newtinmpls wrote: »
Morgha_Kul wrote: »I had gone into the game thinking to get myself one of these event crate things, but I discovered to my disappointment that they're only for the GROUP dungeons, and only via the random dungeon finder.
Now, I never do those dungeons, because every time I do, they all end the same way. Team wipe after team wipe after team wipe. Bosses with attacks you can't avoid or block, but that will instantly oneshot you. Bosses with so much health that they take an hour to kill off IF you can manage to do it (usually after 20-30 wipes). In general, it's just not any fun, so I don't do them.
But, if I want to partake of the "event," I'm forced to do them, so I thought I'd give it a try again. After all, it's been a while since I last did one (before One Tamriel), so maybe things will be better?
So, I queued and entered a dungeon I'd not seen before. Some dungeon with Nords, Minotaurs and Fire Shalks. Of course, as usual the group was blitzing through as fast as possible, so I had no chance to read anything, or find loot, or look around for hidden things... but that really wasn't why I was there.
We battled through. Many of the fights were really hard, but we prevailed. Eventually, we came to a group of final bosses. Three of them, all ridiculously strong. We went in without a plan and wiped about 6 times. Finally, we got organized and went in properly and prevailed. I thought we were done, but no, there was "one" more boss, a magma atronach of some sort.
It proceeded to wipe the team over and over over and over over and over over and over over and over over and over over and over over and over over and over over and over over and over, with no end in sight. Every hit was oneshotting anyone it hit. Of course, there was also debris falling on our heads slowing and stunning us, guaranteeing we'd GET hit, so it oneshotted everyone over and over. As if that wasn't enough, it also conjured duplicates of itself, all of which were oneshotting everyone over and over and over.
After something like 200 wipes, I left. I hate to leave a group, but I'd been there nearly 6 hours being wiped over and over and over with no way to avoid or prevent it.
This is why I don't do these missions. They're stupidly difficult, and that was on NORMAL.
I'm especially disappointed because this is content, some of it quite spectacular, that I will NEVER do again. I wish they had made these a bit more reasonable at the "Normal" level. They could have made the current Normal level the "Veteran" level, and had a third "Elite" level that's the same as the current Veteran level. As it is, these missions are simply not accessible to more casual players, and I honestly don't see how less casual ones can even find these entertaining.
So, if there's a point to this, it's that there should be a lower difficulty level, at least on the bosses of these things. As it stands, they're too strong in pretty well every case I've seen.
1. Normal - New level, less powerful bosses.
2. Veteran - Same as current Normal level.
3. Elite - Same as current Veteran level.
Morgha_Kul wrote: »
Now, I never do those dungeons, because every time I do, they all end the same way. Team wipe after team wipe after team wipe. Bosses with attacks you can't avoid or block, but that will instantly oneshot you. Bosses with so much health that they take an hour to kill off IF you can manage to do it (usually after 20-30 wipes). In general, it's just not any fun, so I don't do them.
So, I queued and entered a dungeon I'd not seen before. Some dungeon with Nords, Minotaurs and Fire Shalks. Of course, as usual the group was blitzing through as fast as possible, so I had no chance to read anything, or find loot, or look around for hidden things... but that really wasn't why I was there.
After something like 200 wipes, I left. I hate to leave a group, but I'd been there nearly 6 hours being wiped over and over and over with no way to avoid or prevent it.
This is why I don't do these missions. They're stupidly difficult, and that was on NORMAL.
This is unfortunately not true. And while this may not sound nice...it is about L2P(I will agree it's definitely the case for the whole group, not just the OP though). And there's nothing so bad about that. When you're new to something, you're normally bad at it just because you don't yet know how to do it - so if you wanna get better, you'll have to learn some things just like everyone else did.GreenhaloX wrote: »
It's not about "git gud" or "L2P"; whatever the f these terms are. People (or gamers) don't realize that stupid terms, as these, can be insulting and not even relating to what folks expressing. Not everybody are good game players, in general. For any game, the more you play, you more you should become more comfortable and become better. In ESO, its contents become easier with the more CP and better build you have and the better you have become acclimated to your skillsets and rotations. Any player/toon with 300 CP and more can comfortably solo those normal dungeons; however, any toon/player within 300 CP or less will experience a bit more challenge with vet dungeons. I'm willing to bet those thrashing others with git gud or L2P are just knuckeheads needing to bash on others just to make themselves feel relevance.
So, don't sweat it or feel bad. You'll get better.
yes the main surprise was why people stayed so long, had +4 hours in vet fungal 2 and 2-3 in vet falcreach hold but that was guild groups falcreach was pretty smooth up to last boss.RobbieRocket wrote: »This sounds unfortunate but you got the hardest dungeon possible.
The main difference between normal and veteran is that experienced or high CP players can play normal any-which-way and make it through but with veteran dungeons (and in particular I mean the DLC ones) there needs to be elements of mechanics knowledge, teamwork, appropriate builds/roles and for the absolute hardest content, all being in voice chat is a great aid.
So, in light of the above, a lot of people reading your thread will immediately be surprised when they discover you are talking about a normal dungeon. The problem is they have become less aware of the dynamics of a normal dungeon for players who are significantly (1) less experienced at playing them, and (2) are not optimised for the content. In this situation the normal dungeon (especially on the harder bosses) becomes deadly and in the case of the hardest dungeons (and Bloodroot Forge is probably the hardest one right now) these 2 factors are enough to prevent progress.
A solution would have been (and could be for the future) to read about the "real" difficulty of dungeons. You should have left Bloodroot Forge, but that is the beauty of hindsight. In those 6 hours, your group would likely have made it through 6-12 normal non-DLC dunegons.
That's the crux of it. It is something about information. I would join a guild and ask questions. I would also try to group through the guild and explain your situation. If your do not want to mic up or do not enjoy texting other players, explain that at the start but at least go with some support.
Good luck!
GreenhaloX wrote: »
It's not about "git gud" or "L2P"; whatever the f these terms are. People (or gamers) don't realize that stupid terms, as these, can be insulting and not even relating to what folks expressing. Not everybody are good game players, in general. For any game, the more you play, you more you should become more comfortable and become better. In ESO, its contents become easier with the more CP and better build you have and the better you have become acclimated to your skillsets and rotations. Any player/toon with 300 CP and more can comfortably solo those normal dungeons; however, any toon/player within 300 CP or less will experience a bit more challenge with vet dungeons. I'm willing to bet those thrashing others with git gud or L2P are just knuckeheads needing to bash on others just to make themselves feel relevance.
So, don't sweat it or feel bad. You'll get better.
This is unfortunately not true. And while this may not sound nice...it is about L2P(I will agree it's definitely the case for the whole group, not just the OP though). And there's nothing so bad about that. When you're new to something, you're normally bad at it just because you don't yet know how to do it - so if you wanna get better, you'll have to learn some things just like everyone else did.
There're HEAPS of 300+(and even 600+) cp people in eso who don't know ANYTHING about the game. Not just they cannot solo "those normal dungeons", they cannot even pull more than 5k dps on their own nor survive tanking while having 50k+ health. Meanwhile it's totally possible for a 0 cp <lvl 50 toon to solo most normals if they know what they're doing. CP will not make you better by default. Realizing that you are currently...underperforming and consciously putting effort into trying to improve will. But there's that very important step here which a lot of people are missing. You need to realize you're underperforming first. Then you can either choose to improve by figuring out build/rotation/mechanics etc or you can accept this and stick to content where it won't matter(such as open world or normal dungeons I) if that's your cup of tea.
GreenhaloX wrote: »GreenhaloX wrote: »
It's not about "git gud" or "L2P"; whatever the f these terms are. People (or gamers) don't realize that stupid terms, as these, can be insulting and not even relating to what folks expressing. Not everybody are good game players, in general. For any game, the more you play, you more you should become more comfortable and become better. In ESO, its contents become easier with the more CP and better build you have and the better you have become acclimated to your skillsets and rotations. Any player/toon with 300 CP and more can comfortably solo those normal dungeons; however, any toon/player within 300 CP or less will experience a bit more challenge with vet dungeons. I'm willing to bet those thrashing others with git gud or L2P are just knuckeheads needing to bash on others just to make themselves feel relevance.
So, don't sweat it or feel bad. You'll get better.
This is unfortunately not true. And while this may not sound nice...it is about L2P(I will agree it's definitely the case for the whole group, not just the OP though). And there's nothing so bad about that. When you're new to something, you're normally bad at it just because you don't yet know how to do it - so if you wanna get better, you'll have to learn some things just like everyone else did.
There're HEAPS of 300+(and even 600+) cp people in eso who don't know ANYTHING about the game. Not just they cannot solo "those normal dungeons", they cannot even pull more than 5k dps on their own nor survive tanking while having 50k+ health. Meanwhile it's totally possible for a 0 cp <lvl 50 toon to solo most normals if they know what they're doing. CP will not make you better by default. Realizing that you are currently...underperforming and consciously putting effort into trying to improve will. But there's that very important step here which a lot of people are missing. You need to realize you're underperforming first. Then you can either choose to improve by figuring out build/rotation/mechanics etc or you can accept this and stick to content where it won't matter(such as open world or normal dungeons I) if that's your cup of tea.
I'm just being realistic. It takes a long time and a lot of playtime to get to 300 CP and more, and the more playtime you put in, the more you would know. Of course, you're not going to know everything. Heck, I have been playing ESO for over 2 years now and well over 1000 CP, but, I certainly don't know everything there is to know about ESO and its endgame contents. However, I have to give peeps more credit here. You can roll around with your toons in just underwear and get more than 10k dps, even in the lower CP bracket. If anyone with 300 CP and higher and seemingly not knowing what the hell they are doing, then, perhaps, it's probably a family member, friend or somebody else using that toon and just messing around for the first time in the ESO; particularly if you're 600 CP and higher. Come on now.. gotta give peeps more credit than that. Ha ha.
As for the level 50 and lower that you say can solo a normal dungeon; sure.. but, they are probably higher CP players who created a new toon and it's only showing the new toon's level and not their CP. Having CP is what allows you to plus up on your passives on the constellations; which in turn, offers more damage mitigation, improved resources management and better dps capability. Therefore, the more CP you have and able to add on to your constellation passives, the easier or better things can get. Of course, experience and good build, weapon, skillsets, abilities and rotations are major aspects; however, you can't dps if you're dead or keep on dying because your damage mitigation or resistance factors are lower. Heck, even certain maxed out CP toons are wiping (or dying) at dolmens, because they probably have on those light ass armors and forgot or didn't throw up the good shield in time. Plus, with Morrowind patch with many things/toons passives and abilities nerfed and incoming damages from bosses and even certain adds are packing more heat (some with 4-8k for certain adds alone and 9-18k from bosses), many non-CP toons and lower CP toons are even having challenges at dolmens. Thus, being a newer player with non-CP or lower level CP toon, you're not going to solo any normal dungeons more readily. I'm not giving those less credit, but, I'm just being realistic. If those non-CP toons/players can, then, I am willing to suspect something is fishy.. i.e, CE, perhaps.
GreenhaloX wrote: »GreenhaloX wrote: »
It's not about "git gud" or "L2P"; whatever the f these terms are. People (or gamers) don't realize that stupid terms, as these, can be insulting and not even relating to what folks expressing. Not everybody are good game players, in general. For any game, the more you play, you more you should become more comfortable and become better. In ESO, its contents become easier with the more CP and better build you have and the better you have become acclimated to your skillsets and rotations. Any player/toon with 300 CP and more can comfortably solo those normal dungeons; however, any toon/player within 300 CP or less will experience a bit more challenge with vet dungeons. I'm willing to bet those thrashing others with git gud or L2P are just knuckeheads needing to bash on others just to make themselves feel relevance.
So, don't sweat it or feel bad. You'll get better.
This is unfortunately not true. And while this may not sound nice...it is about L2P(I will agree it's definitely the case for the whole group, not just the OP though). And there's nothing so bad about that. When you're new to something, you're normally bad at it just because you don't yet know how to do it - so if you wanna get better, you'll have to learn some things just like everyone else did.
There're HEAPS of 300+(and even 600+) cp people in eso who don't know ANYTHING about the game. Not just they cannot solo "those normal dungeons", they cannot even pull more than 5k dps on their own nor survive tanking while having 50k+ health. Meanwhile it's totally possible for a 0 cp <lvl 50 toon to solo most normals if they know what they're doing. CP will not make you better by default. Realizing that you are currently...underperforming and consciously putting effort into trying to improve will. But there's that very important step here which a lot of people are missing. You need to realize you're underperforming first. Then you can either choose to improve by figuring out build/rotation/mechanics etc or you can accept this and stick to content where it won't matter(such as open world or normal dungeons I) if that's your cup of tea.
I'm just being realistic. It takes a long time and a lot of playtime to get to 300 CP and more, and the more playtime you put in, the more you would know. Of course, you're not going to know everything. Heck, I have been playing ESO for over 2 years now and well over 1000 CP, but, I certainly don't know everything there is to know about ESO and its endgame contents. However, I have to give peeps more credit here. You can roll around with your toons in just underwear and get more than 10k dps, even in the lower CP bracket. If anyone with 300 CP and higher and seemingly not knowing what the hell they are doing, then, perhaps, it's probably a family member, friend or somebody else using that toon and just messing around for the first time in the ESO; particularly if you're 600 CP and higher. Come on now.. gotta give peeps more credit than that. Ha ha.
As for the level 50 and lower that you say can solo a normal dungeon; sure.. but, they are probably higher CP players who created a new toon and it's only showing the new toon's level and not their CP. Having CP is what allows you to plus up on your passives on the constellations; which in turn, offers more damage mitigation, improved resources management and better dps capability. Therefore, the more CP you have and able to add on to your constellation passives, the easier or better things can get. Of course, experience and good build, weapon, skillsets, abilities and rotations are major aspects; however, you can't dps if you're dead or keep on dying because your damage mitigation or resistance factors are lower. Heck, even certain maxed out CP toons are wiping (or dying) at dolmens, because they probably have on those light ass armors and forgot or didn't throw up the good shield in time. Plus, with Morrowind patch with many things/toons passives and abilities nerfed and incoming damages from bosses and even certain adds are packing more heat (some with 4-8k for certain adds alone and 9-18k from bosses), many non-CP toons and lower CP toons are even having challenges at dolmens. Thus, being a newer player with non-CP or lower level CP toon, you're not going to solo any normal dungeons more readily. I'm not giving those less credit, but, I'm just being realistic. If those non-CP toons/players can, then, I am willing to suspect something is fishy.. i.e, CE, perhaps.
You're overrating CP. I feel really a lot of people make that mistake. Yes, CP are very powerful in the right hands. What CP mean though(besides time invested which is not really an indication of anything - you can hit high cp just questing in the open world) is the ceiling your character can achieve. The more CP you have, the higher/better results you can achieve. But it doesn't mean you necessarily will achieve it - even if you have 1k CP you're not going to achieve much if you're a bow heavy attack spammer in full heavy armor or something along these lines.
I have levelled a brand new toon on EU recently; I main NA so this means absolutely brand new for me, no CP, no crafting alts, no anything, only my knowledge about the game. I won't like and say I was magically able to pull 40k dps at level 10 or something but a few times I have actually had to carry cp players through normal dungeons as a <lvl 50 lowbie(I'm serious here, I wish I was kidding!). Because I knew what I was doing and they obviously didn't. It wasn't as easy as roflstomping everything on my maxed out NA toons but it was possible.
Back when CP were just being introduced, me and a friend 2 manned most vet dungeons(HMs too) at barely 200 cp, so it's so funny to see people throw the "<300 cp=bad player" argument around. Yes things have changed since then but not quite so much.
Tl;dr : make no mistake, CP on their own don't and cannot make a bad player good or even decent. They can only make a decent player better, and a good player great. YOU are the one who makes your character decent/good by learning stuff about the game.
Dapper Dinosaur wrote: »Tan9oSuccka wrote: »Dapper Dinosaur wrote: »I grow tired of the L2P crowd with 690 CPs, in gold or purple gear.
So in other words, experienced players that know what they're doing.
If someone is dying that much on ANY dungeon on normal, they absolutely need to Learn To Play. I walked into normal Mazzatun to learn the mechanics ALONE, and walked out having died less than three times, even with the totem illusion thing.
Maybe. It’s always assumed the person stinks.
I give them a break. It’s easy for me because of 690 CPs, all gold gear and understanding of the mechanics. It’s not fair to assume a new player sucks because he has none of those.
I’d like to see you solo Mazzatun normal with no CP and green gear.
So your defense is that you would like to see me solo a dungeon while pretending to play like a total idiot that:
Refuses to get proper gear
Refuses to get proper CP before queuing for hard content
And probably doesn't know their rotations.
Yeah, no. That is not a defense. That is the very definition of a L2P issue, in other words, entirely user error.
Apache_Kid wrote: »Dapper Dinosaur wrote: »Everyone that's defending the inexperienced players is just conveniently ignoring the fact that google is a thing.
Literally just about everyone has a smartphone these days that is capable of browsing the web. If something is giving these players problems, a simple "I am going to google this dungeon" line in text chat and then a 5-minute skim-read would solve any issues with them not knowing the mechanics.
Hell, anyone that has the ability to think for themselves SHOULD be looking up dungeon/trial mechanics before they even start looking for their first run of them. Just half an hour or less of research will potentially save the user HOURS of getting slaughtered to mechanics they haven't learned yet in dungeons.
It's a simple matter of willful ignorance and laziness.
Have to agree here. There are too many people who are high CP that still do not understand the basics of the game. It's ridiculously easy to hit 15-20k dps with no animation canceling (the only thing in PvE that requires any sort of skill to do) so there is no excuse for all of these sub-10k dps players i get paired up with in the group finder.
Ignorance brought on by laziness accompanied by the fact that these players feel no shame for making your dungeon run take 3 times as long because they can't be bothered to put in the minimal effort.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Dapper Dinosaur wrote: »Tan9oSuccka wrote: »Dapper Dinosaur wrote: »I grow tired of the L2P crowd with 690 CPs, in gold or purple gear.
So in other words, experienced players that know what they're doing.
If someone is dying that much on ANY dungeon on normal, they absolutely need to Learn To Play. I walked into normal Mazzatun to learn the mechanics ALONE, and walked out having died less than three times, even with the totem illusion thing.
Maybe. It’s always assumed the person stinks.
I give them a break. It’s easy for me because of 690 CPs, all gold gear and understanding of the mechanics. It’s not fair to assume a new player sucks because he has none of those.
I’d like to see you solo Mazzatun normal with no CP and green gear.
So your defense is that you would like to see me solo a dungeon while pretending to play like a total idiot that:
Refuses to get proper gear
Refuses to get proper CP before queuing for hard content
And probably doesn't know their rotations.
Yeah, no. That is not a defense. That is the very definition of a L2P issue, in other words, entirely user error.
they weren't queueing for a hard dungeon. they were queueing for a random. and got an awful luck of getting the hardest unforgiving, when it comes to mechanicsApache_Kid wrote: »Dapper Dinosaur wrote: »Everyone that's defending the inexperienced players is just conveniently ignoring the fact that google is a thing.
Literally just about everyone has a smartphone these days that is capable of browsing the web. If something is giving these players problems, a simple "I am going to google this dungeon" line in text chat and then a 5-minute skim-read would solve any issues with them not knowing the mechanics.
Hell, anyone that has the ability to think for themselves SHOULD be looking up dungeon/trial mechanics before they even start looking for their first run of them. Just half an hour or less of research will potentially save the user HOURS of getting slaughtered to mechanics they haven't learned yet in dungeons.
It's a simple matter of willful ignorance and laziness.
Have to agree here. There are too many people who are high CP that still do not understand the basics of the game. It's ridiculously easy to hit 15-20k dps with no animation canceling (the only thing in PvE that requires any sort of skill to do) so there is no excuse for all of these sub-10k dps players i get paired up with in the group finder.
Ignorance brought on by laziness accompanied by the fact that these players feel no shame for making your dungeon run take 3 times as long because they can't be bothered to put in the minimal effort.
***. its not ridiculously easy to hit 15-20k without animation canceling. you get maybe 13 by trying pretty darn hard, while not at the same time trying to deal with mechanics. moreover, what animation canceling requires is not skill. it requires twitch reflexes, good ping and dummy practice to get your rotation right. last but not least. so what you are requiring here is that a player before stepping foot into any kind of content... does homework. copious. amounts. of homework. because random dungeon means anything could pop which means you are requiring players to learn the mechanics of every. single. dungeon. in the game. before they get to experience them. on normal.
yikes.
GreenhaloX wrote: »GreenhaloX wrote: »GreenhaloX wrote: »
It's not about "git gud" or "L2P"; whatever the f these terms are. People (or gamers) don't realize that stupid terms, as these, can be insulting and not even relating to what folks expressing. Not everybody are good game players, in general. For any game, the more you play, you more you should become more comfortable and become better. In ESO, its contents become easier with the more CP and better build you have and the better you have become acclimated to your skillsets and rotations. Any player/toon with 300 CP and more can comfortably solo those normal dungeons; however, any toon/player within 300 CP or less will experience a bit more challenge with vet dungeons. I'm willing to bet those thrashing others with git gud or L2P are just knuckeheads needing to bash on others just to make themselves feel relevance.
So, don't sweat it or feel bad. You'll get better.
This is unfortunately not true. And while this may not sound nice...it is about L2P(I will agree it's definitely the case for the whole group, not just the OP though). And there's nothing so bad about that. When you're new to something, you're normally bad at it just because you don't yet know how to do it - so if you wanna get better, you'll have to learn some things just like everyone else did.
There're HEAPS of 300+(and even 600+) cp people in eso who don't know ANYTHING about the game. Not just they cannot solo "those normal dungeons", they cannot even pull more than 5k dps on their own nor survive tanking while having 50k+ health. Meanwhile it's totally possible for a 0 cp <lvl 50 toon to solo most normals if they know what they're doing. CP will not make you better by default. Realizing that you are currently...underperforming and consciously putting effort into trying to improve will. But there's that very important step here which a lot of people are missing. You need to realize you're underperforming first. Then you can either choose to improve by figuring out build/rotation/mechanics etc or you can accept this and stick to content where it won't matter(such as open world or normal dungeons I) if that's your cup of tea.
I'm just being realistic. It takes a long time and a lot of playtime to get to 300 CP and more, and the more playtime you put in, the more you would know. Of course, you're not going to know everything. Heck, I have been playing ESO for over 2 years now and well over 1000 CP, but, I certainly don't know everything there is to know about ESO and its endgame contents. However, I have to give peeps more credit here. You can roll around with your toons in just underwear and get more than 10k dps, even in the lower CP bracket. If anyone with 300 CP and higher and seemingly not knowing what the hell they are doing, then, perhaps, it's probably a family member, friend or somebody else using that toon and just messing around for the first time in the ESO; particularly if you're 600 CP and higher. Come on now.. gotta give peeps more credit than that. Ha ha.
As for the level 50 and lower that you say can solo a normal dungeon; sure.. but, they are probably higher CP players who created a new toon and it's only showing the new toon's level and not their CP. Having CP is what allows you to plus up on your passives on the constellations; which in turn, offers more damage mitigation, improved resources management and better dps capability. Therefore, the more CP you have and able to add on to your constellation passives, the easier or better things can get. Of course, experience and good build, weapon, skillsets, abilities and rotations are major aspects; however, you can't dps if you're dead or keep on dying because your damage mitigation or resistance factors are lower. Heck, even certain maxed out CP toons are wiping (or dying) at dolmens, because they probably have on those light ass armors and forgot or didn't throw up the good shield in time. Plus, with Morrowind patch with many things/toons passives and abilities nerfed and incoming damages from bosses and even certain adds are packing more heat (some with 4-8k for certain adds alone and 9-18k from bosses), many non-CP toons and lower CP toons are even having challenges at dolmens. Thus, being a newer player with non-CP or lower level CP toon, you're not going to solo any normal dungeons more readily. I'm not giving those less credit, but, I'm just being realistic. If those non-CP toons/players can, then, I am willing to suspect something is fishy.. i.e, CE, perhaps.
You're overrating CP. I feel really a lot of people make that mistake. Yes, CP are very powerful in the right hands. What CP mean though(besides time invested which is not really an indication of anything - you can hit high cp just questing in the open world) is the ceiling your character can achieve. The more CP you have, the higher/better results you can achieve. But it doesn't mean you necessarily will achieve it - even if you have 1k CP you're not going to achieve much if you're a bow heavy attack spammer in full heavy armor or something along these lines.
I have levelled a brand new toon on EU recently; I main NA so this means absolutely brand new for me, no CP, no crafting alts, no anything, only my knowledge about the game. I won't like and say I was magically able to pull 40k dps at level 10 or something but a few times I have actually had to carry cp players through normal dungeons as a <lvl 50 lowbie(I'm serious here, I wish I was kidding!). Because I knew what I was doing and they obviously didn't. It wasn't as easy as roflstomping everything on my maxed out NA toons but it was possible.
Back when CP were just being introduced, me and a friend 2 manned most vet dungeons(HMs too) at barely 200 cp, so it's so funny to see people throw the "<300 cp=bad player" argument around. Yes things have changed since then but not quite so much.
Tl;dr : make no mistake, CP on their own don't and cannot make a bad player good or even decent. They can only make a decent player better, and a good player great. YOU are the one who makes your character decent/good by learning stuff about the game.
There is no mistake about it. That's why the dev established the CP tree here and in Skyrim. I'm sensing you're just pulling my leg, though. I'll just leave it at that..
Ok, well, hold on.. If you are not really pulling my leg, then go ahead and take a non-CP toon into a CP campaign in Cyrodiil, or duel another toon with 300 CP or more. Also, if you say so, as not too many peeps are capable of 2 manning a vet dungeon with 200 CP or so. If so, then you must be that really good of a gamer, and good for you on such feat. I don't think too many can do that.
Apache_Kid wrote: »Dapper Dinosaur wrote: »Tan9oSuccka wrote: »Dapper Dinosaur wrote: »I grow tired of the L2P crowd with 690 CPs, in gold or purple gear.
So in other words, experienced players that know what they're doing.
If someone is dying that much on ANY dungeon on normal, they absolutely need to Learn To Play. I walked into normal Mazzatun to learn the mechanics ALONE, and walked out having died less than three times, even with the totem illusion thing.
Maybe. It’s always assumed the person stinks.
I give them a break. It’s easy for me because of 690 CPs, all gold gear and understanding of the mechanics. It’s not fair to assume a new player sucks because he has none of those.
I’d like to see you solo Mazzatun normal with no CP and green gear.
So your defense is that you would like to see me solo a dungeon while pretending to play like a total idiot that:
Refuses to get proper gear
Refuses to get proper CP before queuing for hard content
And probably doesn't know their rotations.
Yeah, no. That is not a defense. That is the very definition of a L2P issue, in other words, entirely user error.
they weren't queueing for a hard dungeon. they were queueing for a random. and got an awful luck of getting the hardest unforgiving, when it comes to mechanicsApache_Kid wrote: »Dapper Dinosaur wrote: »Everyone that's defending the inexperienced players is just conveniently ignoring the fact that google is a thing.
Literally just about everyone has a smartphone these days that is capable of browsing the web. If something is giving these players problems, a simple "I am going to google this dungeon" line in text chat and then a 5-minute skim-read would solve any issues with them not knowing the mechanics.
Hell, anyone that has the ability to think for themselves SHOULD be looking up dungeon/trial mechanics before they even start looking for their first run of them. Just half an hour or less of research will potentially save the user HOURS of getting slaughtered to mechanics they haven't learned yet in dungeons.
It's a simple matter of willful ignorance and laziness.
Have to agree here. There are too many people who are high CP that still do not understand the basics of the game. It's ridiculously easy to hit 15-20k dps with no animation canceling (the only thing in PvE that requires any sort of skill to do) so there is no excuse for all of these sub-10k dps players i get paired up with in the group finder.
Ignorance brought on by laziness accompanied by the fact that these players feel no shame for making your dungeon run take 3 times as long because they can't be bothered to put in the minimal effort.
***. its not ridiculously easy to hit 15-20k without animation canceling. you get maybe 13 by trying pretty darn hard, while not at the same time trying to deal with mechanics. moreover, what animation canceling requires is not skill. it requires twitch reflexes, good ping and dummy practice to get your rotation right. last but not least. so what you are requiring here is that a player before stepping foot into any kind of content... does homework. copious. amounts. of homework. because random dungeon means anything could pop which means you are requiring players to learn the mechanics of every. single. dungeon. in the game. before they get to experience them. on normal.
yikes.
Not at all. And yes it's ridiculously easy to hit 15k. I have a causal friend who hits that doing heavy attacks with a pet and daedric prey. If you think it's hard and requires "copious amounts of homework" to hit 15k then idk what to tell you. You don't even have to do mechanics in normal dungeons as they barely touch you. You're way off base here this game isn't that hard on normal content yet players still struggle with it because they are lazy or bad or both.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Apache_Kid wrote: »Dapper Dinosaur wrote: »Tan9oSuccka wrote: »Dapper Dinosaur wrote: »I grow tired of the L2P crowd with 690 CPs, in gold or purple gear.
So in other words, experienced players that know what they're doing.
If someone is dying that much on ANY dungeon on normal, they absolutely need to Learn To Play. I walked into normal Mazzatun to learn the mechanics ALONE, and walked out having died less than three times, even with the totem illusion thing.
Maybe. It’s always assumed the person stinks.
I give them a break. It’s easy for me because of 690 CPs, all gold gear and understanding of the mechanics. It’s not fair to assume a new player sucks because he has none of those.
I’d like to see you solo Mazzatun normal with no CP and green gear.
So your defense is that you would like to see me solo a dungeon while pretending to play like a total idiot that:
Refuses to get proper gear
Refuses to get proper CP before queuing for hard content
And probably doesn't know their rotations.
Yeah, no. That is not a defense. That is the very definition of a L2P issue, in other words, entirely user error.
they weren't queueing for a hard dungeon. they were queueing for a random. and got an awful luck of getting the hardest unforgiving, when it comes to mechanicsApache_Kid wrote: »Dapper Dinosaur wrote: »Everyone that's defending the inexperienced players is just conveniently ignoring the fact that google is a thing.
Literally just about everyone has a smartphone these days that is capable of browsing the web. If something is giving these players problems, a simple "I am going to google this dungeon" line in text chat and then a 5-minute skim-read would solve any issues with them not knowing the mechanics.
Hell, anyone that has the ability to think for themselves SHOULD be looking up dungeon/trial mechanics before they even start looking for their first run of them. Just half an hour or less of research will potentially save the user HOURS of getting slaughtered to mechanics they haven't learned yet in dungeons.
It's a simple matter of willful ignorance and laziness.
Have to agree here. There are too many people who are high CP that still do not understand the basics of the game. It's ridiculously easy to hit 15-20k dps with no animation canceling (the only thing in PvE that requires any sort of skill to do) so there is no excuse for all of these sub-10k dps players i get paired up with in the group finder.
Ignorance brought on by laziness accompanied by the fact that these players feel no shame for making your dungeon run take 3 times as long because they can't be bothered to put in the minimal effort.
***. its not ridiculously easy to hit 15-20k without animation canceling. you get maybe 13 by trying pretty darn hard, while not at the same time trying to deal with mechanics. moreover, what animation canceling requires is not skill. it requires twitch reflexes, good ping and dummy practice to get your rotation right. last but not least. so what you are requiring here is that a player before stepping foot into any kind of content... does homework. copious. amounts. of homework. because random dungeon means anything could pop which means you are requiring players to learn the mechanics of every. single. dungeon. in the game. before they get to experience them. on normal.
yikes.
Not at all. And yes it's ridiculously easy to hit 15k. I have a causal friend who hits that doing heavy attacks with a pet and daedric prey. If you think it's hard and requires "copious amounts of homework" to hit 15k then idk what to tell you. You don't even have to do mechanics in normal dungeons as they barely touch you. You're way off base here this game isn't that hard on normal content yet players still struggle with it because they are lazy or bad or both.
either we are using different addon to track dps, or i don't know counting AoE damage or something, but on my stamblade for instance, on BiS but actualy proper gear and food? I get nowhere NEAR 15k with just heavy attacks. I get to about 10k when I try to actualy get a rotation off. at least dummies don't move around, in a dungeon, mobs move around, stuff gets dropped on the ground etc. no. its NOT easy for an average player with a ping above 200 get to 15-20k.
normal dungeon mechanics KILL people. you know people who don't have their cp maxed, who might still be leveling skill lines and don't have all their passives, who haven't gathered enough skyshards or skill points in general to unlock all those passives. even with healer spamming burst heals, i have seen people die to normal dungeon mechanics. constantly. even easy dungeons that even I can solo on normal.
meanwhile. I have seen a good player PROVE just how much tight rotation with good twitch reflexes makes a difference, by hitting 30k with a very VERY wrong gear for them. is it skill? honestly? you either have twitchy reflexes and good ping. or you do not. you can practice your rotation for a while and improve a bit. but your ceiling is going to be pretty low anyways.
Apache_Kid wrote: »Apache_Kid wrote: »Dapper Dinosaur wrote: »Tan9oSuccka wrote: »Dapper Dinosaur wrote: »I grow tired of the L2P crowd with 690 CPs, in gold or purple gear.
So in other words, experienced players that know what they're doing.
If someone is dying that much on ANY dungeon on normal, they absolutely need to Learn To Play. I walked into normal Mazzatun to learn the mechanics ALONE, and walked out having died less than three times, even with the totem illusion thing.
Maybe. It’s always assumed the person stinks.
I give them a break. It’s easy for me because of 690 CPs, all gold gear and understanding of the mechanics. It’s not fair to assume a new player sucks because he has none of those.
I’d like to see you solo Mazzatun normal with no CP and green gear.
So your defense is that you would like to see me solo a dungeon while pretending to play like a total idiot that:
Refuses to get proper gear
Refuses to get proper CP before queuing for hard content
And probably doesn't know their rotations.
Yeah, no. That is not a defense. That is the very definition of a L2P issue, in other words, entirely user error.
they weren't queueing for a hard dungeon. they were queueing for a random. and got an awful luck of getting the hardest unforgiving, when it comes to mechanicsApache_Kid wrote: »Dapper Dinosaur wrote: »Everyone that's defending the inexperienced players is just conveniently ignoring the fact that google is a thing.
Literally just about everyone has a smartphone these days that is capable of browsing the web. If something is giving these players problems, a simple "I am going to google this dungeon" line in text chat and then a 5-minute skim-read would solve any issues with them not knowing the mechanics.
Hell, anyone that has the ability to think for themselves SHOULD be looking up dungeon/trial mechanics before they even start looking for their first run of them. Just half an hour or less of research will potentially save the user HOURS of getting slaughtered to mechanics they haven't learned yet in dungeons.
It's a simple matter of willful ignorance and laziness.
Have to agree here. There are too many people who are high CP that still do not understand the basics of the game. It's ridiculously easy to hit 15-20k dps with no animation canceling (the only thing in PvE that requires any sort of skill to do) so there is no excuse for all of these sub-10k dps players i get paired up with in the group finder.
Ignorance brought on by laziness accompanied by the fact that these players feel no shame for making your dungeon run take 3 times as long because they can't be bothered to put in the minimal effort.
***. its not ridiculously easy to hit 15-20k without animation canceling. you get maybe 13 by trying pretty darn hard, while not at the same time trying to deal with mechanics. moreover, what animation canceling requires is not skill. it requires twitch reflexes, good ping and dummy practice to get your rotation right. last but not least. so what you are requiring here is that a player before stepping foot into any kind of content... does homework. copious. amounts. of homework. because random dungeon means anything could pop which means you are requiring players to learn the mechanics of every. single. dungeon. in the game. before they get to experience them. on normal.
yikes.
Not at all. And yes it's ridiculously easy to hit 15k. I have a causal friend who hits that doing heavy attacks with a pet and daedric prey. If you think it's hard and requires "copious amounts of homework" to hit 15k then idk what to tell you. You don't even have to do mechanics in normal dungeons as they barely touch you. You're way off base here this game isn't that hard on normal content yet players still struggle with it because they are lazy or bad or both.
either we are using different addon to track dps, or i don't know counting AoE damage or something, but on my stamblade for instance, on BiS but actualy proper gear and food? I get nowhere NEAR 15k with just heavy attacks. I get to about 10k when I try to actualy get a rotation off. at least dummies don't move around, in a dungeon, mobs move around, stuff gets dropped on the ground etc. no. its NOT easy for an average player with a ping above 200 get to 15-20k.
normal dungeon mechanics KILL people. you know people who don't have their cp maxed, who might still be leveling skill lines and don't have all their passives, who haven't gathered enough skyshards or skill points in general to unlock all those passives. even with healer spamming burst heals, i have seen people die to normal dungeon mechanics. constantly. even easy dungeons that even I can solo on normal.
meanwhile. I have seen a good player PROVE just how much tight rotation with good twitch reflexes makes a difference, by hitting 30k with a very VERY wrong gear for them. is it skill? honestly? you either have twitchy reflexes and good ping. or you do not. you can practice your rotation for a while and improve a bit. but your ceiling is going to be pretty low anyways.
I never said you could hit it doing only heavy attacks.
All the things you mentioned about gear and not having skills.... why are they doing a dungeon then? I didn't queue for even a NORMAL dungeon til I was CP 160 and had a set of gear crafted for me and hunted for skyshards. Why? Because I'm a courteous person who actually cares about wasting the time of others. Players shouldn't jump into unknown content without doing some sort of research. That could be going through your skills on your own and actually reading the tooltips and figuring out which ones are your hardest hitting or googling a skill bar to copy or have at least 1 full 5 piece set of gear that supports their build. If the worst player does simply that they will be able to beat almost every normal dungeon in the game. Yes the DLC dungeons are harder but you don't need to start with those.
All I'm asking is for like an hour of every players time where take that smartphone they always have in their hands and read about how the game works. Or ask in a zone or guild chat for someone to help you. I've helped countless players who have asked improve their play-style ten-fold. Why? Because it takes very little effort to go from terrible to somewhat acceptable, while the jump to go from average to highly skilled is higher. That's how progression works in this game. None of what I'm asking players to do is unreasonable. If you think it is then this conversation isnt going to go anywhere.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Dapper Dinosaur wrote: »@Linaleah
Casuals that want to inconvenience everyone they get matched with due to laziness are free to do so, just like the people they're queued with are free to refuse to put up with it and kick them.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Dapper Dinosaur wrote: »People running dungeons faster are doing the exact opposite of inconveniencing people. They are NOWHERE NEAR "as much of a subject to kick" as people that don't know the first thing about playing this game and are literally dead weight.
If you want to experience the story, you will literally have HUNDREDS of chances to do so.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Morgha_Kul wrote: »
My character isn't max CP, but he is over the 160 point and has reasonable gear... but far from bleeding edge. But that's part of my point. If I MUST have the bleeding edge gear and be ultra-optimized in order to have ANY chance of success, then the content is too hard.
Dapper Dinosaur wrote: »People running dungeons faster are doing the exact opposite of inconveniencing people. They are NOWHERE NEAR "as much of a subject to kick" as people that don't know the first thing about playing this game and are literally dead weight.
If you want to experience the story, you will literally have HUNDREDS of chances to do so.
oh yeah, experiencing a story in a normal dungeon where one helpful person grabs the quest before you even zone in, so you either accept the short prompt or hope that next time you run it you will actualy get to hear what the story is even about. skipping bosses so that you can forget about getting dungeon achievements, at least they seem to have changed the story progression to it auto updating once you get to last boss. except if you are lucky, quest giver shows up immediately for you to turn the quest in before "getting removed from the dungeon" timer expires. those sprinting heroes that just run off on their own, while half the mobs they sprinted past, go for everyone else in the group and kill them over and over, while the speedy hero is killing bosses to far away from the rest of the group to be able to loot them.
so much convenience. so helpful. NOT.
these are NORMAL DUNGEONS. they are MEANT for people to learn the game. you want speed runs and performance benchmarks etc? DO. VET.
Apache_Kid wrote: »Apache_Kid wrote: »Dapper Dinosaur wrote: »Tan9oSuccka wrote: »Dapper Dinosaur wrote: »I grow tired of the L2P crowd with 690 CPs, in gold or purple gear.
So in other words, experienced players that know what they're doing.
If someone is dying that much on ANY dungeon on normal, they absolutely need to Learn To Play. I walked into normal Mazzatun to learn the mechanics ALONE, and walked out having died less than three times, even with the totem illusion thing.
Maybe. It’s always assumed the person stinks.
I give them a break. It’s easy for me because of 690 CPs, all gold gear and understanding of the mechanics. It’s not fair to assume a new player sucks because he has none of those.
I’d like to see you solo Mazzatun normal with no CP and green gear.
So your defense is that you would like to see me solo a dungeon while pretending to play like a total idiot that:
Refuses to get proper gear
Refuses to get proper CP before queuing for hard content
And probably doesn't know their rotations.
Yeah, no. That is not a defense. That is the very definition of a L2P issue, in other words, entirely user error.
they weren't queueing for a hard dungeon. they were queueing for a random. and got an awful luck of getting the hardest unforgiving, when it comes to mechanicsApache_Kid wrote: »Dapper Dinosaur wrote: »Everyone that's defending the inexperienced players is just conveniently ignoring the fact that google is a thing.
Literally just about everyone has a smartphone these days that is capable of browsing the web. If something is giving these players problems, a simple "I am going to google this dungeon" line in text chat and then a 5-minute skim-read would solve any issues with them not knowing the mechanics.
Hell, anyone that has the ability to think for themselves SHOULD be looking up dungeon/trial mechanics before they even start looking for their first run of them. Just half an hour or less of research will potentially save the user HOURS of getting slaughtered to mechanics they haven't learned yet in dungeons.
It's a simple matter of willful ignorance and laziness.
Have to agree here. There are too many people who are high CP that still do not understand the basics of the game. It's ridiculously easy to hit 15-20k dps with no animation canceling (the only thing in PvE that requires any sort of skill to do) so there is no excuse for all of these sub-10k dps players i get paired up with in the group finder.
Ignorance brought on by laziness accompanied by the fact that these players feel no shame for making your dungeon run take 3 times as long because they can't be bothered to put in the minimal effort.
***. its not ridiculously easy to hit 15-20k without animation canceling. you get maybe 13 by trying pretty darn hard, while not at the same time trying to deal with mechanics. moreover, what animation canceling requires is not skill. it requires twitch reflexes, good ping and dummy practice to get your rotation right. last but not least. so what you are requiring here is that a player before stepping foot into any kind of content... does homework. copious. amounts. of homework. because random dungeon means anything could pop which means you are requiring players to learn the mechanics of every. single. dungeon. in the game. before they get to experience them. on normal.
yikes.
Not at all. And yes it's ridiculously easy to hit 15k. I have a causal friend who hits that doing heavy attacks with a pet and daedric prey. If you think it's hard and requires "copious amounts of homework" to hit 15k then idk what to tell you. You don't even have to do mechanics in normal dungeons as they barely touch you. You're way off base here this game isn't that hard on normal content yet players still struggle with it because they are lazy or bad or both.
either we are using different addon to track dps, or i don't know counting AoE damage or something, but on my stamblade for instance, on BiS but actualy proper gear and food? I get nowhere NEAR 15k with just heavy attacks. I get to about 10k when I try to actualy get a rotation off. at least dummies don't move around, in a dungeon, mobs move around, stuff gets dropped on the ground etc. no. its NOT easy for an average player with a ping above 200 get to 15-20k.
normal dungeon mechanics KILL people. you know people who don't have their cp maxed, who might still be leveling skill lines and don't have all their passives, who haven't gathered enough skyshards or skill points in general to unlock all those passives. even with healer spamming burst heals, i have seen people die to normal dungeon mechanics. constantly. even easy dungeons that even I can solo on normal.
meanwhile. I have seen a good player PROVE just how much tight rotation with good twitch reflexes makes a difference, by hitting 30k with a very VERY wrong gear for them. is it skill? honestly? you either have twitchy reflexes and good ping. or you do not. you can practice your rotation for a while and improve a bit. but your ceiling is going to be pretty low anyways.
I never said you could hit it doing only heavy attacks.
All the things you mentioned about gear and not having skills.... why are they doing a dungeon then? I didn't queue for even a NORMAL dungeon til I was CP 160 and had a set of gear crafted for me and hunted for skyshards. Why? Because I'm a courteous person who actually cares about wasting the time of others. Players shouldn't jump into unknown content without doing some sort of research. That could be going through your skills on your own and actually reading the tooltips and figuring out which ones are your hardest hitting or googling a skill bar to copy or have at least 1 full 5 piece set of gear that supports their build. If the worst player does simply that they will be able to beat almost every normal dungeon in the game. Yes the DLC dungeons are harder but you don't need to start with those.
All I'm asking is for like an hour of every players time where take that smartphone they always have in their hands and read about how the game works. Or ask in a zone or guild chat for someone to help you. I've helped countless players who have asked improve their play-style ten-fold. Why? Because it takes very little effort to go from terrible to somewhat acceptable, while the jump to go from average to highly skilled is higher. That's how progression works in this game. None of what I'm asking players to do is unreasonable. If you think it is then this conversation isnt going to go anywhere.
dungeons become available at level 10. UI immediately tells you so. game encourages you to try them. it was also recently changed so that new players get earlier dungeons, you know the ones that prior to one tamriel you did at early levels. dungeons come in variable difficulty already to allow players to ease into the whole running of the dungeons. waiting until you are max level results in situation like OP where the first dungeon they got as a random, was the hardest in the game.
that is how progression works in this game.
that is what those early dungeons on NORMAL are designed for. now I personaly didn't go into random dungeons at all, before getting some skills leveled, getting some gear put together and most importantly getting some practicing done with my guildies. but that's me. that's NOT however a foregone conclusion for everyone. random dungeon finder that you can queue up solo for exists for a reason. and that reason is to give players opportunity to experience that content even if they don't have a guild and/or friends yet.
moreover. some people "gasp" enjoy learning by doing. for some people its not fun to figure things out that were already figured out for them.
as for heavy attacks, I was replying to a post that directly claimed that their friend is hitting it by doing heavy attacks. meanwhile Ive been setting up my skills on my bars in a way that avoids constant bar swapping as much as possible, becasue half the time my bar doesn't swap when i hit the button, so i hit it again, only to have it suddenly swap and immediately swap back. I cannot hit the skills quickly becasue they don't always reliable fire as I hit them so i either slow down = dps drop or button mash which in this game wanna guess? dps drop. but sure, lets require people to perfect their rotations to do fungal grotto 1, a dungeon that even I can solo with my bad ping and my messy rotation and my under 15k single target dps and my not BiS gear. really? really? maybe you are the one that shouldn't be pugging if your requirements are that high.
and back tp the whole rotations/gear sets. etc. the annoying part about them, even though they are finally starting to remember that hey, not everyone has maxed cp and might be in that stage where they are just starting to farm their BiS and need a suggestion for starting gear set. but they are STILL assuming that you will get all the buffs from other people, they are STILL assuming minimal to no mistakes in play so dps get suggestions for max dps specs that require group synergy and perfect support to work as intended.
this. is. a game. its a leisure activity for most of us. the fact that I can just pick up a book, relax on a couch and read it, or grab a piece of paper with some pain and start painting, or any number of other casual hobbies people do for fun, but no. not this one, this one is apparently a job, or at least a profession. no casuals who just want to jump in and play around as they go along - allowed.
Dapper Dinosaur wrote: »Dapper Dinosaur wrote: »People running dungeons faster are doing the exact opposite of inconveniencing people. They are NOWHERE NEAR "as much of a subject to kick" as people that don't know the first thing about playing this game and are literally dead weight.
If you want to experience the story, you will literally have HUNDREDS of chances to do so.
oh yeah, experiencing a story in a normal dungeon where one helpful person grabs the quest before you even zone in, so you either accept the short prompt or hope that next time you run it you will actualy get to hear what the story is even about. skipping bosses so that you can forget about getting dungeon achievements, at least they seem to have changed the story progression to it auto updating once you get to last boss. except if you are lucky, quest giver shows up immediately for you to turn the quest in before "getting removed from the dungeon" timer expires. those sprinting heroes that just run off on their own, while half the mobs they sprinted past, go for everyone else in the group and kill them over and over, while the speedy hero is killing bosses to far away from the rest of the group to be able to loot them.
so much convenience. so helpful. NOT.
these are NORMAL DUNGEONS. they are MEANT for people to learn the game. you want speed runs and performance benchmarks etc? DO. VET.
You can literally just not accept the quest if you really care so much, and then just do it on your own later. Or you could do it on another character.This is a non-issue.
You don't have to kill every boss in one go to get dungeon achievements. You can get them by just eventually killing them once each. This is a non-issue.
If you can't keep up with someone that is taking roughly 75% of the mob aggro and you're going down, that means your build is utterly trash and it should be a nice wake-up call.
You are suggesting going to the veteran difficulty, which by definition makes the dungeon harder and adds significant amounts of health to everything, for speedruns. That's legitimately hilarious.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***