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Tired of Inventory Micromanagement

  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    DaveMoeDee wrote: »
    How are mules in any way a solution to inventory inventory management problem? That is exactly the problem. It makes playing the game suck.

    ^ This.

    Needing to use Mules IS THE PROBLEM.

    Any Game Developer that thinks it is "the solution" should be fired right now, before they mess anything else up.

    All The Best
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  • Weps
    Weps
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    Is it possible to collect all the ideas to improve the quality of life in this aspect of the game in a more constructive post?

    This is really important to me because I'm a pathological case when it comes down to inventory space and micromanagement, I really would like to see a lot of improvements and features implemented in order that have been already expressed in this thread and that might get lost while the conversation gets bigger and bigger
    PS4 EU - CP 1000+ - EP Loyal

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  • disintegr8
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    Aeorath wrote: »
    What I would really like to see in this game, regarding inventory management, is collapsible inventory sections. That way I wouldn't have to scroll an entire list of items ALL THE TIME.

    I have no idea if you guys have it on PC, but on consoles there is no such thing.
    Great idea - having 480 bank slots with surveys near the bottom means I have to scroll through the whole list when I want to collect them on my harvesting character. I can not even move to the bottom and scroll up!

    An option to go into one of the specific sections, which the items are already grouped in, would make life so much easier -
    staves, chests, consumables, legs, glyphs, etc.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Leloush
    Leloush
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    Chests and mannequins will solve "find and sort" problem if you use more thank 1 chest for everything.

    It will work like the palaces of the mind. For instance, 1 chest for glyphs near craft table and 1 chest for food in the kitchen. You may saw lots of chest in minecraft players houses.
  • VelimOrthic
    VelimOrthic
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    I'm not being contrarian, honestly, but there should be more inventory micromanagement, much more. Houses got boring after Oblivion and were a stupid edition to eso.
  • coplannb16_ESO
    coplannb16_ESO
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    #1 add house storage chests (say 1 chest = 10 items)
    #2 you can have as many as you want
    #3 storage chests however increase the upkeep of the house, 1 chest = 10 to 100 Crowns OR 1000 to 10000 ingame gold per 30 days
    #4 storage chests are free for ESO+
    #5 ZOS profits (earns $$ or reduce ingame inflation) and players profit (yay space!!!)
    max level: mDK, stamBlade, stamSorc, magPlar, mDen, stamDen, magBlade, stamCro
    ESO+
    # of mules: 4 (FULL)
    maxed bank: FULL -_-
    Stop the grind! Get rid of stupid events and daily-quest gallore. Get rid of "have a chance of 1 in a million to get a piece of 1 in 30 to get a stupid motif or pet... wtf..."
    And at this point just remove all classes and have everyone choose their set of skills. then balance accordingly to skills always used vs. skills never used.
  • Romo
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    DHale wrote: »
    Although I agree with you very much. The devs commented on this last year when housing came out. Only three percent of players have maxed the 200 of ANY toon much less all toons as I recall. So...unless you have 14 characters with 200 slots including 60 for riding capacity and 240 bank space they do not feel like you are needing or wanting inventory space. You need to show demand before they supply it.

    This is an "interesting" interpretation a few of the posters have used to deny the undeniable.

    Sigh, most players cannot afford the cost of the bag/bank space increases.

    Your homework for today is to cost out the total amount of coin you need for 10 toons to do this... thank you for your cooperation...
  • Merlin13KAGL
    Merlin13KAGL
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    Strap in, this is gonna take a minute...
    exeeter702 wrote: »
    Well to play devils advocate for a second.

    All player inventory is held server side so as to avoid things like duping and whatnot (at least i believe this to be the case), so perhaps a bottomless storage space would impose issues in the server in regards to data per player account.
    • @exeeter702 this is why you charge for it in the crown store. There would be container sales in addition to house sales.
    • Do you know how big the data footprint is on a single in game item vs the cost and maintenance of a 1 Terrabyte drive?
    rynth wrote: »
    Leloush wrote: »
    Im very tired. Why you develepoers cant just make a chest in da house where i can collect all my gear?

    Why i should everytime decide which set i should throw in a trash?

    This micromanagement makes me pissed off. I cant relax playing this game. I cant collect everything i loot. I should switch my characters and remember where i hold a piece of set.

    Stop it. ZOS. Make houses what they should be.

    they are called bankers and you can get to one just about anywhere, heck for a few crowns you can get your own personal one. if you have maxed out all spaces from alt. toons to your bank space I would say you are holding on to too much stuff and need to let some of it go because it's just sitting there for nothing because you are being a pack rat and that is not ESO's fault.

    I suggest that you get ESO plus for double bank space if you have that already then again you have way too much stuff that you probably really don't need nor will ever use and you just need to part ways with it and sell it at a merchant. heck if it doesn't sell just goes back to you mail and you can just leave it there.

    stop complaining and blaming ZOS when it's your own fault
    @rynth This doesn't eliminate the need to shuffle gear around to free up that space on the current character. If you have multiple alts you actually play and multiple gearsets, it adds up quickly.
    • If inventory was truly account wide, it would be different. Allow max inventory space on your current character, but when you access your bank (your other inventory), you access all free spaces between all alts.
    • Numbers don't change, but the pain in the [snip] shuffle and search becomes 20x simpler and faster. (Simpler and faster likely leads to less server load too because there aren't 50 login/logout's that have to take place each time.)
    elijafire wrote: »
    Leloush wrote: »
    Im very tired. Why you develepoers cant just make a chest in da house where i can collect all my gear?

    Why i should everytime decide which set i should throw in a trash?

    This micromanagement makes me pissed off. I cant relax playing this game. I cant collect everything i loot. I should switch my characters and remember where i hold a piece of set.

    Stop it. ZOS. Make houses what they should be.

    To many programming hours involved, they will never do it. Not enough profit.
    @elijafire , it's a container... The baseline object involves making an instance of a virtual thing. Said virtual thing has a property that indicated how many inventory slots it has.
    • The only real coding time that would be required would be a UI, most of which could be borrowed from the current Bank UI. The only other thing would be coding checks to make sure there were limits to the number of containers you could have - this could already be taken care of, at the simplest level, by requiring a certain size house which limits a certain number of furnishings.
    • The final thing would simply be ensuring that you cannot store a container within a container - again, a checkbox/boolean that is already established with other containers. (Try to put your weekly reward coffer in the bank...)
    • Again, regarding cost, there is dev time (which should be minimal at best), art time (same), and storage. All of these would be taken care of by selling the inventory option in the crown store.
    Slick_007 wrote: »
    sell stuff you dont use. buy it back if it becomes BiS.
    we do not need or want more bag space. learn to manage your inventory issues instead of [snip] the game sux for not giving you unlimited space

    unlimited/too much space would also kill the economy since nothing would be worth anything since everyone has one in the bank.
    @Slick_007 and for the BoP items (which will be most of the gear)? Those translate to time and droprate RNG. If you've gone through the pain of obtaining an item, let alone a full set of it, you shouldn't have to repeat that process unless you need a second set for an alt, period. Plus, when items get golded out eventually, so don't get *** for return on investment regarding upgrade mats.
    LiquidPony wrote: »
    Slick_007 wrote: »
    Adernath wrote: »
    The issue now is that we have to go through a long list of items, start sorting those out which we do not use and sell them (usually to a vendor for gold). So we have to do a lot of unnecessary work created by the small inventory space.

    a long list is because of you. you ignored your inventory and refused to deal with it and now that its a long list and your bags are full you need to deal with it. thats your fault. its not a small inventory space.

    seriously, all your people whining about not enough bag space, go play something else where your bag space is 2 items. when you find another you want, you have to choose which one to drop. play that for a few months and learn about priorities.

    you should not have enough space to keep everything. your arguments are i want more space so i can keep one of everything. thats a poor argument. learn to manage your bags.

    Nah, not really.

    Let me give an example:

    My main is my stamina nightblade. That character has full, all-gold sets of: VO, TFS, NMG, Hunding's Rage, War Machine, Alkosh, TBS, and Viper (including, for several of those sets including NMG/Hunding's/VO, DW weapons in a variety of traits like sharpened, precise, infused, and nirnhoned). Then Velidreth (in a couple of weights), Kra'gh (same), and Selene. Then Maelstrom weapons and Master weapons. That's at least 100 slots right there.

    Then ~30 inventory spots are occupied by writ items (potions/poisons, food/drink, stupid glyphs that don't stack).

    Then of course my normal consumables (max/max health/stam food, Dubious Camoran Throne, a handful of different potions, a couple poisons).

    I can do a full clean of my inventory on my main, leaving only locked gear, my regularly used consumables, and my writ items, and I'm at about 170/200 inventory used. So I can usually run about half of a dungeon or Trial before my inventory is full again.

    Same's true on my other toons. My stamDK has Sunderflame, VO, TFS, Hunding's, Briarheart, Poisonous Serpent, Morag Tong, and Powerful Assault, along with a variety of weapon traits and Maelstrom bows. My magblade has TBS, Scathing, Julianos, BSW, Necro, IA, Mother's Sorrow, Moondancer, and variety of Maelstrom staves. Magsorc's the same, some Spinner's there too. Healer's got IA, Worm, SPC, Twilight, Mending, Inventor's Guard, Maelstrom/Master staves, etc. Tank's got Powerful Assault, Ebon, Alkosh, Dragonguard, Footman, Plague Doctor, variety of monster sets, etc.

    Bank is completely full of: Master writs stacked up behind open writ quests that I can't complete yet, rare items like monster shoulders and Trials weapons and Maelstrom/Master weapons in desirable traits, motifs that get listed in a guild trader as soon as I have open slots (but I only have 1 real trading guild as I don't really have room for more and can't really afford to pay multiple 10k weekly dues for good traders because my gameplay is almost entirely raiding and thus I'm usually broke), BoE gear and recipes/furnishing designs for the same purpose, XP scrolls/pots, key fragments, siege equipment, etc.

    Do I need to keep all of that gear around? Maybe not. Definitely need some of it (i.e., my stamDK might swap between Powerful Assault/Morag Tong/Sunderflame/VO/TFS depending on group comp). And I'm just not gonna break down gold Scathing Mage because it's not meta right now, because knowing ZOS, the meta will completely change again in a month and I'm not going to spend 100 hours mindlessly farming for that stuff again.

    I'd love to have a bit more inventory space and I'd pay real money for it, because I waste a lot of time dealing with inventory in the middle of trying to actually play the game. It's not like my bag or my bank are full of trash that I'm just too lazy to break down or sell. It's 90% meta-oriented end-game gear, which wasn't a problem back when a lot of gear was BoE and it was easy to make a living and get the gear you needed as an end-game PvE'er ... but the same change of all dungeon/Trial gear to BoP killed my bag space along with my ability to make money in-game.

    In other words ... for some people, managing inventory space is a legitimate daily struggle. Just because it's not a problem for you doesn't mean it's not a problem for anyone else.
    @LiquidPony you seem to be one of the few that get it. It's not even so much about space as it is about time. That's time involved in obtaining the item(s) in the first place, upgrading them, and the stupid amount of time required simply freeing up free space so you can go do anything.
    Leloush wrote: »
    Mayrael wrote: »

    How about each new item we pickup does not just give us the loot but also a blueprint? Right, a blueprint to craft drop sets. To not mess up with the loot system, the crafted duplicates could be bound at pickup, so for personal use of the crafter only. The blueprint could be limited to the set item with a specific trait, as well. To craft the desired trait, we would have to pickup the item (and corresponding blueprint) with exactly that trait, basically as we were used to before transmutation came into place.

    Having craftable drop set items for personal use has 3 major advantages:

    1. This would entirely fix the inventory issues in a very convenient way because you can safely dismantle items you do not need yet but maybe at a later point.
    2. Crafting becomes more relevant again, even for drop sets which could not be crafted yet.
    3. Being able to craft drop sets after having found the proper blueprint eases the option to make duplicate sets for your alt chars in case you want to use similar setups on different damage dealers, tanks or healers. So less time for annoying grind and more playtime for the part of the game we actually want to play and enjoy. Win-win!


    I see abuse opportunity here. Once you got set you can clon it to your guildmates and others.
    @Leloush which would be fixed immediately by making the item Bound the moment it's crafted. Problem solved.
    ADarklore wrote: »
    Reading through these comments... what I would suggest to some of you would be to seek some professional help. Hoarding is a psychological problem and becomes downright unhealthy especially when it usually carries over into real life. I've personally seen the horrible things that hoarding can do to a person, had an uncle who was a hoarder and when he died having to help clean out his house was horrifying.
    @ADarklore utter bs.

    People aren't incapable of filtering out these items or disposing of them.

    The problem is the amount of time it takes to sort through and do so.
    • "Ready for the next dungeon?"
    • "Nope," I have to take the next 20 minutes figuring out what pieces I need to keep to complete a set three characters away

    Your statement is analogous to "I'd like to make dinner, but I can't walk to the stove because of all the crap I just can't let go of," where it's more like "I'd like to make dinner, but every single day I have to take 20 minutes to figure out what room my damn food is in because thanks to my *** poor architect, I have to park my car in the kitchen."

    Granted, this will now be simplified somewhat by tranmute, meaning you only need a piece, not even the right one. But even then, the time required is overkill. Once your characters start to become geared out, it simplifies. Getting there is a complete pain in the [snip].

    Example;
    • I have 14 characters. I can generally keep 300 spaces open between them while still building up some sets. That's about 20 open spots each, or I shuffle crap around to make space on the one I'm playing.
    • Gotta switch characters/roles? Gotta give me a second, I have to swap, pull stuff out of the bank on one character so I can free up those 20+ spots on the one I'm switching to. Gotta swap again? Repeat, ad infinitum.
    • Your other option is to simply stop picking things up - no vendoring, no deconning, gold sync in repair costs with no rate of return...again, not reasonable when it costs a quarter million to gold out a full set of gear.

    @Everybody

    This could be remedied a number of ways:
    1. Let like items stack. Inventory slots already have this functionality - simply turn it on. This results in zero increased data storage on ZoS's end.
    2. Give items weight or size. Currently a ring == a full chest plate == a glyph == a coldfire catapult == a 200 count stack of raw frickin ore,, ffs...
    3. Allow shared gear among alts. Again, if all aspects are the same, it would be effectively no different than removing the gear from alt1, banking it, and equipping on alt2. It's not like you're exploiting, 'cause last I checked, you can only play one character at a time anyway.
    4. In the current state of the game design, you can't text filter items, you can't trait filter items. Hell, not you can't even sort by armor value or weapon damage anymore since the intricate/ornate addition. Locked items still appear in places they shouldn't. Bound items still appear in places they shouldn't. Fixing even these minor things would speed the process tremendously.
    5. Even if space is not the issue, sorting and the time it takes is, and should be augmented by quality addons such as SetTracker and InventoryInsights. It should not require them.

    The raw time it takes to deal with these things should be a part of the game, but it shouldn't be 10-25% of it.

    [Edited for quote]
    Edited by ZOS_KatP on November 28, 2017 8:32PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Slick_007
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    @Slick_007 and for the BoP items (which will be most of the gear)? Those translate to time and droprate RNG. If you've gone through the pain of obtaining an item, let alone a full set of it, you shouldn't have to repeat that process unless you need a second set for an alt, period. Plus, when items get golded out eventually, so don't get *** for return on investment regarding upgrade mats.

    basic logic would dictate those would be the ones at the top of the list of what to keep. your point is negated. next
  • Merlin13KAGL
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    Slick_007 wrote: »
    @Slick_007 and for the BoP items (which will be most of the gear)? Those translate to time and droprate RNG. If you've gone through the pain of obtaining an item, let alone a full set of it, you shouldn't have to repeat that process unless you need a second set for an alt, period. Plus, when items get golded out eventually, so don't get *** for return on investment regarding upgrade mats.

    basic logic would dictate those would be the ones at the top of the list of what to keep. your point is negated. next
    Except your logic involves guessing what will remain viable and what will not. Speculation should stay on Wallstreet. And once again, buyback doesn't work for BoP. Next,,,

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • GCVDJ11T
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    DHale wrote: »
    Although I agree with you very much. The devs commented on this last year when housing came out. Only three percent of players have maxed the 200 of ANY toon much less all toons as I recall. So...unless you have 14 characters with 200 slots including 60 for riding capacity and 240 bank space they do not feel like you are needing or wanting inventory space. You need to show demand before they supply it.

    I would love to get my hands on the analytics behind these percentages. My question would be do they take into account seasoned players (like me) who bought 9 additional accounts when they were on sale for $10 so that I could have my own guild bank(s)? I know of at least 50 players that have done this same thing.

    50 accounts = 100% maxed bag space
    Include 450 accounts for guild bank the population is inflated and it looks like 10% maxed bag space

    2. Big trade guilds that have 50 additional accounts so that they can make ghost guilds to bid on spots.
    3. Players that use their mail as storage space
    5. Players that just don't have the gold to buy inventory space so they created mule toons for storage space
    6. Players that use the free apartments to store housing items

    Personally I would like to see the ratio of player space/player items excluding out some population variances. One variance would be new players that have not had time to accumulate pieces of perfectly traited bound monster helms and bound gear.

    If ZOS's analytic reporting team have already worked all of the above out then we have only one solution.....start a support group for all of us Hoarders because the struggle is real.
  • rootimus
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    I had far more :stuff: when I played Eve and never had a problem with inventory management (unless I was lazy and left stuff lying around in multiple stations 30 jumps apart). The reason it was easy was because I could have hundreds of containers in my hanger, each of which could be named, allowing me to either throw all my laser crystals in one can or all the skillbooks for a particular character in another. It also helped that I could have my corp (guild) hanger, personal hanger and cargo hold all open at once, could drag and drop between them as I pleased and could enable auto-stacking. That corp hangers had multiple tabs with permissions also made life a lot easier as a director (guild officer). Bonus: I could even put items into members personal hangers.
    Even on the internet, clear communication is important; it can be the difference between "helping your Uncle Jack off a horse" and "helping your uncle jack off a horse"; the difference between "knowing your s***" and "knowing you're s***".
    Greybeards & Gals - Civilised, laid-back, mature gamers. Beards optional. |
  • Merlin13KAGL
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    GCVDJ11T wrote: »
    DHale wrote: »
    Although I agree with you very much. The devs commented on this last year when housing came out. Only three percent of players have maxed the 200 of ANY toon much less all toons as I recall. So...unless you have 14 characters with 200 slots including 60 for riding capacity and 240 bank space they do not feel like you are needing or wanting inventory space. You need to show demand before they supply it.

    I would love to get my hands on the analytics behind these percentages. My question would be do they take into account seasoned players (like me) who bought 9 additional accounts when they were on sale for $10 so that I could have my own guild bank(s)? I know of at least 50 players that have done this same thing.

    50 accounts = 100% maxed bag space
    Include 450 accounts for guild bank the population is inflated and it looks like 10% maxed bag space

    2. Big trade guilds that have 50 additional accounts so that they can make ghost guilds to bid on spots.
    3. Players that use their mail as storage space
    5. Players that just don't have the gold to buy inventory space so they created mule toons for storage space
    6. Players that use the free apartments to store housing items

    Personally I would like to see the ratio of player space/player items excluding out some population variances. One variance would be new players that have not had time to accumulate pieces of perfectly traited bound monster helms and bound gear.

    If ZOS's analytic reporting team have already worked all of the above out then we have only one solution.....start a support group for all of us Hoarders because the struggle is real.
    It's a pretty useless analytic anyway, because 8 characters sitting at 199/200 technically all have 'free inventory space.'

    Looking at the % in use would be a better way to go, but the basis for the method to their madness has never really been their strong suit.

    Kudos to you though. 9 additional accounts is some crazy dedication to inventory freedom (still rendered 50% obsolete because of BoP stuff). While the space is nice, I'm sure, the idea of shuffling through 10x the number of alt's inventories is even more offputting than the current 14.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • apri
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    Leloush wrote: »
    How about each new item we pickup does not just give us the loot but also a blueprint? Right, a blueprint to craft drop sets. To not mess up with the loot system, the crafted duplicates could be bound at pickup, so for personal use of the crafter only. The blueprint could be limited to the set item with a specific trait, as well. To craft the desired trait, we would have to pickup the item (and corresponding blueprint) with exactly that trait, basically as we were used to before transmutation came into place.

    Having craftable drop set items for personal use has 3 major advantages:

    1. This would entirely fix the inventory issues in a very convenient way because you can safely dismantle items you do not need yet but maybe at a later point.
    2. Crafting becomes more relevant again, even for drop sets which could not be crafted yet.
    3. Being able to craft drop sets after having found the proper blueprint eases the option to make duplicate sets for your alt chars in case you want to use similar setups on different damage dealers, tanks or healers. So less time for annoying grind and more playtime for the part of the game we actually want to play and enjoy. Win-win![/b]


    I see abuse opportunity here. Once you got set you can clon it to your guildmates and others.
    That's a reasonable doubt and the answer stands in the quote. To avoid mess-up with the game's economy or 'abuse' as you said, the re-crafted set items would be bound on pickup. So you could use them for your personal use only. Such a system would be a workaround to make 'hoarding' in this game obsolete (thus fixing the inventory issue without expanding item capacity) and replace it with a structured access to what you unlocked in the game. And it would not hurt the loot system as it is right now.
    Slick_007 wrote: »
    apri wrote: »
    Except the game's very limitation not letting us play how we want.

    i wanna drop a nuke on molag bal. oh, no nukes? but you said i can play how i want.
    I did not say it, I quoted the official website. But if you prefer to make jokes on our constructive proposals to make the game better, go ahead.
  • Borvath
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    I think we need housing storage and I have an idea how, which will also make furniture feel useful. All houses will have a shared inventory, which you will be able to access from some of your furniture.
    They will have builtin filters, chests will show all items, cupboards will only show your food, crates and boxes will show your furniture, armor and weapon stands will show your armor and weapons (which you will be able to equip to them from their inventory), you will be able to equip books to bookcases from their inventory...
    Currently our inventory upgrades are split between our backpacks, the bank and mount packs, you can upgrade all of them with either gold or crowns. So for this system an NPC will sell you inventory space for gold or crowns (like the NPC who upgrades your bag space) and it will be gated behind your first house of each type (up to 10 for your fist inn, 10 more for the first apartment, small, medium, large, notable home, total 60), also you won't be able to get these before that housing quest, like you can't get mount bag upgrades before having a mount.
    Sorry for my English.
    Edited by Borvath on November 28, 2017 4:35PM
  • Tomg999
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    Romo wrote: »
    .....Sigh, most players cannot afford the cost of the bag/bank space increases.

    Your homework for today is to cost out the total amount of coin you need for 10 toons to do this... thank you for your cooperation...



    Correct. It is incredibly expensive in gold to max out the bank.
    ZOS's "research" only shows a flawed interpretation - the real answer is that they have mispriced banking slots to a great degree (and they are only available using in game gold).
    768,500 GP to max your bank to 240? Of course everyone would rather at least try to use mules.

    I know, subscribing gives you double + the craft bag. Although I subscribe currently, there is a difference between adding an incentive to subscribe, and making the game very difficult to play more than casually without doing so.
    Edited by Tomg999 on November 28, 2017 4:43PM
  • josiahva
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    Easy solution...make unlimited housing storage an ESO Plus perk. This way, they can draw in new subscribers for those who really care(there are plenty of people who do and will sell each and every piece they aren't currently using) and give players what they want. Simply put...unlimited housing storage and limited player bags if ESO Plus.
  • Tomg999
    Tomg999
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    I know it's a stupid mule solution, but I wish I could mail more than 6 items at a time.
    I have a 2nd, non-subscribed account with a bunch of alts & a bank. I use them for fun, but could, if I wanted, make alts named "Tank 160" or "Sorc 160 gear" and send stuff to them to stash. But not 6 things at a time...
  • Cernow
    Cernow
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    Inventory micromanagement has always been a huge problem in ESO. At launch it was beyond terrible and whilst it has got a bit better with changes to stacking and of course the crafting bag, it's still a nightmare. Even with ESO+ I still spend way too much time juggling my inventory and I'm far from being a hoarder. It's deeply tedious and the thought of having to de-clutter after every adventuring session just puts me off bothering.

    It's made worse by participating in special events, which add yet more poorly stacking junk to clutter our inventories. And yes I delete much of it, but this begs the question of why bother putting a flood of items into the game that players just delete?

    The lack of a housing bag / store for furniture is just woefully bad game design. Most other MMOs offer housing storage as standard, ESO doesn't even offer it as an ESO+ perk.

    And yes, I realise there's a need for limits because of database restrictions etc. But it's almost 2018, computers are powerful and storage is cheap. We should be a long way beyond requiring players to use mules and workarounds. ZOS should do better, much better.

    Essentially, inventory clutter is a deliberate ploy to boost ESO+ subs for the crafting bag and double bank space. But in the long run I think it is counter productive. Players who had ESO+ and decide to take a break will find their inventory clutter suddenly become so unmanageable they might think twice about returning and are a lot less likely to keep playing casually without ESO+ (and so are not likely to buy anything from the Crown Store etc).



  • DaveMoeDee
    DaveMoeDee
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    josiahva wrote: »
    Easy solution...make unlimited housing storage an ESO Plus perk. This way, they can draw in new subscribers for those who really care(there are plenty of people who do and will sell each and every piece they aren't currently using) and give players what they want. Simply put...unlimited housing storage and limited player bags if ESO Plus.

    Unlimited storage should never happen. There are limits to what is reasonable based on performance.

    Even performance in Fallout and TES single player games tanks if you throw all your stuff in a container or keep it in inventory with unlimited carry weight. And that is just your personal junk, not an index of everyone's stored items. Sure, they will use a more optimized design and more powerful hardware for ESO, but even that reaches its limit. Both retrieval of item lists and scrolling through container contents can become a major problem without limits on storage in an individual container.

    More stacking can help, but gear can only be stacked so much with differences in charge for weapons and damage for gear & siege (assuming we looking at predominantly max level gear). And stacking gear adds a problem. Right now, stacking is based on a static list of items and does not consider the state of the item. I believe Fallout games will stack weapons or armor with the same states, but I don't believe stacking has any of that yet in ESO. Consider all the dimensions that can make gear different in ESO: level, style, enchantment (which has its own dimensions), trait, set, piece, dye, bound/unbound, quality, charge/degradation. That is a lot of compare when auto-stacking. If you decide to have a lookup table for every combination to speed up auto-stacking, you end up with an absurdly large lookup table that is broken if you ever change the scale for charges or gear degradation.

    I do agree though with the claim that ZOS purposefully makes inventory a mess to encourage subs.
    Edited by DaveMoeDee on November 28, 2017 6:11PM
  • zaria
    zaria
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    Now the benefit of having an large inventory is that you have stuff, just wanted to gear up an templar I leveled during the witch-mother even for the dungeon event, thought it would be combat physician and an crafted or cheap overland set. Found I had SPC+ lich around, no don't talk about triats, seriously think it was one divine item :)


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • FearlessOne_2014
    FearlessOne_2014
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    Yeah it would be nice of ZOS to sell us some more inventory and bank spaces. I'm running out of room on all 14 of my characters. :scream:
  • DaveMoeDee
    DaveMoeDee
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    zaria wrote: »
    Now the benefit of having an large inventory is that you have stuff, just wanted to gear up an templar I leveled during the witch-mother even for the dungeon event, thought it would be combat physician and an crafted or cheap overland set. Found I had SPC+ lich around, no don't talk about triats, seriously think it was one divine item :)


    That's not how commas work.

    I wouldn't mention this if I didn't have to reread multiple times to partially understand this.
  • LiquidPony
    LiquidPony
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    Slick_007 wrote: »
    @Slick_007 and for the BoP items (which will be most of the gear)? Those translate to time and droprate RNG. If you've gone through the pain of obtaining an item, let alone a full set of it, you shouldn't have to repeat that process unless you need a second set for an alt, period. Plus, when items get golded out eventually, so don't get *** for return on investment regarding upgrade mats.

    basic logic would dictate those would be the ones at the top of the list of what to keep. your point is negated. next

    lol

    I'd like to use this comment for my new book How to Argue Like a Child. Is that OK?
  • Leloush
    Leloush
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    The Elder Scrolls Online: Tamriel Unlimited (but not your inventory).
    Edited by Leloush on November 28, 2017 10:59PM
  • zaria
    zaria
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    DaveMoeDee wrote: »
    How are mules in any way a solution to inventory inventory management problem? That is exactly the problem. It makes playing the game suck.

    ^ This.

    Needing to use Mules IS THE PROBLEM.

    Any Game Developer that thinks it is "the solution" should be fired right now, before they mess anything else up.

    All The Best
    Mules is an player created solution to the problem.
    It works but is very clumsy, at least then done on the small scale, using one to store monster sets works well enough.


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Mercutio
    Mercutio
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    Leloush wrote: »
    Im very tired. Why you develepoers cant just make a chest in da house where i can collect all my gear?

    Why i should everytime decide which set i should throw in a trash?

    This micromanagement makes me pissed off. I cant relax playing this game. I cant collect everything i loot. I should switch my characters and remember where i hold a piece of set.

    Stop it. ZOS. Make houses what they should be.

    Two things I want:

    1) Furniture bag like the craft bag.

    2) An armory to store all my gold weapons in.
    The problem with arguing with a jackass is that they never stop braying.
    *
    #DwemerLife
  • POps75p
    POps75p
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    xSkullfox wrote: »

    they are very good, now put them on xb 1

  • Osteos
    Osteos
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    The more inventory they give you the more you will hoard.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Leloush
    Leloush
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    Osteos wrote: »
    The more inventory they give you the more you will hoard.

    Thank you, captain. I'll continue: the more you will hoard, the more you play this game.
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