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Delves: Vet, Vet+ and Vet++

terrordactyl1971
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I'd really like to see ZOS add difficulty levels to the single player overland delves.

When you click on the entrance door, you get to pick normal, hard, vet, vet+ and vet++. The idea really comes from the difficulty scaling in games like Diablo 3. Each tier has scaled gold, xp and loot drops to go with it. Something that allows a single player to challenge themselves. Maybe even put 2 skyshards in a vet++ delve. All they'd have to do is incrementally boost the HP and damage of the enemies output at each tier. Maybe vet++ would be something like VMA in terms of challenge.

I don't think it would be that hard to implement, as there's no new content being added. Just something that can keep an end game player in the CP 300's from getting that end game boredom that creeps in. I'm wading through the overland zone quests now, but it's no challenge at all....everything can just be cut down without even the slightest thought. I want to get to CP690, but the lack of risk factor in the game can make things tedious.

I ran a trial the other day with my guild and we got slaughtered for hours until we got the tactics sorted....it was fantastic. But I want something to do that for the 90% of the time when I am playing alone - at least the option to select difficulties in delves would be a start

  • Kel
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    Try solo vet dungeons. It seems to be the same thing you're asking for now, but in the game already.
    Seems like alot of work when most players hit a delve or public dungeon once and don't return. (Unless farming gold, or something like Spriggan's gear) You get in, you get your shard, you get the achievement for completion, and you don't come back. Upping difficulty won't get me to return.
    Like I said, you want difficulty and challenges...solo dungeons. You can already do that without Zos having yet another balance issue on thier hands.
    Edited by Kel on December 17, 2017 11:05AM
  • Erraln
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  • OutLaw_Nynx
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    No.

    Go solo a trial on veteran


    Maybe vet++ would be something like VMA in terms of challenge.


    LOL why
    Edited by OutLaw_Nynx on December 17, 2017 11:13AM
  • Voxicity
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    @Doctordarkspawn This thread needs you

  • Apherius
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    INB4 " Just put your gear off and play without cp " answer.. like always these person don't understand that we already though to this ...
    Edited by Apherius on December 17, 2017 1:14PM
  • OutLaw_Nynx
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    And if you’re bored at 300+ you’re gonna be really bored at 690 tbh
  • Insandros
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    Delves got skrewed up when One Tamriel came out to be honest, some used to be more harder back then when thigns weren'T scaling to your level, miss the challenge.
  • Kel
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    Insandros wrote: »
    Delves got skrewed up when One Tamriel came out to be honest, some used to be more harder back then when thigns weren'T scaling to your level, miss the challenge.

    I don't understand. There is challenging content in the game. Why is every aspect supposed to have some super hard mode? You can find challenge in dungeons(solo, if that's your thing) or in trials.
    Delves are what they are supposed to be..for everyone. That's why you see CP 690 players in there with level 5's.
    I challenge anyone here to name a successful MMO that's just super challenging across the board no matter what you are doing. Sucessful being the key word. It doesn't exsist. MMO's exsist for players of all different levels of skill and ability. Not everything is meant to be challenging at all times. That's not the genre MMO's exsist in...it's not Dark Souls. I'm all in for harder solo content, I just don't think delves are the answer. Let them be what they are.

    Delves aren't solo anyway. Just because you're not in a group doesn't mean you are in them alone. Say you're in a vet+ delve and 6 other players are in there with you. Where's your solo challenge then?
    Run vet Falkreath solo...see if that doesn't fix your solo challenge. Or, try this...

    https://youtu.be/HwYV5CKXPpk
    Edited by Kel on December 17, 2017 2:52PM
  • deleted008293
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    There are some gaps between content that need to be filled or fixed.

    In my opinion some dungeons/trials are a bit too easy while some others are way too hard speaking about the veteran content. What it should be done is to nerf the SOME of veteran content slighty to be on par with the other content on same level that are so much easier and then create different instances (v2, v3, or v+ v++ as you said in ur original post) that are slighty harder and more challenging and introduce new bosses and adds with harder mechanics overall.

    DLC dungeons especially are some kind of awfull hard content for the vast majority of players and this need to be dealt with.

    Normal difficulty content its something really we cant even discuss since its way to easy and offer no challenge whatsoever in a group.

    For single player content things are on the same level somehow. It feel a bit too easy until you encounter the world bosses. Zones should also benefit from a similar N/V treatment such as group content but on some more levels. I used lo like this game few years back when I was able to solo most of the world bosses. Not anymore. Speaking about... I find again some issues where certain WB are too easy while others are quite a challenge.
    Edited by deleted008293 on December 17, 2017 2:50PM
  • Kel
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    nordmarian wrote: »
    There is some gaps between content that need to be filled or fixed.

    In my opinion some dungeons/trials are a bit too easy while some others are way too hard speaking about the veteran content. What it should be done is to nerf the SOMe of veteran content slighty to be on par with the other content on same level that are so much easier and then creeate different instances (v2, v3, or v+ v++ as you said in ur original post) that are slighty harder and more challenging and introduce new bosses and adds with harder mechanics overall.

    DLC dungeons especially are some kind of awfull hard content for the vast majority of players and this need to be dealt with.

    Normal difficulty content its something really we cant even discuss since its way to easy and offer no challenge whatsoever in a group.

    But the op isn't talking about dungeons or trials...he's/she's talking about delves.
  • deleted008293
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    @jabrone77 yes noticed that and i was editing the post to cover that area as well. :)
  • A_G_G_R_O
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    @Doctordarkspawn can we get you to weigh in here? Always need some valuable input in regards to challenging content and why it is greedy.
  • Kel
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    nordmarian wrote: »
    @jabrone77 yes noticed that and i was editing the post to cover that area as well. :)

    Like I said in my above post, I'm all for harder solo content. I just don't think delves are the answer. Even in a harder version, I wouldn't re-run them over and over after the first time.
    Just leave them as they are. Not everything in the game is supposed to push your limits at every turn.
    I'd rather see something new than a rehash of the same stuff with harder difficulty. More solo arena's...things like that.
    Edited by Kel on December 17, 2017 2:57PM
  • deleted008293
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    I am also up for new and better content but in my opinion the whole world need a little scale up and down in difficulty and yes not just the delves, but zone too and grp content also. That way you might give the game one more try and start to level one more char by doing quests and rp-ing. It is also something you can implement with some minimal effort from the team.
    As an end game player, i started to become really bored of most of the content and I would like a revamp or some sort of improvements to give me the will to play this game again with one or two new characters, or play with my friends.
    Thing is if you go into a group through the main story for example its something awful easy. Other ppl tho might have difficulties to get past through even solo. Best way to do is to go with different instances for zones and not only where one can increase the difficulty as they go through.

    Long story short?
    N should be easy enough for every entry player
    V should be a little challenging and it is designed for advanced players
    V+ or V++ should be dedicated to players who want a very challenging solo experience or players who want to go through with one or two friends along.
    Bonus it will be also nice to have your own instance where absolutely no other player will be able to interact with you in any form. Offline mode you might say but as you go offline it would be nice if you are put solo on a dedicated instance tho where other players wont disturb your questing experience for ex in any way.
    Edited by deleted008293 on December 17, 2017 3:09PM
  • ParaNostram
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    If the feature OP was talking about was listed I would do so many more delves because hello? TES games were dungeon crawler games, let me crawl dungeons without being put to sleep!
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • badmojo
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    Yes I agree, anything to add the option for difficulty is good. Sadly I dont think most of the community really wants difficulty outside of VMA or soloing group content, even optional is too much for them, I guess because they would have to admit to themselves that their prrferred gameplay is just busywork that requires no skill.

    People who say more content should be added rather than simply tweaking some numbers on existing stuff clearly dont understand game development.

    The worst part is I bet a lot of the people against optional difficulty are really good at this game and would have no problem with higher difficulty, but maybe itsa type of stockholm syndrom where they think braindead facerolling and VMA are the only two options.

    I miss 50+ and 50++. Doshia is nothing but a husk of her former self and the brain dead gameplay that is 95% of the PVE in this game does drive players away. Make ESO Great Again.
    [DC/NA]
  • deleted008293
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    Oh Doshia I remember wiping there for hours and even when I left and returned later I still had difficulty beating her. Now u can beat her with empty hands. :(
  • Doctordarkspawn
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    I love how three seperate people ping me to watch me say this is somehow greedy. One did, anyway.

    JOKES ON YA'LL, I'VE BEEN ADVOCATING FOR THIS FOR -YEARS-.

    I've allways said this game needs to expand it's difficulty system in order to cater to the hardcore PVP crowd without effecting the rest of us. I wholeheartedly support this, and hope that if this gets through we can look at editing regular vet to be a bit less hellish, while giving vet 2 and 3 greater rewards but brutal difficulty.

    Wholeheartedly support. And I dont get why people wanna shoot -this- down, this is a proactive measure to keep the people who want hard diffculty, from screwing with the people who dont, because the people who want it, will have it via a difficulty system that itself can be tweaked without having to tweak classes or gear to make it harder. It's insulation against the sort of '*** you, got mine' greed that we've seen from this game for so long.

    If they could -manage- a difficulty slider for the overland content that'd keep people from attempting to create another Craglorn, fine on that front two, I dont enjoy people trying to twist future development so we might as well.
    Edited by Doctordarkspawn on December 17, 2017 3:50PM
  • Shantu
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    Generally speaking, I think the OP has a point. It would be nice if there was more challenging solo content that would lie somewhere between delves and the suggestion of soloing dungeons.
  • jaschacasadiob16_ESO
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    Technically speaking, having multiple difficulties means having to mantain multiple instances in memory at the same time, with all that comes with it. Do we need it? Enter one ora Public Dungeon and observe what most people do? Sit idle hours waiting for someone to shadow and do the content.

    Rather than increasing the difficulty, there is need of a tool to group up for delvers and group content in general. Most people can't do any delve alone.
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

    Protect the weak. Heal the sick.
    Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.
    Honor the Earth, its creatures, and the spirits. Use Nature's gifts wisely. Respect her power. Fear her fury.
  • oXI_Viper_IXo
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    Most people can't do any delve alone.

    You can't be serious.
  • Kel
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    I guess I just don't get the point of putting a difficulty slider in a delve. How many times do you generally run a delve? Once for a shard...once if you have a quest there for the mages guild, for example...do you do it after that?
    And if they are face roll easy and you're looking for a challenge, why go there again anyway? After you grab your shard and kill the boss, do you just go back to it? Why would you?
    It just seems like alot of work to satisfy...what exactly, I don't know...for a one time run.
    The idea of various difficulty has merit..in dungeons and trials. But overland content...it's already what it's meant to be and designed to be...easy...for all players of various skill and levels.
    And if some of you have been advocating for this for years and it hasn't happened, it's gotten easier in fact, I guess that is answer enough right there.
    The reality is what it is. I just don't see why you can't solo a vet dungeon if you want this experience. Delves are not solo just because you are not in a group..other players are in there too. Why mess with a delve if you already have the option to go to any dungeon you want? What is the diffrence? It's not like there are amazing rewards in delves. The reward is a skyshard. Beyond that, why would you need it to be harder? If you answer putting better rewards in them..you are just turning it into a dungeon. In that case, just run a dungeon then! Some things are meant and designed to be easy. And believe it or not, that's ok. You need tools to encourage newer players too, not just cater to the 12 alts 690 cp crowd. There is a place for that. I just don't think delves are the answer. Let that be for lower level and newer players.
    Harder trials and dungeons...more vMA type of places.
    Edited by Kel on December 17, 2017 4:51PM
  • badmojo
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    jabrone77 wrote: »
    I guess I just don't get the point of putting a difficulty slider in a delve. How many times do you generally run a delve? Once for a shard...once if you have a quest there for the mages guild, for example...do you do it after that?
    And if they are face roll easy and you're looking for a challenge, why go there again anyway? After you grab your shard and kill the boss, do you just go back to it? Why would you?
    It just seems like alot of work to satisfy...what exactly, I don't know...for a one time run.
    The idea of various difficulty has merit..in dungeons and trials. But overland content...it's already what it's meant to be and designed to be...easy...for all players of various skill and levels.
    And if some of you have been advocating for this for years and it hasn't happened, it's gotten easier in fact, I guess that is answer enough right there.
    The reality is what it is. I just don't see why you can't solo a vet dungeon if you want this experience. Delves are not solo just because you are not in a group..other players are in there too. Why mess with a delve if you already have the option to go to any dungeon you want? What is the diffrence? It's not like there are amazing rewards in delves. The reward is a skyshard. Beyond that, why would you need it to be harder? Some things are meant and designed to be easy. And believe it or not, that's ok. You need tools to encourage newer players too, not just cater to the 12 alts 690 cp crowd. There is a place for that. I just don't think delves are the answer. Let that be for lower level and newer players.
    Harder trials and dungeons...more vMA type of places.

    Why does this matter to you? If you want it to stay the same, why not just leave the slider at the easiest setting? Why keep players like us from playing content we want to play?

    Fact is I have to enter delves on every new character I play, because I need the skyshards for skill points. Currently it's extremely boring to faceroll every delve, I have gotten to the point where I avoid doing them and just go after the overland shards, but eventually I will have to run them. When I do, currently I just sprint past everything, only stopping at the shard and boss, then sprint past everything back to the door or even port out. Why? Because the engagements in delves are mind numbingly boring if your character is at all capable. Even the boss fights are boring, they're just way too easy. The combat seen in delves are not engaging my mind, I don't have to think, I don't have to do a rotation, I don't have to avoid anything, I can simply walk in, spam a couple buttons and pick up the loot, rinse and repeat 50times.

    If the content was made (optionally) more difficult, I could actually use the time spent in delves to practice my new build, maybe try different rotations or skills, test my sustain, and generally engaging my brain to keep me from dying. I play video games to stimulate my brain, when the combat is a faceroll, playing through it becomes a means to an end rather than a challenge of any kind. The one skyshard is hardly worth 5minutes of mind numbing button pressing, therefore I have yet to do the delves on many of my 14 alts. The game includes 8 slots, it's fair to say people make alts, therefore delves will be run more than once in a players life, so lets give them options for more difficulty.

    Why not?
    Edited by badmojo on December 17, 2017 4:59PM
    [DC/NA]
  • Kel
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    badmojo wrote: »
    jabrone77 wrote: »
    I guess I just don't get the point of putting a difficulty slider in a delve. How many times do you generally run a delve? Once for a shard...once if you have a quest there for the mages guild, for example...do you do it after that?
    And if they are face roll easy and you're looking for a challenge, why go there again anyway? After you grab your shard and kill the boss, do you just go back to it? Why would you?
    It just seems like alot of work to satisfy...what exactly, I don't know...for a one time run.
    The idea of various difficulty has merit..in dungeons and trials. But overland content...it's already what it's meant to be and designed to be...easy...for all players of various skill and levels.
    And if some of you have been advocating for this for years and it hasn't happened, it's gotten easier in fact, I guess that is answer enough right there.
    The reality is what it is. I just don't see why you can't solo a vet dungeon if you want this experience. Delves are not solo just because you are not in a group..other players are in there too. Why mess with a delve if you already have the option to go to any dungeon you want? What is the diffrence? It's not like there are amazing rewards in delves. The reward is a skyshard. Beyond that, why would you need it to be harder? Some things are meant and designed to be easy. And believe it or not, that's ok. You need tools to encourage newer players too, not just cater to the 12 alts 690 cp crowd. There is a place for that. I just don't think delves are the answer. Let that be for lower level and newer players.
    Harder trials and dungeons...more vMA type of places.

    Why does this matter to you? If you want it to stay the same, why not just leave the slider at the easiest setting? Why keep players like us from playing content we want to play?

    Fact is I have to enter delves on every new character I play, because I need the skyshards for skill points. Currently it's extremely boring to faceroll every delve, I have gotten to the point where I avoid doing them and just go after the overland shards, but eventually I will have to run them. When I do, currently I just sprint past everything, only stopping at the shard and boss, then sprint past everything back to the door or even port out. Why? Because the engagements in delves are mind numbingly boring if your character is at all capable. Even the boss fights are boring, they're just way too easy. The combat seen in delves are not engaging my mind, I don't have to think, I don't have to do a rotation, I don't have to avoid anything, I can simply walk in, spam a couple buttons and pick up the loot, rinse and repeat 50times.

    If the content was made (optionally) more difficult, I could actually use the time spent in delves to practice my new build, maybe try different rotations or skills, test my sustain, and generally engaging my brain to keep me from dying. I play video games to stimulate my brain, when the combat is a faceroll, playing through it becomes a means to an end rather than a challenge of any kind. The one skyshard is hardly worth 5minutes of mind numbing button pressing, therefore I have yet to do the delves on many of my 14 alts. The game includes 8 slots, it's fair to say people make alts, therefore delves will be run more than once in a players life, so lets give them options for more difficulty.

    Why not?

    Because there's already a place for everything you want. Dungeons. Trials. You said yourself, all you go in there for is a shard. Do you really need hyper difficulties for one skyshard? It's overkill for the sake of overkill.
    You want harder challenge and better rewards? There is already a place for that. Dungeons and trials.
    Again, you don't need a delve to practice your build and rotation. And practice for what exactly? Dungeons and trials? Can't you practice that in... dungeons and trials?
    Edited by Kel on December 17, 2017 5:18PM
  • badmojo
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    jabrone77 wrote: »
    badmojo wrote: »
    jabrone77 wrote: »
    I guess I just don't get the point of putting a difficulty slider in a delve. How many times do you generally run a delve? Once for a shard...once if you have a quest there for the mages guild, for example...do you do it after that?
    And if they are face roll easy and you're looking for a challenge, why go there again anyway? After you grab your shard and kill the boss, do you just go back to it? Why would you?
    It just seems like alot of work to satisfy...what exactly, I don't know...for a one time run.
    The idea of various difficulty has merit..in dungeons and trials. But overland content...it's already what it's meant to be and designed to be...easy...for all players of various skill and levels.
    And if some of you have been advocating for this for years and it hasn't happened, it's gotten easier in fact, I guess that is answer enough right there.
    The reality is what it is. I just don't see why you can't solo a vet dungeon if you want this experience. Delves are not solo just because you are not in a group..other players are in there too. Why mess with a delve if you already have the option to go to any dungeon you want? What is the diffrence? It's not like there are amazing rewards in delves. The reward is a skyshard. Beyond that, why would you need it to be harder? Some things are meant and designed to be easy. And believe it or not, that's ok. You need tools to encourage newer players too, not just cater to the 12 alts 690 cp crowd. There is a place for that. I just don't think delves are the answer. Let that be for lower level and newer players.
    Harder trials and dungeons...more vMA type of places.

    Why does this matter to you? If you want it to stay the same, why not just leave the slider at the easiest setting? Why keep players like us from playing content we want to play?

    Fact is I have to enter delves on every new character I play, because I need the skyshards for skill points. Currently it's extremely boring to faceroll every delve, I have gotten to the point where I avoid doing them and just go after the overland shards, but eventually I will have to run them. When I do, currently I just sprint past everything, only stopping at the shard and boss, then sprint past everything back to the door or even port out. Why? Because the engagements in delves are mind numbingly boring if your character is at all capable. Even the boss fights are boring, they're just way too easy. The combat seen in delves are not engaging my mind, I don't have to think, I don't have to do a rotation, I don't have to avoid anything, I can simply walk in, spam a couple buttons and pick up the loot, rinse and repeat 50times.

    If the content was made (optionally) more difficult, I could actually use the time spent in delves to practice my new build, maybe try different rotations or skills, test my sustain, and generally engaging my brain to keep me from dying. I play video games to stimulate my brain, when the combat is a faceroll, playing through it becomes a means to an end rather than a challenge of any kind. The one skyshard is hardly worth 5minutes of mind numbing button pressing, therefore I have yet to do the delves on many of my 14 alts. The game includes 8 slots, it's fair to say people make alts, therefore delves will be run more than once in a players life, so lets give them options for more difficulty.

    Why not?

    Because there's already a place for everything you want. Dungeons. Trials. You said yourself, all you go in there for is a shard. Do you really need hyper difficulties for one skyshard? It's overkill for the sake of overkill.
    You want harder challenge and better rewards? There is already a place for that. Dungeons and trials.
    Again, you don't need a delve to practice your build and rotation. And practice for what exactly? Dungeons and trials? Can't you practice that in... dungeons and trials?

    You seem to be missing the point. I have to go down into some of these delves for the skyshards, probably 10 more times in my ESO life, therefore making the content more enjoyable would be a good thing. No? Do you enjoy doing an activity that simply wastes your time? Because I don't. I find it hard to keep playing when all I'm doing is moving my character around the map mindlessly picking up shards. The enemies become an annoyance rather than a threat, when I am never threatened in a video game I become uninterested quickly and the game becomes nothing but a mind numbing grind that I have to force myself to do so I can unlock the passives and get into the part of the game I enjoy...Cyrodiil.

    I know it might sound counter intuitive, because an increase in difficulty means spending more time grinding for the shards I need, but it's more about my engagement in the activity being meaningful, allowing me to spend more time doing the activity before I can't stand to do it anymore. If something is stupidly easy, I get bored and quit quicker than compared to doing the same activity if it is harder.

    An example of this 'lack of difficulty frustration' is if a player from a high ranking trails guild was subjected to doing normal trials over and over, they would probably get extremely bored, because the level of difficulty they have come to enjoy is higher. So, playing anything less than what they have come to enjoy doesn't engage their mind. Currently there isn't a reason for them to ever go back to normal mode trials, so it's not a problem people complain about, but most players still have a reason to enter delves, therefore we will never stop complaining about them being too easy.
    Edited by badmojo on December 17, 2017 6:01PM
    [DC/NA]
  • Doctordarkspawn
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    badmojo wrote: »
    jabrone77 wrote: »
    badmojo wrote: »
    jabrone77 wrote: »
    I guess I just don't get the point of putting a difficulty slider in a delve. How many times do you generally run a delve? Once for a shard...once if you have a quest there for the mages guild, for example...do you do it after that?
    And if they are face roll easy and you're looking for a challenge, why go there again anyway? After you grab your shard and kill the boss, do you just go back to it? Why would you?
    It just seems like alot of work to satisfy...what exactly, I don't know...for a one time run.
    The idea of various difficulty has merit..in dungeons and trials. But overland content...it's already what it's meant to be and designed to be...easy...for all players of various skill and levels.
    And if some of you have been advocating for this for years and it hasn't happened, it's gotten easier in fact, I guess that is answer enough right there.
    The reality is what it is. I just don't see why you can't solo a vet dungeon if you want this experience. Delves are not solo just because you are not in a group..other players are in there too. Why mess with a delve if you already have the option to go to any dungeon you want? What is the diffrence? It's not like there are amazing rewards in delves. The reward is a skyshard. Beyond that, why would you need it to be harder? Some things are meant and designed to be easy. And believe it or not, that's ok. You need tools to encourage newer players too, not just cater to the 12 alts 690 cp crowd. There is a place for that. I just don't think delves are the answer. Let that be for lower level and newer players.
    Harder trials and dungeons...more vMA type of places.

    Why does this matter to you? If you want it to stay the same, why not just leave the slider at the easiest setting? Why keep players like us from playing content we want to play?

    Fact is I have to enter delves on every new character I play, because I need the skyshards for skill points. Currently it's extremely boring to faceroll every delve, I have gotten to the point where I avoid doing them and just go after the overland shards, but eventually I will have to run them. When I do, currently I just sprint past everything, only stopping at the shard and boss, then sprint past everything back to the door or even port out. Why? Because the engagements in delves are mind numbingly boring if your character is at all capable. Even the boss fights are boring, they're just way too easy. The combat seen in delves are not engaging my mind, I don't have to think, I don't have to do a rotation, I don't have to avoid anything, I can simply walk in, spam a couple buttons and pick up the loot, rinse and repeat 50times.

    If the content was made (optionally) more difficult, I could actually use the time spent in delves to practice my new build, maybe try different rotations or skills, test my sustain, and generally engaging my brain to keep me from dying. I play video games to stimulate my brain, when the combat is a faceroll, playing through it becomes a means to an end rather than a challenge of any kind. The one skyshard is hardly worth 5minutes of mind numbing button pressing, therefore I have yet to do the delves on many of my 14 alts. The game includes 8 slots, it's fair to say people make alts, therefore delves will be run more than once in a players life, so lets give them options for more difficulty.

    Why not?

    Because there's already a place for everything you want. Dungeons. Trials. You said yourself, all you go in there for is a shard. Do you really need hyper difficulties for one skyshard? It's overkill for the sake of overkill.
    You want harder challenge and better rewards? There is already a place for that. Dungeons and trials.
    Again, you don't need a delve to practice your build and rotation. And practice for what exactly? Dungeons and trials? Can't you practice that in... dungeons and trials?

    You seem to be missing the point. I have to go down into some of these delves for the skyshards, probably 10 more times in my ESO life, therefore making the content more enjoyable would be a good thing. No? Do you enjoy doing an activity that simply wastes your time? Because I don't. I find it hard to keep playing when all I'm doing is moving my character around the map mindlessly picking up shards. The enemies become an annoyance rather than a threat, when I am never threatened in a video game I become uninterested quickly and the game becomes nothing but a mind numbing grind that I have to force myself to do so I can unlock the passives and get into the part of the game I enjoy...Cyrodiil.

    I know it might sound counter intuitive, because an increase in difficulty means spending more time grinding for the shards I need, but it's more about my engagement in the activity being meaningful, allowing me to spend more time doing the activity before I can't stand to do it anymore. If something is stupidly easy, I get bored and quit quicker than compared to doing the same activity if it is harder.

    An example of this 'lack of difficulty frustration' is if a player from a high ranking trails guild was subjected to doing normal trials over and over, they would probably get extremely bored, because the level of difficulty they have come to enjoy is higher. So, playing anything less than what they have come to enjoy doesn't engage their mind. Currently there isn't a reason for them to ever go back to normal mode trials, so it's not a problem people complain about, but most players still have a reason to enter delves, therefore we will never stop complaining about them being too easy.

    See.

    I'll agree with overland and vet difficulty sliders, but quite frankly if your bored if your not challenged for everything you do, the problem lies with you. And I cant stress enough how that isn't, and shouldn't be, the games problem.
  • Kel
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    Again, after you get your shard, what reason do you have to go back to a delve? It's just like moving on from a normal trial to vet. You did it, now you're done. And if you "need" to go in there, it's never a waste of time no matter how boring it is to you...sorry.
    And let's not pretend you are speaking for most players here. Nor am I. We are a small percentage of a player base that takes time to come to a forum. I'd say, less that 15% of ESO's population comes here.
    And the point you are missing is not everything is about you personally or keeping you enagged personally. It's a MMO. Its not designed just for you. You are never going to be constantly threatened. Thats never going to happen, in ESO or another game. Its not designed that way. Look at Wildstar. A game designed for hard over world content. Where is Wildstar today? I understand easy gameplay isn't for you. Unfortunately for you, there's more players to consider then the 1% of the 15% of players that come to these forums.
    I also like how everyone ignores the compromise. I'm not saying harder difficulty is a bad thing. It has its place. But in a delve? So you can take 7 minutes instead of 5? I'll say it again...Harder difficulty has merit in dungeons and trials. Everyone looks at this through eyes of running 8 to 12 alts and forgets about new players. You're so jaded because you've done a thing sooo many times. Not everyone has. What isn't engaging for you might be for someone else.
    If ZOS wanted to up the challenge, they would have long ago. But since they apparently have made things easier, it's probably a safe bet it's not going to happen anytime soon. And why would it? Despite a few not liking it, it's been sucessful. And after all, you are still here...even though you are bored out of your mind. Not everything keeps your mind engaged. In any area of life. Things just don't work like that..even in games.
    Edited by Kel on December 17, 2017 6:33PM
  • badmojo
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    jabrone77 wrote: »
    Again, after you get your shard, what reason do you have to go back to a delve? It's just like moving on from a normal trial to vet. You did it, now you're done. And if you "need" to go in there, it's never a waste if time no matter how boring it is to you...sorry.
    And let's not pretend you are speaking for most players here. Nor am I. We are a small percentage of a player base that takes time to come to a forum. I'd say, less that 15% of ESO's population comes here.
    And the point you are missing is not everything is about you personally or keeping you enagged personally. It's a MMO. Its not designed just for you. Look at Wildstar. A game designed for hard over world content. Where is Wildstar today? I understand easy gameplay isn't for you. Unfortunately for you, there's more players to consider then the 1% of the 15% of players that come to these forums.
    I also like how everyone ignores the compromise. I'm not saying harder difficulty is a bad thing. It has its place. But in a delve? So you can take 7 minutes instead of 5? I'll say it again...Harder difficulty has merit in dungeons and trials. Everyone looks at this through eyes of running 8 to 12 alts and forgets about new players. You're so jaded because you've done a thing sooo many times. Not everyone has. What isn't engaging for you might be for someone else.
    If ZOS wanted to up the challenge, they would have long ago. But since they apparently have made things easier, it's probably a safe bet it's not going to happen anytime soon. And why would it? Despite a few not liking it, it's been sucessful. And after all, you are still here...even though you are bored out of your mind. Not everything keeps your mind engaged. In any area of life. Things just don't work like that..even in games.

    This thread is not asking for everybody to be subjected to the same difficult content. The OP is asking for different levels of difficulty, Vet, Vet+ and Vet++. I am not sure why you're bringing up new players as a reason to keep my content easy.
    [DC/NA]
  • Kel
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    Are they not? New players often ask for advice or help. Who would advise them if everyone who knows anything isn't there? Not to mention all the new complaining that would arise from diffrent difficulty, like "Why are players level 45 in this vet++ delve" or like the recent post "Can we have a option for 690 delves only"...
    Either way...it's absurd, and it's not going to happen. So, enjoy your easy content, because it is what it is. And it will continue to be. Your thinking is wishful, and it will be just that...
    Edited by Kel on December 17, 2017 6:40PM
  • badmojo
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    jabrone77 wrote: »
    Are they not? New players often ask for advice or help. Who would advise them if everyone who knows anything isn't there? Not to mention all the new complaining that would arise from diffrent difficulty, like "Why are players level 45 in this vet++ delve" or like the recent post "Can we have a option for 690 delves only"...
    Either way...it's absurd, and it's not going to happen. So, enjoy your easy content, because it is what it is. And it will continue to be. Your thinking is wishful, and it will be just that...

    Delves =/= Group Dungeons
    Delves =/= Public Dungeons
    Delves =/= Zones
    Delves are solo focused mini-dungeons.

    Players usually ask for help in zone, or in group or public dungeons. This thread is not asking for different overland zones, just delves. I would not care if I saw level 45s in vet++ because if they knew how to play they would probably perform better than most CP690s.
    [DC/NA]
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