Demycilian wrote: »Newbies need to be whipped into shape. Whithin reason, of course. Plus proper guidance and guardianship.
Too much coddling will make them weak and send the game on a downward spiral. Challenge begets growth.
Demycilian wrote: »Newbies need to be whipped into shape. Whithin reason, of course. Plus proper guidance and guardianship.
Too much coddling will make them weak and send the game on a downward spiral. Challenge begets growth.
OP is suggesting what amounts to Veteran mode for Overland, for experienced players. OP isn't suggesting a gauntlet for newbies.
MehrunesFlagon wrote: »deamor666eb17_ESO wrote: »Take off all your gear except weapons. Don’t assign champion points.
Well done, you have now activated harder play mode.
Do even know what hard mode is?Overland needs to be made more difficult.
Overland is the prep school to end game group content.
Overland content does NOTHING to prepare anyone for endgame group content. I think it’s the point of this post to make it more challenging so that it forces to learn how to actually fight in this game. That way I don’t get a “tank” in a vet dungeon who uses a 2H and does nothing but light attack, stand in stupid, and die.
Agreed 100%. Not sure why the casuals are so opposed to it. If you aren't skilled enough then don't do it
MehrunesFlagon wrote: »MehrunesFlagon wrote: »deamor666eb17_ESO wrote: »Take off all your gear except weapons. Don’t assign champion points.
Well done, you have now activated harder play mode.
Do even know what hard mode is?Overland needs to be made more difficult.
No, it doesnt need to be. You want it to be. Overland is the prep school to end game group content. Unless youre suggesting there be separate instances for players, id suggest you take a look at all those low levels already running around taking 5min just to defeat a single trash mob. You want to make life even harder on them?
Overland in it's current state is not going to do anything to prep players for end game contents.In fact I think it does the opposite. Since it can all be done without even knowing what a rotation is.It may sound a bit harsh,but if you are new you should have some difficulty.How else will you learn?
Demycilian wrote: »Newbies need to be whipped into shape. Whithin reason, of course. Plus proper guidance and guardianship.
Too much coddling will make them weak and send the game on a downward spiral. Challenge begets growth.
MehrunesFlagon wrote: »deamor666eb17_ESO wrote: »Take off all your gear except weapons. Don’t assign champion points.
Well done, you have now activated harder play mode.
Do even know what hard mode is?Overland needs to be made more difficult.
Doctordarkspawn wrote: »MehrunesFlagon wrote: »MehrunesFlagon wrote: »deamor666eb17_ESO wrote: »Take off all your gear except weapons. Don’t assign champion points.
Well done, you have now activated harder play mode.
Do even know what hard mode is?Overland needs to be made more difficult.
No, it doesnt need to be. You want it to be. Overland is the prep school to end game group content. Unless youre suggesting there be separate instances for players, id suggest you take a look at all those low levels already running around taking 5min just to defeat a single trash mob. You want to make life even harder on them?
Overland in it's current state is not going to do anything to prep players for end game contents.In fact I think it does the opposite. Since it can all be done without even knowing what a rotation is.It may sound a bit harsh,but if you are new you should have some difficulty.How else will you learn?
You are correct in this. The normal overland does *** all to prep players for the inevitability of endgame. And that needs to change, but I think that's going to need to take root on a design level, not a content level.
After all, you throw people at a brick wall without at least a map it's not gonna teach them anything except where the door is.
Appleblade wrote: »Why always the resistance to suggested optional modes? The main ES games have difficulty sliders. It’s lore friendly, so to speak .I’m not even a BiS end game player and I’d like this.
Look at Borderlands for an example. It even warns the world has gotten harder when someone joins your coop group. It changes the stats on the fly. More “badass” enemies spawn. Yes, the game actually calls them that.
My approach would be easy, medium hard. Groups of three enempmie become four or five on medium. Hard gives you bunches like in group dungeons. Stats go up. The use their better attacks more often. If you take too long reinforcements spawn. And to be cheaper, they’d be different instances.
I don’t think anyone is looking for Dark Souls or every trash mob fight to be an epic battle- just let us dial stuff up if we want without silly stuff like self nerfing.
Maybe just do delves and quest dungeons because they’re likely easier to instance.
Appleblade wrote: »Why always the resistance to suggested optional modes? The main ES games have difficulty sliders. It’s lore friendly, so to speak .I’m not even a BiS end game player and I’d like this.
Look at Borderlands for an example. It even warns the world has gotten harder when someone joins your coop group. It changes the stats on the fly. More “badass” enemies spawn. Yes, the game actually calls them that.
My approach would be easy, medium hard. Groups of three enempmie become four or five on medium. Hard gives you bunches like in group dungeons. Stats go up. The use their better attacks more often. If you take too long reinforcements spawn. And to be cheaper, they’d be different instances.
I don’t think anyone is looking for Dark Souls or every trash mob fight to be an epic battle- just let us dial stuff up if we want without silly stuff like self nerfing.
Maybe just do delves and quest dungeons because they’re likely easier to instance.
DosPanchos wrote: »Can I get an amen?
This content is too good, too detailed, and too potentially entertaining to make it this easy. Please, ZOS, do us all a favor and give your content the justice it deserves by making it HARD again!
Some suggestions:
1. Revamp caldwells quest to make it hard mode for that specific character. It doesn't matter if it's instanced delves just give us some challenging overland!
2. Make new dlc zones that have special challenges and not just the same old warn out easy content. C'mon, just one difficult overland zone. I dare you.
3. Merry Christmas you filthy animals!
Korah_Eaglecry wrote: »Demycilian wrote: »Newbies need to be whipped into shape. Whithin reason, of course. Plus proper guidance and guardianship.
Too much coddling will make them weak and send the game on a downward spiral. Challenge begets growth.
LMAO. And Hardmode is the means to this "whipping into shape"?
Well, I guess I cant argue with that. I mean the sky is falling and the death of the game is definitely on the horizon. If we dont do something extreme now. We wont have this amazing game to play for much longer. We should make extreme changes that wont possibly fullfill the fearmongering we are using in hopes of getting what we want.
Demycilian wrote: »Korah_Eaglecry wrote: »Demycilian wrote: »Newbies need to be whipped into shape. Whithin reason, of course. Plus proper guidance and guardianship.
Too much coddling will make them weak and send the game on a downward spiral. Challenge begets growth.
LMAO. And Hardmode is the means to this "whipping into shape"?
Well, I guess I cant argue with that. I mean the sky is falling and the death of the game is definitely on the horizon. If we dont do something extreme now. We wont have this amazing game to play for much longer. We should make extreme changes that wont possibly fullfill the fearmongering we are using in hopes of getting what we want.
Or we should be just subscribing to Mats claims of how ESO "story mode" gained the game some 2,5 k million active players.
See, sarcasm is really the lowest of arts.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
This would be cool, it has been done, it could be done again but it never will unfortunately
Craglorn was such zone. And to everyone bringing up the "look how unpopular it was" argument...do you really think it was because of the difficulty? Vet dungeons - well dlc ones at least - are hard. Vet trials are hard. Vet MA is hard. Is this content empty? The endgame community may not be at its peak but we're getting a new trial what, every second update? And MA is still ever popular(even if not loved). Because ZOS actually provided incentive for doing this content. BiS gear, leaderboards, overall decent rewards, infinite replayability, etc.
Craglorn now...let's see...atrocious xp - once they nerfed grinding there you could literally do ANYTHING in the game including fishingand get more experience than from Craglorn. 1000% useless loot, plus iirc quests actually rewarded you with GREEN gear. Really Zenimax? A purple temper may not be the top of my dreams either, but GREEN? What else did it have going for it...Replayability? Nope, while there were repeatable dailies there was 0 incentive to ever do them again for aforementioned reasons.
And last but not least, the amazing quest instancing. Not just you needed 3-4 people in random places JUST to stand on pads for you in order to progress, but you needed people on the very same step of the very same quest as you or you were unable to progress. I don't know what bright soul came up with that design but I sure as hell hope he's been fired. That on top of aforementioned reasons(which didn't exactly incentive people to hang out there) made actually completing it a miracle. And then it took them MONTHS to fix that godmode awful instancing. This should've been fixed on day one, maybe week one at most.
Craglorn at its launch still stays one of my favourite experiences in ESO - I was lucky enough to do it with a group of friends who cared about fun and story more than about rewards, we had great fun together and improved our characters a lot over the course I feel. The graphics are amazing(Mage's staff), the mechanics are actually really cool in a lot of places, but this all went to waste because of how ZOS handled it. It could've been the best thing in the game but now it's just remembered as a failure. It wasn't Crag's "difficulty" that killed it, it was all of the above reasons combined plus lack of reaction or even any communication from Zenimax.
For something like old Crag to actually work, Zenimax would have to get some backbone and actually firmly stand behind their view of the game/zone, provide very good(but not overpowered!) incentive to adventure there and do something to make grouping for it easier, perhaps a groupfinder equivalent of sorts(and obviously no "same quest same step only" stupidness). Unfortunately Zenimax has proven time and again this is not something they're capable of.
...I do miss old Craglorn SO much
deamor666eb17_ESO wrote: »MehrunesFlagon wrote: »deamor666eb17_ESO wrote: »Take off all your gear except weapons. Don’t assign champion points.
Well done, you have now activated harder play mode.
Do even know what hard mode is?Overland needs to be made more difficult.
I’ve been here since beta.
This game was a lot harder back then. And you know what happened? A lot of people told ZOS that the game was too hard. So the game was made easier.
ZOS doen’t want to shoot themselves in the foot. Most people playing this game doesn’t want ”hard mode” game. Most of the playing population is ”casual”. ZOS is a company that wants to keep majority of its customers happy.
What comes to making a separate ”hard mode” for the content...
What would it require? How much development time would it need and how many would actually use it? How much profit would it make to the company?
Appleblade wrote: »Why always the resistance to suggested optional modes? The main ES games have difficulty sliders. It’s lore friendly, so to speak .I’m not even a BiS end game player and I’d like this.
Look at Borderlands for an example. It even warns the world has gotten harder when someone joins your coop group. It changes the stats on the fly. More “badass” enemies spawn. Yes, the game actually calls them that.
My approach would be easy, medium hard. Groups of three enempmie become four or five on medium. Hard gives you bunches like in group dungeons. Stats go up. The use their better attacks more often. If you take too long reinforcements spawn. And to be cheaper, they’d be different instances.
I don’t think anyone is looking for Dark Souls or every trash mob fight to be an epic battle- just let us dial stuff up if we want without silly stuff like self nerfing.
Maybe just do delves and quest dungeons because they’re likely easier to instance.
DosPanchos wrote: »deamor666eb17_ESO wrote: »MehrunesFlagon wrote: »deamor666eb17_ESO wrote: »Take off all your gear except weapons. Don’t assign champion points.
Well done, you have now activated harder play mode.
Do even know what hard mode is?Overland needs to be made more difficult.
I’ve been here since beta.
This game was a lot harder back then. And you know what happened? A lot of people told ZOS that the game was too hard. So the game was made easier.
ZOS doen’t want to shoot themselves in the foot. Most people playing this game doesn’t want ”hard mode” game. Most of the playing population is ”casual”. ZOS is a company that wants to keep majority of its customers happy.
What comes to making a separate ”hard mode” for the content...
What would it require? How much development time would it need and how many would actually use it? How much profit would it make to the company?
"Most" is an assumption. The latest poll I saw on the forums suggested the player base (on the forums) enjoys a decent challenge, and I would guess many others like myself really enjoyed the game early on, but now feel most of the content is irrelevant. Considering each new dlc zone is much of the same irrelevant content again, and again, and again, at some point ZOS should address this watered down experience.
MehrunesFlagon wrote: »deamor666eb17_ESO wrote: »Take off all your gear except weapons. Don’t assign champion points.
Well done, you have now activated harder play mode.
Do even know what hard mode is?Overland needs to be made more difficult.
No, it doesnt need to be. You want it to be. Overland is the prep school to end game group content. Unless youre suggesting there be separate instances for players, id suggest you take a look at all those low levels already running around taking 5min just to defeat a single trash mob. You want to make life even harder on them?

Doctordarkspawn wrote: »I'm all outta Amen, but I just got a shipment of 'screw you' if your interested.
Seriously though. People have put it better. A schism in the community is a good way of describing it.
madchuska83 wrote: »It's called Craglorn.