Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
I would welcome another suggestion on how to make the game engaging besides making the kill timers longer.
I the reality is everyone in this thread wanting a more challenging open world content aren't even asking for the same thing. Heck, some refuse to do the more re challenging content in the game went it is yet want more.
Heck, if they did ramp up the difficulty in a noticeable manner there would most certainly be players who thing it's ridiculously easy and others, some actualiunij this thread, would come to these forums saying they made it to hard and it's to challenging for them. That's a guarantee.
Good point, because as someone else said, difficulty is subjective.
So maybe we should find out -what we want- and give specifics before we go off half cocked. That helps the designers, and the people who wont compromise.
The forums has never been a place people endnote uo agreeing on something like this. It's why we have tiered instanced content at varying difficulty levels.
Take into consideration that a small percentage of the player base has cleared all HM trails yet many find vet 4 man dungeons very challenging. Heck, some find normal 4 man dungeons challenging.
For that reason open world will remain as if is. For that reason a new dlc containing more challenging content is extremely unlikely due to it being bad business in a game like this.
Pretty much this.
And yet the OP will screech and screech when it'd be better for them to find another game.
Find me one example on this forum where I've said that. You're the only one "screeching" in these threads and telling anyone who disagrees with you that this game isn't for them.
Then provide a model you'd like to see. What do you want? Mechanical difficulty? A sheer increase, as you've said, just modifying the damage done and damage taken stats?
Of course, to paraphrase a movie, you cant do -that-. Cuz that'd make it real.
Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
I would welcome another suggestion on how to make the game engaging besides making the kill timers longer.
I the reality is everyone in this thread wanting a more challenging open world content aren't even asking for the same thing. Heck, some refuse to do the more re challenging content in the game went it is yet want more.
Heck, if they did ramp up the difficulty in a noticeable manner there would most certainly be players who thing it's ridiculously easy and others, some actualiunij this thread, would come to these forums saying they made it to hard and it's to challenging for them. That's a guarantee.
Good point, because as someone else said, difficulty is subjective.
So maybe we should find out -what we want- and give specifics before we go off half cocked. That helps the designers, and the people who wont compromise.
The forums has never been a place people endnote uo agreeing on something like this. It's why we have tiered instanced content at varying difficulty levels.
Take into consideration that a small percentage of the player base has cleared all HM trails yet many find vet 4 man dungeons very challenging. Heck, some find normal 4 man dungeons challenging.
For that reason open world will remain as if is. For that reason a new dlc containing more challenging content is extremely unlikely due to it being bad business in a game like this.
Pretty much this.
And yet the OP will screech and screech when it'd be better for them to find another game.
Find me one example on this forum where I've said that. You're the only one "screeching" in these threads and telling anyone who disagrees with you that this game isn't for them.
Then provide a model you'd like to see. What do you want? Mechanical difficulty? A sheer increase, as you've said, just modifying the damage done and damage taken stats?
Of course, to paraphrase a movie, you cant do -that-. Cuz that'd make it real.
Already did and you ignored it.
Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
I would welcome another suggestion on how to make the game engaging besides making the kill timers longer.
I the reality is everyone in this thread wanting a more challenging open world content aren't even asking for the same thing. Heck, some refuse to do the more re challenging content in the game went it is yet want more.
Heck, if they did ramp up the difficulty in a noticeable manner there would most certainly be players who thing it's ridiculously easy and others, some actualiunij this thread, would come to these forums saying they made it to hard and it's to challenging for them. That's a guarantee.
Good point, because as someone else said, difficulty is subjective.
So maybe we should find out -what we want- and give specifics before we go off half cocked. That helps the designers, and the people who wont compromise.
The forums has never been a place people endnote uo agreeing on something like this. It's why we have tiered instanced content at varying difficulty levels.
Take into consideration that a small percentage of the player base has cleared all HM trails yet many find vet 4 man dungeons very challenging. Heck, some find normal 4 man dungeons challenging.
For that reason open world will remain as if is. For that reason a new dlc containing more challenging content is extremely unlikely due to it being bad business in a game like this.
Pretty much this.
And yet the OP will screech and screech when it'd be better for them to find another game.
Find me one example on this forum where I've said that. You're the only one "screeching" in these threads and telling anyone who disagrees with you that this game isn't for them.
Then provide a model you'd like to see. What do you want? Mechanical difficulty? A sheer increase, as you've said, just modifying the damage done and damage taken stats?
Of course, to paraphrase a movie, you cant do -that-. Cuz that'd make it real.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
I would welcome another suggestion on how to make the game engaging besides making the kill timers longer.
I the reality is everyone in this thread wanting a more challenging open world content aren't even asking for the same thing. Heck, some refuse to do the more re challenging content in the game went it is yet want more.
Heck, if they did ramp up the difficulty in a noticeable manner there would most certainly be players who thing it's ridiculously easy and others, some actualiunij this thread, would come to these forums saying they made it to hard and it's to challenging for them. That's a guarantee.
Good point, because as someone else said, difficulty is subjective.
So maybe we should find out -what we want- and give specifics before we go off half cocked. That helps the designers, and the people who wont compromise.
The forums has never been a place people endnote uo agreeing on something like this. It's why we have tiered instanced content at varying difficulty levels.
Take into consideration that a small percentage of the player base has cleared all HM trails yet many find vet 4 man dungeons very challenging. Heck, some find normal 4 man dungeons challenging.
For that reason open world will remain as if is. For that reason a new dlc containing more challenging content is extremely unlikely due to it being bad business in a game like this.
Pretty much this.
And yet the OP will screech and screech when it'd be better for them to find another game.
Find me one example on this forum where I've said that. You're the only one "screeching" in these threads and telling anyone who disagrees with you that this game isn't for them.
Then provide a model you'd like to see. What do you want? Mechanical difficulty? A sheer increase, as you've said, just modifying the damage done and damage taken stats?
Of course, to paraphrase a movie, you cant do -that-. Cuz that'd make it real.
Already did and you ignored it.
Wasn't talking to you. Wait your turn.
So, you said that you want mechanical difficulty, right? Well, give me specifics.
So you still want to struggle killing random NPC's and wolves? We all did once. But once you become better, what was once hard isn't so hard anymore, right? I don't know if it's a matter of melancholy on your behalf, but I guess you need to move on, and find other aspects of the game appealing. Trials, PVP, collecting achievements, make crafting styles complete and what not. Or maybe it's time for you to simply move on to some other game? I mean, there are new players - and you really can't make overland content equally challenging for a lvl 3 and a cp 690, right?
Why can't you? Why, for instance, does difficulty scaling stop after 160 CP? Not that it's satisfyingly challenging with 160 CP but why does it have to get even easier?
MLGProPlayer wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
I would welcome another suggestion on how to make the game engaging besides making the kill timers longer.
I the reality is everyone in this thread wanting a more challenging open world content aren't even asking for the same thing. Heck, some refuse to do the more re challenging content in the game went it is yet want more.
Heck, if they did ramp up the difficulty in a noticeable manner there would most certainly be players who thing it's ridiculously easy and others, some actualiunij this thread, would come to these forums saying they made it to hard and it's to challenging for them. That's a guarantee.
Good point, because as someone else said, difficulty is subjective.
So maybe we should find out -what we want- and give specifics before we go off half cocked. That helps the designers, and the people who wont compromise.
The forums has never been a place people endnote uo agreeing on something like this. It's why we have tiered instanced content at varying difficulty levels.
Take into consideration that a small percentage of the player base has cleared all HM trails yet many find vet 4 man dungeons very challenging. Heck, some find normal 4 man dungeons challenging.
For that reason open world will remain as if is. For that reason a new dlc containing more challenging content is extremely unlikely due to it being bad business in a game like this.
There is a ton of instanced content in the overworld that can have tiered difficulty as well.
Public dungeons, delves, and most story quests are all instanced separate from the overworld. They could easily implement normal and vet difficulties for these.
Disclaimer, I don't really mind the current state of the overland.
A possible solution for both sides though. Add a mechanic that gives the player a random debuff while doing overland content, but in return you get a increased rewards from mobs (item drop rate, exp, item quality, gold amount) from overland mobs. Having a RNG debuff would make it difficult to build a character around a specific mechanic. If you really wanted to liven things up, give players the option of stacking multiple debuffs for more rewarding loot/exp (diminishing returns).
Doctordarkspawn wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
I would welcome another suggestion on how to make the game engaging besides making the kill timers longer.
I the reality is everyone in this thread wanting a more challenging open world content aren't even asking for the same thing. Heck, some refuse to do the more re challenging content in the game went it is yet want more.
Heck, if they did ramp up the difficulty in a noticeable manner there would most certainly be players who thing it's ridiculously easy and others, some actualiunij this thread, would come to these forums saying they made it to hard and it's to challenging for them. That's a guarantee.
Good point, because as someone else said, difficulty is subjective.
So maybe we should find out -what we want- and give specifics before we go off half cocked. That helps the designers, and the people who wont compromise.
The forums has never been a place people endnote uo agreeing on something like this. It's why we have tiered instanced content at varying difficulty levels.
Take into consideration that a small percentage of the player base has cleared all HM trails yet many find vet 4 man dungeons very challenging. Heck, some find normal 4 man dungeons challenging.
For that reason open world will remain as if is. For that reason a new dlc containing more challenging content is extremely unlikely due to it being bad business in a game like this.
Pretty much this.
And yet the OP will screech and screech when it'd be better for them to find another game.
Find me one example on this forum where I've said that. You're the only one "screeching" in these threads and telling anyone who disagrees with you that this game isn't for them.
Then provide a model you'd like to see. What do you want? Mechanical difficulty? A sheer increase, as you've said, just modifying the damage done and damage taken stats?
Of course, to paraphrase a movie, you cant do -that-. Cuz that'd make it real.
Already did and you ignored it.
Wasn't talking to you. Wait your turn.
So, you said that you want mechanical difficulty, right? Well, give me specifics.
Put simply, more engaging gameplay. Instead of the tank and spank face roll mobs we have at the moment. More deadly aoe attacks, enemies using debuffs and buffs, enemies using negates and things that would silence the player, support enemies that latch onto you and cause you to be less effective that work in tandem with offensive enemies. A good example would be those 2 in that dungeon in vvardenfell. The sword and shield npc with the mage npc. They worked in tandem. As of now 99.9 % of enemies are 100% useless. Either we need a mechanics overhaul, or just a difficulty hike.
MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
I would welcome another suggestion on how to make the game engaging besides making the kill timers longer.
I the reality is everyone in this thread wanting a more challenging open world content aren't even asking for the same thing. Heck, some refuse to do the more re challenging content in the game went it is yet want more.
Heck, if they did ramp up the difficulty in a noticeable manner there would most certainly be players who thing it's ridiculously easy and others, some actualiunij this thread, would come to these forums saying they made it to hard and it's to challenging for them. That's a guarantee.
Good point, because as someone else said, difficulty is subjective.
So maybe we should find out -what we want- and give specifics before we go off half cocked. That helps the designers, and the people who wont compromise.
The forums has never been a place people endnote uo agreeing on something like this. It's why we have tiered instanced content at varying difficulty levels.
Take into consideration that a small percentage of the player base has cleared all HM trails yet many find vet 4 man dungeons very challenging. Heck, some find normal 4 man dungeons challenging.
For that reason open world will remain as if is. For that reason a new dlc containing more challenging content is extremely unlikely due to it being bad business in a game like this.
Pretty much this.
And yet the OP will screech and screech when it'd be better for them to find another game.
Find me one example on this forum where I've said that. You're the only one "screeching" in these threads and telling anyone who disagrees with you that this game isn't for them.
Then provide a model you'd like to see. What do you want? Mechanical difficulty? A sheer increase, as you've said, just modifying the damage done and damage taken stats?
Of course, to paraphrase a movie, you cant do -that-. Cuz that'd make it real.
Did you read the thread? Of course you didn't. Your MO is strawman arguments.
If the quest dialog was more engaging and the map was more like a fantasy map and not GPS and there were more boss patrols that can kill you if you aggro and respawn and run back was an actual thing and there were an option when entering a zone to play in on easy or hard like the difficulty slider in the other ESO games then I think most people would be content. But these are things that would have been implemented when the game was released and since there is no pressure from others MMOs to make it happen in order to maintain market share there is no reason to do any of this.
MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
I would welcome another suggestion on how to make the game engaging besides making the kill timers longer.
I the reality is everyone in this thread wanting a more challenging open world content aren't even asking for the same thing. Heck, some refuse to do the more re challenging content in the game went it is yet want more.
Heck, if they did ramp up the difficulty in a noticeable manner there would most certainly be players who thing it's ridiculously easy and others, some actualiunij this thread, would come to these forums saying they made it to hard and it's to challenging for them. That's a guarantee.
Good point, because as someone else said, difficulty is subjective.
So maybe we should find out -what we want- and give specifics before we go off half cocked. That helps the designers, and the people who wont compromise.
The forums has never been a place people endnote uo agreeing on something like this. It's why we have tiered instanced content at varying difficulty levels.
Take into consideration that a small percentage of the player base has cleared all HM trails yet many find vet 4 man dungeons very challenging. Heck, some find normal 4 man dungeons challenging.
For that reason open world will remain as if is. For that reason a new dlc containing more challenging content is extremely unlikely due to it being bad business in a game like this.
Pretty much this.
And yet the OP will screech and screech when it'd be better for them to find another game.
Find me one example on this forum where I've said that. You're the only one "screeching" in these threads and telling anyone who disagrees with you that this game isn't for them.
Then provide a model you'd like to see. What do you want? Mechanical difficulty? A sheer increase, as you've said, just modifying the damage done and damage taken stats?
Of course, to paraphrase a movie, you cant do -that-. Cuz that'd make it real.
Did you read the thread? Of course you didn't. Your MO is strawman arguments.
MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
I would welcome another suggestion on how to make the game engaging besides making the kill timers longer.
I the reality is everyone in this thread wanting a more challenging open world content aren't even asking for the same thing. Heck, some refuse to do the more re challenging content in the game went it is yet want more.
Heck, if they did ramp up the difficulty in a noticeable manner there would most certainly be players who thing it's ridiculously easy and others, some actualiunij this thread, would come to these forums saying they made it to hard and it's to challenging for them. That's a guarantee.
Good point, because as someone else said, difficulty is subjective.
So maybe we should find out -what we want- and give specifics before we go off half cocked. That helps the designers, and the people who wont compromise.
The forums has never been a place people endnote uo agreeing on something like this. It's why we have tiered instanced content at varying difficulty levels.
Take into consideration that a small percentage of the player base has cleared all HM trails yet many find vet 4 man dungeons very challenging. Heck, some find normal 4 man dungeons challenging.
For that reason open world will remain as if is. For that reason a new dlc containing more challenging content is extremely unlikely due to it being bad business in a game like this.
Pretty much this.
And yet the OP will screech and screech when it'd be better for them to find another game.
Find me one example on this forum where I've said that. You're the only one "screeching" in these threads and telling anyone who disagrees with you that this game isn't for them.
Then provide a model you'd like to see. What do you want? Mechanical difficulty? A sheer increase, as you've said, just modifying the damage done and damage taken stats?
Of course, to paraphrase a movie, you cant do -that-. Cuz that'd make it real.
Did you read the thread? Of course you didn't. Your MO is strawman arguments.
Someone basically says be more detailed in what you mean as more challenging and your best reply is to call him out as being a straw man? Dude, what you find challenging is very likely a walk in the park for someone else and death of their character for others if they just think about it.
This coming from the same person how originally stated the reason they didn't do vet trials is beicause it's way to hard getting 12 people together to do a 30 minute trial. When that was clearly debunked the reason became he could not RPG as he prefers in trials.
Take your armor off, as others have mentioned. It will increase the difficulty level.
Regardless. Your suggestion. Will not happen for the logical reasons many of us have mentione in this thread and you have not mentioned one actual counter to any of it.
MLGProPlayer wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
I would welcome another suggestion on how to make the game engaging besides making the kill timers longer.
I the reality is everyone in this thread wanting a more challenging open world content aren't even asking for the same thing. Heck, some refuse to do the more re challenging content in the game went it is yet want more.
Heck, if they did ramp up the difficulty in a noticeable manner there would most certainly be players who thing it's ridiculously easy and others, some actualiunij this thread, would come to these forums saying they made it to hard and it's to challenging for them. That's a guarantee.
Good point, because as someone else said, difficulty is subjective.
So maybe we should find out -what we want- and give specifics before we go off half cocked. That helps the designers, and the people who wont compromise.
The forums has never been a place people endnote uo agreeing on something like this. It's why we have tiered instanced content at varying difficulty levels.
Take into consideration that a small percentage of the player base has cleared all HM trails yet many find vet 4 man dungeons very challenging. Heck, some find normal 4 man dungeons challenging.
For that reason open world will remain as if is. For that reason a new dlc containing more challenging content is extremely unlikely due to it being bad business in a game like this.
There is a ton of instanced content in the overworld that can have tiered difficulty as well.
Public dungeons, delves, and most story quests are all instanced separate from the overworld. They could easily implement normal and vet difficulties for these.
They are not private instances and Zos intended it that way.
Regardless, those in this thread would not be satisfied with only that. We can see that for sure, especially with the OP's comments vacillated as to why he does not do trials.
It has been mentioned that taking off ones armor helps but people do not want to do that. They want to run with full CP and BiS armor and have Zos change things. Well . . . my previous comments are accurate and stand solid.
MLGProPlayer wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
I would welcome another suggestion on how to make the game engaging besides making the kill timers longer.
I the reality is everyone in this thread wanting a more challenging open world content aren't even asking for the same thing. Heck, some refuse to do the more re challenging content in the game went it is yet want more.
Heck, if they did ramp up the difficulty in a noticeable manner there would most certainly be players who thing it's ridiculously easy and others, some actualiunij this thread, would come to these forums saying they made it to hard and it's to challenging for them. That's a guarantee.
Good point, because as someone else said, difficulty is subjective.
So maybe we should find out -what we want- and give specifics before we go off half cocked. That helps the designers, and the people who wont compromise.
The forums has never been a place people endnote uo agreeing on something like this. It's why we have tiered instanced content at varying difficulty levels.
Take into consideration that a small percentage of the player base has cleared all HM trails yet many find vet 4 man dungeons very challenging. Heck, some find normal 4 man dungeons challenging.
For that reason open world will remain as if is. For that reason a new dlc containing more challenging content is extremely unlikely due to it being bad business in a game like this.
Pretty much this.
And yet the OP will screech and screech when it'd be better for them to find another game.
Find me one example on this forum where I've said that. You're the only one "screeching" in these threads and telling anyone who disagrees with you that this game isn't for them.
Then provide a model you'd like to see. What do you want? Mechanical difficulty? A sheer increase, as you've said, just modifying the damage done and damage taken stats?
Of course, to paraphrase a movie, you cant do -that-. Cuz that'd make it real.
Did you read the thread? Of course you didn't. Your MO is strawman arguments.
Someone basically says be more detailed in what you mean as more challenging and your best reply is to call him out as being a straw man? Dude, what you find challenging is very likely a walk in the park for someone else and death of their character for others if they just think about it.
This coming from the same person how originally stated the reason they didn't do vet trials is beicause it's way to hard getting 12 people together to do a 30 minute trial. When that was clearly debunked the reason became he could not RPG as he prefers in trials.
Take your armor off, as others have mentioned. It will increase the difficulty level.
Regardless. Your suggestion. Will not happen for the logical reasons many of us have mentione in this thread and you have not mentioned one actual counter to any of it.
You are both making strawman arguments in this thread. You are selectively ignoring arguments people actually make and arguing against things nobody actually said. You're literally making things up to argue against.
Ive even QUOTED my posts for you on several occasionas, but you just ignore them and continue arguing against your strawman.
I'm not sure if you just lack basic reading comprehension skills at this point or you're trolling.
Doctordarkspawn wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
I would welcome another suggestion on how to make the game engaging besides making the kill timers longer.
I the reality is everyone in this thread wanting a more challenging open world content aren't even asking for the same thing. Heck, some refuse to do the more re challenging content in the game went it is yet want more.
Heck, if they did ramp up the difficulty in a noticeable manner there would most certainly be players who thing it's ridiculously easy and others, some actualiunij this thread, would come to these forums saying they made it to hard and it's to challenging for them. That's a guarantee.
Good point, because as someone else said, difficulty is subjective.
So maybe we should find out -what we want- and give specifics before we go off half cocked. That helps the designers, and the people who wont compromise.
The forums has never been a place people endnote uo agreeing on something like this. It's why we have tiered instanced content at varying difficulty levels.
Take into consideration that a small percentage of the player base has cleared all HM trails yet many find vet 4 man dungeons very challenging. Heck, some find normal 4 man dungeons challenging.
For that reason open world will remain as if is. For that reason a new dlc containing more challenging content is extremely unlikely due to it being bad business in a game like this.
Pretty much this.
And yet the OP will screech and screech when it'd be better for them to find another game.
Find me one example on this forum where I've said that. You're the only one "screeching" in these threads and telling anyone who disagrees with you that this game isn't for them.
Then provide a model you'd like to see. What do you want? Mechanical difficulty? A sheer increase, as you've said, just modifying the damage done and damage taken stats?
Of course, to paraphrase a movie, you cant do -that-. Cuz that'd make it real.
Did you read the thread? Of course you didn't. Your MO is strawman arguments.
Someone basically says be more detailed in what you mean as more challenging and your best reply is to call him out as being a straw man? Dude, what you find challenging is very likely a walk in the park for someone else and death of their character for others if they just think about it.
This coming from the same person how originally stated the reason they didn't do vet trials is beicause it's way to hard getting 12 people together to do a 30 minute trial. When that was clearly debunked the reason became he could not RPG as he prefers in trials.
Take your armor off, as others have mentioned. It will increase the difficulty level.
Regardless. Your suggestion. Will not happen for the logical reasons many of us have mentione in this thread and you have not mentioned one actual counter to any of it.
You are both making strawman arguments in this thread. You are selectively ignoring arguments people actually make and arguing against things nobody actually said. You're literally making things up to argue against.
Ive even QUOTED my posts for you on several occasionas, but you just ignore them and continue arguing against your strawman.
I'm not sure if you just lack basic reading comprehension skills at this point or you're trolling.
Again, we keep triyng to go off what you say. We debunk it. Then you cry about how we're misrepresenting you.
Criticism isn't misrepresentation.
MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
I would welcome another suggestion on how to make the game engaging besides making the kill timers longer.
I the reality is everyone in this thread wanting a more challenging open world content aren't even asking for the same thing. Heck, some refuse to do the more re challenging content in the game went it is yet want more.
Heck, if they did ramp up the difficulty in a noticeable manner there would most certainly be players who thing it's ridiculously easy and others, some actualiunij this thread, would come to these forums saying they made it to hard and it's to challenging for them. That's a guarantee.
Good point, because as someone else said, difficulty is subjective.
So maybe we should find out -what we want- and give specifics before we go off half cocked. That helps the designers, and the people who wont compromise.
The forums has never been a place people endnote uo agreeing on something like this. It's why we have tiered instanced content at varying difficulty levels.
Take into consideration that a small percentage of the player base has cleared all HM trails yet many find vet 4 man dungeons very challenging. Heck, some find normal 4 man dungeons challenging.
For that reason open world will remain as if is. For that reason a new dlc containing more challenging content is extremely unlikely due to it being bad business in a game like this.
Pretty much this.
And yet the OP will screech and screech when it'd be better for them to find another game.
Find me one example on this forum where I've said that. You're the only one "screeching" in these threads and telling anyone who disagrees with you that this game isn't for them.
Then provide a model you'd like to see. What do you want? Mechanical difficulty? A sheer increase, as you've said, just modifying the damage done and damage taken stats?
Of course, to paraphrase a movie, you cant do -that-. Cuz that'd make it real.
Did you read the thread? Of course you didn't. Your MO is strawman arguments.
Someone basically says be more detailed in what you mean as more challenging and your best reply is to call him out as being a straw man? Dude, what you find challenging is very likely a walk in the park for someone else and death of their character for others if they just think about it.
This coming from the same person how originally stated the reason they didn't do vet trials is beicause it's way to hard getting 12 people together to do a 30 minute trial. When that was clearly debunked the reason became he could not RPG as he prefers in trials.
Take your armor off, as others have mentioned. It will increase the difficulty level.
Regardless. Your suggestion. Will not happen for the logical reasons many of us have mentione in this thread and you have not mentioned one actual counter to any of it.
You are both making strawman arguments in this thread. You are selectively ignoring arguments people actually make and arguing against things nobody actually said. You're literally making things up to argue against.
Ive even QUOTED my posts for you on several occasionas, but you just ignore them and continue arguing against your strawman.
I'm not sure if you just lack basic reading comprehension skills at this point or you're trolling.
Again, we keep triyng to go off what you say. We debunk it. Then you cry about how we're misrepresenting you.
Criticism isn't misrepresentation.
You haven't criticized one thing I've said though. You haven't quoted a single one of my arguments. All you've done is say things like "OP said this" (without a quote because I never actually said that) and then go off on a tangent arguing against something that was never said. This is classic strawman argumentation.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
I would welcome another suggestion on how to make the game engaging besides making the kill timers longer.
I the reality is everyone in this thread wanting a more challenging open world content aren't even asking for the same thing. Heck, some refuse to do the more re challenging content in the game went it is yet want more.
Heck, if they did ramp up the difficulty in a noticeable manner there would most certainly be players who thing it's ridiculously easy and others, some actualiunij this thread, would come to these forums saying they made it to hard and it's to challenging for them. That's a guarantee.
Good point, because as someone else said, difficulty is subjective.
So maybe we should find out -what we want- and give specifics before we go off half cocked. That helps the designers, and the people who wont compromise.
The forums has never been a place people endnote uo agreeing on something like this. It's why we have tiered instanced content at varying difficulty levels.
Take into consideration that a small percentage of the player base has cleared all HM trails yet many find vet 4 man dungeons very challenging. Heck, some find normal 4 man dungeons challenging.
For that reason open world will remain as if is. For that reason a new dlc containing more challenging content is extremely unlikely due to it being bad business in a game like this.
Pretty much this.
And yet the OP will screech and screech when it'd be better for them to find another game.
Find me one example on this forum where I've said that. You're the only one "screeching" in these threads and telling anyone who disagrees with you that this game isn't for them.
Then provide a model you'd like to see. What do you want? Mechanical difficulty? A sheer increase, as you've said, just modifying the damage done and damage taken stats?
Of course, to paraphrase a movie, you cant do -that-. Cuz that'd make it real.
Already did and you ignored it.
Wasn't talking to you. Wait your turn.
So, you said that you want mechanical difficulty, right? Well, give me specifics.
Put simply, more engaging gameplay. Instead of the tank and spank face roll mobs we have at the moment. More deadly aoe attacks, enemies using debuffs and buffs, enemies using negates and things that would silence the player, support enemies that latch onto you and cause you to be less effective that work in tandem with offensive enemies. A good example would be those 2 in that dungeon in vvardenfell. The sword and shield npc with the mage npc. They worked in tandem. As of now 99.9 % of enemies are 100% useless. Either we need a mechanics overhaul, or just a difficulty hike.
Now. Funnily enough I can work with this.
We have examples of the designers having bosses do this. Velidreth alone uses several debuffs on you.
The problem is, the way the skills and builds are usually setup right now I dont think it'd work overmuch. Because the problem is in comparison to plenty of other MMO's this games incredibly limited. It requires you to build ultrasquish for decent DPS. So if this is going to happen, we need to do two things. 1. Get rid of CP entirely. 2. Give the classes depth through some means, like a tallent tree or something.
Not to mention the lack of clense, and the fact that most mechanics like this seem to be relegated to what I like to call the 'basic layer'. IE, block this to stagger, interrupt to stagger, that sort of thing. That seems to be what that layer is there for.
See I'm -not opposed- to this idea. It just requires a more mechanically sound game than we have. I mean case in point, they're nerfng tanks next update, and that's allready on a collission course for a point where the tanks wont be able to keep up with the content.
I'd like for the day to come when this kind of design is implimented, and I have a character I can truely call my own, that works and can reasonibly compete in this kind of environment. But for that day to come, problem people need to be removed from the development department.

Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
I would welcome another suggestion on how to make the game engaging besides making the kill timers longer.
I the reality is everyone in this thread wanting a more challenging open world content aren't even asking for the same thing. Heck, some refuse to do the more re challenging content in the game went it is yet want more.
Heck, if they did ramp up the difficulty in a noticeable manner there would most certainly be players who thing it's ridiculously easy and others, some actualiunij this thread, would come to these forums saying they made it to hard and it's to challenging for them. That's a guarantee.
Good point, because as someone else said, difficulty is subjective.
So maybe we should find out -what we want- and give specifics before we go off half cocked. That helps the designers, and the people who wont compromise.
The forums has never been a place people endnote uo agreeing on something like this. It's why we have tiered instanced content at varying difficulty levels.
Take into consideration that a small percentage of the player base has cleared all HM trails yet many find vet 4 man dungeons very challenging. Heck, some find normal 4 man dungeons challenging.
For that reason open world will remain as if is. For that reason a new dlc containing more challenging content is extremely unlikely due to it being bad business in a game like this.
Pretty much this.
And yet the OP will screech and screech when it'd be better for them to find another game.
Find me one example on this forum where I've said that. You're the only one "screeching" in these threads and telling anyone who disagrees with you that this game isn't for them.
Then provide a model you'd like to see. What do you want? Mechanical difficulty? A sheer increase, as you've said, just modifying the damage done and damage taken stats?
Of course, to paraphrase a movie, you cant do -that-. Cuz that'd make it real.
Already did and you ignored it.
Wasn't talking to you. Wait your turn.
So, you said that you want mechanical difficulty, right? Well, give me specifics.
Put simply, more engaging gameplay. Instead of the tank and spank face roll mobs we have at the moment. More deadly aoe attacks, enemies using debuffs and buffs, enemies using negates and things that would silence the player, support enemies that latch onto you and cause you to be less effective that work in tandem with offensive enemies. A good example would be those 2 in that dungeon in vvardenfell. The sword and shield npc with the mage npc. They worked in tandem. As of now 99.9 % of enemies are 100% useless. Either we need a mechanics overhaul, or just a difficulty hike.
Now. Funnily enough I can work with this.
We have examples of the designers having bosses do this. Velidreth alone uses several debuffs on you.
The problem is, the way the skills and builds are usually setup right now I dont think it'd work overmuch. Because the problem is in comparison to plenty of other MMO's this games incredibly limited. It requires you to build ultrasquish for decent DPS. So if this is going to happen, we need to do two things. 1. Get rid of CP entirely. 2. Give the classes depth through some means, like a tallent tree or something.
Not to mention the lack of clense, and the fact that most mechanics like this seem to be relegated to what I like to call the 'basic layer'. IE, block this to stagger, interrupt to stagger, that sort of thing. That seems to be what that layer is there for.
See I'm -not opposed- to this idea. It just requires a more mechanically sound game than we have. I mean case in point, they're nerfng tanks next update, and that's allready on a collission course for a point where the tanks wont be able to keep up with the content.
I'd like for the day to come when this kind of design is implimented, and I have a character I can truely call my own, that works and can reasonibly compete in this kind of environment. But for that day to come, problem people need to be removed from the development department.
Whoah. We agreed on something.
I would love gameplay like that ^-^
Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
I would welcome another suggestion on how to make the game engaging besides making the kill timers longer.
I the reality is everyone in this thread wanting a more challenging open world content aren't even asking for the same thing. Heck, some refuse to do the more re challenging content in the game went it is yet want more.
Heck, if they did ramp up the difficulty in a noticeable manner there would most certainly be players who thing it's ridiculously easy and others, some actualiunij this thread, would come to these forums saying they made it to hard and it's to challenging for them. That's a guarantee.
Good point, because as someone else said, difficulty is subjective.
So maybe we should find out -what we want- and give specifics before we go off half cocked. That helps the designers, and the people who wont compromise.
The forums has never been a place people endnote uo agreeing on something like this. It's why we have tiered instanced content at varying difficulty levels.
Take into consideration that a small percentage of the player base has cleared all HM trails yet many find vet 4 man dungeons very challenging. Heck, some find normal 4 man dungeons challenging.
For that reason open world will remain as if is. For that reason a new dlc containing more challenging content is extremely unlikely due to it being bad business in a game like this.
Pretty much this.
And yet the OP will screech and screech when it'd be better for them to find another game.
Find me one example on this forum where I've said that. You're the only one "screeching" in these threads and telling anyone who disagrees with you that this game isn't for them.
Then provide a model you'd like to see. What do you want? Mechanical difficulty? A sheer increase, as you've said, just modifying the damage done and damage taken stats?
Of course, to paraphrase a movie, you cant do -that-. Cuz that'd make it real.
Did you read the thread? Of course you didn't. Your MO is strawman arguments.
Someone basically says be more detailed in what you mean as more challenging and your best reply is to call him out as being a straw man? Dude, what you find challenging is very likely a walk in the park for someone else and death of their character for others if they just think about it.
This coming from the same person how originally stated the reason they didn't do vet trials is beicause it's way to hard getting 12 people together to do a 30 minute trial. When that was clearly debunked the reason became he could not RPG as he prefers in trials.
Take your armor off, as others have mentioned. It will increase the difficulty level.
Regardless. Your suggestion. Will not happen for the logical reasons many of us have mentione in this thread and you have not mentioned one actual counter to any of it.
You are both making strawman arguments in this thread. You are selectively ignoring arguments people actually make and arguing against things nobody actually said. You're literally making things up to argue against.
Ive even QUOTED my posts for you on several occasionas, but you just ignore them and continue arguing against your strawman.
I'm not sure if you just lack basic reading comprehension skills at this point or you're trolling.
Again, we keep triyng to go off what you say. We debunk it. Then you cry about how we're misrepresenting you.
Criticism isn't misrepresentation.
You haven't criticized one thing I've said though. You haven't quoted a single one of my arguments. All you've done is say things like "OP said this" (without a quote because I never actually said that) and then go off on a tangent arguing against something that was never said. This is classic strawman argumentation.
...That is criticism of your arguement, or what little you've given me. Or what little I can find on short notice.
You want me to rip them apart that bad why dont you list them? I'll be happy to, but I'm not reading the entire thread again just for your sake.
If you expect me to remember every single arguement over the course of days, well then....sorry buddy, I got other stuff to think about other than hangin' on every word of yours.
Doctordarkspawn wrote: »Then provide a model you'd like to see. What do you want? Mechanical difficulty? A sheer increase, as you've said, just modifying the damage done and damage taken stats?
Of course, to paraphrase a movie, you cant do -that-. Cuz that'd make it real.