-viable if you want to run a two hand build but it seems kinda niche and not exactly my style
    Retreating maneuver- imo better than forward momen tum with a dw build and concealed

    And then mistform, reliable major exp giving mistform. Does it stop mag regenand heals? Yes. However if used properly you can get a heal out of stacking over ward due to timer lengths, not the full heal but a heal. The mag regen you lose? Siphon or land a heavy attack or pop a pot of out it. But let's be honest. You go into mistform with no mag and think the no mag regen kills you? Nah buddy you were already dead, mistform just prolonged your death

    I been playing magblade for 3 years solo. The only time i used mist form is when infernal guardian broke cloak. I do Just fine without mist form or with no snare immunity at all for that matter. I make sure i play where there is a lot of line of sight. If there is no los i will not fight there. I think a lot of magblade use mist form because they play their magblade like a off-tank and get too committed to fighting in melee range. If you combine cloak with los, fear and shade it becomes really strong it just requires more planning. If you are using a destro build its so easy to disengage from a fight if you are playing to the destro staff strengths. I don't use mist mostly because it stops all my hots that i have layered and makes me rely only on healing ward for healing. Why would i use mist form when i can just teleport out of range behind los and then cloak away while my health is going back to 100% without even wasting magicka on healing ward

    Idk. I swear by elusive mist on mageblade but I realize my take isn't popular because I invest a lot into wellfitted and the ability to dodge reliably on a mag character.

    A) elusive mist can be cancelled out of. B) it's better -- more cost effective -- to use mist against big ults than to spam shields, or cloak? Lol C) it's still major expedition. D) I run 1600 Stam Regen on my mageblade and with healing ward and annulment over top of mist there's little I can't withstand and can be assured my stamina will be 100% when I return from mist. E) combined with dodge roll, a good block, and cloak mist makes you impervious to threats yet keeps you close to the fight.

    I would argue that proper use of shade and cloak alleviates the necessity of mist in most cases but sometimes you don't want such an extreme disengage (as that of shade provides I mean). Elusive mist is for me about frustrating incoming offense, including CC's, rather than always completely disengaging. FM does literally one thing and costs a vital off stat. Sorry I'll pass.

    ETA: the advantage of using a destro staff is ranged pressure. But it's also a huge defense. Snares and gap closers will nullify both advantages eventually. I don't know a good reason to allow that unless you use shade and don't mind parking in stealth while the snare runs out.
    Edited by Metemsycosis on January 2, 2018 3:50AM
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • kaithuzar
    kaithuzar
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    I will say that forward momentum or rapid maneuvers are only viable if you spec cp into the unchained passive unless you're building for high stam sustain as well.
    If a big ult is coming at me, doesn't block reduce the damage more than mist form?
    The biggest thing mist form gives is the speed combined with damage reduction but the loss of being able to heal could be detrimental.
    I prefer to have the same build for everything 1v1 or 1vx/openworld, bg's etc...
    I wouldn't do serious pve trials or anything with my build but 95% of the game I like to handle without swapping gear or skills.
    Edited by kaithuzar on January 2, 2018 4:15AM
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  • Metemsycosis
    Metemsycosis
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    kaithuzar wrote: »
    I think all of the above, mist form, retreating maneuvers, & forward momentum can all be viable & what's best is based on playstyle largely.
    I've been feeling more & more like if you want to play as a vampire you should be a dunmer though as fire damage from magdk & even magplar is very prevalent in Cyro on pc na

    IMO the fire resist combined with extra stam, is going to allow me to swap out 1pirate, 1chudan for grothdar & go with a heavier offense
    Especially since I still have shadow passives, blessing of restoration, & wizards riposte

    IMO riposte really shines during a 1vx because fear only hits 2 targets & shade isn't even worth slotting until they fix it.
    I prefer to have minor maim on all 3 or 4 guys I'm fighting.

    I've always played a melee magblade except for the past 6 months, only going destro when I would pve, but these last few months I use destro because of the offensive pressure not because I need to be ranged.
    Sure ranged provides a bit of an advantage but I don't "need it".
    My playstyle is that if you want to fight up close I'm not going to run away, I'll chase you down & block cast sap, or continue my rotation in your face!
    kaithuzar wrote: »
    I will say that forward momentum or rapid maneuvers are only viable if you spec cp into the unchained passive unless you're building for high stam sustain as well.
    If a big ult is coming at me, doesn't block reduce the damage more than mist form?
    The biggest thing mist form gives is the speed combined with damage reduction but the loss of being able to heal could be detrimental.
    I prefer to have the same build for everything 1v1 or 1vx/openworld, bg's etc...
    I wouldn't do serious pve trials or anything but 95% of the game I like to handle without swapping gear or skills.

    Blocking soul assault or eye of the storm or northern storm or swarm or standard or Nova or negate isn't viable. That is for leap and dawnbreaker, somewhat for incap too. But what block applies to so does mist. Mist applies to every ult in the game.
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

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  • kaithuzar
    kaithuzar
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    @Metemsycosis I get what you're saying, let me re-phrase, block + dodge roll; I don't get negated very often in solo play & definitely not in a 1v1, I don't think I've ever seen anyone use nova that wasn't a scrub & rekt in 30secs or less.
    For the others, probably need shield spam, but even then might block cancel shield to see if some block mitigation is applied
    Edited by kaithuzar on January 2, 2018 4:30AM
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  • Subversus
    Subversus
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    zParallaxz wrote: »
    kaithuzar wrote: »
    Actually my unbuffed spell damage is like 1700 but I've got 55% crit & am wearing scathing mage using crushing shock & sap, so fully buffed I'm over 3k which is pretty often.

    I thought I read somewhere that stacking max mag for classes other than sorc isn't worth it past a certain amount?
    Maybe that number was 44k or 46k?
    Either way, I typically try to stay right at 40 but sometimes go just below.
    Unless you are running heavy armor, I don't see the need for spinners on a light armor build. It's too easy to make up the spell penetration in other areas.
    I honestly want to know who told u that. The thing u want to go for is high resource pool, high spell/weapon damage, and high recovery. If ur at 40k max with 3k full buffed spell damage u need to rework your build.

    The build I run on my sorc has 41k mag, 18k stam, 3.9k buffed regen and 3.1k buffed spell dmg.

    My shieldstack magblade has somewhere around 3k buffed spell dmg, 2.1k (+drain and syphoning) regen, 49k mag.

    I'd be happy to know what I should work on, according to you.
  • Datthaw
    Datthaw
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    Glad a few people commented on mistform. Was left here yesterday trying to defend it and retreating maneuver vs a couple mouth breathers.
    Edited by Datthaw on January 2, 2018 11:56AM
  • kaithuzar
    kaithuzar
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    I have a terrible memory but I really wanna know if any of the magblades that comment here are pc na so we can go at it a few times & discuss in game/teamspeak
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  • Kode
    Kode
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    Datthaw wrote: »

    That's because you don't use mistform properly it's a positioning tool to be broke then second you reach los or break the snare with a barswap some people aren't going to like this skill probably threw it on their bar a few times and passed it up because they used it as the oh god I'm about to die save skill (which it's not). It's a perfectly valid skill and just because it doesn't fit your playstyle does not in any way make it "unviable"

    You keep stressing sustain as a problem also. Well i really don't think I'm losing much sustain for the 3k mag I didn't regen to get into a better position.

    And the one thing that you just keep ignoring is retreating maneuver. For meele magblade with concealed I can't think of a better skill. screw forward momentum and this streamer bis build.









    I can agree to some extent on Mist form, it is a skill that works well a fair amount of time, and yet sometimes, as already said, just prolongs your death.

    Personally I think forward momentum is a fantastic skill, but I don't want to equip a two-hander to slot it. Retreating maneuver isn't even an option, the cost alone is going to get you killed... and I'm not positive but I'm pretty sure your immunity will end as soon as you take any combat action. It could only be the speed which ends, leaving you the immunity... but even then, that cost is huge for a mageblade with 12k stamina.

    Edited by Kode on January 2, 2018 9:59PM
    Kode Darkstar, Aldmeri Dominion
  • Kode
    Kode
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    kaithuzar wrote: »
    I'll chase you down & block cast sap, or continue my rotation in your face!

    I'm not following you here. Why would you block cast sap against a melee. You are going to be out of stamina quick, and they still will have only taken a few sap essense hits in the meantime... which most stamina builds can easily outheal.
    Kode Darkstar, Aldmeri Dominion
  • WreckfulAbandon
    WreckfulAbandon
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    Datthaw wrote: »
    Glad a few people commented on mistform. Was left here yesterday trying to defend it and retreating maneuver vs a couple mouth breathers.

    Maybe you have a good reason for running retreating maneuvers, maybe you duo with a non-vamp magicka templar who needs help with mobility, I dunno your reason for suggesting a ~8k costing skill over a ~2.5k costing skill to aid you in combating snares that are usually reapplied as soon as immunity wears off

    Melee mageblade is easily one of the most difficult playstyles in this game for PvP. I don't pretend it's better than destro/resto, but as a former mageblade main I am always down to theorycraft and help others who have chosen this difficult path. Since imo melee is how MNB's were originally designed to operate, and when it was more viable, it was a ton of fun. I miss those 10k+ concealed weapons thru dodge roll... no impale needed, concealed was our execute

    TL;DR - Melee mageblade is for masochists but I'm here for all of you <3
    PC NA

    All my comments are regarding PvP
  • Lexxypwns
    Lexxypwns
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    Datthaw wrote: »
    Glad a few people commented on mistform. Was left here yesterday trying to defend it and retreating maneuver vs a couple mouth breathers.

    Maybe you have a good reason for running retreating maneuvers, maybe you duo with a non-vamp magicka templar who needs help with mobility, I dunno your reason for suggesting a ~8k costing skill over a ~2.5k costing skill to aid you in combating snares that are usually reapplied as soon as immunity wears off

    Melee mageblade is easily one of the most difficult playstyles in this game for PvP. I don't pretend it's better than destro/resto, but as a former mageblade main I am always down to theorycraft and help others who have chosen this difficult path. Since imo melee is how MNB's were originally designed to operate, and when it was more viable, it was a ton of fun. I miss those 10k+ concealed weapons thru dodge roll... no impale needed, concealed was our execute

    TL;DR - Melee mageblade is for masochists but I'm here for all of you <3

    2h melee mageblade is a monster open world. You may struggle killing top tier players unless you’re just as skilled but the kiting from Forward momentum, cloak, cripple and (when it worked) shade means that you simply cannot be pinned down. Both destro/resto and dw are superior for duels but solely for solo open world I think 2h is competitive with them because the mobility is very strong
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