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So, I thought I'd come to vent.

  • DisgracefulMind
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    Just a suggestion for next time anything like this happens to you: There is a massive and rich source of information online. If you're struggling with any PvE content in ESO, please do a search on the mechanics of said content, it could really help yourself and the group you're with in the end. Good luck on your adventures~
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Morgha_Kul
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    Our tank was fairly weak... I spent most of the time trying to avoid all the boss atronachs, because they chased ME instead of HIM... but it wouldn't really have mattered (and I'm reluctant to lay blame on other players).
    Exploring Tamriel since 1994.
  • Morgha_Kul
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    You CAN dodge the oneshot attack, and I did so... but eventually you run out of stamina, or get hit by one of the numerous slows or stuns, or get blindsided by one of the OTHER bosses with the oneshot attack.
    Exploring Tamriel since 1994.
  • jaws343
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    Morgha_Kul wrote: »
    I realize the light armour would provide better dps, but I prefer to have better survivability, plus I wanted the benefits of those sets (eg. the Hunger summon in the Defiler set). This is mainly because I solo 99% of the time, and need to be better protected than light armour provides.

    But... again, if I have to have specific equipment, and be part of a specific group, using specific powers, and only doing the mission the one specific way, or I'm guaranteed to fail... then I'm not interested in doing it. That's why I don't do raids in any game I've ever played.

    Also, as I said earlier, I manage pretty well under most circumstances. So, I'm getting the sense from the comments here that it's just a matter of it having been THAT particular dungeon. I'll try something else and see what happens.

    You are better off using heavy armor then if you want survivability and don't want to use light/ward. At least heavy armor provides some aid to a magic user. Nothing in the medium armor passives assist a magic user. At the very least make sure that you have 5 heavy on your body and use the defiler set as weapons/jewelry and one body piece only.

    Maybe you want to look into crafted sets. You can at least craft a heavy armor type set in light armor and provide better DPSbut still manage to improve survivability. Something like Fortified Brass or Song of Lamae or Allesia's Bulwark. Or you can crafted a magic benefiting set in heavy armor, like Julianos or Seducer or Magnus or Kagrenac's Hope.

    But really, it isn't surprising that it took 6 hours in Bloodroot if you are running heavy and medium as a magic DPS.
  • Morgha_Kul
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    I ususually DO use all heavy, but I wanted that Hunger (:)). I respecced to get as much damage benefit from the Medium armour as I could, but I did say I wasn't optimally built.

    But I also said I shouldn't NEED to be. It should HELP, but shoulnd't be necessary.
    Exploring Tamriel since 1994.
  • Wildberryjack
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    Morgha_Kul wrote: »
    Our tank was fairly weak... I spent most of the time trying to avoid all the boss atronachs, because they chased ME instead of HIM... but it wouldn't really have mattered (and I'm reluctant to lay blame on other players).

    Found your problem in that dungeon. It wasn't the dungeon being too difficult. It was a tank who did not know how to taunt and hold aggro. And yes, it would have made a huge difference in how the run went and ended.
    Edited by Wildberryjack on December 6, 2017 5:13PM
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Spacemonkey
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    Morgha_Kul wrote: »
    Apache_Kid wrote: »
    Morgha_Kul wrote: »
    I realize the light armour would provide better dps, but I prefer to have better survivability, plus I wanted the benefits of those sets (eg. the Hunger summon in the Defiler set). This is mainly because I solo 99% of the time, and need to be better protected than light armour provides.

    But... again, if I have to have specific equipment, and be part of a specific group, using specific powers, and only doing the mission the one specific way, or I'm guaranteed to fail... then I'm not interested in doing it. That's why I don't do raids in any game I've ever played.

    Also, as I said earlier, I manage pretty well under most circumstances. So, I'm getting the sense from the comments here that it's just a matter of it having been THAT particular dungeon. I'll try something else and see what happens.

    Your survival does not come from having heavy or medium armor as a magic damage dealer in PvE. You are a sorc. Go to your daedric summoning skill-line and for the love of GOD spend a skill on hardened ward. You can spam it and it's a giant damage shield. Still not happy? Equip 5 pieces of light armor and buy the skill under that line. It's another big damage shield that stacks with your sorc's hardened ward skill. Those two abilities are why light armor sorcs are tankier than ANYONE in medium and many in heavy.

    Ya, Hardened Ward is the Daedric Shield I mentioned.

    I can appreciate the paly-how-you-want part. People telling you to do this or that with your build when you like how it plays solo etc... I run a stamina/health templar with no real specialization (i heal, tank and dps). But some content, dungeons on the harder side, trials etc... will need you to step outside of your comfort solo box. I'm not saying this to annoy or anything, I've found the need to do so myself to start being efficient in vet dungeons and trials. Defiler really doesnt mesh well with Warrior Poet. A dmg set vs a HP/resistance set. If you want the tankyness switch out Defiler for a def proccing or another stat/res set. If you want dmg, get rid of warrior poet. And unless you are stamina, you should really abuse the 2 sheilds available to you, and stack as much in magicka as you can (again, Defiler a pretty bad choice).
  • Octopuss
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    Mureel wrote: »
    What NORMAL could you possibly have had a wipefest on?
    ANY, with random stupid players? Of course, you have extremely easy dungeons where wiping is borderline impossible, but quite often, you run into obscenely incompetent braindead entities and then you see stuff you'd never imagine. It doesn't even take much, a healer that doesn't heal or tank who isn't able to hold aggro.
  • Iselin
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    Morgha_Kul wrote: »
    I realize the light armour would provide better dps, but I prefer to have better survivability, plus I wanted the benefits of those sets (eg. the Hunger summon in the Defiler set). This is mainly because I solo 99% of the time, and need to be better protected than light armour provides.

    But... again, if I have to have specific equipment, and be part of a specific group, using specific powers, and only doing the mission the one specific way, or I'm guaranteed to fail... then I'm not interested in doing it. That's why I don't do raids in any game I've ever played.

    Also, as I said earlier, I manage pretty well under most circumstances. So, I'm getting the sense from the comments here that it's just a matter of it having been THAT particular dungeon. I'll try something else and see what happens.

    You have better survivability if you don;t run out of magicka to use all the magicka based skills (damage shields, self heals, etc.) that help you survive. Medium and heavy do nothing for your magicka regen or reducing magicka cost, only light armor does that.

    Your choice actually makes zero sense for a sorc with the ability to cast and re-cast hardened ward. You're opting for a false sense of security not unlike those guys who stand way away from the boss and the group in boss fights thinking they're safer back there while they miss out on all the ground targeted and cone heals the healer is constantly pumping out.
  • DisgracefulMind
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    Morgha_Kul wrote: »
    I realize the light armour would provide better dps, but I prefer to have better survivability, plus I wanted the benefits of those sets (eg. the Hunger summon in the Defiler set). This is mainly because I solo 99% of the time, and need to be better protected than light armour provides.

    But... again, if I have to have specific equipment, and be part of a specific group, using specific powers, and only doing the mission the one specific way, or I'm guaranteed to fail... then I'm not interested in doing it. That's why I don't do raids in any game I've ever played.

    Also, as I said earlier, I manage pretty well under most circumstances. So, I'm getting the sense from the comments here that it's just a matter of it having been THAT particular dungeon. I'll try something else and see what happens.

    You don't need to be in a specific build for more lower tier content (such as normals). That being said, the Defiler set is a stamina based set, and will do damage based on your stamina and weapon damage. You can wear heavy armor, but I'd like to point out that light armor actually gives you tons of spell resist through the Spell Warding passive. Also, 5 pieces of light armor will allow you to unlock a second shield, and combining both the sorcerer shield and the light armor shield will make you more tanky than any heavy armor could as a DPS. It will also give you better resource management.

    You don't want to do homework on the game, and I understand that, but at the same time there's nothing wrong with utilizing tools and information.

    The content is not too hard, please do not ask for content to be nerfed down, there are people who quite enjoy it as is.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Girl_Number8
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    I will be honest OP I think bloodroot normal is not a great experience for new players. I get to play eso a lot more then the average player, it's my main game, and for that dungeon on vet I always have a good team.

    With bloodroot you need to know the mechs and have everyone doing their role. It would also help if you asked people who already have done it to help you learn that one. I never did it on normal but just approach it as a vet I guess. :)
    Edited by Girl_Number8 on December 6, 2017 5:34PM
  • bhagwad
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    If anything, this thread exposes the massive disconnect between two camps. The holier-than-thou people who reach max CP cap a long time ago, have learn their rotations and guear, and have completely forgotten what it was like to die to overland content. And the other is (I'm guessing), the vast majority of players who even if they have max CP, dish out around 6k DPS.

    There is a problem when 10% of the players tell the other 90% that they're doing it wrong.

    The disconnect is so high, that someone on the forums was saying that 50% of the ESO population has completed vMA. Lol!! For perspective, on PS4 it's 0.6% .

    This is what happens when you're in a bubble, talking only to people who share your experience. You begin to think that your bubble is the "normal", without realizing that it's possible that you're the outlier.
  • T4T2FR34K
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    bhagwad wrote: »
    If anything, this thread exposes the massive disconnect between two camps. The holier-than-thou people who reach max CP cap a long time ago, have learn their rotations and guear, and have completely forgotten what it was like to die to overland content. And the other is (I'm guessing), the vast majority of players who even if they have max CP, dish out around 6k DPS.

    There is a problem when 10% of the players tell the other 90% that they're doing it wrong.

    The disconnect is so high, that someone on the forums was saying that 50% of the ESO population has completed vMA. Lol!! For perspective, on PS4 it's 0.6% .

    This is what happens when you're in a bubble, talking only to people who share your experience. You begin to think that your bubble is the "normal", without realizing that it's possible that you're the outlier.

    This ^ +1

    p.s. it don't just apply to this GAME either.
    Edited by T4T2FR34K on December 6, 2017 5:49PM
  • Raideen
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    T4T2FR34K wrote: »
    bhagwad wrote: »
    If anything, this thread exposes the massive disconnect between two camps. The holier-than-thou people who reach max CP cap a long time ago, have learn their rotations and guear, and have completely forgotten what it was like to die to overland content. And the other is (I'm guessing), the vast majority of players who even if they have max CP, dish out around 6k DPS.

    There is a problem when 10% of the players tell the other 90% that they're doing it wrong.

    The disconnect is so high, that someone on the forums was saying that 50% of the ESO population has completed vMA. Lol!! For perspective, on PS4 it's 0.6% .

    This is what happens when you're in a bubble, talking only to people who share your experience. You begin to think that your bubble is the "normal", without realizing that it's possible that you're the outlier.

    This ^ +1

    p.s. it don't just apply to this GAME either.

    This ^ +1

    Sadly this seems to be the case of the internet in general. Everyone (including me) wanting to impart their amazing wisdom of the world (sarc) to all the underachievers (sarc) under us.

    I sometimes miss the pre-internet days.

  • Apache_Kid
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    bhagwad wrote: »
    If anything, this thread exposes the massive disconnect between two camps. The holier-than-thou people who reach max CP cap a long time ago, have learn their rotations and guear, and have completely forgotten what it was like to die to overland content. And the other is (I'm guessing), the vast majority of players who even if they have max CP, dish out around 6k DPS.

    There is a problem when 10% of the players tell the other 90% that they're doing it wrong.

    The disconnect is so high, that someone on the forums was saying that 50% of the ESO population has completed vMA. Lol!! For perspective, on PS4 it's 0.6% .

    This is what happens when you're in a bubble, talking only to people who share your experience. You begin to think that your bubble is the "normal", without realizing that it's possible that you're the outlier.

    You're comparing bloodroot on normal to not being able to beat vMA. Those 2 contents are miles apart. Yeah there's a large gulf between the best and worst players but that's any game. The difference is those people who don't have good gear, who aren't using the right skills, are the ones who keep queuing into group content and want a carry. If you're dying to overland content don't queue for the harder content until you're a better player. I have no issue with players being terrible, rather I have an issue with those terrible players queueing up for group content and wasting the time of 3 other strangers because they are using destruction staves in heavy armor spamming light attacks and executes when boss is near full-health.

    It's not hard at all to be semi-competent at this game while still low level. It just requires you to put in a little effort doing searches and reading on the internet. It's just that simple. There is no excuse.
  • Tan9oSuccka
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    mo
    Morgha_Kul wrote: »
    Our tank was fairly weak... I spent most of the time trying to avoid all the boss atronachs, because they chased ME instead of HIM... but it wouldn't really have mattered (and I'm reluctant to lay blame on other players).

    The “L2P crowd” are the first to lay blame and point fingers when facing adversity. (They usually are the first to throw a hissy fit and leave)

    Sounds like your group was pretty bad overall. As someone else mentioned, I would ditch that medium armor ASAP. Go light for a Mag Sorc. You really probably don’t even need a shield. I never use one even in Vet Dungeons.

    Edited by Tan9oSuccka on December 6, 2017 6:06PM
  • Dapper Dinosaur
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    Morgha_Kul wrote: »
    I realize the light armour would provide better dps, but I prefer to have better survivability, plus I wanted the benefits of those sets (eg. the Hunger summon in the Defiler set). This is mainly because I solo 99% of the time, and need to be better protected than light armour provides.

    But... again, if I have to have specific equipment, and be part of a specific group, using specific powers, and only doing the mission the one specific way, or I'm guaranteed to fail... then I'm not interested in doing it. That's why I don't do raids in any game I've ever played.

    Also, as I said earlier, I manage pretty well under most circumstances. So, I'm getting the sense from the comments here that it's just a matter of it having been THAT particular dungeon. I'll try something else and see what happens.

    From your other comment about research and your vague description of your build, I can tell you're just one of those ultra-casuals that doesn't even want to put in any effort to get better even in games you really like. If you've EVER actually tried light armor with a PROPER build that has one heal/shield on it, you would know that the damage increase is enormous for a magicka build and you're not even that much squishier. Going full light just makes it a little more punishing when you're not paying attention to barebones game mechanics.

    Maybe instead of doing what you're doing, for better luck you should try tanking instead. Literally all you have to do to tank most dungeons is wear heavy armor tank sets (lunar bastion, fortified brass is my combo), taunt the boss, stand still, and use shields, heals, and blocking to stay standing. Tanking is by far the easiest role in the game and it sounds to me like you should stop trying to DPS if you're not willing to put in even a tiny fraction of the work required to do so.

    You're unwilling to do any research for your class and role, you're unwilling to even attempt to use the gear you KNOW you're supposed to be wearing, and you want the entire game's group content (literally the only reason to play PVE at all) to be nerfed around worthless players like you? How about instead of that, you start taking some pride in yourself and work to get better?
    I'm sure some trial expert will correct me if I'm wrong, but this game has no one shot mechanics that can't be countered by the player with either a dodge, a block or an interrupt.

    There are mechanics in both trials and a couple dungeons that will one-shot either one player or the entire group that cannot simply be dodge-rolled or blocked. Nerieneth's ebony blade channel and fungal grotto II's shadow-prison execution move cannot be blocked or avoided by the target player, and they have to depend on their teammates to break the attack before it finishes. Maw of Lorkaj and Aetherian Archive both have instant group-wiping attacks if your group does not handle a task (maw's maze) or do enough damage (archive).
    Edited by Dapper Dinosaur on December 6, 2017 6:31PM
  • FinneganFroth
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    Morgha_Kul wrote: »
    I realize the light armour would provide better dps, but I prefer to have better survivability, plus I wanted the benefits of those sets (eg. the Hunger summon in the Defiler set). This is mainly because I solo 99% of the time, and need to be better protected than light armour provides.

    But... again, if I have to have specific equipment, and be part of a specific group, using specific powers, and only doing the mission the one specific way, or I'm guaranteed to fail... then I'm not interested in doing it. That's why I don't do raids in any game I've ever played.

    Also, as I said earlier, I manage pretty well under most circumstances. So, I'm getting the sense from the comments here that it's just a matter of it having been THAT particular dungeon. I'll try something else and see what happens.

    From your other comment about research and your vague description of your build, I can tell you're just one of those ultra-casuals that doesn't even want to put in any effort to get better even in games you really like. If you've EVER actually tried light armor with a PROPER build that has one heal/shield on it, you would know that the damage increase is enormous for a magicka build and you're not even that much squishier. Going full light just makes it a little more punishing when you're not paying attention to barebones game mechanics.

    Maybe instead of doing what you're doing, for better luck you should try tanking instead. Literally all you have to do to tank most dungeons is wear heavy armor tank sets (lunar bastion, fortified brass is my combo), taunt the boss, stand still, and use shields, heals, and blocking to stay standing. Tanking is by far the easiest role in the game and it sounds to me like you should stop trying to DPS if you're not willing to put in even a tiny fraction of the work required to do so.

    You're unwilling to do any research for your class and role, you're unwilling to even attempt to use the gear you KNOW you're supposed to be wearing, and you want the entire game's group content (literally the only reason to play PVE at all) to be nerfed around worthless players like you? How about instead of that, you start taking some pride in yourself and work to get better?
    I'm sure some trial expert will correct me if I'm wrong, but this game has no one shot mechanics that can't be countered by the player with either a dodge, a block or an interrupt.

    There are mechanics in both trials and a couple dungeons that will one-shot either one player or the entire group that cannot simply be dodge-rolled or blocked. Nerieneth's ebony blade channel and fungal grotto II's shadow-prison execution move cannot be blocked or avoided by the target player, and they have to depend on their teammates to break the attack before it finishes. Maw of Lorkaj and Aetherian Archive both have instant group-wiping attacks if your group does not handle a task (maw's maze) or do enough damage (archive).

    Yes, this...all of this. I remember running my first trial with my current guild. Normal HRC. It was a complete eye opener for me. I realized I didn't know anything about the game and that I had just been skating by any sort of hard mechanics and doing content that was hardly near end game. After that, I looked up guides, watched videos, chatted with theory crafters, etc. It took a little bit of time but now I'm finishing vMA, vDSA, and vet trials. If you don't want to put in the time to improve, that's fine. But to claim that the system is broken because it's not to your level of satisfaction or experience is a little bit narrow-sighted.
  • Smokinroses
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    Morgha_Kul wrote: »
    I had gone into the game thinking to get myself one of these event crate things, but I discovered to my disappointment that they're only for the GROUP dungeons, and only via the random dungeon finder.

    Now, I never do those dungeons, because every time I do, they all end the same way. Team wipe after team wipe after team wipe. Bosses with attacks you can't avoid or block, but that will instantly oneshot you. Bosses with so much health that they take an hour to kill off IF you can manage to do it (usually after 20-30 wipes). In general, it's just not any fun, so I don't do them.

    But, if I want to partake of the "event," I'm forced to do them, so I thought I'd give it a try again. After all, it's been a while since I last did one (before One Tamriel), so maybe things will be better?

    So, I queued and entered a dungeon I'd not seen before. Some dungeon with Nords, Minotaurs and Fire Shalks. Of course, as usual the group was blitzing through as fast as possible, so I had no chance to read anything, or find loot, or look around for hidden things... but that really wasn't why I was there.

    We battled through. Many of the fights were really hard, but we prevailed. Eventually, we came to a group of final bosses. Three of them, all ridiculously strong. We went in without a plan and wiped about 6 times. Finally, we got organized and went in properly and prevailed. I thought we were done, but no, there was "one" more boss, a magma atronach of some sort.

    It proceeded to wipe the team over and over over and over over and over over and over over and over over and over over and over over and over over and over over and over over and over, with no end in sight. Every hit was oneshotting anyone it hit. Of course, there was also debris falling on our heads slowing and stunning us, guaranteeing we'd GET hit, so it oneshotted everyone over and over. As if that wasn't enough, it also conjured duplicates of itself, all of which were oneshotting everyone over and over and over.

    After something like 200 wipes, I left. I hate to leave a group, but I'd been there nearly 6 hours being wiped over and over and over with no way to avoid or prevent it.

    This is why I don't do these missions. They're stupidly difficult, and that was on NORMAL.

    I'm especially disappointed because this is content, some of it quite spectacular, that I will NEVER do again. I wish they had made these a bit more reasonable at the "Normal" level. They could have made the current Normal level the "Veteran" level, and had a third "Elite" level that's the same as the current Veteran level. As it is, these missions are simply not accessible to more casual players, and I honestly don't see how less casual ones can even find these entertaining.

    So, if there's a point to this, it's that there should be a lower difficulty level, at least on the bosses of these things. As it stands, they're too strong in pretty well every case I've seen.

    1. Normal - New level, less powerful bosses.
    2. Veteran - Same as current Normal level.
    3. Elite - Same as current Veteran level.

    You took the words out of my mouth. This is exactly the frustration my clan was having. It made us go through DLC dungeons that seemed impossible to complete (Which right now, yes they're impossible because we weren't prepared to do it, and wasted soo many hours trying to complete..). It should have been in a separate category, and/or in a veteran section not normal. Because that is by far normal. We didn't understand why it HAD to be random, and why we couldn't just pick the ones we knew we could do and knew it would be easy enough for us to get it done fast and not have issues, so we could move on to our other character's.

    This event was fun, even with all the glitches, but at the end, 9/10 the boxes weren't worth it. Yes it might have been free, but I felt bad that my clan mate didn't even get a mount or a costume. It was sad to open a box and get a stupid lock-pick that isn't worth nothing...They barely got things you could sell. I felt so bad, I wanted to give him some of my item's. But of course you can't do that. This event was really unfair, everyone is doing all the work together to complete this dungeon all hyped for the box, and at the end only certain people got great item's. By far a let down. Especially after que'ing up time after time trying to get into one, wasting money spent experience scroll's. They should have planned this better. Or made boxes were it was a guarantee to get something special. Not trying to be greedy but it's just not fair that getting a free lock-pick for doing so much work, just makes a person feel discouraged and not want to play anymore... I know ESO is already getting enough guff, but come on seriously?! -_-

    I'm happy for the people who got the jackpot, that's really awesome! But it's just a big let down for other's when their biggest prize was free repair kit and a lock pick....Yes it was a free event, but by far, like I've said, just another one event that was a big sad let down for other's.

    This is off subject but then finding out only a select few gets a "Holiday Gift" from ESO and not everyone, is like? What the heck, how is that fair? What did everyone miss that they are so special to of receive/received a gift and not everyone considering it's a Holiday. :/...I don't know but every time we turn around it's another slap in the face. I love ESO!!! But really, what is becoming of this game.. :( /Rantover
    Edited by Smokinroses on December 6, 2017 8:36PM
  • Raideen
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    This is off subject but then finding out only a select few gets a "Holiday Gift" from ESO and not everyone, is like? What the heck, how is that fair? What did everyone miss that they are so special to of receive/received a gift and not everyone considering it's a Holiday. :/...I don't know but every time we turn around it's another slap in the face. I love ESO!!! But really, what is becoming of this game.. :( /Rantover

    I guess some people are worth more to ZoS than others.

    Between the Halloween event, this past event, the greed that are the loot crates, and the people on the forums who are allowed to harass us, I think its about time I cancel the sub and completely refrain from touching the cash shop. I cant believe how fast my long time love for Bethesda is turning into complete apathy for them.

    Edited by Raideen on December 6, 2017 10:35PM
  • LadyAstrum
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    This is off subject but then finding out only a select few gets a "Holiday Gift" from ESO and not everyone, is like? What the heck, how is that fair? What did everyone miss that they are so special to of receive/received a gift and not everyone considering it's a Holiday. :/...I don't know but every time we turn around it's another slap in the face. I love ESO!!! But really, what is becoming of this game.. :( /Rantover

    Do you mind elaborating? What do you mean a select few, and what kind of holiday gifts?
    Edited by LadyAstrum on December 6, 2017 10:35PM
    ~ "You think me brutish? How do you imagine I view you?" - Molag Bal #misunderstood ~
  • CromulentForumID
    CromulentForumID
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    Apache_Kid wrote: »
    bhagwad wrote: »
    If anything, this thread exposes the massive disconnect between two camps. The holier-than-thou people who reach max CP cap a long time ago, have learn their rotations and guear, and have completely forgotten what it was like to die to overland content. And the other is (I'm guessing), the vast majority of players who even if they have max CP, dish out around 6k DPS.

    There is a problem when 10% of the players tell the other 90% that they're doing it wrong.

    The disconnect is so high, that someone on the forums was saying that 50% of the ESO population has completed vMA. Lol!! For perspective, on PS4 it's 0.6% .

    This is what happens when you're in a bubble, talking only to people who share your experience. You begin to think that your bubble is the "normal", without realizing that it's possible that you're the outlier.

    You're comparing bloodroot on normal to not being able to beat vMA. Those 2 contents are miles apart. Yeah there's a large gulf between the best and worst players but that's any game. The difference is those people who don't have good gear, who aren't using the right skills, are the ones who keep queuing into group content and want a carry. If you're dying to overland content don't queue for the harder content until you're a better player. I have no issue with players being terrible, rather I have an issue with those terrible players queueing up for group content and wasting the time of 3 other strangers because they are using destruction staves in heavy armor spamming light attacks and executes when boss is near full-health.

    It's not hard at all to be semi-competent at this game while still low level. It just requires you to put in a little effort doing searches and reading on the internet. It's just that simple. There is no excuse.

    I would say that the problem is ZOS in this case, not the so-called terrible players. It's an event that had a chance to award metric crap-tons of loot. Of course people are going to play that content. They wanted the horsies.

    He wasn't really comparing those two things at all. Like, at all. He was using an example to show how the "elite" crowd probably has no idea how 90% of the players actually play the game. There are people who fast-travel everywhere and don't even realize it costs them gold. There are people who actually buy weapons from the vendors. There's a lot of people who have no idea how guild traders work. I bet a ton of players have never read this forum. Only people who are mostly interacting with good players who do the harder content could think 50% of players have completed VMA. That is the bubble.

    The game itself doesn't really explain much of anything about how to play the game. How would a player who just plays the game have any idea at all the jump in difficulty from open world to group content? How would a player know what zone to farm for good gear in? There are resources out there, but it's not even slightly a problem with the game that you need to go outside of the game to get this information?

    You probably only interact with people who know what they are doing. You only play the "best" ways. Of course you have no idea what the game is like outside of your well-read and practiced group. Sit in the same room as a new player picks up the game and starts to run around. Watch what they do. That is probably the typical game experience for a majority of the players. And I'm sure it's not yours.



  • Alexandrious
    Alexandrious
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    ArchMikem wrote: »
    Because of what you were describing, I was going to ask why you insisted on doing these Dungeons on Veteran, but then you just said at the end there it was on Normal. And you still had all that difficulty?

    No way in Hell am I going to shame you on your capability though, of course not. Even Normal Dungeons can have their way with you sometimes, and that Dungeon you described was Bloodroot Forge, one of the latest DLC Dungeons and also the hardest. So I don't blame you for wiping so much, and if you had such a hard time on Normal, please stay out of it on Vet, trust me, save yourself the torture.

    But really, most of the people that choose to come into this thread will tell you to "Git Gud" and "L2P". It's insulting,but it's not without some truths. What class are you, and how many Champion Points if any? If you want an easy mode Dungeon runner, play as a Sorcerer, preferably a MagSorc. Those have very little trouble plowing through PvE content.

    You are right sir. This is clearly....

    ....

    A l2p issue.

    All The Kek
  • Magdalina
    Magdalina
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    newtinmpls wrote: »
    I did normal Bloodroot Forge the other day for the first time because of the event. I think it really requires you to know the mechanics of the bosses.

    And unless you are lucky and figure it out, or someone happens to do the perfect teaching video and you happen to see it, you are out of luck.

    Very frustrating.

    I will admit my group did struggle with Bloodroot forge (group of friends just plopping together sets of 4 peeps); it was Cradle of Shadows we couldn't finish. That "statue hanging upside down" room - obviously there were mechanics, but we just couldn't figure it out - couldn't tell what to do to survive it.

    @newtinmpls
    The statue room mechanics(I believe there should be vids online but here's the gist of it):

    Boss will occasionally go invulnerable - all orange and shiny - and spawn ads around the room. You need to either kill the ads or run the boss into them/them into boss(if your tanks is a DK, he can just chain the ads to the boss but make sure they actually collide). If you kill them away from the boss they will leave a red orb in their place - pick it up, it's like you gotta give their essence back to the boss to make him vulnerable again.

    He has a special attack he will do on timer(ergo the higher your group's dps, the less of these you will see) - he will jump all players in order, with the one he has agro on last, and then he will chain that last player down. You need to bash the ads that will be holding the chains because he will do a heavy attack on that person and Idk about normal but on vet it's about 70k if unblocked(that in full heavy). You need to bash the ads to free the person(normally tank) so they can dodge/block it. If you aren't the tank and you get chained, you will want to dodge it rather than block probably.

    Aside from that he just does pretty standard aoe's and heavy attack - don't stand in red and you should be fine ;) the orb in the middle does some waves of pain too, try to avoid those. The general colour of the room makes it a bit hard to see red sometimes so you may want to change the cues' colour or just pay very close attention to not end up standing in red without noticing.

    The last boss mechanics' are heaps more fun though ;) I can explain them if you want or take you in there sometimes if you're on PC.
  • duendology
    duendology
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    @Apache_Kid

    1DXkkpQ.gif

    While I do agree about running some preliminary research and do some "googling" on dungeoning before entering group runs I must point out it does not guarantee that running a dungeon for the first time is going to be a piece of cake for a first time "in dungeon" player, you realise. If you're new to dungeons:
    1. You're not THAT player who "committed" that helpful video on how to beat a boss
    2. I can bet you can't mimic someone's moves and general "agility" in battle
    3. Your fight style is probably different to that of the "helpful" player
    4. You can't foresee how you'll act in the heat of the battle with no EMPIRICAL experience WHATSOEVER
    5. In videos it all seems a smooth run because the players are experienced so it all looks almost effortless. but it can be misleading.

    So, my question to you would be: do you think that if an inexperienced player watches a video one or two times, or read about it, will make him or her automatically efficient during his/her first run?

    On the other hand,
    I see lots of new players who want quick formulas to be best of the best of the best of the best the moment they hit 50 (or even lower) and seek to hunt for super-hyper gear. And it's silly because it's obvious practise and familiarizing yourself with your own skill bars/rotation and game mechanics, and practising those, make you better. if you're playing for "prizes" and top 1 place on leaderboards, that is..
    Edited by duendology on December 6, 2017 11:51PM
    PC/NA
    - Redguard StamBlade dps ["bowtard" crafty girl who likes spinning with daggers too.]
    - Breton SorcMag dps [She's got an identity crisis, but I believe in her.]
    - Dunmer Templar dps/healer [she's a healer, then again she likes inferno staff too...]
    And..
    - High Elf SorcMag dps [It's quite possible his daddy was a Nord.]

    I am an old-fashioned Goth
  • Magdalina
    Magdalina
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    Morgha_Kul wrote: »
    Everyone that's defending the inexperienced players is just conveniently ignoring the fact that google is a thing.

    Literally just about everyone has a smartphone these days that is capable of browsing the web. If something is giving these players problems, a simple "I am going to google this dungeon" line in text chat and then a 5-minute skim-read would solve any issues with them not knowing the mechanics.

    Hell, anyone that has the ability to think for themselves SHOULD be looking up dungeon/trial mechanics before they even start looking for their first run of them. Just half an hour or less of research will potentially save the user HOURS of getting slaughtered to mechanics they haven't learned yet in dungeons.

    It's a simple matter of willful ignorance and laziness.

    We shouldn't have to do homework to play the game. Doing that should be HELPFUL, but never required.

    Also, I've always said there should be NO oneshot mechanics in any game. It completely removes the healer from the game, because he can't heal damage that hasn't been done, and he can't heal damage that kills you in one shot. But, that's just me.

    Again, I appreciate the lack of flames and L2P commentary. Perhaps I will give it another go.

    As for info... my character uses a mix of Medium and Heavy armour, from the Defiler set and the Warrior Poet. Flame staff, with Daedric Shield, Flame Wall, Lightning Strike, and Scamp and Twilight. I have a restoration staff on the second bar, so I can chip in extra healing as needed. I believe I'm around 190cp right now, I'll have to look to see.

    You do not NEED to do homework to play the game. When these dungeons(and others) come out, people complete them without having a clue about mechanics and figuring everything out on the way - on vet level too. It does usually involve a lot of trial and error though. If you don't want trial and error(and I mean no offence but to spend that long wiping there you must have made a lot of errors, and not just you but the others in the group too), then you may want to "do homework" ;) These very people post videos and guides so that others who don't want to wipe for X hours/days to figure out the mechanics don't have to do that.

    Far as one shot mechanics go, one shot in ESO generally means one(or several) of the following things:
    1)your tank lost agro(ergo you got hit by an attack you were never supposed to take as a squishy dps)
    2)you are way too squishy(for instance if you have <15k health you are likely to die a lot if you're unfamiliar with dungeons. ~18k is the common sweet spot for vet dungeons)
    3)you did not avoid the attack(most attacks, with some exceptions, are dodgeable/blockable)
    4)you/your group failed to do a mechanic that was supposed to stop the attack(for example some bosses have certain enrage mechanics and if your dps is too low they will oneshot everyone including the tank after a while. Others you just gotta bash, etc)
    None of these situations are supposed to be mitigated by the healer because ideally none of these situations should even happen. All of this is AVOIDABLE damage. There's only maybe a couple occasions in the whole game where you might do all you can and still die to the damage you legit could not avoid, but most of these are just bad luck and none of these happen in normal instances.

    Your build is also a jumble of everything that ends up being effective at nothing. That's okay if you're just in it for cool looks but if you want to know why you're dying/improve your performance(for example, for dungeons ;) ) you'll have to sort it out a bit. Hybrids do not work well in ESO. Your stam costing skills get buffed by your max stamina, weapon damage, weapon crit and physical penetration. Your magicka costing skills get buffed by your max magicka, spell damage, spell crit and spell penetration. Shields are an exceptions and are only affected by max magicka(aside from health % one obviously). Defiler is a stam set which buffs weapon damage and weapon crit. Medium armor also buffs weapon damage and stamina regeneration. Meanwhile, none of the skills you listed profit from any of those. You said you had a resto staff - and again its heals won't profit from your buffed weapon damage and crit. If you want to be more effective, you'll have to choose:

    1)go 5-7 pieces light armor(see sets like Julianos, Seducer, etc) and actually be a magicka sorc, be it healer or dps. Use shield(s) for protection. Your Hardened Ward alone(the daedric shield) should be about 18k, that's what my crafted gear using ~170 cp EU sorc has atm. Very few things in normal dungeons will hit you for more than 18k.
    2)go 5-7 pieces medium armor(see sets like Hunding's Rage) and actually be a stam sorc. Swap your weapon for bow/dual wield/2h and change to stamina skills for damage. As a sorc you will have great self heals from Surge. Use Lightning form for extra sturdiness.
    3)go 5-7 pieces heavy armor(I'm actually not sure what good crafted sets are for tanks atm...Hist Bark?) and actually be sturdy without those flimsy shields. Be a tank. Grab sword&board, slot a taunt, slot Encase for keeping trash groups in place and off you go.

    You don't need cookie cutter builds for normal(nor even vet mostly) dungeons but you still need to understand how the game works and why some things may not work well in certain scenarios. If you absolutely want to wear Defiler as a double staff pet sorc then by all means do it but be aware that you will be severely underperforming in pretty much any scenario, especially group one.
  • Apache_Kid
    Apache_Kid
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    ✭✭✭✭
    duendology wrote: »
    @Apache_Kid

    1DXkkpQ.gif

    While I do agree about running some preliminary research and do some "googling" on dungeoning before entering group runs I must point out it does not guarantee that running a dungeon for the first time is going to be a piece of cake for a first time "in dungeon" player, you realise. If you're new to dungeons:
    1. You're not THAT player who "committed" that helpful video on how to beat a boss
    2. I can bet you can't mimic someone's moves and general "agility" in battle
    3. Your fight style is probably different to that of the "helpful" player
    4. You can't foresee how you'll act in the heat of the battle with no EMPIRICAL experience WHATSOEVER
    5. In videos it all seems a smooth run because the players are experienced so it all looks almost effortless. but it can be misleading.

    So, my question to you would be: do you think that if an inexperienced player watches a video one or two times, or read about it, will make him or her automatically efficient during his/her first run?

    On the other hand,
    I see lots of new players who want quick formulas to be best of the best of the best of the best the moment they hit 50 (or even lower) and seek to hunt for super-hyper gear. And it's silly because it's obvious practise and familiarizing yourself with your own skill bars/rotation and game mechanics, and practising those, make you better. if you're playing for "prizes" and top 1 place on leaderboards, that is..

    Look all I ask is that people pull 15k DPS which is ridiculously easy to replicate from a video. I'm asking that people know how to taunt a boss, Also ridiculously easy to replicate from a video. I'm not asking for much. Having a decent set of gear and the right abilities on your bar and reading the tooltips is what I'm asking which can be done with 20 minutes of research. That's not unreasonable. Don't act like it is. So many people in this game are God awful and have 100s of CP, I saw them all during the event. Most didn't want to listen to any advice. It's disgusting and inexcusable.
  • shadelon
    shadelon
    ✭✭✭
    Apache_Kid wrote: »
    duendology wrote: »
    @Apache_Kid

    1DXkkpQ.gif

    While I do agree about running some preliminary research and do some "googling" on dungeoning before entering group runs I must point out it does not guarantee that running a dungeon for the first time is going to be a piece of cake for a first time "in dungeon" player, you realise. If you're new to dungeons:
    1. You're not THAT player who "committed" that helpful video on how to beat a boss
    2. I can bet you can't mimic someone's moves and general "agility" in battle
    3. Your fight style is probably different to that of the "helpful" player
    4. You can't foresee how you'll act in the heat of the battle with no EMPIRICAL experience WHATSOEVER
    5. In videos it all seems a smooth run because the players are experienced so it all looks almost effortless. but it can be misleading.

    So, my question to you would be: do you think that if an inexperienced player watches a video one or two times, or read about it, will make him or her automatically efficient during his/her first run?

    On the other hand,
    I see lots of new players who want quick formulas to be best of the best of the best of the best the moment they hit 50 (or even lower) and seek to hunt for super-hyper gear. And it's silly because it's obvious practise and familiarizing yourself with your own skill bars/rotation and game mechanics, and practising those, make you better. if you're playing for "prizes" and top 1 place on leaderboards, that is..

    Look all I ask is that people pull 15k DPS which is ridiculously easy to replicate from a video. I'm asking that people know how to taunt a boss, Also ridiculously easy to replicate from a video. I'm not asking for much. Having a decent set of gear and the right abilities on your bar and reading the tooltips is what I'm asking which can be done with 20 minutes of research. That's not unreasonable. Don't act like it is. So many people in this game are God awful and have 100s of CP, I saw them all during the event. Most didn't want to listen to any advice. It's disgusting and inexcusable.

    Actually have to agree. Part of the problem that i've seen is too many people grind and rush straight to endgame, get to like 300cp plus before they ever attempt group content. And they end up without a single clue how to freaking play. This is why as a GM of a casual guild i refuse to carry anyone in skyreach or power level anyone, ESPECIALLY if it's their first character. This is why i tell ALL newbs who join my guild, TAKE YOUR TIME. Rushing is bad.
    The Airstrike - Flower Lady

    Champion 871 [Lv 50 Magward Healer, Lv 50 Stamward DPS, Lv 50 Warden Tank, Lv 50 MagWard DPS]

    Guild Master of the League of Assassins (check us out at www.leagueofassassins-ps4.guildlaunch.com
  • newtinmpls
    newtinmpls
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    Magdalina wrote: »
    newtinmpls wrote: »
    The statue room mechanics(I believe there should be vids online but here's the gist of it).

    You are an angel!!
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Golnebo
    Golnebo
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    Not sure if said before, but I would advice you to find a nice Guild with people willing to learn you these dungeons. If you do that, after a while I can guarantee you that you will even learn to enjoy the occasional dungeon run.

    PC - EU

    {Nemesis the Magnificent} - Wannabe Magician with a nack for accidentally killing everything around him - Aldmeri Dominion High Elf Mastercrafter.
    {Knightmare the Wild} - Fiendish Templar Lady with a must kill attitude - Dunmer by birth - EP by choice.
    {Thinks-he-is-Funny} - Tough EP Argonian Dragon Knight. Drinks his ale in Belkarth - Secretly in love with his battlesister Knightmare the Wild. Battlegrounds King.
    {Son-of-a-Witch} - Confused Nightblade who took up the dark arts of black magic. Literally sits in Mournhold all day doing nothing. Dreams of returning to Dragonstar Arena.
    {Eilalenya Alkinaerith} - Strikingly beautiful High Elf of the Aldmeri Dominion - Seducer of men and elves - Learning the Healer ropes. Heals for fun.
    {Blue Bear-y Pie} - Think-outside-the-box Mastercrafter Warden - Enjoys long walks on the beach - Protector of Tamriel's fauna and wildlife - Breton lady.
    {Neopatra} - Grumpy old Veteran - Wreaks havoc in Cyrodill - loves her grandchildren - Redguard Brute. In case of bad mood she turns into a werewolf.
    {Sneaky little Maraya} - Gorgeous Redguard Bombshell - Evil stamsorc who loves to clear dungeons of monsters.
    {Seven of Nirn} - No-nonsense brutal lady-Orc. Always rambling on about the Covenant. Get with it or get out kinda StamSorcOrc.
    {Reeks-of-Incompetence} - Hangs in the balance DK. Studied to become a dentist. Alcohol made her do nothing all day. Argonian Historian.
    {Doctor Whoops} - Self conscious Sorc . Father to 18 children. None of which are anywhere in sight. Proves shield nerfs wrong. Currently doing vDSA.
    {Daisy Deathbringer} - Foul necromancer that likes to hang at funerals and graveyards. Mostly plays with the dead, does not deal much death.
    {Major Defiler} - Lovely necromancer who likes to study life. Puts the word romance in necromance.
    {Cindiana Jones} - Defected Templar. Very deadly in Battlegrounds. Likes to wander around Cyrodill.
    {Sideskirt Bob} - Nightblade who got his nickname when a lady Nord mentioned his waistline.
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