Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

We need overland HARDMODE

  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Why a whole zone? Why not 30% of the zone? 1/3 of the delves can be group delves, with better rewards.

    Zones are for everyone, not just those with high CP.

    Right now, zones are only for those with low/no CP.
  • Dragonnord
    Dragonnord
    ✭✭✭✭✭
    ✭✭✭✭
    Yes please, do it.

    Currently, other than Trials and vDSA, everything else is soloable in this game.

    Please make a hard-mode overland zone.

    For the ones that don't want it, just don't go to that zone. Period.
     
  • DosPanchos
    DosPanchos
    ✭✭✭
    Not sure if it can be done but an option for "hard mode" would be fine. I've no interest but for those who feel the need, hey, whatever. Just don't want to see it for everyone. I game to have fun and relax, not to be challenged. I've enough challenge in RL.

    Appreciate the response and totally understand that mindset as well.
  • DosPanchos
    DosPanchos
    ✭✭✭
    While I disagree with having overland segregated in normal and vet instances, I would like solo quest instances to have a vet version (selected in the group tab). This would help the horribly anticlimactic final quest boss fights that have no challenge at all. For example the final boss in the cwc story has an amazing atmosphere that is absolutely ruined when it dies to light attacks. Even just a simple number tweak that inflates the hp of the boss as well as the damage it does would be much better than it is currently.

    This is exactly what drew my attention to the difficulty. GREAT content with extensive details and story that end with a couple of swings? It's silly. Great idea with the solo quests!
  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭
    Take off all your gear except weapons. Don’t assign champion points.
    Well done, you have now activated harder play mode.

    Don't you ever though that we may be already thinking to this ?

    There is difference between a challenge that the game give you, and a challenge that you create by your own ... Those who wanted the first thing want difficulty tiers, the others don't need you to remind them.

    When someone ask for " easier content " and say that something is hard, generally the answer is " L2p " what you are telling is pretty same --> " L2bb = learn to be bad " .
    Edited by Apherius on December 24, 2017 11:01PM
  • MehrunesFlagon
    MehrunesFlagon
    ✭✭✭✭✭
    DosPanchos wrote: »
    ArchMikem wrote: »
    Take off all your gear except weapons. Don’t assign champion points.
    Well done, you have now activated harder play mode.

    Do even know what hard mode is?Overland needs to be made more difficult.

    No, it doesnt need to be. You want it to be. Overland is the prep school to end game group content. Unless youre suggesting there be separate instances for players, id suggest you take a look at all those low levels already running around taking 5min just to defeat a single trash mob. You want to make life even harder on them?

    Good point. ZOS should include LA/HA weaving in their tutorial. It's one of the key mechanics in the game yet goes completely unnoticed by noobs. Mastering weaving early on will help beginners with the content.

    Another suggestion is to emphasize noob friendly areas. I believe this used to exist at first...

    To the contrary.I started doing it without being told what it was very early on.Some are just better at finding stuff out than others.
  • Betsararie
    Betsararie
    ✭✭✭✭✭
    LOL. ESO overland content is easy on a level that you rarely see in games. Truly no challenge once you reach a certain level.

    I find it legitimately concerning that anyone would argue that the difficulty level is adequate, or that more challenging content does not need to be introduced.
  • MehrunesFlagon
    MehrunesFlagon
    ✭✭✭✭✭
    Apherius wrote: »
    Take off all your gear except weapons. Don’t assign champion points.
    Well done, you have now activated harder play mode.

    Don't you ever though that we may be already thinking to this ?

    There is difference between a challenge that the game give you, and a challenge that you create by your own ... Those who wanted the first thing want difficulty tiers, the others don't need you to remind them.

    When someone ask for " easier content " and say that something is hard, generally the answer is " L2p " what you are telling is pretty same --> " L2bb = learn to be bad " .

    That is not saying the same thing.It is saying that certain content requires x skill level.
    Blanco wrote: »
    LOL. ESO overland content is easy on a level that you rarely see in games. Truly no challenge once you reach a certain level.

    I find it legitimately concerning that anyone would argue that the difficulty level is adequate, or that more challenging content does not need to be introduced.

    It's honestly easier than skrim.except for world bosses etc....
  • monktoasty
    monktoasty
    ✭✭✭✭✭
    There's no such thing as hard...just time consuming.
  • DieAlteHexe
    DieAlteHexe
    ✭✭✭✭✭
    ✭✭
    Blanco wrote: »
    LOL. ESO overland content is easy on a level that you rarely see in games. Truly no challenge once you reach a certain level.

    I find it legitimately concerning that anyone would argue that the difficulty level is adequate, or that more challenging content does not need to be introduced.

    I take it you've not played SWTOR? Or WoW lately?

    Both are equally easy, if not easier. SWTOR is almost faceplant easy.

    Plus, you are not representative of all players so your inability to understand that others don't share your desire for more challenging content is not a good thing to base a decision like this on.

    AGAIN, as an option, I'm 100% for it. But not as a sweeping change to the game.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • CavalryPK
    CavalryPK
    ✭✭✭✭✭
    Amem!!!
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • Betsararie
    Betsararie
    ✭✭✭✭✭
    Blanco wrote: »
    LOL. ESO overland content is easy on a level that you rarely see in games. Truly no challenge once you reach a certain level.

    I find it legitimately concerning that anyone would argue that the difficulty level is adequate, or that more challenging content does not need to be introduced.

    I take it you've not played SWTOR? Or WoW lately?

    Both are equally easy, if not easier. SWTOR is almost faceplant easy.

    Plus, you are not representative of all players so your inability to understand that others don't share your desire for more challenging content is not a good thing to base a decision like this on.

    AGAIN, as an option, I'm 100% for it. But not as a sweeping change to the game.

    A lot of that comes up to opinion.... but what I really believe is that the difficulty of overland content in the game must be increased, for the benefit of the community as a whole.

    I'm not saying make everything "extremely difficult". I just think that there needs to be more challenging content than their currently is. There is still some challenging content in the game. And of course PvP is tough for those of us who can manage that.
  • DieAlteHexe
    DieAlteHexe
    ✭✭✭✭✭
    ✭✭
    Blanco wrote: »
    Blanco wrote: »
    LOL. ESO overland content is easy on a level that you rarely see in games. Truly no challenge once you reach a certain level.

    I find it legitimately concerning that anyone would argue that the difficulty level is adequate, or that more challenging content does not need to be introduced.

    I take it you've not played SWTOR? Or WoW lately?

    Both are equally easy, if not easier. SWTOR is almost faceplant easy.

    Plus, you are not representative of all players so your inability to understand that others don't share your desire for more challenging content is not a good thing to base a decision like this on.

    AGAIN, as an option, I'm 100% for it. But not as a sweeping change to the game.

    A lot of that comes up to opinion.... but what I really believe is that the difficulty of overland content in the game must be increased, for the benefit of the community as a whole.

    I'm not saying make everything "extremely difficult". I just think that there needs to be more challenging content than their currently is. There is still some challenging content in the game. And of course PvP is tough for those of us who can manage that.

    Totally disagree. :)

    I think it's pretty good as is and I think that optional content should be added or just instance every zone (upon entry) with a difficulty factor. The fact that the game has become easier is indicative of what sells. And that is what ZMax will stick with. They might be talked into something like I suggested above but I would bet the farm they will not revert on the overall difficulty. I don't think there's enough support for it and I doubt they want to shoot themselves in the wallet.

    Just occurred to me...by "more challenging content" are you referring to say dungeons or delves or the like? If so, fine by me but the "overland" thing? Nope.
    Edited by DieAlteHexe on December 25, 2017 1:57AM

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Daedric_NB_187
    Daedric_NB_187
    ✭✭✭✭✭
    /yawn. This thread again? Can we please come up with new and interesting things to cry about? This is getting boring.
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    Blanco wrote: »
    Blanco wrote: »
    LOL. ESO overland content is easy on a level that you rarely see in games. Truly no challenge once you reach a certain level.

    I find it legitimately concerning that anyone would argue that the difficulty level is adequate, or that more challenging content does not need to be introduced.

    I take it you've not played SWTOR? Or WoW lately?

    Both are equally easy, if not easier. SWTOR is almost faceplant easy.

    Plus, you are not representative of all players so your inability to understand that others don't share your desire for more challenging content is not a good thing to base a decision like this on.

    AGAIN, as an option, I'm 100% for it. But not as a sweeping change to the game.

    A lot of that comes up to opinion.... but what I really believe is that the difficulty of overland content in the game must be increased, for the benefit of the community as a whole.

    I'm not saying make everything "extremely difficult". I just think that there needs to be more challenging content than their currently is. There is still some challenging content in the game. And of course PvP is tough for those of us who can manage that.

    the problem is that you are not seeing one simple, yet crucial fact. easy is subjective. what's easy for you, may not be easy for someone else. change that will make something mildly challenging for you? will make it impossible for someone else.

    ESo overland content, just like content in many MANY mmos gets easier is your character power progresses. your gear gets better, you understand the game better, your cp pool grows and difficulty goes down. THIS. IS. INTENTIONAL. it shows that you HAVE in fact progressed.

    optional difficulty increase? sure. when I stop myself from being petty b.., getting far too annoyed by people like you and your "if you think current difficulty is fine, there's something wrong with you" I can absolutely agree that difficulty selector would be good, becasue options are good. however. baseline difficulty of content? should stay where it is. right now.

    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • DosPanchos
    DosPanchos
    ✭✭✭
    Blanco wrote: »
    Blanco wrote: »
    LOL. ESO overland content is easy on a level that you rarely see in games. Truly no challenge once you reach a certain level.

    I find it legitimately concerning that anyone would argue that the difficulty level is adequate, or that more challenging content does not need to be introduced.

    I take it you've not played SWTOR? Or WoW lately?

    Both are equally easy, if not easier. SWTOR is almost faceplant easy.

    Plus, you are not representative of all players so your inability to understand that others don't share your desire for more challenging content is not a good thing to base a decision like this on.

    AGAIN, as an option, I'm 100% for it. But not as a sweeping change to the game.

    A lot of that comes up to opinion.... but what I really believe is that the difficulty of overland content in the game must be increased, for the benefit of the community as a whole.

    I'm not saying make everything "extremely difficult". I just think that there needs to be more challenging content than their currently is. There is still some challenging content in the game. And of course PvP is tough for those of us who can manage that.

    Totally disagree. :)

    I think it's pretty good as is and I think that optional content should be added or just instance every zone (upon entry) with a difficulty factor. The fact that the game has become easier is indicative of what sells. And that is what ZMax will stick with. They might be talked into something like I suggested above but I would bet the farm they will not revert on the overall difficulty. I don't think there's enough support for it and I doubt they want to shoot themselves in the wallet.

    Just occurred to me...by "more challenging content" are you referring to say dungeons or delves or the like? If so, fine by me but the "overland" thing? Nope.

    Personally, I'd be content with an optional hard mode for each delve - something like undaunted dailies. I'd love to see additional dynamic fights in overland content and quests as well.
  • Appleblade
    Appleblade
    ✭✭✭✭✭
    ADarklore wrote: »
    The main ES games are SINGLE PLAYER GAMES... name some online games that have individual difficulty sliders... there is a reason they don't have them.

    You have different instances. That’s what people repeatedly talk about. It’s completely possible. You have normal and vet for dungeons now. It would be like public versions of those. I said right at the end it would likely have to be delves and quest dungeons.
  • Appleblade
    Appleblade
    ✭✭✭✭✭
    /yawn. This thread again? Can we please come up with new and interesting things to cry about? This is getting boring.

    Who is forcing you to read them? Are you being held against your will? Should we send help?
  • Bryanonymous
    Bryanonymous
    ✭✭✭✭✭
    Appleblade wrote: »
    ADarklore wrote: »
    The main ES games are SINGLE PLAYER GAMES... name some online games that have individual difficulty sliders... there is a reason they don't have them.

    You have different instances. That’s what people repeatedly talk about. It’s completely possible. You have normal and vet for dungeons now. It would be like public versions of those. I said right at the end it would likely have to be delves and quest dungeons.

    Understand that you want to split up the player base even more than the 6 megaservers for a feature that already exists. Armor is optional. Lack of armor creates difficulty.

    And in the hypothetical scenario that you got your different zones, it’s nothing like dungeons where you run through and then it’s finished. You would be in zones that would likely be void of other players. Then you’d come back and start crying that there are no players in your redundant zones.

    Your armor and your passives make the game easy. You don’t need your own zone for a feature that does the same thing that taking off your armor does.

    Stop trying to fracture the community for some delusions of grandeur.
  • Appleblade
    Appleblade
    ✭✭✭✭✭
    Stop trying to fracture the community for some delusions of grandeur.

    What are you on about? I said it would likely have to be dungeons and delves.

    Fracture the community? Delusions of grandeur? Calm down. I’m not the one turning a harmless discussion on difficulty into personal attacks.
  • Bryanonymous
    Bryanonymous
    ✭✭✭✭✭
    Appleblade wrote: »
    Stop trying to fracture the community for some delusions of grandeur.

    What are you on about? I said it would likely have to be dungeons and delves.

    Fracture the community? Delusions of grandeur? Calm down. I’m not the one turning a harmless discussion on difficulty into personal attacks.

    This isn’t a discussion. It’s a place for people to rant and ignore logic. I already stated many times that players who want difficulty should take off their gear.

    No one has discussed this. They think it’s some sarcastic joke. Or they have no argument against it because it is true. Armor and passives make the game easier. They are not essential. They are optional. They do the same thing as a difficulty slider.

    So why is this not taken seriously? Because some people want to have a complaint that makes them feel superior. They know taking off their armor would get no attention. But crying on the forums allows them to make a statement that they like things hard. They like challenge. Ohhh sooo l33t. They ride Harley’s and carry pistols, and get tattoos. They’re so badass...

    Do you not see the point? You can already have difficulty. This is not a discussion until someone offers some logic against the ability to already make the game harder.
    Edited by Bryanonymous on December 25, 2017 6:17AM
  • Seri
    Seri
    ✭✭✭✭
    While I disagree with having overland segregated in normal and vet instances, I would like solo quest instances to have a vet version (selected in the group tab). This would help the horribly anticlimactic final quest boss fights that have no challenge at all. For example the final boss in the cwc story has an amazing atmosphere that is absolutely ruined when it dies to light attacks. Even just a simple number tweak that inflates the hp of the boss as well as the damage it does would be much better than it is currently.
    That is definitely one of the better solutions to this problem and I would love it if that can be implemented. I understand a global overworld buff isn't really ideal (even knowing the game well, starting fresh on the EU server was difficult with no gold, no gear, and no CP) a (re-)split overworld into vet/normal instances would have population issues (we don't need to go back to 'dead zone' feeling from pre- One Tamriel) and scaling lowbies vs experienced players is always going to be wonky.

    I also hate that I can walk into a story quest boss and kill easily with some simple attacks and little chance of death, even when I get lazy and keep wearing my healer gear/CP without even using food. Sure, the overworld quests would be still simple however a lot of story content is already instanced so would definitely help the bosses less anti-climatic.
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    This isn’t a discussion. It’s a place for people to rant and ignore logic. I already stated many times that players who want difficulty should take off their gear.

    No one has discussed this. They think it’s some sarcastic joke. Or they have no argument against it because it is true. Armor and passives make the game easier. They are not essential. They are optional. They do the same thing as a difficulty slider

    Because "taking off your gear" doesn't adress the issue. Nobody wants to make things purposelessly hard for themselves. Difficulty always goes in tandem with appropriate rewards, which is precisely why Craglorn and the old Cadwell zones failed. Not because they were hard, but because there was no reward in doing them.
    What people are asking for is challenging and rewarding, in other words fun, overland content. Not wearing equip or not using skills and champion points is not a solution because it fundamentally misunderstands what people want. Light attacking a boss with your bare fists until it keels over is not fun. It's tedious, but not challenging. Likewise, developing powerful builds for challenging content for the mere chance of a rusty bucket is not fun, either.

    Concerning the actual topic: All the technology to solve this is already in the game. What you'd want is an optional individual debuff like Battle Spirit in Cyrodiil that doesn't touch anyone else's experience or require different zones or instances. This would be tied to either an increase in drop chance of general items, or adding a new currency with corresponding vendors like Tel Var stones in IC.
    Ideally, this could be tied into the world like covenants in Dark Souls, so you'd pledge allegiance to a specific cult or deity and gather reputation when killing things in this debuffed hardmode state. Advancing in reputation could unlock new achievements, titles, costumes, cosmetics, furniture, houses, purchases from specific vendors, etc. There are lots of possibilities once you have such a system in place, and aligning yourself with specific deities is an often requested feature as well.
    It's also conceivable that such a hardmode would only be tied to one deity in a reputation system, like Molag Bal, and other cults would be more "casual"-friendly.

    So in terms of functionality and technology, this is not complicated at all. The only issue would be how to best monetize such a new system, but I'm sure ZOS can figure that out as well.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • bellatrixed
    bellatrixed
    ✭✭✭✭✭
    I have a memory of playing at launch. There was a quest I absolutely could not complete on my own and I needed to since it was tied to the main faction quest. So a friend graciously agreed to come help, rides all the way out to me only to find he can't help me since he already completed the quest and the zone is instanced. So, I was left unable to finish my quest because it was too hard. I gave up and came back 10 levels later when I could nuke it and moved on.

    That ^^^ in no way makes for a better game. It's good how it is now. MMOs are't SUPPOSED to be challenging and intense as you quest. Questing is always supposed to be fairly easy, and then if you want more challenging combat, vet dungeons/raids it is. In any MMO as long as you've kept up with your gear/skills it shouldn't be much harder to quest at max level than it is at level 5. It's sorta MMO 101, it's about the grind, not the challenge.

    Anyway I think the people making these threads forget how tough combat can be with no CP or gear. I totally forgot the main story quests aren't a cakewalk til I started leveling on my alt account.

    ESO Roleplay | RP community for all factions/servers/platforms
  • KingYogi415
    KingYogi415
    ✭✭✭✭✭
    ✭✭
    Agree
  • Kolache
    Kolache
    ✭✭✭✭
    I'd like a way to increase difficulty, a reason to increase difficulty, and not to segment population.

    Like if I could accept a debuff that made me do less damage and take more damage, but that gave me an increased chance at some kind of drop rate or something. Or had achievements associated with dyes/costumes even.

    The game is ridiculously easy though. The risk vs. reward in all but a fraction of the game is really out of balance at the moment.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Prof_Bawbag
    Prof_Bawbag
    ✭✭✭✭✭
    ✭✭✭
    Apherius wrote: »
    Take off all your gear except weapons. Don’t assign champion points.
    Well done, you have now activated harder play mode.

    Don't you ever though that we may be already thinking to this ?

    There is difference between a challenge that the game give you, and a challenge that you create by your own ... Those who wanted the first thing want difficulty tiers, the others don't need you to remind them.

    When someone ask for " easier content " and say that something is hard, generally the answer is " L2p " what you are telling is pretty same --> " L2bb = learn to be bad " .

    That is not saying the same thing.It is saying that certain content requires x skill level.
    Blanco wrote: »
    LOL. ESO overland content is easy on a level that you rarely see in games. Truly no challenge once you reach a certain level.

    I find it legitimately concerning that anyone would argue that the difficulty level is adequate, or that more challenging content does not need to be introduced.

    It's honestly easier than skrim.except for world bosses etc....

    I'm all for ESO getting a buff, but it is not easier than Skyrim. It is possible to 1-shot everything in Skyrim, even legendary dragons on legendary difficulty. If people can suck out every last bit of dps in ESO, they'll have done it in Skyrim too. Dragons became a pain up the ass in Skyrim rather than a challenge. Legendary mode can easily be a 1-shot fest too, especially with alchemy and smithing.

    Eso can be difficult, or have an increased difficulty if you purposely handicap yourself by imposing restrictions upon your toon/build, exactly like Skyrim can become a lot more difficult by not using alchemy, enchanting, smithing and sticking to low level weapons and not touching any of the crafting. Hell, it's possible to 1-shot a legendary dragon on legendary using an iron bow. Alchemy + enchanting + smithing = God mode.

    Edited by Prof_Bawbag on December 25, 2017 12:21PM
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    Magdalina wrote: »
    This would be cool, it has been done, it could be done again but it never will unfortunately :/

    Craglorn was such zone. And to everyone bringing up the "look how unpopular it was" argument...do you really think it was because of the difficulty? Vet dungeons - well dlc ones at least - are hard. Vet trials are hard. Vet MA is hard. Is this content empty? The endgame community may not be at its peak but we're getting a new trial what, every second update? And MA is still ever popular(even if not loved). Because ZOS actually provided incentive for doing this content. BiS gear, leaderboards, overall decent rewards, infinite replayability, etc.

    Craglorn now...let's see...atrocious xp - once they nerfed grinding there you could literally do ANYTHING in the game including fishingand get more experience than from Craglorn. 1000% useless loot, plus iirc quests actually rewarded you with GREEN gear. Really Zenimax? A purple temper may not be the top of my dreams either, but GREEN? What else did it have going for it...Replayability? Nope, while there were repeatable dailies there was 0 incentive to ever do them again for aforementioned reasons.
    And last but not least, the amazing quest instancing. Not just you needed 3-4 people in random places JUST to stand on pads for you in order to progress, but you needed people on the very same step of the very same quest as you or you were unable to progress. I don't know what bright soul came up with that design but I sure as hell hope he's been fired. That on top of aforementioned reasons(which didn't exactly incentive people to hang out there) made actually completing it a miracle. And then it took them MONTHS to fix that godmode awful instancing. This should've been fixed on day one, maybe week one at most.

    Craglorn at its launch still stays one of my favourite experiences in ESO - I was lucky enough to do it with a group of friends who cared about fun and story more than about rewards, we had great fun together and improved our characters a lot over the course I feel. The graphics are amazing(Mage's staff <3 ), the mechanics are actually really cool in a lot of places, but this all went to waste because of how ZOS handled it. It could've been the best thing in the game but now it's just remembered as a failure. It wasn't Crag's "difficulty" that killed it, it was all of the above reasons combined plus lack of reaction or even any communication from Zenimax.

    For something like old Crag to actually work, Zenimax would have to get some backbone and actually firmly stand behind their view of the game/zone, provide very good(but not overpowered!) incentive to adventure there and do something to make grouping for it easier, perhaps a groupfinder equivalent of sorts(and obviously no "same quest same step only" stupidness). Unfortunately Zenimax has proven time and again this is not something they're capable of.

    ...I do miss old Craglorn SO much :(

    Whilst i don't think you meant to, you actually well and truly hit the nail on the head there. " I was lucky enough to do it with a group of friends" sums up everything that was wrong with Craglorn towards the end. Absolutely had a place within the game when there were people around that wanted to do it, when it was new and so on. However, the thing that really killed Crag or made it unfun for newcomers, absolutely no one wanted to do it with them as most people had done it when it was easy to group. For the first 3 months i began playing ESO, no one wanted to go there to help regardless of when and where i asked. Instead people just preferred to stand in the likes of Mournhold and spam their AoE etc. If i had £1 for every person i saw asking for people to help with in Craglorn, only to be ignored by everyone, I wouldn't be sitting typing some inane stuff about a game on the net, I'd be sat in the Mediterranean to this day, on my Yacht, being hand fed grapes by a few glamour models.

    Craglorn had to change as next to no one could be arsed grouping with newcomers thus the area became inaccessible to a lot of people.
    That's just the thing though. Back then you needed LUCK, and a lot of it, to actually find a group for it. Because of 0 incentive, crap xp and awful instancing. Hell even if you had friends who were willing to help you but they'd already done the quest you're on with someone else you were out of luck - they were unable to help you. If I was given 1$ for every person I saw beg in chat for help in Craglorn that I wanted to but was flatout UNABLE to help due to having done that quest already I'd be probably set for life as well. Okay maybe not but I'd definitely be set for a lifelong ESO sub :p

    Nowadays you still need groups for content like dungeons, trials and DSA but this content is very far from dead and empty. Why? Because the incentive, reward and grouping for those have more or less been sorted out. But instead of doing the same to Craglorn(over a dozen group dungeons and whole open world zone just waiting to be used! We're getting what, 2 new group dungeons a year? We could've gotten over 12 in ONE update that'd simply rebalance what's already in the game) they decided to give up on it for good.

    Edit: after the instancing had been fixed I helped every single time I saw people wanting bodies to stand on those damn columns in the lake for them. It's a fast and very beautiful instance, why not. I've also seen others respond, but that all was kinda too late - the original "omg new zone" hype was gone, most players had gotten an ultra negative impression already, plus ZOS still hadn't bothered with fixing the reward/xp part.
    Edited by Magdalina on December 25, 2017 1:23PM
  • Kel
    Kel
    ✭✭✭✭✭
    ✭✭✭✭✭
    I posted this in the other "overland needs to be hard" thread. I'll post it here too since this is the same argument..


    Here's why having overworld difficulty options won't work.
    Because the game already runs on a scaling system. That world boss getting attacked by the player at no CP level 35 is the same difficulty for the level 50 cp 690 player. Because of that system, it's most likely impossible to implement further difficulty scaling into an already scaled world. You couldn't have the player coexsist in the same space as the player who choose to have thier difficulty increased. For increased difficulty to work, you'd need a entirely separate game world. And I know alot of you think you'd want that, but since MMO players typically take the path to least resistance, and judging from posts about how to power level the fastest, I'd say that separate game world would have less than 1% of the population.
    Extremely long queue times, empty world where in increased difficulty you'd absolutely need groups to down world bosses, no items in traders because farming is a tedious nightmare and what's there would be expensive as hell, and good luck getting trials together in a world with less than 1% of the games population. Not to mention this small sample of forum users would be further watered down, because not everyone here even plays on the same platform.
    It would have to be a all or nothing type deal. For it to work in curent game, it would need to be across the board, and I feel safe saying that is probably not going to happen. To work, you'd need a normal version and a "vet" version. And judging by what Craglorn used to be, that vet world would be a ghost town. It's a waste of dev time and resources for a extremely small percentage of players. You can't say "many players" want this when there's maybe 200 players that come to a forum vs. the 2 or so million playing the game. And even then, not all players here agree...so.

    Edit: Let's stop with the argument that "overworld doesn't teach end game"..um...it's not supposed to. It's there to mainly tell the story. That's the RP part in MMORPG. Just like any typical MMO, you go to dungeons, to vet dungeons, to trials, to vet trials. That is the end game learning process. Overworld is there to teach basics, not end game rotation and skills.
  • MasterLenman
    MasterLenman
    ✭✭✭✭
    I'm still a big fan of the original Guild Wars. They added a hard mode for all zones a while after launch, which was great. Of course, everything is instanced, so it wouldn't be possible to get the same system in ESO without some technical adjustments.
    Maybe one could choose between normal/vet when teleporting to a wayshrine, and you'd end up in completely separate instances of the same zone.

    I don't understand why some people here are against a hard version of overland if it's optional. How would an additional option have a negative impact on you? Just ignore it, don't use it.
Sign In or Register to comment.