Ragnarock41 wrote: »I would say stamsorc has great variety, even when lacking a class spammable they have everything else.
So a built in spammable is not neccessary at all. I don't wanna go back to the stamsorc FOTM days,
they are literally stamDk version 2.0 with better passives and more cheese.
For stamDk I would love a stamina poison whip. but I doubt It would change anything. In the end of the day, as long as I'm slow as a turtle and wings are poop, why would I ever wanna drop SnB?
Ragnarock41 wrote: »I would say stamsorc has great variety, even when lacking a class spammable they have everything else.
So a built in spammable is not neccessary at all. I don't wanna go back to the stamsorc FOTM days,
they are literally stamDk version 2.0 with better passives and more cheese.
For stamDk I would love a stamina poison whip. but I doubt It would change anything. In the end of the day, as long as I'm slow as a turtle and wings are poop, why would I ever wanna drop SnB?
StamDK can have their poison-whip when magDK can use their whip without the need of off-balance
Speed_Kills wrote: »No, Stam sorc doesn't need a spammable. Yes, it would make it super easy to build a successful Stam sorc build and would allow you to run less weapon skills. However, a spammable is available in every weapon skill line available to Stam sorc. If you want to run 2h/bow without dizzy swing, grab a maelstrom or master 2h-- problem solved. Dual wield offers rapid strikes, flying blade, and steelnado (lots of choices). Sword and board also offers 2 great options: puncture and heroic slash, and also provides a cc/defile in reverb (if you don't use reverb you can also get a pretty nasty spammable from shield bash). I also have not put on heavy this entire patch, medium is where it's at.
Speed_Kills wrote: »No, Stam sorc doesn't need a spammable. Yes, it would make it super easy to build a successful Stam sorc build and would allow you to run less weapon skills. However, a spammable is available in every weapon skill line available to Stam sorc. If you want to run 2h/bow without dizzy swing, grab a maelstrom or master 2h-- problem solved. Dual wield offers rapid strikes, flying blade, and steelnado (lots of choices). Sword and board also offers 2 great options: puncture and heroic slash, and also provides a cc/defile in reverb (if you don't use reverb you can also get a pretty nasty spammable from shield bash). I also have not put on heavy this entire patch, medium is where it's at.
At the moment stamina DK has the highest single target DPS in the game. Most powerful DoT in the game (Venomous Claw). I understand that you write from a PvP point of view, but buffing stamDK DPS even more would be a really bad idea since they´re are already #1 PvE DPS-class. Stamsorc isn´t far behind either. So even though I understand your point, there´s a fine line between buffing those two classes you mention with PvP in mind, without giving those classes a even further boost in PvE.
In comparison to stamina Warden, I can agree other classes have a hard time to compete.
StaticWave wrote: »Speed_Kills wrote: »No, Stam sorc doesn't need a spammable. Yes, it would make it super easy to build a successful Stam sorc build and would allow you to run less weapon skills. However, a spammable is available in every weapon skill line available to Stam sorc. If you want to run 2h/bow without dizzy swing, grab a maelstrom or master 2h-- problem solved. Dual wield offers rapid strikes, flying blade, and steelnado (lots of choices). Sword and board also offers 2 great options: puncture and heroic slash, and also provides a cc/defile in reverb (if you don't use reverb you can also get a pretty nasty spammable from shield bash). I also have not put on heavy this entire patch, medium is where it's at.
You're using duelwield/2h which is arguably the strongest setup for stamsorc. Most of your dsp comes from the weapon skill line. Having to use a certain weapon just to be able to run a 2h/bow setup without dizzy is just lame imo. Dizzy swing is a better spammable than cleave, but it is too unreliable compared to surprise attack and biting jabs. I can cancel a light attack and surprise attack combo with dodge roll easily whereas dizzy swing needs to be channeled and good players can just dodge it, block it, or run through me. I'm specifically asking for a class spammable because it opens up more build options.
Ragnarock41 wrote: »I would say stamsorc has great variety, even when lacking a class spammable they have everything else.
So a built in spammable is not neccessary at all. I don't wanna go back to the stamsorc FOTM days,
they are literally stamDk version 2.0 with better passives and more cheese.
For stamDk I would love a stamina poison whip. but I doubt It would change anything. In the end of the day, as long as I'm slow as a turtle and wings are poop, why would I ever wanna drop SnB?
StaticWave wrote: »Speed_Kills wrote: »No, Stam sorc doesn't need a spammable. Yes, it would make it super easy to build a successful Stam sorc build and would allow you to run less weapon skills. However, a spammable is available in every weapon skill line available to Stam sorc. If you want to run 2h/bow without dizzy swing, grab a maelstrom or master 2h-- problem solved. Dual wield offers rapid strikes, flying blade, and steelnado (lots of choices). Sword and board also offers 2 great options: puncture and heroic slash, and also provides a cc/defile in reverb (if you don't use reverb you can also get a pretty nasty spammable from shield bash). I also have not put on heavy this entire patch, medium is where it's at.
You're using duelwield/2h which is arguably the strongest setup for stamsorc. Most of your dsp comes from the weapon skill line. Having to use a certain weapon just to be able to run a 2h/bow setup without dizzy is just lame imo. Dizzy swing is a better spammable than cleave, but it is too unreliable compared to surprise attack and biting jabs. I can cancel a light attack and surprise attack combo with dodge roll easily whereas dizzy swing needs to be channeled and good players can just dodge it, block it, or run through me. I'm specifically asking for a class spammable because it opens up more build options.
SA is not so reliable (in fact, Ransack is way better for weaving and any NB can use WB out of nowhere). Jabs hitting the air are so common it hurts and compared to Rapids they give little back (Rapids have certain execute associated, not to mention the dmg increase on stunned enemies).
Stam class spammables are way overrated and in turn give little back. On the contrary, Stam weapon abilities are great and have way better passives associated
StaticWave wrote: »StaticWave wrote: »Speed_Kills wrote: »No, Stam sorc doesn't need a spammable. Yes, it would make it super easy to build a successful Stam sorc build and would allow you to run less weapon skills. However, a spammable is available in every weapon skill line available to Stam sorc. If you want to run 2h/bow without dizzy swing, grab a maelstrom or master 2h-- problem solved. Dual wield offers rapid strikes, flying blade, and steelnado (lots of choices). Sword and board also offers 2 great options: puncture and heroic slash, and also provides a cc/defile in reverb (if you don't use reverb you can also get a pretty nasty spammable from shield bash). I also have not put on heavy this entire patch, medium is where it's at.
You're using duelwield/2h which is arguably the strongest setup for stamsorc. Most of your dsp comes from the weapon skill line. Having to use a certain weapon just to be able to run a 2h/bow setup without dizzy is just lame imo. Dizzy swing is a better spammable than cleave, but it is too unreliable compared to surprise attack and biting jabs. I can cancel a light attack and surprise attack combo with dodge roll easily whereas dizzy swing needs to be channeled and good players can just dodge it, block it, or run through me. I'm specifically asking for a class spammable because it opens up more build options.
SA is not so reliable (in fact, Ransack is way better for weaving and any NB can use WB out of nowhere). Jabs hitting the air are so common it hurts and compared to Rapids they give little back (Rapids have certain execute associated, not to mention the dmg increase on stunned enemies).
Stam class spammables are way overrated and in turn give little back. On the contrary, Stam weapon abilities are great and have way better passives associated
I beg to differ. Surprise attack is an amazing dps. I can do the light attack + surprise attack + bash combo just as fast as light attack + ransack + bash. Landing jabs won't be a problem if you use speed pots. Your jabs hitting the air is probably because your target is out of range or you are snared. Jabs slow for 70%, can proc burning light for more damage, and does aoe which is amazing in group play. You don't see stamplars using rapid strikes over jabs because jabs outperform it in both single target dps and aoe dps.
StaticWave wrote: »StaticWave wrote: »Speed_Kills wrote: »No, Stam sorc doesn't need a spammable. Yes, it would make it super easy to build a successful Stam sorc build and would allow you to run less weapon skills. However, a spammable is available in every weapon skill line available to Stam sorc. If you want to run 2h/bow without dizzy swing, grab a maelstrom or master 2h-- problem solved. Dual wield offers rapid strikes, flying blade, and steelnado (lots of choices). Sword and board also offers 2 great options: puncture and heroic slash, and also provides a cc/defile in reverb (if you don't use reverb you can also get a pretty nasty spammable from shield bash). I also have not put on heavy this entire patch, medium is where it's at.
You're using duelwield/2h which is arguably the strongest setup for stamsorc. Most of your dsp comes from the weapon skill line. Having to use a certain weapon just to be able to run a 2h/bow setup without dizzy is just lame imo. Dizzy swing is a better spammable than cleave, but it is too unreliable compared to surprise attack and biting jabs. I can cancel a light attack and surprise attack combo with dodge roll easily whereas dizzy swing needs to be channeled and good players can just dodge it, block it, or run through me. I'm specifically asking for a class spammable because it opens up more build options.
SA is not so reliable (in fact, Ransack is way better for weaving and any NB can use WB out of nowhere). Jabs hitting the air are so common it hurts and compared to Rapids they give little back (Rapids have certain execute associated, not to mention the dmg increase on stunned enemies).
Stam class spammables are way overrated and in turn give little back. On the contrary, Stam weapon abilities are great and have way better passives associated
I beg to differ. Surprise attack is an amazing dps. I can do the light attack + surprise attack + bash combo just as fast as light attack + ransack + bash. Landing jabs won't be a problem if you use speed pots. Your jabs hitting the air is probably because your target is out of range or you are snared. Jabs slow for 70%, can proc burning light for more damage, and does aoe which is amazing in group play. You don't see stamplars using rapid strikes over jabs because jabs outperform it in both single target dps and aoe dps.
But the passives associated to SA are almost useless. You can proc them just by using cloak, while bashing with ransack does significantly moar dmg.
The only reason to run SA is when paired with DW. When paired with 2H or S/B is quite redundant.
Regarding Jabs, most of the stamplars I see use it because it is an AoE so dodgeroll doesn't work. Neither burning light, nor the snare are game turner passives compared to the dmg increase on low health enemies or the bonus on stunned targets. Even more, if you use toppling charge as gap closer on a DW stamplar, not using rapids could be a mistake (not to mention that Rapids costs less stam and gives one extra chance to proc TBaB bleed)
With that, I don't want to say stam class spamables are bad, in turn I try to let you see that Class and Weapon spammables are in the very same level. When used properly can be painful as hell.
By the way, as a stamblade, what execute do you prefer, executioner or killer's blade?
StaticWave wrote: »StaticWave wrote: »Speed_Kills wrote: »No, Stam sorc doesn't need a spammable. Yes, it would make it super easy to build a successful Stam sorc build and would allow you to run less weapon skills. However, a spammable is available in every weapon skill line available to Stam sorc. If you want to run 2h/bow without dizzy swing, grab a maelstrom or master 2h-- problem solved. Dual wield offers rapid strikes, flying blade, and steelnado (lots of choices). Sword and board also offers 2 great options: puncture and heroic slash, and also provides a cc/defile in reverb (if you don't use reverb you can also get a pretty nasty spammable from shield bash). I also have not put on heavy this entire patch, medium is where it's at.
You're using duelwield/2h which is arguably the strongest setup for stamsorc. Most of your dsp comes from the weapon skill line. Having to use a certain weapon just to be able to run a 2h/bow setup without dizzy is just lame imo. Dizzy swing is a better spammable than cleave, but it is too unreliable compared to surprise attack and biting jabs. I can cancel a light attack and surprise attack combo with dodge roll easily whereas dizzy swing needs to be channeled and good players can just dodge it, block it, or run through me. I'm specifically asking for a class spammable because it opens up more build options.
SA is not so reliable (in fact, Ransack is way better for weaving and any NB can use WB out of nowhere). Jabs hitting the air are so common it hurts and compared to Rapids they give little back (Rapids have certain execute associated, not to mention the dmg increase on stunned enemies).
Stam class spammables are way overrated and in turn give little back. On the contrary, Stam weapon abilities are great and have way better passives associated
I beg to differ. Surprise attack is an amazing dps. I can do the light attack + surprise attack + bash combo just as fast as light attack + ransack + bash. Landing jabs won't be a problem if you use speed pots. Your jabs hitting the air is probably because your target is out of range or you are snared. Jabs slow for 70%, can proc burning light for more damage, and does aoe which is amazing in group play. You don't see stamplars using rapid strikes over jabs because jabs outperform it in both single target dps and aoe dps.
But the passives associated to SA are almost useless. You can proc them just by using cloak, while bashing with ransack does significantly moar dmg.
The only reason to run SA is when paired with DW. When paired with 2H or S/B is quite redundant.
Regarding Jabs, most of the stamplars I see use it because it is an AoE so dodgeroll doesn't work. Neither burning light, nor the snare are game turner passives compared to the dmg increase on low health enemies or the bonus on stunned targets. Even more, if you use toppling charge as gap closer on a DW stamplar, not using rapids could be a mistake (not to mention that Rapids costs less stam and gives one extra chance to proc TBaB bleed)
With that, I don't want to say stam class spamables are bad, in turn I try to let you see that Class and Weapon spammables are in the very same level. When used properly can be painful as hell.
By the way, as a stamblade, what execute do you prefer, executioner or killer's blade?
Lol just stop please. Puncture better than SA?
And I've yet to see a stamplar running rapids. Jabs are way better.
StaticWave wrote: »StaticWave wrote: »Speed_Kills wrote: »No, Stam sorc doesn't need a spammable. Yes, it would make it super easy to build a successful Stam sorc build and would allow you to run less weapon skills. However, a spammable is available in every weapon skill line available to Stam sorc. If you want to run 2h/bow without dizzy swing, grab a maelstrom or master 2h-- problem solved. Dual wield offers rapid strikes, flying blade, and steelnado (lots of choices). Sword and board also offers 2 great options: puncture and heroic slash, and also provides a cc/defile in reverb (if you don't use reverb you can also get a pretty nasty spammable from shield bash). I also have not put on heavy this entire patch, medium is where it's at.
You're using duelwield/2h which is arguably the strongest setup for stamsorc. Most of your dsp comes from the weapon skill line. Having to use a certain weapon just to be able to run a 2h/bow setup without dizzy is just lame imo. Dizzy swing is a better spammable than cleave, but it is too unreliable compared to surprise attack and biting jabs. I can cancel a light attack and surprise attack combo with dodge roll easily whereas dizzy swing needs to be channeled and good players can just dodge it, block it, or run through me. I'm specifically asking for a class spammable because it opens up more build options.
SA is not so reliable (in fact, Ransack is way better for weaving and any NB can use WB out of nowhere). Jabs hitting the air are so common it hurts and compared to Rapids they give little back (Rapids have certain execute associated, not to mention the dmg increase on stunned enemies).
Stam class spammables are way overrated and in turn give little back. On the contrary, Stam weapon abilities are great and have way better passives associated
I beg to differ. Surprise attack is an amazing dps. I can do the light attack + surprise attack + bash combo just as fast as light attack + ransack + bash. Landing jabs won't be a problem if you use speed pots. Your jabs hitting the air is probably because your target is out of range or you are snared. Jabs slow for 70%, can proc burning light for more damage, and does aoe which is amazing in group play. You don't see stamplars using rapid strikes over jabs because jabs outperform it in both single target dps and aoe dps.
But the passives associated to SA are almost useless. You can proc them just by using cloak, while bashing with ransack does significantly moar dmg.
The only reason to run SA is when paired with DW. When paired with 2H or S/B is quite redundant.
Regarding Jabs, most of the stamplars I see use it because it is an AoE so dodgeroll doesn't work. Neither burning light, nor the snare are game turner passives compared to the dmg increase on low health enemies or the bonus on stunned targets. Even more, if you use toppling charge as gap closer on a DW stamplar, not using rapids could be a mistake (not to mention that Rapids costs less stam and gives one extra chance to proc TBaB bleed)
With that, I don't want to say stam class spamables are bad, in turn I try to let you see that Class and Weapon spammables are in the very same level. When used properly can be painful as hell.
By the way, as a stamblade, what execute do you prefer, executioner or killer's blade?
Lol just stop please. Puncture better than SA?
And I've yet to see a stamplar running rapids. Jabs are way better.
I never said it is better, I said that they are in the same level. You can go with SA on a S/B NB, but you will be missing a lot buffs and debuffs if using cloak, so, why choosing SA in that case?
Ragnarock41 wrote: »I would say stamsorc has great variety, even when lacking a class spammable they have everything else.
So a built in spammable is not neccessary at all. I don't wanna go back to the stamsorc FOTM days,
they are literally stamDk version 2.0 with better passives and more cheese.
For stamDk I would love a stamina poison whip. but I doubt It would change anything. In the end of the day, as long as I'm slow as a turtle and wings are poop, why would I ever wanna drop SnB?
Ragnarock41 wrote: »I would say stamsorc has great variety, even when lacking a class spammable they have everything else.
So a built in spammable is not neccessary at all. I don't wanna go back to the stamsorc FOTM days,
they are literally stamDk version 2.0 with better passives and more cheese.
For stamDk I would love a stamina poison whip. but I doubt It would change anything. In the end of the day, as long as I'm slow as a turtle and wings are poop, why would I ever wanna drop SnB?
"EVERYTHING ELSE" COST A large amount of mana
LARGE
u cant spam this, u talking about subject you dont know good
Ragnarock41 wrote: »can we remove molten armaments from the game, and maybe nerf claws, so that people will stop complaining about stamDk pve.
I seriously dislike the situation.
Its not even about having a spammable anymore, every single time people bring the ''stamDk is good in pve, so let it suffer pvp'' card out.Ragnarock41 wrote: »I would say stamsorc has great variety, even when lacking a class spammable they have everything else.
So a built in spammable is not neccessary at all. I don't wanna go back to the stamsorc FOTM days,
they are literally stamDk version 2.0 with better passives and more cheese.
For stamDk I would love a stamina poison whip. but I doubt It would change anything. In the end of the day, as long as I'm slow as a turtle and wings are poop, why would I ever wanna drop SnB?
"EVERYTHING ELSE" COST A large amount of mana
LARGE
u cant spam this, u talking about subject you dont know good
I know stamsorc well enough to know that the only thing keeping them balanced is having no strong spammable.
Do you think sorc has high costs? GO friggen play Dk for a single day, I dare you.
Ragnarock41 wrote: »can we remove molten armaments from the game, and maybe nerf claws, so that people will stop complaining about stamDk pve.
I seriously dislike the situation.
Its not even about having a spammable anymore, every single time people bring the ''stamDk is good in pve, so let it suffer pvp'' card out.Ragnarock41 wrote: »I would say stamsorc has great variety, even when lacking a class spammable they have everything else.
So a built in spammable is not neccessary at all. I don't wanna go back to the stamsorc FOTM days,
they are literally stamDk version 2.0 with better passives and more cheese.
For stamDk I would love a stamina poison whip. but I doubt It would change anything. In the end of the day, as long as I'm slow as a turtle and wings are poop, why would I ever wanna drop SnB?
"EVERYTHING ELSE" COST A large amount of mana
LARGE
u cant spam this, u talking about subject you dont know good
I know stamsorc well enough to know that the only thing keeping them balanced is having no strong spammable.
Do you think sorc has high costs? GO friggen play Dk for a single day, I dare you.
7.5k mana cost heal from Pet (clanny, phys morph!!!) = 2 heals when 3 stat food+Shacklebreaker
Streak cost - no comments.
Surdge, Encase - 2 cast = mana over but u still need heal or surdge or smt else
So not enough mana really. If these morphs were stamina based the situation may be balanced
They have everything else but NOT FOR STAMINA
U told they have anything else? So stamsorc have class execute or heal based on stam? Spell reflect? Okaaaaaay....
StaticWave wrote: »StaticWave wrote: »Speed_Kills wrote: »No, Stam sorc doesn't need a spammable. Yes, it would make it super easy to build a successful Stam sorc build and would allow you to run less weapon skills. However, a spammable is available in every weapon skill line available to Stam sorc. If you want to run 2h/bow without dizzy swing, grab a maelstrom or master 2h-- problem solved. Dual wield offers rapid strikes, flying blade, and steelnado (lots of choices). Sword and board also offers 2 great options: puncture and heroic slash, and also provides a cc/defile in reverb (if you don't use reverb you can also get a pretty nasty spammable from shield bash). I also have not put on heavy this entire patch, medium is where it's at.
You're using duelwield/2h which is arguably the strongest setup for stamsorc. Most of your dsp comes from the weapon skill line. Having to use a certain weapon just to be able to run a 2h/bow setup without dizzy is just lame imo. Dizzy swing is a better spammable than cleave, but it is too unreliable compared to surprise attack and biting jabs. I can cancel a light attack and surprise attack combo with dodge roll easily whereas dizzy swing needs to be channeled and good players can just dodge it, block it, or run through me. I'm specifically asking for a class spammable because it opens up more build options.
SA is not so reliable (in fact, Ransack is way better for weaving and any NB can use WB out of nowhere). Jabs hitting the air are so common it hurts and compared to Rapids they give little back (Rapids have certain execute associated, not to mention the dmg increase on stunned enemies).
Stam class spammables are way overrated and in turn give little back. On the contrary, Stam weapon abilities are great and have way better passives associated
I beg to differ. Surprise attack is an amazing dps. I can do the light attack + surprise attack + bash combo just as fast as light attack + ransack + bash. Landing jabs won't be a problem if you use speed pots. Your jabs hitting the air is probably because your target is out of range or you are snared. Jabs slow for 70%, can proc burning light for more damage, and does aoe which is amazing in group play. You don't see stamplars using rapid strikes over jabs because jabs outperform it in both single target dps and aoe dps.
But the passives associated to SA are almost useless. You can proc them just by using cloak, while bashing with ransack does significantly moar dmg.
The only reason to run SA is when paired with DW. When paired with 2H or S/B is quite redundant.
Regarding Jabs, most of the stamplars I see use it because it is an AoE so dodgeroll doesn't work. Neither burning light, nor the snare are game turner passives compared to the dmg increase on low health enemies or the bonus on stunned targets. Even more, if you use toppling charge as gap closer on a DW stamplar, not using rapids could be a mistake (not to mention that Rapids costs less stam and gives one extra chance to proc TBaB bleed)
With that, I don't want to say stam class spamables are bad, in turn I try to let you see that Class and Weapon spammables are in the very same level. When used properly can be painful as hell.
By the way, as a stamblade, what execute do you prefer, executioner or killer's blade?