Maybe vet++ would be something like VMA in terms of challenge.
Delves got skrewed up when One Tamriel came out to be honest, some used to be more harder back then when thigns weren'T scaling to your level, miss the challenge.
https://youtu.be/HwYV5CKXPpk nordmarian wrote: »There is some gaps between content that need to be filled or fixed.
In my opinion some dungeons/trials are a bit too easy while some others are way too hard speaking about the veteran content. What it should be done is to nerf the SOMe of veteran content slighty to be on par with the other content on same level that are so much easier and then creeate different instances (v2, v3, or v+ v++ as you said in ur original post) that are slighty harder and more challenging and introduce new bosses and adds with harder mechanics overall.
DLC dungeons especially are some kind of awfull hard content for the vast majority of players and this need to be dealt with.
Normal difficulty content its something really we cant even discuss since its way to easy and offer no challenge whatsoever in a group.
nordmarian wrote: »@jabrone77 yes noticed that and i was editing the post to cover that area as well.
I guess I just don't get the point of putting a difficulty slider in a delve. How many times do you generally run a delve? Once for a shard...once if you have a quest there for the mages guild, for example...do you do it after that?
And if they are face roll easy and you're looking for a challenge, why go there again anyway? After you grab your shard and kill the boss, do you just go back to it? Why would you?
It just seems like alot of work to satisfy...what exactly, I don't know...for a one time run.
The idea of various difficulty has merit..in dungeons and trials. But overland content...it's already what it's meant to be and designed to be...easy...for all players of various skill and levels.
And if some of you have been advocating for this for years and it hasn't happened, it's gotten easier in fact, I guess that is answer enough right there.
The reality is what it is. I just don't see why you can't solo a vet dungeon if you want this experience. Delves are not solo just because you are not in a group..other players are in there too. Why mess with a delve if you already have the option to go to any dungeon you want? What is the diffrence? It's not like there are amazing rewards in delves. The reward is a skyshard. Beyond that, why would you need it to be harder? Some things are meant and designed to be easy. And believe it or not, that's ok. You need tools to encourage newer players too, not just cater to the 12 alts 690 cp crowd. There is a place for that. I just don't think delves are the answer. Let that be for lower level and newer players.
Harder trials and dungeons...more vMA type of places.
I guess I just don't get the point of putting a difficulty slider in a delve. How many times do you generally run a delve? Once for a shard...once if you have a quest there for the mages guild, for example...do you do it after that?
And if they are face roll easy and you're looking for a challenge, why go there again anyway? After you grab your shard and kill the boss, do you just go back to it? Why would you?
It just seems like alot of work to satisfy...what exactly, I don't know...for a one time run.
The idea of various difficulty has merit..in dungeons and trials. But overland content...it's already what it's meant to be and designed to be...easy...for all players of various skill and levels.
And if some of you have been advocating for this for years and it hasn't happened, it's gotten easier in fact, I guess that is answer enough right there.
The reality is what it is. I just don't see why you can't solo a vet dungeon if you want this experience. Delves are not solo just because you are not in a group..other players are in there too. Why mess with a delve if you already have the option to go to any dungeon you want? What is the diffrence? It's not like there are amazing rewards in delves. The reward is a skyshard. Beyond that, why would you need it to be harder? Some things are meant and designed to be easy. And believe it or not, that's ok. You need tools to encourage newer players too, not just cater to the 12 alts 690 cp crowd. There is a place for that. I just don't think delves are the answer. Let that be for lower level and newer players.
Harder trials and dungeons...more vMA type of places.
Why does this matter to you? If you want it to stay the same, why not just leave the slider at the easiest setting? Why keep players like us from playing content we want to play?
Fact is I have to enter delves on every new character I play, because I need the skyshards for skill points. Currently it's extremely boring to faceroll every delve, I have gotten to the point where I avoid doing them and just go after the overland shards, but eventually I will have to run them. When I do, currently I just sprint past everything, only stopping at the shard and boss, then sprint past everything back to the door or even port out. Why? Because the engagements in delves are mind numbingly boring if your character is at all capable. Even the boss fights are boring, they're just way too easy. The combat seen in delves are not engaging my mind, I don't have to think, I don't have to do a rotation, I don't have to avoid anything, I can simply walk in, spam a couple buttons and pick up the loot, rinse and repeat 50times.
If the content was made (optionally) more difficult, I could actually use the time spent in delves to practice my new build, maybe try different rotations or skills, test my sustain, and generally engaging my brain to keep me from dying. I play video games to stimulate my brain, when the combat is a faceroll, playing through it becomes a means to an end rather than a challenge of any kind. The one skyshard is hardly worth 5minutes of mind numbing button pressing, therefore I have yet to do the delves on many of my 14 alts. The game includes 8 slots, it's fair to say people make alts, therefore delves will be run more than once in a players life, so lets give them options for more difficulty.
Why not?
I guess I just don't get the point of putting a difficulty slider in a delve. How many times do you generally run a delve? Once for a shard...once if you have a quest there for the mages guild, for example...do you do it after that?
And if they are face roll easy and you're looking for a challenge, why go there again anyway? After you grab your shard and kill the boss, do you just go back to it? Why would you?
It just seems like alot of work to satisfy...what exactly, I don't know...for a one time run.
The idea of various difficulty has merit..in dungeons and trials. But overland content...it's already what it's meant to be and designed to be...easy...for all players of various skill and levels.
And if some of you have been advocating for this for years and it hasn't happened, it's gotten easier in fact, I guess that is answer enough right there.
The reality is what it is. I just don't see why you can't solo a vet dungeon if you want this experience. Delves are not solo just because you are not in a group..other players are in there too. Why mess with a delve if you already have the option to go to any dungeon you want? What is the diffrence? It's not like there are amazing rewards in delves. The reward is a skyshard. Beyond that, why would you need it to be harder? Some things are meant and designed to be easy. And believe it or not, that's ok. You need tools to encourage newer players too, not just cater to the 12 alts 690 cp crowd. There is a place for that. I just don't think delves are the answer. Let that be for lower level and newer players.
Harder trials and dungeons...more vMA type of places.
Why does this matter to you? If you want it to stay the same, why not just leave the slider at the easiest setting? Why keep players like us from playing content we want to play?
Fact is I have to enter delves on every new character I play, because I need the skyshards for skill points. Currently it's extremely boring to faceroll every delve, I have gotten to the point where I avoid doing them and just go after the overland shards, but eventually I will have to run them. When I do, currently I just sprint past everything, only stopping at the shard and boss, then sprint past everything back to the door or even port out. Why? Because the engagements in delves are mind numbingly boring if your character is at all capable. Even the boss fights are boring, they're just way too easy. The combat seen in delves are not engaging my mind, I don't have to think, I don't have to do a rotation, I don't have to avoid anything, I can simply walk in, spam a couple buttons and pick up the loot, rinse and repeat 50times.
If the content was made (optionally) more difficult, I could actually use the time spent in delves to practice my new build, maybe try different rotations or skills, test my sustain, and generally engaging my brain to keep me from dying. I play video games to stimulate my brain, when the combat is a faceroll, playing through it becomes a means to an end rather than a challenge of any kind. The one skyshard is hardly worth 5minutes of mind numbing button pressing, therefore I have yet to do the delves on many of my 14 alts. The game includes 8 slots, it's fair to say people make alts, therefore delves will be run more than once in a players life, so lets give them options for more difficulty.
Why not?
Because there's already a place for everything you want. Dungeons. Trials. You said yourself, all you go in there for is a shard. Do you really need hyper difficulties for one skyshard? It's overkill for the sake of overkill.
You want harder challenge and better rewards? There is already a place for that. Dungeons and trials.
Again, you don't need a delve to practice your build and rotation. And practice for what exactly? Dungeons and trials? Can't you practice that in... dungeons and trials?
I guess I just don't get the point of putting a difficulty slider in a delve. How many times do you generally run a delve? Once for a shard...once if you have a quest there for the mages guild, for example...do you do it after that?
And if they are face roll easy and you're looking for a challenge, why go there again anyway? After you grab your shard and kill the boss, do you just go back to it? Why would you?
It just seems like alot of work to satisfy...what exactly, I don't know...for a one time run.
The idea of various difficulty has merit..in dungeons and trials. But overland content...it's already what it's meant to be and designed to be...easy...for all players of various skill and levels.
And if some of you have been advocating for this for years and it hasn't happened, it's gotten easier in fact, I guess that is answer enough right there.
The reality is what it is. I just don't see why you can't solo a vet dungeon if you want this experience. Delves are not solo just because you are not in a group..other players are in there too. Why mess with a delve if you already have the option to go to any dungeon you want? What is the diffrence? It's not like there are amazing rewards in delves. The reward is a skyshard. Beyond that, why would you need it to be harder? Some things are meant and designed to be easy. And believe it or not, that's ok. You need tools to encourage newer players too, not just cater to the 12 alts 690 cp crowd. There is a place for that. I just don't think delves are the answer. Let that be for lower level and newer players.
Harder trials and dungeons...more vMA type of places.
Why does this matter to you? If you want it to stay the same, why not just leave the slider at the easiest setting? Why keep players like us from playing content we want to play?
Fact is I have to enter delves on every new character I play, because I need the skyshards for skill points. Currently it's extremely boring to faceroll every delve, I have gotten to the point where I avoid doing them and just go after the overland shards, but eventually I will have to run them. When I do, currently I just sprint past everything, only stopping at the shard and boss, then sprint past everything back to the door or even port out. Why? Because the engagements in delves are mind numbingly boring if your character is at all capable. Even the boss fights are boring, they're just way too easy. The combat seen in delves are not engaging my mind, I don't have to think, I don't have to do a rotation, I don't have to avoid anything, I can simply walk in, spam a couple buttons and pick up the loot, rinse and repeat 50times.
If the content was made (optionally) more difficult, I could actually use the time spent in delves to practice my new build, maybe try different rotations or skills, test my sustain, and generally engaging my brain to keep me from dying. I play video games to stimulate my brain, when the combat is a faceroll, playing through it becomes a means to an end rather than a challenge of any kind. The one skyshard is hardly worth 5minutes of mind numbing button pressing, therefore I have yet to do the delves on many of my 14 alts. The game includes 8 slots, it's fair to say people make alts, therefore delves will be run more than once in a players life, so lets give them options for more difficulty.
Why not?
Because there's already a place for everything you want. Dungeons. Trials. You said yourself, all you go in there for is a shard. Do you really need hyper difficulties for one skyshard? It's overkill for the sake of overkill.
You want harder challenge and better rewards? There is already a place for that. Dungeons and trials.
Again, you don't need a delve to practice your build and rotation. And practice for what exactly? Dungeons and trials? Can't you practice that in... dungeons and trials?
You seem to be missing the point. I have to go down into some of these delves for the skyshards, probably 10 more times in my ESO life, therefore making the content more enjoyable would be a good thing. No? Do you enjoy doing an activity that simply wastes your time? Because I don't. I find it hard to keep playing when all I'm doing is moving my character around the map mindlessly picking up shards. The enemies become an annoyance rather than a threat, when I am never threatened in a video game I become uninterested quickly and the game becomes nothing but a mind numbing grind that I have to force myself to do so I can unlock the passives and get into the part of the game I enjoy...Cyrodiil.
I know it might sound counter intuitive, because an increase in difficulty means spending more time grinding for the shards I need, but it's more about my engagement in the activity being meaningful, allowing me to spend more time doing the activity before I can't stand to do it anymore. If something is stupidly easy, I get bored and quit quicker than compared to doing the same activity if it is harder.
An example of this 'lack of difficulty frustration' is if a player from a high ranking trails guild was subjected to doing normal trials over and over, they would probably get extremely bored, because the level of difficulty they have come to enjoy is higher. So, playing anything less than what they have come to enjoy doesn't engage their mind. Currently there isn't a reason for them to ever go back to normal mode trials, so it's not a problem people complain about, but most players still have a reason to enter delves, therefore we will never stop complaining about them being too easy.
Again, after you get your shard, what reason do you have to go back to a delve? It's just like moving on from a normal trial to vet. You did it, now you're done. And if you "need" to go in there, it's never a waste if time no matter how boring it is to you...sorry.
And let's not pretend you are speaking for most players here. Nor am I. We are a small percentage of a player base that takes time to come to a forum. I'd say, less that 15% of ESO's population comes here.
And the point you are missing is not everything is about you personally or keeping you enagged personally. It's a MMO. Its not designed just for you. Look at Wildstar. A game designed for hard over world content. Where is Wildstar today? I understand easy gameplay isn't for you. Unfortunately for you, there's more players to consider then the 1% of the 15% of players that come to these forums.
I also like how everyone ignores the compromise. I'm not saying harder difficulty is a bad thing. It has its place. But in a delve? So you can take 7 minutes instead of 5? I'll say it again...Harder difficulty has merit in dungeons and trials. Everyone looks at this through eyes of running 8 to 12 alts and forgets about new players. You're so jaded because you've done a thing sooo many times. Not everyone has. What isn't engaging for you might be for someone else.
If ZOS wanted to up the challenge, they would have long ago. But since they apparently have made things easier, it's probably a safe bet it's not going to happen anytime soon. And why would it? Despite a few not liking it, it's been sucessful. And after all, you are still here...even though you are bored out of your mind. Not everything keeps your mind engaged. In any area of life. Things just don't work like that..even in games.
Are they not? New players often ask for advice or help. Who would advise them if everyone who knows anything isn't there? Not to mention all the new complaining that would arise from diffrent difficulty, like "Why are players level 45 in this vet++ delve" or like the recent post "Can we have a option for 690 delves only"...
Either way...it's absurd, and it's not going to happen. So, enjoy your easy content, because it is what it is. And it will continue to be. Your thinking is wishful, and it will be just that...