joaaocaampos wrote: »Why a whole zone? Why not 30% of the zone? 1/3 of the delves can be group delves, with better rewards.
Zones are for everyone, not just those with high CP.
DieAlteHexe wrote: »Not sure if it can be done but an option for "hard mode" would be fine. I've no interest but for those who feel the need, hey, whatever. Just don't want to see it for everyone. I game to have fun and relax, not to be challenged. I've enough challenge in RL.
Oakmontowls_ESO wrote: »While I disagree with having overland segregated in normal and vet instances, I would like solo quest instances to have a vet version (selected in the group tab). This would help the horribly anticlimactic final quest boss fights that have no challenge at all. For example the final boss in the cwc story has an amazing atmosphere that is absolutely ruined when it dies to light attacks. Even just a simple number tweak that inflates the hp of the boss as well as the damage it does would be much better than it is currently.
deamor666eb17_ESO wrote: »Take off all your gear except weapons. Don’t assign champion points.
Well done, you have now activated harder play mode.
DosPanchos wrote: »MehrunesFlagon wrote: »deamor666eb17_ESO wrote: »Take off all your gear except weapons. Don’t assign champion points.
Well done, you have now activated harder play mode.
Do even know what hard mode is?Overland needs to be made more difficult.
No, it doesnt need to be. You want it to be. Overland is the prep school to end game group content. Unless youre suggesting there be separate instances for players, id suggest you take a look at all those low levels already running around taking 5min just to defeat a single trash mob. You want to make life even harder on them?
Good point. ZOS should include LA/HA weaving in their tutorial. It's one of the key mechanics in the game yet goes completely unnoticed by noobs. Mastering weaving early on will help beginners with the content.
Another suggestion is to emphasize noob friendly areas. I believe this used to exist at first...
deamor666eb17_ESO wrote: »Take off all your gear except weapons. Don’t assign champion points.
Well done, you have now activated harder play mode.
Don't you ever though that we may be already thinking to this ?
There is difference between a challenge that the game give you, and a challenge that you create by your own ... Those who wanted the first thing want difficulty tiers, the others don't need you to remind them.
When someone ask for " easier content " and say that something is hard, generally the answer is " L2p " what you are telling is pretty same --> " L2bb = learn to be bad " .
LOL. ESO overland content is easy on a level that you rarely see in games. Truly no challenge once you reach a certain level.
I find it legitimately concerning that anyone would argue that the difficulty level is adequate, or that more challenging content does not need to be introduced.
LOL. ESO overland content is easy on a level that you rarely see in games. Truly no challenge once you reach a certain level.
I find it legitimately concerning that anyone would argue that the difficulty level is adequate, or that more challenging content does not need to be introduced.
DieAlteHexe wrote: »LOL. ESO overland content is easy on a level that you rarely see in games. Truly no challenge once you reach a certain level.
I find it legitimately concerning that anyone would argue that the difficulty level is adequate, or that more challenging content does not need to be introduced.
I take it you've not played SWTOR? Or WoW lately?
Both are equally easy, if not easier. SWTOR is almost faceplant easy.
Plus, you are not representative of all players so your inability to understand that others don't share your desire for more challenging content is not a good thing to base a decision like this on.
AGAIN, as an option, I'm 100% for it. But not as a sweeping change to the game.
DieAlteHexe wrote: »LOL. ESO overland content is easy on a level that you rarely see in games. Truly no challenge once you reach a certain level.
I find it legitimately concerning that anyone would argue that the difficulty level is adequate, or that more challenging content does not need to be introduced.
I take it you've not played SWTOR? Or WoW lately?
Both are equally easy, if not easier. SWTOR is almost faceplant easy.
Plus, you are not representative of all players so your inability to understand that others don't share your desire for more challenging content is not a good thing to base a decision like this on.
AGAIN, as an option, I'm 100% for it. But not as a sweeping change to the game.
A lot of that comes up to opinion.... but what I really believe is that the difficulty of overland content in the game must be increased, for the benefit of the community as a whole.
I'm not saying make everything "extremely difficult". I just think that there needs to be more challenging content than their currently is. There is still some challenging content in the game. And of course PvP is tough for those of us who can manage that.
DieAlteHexe wrote: »LOL. ESO overland content is easy on a level that you rarely see in games. Truly no challenge once you reach a certain level.
I find it legitimately concerning that anyone would argue that the difficulty level is adequate, or that more challenging content does not need to be introduced.
I take it you've not played SWTOR? Or WoW lately?
Both are equally easy, if not easier. SWTOR is almost faceplant easy.
Plus, you are not representative of all players so your inability to understand that others don't share your desire for more challenging content is not a good thing to base a decision like this on.
AGAIN, as an option, I'm 100% for it. But not as a sweeping change to the game.
A lot of that comes up to opinion.... but what I really believe is that the difficulty of overland content in the game must be increased, for the benefit of the community as a whole.
I'm not saying make everything "extremely difficult". I just think that there needs to be more challenging content than their currently is. There is still some challenging content in the game. And of course PvP is tough for those of us who can manage that.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
DieAlteHexe wrote: »DieAlteHexe wrote: »LOL. ESO overland content is easy on a level that you rarely see in games. Truly no challenge once you reach a certain level.
I find it legitimately concerning that anyone would argue that the difficulty level is adequate, or that more challenging content does not need to be introduced.
I take it you've not played SWTOR? Or WoW lately?
Both are equally easy, if not easier. SWTOR is almost faceplant easy.
Plus, you are not representative of all players so your inability to understand that others don't share your desire for more challenging content is not a good thing to base a decision like this on.
AGAIN, as an option, I'm 100% for it. But not as a sweeping change to the game.
A lot of that comes up to opinion.... but what I really believe is that the difficulty of overland content in the game must be increased, for the benefit of the community as a whole.
I'm not saying make everything "extremely difficult". I just think that there needs to be more challenging content than their currently is. There is still some challenging content in the game. And of course PvP is tough for those of us who can manage that.
Totally disagree.
I think it's pretty good as is and I think that optional content should be added or just instance every zone (upon entry) with a difficulty factor. The fact that the game has become easier is indicative of what sells. And that is what ZMax will stick with. They might be talked into something like I suggested above but I would bet the farm they will not revert on the overall difficulty. I don't think there's enough support for it and I doubt they want to shoot themselves in the wallet.
Just occurred to me...by "more challenging content" are you referring to say dungeons or delves or the like? If so, fine by me but the "overland" thing? Nope.
The main ES games are SINGLE PLAYER GAMES... name some online games that have individual difficulty sliders... there is a reason they don't have them.
Daedric_NB_187 wrote: »/yawn. This thread again? Can we please come up with new and interesting things to cry about? This is getting boring.
Appleblade wrote: »The main ES games are SINGLE PLAYER GAMES... name some online games that have individual difficulty sliders... there is a reason they don't have them.
You have different instances. That’s what people repeatedly talk about. It’s completely possible. You have normal and vet for dungeons now. It would be like public versions of those. I said right at the end it would likely have to be delves and quest dungeons.
Bryanonymous wrote: »Stop trying to fracture the community for some delusions of grandeur.
Appleblade wrote: »Bryanonymous wrote: »Stop trying to fracture the community for some delusions of grandeur.
What are you on about? I said it would likely have to be dungeons and delves.
Fracture the community? Delusions of grandeur? Calm down. I’m not the one turning a harmless discussion on difficulty into personal attacks.
That is definitely one of the better solutions to this problem and I would love it if that can be implemented. I understand a global overworld buff isn't really ideal (even knowing the game well, starting fresh on the EU server was difficult with no gold, no gear, and no CP) a (re-)split overworld into vet/normal instances would have population issues (we don't need to go back to 'dead zone' feeling from pre- One Tamriel) and scaling lowbies vs experienced players is always going to be wonky.Oakmontowls_ESO wrote: »While I disagree with having overland segregated in normal and vet instances, I would like solo quest instances to have a vet version (selected in the group tab). This would help the horribly anticlimactic final quest boss fights that have no challenge at all. For example the final boss in the cwc story has an amazing atmosphere that is absolutely ruined when it dies to light attacks. Even just a simple number tweak that inflates the hp of the boss as well as the damage it does would be much better than it is currently.
Bryanonymous wrote: »This isn’t a discussion. It’s a place for people to rant and ignore logic. I already stated many times that players who want difficulty should take off their gear.
No one has discussed this. They think it’s some sarcastic joke. Or they have no argument against it because it is true. Armor and passives make the game easier. They are not essential. They are optional. They do the same thing as a difficulty slider
MehrunesFlagon wrote: »deamor666eb17_ESO wrote: »Take off all your gear except weapons. Don’t assign champion points.
Well done, you have now activated harder play mode.
Don't you ever though that we may be already thinking to this ?
There is difference between a challenge that the game give you, and a challenge that you create by your own ... Those who wanted the first thing want difficulty tiers, the others don't need you to remind them.
When someone ask for " easier content " and say that something is hard, generally the answer is " L2p " what you are telling is pretty same --> " L2bb = learn to be bad " .
That is not saying the same thing.It is saying that certain content requires x skill level.LOL. ESO overland content is easy on a level that you rarely see in games. Truly no challenge once you reach a certain level.
I find it legitimately concerning that anyone would argue that the difficulty level is adequate, or that more challenging content does not need to be introduced.
It's honestly easier than skrim.except for world bosses etc....
That's just the thing though. Back then you needed LUCK, and a lot of it, to actually find a group for it. Because of 0 incentive, crap xp and awful instancing. Hell even if you had friends who were willing to help you but they'd already done the quest you're on with someone else you were out of luck - they were unable to help you. If I was given 1$ for every person I saw beg in chat for help in Craglorn that I wanted to but was flatout UNABLE to help due to having done that quest already I'd be probably set for life as well. Okay maybe not but I'd definitely be set for a lifelong ESO subProf_Bawbag wrote: »This would be cool, it has been done, it could be done again but it never will unfortunately
Craglorn was such zone. And to everyone bringing up the "look how unpopular it was" argument...do you really think it was because of the difficulty? Vet dungeons - well dlc ones at least - are hard. Vet trials are hard. Vet MA is hard. Is this content empty? The endgame community may not be at its peak but we're getting a new trial what, every second update? And MA is still ever popular(even if not loved). Because ZOS actually provided incentive for doing this content. BiS gear, leaderboards, overall decent rewards, infinite replayability, etc.
Craglorn now...let's see...atrocious xp - once they nerfed grinding there you could literally do ANYTHING in the game including fishingand get more experience than from Craglorn. 1000% useless loot, plus iirc quests actually rewarded you with GREEN gear. Really Zenimax? A purple temper may not be the top of my dreams either, but GREEN? What else did it have going for it...Replayability? Nope, while there were repeatable dailies there was 0 incentive to ever do them again for aforementioned reasons.
And last but not least, the amazing quest instancing. Not just you needed 3-4 people in random places JUST to stand on pads for you in order to progress, but you needed people on the very same step of the very same quest as you or you were unable to progress. I don't know what bright soul came up with that design but I sure as hell hope he's been fired. That on top of aforementioned reasons(which didn't exactly incentive people to hang out there) made actually completing it a miracle. And then it took them MONTHS to fix that godmode awful instancing. This should've been fixed on day one, maybe week one at most.
Craglorn at its launch still stays one of my favourite experiences in ESO - I was lucky enough to do it with a group of friends who cared about fun and story more than about rewards, we had great fun together and improved our characters a lot over the course I feel. The graphics are amazing(Mage's staff), the mechanics are actually really cool in a lot of places, but this all went to waste because of how ZOS handled it. It could've been the best thing in the game but now it's just remembered as a failure. It wasn't Crag's "difficulty" that killed it, it was all of the above reasons combined plus lack of reaction or even any communication from Zenimax.
For something like old Crag to actually work, Zenimax would have to get some backbone and actually firmly stand behind their view of the game/zone, provide very good(but not overpowered!) incentive to adventure there and do something to make grouping for it easier, perhaps a groupfinder equivalent of sorts(and obviously no "same quest same step only" stupidness). Unfortunately Zenimax has proven time and again this is not something they're capable of.
...I do miss old Craglorn SO much
Whilst i don't think you meant to, you actually well and truly hit the nail on the head there. " I was lucky enough to do it with a group of friends" sums up everything that was wrong with Craglorn towards the end. Absolutely had a place within the game when there were people around that wanted to do it, when it was new and so on. However, the thing that really killed Crag or made it unfun for newcomers, absolutely no one wanted to do it with them as most people had done it when it was easy to group. For the first 3 months i began playing ESO, no one wanted to go there to help regardless of when and where i asked. Instead people just preferred to stand in the likes of Mournhold and spam their AoE etc. If i had £1 for every person i saw asking for people to help with in Craglorn, only to be ignored by everyone, I wouldn't be sitting typing some inane stuff about a game on the net, I'd be sat in the Mediterranean to this day, on my Yacht, being hand fed grapes by a few glamour models.
Craglorn had to change as next to no one could be arsed grouping with newcomers thus the area became inaccessible to a lot of people.