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Tired of Inventory Micromanagement

  • DHale
    DHale
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    Although I agree with you very much. The devs commented on this last year when housing came out. Only three percent of players have maxed the 200 of ANY toon much less all toons as I recall. So...unless you have 14 characters with 200 slots including 60 for riding capacity and 240 bank space they do not feel like you are needing or wanting inventory space. You need to show demand before they supply it.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Adernath
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    Slick_007 wrote: »
    Adernath wrote: »
    Ok just let me follow this argumentation: That a small bank space is in the end required to be forced to sell/deconstruct gear to make mats worth? hahaha how weird people argue is really funny.

    Anyways, if someone would have indeed all equipment (nothing to speak of the amount of space this would take), mats would still be useful to do writs or make equipment for other players, try again ;-)

    if you only ever have to make something once, and you can transmute it now so you can change traits, and can store it permanently, then there is no need to make it again, or go find the drop again.
    If people dont need to make gear because they already own it, mats become less important.
    so once people have it, even if the item is boe, nobody wants to buy because they likely already own it and since they never had to get rid of it even though they last used it 2 years ago...

    limited bag space means some people will look at it and say, hey you know what, i need space and i last used this set when? i dont even remember. and then get rid of it to get space back. if its a drop, the item still has value in the market. if its crafted, this keeps the need for mats beyond daily crafting. limited bag space does keep the market flowing better than a too large or unlimited bag. items arent worth anything when everyone already has it because they never had to get rid of anything.

    yes, my bags are almost full but only 2 of my 7 toons have maxxed their space. i manage my bags so i dont need more space unless something like this event comes up where i get a lot of drops in a short space. the witches festival caused me to expand quite a bit but iv still got room to grow because i manage it instead of ignoring it and trying to keep it all.

    I can only speak for myself: Currently I have some inventory issues, but the amount of mats which I purchased due to the need to deconstruct items in order to make space and craft a different set is equal to zero.

    Your in-game economic argument will not be much of a concern. Why? The issue now is that we have to go through a long list of items, start sorting those out which we do not use and sell them (usually to a vendor for gold). So we have to do a lot of unnecessary work created by the small inventory space. This is criticized in this thread. If we would have a larger storage space, we would likely not bother much with this work and simply put all in the bank. The difference would be that instead of additional in-game money we just have additional items which we can sell whenever we like. So its only the form of storage which would be different, not the overall wealth.

    ***

    A more valid point IMO is the economic argument that ZOS earns some money by selling inventory upgrades. This is a common way for a company to earn some money and likely the reason why we do not have very large bank space. Still I think that ZOS should recognize that at a certain point the micromanagement gets more and more a struggle when adding more and more sets, while keeping the bank space the same. I therefore hope that this thread will get the attention of the developers by providing a constructive feedback that this sort of thing shouldn't go out of hand, like what can be seen in certain other games, and some decent increase of the storage space will be provided in the future along with new content.
  • Slick_007
    Slick_007
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    Adernath wrote: »
    The issue now is that we have to go through a long list of items, start sorting those out which we do not use and sell them (usually to a vendor for gold). So we have to do a lot of unnecessary work created by the small inventory space.

    a long list is because of you. you ignored your inventory and refused to deal with it and now that its a long list and your bags are full you need to deal with it. thats your fault. its not a small inventory space.

    seriously, all your people whining about not enough bag space, go play something else where your bag space is 2 items. when you find another you want, you have to choose which one to drop. play that for a few months and learn about priorities.

    you should not have enough space to keep everything. your arguments are i want more space so i can keep one of everything. thats a poor argument. learn to manage your bags.
  • MrGarlic
    MrGarlic
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    Show me a single MMO with infinite bank space.

    Eve Online. Which also has a huge economy that totally dwarfs ESO.
    Leloush wrote: »
    Just wanted to recap how much inventory space players actually have without the crafting bag ... since these kinds of threads get somewhat tiring:

    -SNIP-

    Even if there would be over 9000 slots among 9000 chars/mules that wont change anything. The problem of micromanagement is still here.

    Maybe ... but quantifying the actual slots for players might curb some of the unneccessary posts in this thread.

    There are only 480 storage slots. (for ESO+ players)

    Mules, spare houses etc are not a solution. These are a workaround. If you need a workaround to get by, then you have a problem without a solution.

    I DO NOT want to tie up characters by making them storage alts. I want them to have a functioning purpose, ie; healers, tanks, sneak thieves, PvP, crafters etc. I do not want their inventories to be full of items that reduces their inventories and usefulness.

    A solution to the problem is to make the bank infinite. Maybe only to ESO+ subscribers like it is with the crafting bag.

    Why anybody would be against making the game easier to use is bewildering to me.

    The ingame economy will still tick along while there are new players coming into the game and players rolling new alts that require new drop sets to wear.
    'Sharp Arrows'Mr.Garlic
    Hidden by darkness, a shadow in the night,A sped arrow dissecting the gloom,Finding it's target, such delight.
  • O_LYKOS
    O_LYKOS
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    I hold on my characters the sets I need to. Everything else goes in my bank.

    Mind blowing I know. But I don't seem to have this issue you speak of.
    PC NA - GreggsSausageRoll
  • victoriana-blue
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    DHale wrote: »
    Although I agree with you very much. The devs commented on this last year when housing came out. Only three percent of players have maxed the 200 of ANY toon much less all toons as I recall. So...unless you have 14 characters with 200 slots including 60 for riding capacity and 240 bank space they do not feel like you are needing or wanting inventory space. You need to show demand before they supply it.

    That data is misleading: it's cheaper in gold to start a new mule (eta: and get them to 120) than to buy the last two bag upgrades from the merchant, and the horse slots take at least two months of logging in. It's cheaper in irl money to buy a new account than four alts. (Or in my case, a sale account was cheaper than two alts on a crown sale.) And (I think it was Rich?) didn't say if the search had filtered out people who had played less than 30 hours, and who had probably not run enough content to have inventory problems.

    As was pointed out to the devs (many times). ;) If they changed their search parameters they'd see the demand that's there - they could try searching for characters with more than 120 inventory slots and play time under 20 hours; characters where the median session time was under 5 minutes but account has over 500 hours; accounts which average more than 130 bag spaces per character. And those are just searches that fit my usage patterns, I'm sure other people have other search suggestions.

    (For the record, I have 2500+ inventory slots over two accounts, 2 mains + 2 secondary playing characters + 12 mules, multiple housing storage properties, nearly 3k hours of play time, and I sub. I hate grinding for gear and I can't just buy replacements for my bound gear so I store an obnoxious amount of it, and I'm not going to sacrifice my social, trade, or dungeon guilds for a personal guild bank.)
    Edited by victoriana-blue on November 27, 2017 10:47PM
    CP 750+
    Never enough inventory space, even with storage coffers and a mule account
  • Sotha_Sil
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    DHale wrote: »
    Although I agree with you very much. The devs commented on this last year when housing came out. Only three percent of players have maxed the 200 of ANY toon much less all toons as I recall. So...unless you have 14 characters with 200 slots including 60 for riding capacity and 240 bank space they do not feel like you are needing or wanting inventory space. You need to show demand before they supply it.

    But who wants to play the stupid "log out to my other character where I have stuff to get my gear" game ? it's ridiculous the amount of time you can spend just logging in and out for a piece of gear because you store stuff on other characters. It is a crappy experience honestly! and it doesn't matter if you have a lot of maxed out characters or not. The bank space/inventory space is not enough right now (even more with housing!) and you have to store stuff somewhere at some point and it means logging off and on all the time. It is frustrating as hell.

    I don't want to spend my time doing that. I want to spend my time playing and having fun. And Eso plus barely adds enough bank slots... I had to make a choice and erase most of the gear I looted because I just don't like storing it on a useless character because I hate logging off to find stuff I need.

    Usually MMOs offer you options that help you manage it and even when it's impossible, you get at least some kind of cash shop option for storage. In ESO that's just not the case, even by paying you don't a better inventory management because inventory space falls short on your character & bank really quickly. That means you need to log off, I don't know how many times I can say it, to get another piece of set, another piece of furnishing or whatever else you stored in your other characters all the time. It's just so badly designed, it is an awful experience.
    Edited by Sotha_Sil on November 27, 2017 11:02PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Adernath
    Adernath
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    Slick_007 wrote: »
    Adernath wrote: »
    The issue now is that we have to go through a long list of items, start sorting those out which we do not use and sell them (usually to a vendor for gold). So we have to do a lot of unnecessary work created by the small inventory space.

    a long list is because of you. you ignored your inventory and refused to deal with it and now that its a long list and your bags are full you need to deal with it. thats your fault. its not a small inventory space.
    Dude, its not my fault, but its my playstile: I like to keep an item from time to time, let it be from a quest or a set piece. Or a funny item from a world container. I am an old PnP player and love collecting rare and exotic items. Besides of that, I am playing every role and need a variation of several set pieces. In my opinion that is a large part of the heart of an RPG (and yes, I consider the game also as an RPG). So there is naturally a long list of items which I have, yet this doesn't mean that there should be no room for UI improvements.

    What you are essentially telling here is that we should stop asking for improvements and take it as it is. Then why do you bother with this thread anyways? Nothing will change for you, as it was explained to you already earlier, so you can keep deconstructing/selling your gear as before, and have a short inventory list. No one cares.
    Slick_007 wrote: »
    seriously, all your people whining about not enough bag space, go play something else where your bag space is 2 items. when you find another you want, you have to choose which one to drop. play that for a few months and learn about priorities.

    you should not have enough space to keep everything. your arguments are i want more space so i can keep one of everything. thats a poor argument. learn to manage your bags.

    You have no idea what games I was playing already, with a much worse inventory situation than here where you have ridiculous bag management. And I don't want that this aspect comes to ESO, that's why I am posting in this thread. I was explaining to you my point of view and you call this whining? Well, at least in this regard I can spend my time somewhere else, indeed.

  • Sotha_Sil
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    Slick_007 wrote: »
    Adernath wrote: »
    The issue now is that we have to go through a long list of items, start sorting those out which we do not use and sell them (usually to a vendor for gold). So we have to do a lot of unnecessary work created by the small inventory space.

    a long list is because of you. you ignored your inventory and refused to deal with it and now that its a long list and your bags are full you need to deal with it. thats your fault. its not a small inventory space.

    seriously, all your people whining about not enough bag space, go play something else where your bag space is 2 items. when you find another you want, you have to choose which one to drop. play that for a few months and learn about priorities.

    you should not have enough space to keep everything. your arguments are i want more space so i can keep one of everything. thats a poor argument. learn to manage your bags.

    Every patch the meta changes, every patch you might change the sets you use. I am sorry but I prefer to have all sets stored in my bank for once instead of grinding like a moron every patch when another set becomes interesting or got buffed... Farming endlessly the same place every 3 months sucks and is not fun.
    Edited by Sotha_Sil on November 27, 2017 11:06PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • LiquidPony
    LiquidPony
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    Slick_007 wrote: »
    Adernath wrote: »
    The issue now is that we have to go through a long list of items, start sorting those out which we do not use and sell them (usually to a vendor for gold). So we have to do a lot of unnecessary work created by the small inventory space.

    a long list is because of you. you ignored your inventory and refused to deal with it and now that its a long list and your bags are full you need to deal with it. thats your fault. its not a small inventory space.

    seriously, all your people whining about not enough bag space, go play something else where your bag space is 2 items. when you find another you want, you have to choose which one to drop. play that for a few months and learn about priorities.

    you should not have enough space to keep everything. your arguments are i want more space so i can keep one of everything. thats a poor argument. learn to manage your bags.

    Nah, not really.

    Let me give an example:

    My main is my stamina nightblade. That character has full, all-gold sets of: VO, TFS, NMG, Hunding's Rage, War Machine, Alkosh, TBS, and Viper (including, for several of those sets including NMG/Hunding's/VO, DW weapons in a variety of traits like sharpened, precise, infused, and nirnhoned). Then Velidreth (in a couple of weights), Kra'gh (same), and Selene. Then Maelstrom weapons and Master weapons. That's at least 100 slots right there.

    Then ~30 inventory spots are occupied by writ items (potions/poisons, food/drink, stupid glyphs that don't stack).

    Then of course my normal consumables (max/max health/stam food, Dubious Camoran Throne, a handful of different potions, a couple poisons).

    I can do a full clean of my inventory on my main, leaving only locked gear, my regularly used consumables, and my writ items, and I'm at about 170/200 inventory used. So I can usually run about half of a dungeon or Trial before my inventory is full again.

    Same's true on my other toons. My stamDK has Sunderflame, VO, TFS, Hunding's, Briarheart, Poisonous Serpent, Morag Tong, and Powerful Assault, along with a variety of weapon traits and Maelstrom bows. My magblade has TBS, Scathing, Julianos, BSW, Necro, IA, Mother's Sorrow, Moondancer, and variety of Maelstrom staves. Magsorc's the same, some Spinner's there too. Healer's got IA, Worm, SPC, Twilight, Mending, Inventor's Guard, Maelstrom/Master staves, etc. Tank's got Powerful Assault, Ebon, Alkosh, Dragonguard, Footman, Plague Doctor, variety of monster sets, etc.

    Bank is completely full of: Master writs stacked up behind open writ quests that I can't complete yet, rare items like monster shoulders and Trials weapons and Maelstrom/Master weapons in desirable traits, motifs that get listed in a guild trader as soon as I have open slots (but I only have 1 real trading guild as I don't really have room for more and can't really afford to pay multiple 10k weekly dues for good traders because my gameplay is almost entirely raiding and thus I'm usually broke), BoE gear and recipes/furnishing designs for the same purpose, XP scrolls/pots, key fragments, siege equipment, etc.

    Do I need to keep all of that gear around? Maybe not. Definitely need some of it (i.e., my stamDK might swap between Powerful Assault/Morag Tong/Sunderflame/VO/TFS depending on group comp). And I'm just not gonna break down gold Scathing Mage because it's not meta right now, because knowing ZOS, the meta will completely change again in a month and I'm not going to spend 100 hours mindlessly farming for that stuff again.

    I'd love to have a bit more inventory space and I'd pay real money for it, because I waste a lot of time dealing with inventory in the middle of trying to actually play the game. It's not like my bag or my bank are full of trash that I'm just too lazy to break down or sell. It's 90% meta-oriented end-game gear, which wasn't a problem back when a lot of gear was BoE and it was easy to make a living and get the gear you needed as an end-game PvE'er ... but the same change of all dungeon/Trial gear to BoP killed my bag space along with my ability to make money in-game.

    In other words ... for some people, managing inventory space is a legitimate daily struggle. Just because it's not a problem for you doesn't mean it's not a problem for anyone else.
    Edited by LiquidPony on November 27, 2017 11:18PM
  • Enslaved
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    Leloush wrote: »
    Im very tired. Why you develepoers cant just make a chest in da house where i can collect all my gear?

    Why i should everytime decide which set i should throw in a trash?

    This micromanagement makes me pissed off. I cant relax playing this game. I cant collect everything i loot. I should switch my characters and remember where i hold a piece of set.

    Stop it. ZOS. Make houses what they should be.

    Post of day, month, year.
  • DaveMoeDee
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    Slick_007 wrote: »
    apri wrote: »
    The thread is focused on their need to make the game a worthwhile experience, as well. It would not hurt those who are fine with status quo if inventory capacity would be increased or items could be retrieved otherwise. I think we all can agree with this simple summary.

    find a new game. bugger off. you think the bag space limitations, which are fine, make the game not worthwhile. cya later. gimme your stuff on the way out

    This is what I did. I don't really play ESO anymore because inventory management is tedious. I'll play once month a year to complete the new story based content, but the game feels tedious and very corny playing daily.
  • DaveMoeDee
    DaveMoeDee
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    DHale wrote: »
    Although I agree with you very much. The devs commented on this last year when housing came out. Only three percent of players have maxed the 200 of ANY toon much less all toons as I recall. So...unless you have 14 characters with 200 slots including 60 for riding capacity and 240 bank space they do not feel like you are needing or wanting inventory space. You need to show demand before they supply it.

    3% is a meaningless number without know how they determined what players to consider. I have a second account where no character has purchased all slots. I also have 8 other accounts from free steam weekend, but no game license. At any point in time, there are a lot of new players playing who are still working on buying slots -- the majority of whom will quit the game before buying all slots.

    I have no reason to believe their claim isn't just PR spin to hide the fact that they are making inventory crappy to management to push subs.
  • Osteos
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    Guys...glean the herd. Throw some *** away!!. Keep hard to get pieces like weapons and sell the rest. If you decide to use the set buy or farm! Stop hoarding.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • driosketch
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    It's not even about space for me. Why are some sets name first and others piece first. In a double maxed bank, it's so easy to over look the latter going through the long list of items. I want chests/mannequins in housing so I can keep track of each set all in one place.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • JWKe
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    Because, right now one of the main draws of ESO + is that you can store your mats into a bottomless pit which would make more room for gear sets. If say now they were to give chest in houses inventory space wouldn't be so much of an asset now and ESO + membership would have less of an incentive.
  • Slick_007
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    That data is misleading: it's cheaper in gold to start a new mule (eta: and get them to 120) than to buy the last two bag upgrades from the merchant, and the horse slots take at least two months of logging in. It's cheaper in irl money to buy a new account than four alts. (Or in my case, a sale account was cheaper than two alts on a crown sale.) And (I think it was Rich?) didn't say if the search had filtered out people who had played less than 30 hours, and who had probably not run enough content to have inventory problems.

    (For the record, I have 2500+ inventory slots over two accounts, 2 mains + 2 secondary playing characters + 12 mules, multiple housing storage properties, nearly 3k hours of play time, and I sub. I hate grinding for gear and I can't just buy replacements for my bound gear so I store an obnoxious amount of it, and I'm not going to sacrifice my social, trade, or dungeon guilds for a personal guild bank.)

    so your argument is, the space is there and available but you dont want to pay for it. thats the worst reason ever to make zos upgrade bag space.
  • victoriana-blue
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    Slick_007 wrote: »
    That data is misleading: it's cheaper in gold to start a new mule (eta: and get them to 120) than to buy the last two bag upgrades from the merchant, and the horse slots take at least two months of logging in. It's cheaper in irl money to buy a new account than four alts. (Or in my case, a sale account was cheaper than two alts on a crown sale.) And (I think it was Rich?) didn't say if the search had filtered out people who had played less than 30 hours, and who had probably not run enough content to have inventory problems.

    (For the record, I have 2500+ inventory slots over two accounts, 2 mains + 2 secondary playing characters + 12 mules, multiple housing storage properties, nearly 3k hours of play time, and I sub. I hate grinding for gear and I can't just buy replacements for my bound gear so I store an obnoxious amount of it, and I'm not going to sacrifice my social, trade, or dungeon guilds for a personal guild bank.)

    so your argument is, the space is there and available but you dont want to pay for it. thats the worst reason ever to make zos upgrade bag space.

    Wow, just two sentences and you managed to include a loaded question, a strawman, and a misreading. Good job. :smiley:

    My point is that when the devs posted their figures, their results were misleading and they should re-run the searches to get relevant results. If ZOS has a better idea of how many people are affected by the inventory limits - beyond people saying so on the forums - it's more likely that the bean counters will see the profit to be made by improving the inventory system (making crown inventory upgrades more attractive AND reducing player attrition).
    CP 750+
    Never enough inventory space, even with storage coffers and a mule account
  • Iccotak
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    If they could put "Set mannequins", you know statues where you can put unique sets, into the game that would be great.
    I could have a whole hall of sets I farmed.
    Hell make each mannequin or chest cost crowns if you have to, but give us places to put our stuff.
    Not asking for unlimited room.
  • Korah_Eaglecry
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    Agreed, even with ESO plus its a shocking way to treat players?

    Play however you want is the tagline of the game? Should be play however you want aslong as you can remember what character you stored that gear on.

    Its a dated and no longer used saying. They never meant for it to mean no consequences for your choices or an anarchists paradise where you can have it all your way. Its hilarious that this is the go to comment in every thread criticizing the game. Just goes to show the lack of imagination of those regurgitating it time and again.

    With each Character you can have 200 slots, 2800 with max character slots. Another 480 Bank Slots with max Bank Slots bought and ESO Plus. As well as the potential billions of slots for anything tagged a crafting material in game.

    A grand total of 3,280 potential slots for your use. And somehow thats not enough... Hmm. Have you possibly thought of selling or vendoring the items you seem to have no actual use for besides hoarding?
    Edited by Korah_Eaglecry on November 28, 2017 5:26AM
    Penniless Sellsword Company
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  • apri
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    A grand total of 3,280 potential slots for your use. And somehow thats not enough...
    Even if it was 300,000 item slots if you make dozens of characters to multiply mules as suggested by some... in the end it stays a struggle if you have to go through chars for 30 minutes or more to find the item you are searching for. And that's just holding people back from enjoying the game. And if people do no more enjoy the game, they are tempted to leave. If they leave, the rest has less in-game-customers at the guild stores, enemies to fight in pvp or people to group up with in trials and dungeons, Zeni sells less crown store items and ESO+ subs and finally less fresh content can be funded.

    Happy customers are a good thing. Making people with inventory struggle happy does not hurt anyone else, so why even fight it?

    And finally, the very core of this game is 'play how you want'. And to continue with that, I may quote the official website even further: 'The Elder Scrolls Online is a world without limits, meaning you can play how you want to play.' - So if we want to be collectors of the sets an other appealing items ESO has to offer, this is pretty much the way we want to play the game. There's nothing bad about it. Except the game's very limitation not letting us play how we want.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Stop picking up garbage and you won't have problems, I have not ever had problems, I dont have ESO plus and I have never had the crafting bag.
    Edited by Lightspeedflashb14_ESO on November 28, 2017 6:37AM
  • Rawkan
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    Stop picking up garbage and you won't have problems, I have not ever had problems, I dont have ESO plus and I have never had the crafting bag.

    This. The problem here is the hoarding mentailty. You do not need every item in the game in your bank/inventory, and obviously it's not what the devs intented.
  • Slick_007
    Slick_007
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    If ZOS has a better idea of how many people are affected by the inventory limits - beyond people saying so on the forums - it's more likely that the bean counters will see the profit to be made by improving the inventory system (making crown inventory upgrades more attractive AND reducing player attrition).

    you said its cheaper to buy the game again, instead of upgrading the bags to max. how is that not more profitable for zos?
    i mean, you sound like you want more space but your arguments are going the other way
  • Slick_007
    Slick_007
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    apri wrote: »
    Except the game's very limitation not letting us play how we want.

    i wanna drop a nuke on molag bal. oh, no nukes? but you said i can play how i want.
  • Mayrael
    Mayrael
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    apri wrote: »
    I could not agree more with the topic. Spending hours getting trough all the characters looking for this one item you are sure you have somewhere is so wasted. And having to delete whole sets which might become useful at some point just for the sake of inventory space is more than unpleasant. Unfortunately, what was suggested here...
    xSkullfox wrote: »

    ... is entirely unavailable on consoles. So we would need a solution for all platforms. Since I don't just want to rage about what we have, my suggestion to fix this issue is this:

    How about each new item we pickup does not just give us the loot but also a blueprint? Right, a blueprint to craft drop sets. To not mess up with the loot system, the crafted duplicates could be bound at pickup, so for personal use of the crafter only. The blueprint could be limited to the set item with a specific trait, as well. To craft the desired trait, we would have to pickup the item (and corresponding blueprint) with exactly that trait, basically as we were used to before transmutation came into place.

    Having craftable drop set items for personal use has 3 major advantages:

    1. This would entirely fix the inventory issues in a very convenient way because you can safely dismantle items you do not need yet but maybe at a later point.
    2. Crafting becomes more relevant again, even for drop sets which could not be crafted yet.
    3. Being able to craft drop sets after having found the proper blueprint eases the option to make duplicate sets for your alt chars in case you want to use similar setups on different damage dealers, tanks or healers. So less time for annoying grind and more playtime for the part of the game we actually want to play and enjoy. Win-win!

    Wow mate! This is brilliant, one of the best ideas Ive ever seen here!
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • ccfeeling
    ccfeeling
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    It's all about money .

    Double ESO plus fee , we will have auto sorting and stacking .
  • Leloush
    Leloush
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    Mayrael wrote: »

    How about each new item we pickup does not just give us the loot but also a blueprint? Right, a blueprint to craft drop sets. To not mess up with the loot system, the crafted duplicates could be bound at pickup, so for personal use of the crafter only. The blueprint could be limited to the set item with a specific trait, as well. To craft the desired trait, we would have to pickup the item (and corresponding blueprint) with exactly that trait, basically as we were used to before transmutation came into place.

    Having craftable drop set items for personal use has 3 major advantages:

    1. This would entirely fix the inventory issues in a very convenient way because you can safely dismantle items you do not need yet but maybe at a later point.
    2. Crafting becomes more relevant again, even for drop sets which could not be crafted yet.
    3. Being able to craft drop sets after having found the proper blueprint eases the option to make duplicate sets for your alt chars in case you want to use similar setups on different damage dealers, tanks or healers. So less time for annoying grind and more playtime for the part of the game we actually want to play and enjoy. Win-win!


    I see abuse opportunity here. Once you got set you can clon it to your guildmates and others.
    Edited by Leloush on November 28, 2017 9:26AM
  • ADarklore
    ADarklore
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    Reading through these comments... what I would suggest to some of you would be to seek some professional help. Hoarding is a psychological problem and becomes downright unhealthy especially when it usually carries over into real life. I've personally seen the horrible things that hoarding can do to a person, had an uncle who was a hoarder and when he died having to help clean out his house was horrifying.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Aeorath
    Aeorath
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    What I would really like to see in this game, regarding inventory management, is collapsible inventory sections. That way I wouldn't have to scroll an entire list of items ALL THE TIME.

    I have no idea if you guys have it on PC, but on consoles there is no such thing.

    Edited by Aeorath on November 28, 2017 10:06AM
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