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Should your highest mount speed apply to all toons?

  • AllPlayAndNoWork
    AllPlayAndNoWork
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    Insandros wrote: »
    Yeah, all your CP's are........ so why not your mount stuff ?!

    You're totaly right.... they should allow CP to be effective only when your toon reaches 50, before that, no CPs :P

    Thats what I am saying....... toons get to max CP at lvl 50 (every toon you have) then horsey stuff should as well.
  • FearlessOne_2014
    FearlessOne_2014
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    Dawnblade wrote: »
    Two things I despise in this game are horse training and crafting research - both are nothing more than very long time gates, and both prevent any amount of increased effort to reward the player with improved timeliness.

    I just do not agree with gating things based on elapsed time, players willing to put in the effort should be able to accomplish things in faster times (and no, logging on every day to click a stable NPC is not effort, not hard, and should not be considered an accomplishment or achievement).

    Or you can do want ZOS wants and spend around $500 to $5000 buying the crown riding lessons and crown craft time skippers as intended. It's nothing more then a marketing tactic, that was begged for by us players! Therefore it would be silly to expect change here. More so since it doesn't affect gearing.

    INB4 people start jumping down ZOSes throats about being corrupt and what not. I remember many many other MMOs flatout selling gear and instant leveling options on their Premium Cash shops.
  • nnargun
    nnargun
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    Sorry, wrote nonesense.
    Edited by nnargun on December 27, 2017 12:08PM
    [PC EU][GERMAN][ENGLISH][730~ CP]
    Flawless Conquerer - vHoF HM - vAS+1 - vMoL - vCR
    the Kuhn - Dunmer - MagNB
    Samjuel-EL - Orc - StamNB
    Son Hala - Altmer - MagSorc
    Draxyl - Argonian - Warden
  • Tommy_The_Gun
    Tommy_The_Gun
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    Well... I would rather have an option to pay "all" gold (250g x 60) at once to unlock all additional mount's storage space on a new charters since I have done it already on my "main" character... it just takes ridiculous amount of time to unlock...
  • thewaywardone
    thewaywardone
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    Feric51 wrote: »
    I've stated in other, similar threads that I think that each mount's speed/stam/bag should be account bound, however each different mount should have to be trained independently.

    Example - Brown Sorrel Horse (BSH) is at 60/60/60 on character 1, all other characters should be able to access BSH and have it be fully trained. However, if you elect to purchase a Rainbow Brite Guar (RBG), you will now have to train it up for 180 days to get the same effect. Theoretically since the mounts are account bound, you're just accessing the same mount at your account stable (different rider - same mount), but why should a completely different mount be fully trained just because a certain rider sits on top?

    That's my opinion anyway.

    I think this is perfect.
    Mounts are a way to pull gold out of the environment.
    They won't remove the sink all together, but this is a great compromise.
    If you look at one suggestion here, ZOS, I think that one up there is it.
    PC/NA - Daytime player - Obnoxiously Casual Player - PVE/RP
  • Jade1986
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    Mounts upgrades, skyshards, bag size, and achievements should all be legacy. The game is currently very alt unfrienly .
  • nnargun
    nnargun
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    Feric51 wrote: »
    I've stated in other, similar threads that I think that each mount's speed/stam/bag should be account bound, however each different mount should have to be trained independently.

    Example - Brown Sorrel Horse (BSH) is at 60/60/60 on character 1, all other characters should be able to access BSH and have it be fully trained. However, if you elect to purchase a Rainbow Brite Guar (RBG), you will now have to train it up for 180 days to get the same effect. Theoretically since the mounts are account bound, you're just accessing the same mount at your account stable (different rider - same mount), but why should a completely different mount be fully trained just because a certain rider sits on top?

    That's my opinion anyway.

    I think this is perfect.
    Mounts are a way to pull gold out of the environment.
    They won't remove the sink all together, but this is a great compromise.
    If you look at one suggestion here, ZOS, I think that one up there is it.

    Again. This won't happen. People won't buy new mounts as much if they always have to train them for half a year before using it. And as someone else mentioned it's riding lessons. Not feeding. So from an RPG perspective it does make sense.

    Any change to the current system will cost ZOS money without benefit. Thus, understandably, it won't happen.
    [PC EU][GERMAN][ENGLISH][730~ CP]
    Flawless Conquerer - vHoF HM - vAS+1 - vMoL - vCR
    the Kuhn - Dunmer - MagNB
    Samjuel-EL - Orc - StamNB
    Son Hala - Altmer - MagSorc
    Draxyl - Argonian - Warden
  • Yamakaziing
    Yamakaziing
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    ****************
    Mount speed should be the same for all toons.
    Stamina and Storage should be increased daily.
    Edited by Yamakaziing on December 27, 2017 1:50PM
  • Dawnblade
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    Tavore1138 wrote: »
    And to elaborate every shortcut, every ‘can’t this be account wide’ however seemingly trivial is ultimately less game to play.

    Do you seriously consider cycling through every character to click an NPC every 20 hours as playing the game?
    Tavore1138 wrote: »
    Linaleah wrote: »
    Tavore1138 wrote: »
    Linaleah wrote: »
    Tavore1138 wrote: »
    No - play the game, enjoy playing the game, there is no magic prize at the end except having no more game left to play.

    because doing the character shuffle once a day to level their mount is playing the game, apparently? i would rather, you know.. actualy play the game then track the time, oh right time to relog and click on a vendor, to give them 250 gold.

    So, you know, don’t?

    I have 10 toons, 5 are at CP, maybe 6 have top speed, maybe 3 have to everything for riding. I feel no obligation to go and do dailies on all of them every day or max/min my trait research realisation curves. I play a game as and when I choose with each toon different doing its own thing... this isn’t a job or some game where you can ‘win’, the prize is the pleasure of playing and there is very little in this game that is locked behind a horse upgrade.

    the pleasure of playing is not so pleasurable when my character is slow as molaces, gets knocked down if someone looks at them wrong and has 60 slots less worth of bagspace. like Code above - most of my characters set unplayed for MONTHS while I leveled their mounts. why? becasue when i tried playing them, i was not. having. fun. yes, it makes that much of a difference to me, especially after seeing how much nicer it is with fully upgraded mount.

    I'm literally playing LESS game as long as my mount is not updated. quality over quantity, dude. there is nothing vurtuous about holding off fully upgrading mount for 6 months. there is a hell of a lot of a difference between being not having to wait for a fully upgraded mount for 6 month (or shelling out RL cash to speed up the process) and having say.. full cadwell's gold unlocked for account after doing it on one characters. logging in once a day to pay 250 gold to a vendor is NOT content. quests are content. dungeons are content. pvp, shard collecting, etc is counting. mount is just... a bother.

    its nice and all that its not important to YOU. I am NOT you.

    and to reiterate. I'm fine with paying gold. i'm just really really tired of waiting to pay that gold. which means fewer alts and as a consequence? less playing the game.

    I am not totally unsympathetic - maybe the solution to your specific hassle is some sort of Cyrodiil battle spirit for mounts? :)

    Personally I just tend to avoid the direct routes from keep to keep while I'm leveling riding skills, adds a certain extra sense of danger knowing that I can't take even a single hit from a ganker so I need to be extra wary... and yes I swear when I get ganked.

    Not averse to ways of speeding it up some either - maybe doing it so many straight days starts to speed up the frequency of training to the point where you get to train 2, 3 or even 4 times a day.... or maybe add a mount skill line (like for crafting) where you can get various perks including being able to train each of the 3 areas once per day plus other fun extras like mounts being able to swim so you don't have to dismount at every small puddle or a brief extra fast speed boost to avoid those tricky situations

    I am all for creative solutions that make the game more satisfying and diverse - I am generally against the 'I did it one time now gimme it again!' mentality that gradually strips out actually playing.

    Please explain how cycling through every character every 20 hours to click an NPC is playing the game?
  • Linaleah
    Linaleah
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    Feric51 wrote: »
    I've stated in other, similar threads that I think that each mount's speed/stam/bag should be account bound, however each different mount should have to be trained independently.

    Example - Brown Sorrel Horse (BSH) is at 60/60/60 on character 1, all other characters should be able to access BSH and have it be fully trained. However, if you elect to purchase a Rainbow Brite Guar (RBG), you will now have to train it up for 180 days to get the same effect. Theoretically since the mounts are account bound, you're just accessing the same mount at your account stable (different rider - same mount), but why should a completely different mount be fully trained just because a certain rider sits on top?

    That's my opinion anyway.

    I think this is perfect.
    Mounts are a way to pull gold out of the environment.
    They won't remove the sink all together, but this is a great compromise.
    If you look at one suggestion here, ZOS, I think that one up there is it.

    you do realize that leveling each mount individually is how it used to be. and ZOS changed it. do you HONESTLY think they will change it back to be worse then it is right now, again? its like saying what a great idea it would be if instead of centralized cp, each character had to level individually... like they used to when vet levels were a thing...
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • badmojo
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    I cant even imagine the rage that would happen if the original system was still in place where we trained our mounts individually and every mount was not equal.
    [DC/NA]
  • Vaoh
    Vaoh
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    I feel like it would be healthier for the game overall. It already takes like 180 days minimum to max out a mount.

    Such a change wouldn’t affect me but it’d be awesome as a new player+incentivize alts.
  • Tavore1138
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    Dawnblade wrote: »
    Tavore1138 wrote: »
    And to elaborate every shortcut, every ‘can’t this be account wide’ however seemingly trivial is ultimately less game to play.

    Do you seriously consider cycling through every character to click an NPC every 20 hours as playing the game?
    Tavore1138 wrote: »
    Linaleah wrote: »
    Tavore1138 wrote: »
    Linaleah wrote: »
    Tavore1138 wrote: »
    No - play the game, enjoy playing the game, there is no magic prize at the end except having no more game left to play.

    because doing the character shuffle once a day to level their mount is playing the game, apparently? i would rather, you know.. actualy play the game then track the time, oh right time to relog and click on a vendor, to give them 250 gold.

    So, you know, don’t?

    I have 10 toons, 5 are at CP, maybe 6 have top speed, maybe 3 have to everything for riding. I feel no obligation to go and do dailies on all of them every day or max/min my trait research realisation curves. I play a game as and when I choose with each toon different doing its own thing... this isn’t a job or some game where you can ‘win’, the prize is the pleasure of playing and there is very little in this game that is locked behind a horse upgrade.

    the pleasure of playing is not so pleasurable when my character is slow as molaces, gets knocked down if someone looks at them wrong and has 60 slots less worth of bagspace. like Code above - most of my characters set unplayed for MONTHS while I leveled their mounts. why? becasue when i tried playing them, i was not. having. fun. yes, it makes that much of a difference to me, especially after seeing how much nicer it is with fully upgraded mount.

    I'm literally playing LESS game as long as my mount is not updated. quality over quantity, dude. there is nothing vurtuous about holding off fully upgrading mount for 6 months. there is a hell of a lot of a difference between being not having to wait for a fully upgraded mount for 6 month (or shelling out RL cash to speed up the process) and having say.. full cadwell's gold unlocked for account after doing it on one characters. logging in once a day to pay 250 gold to a vendor is NOT content. quests are content. dungeons are content. pvp, shard collecting, etc is counting. mount is just... a bother.

    its nice and all that its not important to YOU. I am NOT you.

    and to reiterate. I'm fine with paying gold. i'm just really really tired of waiting to pay that gold. which means fewer alts and as a consequence? less playing the game.

    I am not totally unsympathetic - maybe the solution to your specific hassle is some sort of Cyrodiil battle spirit for mounts? :)

    Personally I just tend to avoid the direct routes from keep to keep while I'm leveling riding skills, adds a certain extra sense of danger knowing that I can't take even a single hit from a ganker so I need to be extra wary... and yes I swear when I get ganked.

    Not averse to ways of speeding it up some either - maybe doing it so many straight days starts to speed up the frequency of training to the point where you get to train 2, 3 or even 4 times a day.... or maybe add a mount skill line (like for crafting) where you can get various perks including being able to train each of the 3 areas once per day plus other fun extras like mounts being able to swim so you don't have to dismount at every small puddle or a brief extra fast speed boost to avoid those tricky situations

    I am all for creative solutions that make the game more satisfying and diverse - I am generally against the 'I did it one time now gimme it again!' mentality that gradually strips out actually playing.

    Please explain how cycling through every character every 20 hours to click an NPC is playing the game?

    Is English your first or second language? I am not asking to be rude but because you don't appear to have read or comprehended what I have written so I am more than willing to try and make it simpler or even find a translation site if that would help?

    But to answer on face value I said clearly in this thread that the idea of cycling though 8 or 10 or 14 characters to do however many writs, dailies and whatever other every 24 hour chores there might be seems to me to be a very tedious way to spend time in a game. Sounds a lot like work to me.

    So what I do is I log in and do what I want which might consist of any number of activities and any number of alts depending on what I want to do that day - some of that will be daily stuff if I am in the mood and some of it won't. If one of the toons I play hasn't yet got 180 horse skills then, yes, one of the things I do if I hit a town with stables is level a riding skill.

    I don't feel some sort of deep existential panic if my horse stats are not 60/60/60. It's just not that important.

    BUT rather than just saying 'no' I took the time to suggest a couple of ways that ZOS could change the system to reduce the time and even add a bit more function to riding skills but rather than engage you just repeat your mindless mantra.

    I am generally against most things being shared because this is a Role game not an Account game and with CP, and dyes we're already weakening the line between the two. Then it's horse skills, then it's achieves and skill points, then why even bother having more than one character because it's all identical anyway?
  • ereboz
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    Yup, it sure would be nice if this was a sub only game. Unfortunately, us who sub will still have to suffer in these ways because any game with a cash shop will always find ways to make money.
  • nnargun
    nnargun
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    ereboz wrote: »
    Yup, it sure would be nice if this was a sub only game. Unfortunately, us who sub will still have to suffer in these ways because any game with a cash shop will always find ways to make money.

    How does sub only mean no crown store? And how can you be sure it would be nice? I don't think YOU can predict the consequences of such changes. This current model seems to work for ZOS and changes such as sub only would probably cause some money loss for ZOS which, ultimately, will result in the need for them to get more money from YOU (and me) than they get now. Which probably means more expensive subs. They need to make money somehow. One way or the other.
    [PC EU][GERMAN][ENGLISH][730~ CP]
    Flawless Conquerer - vHoF HM - vAS+1 - vMoL - vCR
    the Kuhn - Dunmer - MagNB
    Samjuel-EL - Orc - StamNB
    Son Hala - Altmer - MagSorc
    Draxyl - Argonian - Warden
  • dsalter
    dsalter
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    Tavore1138 wrote: »
    I am generally against most things being shared because this is a Role game not an Account game and with CP, and dyes we're already weakening the line between the two. Then it's horse skills, then it's achieves and skill points, then why even bother having more than one character because it's all identical anyway?

    cause different races? racials? classes? and as you yourself put it, cause its a role game?

    you shot your own argument outback by the well

    me personally would wanna just scrap the feeding of both speed and stamina but double or even triple capacity.
    speed and stamina should just be 1 off "upgrades" per char sold by a stable assistant for about the cost of 25 feedings that buffs the base horse speed/stam on that char from 30 to 60 so that its less cripling for alting/new characters but more convenient for new and older players, then you can just sell the "saddle upgrades" on crown store instead of the lessons (convert all old lesson books into capacity to avoid redundancy)
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Motherball
    Motherball
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    let mount speed be the same for all toons. But stamina and storage should remain the same. How about that?

    Interesting thought. Maybe only bagspace and stamina is shared but speed still takes 60 days to max?

    Or what if each mount is trained individually but can be traded (with a cooldown) among the account?
    Edited by Motherball on December 27, 2017 4:32PM
  • Tavore1138
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    dsalter wrote: »
    Tavore1138 wrote: »
    I am generally against most things being shared because this is a Role game not an Account game and with CP, and dyes we're already weakening the line between the two. Then it's horse skills, then it's achieves and skill points, then why even bother having more than one character because it's all identical anyway?

    cause different races? racials? classes? and as you yourself put it, cause its a role game?

    you shot your own argument outback by the well

    me personally would wanna just scrap the feeding of both speed and stamina but double or even triple capacity.
    speed and stamina should just be 1 off "upgrades" per char sold by a stable assistant for about the cost of 25 feedings that buffs the base horse speed/stam on that char from 30 to 60 so that its less cripling for alting/new characters but more convenient for new and older players, then you can just sell the "saddle upgrades" on crown store instead of the lessons (convert all old lesson books into capacity to avoid redundancy)

    You know as well as I do that people have cried for a death to racials 'cos they don't like not having the best of all passives on the look they want and instant class changes so they can rebuild FoTM without actually levelling it up - all just plays into that reality that you have people who want to play through a game and people who just want to skip the playing and craft an end game character with the best possible stats.

    I'm all for some way to make it less than 180 days by rewarding regular logins or make it more interesting and generally improve QoL around mounts (like not getting dismounted by puddles) but I am against the 'just give me it' approach to any of this stuff.

    Reality is ZOS need to have systems to keep us busy - riding skills beats what was there at launch but it is clearly a source of frustration, however they still need something so the best bet is to come up with a system that allows them to make money but also offers a more interesting experience for the player, especially those players who are just rushing through the game to get to the 'end'.
  • joaaocaampos
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    Mount speed... Skyshard... Lorebooks... Don't want ESO to be a game more casual than it already is! ***!
  • Linaleah
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    personaly I'm fine with paying for each individual character. its the 6 month delay and the need to log in at specific time of the day, just to click on an npc (and if you miss the window - your whole schedule shifts and it takes even longer)

    just let me buy my upgrades without time gating it to this insane degree.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Hurtfan
    Hurtfan
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    Yes, even though I don't have time for alts, yes yes yes yes...
    For the Pact!
    Keyboard not found, press any key to continue
  • Ley
    Ley
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    I don't mind it not being shared, I just wish there were some in game activity you could do (other than crown store) to increase it more than once a day per character.

    As it currently stands, I pre-make characters months in advance to level their riding skill before I ever play them.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Malmai
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    Defo but you know you gotta sell those mount speed upgrades...
  • LordSemaj
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    Obviously but ZOS won't part with the money.
  • Yamakaziing
    Yamakaziing
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    ****************
    Mount speed should be the same for all toons.
    Stamina and Storage should be increased daily.

    ^^^^^^Zos will not be missing out on money if this is how it's set up. They can offer better mounts for sale and more cool stuff for us to buy. I will buy it because I encourage the purchase of crowns and crown items. The recent mounts, hats, etc have not been very thought about before making it purchasable imo. I mean come on... the Christmas horse... it's a horse with a reef around its neck and a weird tail. There was no thought put into that whatsoever. I would have given you all the ability to purchase a reindeer or something much more interesting.

    How you a market a game is very important. I have not been impressed with some of the costumes I've been seeing too. If you don't see how maxing out mount speed for all toons will encourage people to play more than you don't understand marketing. The incentive to play thing is a must yes... but the slow mount speed does nothing but hold you back.

    I want to spend my money on crowns for other things such as: well designed mounts(not the crap I've been seeing lately), homes and items for my home, costumes(good ones-not these lame ones I've been seeing, more skins, personalities, and more.

    It is clear to me zos that you are popping out these crown store items as quickly as you can without any real thought about how we may be satisfied about it. For example: a way to make more money off us in replace of mount speed is adding not just one new hat to purchase but 5 new ones. The fact that I have not seen this happening beyond rages me.

    let me say it again! Mount speed should be the same for all toons. Stamina and storage should be increased daily. To make up for the loss of mount speed revenue from lessons you can do this: add more cool stuff for us to purchase with crowns. Get rid of the stupid crown crates!!! And actually take the time to make us cool stuff to buy. I work hard for my money and I don't mind buying stuff in game, in fact I encourage it like I always say... however.... the content I have been saying lately is very poor marketing and it shows me how little you actually care about our satisfaction. The more people you satisfy the more money you will make all around. I would have ZOS contact me and give me a job on their marketing staff. If you all want to see some good content to buy... I have some good ideas for you all that will bring zos money and a smile of the customers face. To disagree with me is foolish.

    I will say it again: mount speed should be the same for all toons based off your highest mount speed. Stamina and storage should be increased daily or purchased in crown store.
    @ZOS_GinaBruno

    With love and respect,
    YAMA
    Edited by Yamakaziing on December 28, 2017 3:25AM
  • Yamakaziing
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    LordSemaj wrote: »
    Obviously but ZOS won't part with the money.

    I just posted a solution above. Zos will not lose out on money if they take my advice and as a bonus you will be satisfied.
    Edited by Yamakaziing on December 28, 2017 3:09AM
  • Korah_Eaglecry
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    Okay real talk.

    The mechanics of mound feeding, and waiting for research were so mind bogglingly weird for a sub game or a B2P game, that it was...odd to see them still intact.

    They just need to both be removed. Of course we know now why they held onto them, to move crowns. But come on. Who seriously spends crowns on these things?

    Ehh..Ive sunk quite a lot of gold into about 9 characters so far. 6 of which are now capped out and 3 that are about half way to cap. Ive spent something close to, probably more, 337,500 gold on mount upgrades. And Id be expecting a substantial refund if this was ever changed. Thats months logging in I wont be getting back. All so someone else can just skip that without paying for it either in time or money? No.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Yamakaziing
    Yamakaziing
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    Okay real talk.

    The mechanics of mound feeding, and waiting for research were so mind bogglingly weird for a sub game or a B2P game, that it was...odd to see them still intact.

    They just need to both be removed. Of course we know now why they held onto them, to move crowns. But come on. Who seriously spends crowns on these things?

    Ehh..Ive sunk quite a lot of gold into about 9 characters so far. 6 of which are now capped out and 3 that are about half way to cap. Ive spent something close to, probably more, 337,500 gold on mount upgrades. And Id be expecting a substantial refund if this was ever changed. Thats months logging in I wont be getting back. All so someone else can just skip that without paying for it either in time or money? No.

    Zos is to blame for the amount of time and gold you've spent on it. Not the people who deserve a fast mount at the beginning of each new toon. I have spent just as much as you have if not more on all of my toons. But I still advocate for faster mount speed.
    Edited by Yamakaziing on December 28, 2017 4:15AM
  • Linaleah
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    Okay real talk.

    The mechanics of mound feeding, and waiting for research were so mind bogglingly weird for a sub game or a B2P game, that it was...odd to see them still intact.

    They just need to both be removed. Of course we know now why they held onto them, to move crowns. But come on. Who seriously spends crowns on these things?

    Ehh..Ive sunk quite a lot of gold into about 9 characters so far. 6 of which are now capped out and 3 that are about half way to cap. Ive spent something close to, probably more, 337,500 gold on mount upgrades. And Id be expecting a substantial refund if this was ever changed. Thats months logging in I wont be getting back. All so someone else can just skip that without paying for it either in time or money? No.

    in other words, "i have suffered so instead of wanting it to be better for those who come after me? i want EVERYONE to suffer."

    not to mention. its the equivalent of asking for refund for individually bought DLC's after they were bundled into pack of 4 that is significantly cheaper than original costs.

    I have capped 8 characters and close to capping 9. if they change it so that it doesn't take so bloody long and the speed, etc is shared, you know what i will do? applaud wildly and maybe even roll another alt.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
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  • Korah_Eaglecry
    Korah_Eaglecry
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    Linaleah wrote: »
    Okay real talk.

    The mechanics of mound feeding, and waiting for research were so mind bogglingly weird for a sub game or a B2P game, that it was...odd to see them still intact.

    They just need to both be removed. Of course we know now why they held onto them, to move crowns. But come on. Who seriously spends crowns on these things?

    Ehh..Ive sunk quite a lot of gold into about 9 characters so far. 6 of which are now capped out and 3 that are about half way to cap. Ive spent something close to, probably more, 337,500 gold on mount upgrades. And Id be expecting a substantial refund if this was ever changed. Thats months logging in I wont be getting back. All so someone else can just skip that without paying for it either in time or money? No.

    in other words, "i have suffered so instead of wanting it to be better for those who come after me? i want EVERYONE to suffer."

    not to mention. its the equivalent of asking for refund for individually bought DLC's after they were bundled into pack of 4 that is significantly cheaper than original costs.

    I have capped 8 characters and close to capping 9. if they change it so that it doesn't take so bloody long and the speed, etc is shared, you know what i will do? applaud wildly and maybe even roll another alt.

    In what way is this making it better? Is it really better or is it just easier?

    Because from my point of view theres nothing inherently wrong with the current system. Its just time and gold consuming. It ensures that if you dont want to spend RL money, youll be logging in once a day for 6 months. So its not just a gold sink, and a money making scheme. Its also a method of promoting player activity.

    And honestly, its not like it takes all that long for your horse speed to jump. About the 40 day mark, if youre spending your gold in the speed branch, your speed will bump up enough that you wont feel as if youre going slow anymore. That right there ensures over a month of daily activity.
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