DaveMoeDee wrote: »How are mules in any way a solution to inventory inventory management problem? That is exactly the problem. It makes playing the game suck.
Great idea - having 480 bank slots with surveys near the bottom means I have to scroll through the whole list when I want to collect them on my harvesting character. I can not even move to the bottom and scroll up!What I would really like to see in this game, regarding inventory management, is collapsible inventory sections. That way I wouldn't have to scroll an entire list of items ALL THE TIME.
I have no idea if you guys have it on PC, but on consoles there is no such thing.
Although I agree with you very much. The devs commented on this last year when housing came out. Only three percent of players have maxed the 200 of ANY toon much less all toons as I recall. So...unless you have 14 characters with 200 slots including 60 for riding capacity and 240 bank space they do not feel like you are needing or wanting inventory space. You need to show demand before they supply it.
exeeter702 wrote: »Well to play devils advocate for a second.
All player inventory is held server side so as to avoid things like duping and whatnot (at least i believe this to be the case), so perhaps a bottomless storage space would impose issues in the server in regards to data per player account.
@rynth This doesn't eliminate the need to shuffle gear around to free up that space on the current character. If you have multiple alts you actually play and multiple gearsets, it adds up quickly.Im very tired. Why you develepoers cant just make a chest in da house where i can collect all my gear?
Why i should everytime decide which set i should throw in a trash?
This micromanagement makes me pissed off. I cant relax playing this game. I cant collect everything i loot. I should switch my characters and remember where i hold a piece of set.
Stop it. ZOS. Make houses what they should be.
they are called bankers and you can get to one just about anywhere, heck for a few crowns you can get your own personal one. if you have maxed out all spaces from alt. toons to your bank space I would say you are holding on to too much stuff and need to let some of it go because it's just sitting there for nothing because you are being a pack rat and that is not ESO's fault.
I suggest that you get ESO plus for double bank space if you have that already then again you have way too much stuff that you probably really don't need nor will ever use and you just need to part ways with it and sell it at a merchant. heck if it doesn't sell just goes back to you mail and you can just leave it there.
stop complaining and blaming ZOS when it's your own fault
@elijafire , it's a container... The baseline object involves making an instance of a virtual thing. Said virtual thing has a property that indicated how many inventory slots it has.Im very tired. Why you develepoers cant just make a chest in da house where i can collect all my gear?
Why i should everytime decide which set i should throw in a trash?
This micromanagement makes me pissed off. I cant relax playing this game. I cant collect everything i loot. I should switch my characters and remember where i hold a piece of set.
Stop it. ZOS. Make houses what they should be.
To many programming hours involved, they will never do it. Not enough profit.
@Slick_007 and for the BoP items (which will be most of the gear)? Those translate to time and droprate RNG. If you've gone through the pain of obtaining an item, let alone a full set of it, you shouldn't have to repeat that process unless you need a second set for an alt, period. Plus, when items get golded out eventually, so don't get *** for return on investment regarding upgrade mats.sell stuff you dont use. buy it back if it becomes BiS.
we do not need or want more bag space. learn to manage your inventory issues instead of [snip] the game sux for not giving you unlimited space
unlimited/too much space would also kill the economy since nothing would be worth anything since everyone has one in the bank.
@LiquidPony you seem to be one of the few that get it. It's not even so much about space as it is about time. That's time involved in obtaining the item(s) in the first place, upgrading them, and the stupid amount of time required simply freeing up free space so you can go do anything.LiquidPony wrote: »The issue now is that we have to go through a long list of items, start sorting those out which we do not use and sell them (usually to a vendor for gold). So we have to do a lot of unnecessary work created by the small inventory space.
a long list is because of you. you ignored your inventory and refused to deal with it and now that its a long list and your bags are full you need to deal with it. thats your fault. its not a small inventory space.
seriously, all your people whining about not enough bag space, go play something else where your bag space is 2 items. when you find another you want, you have to choose which one to drop. play that for a few months and learn about priorities.
you should not have enough space to keep everything. your arguments are i want more space so i can keep one of everything. thats a poor argument. learn to manage your bags.
Nah, not really.
Let me give an example:
My main is my stamina nightblade. That character has full, all-gold sets of: VO, TFS, NMG, Hunding's Rage, War Machine, Alkosh, TBS, and Viper (including, for several of those sets including NMG/Hunding's/VO, DW weapons in a variety of traits like sharpened, precise, infused, and nirnhoned). Then Velidreth (in a couple of weights), Kra'gh (same), and Selene. Then Maelstrom weapons and Master weapons. That's at least 100 slots right there.
Then ~30 inventory spots are occupied by writ items (potions/poisons, food/drink, stupid glyphs that don't stack).
Then of course my normal consumables (max/max health/stam food, Dubious Camoran Throne, a handful of different potions, a couple poisons).
I can do a full clean of my inventory on my main, leaving only locked gear, my regularly used consumables, and my writ items, and I'm at about 170/200 inventory used. So I can usually run about half of a dungeon or Trial before my inventory is full again.
Same's true on my other toons. My stamDK has Sunderflame, VO, TFS, Hunding's, Briarheart, Poisonous Serpent, Morag Tong, and Powerful Assault, along with a variety of weapon traits and Maelstrom bows. My magblade has TBS, Scathing, Julianos, BSW, Necro, IA, Mother's Sorrow, Moondancer, and variety of Maelstrom staves. Magsorc's the same, some Spinner's there too. Healer's got IA, Worm, SPC, Twilight, Mending, Inventor's Guard, Maelstrom/Master staves, etc. Tank's got Powerful Assault, Ebon, Alkosh, Dragonguard, Footman, Plague Doctor, variety of monster sets, etc.
Bank is completely full of: Master writs stacked up behind open writ quests that I can't complete yet, rare items like monster shoulders and Trials weapons and Maelstrom/Master weapons in desirable traits, motifs that get listed in a guild trader as soon as I have open slots (but I only have 1 real trading guild as I don't really have room for more and can't really afford to pay multiple 10k weekly dues for good traders because my gameplay is almost entirely raiding and thus I'm usually broke), BoE gear and recipes/furnishing designs for the same purpose, XP scrolls/pots, key fragments, siege equipment, etc.
Do I need to keep all of that gear around? Maybe not. Definitely need some of it (i.e., my stamDK might swap between Powerful Assault/Morag Tong/Sunderflame/VO/TFS depending on group comp). And I'm just not gonna break down gold Scathing Mage because it's not meta right now, because knowing ZOS, the meta will completely change again in a month and I'm not going to spend 100 hours mindlessly farming for that stuff again.
I'd love to have a bit more inventory space and I'd pay real money for it, because I waste a lot of time dealing with inventory in the middle of trying to actually play the game. It's not like my bag or my bank are full of trash that I'm just too lazy to break down or sell. It's 90% meta-oriented end-game gear, which wasn't a problem back when a lot of gear was BoE and it was easy to make a living and get the gear you needed as an end-game PvE'er ... but the same change of all dungeon/Trial gear to BoP killed my bag space along with my ability to make money in-game.
In other words ... for some people, managing inventory space is a legitimate daily struggle. Just because it's not a problem for you doesn't mean it's not a problem for anyone else.
@Leloush which would be fixed immediately by making the item Bound the moment it's crafted. Problem solved.
How about each new item we pickup does not just give us the loot but also a blueprint? Right, a blueprint to craft drop sets. To not mess up with the loot system, the crafted duplicates could be bound at pickup, so for personal use of the crafter only. The blueprint could be limited to the set item with a specific trait, as well. To craft the desired trait, we would have to pickup the item (and corresponding blueprint) with exactly that trait, basically as we were used to before transmutation came into place.
Having craftable drop set items for personal use has 3 major advantages:
1. This would entirely fix the inventory issues in a very convenient way because you can safely dismantle items you do not need yet but maybe at a later point.
2. Crafting becomes more relevant again, even for drop sets which could not be crafted yet.
3. Being able to craft drop sets after having found the proper blueprint eases the option to make duplicate sets for your alt chars in case you want to use similar setups on different damage dealers, tanks or healers. So less time for annoying grind and more playtime for the part of the game we actually want to play and enjoy. Win-win!
I see abuse opportunity here. Once you got set you can clon it to your guildmates and others.
@ADarklore utter bs.Reading through these comments... what I would suggest to some of you would be to seek some professional help. Hoarding is a psychological problem and becomes downright unhealthy especially when it usually carries over into real life. I've personally seen the horrible things that hoarding can do to a person, had an uncle who was a hoarder and when he died having to help clean out his house was horrifying.
Merlin13KAGL wrote: »@Slick_007 and for the BoP items (which will be most of the gear)? Those translate to time and droprate RNG. If you've gone through the pain of obtaining an item, let alone a full set of it, you shouldn't have to repeat that process unless you need a second set for an alt, period. Plus, when items get golded out eventually, so don't get *** for return on investment regarding upgrade mats.
Except your logic involves guessing what will remain viable and what will not. Speculation should stay on Wallstreet. And once again, buyback doesn't work for BoP. Next,,,Merlin13KAGL wrote: »@Slick_007 and for the BoP items (which will be most of the gear)? Those translate to time and droprate RNG. If you've gone through the pain of obtaining an item, let alone a full set of it, you shouldn't have to repeat that process unless you need a second set for an alt, period. Plus, when items get golded out eventually, so don't get *** for return on investment regarding upgrade mats.
basic logic would dictate those would be the ones at the top of the list of what to keep. your point is negated. next
Although I agree with you very much. The devs commented on this last year when housing came out. Only three percent of players have maxed the 200 of ANY toon much less all toons as I recall. So...unless you have 14 characters with 200 slots including 60 for riding capacity and 240 bank space they do not feel like you are needing or wanting inventory space. You need to show demand before they supply it.
It's a pretty useless analytic anyway, because 8 characters sitting at 199/200 technically all have 'free inventory space.'Although I agree with you very much. The devs commented on this last year when housing came out. Only three percent of players have maxed the 200 of ANY toon much less all toons as I recall. So...unless you have 14 characters with 200 slots including 60 for riding capacity and 240 bank space they do not feel like you are needing or wanting inventory space. You need to show demand before they supply it.
I would love to get my hands on the analytics behind these percentages. My question would be do they take into account seasoned players (like me) who bought 9 additional accounts when they were on sale for $10 so that I could have my own guild bank(s)? I know of at least 50 players that have done this same thing.
50 accounts = 100% maxed bag space
Include 450 accounts for guild bank the population is inflated and it looks like 10% maxed bag space
2. Big trade guilds that have 50 additional accounts so that they can make ghost guilds to bid on spots.
3. Players that use their mail as storage space
5. Players that just don't have the gold to buy inventory space so they created mule toons for storage space
6. Players that use the free apartments to store housing items
Personally I would like to see the ratio of player space/player items excluding out some population variances. One variance would be new players that have not had time to accumulate pieces of perfectly traited bound monster helms and bound gear.
If ZOS's analytic reporting team have already worked all of the above out then we have only one solution.....start a support group for all of us Hoarders because the struggle is real.
That's a reasonable doubt and the answer stands in the quote. To avoid mess-up with the game's economy or 'abuse' as you said, the re-crafted set items would be bound on pickup. So you could use them for your personal use only. Such a system would be a workaround to make 'hoarding' in this game obsolete (thus fixing the inventory issue without expanding item capacity) and replace it with a structured access to what you unlocked in the game. And it would not hurt the loot system as it is right now.How about each new item we pickup does not just give us the loot but also a blueprint? Right, a blueprint to craft drop sets. To not mess up with the loot system, the crafted duplicates could be bound at pickup, so for personal use of the crafter only. The blueprint could be limited to the set item with a specific trait, as well. To craft the desired trait, we would have to pickup the item (and corresponding blueprint) with exactly that trait, basically as we were used to before transmutation came into place.
Having craftable drop set items for personal use has 3 major advantages:
1. This would entirely fix the inventory issues in a very convenient way because you can safely dismantle items you do not need yet but maybe at a later point.
2. Crafting becomes more relevant again, even for drop sets which could not be crafted yet.
3. Being able to craft drop sets after having found the proper blueprint eases the option to make duplicate sets for your alt chars in case you want to use similar setups on different damage dealers, tanks or healers. So less time for annoying grind and more playtime for the part of the game we actually want to play and enjoy. Win-win![/b]
I see abuse opportunity here. Once you got set you can clon it to your guildmates and others.
I did not say it, I quoted the official website. But if you prefer to make jokes on our constructive proposals to make the game better, go ahead.
.....Sigh, most players cannot afford the cost of the bag/bank space increases.
Your homework for today is to cost out the total amount of coin you need for 10 toons to do this... thank you for your cooperation...
Easy solution...make unlimited housing storage an ESO Plus perk. This way, they can draw in new subscribers for those who really care(there are plenty of people who do and will sell each and every piece they aren't currently using) and give players what they want. Simply put...unlimited housing storage and limited player bags if ESO Plus.
Now the benefit of having an large inventory is that you have stuff, just wanted to gear up an templar I leveled during the witch-mother even for the dungeon event, thought it would be combat physician and an crafted or cheap overland set. Found I had SPC+ lich around, no don't talk about triats, seriously think it was one divine item
Merlin13KAGL wrote: »@Slick_007 and for the BoP items (which will be most of the gear)? Those translate to time and droprate RNG. If you've gone through the pain of obtaining an item, let alone a full set of it, you shouldn't have to repeat that process unless you need a second set for an alt, period. Plus, when items get golded out eventually, so don't get *** for return on investment regarding upgrade mats.
basic logic would dictate those would be the ones at the top of the list of what to keep. your point is negated. next
Mules is an player created solution to the problem.Gandrhulf_Harbard wrote: »DaveMoeDee wrote: »How are mules in any way a solution to inventory inventory management problem? That is exactly the problem. It makes playing the game suck.
^ This.
Needing to use Mules IS THE PROBLEM.
Any Game Developer that thinks it is "the solution" should be fired right now, before they mess anything else up.
All The Best
Im very tired. Why you develepoers cant just make a chest in da house where i can collect all my gear?
Why i should everytime decide which set i should throw in a trash?
This micromanagement makes me pissed off. I cant relax playing this game. I cant collect everything i loot. I should switch my characters and remember where i hold a piece of set.
Stop it. ZOS. Make houses what they should be.
http://www.esoui.com/downloads/info65-InventoryGridView.html
http://www.esoui.com/downloads/info914-VotansSearchBox.html
http://www.esoui.com/downloads/info731-InventoryInsight.html
These addons should save u time.
Inventory management is horrible without addons.