The best solution I can suggest is a personal guild bank, recruit newbies or when the game goes F2P for a few days, then some will stop playing and as long as you got 10 people, including yourself, you get 500 free bank space. Don't worry, if you drop below 10 you don't lose anything, you just can't deposit anything until you get 10 people again.
http://www.esoui.com/downloads/info65-InventoryGridView.html
http://www.esoui.com/downloads/info914-VotansSearchBox.html
http://www.esoui.com/downloads/info731-InventoryInsight.html
These addons should save u time.
Inventory management is horrible without addons.
I could not agree more with the topic. Spending hours getting trough all the characters looking for this one item you are sure you have somewhere is so wasted. And having to delete whole sets which might become useful at some point just for the sake of inventory space is more than unpleasant. Unfortunately, what was suggested here...http://www.esoui.com/downloads/info65-InventoryGridView.html
http://www.esoui.com/downloads/info914-VotansSearchBox.html
http://www.esoui.com/downloads/info731-InventoryInsight.html
These addons should save u time.
Inventory management is horrible without addons.
... is entirely unavailable on consoles. So we would need a solution for all platforms. Since I don't just want to rage about what we have, my suggestion to fix this issue is this:
How about each new item we pickup does not just give us the loot but also a blueprint? Right, a blueprint to craft drop sets. To not mess up with the loot system, the crafted duplicates could be bound at pickup, so for personal use of the crafter only. The blueprint could be limited to the set item with a specific trait, as well. To craft the desired trait, we would have to pickup the item (and corresponding blueprint) with exactly that trait, basically as we were used to before transmutation came into place.
Having craftable drop set items for personal use has 3 major advantages:
1. This would entirely fix the inventory issues in a very convenient way because you can safely dismantle items you do not need yet but maybe at a later point.
2. Crafting becomes more relevant again, even for drop sets which could not be crafted yet.
3. Being able to craft drop sets after having found the proper blueprint eases the option to make duplicate sets for your alt chars in case you want to use similar setups on different damage dealers, tanks or healers. So less time for annoying grind and more playtime for the part of the game we actually want to play and enjoy. Win-win!
Not going to happen as the current model is to force people to sub for any QoL in the game or spend hours managing your inventory.
Any addition to this will detract people subscribing because craftbag is the only real reason to sub. Anything that takes away from this wont be introduced.
It took, ~3 years for bank space to be doubled even though ZOS added quite a few new items/sets to the game. Also items are purposely kept un-stackable for this reason also, to force more people to sub.
Apache_Kid wrote: »Not going to happen as the current model is to force people to sub for any QoL in the game or spend hours managing your inventory.
Any addition to this will detract people subscribing because craftbag is the only real reason to sub. Anything that takes away from this wont be introduced.
It took, ~3 years for bank space to be doubled even though ZOS added quite a few new items/sets to the game. Also items are purposely kept un-stackable for this reason also, to force more people to sub.
I'd be fine with them adding more storage bonuses to ESO+ subs. I bet it would help them sell more.
Not going to happen as the current model is to force people to sub for any QoL in the game or spend hours managing your inventory.
Any addition to this will detract people subscribing because craftbag is the only real reason to sub. Anything that takes away from this wont be introduced.
It took, ~3 years for bank space to be doubled even though ZOS added quite a few new items/sets to the game. Also items are purposely kept un-stackable for this reason also, to force more people to sub.
Apache_Kid wrote: »Not going to happen as the current model is to force people to sub for any QoL in the game or spend hours managing your inventory.
Any addition to this will detract people subscribing because craftbag is the only real reason to sub. Anything that takes away from this wont be introduced.
It took, ~3 years for bank space to be doubled even though ZOS added quite a few new items/sets to the game. Also items are purposely kept un-stackable for this reason also, to force more people to sub.
I'd be fine with them adding more storage bonuses to ESO+ subs. I bet it would help them sell more.
There is Zero reason to do this based on, most daily players sub already for the craft bag. Increasing the rewards gained from the craftbag wont attract more.
Non stackable items and Bound sets that cannot be banked are the main cause of my inventory hassle. ZOS keep adding more sets to the game and items yet ignore storage space, this isn't by chance but engineered so. Way back people said i was stupid for keeping infused vMA staffs and armours that weren't BIS. Glad i kept them but the hassle of doing so was marginal.
I could not agree more with the topic. Spending hours getting trough all the characters looking for this one item you are sure you have somewhere is so wasted. And having to delete whole sets which might become useful at some point just for the sake of inventory space is more than unpleasant. Unfortunately, what was suggested here...http://www.esoui.com/downloads/info65-InventoryGridView.html
http://www.esoui.com/downloads/info914-VotansSearchBox.html
http://www.esoui.com/downloads/info731-InventoryInsight.html
These addons should save u time.
Inventory management is horrible without addons.
... is entirely unavailable on consoles. So we would need a solution for all platforms. Since I don't just want to rage about what we have, my suggestion to fix this issue is this:
How about each new item we pickup does not just give us the loot but also a blueprint? Right, a blueprint to craft drop sets. To not mess up with the loot system, the crafted duplicates could be bound at pickup, so for personal use of the crafter only. The blueprint could be limited to the set item with a specific trait, as well. To craft the desired trait, we would have to pickup the item (and corresponding blueprint) with exactly that trait, basically as we were used to before transmutation came into place.
Having craftable drop set items for personal use has 3 major advantages:
1. This would entirely fix the inventory issues in a very convenient way because you can safely dismantle items you do not need yet but maybe at a later point.
2. Crafting becomes more relevant again, even for drop sets which could not be crafted yet.
3. Being able to craft drop sets after having found the proper blueprint eases the option to make duplicate sets for your alt chars in case you want to use similar setups on different damage dealers, tanks or healers. So less time for annoying grind and more playtime for the part of the game we actually want to play and enjoy. Win-win!
I have 11 characters and quite frankly, 480 bank slots is not enough space to collect gear for them plus store items for sale that I can't get on my guild traders as the limit for items for sale is 30 at a time. (Most of my characters have their own inventories maxed to 200)
Bank space should be infinite or at least significantly higher than 480. The micromanagement required at the moment is annoying and I am at times, forced to deconstruct or delete items that I would otherwise have liked to have kept.
Also, a text search box on the bank and personal inventory should be an intrinsic part of the game, not requiring an addon.
The interface in this game really could do with some tender loving care to make the game look contemporary and not like something from 1995.
IMHO
I have 11 characters and quite frankly, 480 bank slots is not enough space to collect gear for them plus store items for sale that I can't get on my guild traders as the limit for items for sale is 30 at a time. (Most of my characters have their own inventories maxed to 200)
Bank space should be infinite or at least significantly higher than 480. The micromanagement required at the moment is annoying and I am at times, forced to deconstruct or delete items that I would otherwise have liked to have kept.
Also, a text search box on the bank and personal inventory should be an intrinsic part of the game, not requiring an addon.
The interface in this game really could do with some tender loving care to make the game look contemporary and not like something from 1995.
IMHO
So 2,680 slots (excluding unlimited slots for materials) isn't enough for you? Really?
(That's 11 characters with a potential 200 slots each plus 480 bank slots as per your figures, although isn't the current personal max 220 slots?)
Have you considered rolling 3 mules?
...on the one hand, I do miss my "bottomless chest of stuff" from Skyrim and Fallout 4. [Ah, post-DLC Fallout 4 with a skill that lets one fast-travel while encumbered. I think I was carrying around over three tons of gear and materials at one point, not counting probably ten times that much in the bottomless chest...]
...on the other hand, I can see how a) not giving players the option in ESO might have been a design decision; and b) irrespective of (a), inventory size is a part of the F2P economy and, likely, one of the more popular crown store purchases. In other words - deal with it, because it is highly unlikely to change.
Not going to happen as the current model is to force people to sub for any QoL in the game or spend hours managing your inventory.
Any addition to this will detract people subscribing because craftbag is the only real reason to sub. Anything that takes away from this wont be introduced.
It took, ~3 years for bank space to be doubled even though ZOS added quite a few new items/sets to the game. Also items are purposely kept un-stackable for this reason also, to force more people to sub.
Apache_Kid wrote: »Apache_Kid wrote: »Not going to happen as the current model is to force people to sub for any QoL in the game or spend hours managing your inventory.
Any addition to this will detract people subscribing because craftbag is the only real reason to sub. Anything that takes away from this wont be introduced.
It took, ~3 years for bank space to be doubled even though ZOS added quite a few new items/sets to the game. Also items are purposely kept un-stackable for this reason also, to force more people to sub.
I'd be fine with them adding more storage bonuses to ESO+ subs. I bet it would help them sell more.
There is Zero reason to do this based on, most daily players sub already for the craft bag. Increasing the rewards gained from the craftbag wont attract more.
Non stackable items and Bound sets that cannot be banked are the main cause of my inventory hassle. ZOS keep adding more sets to the game and items yet ignore storage space, this isn't by chance but engineered so. Way back people said i was stupid for keeping infused vMA staffs and armours that weren't BIS. Glad i kept them but the hassle of doing so was marginal.
It might. I don't see a reason why offering housing storage based on size of your house for subscribers. I agree with you that most of my problems come from gear I am saving so I don't have to farm it again. I would like to put that in my house in a container. Would be a good benefit for ESO+ in my opinion.