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Tired of Inventory Micromanagement

  • PlagueSD
    PlagueSD
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    I have no issues managing inventory. I use Dressing Room for armor set management for those characters I run multiple armor sets with. I also use Inventory Insight which gives me the ability to search other character's inventories and my bank from anywhere.
  • Rawkan
    Rawkan
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    Imagine complaining about this in one of the most forgiving games when it comes to bag/bank space + crafting bag. Go play FF14 and use the retainer system if you want a terrible management experience.
  • DaveMoeDee
    DaveMoeDee
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    Tandor wrote: »
    MrGarlic wrote: »
    I have 11 characters and quite frankly, 480 bank slots is not enough space to collect gear for them plus store items for sale that I can't get on my guild traders as the limit for items for sale is 30 at a time. (Most of my characters have their own inventories maxed to 200)

    Bank space should be infinite or at least significantly higher than 480. The micromanagement required at the moment is annoying and I am at times, forced to deconstruct or delete items that I would otherwise have liked to have kept.

    Also, a text search box on the bank and personal inventory should be an intrinsic part of the game, not requiring an addon.

    The interface in this game really could do with some tender loving care to make the game look contemporary and not like something from 1995.

    IMHO

    So 2,680 slots (excluding unlimited slots for materials) isn't enough for you? Really?

    (That's 11 characters with a potential 200 slots each plus 480 bank slots as per your figures, although isn't the current personal max 220 slots?)

    Have you considered rolling 3 mules?

    How are mules in any way a solution to inventory inventory management problem? That is exactly the problem. It makes playing the game suck.
  • Mettaricana
    Mettaricana
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    Another fun thing they can do stack all enchant glyphs of the same quality and stats.

    Stop having so many different junl drops from monsters do we really need foul hide and daedra husk why not just foul hide?

    Remove glass fragments and the glue to merge them the motif isnt costly or rare anymore just have writs drop pages or book

    Did we really need new furnishing materials we couldn't just use wood cloth and ingots? It would have given all of them more value in the markets and freed up alchemic resin, bast, heartwood,regulus, and mundane runes from inventories helpful for players who dont sub.

    Some quest items also still take up space until all are collected for said quest.

    Also I feel like base inventory should start at 100 and increase from there with a max of 500 carry and 1000 in bank.

    Basically every dlc they keep adding more crap items than gear just extra inventory eaters.
  • apri
    apri
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    Maybe we can sum up some points here. Some don't see the need for more storage. I'm fine with that, bless them and have a good time in the game. Others however do have issues with the amount of item slots and the (poorly) way inventory capacity is handled across characters, banks and guild banks like we have at the moment. The thread is focused on their need to make the game a worthwhile experience, as well. It would not hurt those who are fine with status quo if inventory capacity would be increased or items could be retrieved otherwise. I think we all can agree with this simple summary.

    A major part of ESO is looting. Saving the earnings from dungeons, overland bosses, trials, rewards of the worthy etc. is nothing alien in this game. Which item among the many is considered to be a keeper is an individual decision. Yes, there are probably games that handle inventory management similar or even worse than ESO. But which game company will want to compete with the worst? Isn't becoming better than the others the superior approach? Isn't customer satisfaction important in games that are tailored for long login times? I mean, we are not talking about nerfs here but suggestions that make the game better for everyone. Which includes console players who don't have access to the nifty add-ons btw.

    There are games that show how inventory is managed efficiently by item retrieval systems, inventory search and item management via app, item transfer from one to another character with apps or webbrowser even without the need to be in the game and so on. ESO has an opportunity to catch up in this matter. When a 'could' turns into a 'should' is when the way the game handles storage makes people think about letting go on ESO. Multiple times you can read in this thread that you overcome all inventory needs if you use all 8 characters included in the base game + even more if you buy additional character slots. But how much time do you spend by switching trough all your characters if you search just one particular item and don't know where to find it? The more characters you have, the more of a hassle it can become actually. It's this kind of item micromanagement the thread creator complained about. For a good reason.

    But I don't just wanna spread my disapproval. As before in this thread, I try to give it a constructive note and add a fresh idea on top of the wonderful ideas so many others have expressed in this thread already (mannequins or other housing additions, for example). As such, the game could actually turn this problem and not just solve but integrate it into a new feature. I know I write too much but let me try to explain nonetheless. In this thread you can read that the people with inventory needs are sometimes named 'hoarders'. I would prefer to call them 'collectors' and make it an integral part of the game.

    Making collecting sets a big thing aka feature in ESO

    We have collecting as a part of ESO already. We have fishing, we have motif hunting, we a broad collection of color dyes for various in-game-activities, titles and so on. Zeni could add another feature on this basis: Set collecting. Each drop set piece could have an achievement (and eventually a title or a dye) per region. For example, if you collect all the sets with all possible traits in Glenumbra, you could earn the achievement and/or title Glenumbra collector. Such an achievement could be established for each region and each set with each trait could have a checkbox with a marker once you retrieved it.

    How is that related to our problem with the inventory shortage? Pretty much comparable to the already existing achievement furniture vendors in each zone, Zeni could add set achievement vendors, selling all the set pieces in those traits you previously found along your journeys. Each zone could have such a vendor.

    And on top - because some people mentioned there would be no financial revenue if Zeni would invest time in this issue - there could be one additional crown store set archivar who could be used like your banker or normal merchant and offers all the sets in all the traits you found, listed alphabetically by set names. This would be a wonderful addition to homes and most likely sell pretty well. Such a set archivar could ease the decision to delete items you - currently - do not need. And it would not hurt ESO+ because you still need the crafting bag for all the ingredients in the game and easy access from each of your chars. It also would not hurt in-game economy if the items you retrieve like this are bound and not sell- or trade-able.
  • WacArnold
    WacArnold
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    I really like the craft bag that opened up alot of room for me but i do not like paying 15 bucks a month for one. I wish they would have that as a crown store item. But as to what you are saying op i do wish they would allow some kind of storage in your house. 1 it makes sense 2 houses are expensive for not a whole lot of bang for your buck and 3 it would give people another reason to buy them thus increasing zos money. Idk why this is not a thing already.
    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • Dread_Viking
    Dread_Viking
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    First of have bank charters like a normal person. bank mule 1 Doungon sets ... bank mule 2 Monster sets ... bank mule 3 Crafted sets .... bank mule 4 World sets .... and if you are on Pc just get the addon it is not that hard to do any of this and yes i am doing this my self on pc have the addon and i have 5 bank mules
    Don't worry girl I'm a Sorcerer, i got my Hardened Ward for protection
  • Slick_007
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    apri wrote: »
    The thread is focused on their need to make the game a worthwhile experience, as well. It would not hurt those who are fine with status quo if inventory capacity would be increased or items could be retrieved otherwise. I think we all can agree with this simple summary.

    find a new game. bugger off. you think the bag space limitations, which are fine, make the game not worthwhile. cya later. gimme your stuff on the way out

    it wouldnt hurt us? it would hurt the economy and that will hurt us. you're wrong.
    A major part of ESO is looting. Saving the earnings from dungeons, overland bosses, trials, rewards of the worthy etc. is nothing alien in this game. Which item among the many is considered to be a keeper is an individual decision. Yes, there are probably games that handle inventory management similar or even worse than ESO. But which game company will want to compete with the worst? Isn't becoming better than the others the superior approach? Isn't customer satisfaction important in games that are tailored for long login times? I mean, we are not talking about nerfs here but suggestions that make the game better for everyone. Which includes console players who don't have access to the nifty add-ons btw.

    A major part of any game is managing your inventory as well. something you completely neglected. making the game better for everyone? by buggering up the economy. get real.

    There are games that show how inventory is managed efficiently by item retrieval systems, inventory search and item management via app, item transfer from one to another character with apps or webbrowser even without the need to be in the game and so on. ESO has an opportunity to catch up in this matter. When a 'could' turns into a 'should' is when the way the game handles storage makes people think about letting go on ESO. Multiple times you can read in this thread that you overcome all inventory needs if you use all 8 characters included in the base game + even more if you buy additional character slots. But how much time do you spend by switching trough all your characters if you search just one particular item and don't know where to find it? The more characters you have, the more of a hassle it can become actually. It's this kind of item micromanagement the thread creator complained about. For a good reason.

    we do not need an app for this. learn to manage your bags. other people can do it.

    But I don't just wanna spread my disapproval. As before in this thread, I try to give it a constructive note and add a fresh idea on top of the wonderful ideas so many others have expressed in this thread already (mannequins or other housing additions, for example). As such, the game could actually turn this problem and not just solve but integrate it into a new feature. I know I write too much but let me try to explain nonetheless. In this thread you can read that the people with inventory needs are sometimes named 'hoarders'. I would prefer to call them 'collectors' and make it an integral part of the game.

    mannequins were cool in skyrim. I would find those acceptable, but only in a limited number. as i have said before, whats anything going to be worth if everyone already has a set of everything? collectors? try 'bitchers' because thats all they do. they complain constantly about wah wah wah, i want unlimited bag space because i cant be bothered to manage my inventory like a rational person.
    Making collecting sets a big thing aka feature in ESO

    We have collecting as a part of ESO already. We have fishing, we have motif hunting, we a broad collection of color dyes for various in-game-activities, titles and so on. Zeni could add another feature on this basis: Set collecting. Each drop set piece could have an achievement (and eventually a title or a dye) per region. For example, if you collect all the sets with all possible traits in Glenumbra, you could earn the achievement and/or title Glenumbra collector. Such an achievement could be established for each region and each set with each trait could have a checkbox with a marker once you retrieved it.

    but you dont need to keep the sets like the other achievements. you find the monster totem, you sell it. same here.
    How is that related to our problem with the inventory shortage? Pretty much comparable to the already existing achievement furniture vendors in each zone, Zeni could add set achievement vendors, selling all the set pieces in those traits you previously found along your journeys. Each zone could have such a vendor.

    bad for the economy and bad for zos. it would take away the need for people to go back to zones and get stuff and make gear worthless.
    It also would not hurt in-game economy if the items you retrieve like this are bound and not sell- or trade-able.

    so you want all sets to be bound? so no economy because there will be nothing to sell. pick it up the first time - worthless because everyone can simply retrieve one themselves. retrieve it - still worthless since its bound. there will be nothing left on traders.
  • KingMagaw
    KingMagaw
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    First of have bank charters like a normal person. bank mule 1 Doungon sets ... bank mule 2 Monster sets ... bank mule 3 Crafted sets .... bank mule 4 World sets .... and if you are on Pc just get the addon it is not that hard to do any of this and yes i am doing this my self on pc have the addon and i have 5 bank mules

    One character for monster sets? LOL


    I have 3 characters used for storing monster sets. it is hard enough to get the weight and trait so i keep 2 of each weight of monster set, one in divines and one in impen.

    There is zero reason to delete said items and hope to re-gamble for them. Used ~145 keys other day and didnt get one medium skoria shoulders in any trait, so yeah, im keeping them, even though they take up enough space over 3 mules :)
  • Leloush
    Leloush
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    Of course there will be haters, but i think they are trying to take advantage of this micromanagement. It is like a kind of competition.

    "If i can do this micromanagement = Im better than other = Im winner"

    I dont share this love. Its rediculous.
    Edited by Leloush on November 26, 2017 10:36PM
  • apri
    apri
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    Slick_007 wrote: »
    find a new game. bugger off. you think the bag space limitations, which are fine, make the game not worthwhile. cya later. gimme your stuff on the way out
    Why this rage? It may be fine for you but obviously your opinion is not the only nor the only valid one, even Zeni did adjustments to the inventory management already so the problem has been recognized. Things change, things evolve, called progress. ESO has changed in this matter, just needs to go the next step forward.
    it wouldnt hurt us? it would hurt the economy and that will hurt us. you're wrong.
    You have the only valid true opinion? How can something hurt the economy which you have picked up already and just want to retrieve? Most of the interesting sets are bind on pickup anyways and not part of the guild stores economy in first place. Yes, I'm talking dungeon drops, trial drops, monster sets. Overland sets are super easy to farm anyways.
    we do not need an app for this. learn to manage your bags. other people can do it.
    We don't need cars, bikes or pizza either. Yet those things enrich our life. Once you tasted any of those, you don't wanna return to the old. It's called progress.
    bad for the economy and bad for zos. it would take away the need for people to go back to zones and get stuff and make gear worthless.
    This is based on the misconception the game is entirely based on grind. It isn't. There's pvp, there is trials, there are leaderboards with scores, there's a lot to do in this game which becomes a lot more entertaining if some of the grind is taken off your shoulders. And in the end the grind is not off the table. You still have to get the desired item in first place. It's not like I suggest that the items should be handed over to us without effort. In most cases nothing changes.

    But the more of a veteran in the game you have become, the more most people I know are just bored by the repetitive grind. For such player base a system like the one proposed here would not just ease their game, it would allow a focus on the more fun side of the game. It is a comparable situation like why transmutation was introduced. We should be grateful that ESO is not reduced to grind unlike other games of its kind.
    It also would not hurt in-game economy if the items you retrieve like this are bound and not sell- or trade-able.
    so you want all sets to be bound? so no economy because there will be nothing to sell. pick it up the first time - worthless because everyone can simply retrieve one themselves. retrieve it - still worthless since its bound. there will be nothing left on traders.
    No you misread that. I pointed out in my suggestion that the items you retrieve are bound. Reason is exactly not to mess up with the economy. If you want to loot for the market, you still could. Nothing changes. But if you want an item for yourself at any point later - be it in 6 months or in 2 years - you could go to the NPC and pickup the item again. Pro: no need to go and grind it again. Con: You can use it for yourself only, not trade nor sell it. Yes, you would not buy it at the market so you are correct that you would not turn into a buying customer in this specific case. But if you would instead have kept the item and dismantled something else of lesser value, the same would be true. There's no corruption of the market in any of these suggestions.

    Not everything new is bad. And the damaging factor of improvements like this would be minimal compared to the overall benefit to the broad community as a whole. Just imagine the economical opportunity you gain if people have less sets in their inventory. They would actually have room to buy loads of furniture you could offer for sale, for example. That's not possible if inventories are locked with piled up sets you hesitate to dismantle.
  • Adernath
    Adernath
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    It would be nice if we get a decent increase of the inventory for every DLC we purchased, in order make up for the additional sets and possibly other items which are introduced.
  • MrGarlic
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    Slick_007 wrote: »
    sell stuff you dont use. buy it back if it becomes BiS.
    we do not need or want more bag space. learn to manage your inventory issues instead of [snip] the game sux for not giving you unlimited space

    Selling cheap and buying back at inflated prices is what you are suggesting. That is how you lose money.

    If I was in business (maybe I am, you don't know,) then If I had product storage problems, I would rent a warehouse for the overflow, not sell my product at heavily discounted prices like some late-night TV plastic crap sellers do. It's not overstocking, it's pre-emptive speculation.
    unlimited/too much space would also kill the economy since nothing would be worth anything since everyone has one in the bank.

    Not true. If it was then the unlimited craftbag of ESO+ would have ruined the economy for mats, but it hasn't. It's as healthy as ever.

    [Edited for quote]
    Edited by ZOS_KatP on November 28, 2017 5:21PM
    'Sharp Arrows'Mr.Garlic
    Hidden by darkness, a shadow in the night,A sped arrow dissecting the gloom,Finding it's target, such delight.
  • Slick_007
    Slick_007
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    MrGarlic wrote: »

    Selling cheap and buying back at inflated prices is what you are suggesting. That is how you lose money.

    and all those sets you sold that you dont need to buy back? extra money and bag space for you.
    If I was in business (maybe I am, you don't know,) then If I had product storage problems, I would rent a warehouse for the overflow, not sell my product at heavily discounted prices like some late-night TV plastic crap sellers do. It's not overstocking, it's pre-emptive speculation.

    not even a remotely relevant analogy. not even remotely.
    unlimited/too much space would also kill the economy since nothing would be worth anything since everyone has one in the bank.

    Not true. If it was then the unlimited craftbag of ESO+ would have ruined the economy for mats, but it hasn't. It's as healthy as ever.

    people still need mats to make equipment. if you no longer need to make equipment because you already have it all, mats will be worthless. try again.
    Edited by Slick_007 on November 27, 2017 6:02AM
  • Adernath
    Adernath
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    Slick_007 wrote: »
    MrGarlic wrote: »

    Selling cheap and buying back at inflated prices is what you are suggesting. That is how you lose money.

    and all those sets you sold that you dont need to buy back? extra money and bag space for you.
    Besides of the fact that you never know what set you might need in the future, and most of the sets are account bound anyways, we - at list I am doing that - are already vending many set pieces which we do not need. Still, the inventory space issues remain for many of us.
    Slick_007 wrote: »
    MrGarlic wrote: »
    If I was in business (maybe I am, you don't know,) then If I had product storage problems, I would rent a warehouse for the overflow, not sell my product at heavily discounted prices like some late-night TV plastic crap sellers do. It's not overstocking, it's pre-emptive speculation.

    not even a remotely relevant analogy. not even remotely.
    He made a valid point.
    Slick_007 wrote: »
    MrGarlic wrote: »
    Slick_007 wrote: »
    unlimited/too much space would also kill the economy since nothing would be worth anything since everyone has one in the bank.

    Not true. If it was then the unlimited craftbag of ESO+ would have ruined the economy for mats, but it hasn't. It's as healthy as ever.

    people still need mats to make equipment. if you no longer need to make equipment because you already have it all, mats will be worthless. try again.

    Ok just let me follow this argumentation: That a small bank space is in the end required to be forced to sell/deconstruct gear to make mats worth? hahaha how weird people argue is really funny.

    Anyways, if someone would have indeed all equipment (nothing to speak of the amount of space this would take), mats would still be useful to do writs or make equipment for other players, try again ;-)
  • mirta000b16_ESO
    mirta000b16_ESO
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    Show me a single MMO with infinite bank space.
  • Tandor
    Tandor
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    Any solution would only be temporary, people's storage always expands to fill the space available. My real world house is living proof of that :wink: !
  • Dominion_Mirages
    Dominion_Mirages
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    Slick_007 wrote: »
    apri wrote: »
    The thread is focused on their need to make the game a worthwhile experience, as well. It would not hurt those who are fine with status quo if inventory capacity would be increased or items could be retrieved otherwise. I think we all can agree with this simple summary.

    find a new game. bugger off. you think the bag space limitations, which are fine, make the game not worthwhile. cya later. gimme your stuff on the way out

    it wouldnt hurt us? it would hurt the economy and that will hurt us. you're wrong.
    A major part of ESO is looting. Saving the earnings from dungeons, overland bosses, trials, rewards of the worthy etc. is nothing alien in this game. Which item among the many is considered to be a keeper is an individual decision. Yes, there are probably games that handle inventory management similar or even worse than ESO. But which game company will want to compete with the worst? Isn't becoming better than the others the superior approach? Isn't customer satisfaction important in games that are tailored for long login times? I mean, we are not talking about nerfs here but suggestions that make the game better for everyone. Which includes console players who don't have access to the nifty add-ons btw.

    A major part of any game is managing your inventory as well. something you completely neglected. making the game better for everyone? by buggering up the economy. get real.

    There are games that show how inventory is managed efficiently by item retrieval systems, inventory search and item management via app, item transfer from one to another character with apps or webbrowser even without the need to be in the game and so on. ESO has an opportunity to catch up in this matter. When a 'could' turns into a 'should' is when the way the game handles storage makes people think about letting go on ESO. Multiple times you can read in this thread that you overcome all inventory needs if you use all 8 characters included in the base game + even more if you buy additional character slots. But how much time do you spend by switching trough all your characters if you search just one particular item and don't know where to find it? The more characters you have, the more of a hassle it can become actually. It's this kind of item micromanagement the thread creator complained about. For a good reason.

    we do not need an app for this. learn to manage your bags. other people can do it.

    But I don't just wanna spread my disapproval. As before in this thread, I try to give it a constructive note and add a fresh idea on top of the wonderful ideas so many others have expressed in this thread already (mannequins or other housing additions, for example). As such, the game could actually turn this problem and not just solve but integrate it into a new feature. I know I write too much but let me try to explain nonetheless. In this thread you can read that the people with inventory needs are sometimes named 'hoarders'. I would prefer to call them 'collectors' and make it an integral part of the game.

    mannequins were cool in skyrim. I would find those acceptable, but only in a limited number. as i have said before, whats anything going to be worth if everyone already has a set of everything? collectors? try [snip] because thats all they do. they complain constantly about wah wah wah, i want unlimited bag space because i cant be bothered to manage my inventory like a rational person.
    Making collecting sets a big thing aka feature in ESO

    We have collecting as a part of ESO already. We have fishing, we have motif hunting, we a broad collection of color dyes for various in-game-activities, titles and so on. Zeni could add another feature on this basis: Set collecting. Each drop set piece could have an achievement (and eventually a title or a dye) per region. For example, if you collect all the sets with all possible traits in Glenumbra, you could earn the achievement and/or title Glenumbra collector. Such an achievement could be established for each region and each set with each trait could have a checkbox with a marker once you retrieved it.

    but you dont need to keep the sets like the other achievements. you find the monster totem, you sell it. same here.
    How is that related to our problem with the inventory shortage? Pretty much comparable to the already existing achievement furniture vendors in each zone, Zeni could add set achievement vendors, selling all the set pieces in those traits you previously found along your journeys. Each zone could have such a vendor.

    bad for the economy and bad for zos. it would take away the need for people to go back to zones and get stuff and make gear worthless.
    It also would not hurt in-game economy if the items you retrieve like this are bound and not sell- or trade-able.

    so you want all sets to be bound? so no economy because there will be nothing to sell. pick it up the first time - worthless because everyone can simply retrieve one themselves. retrieve it - still worthless since its bound. there will be nothing left on traders.

    Having a PhD in Economics I never heard more absurd crap than this.

    ...Not to mention complete lack of manners and arrogant stance.

    Etiquette...

    faDgcdQ.gif


    [Edited for quote]
    Edited by ZOS_KatP on November 28, 2017 5:21PM
    15 on Dominion's side
  • Slick_007
    Slick_007
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    Adernath wrote: »
    Ok just let me follow this argumentation: That a small bank space is in the end required to be forced to sell/deconstruct gear to make mats worth? hahaha how weird people argue is really funny.

    Anyways, if someone would have indeed all equipment (nothing to speak of the amount of space this would take), mats would still be useful to do writs or make equipment for other players, try again ;-)

    if you only ever have to make something once, and you can transmute it now so you can change traits, and can store it permanently, then there is no need to make it again, or go find the drop again.
    If people dont need to make gear because they already own it, mats become less important.
    so once people have it, even if the item is boe, nobody wants to buy because they likely already own it and since they never had to get rid of it even though they last used it 2 years ago...

    limited bag space means some people will look at it and say, hey you know what, i need space and i last used this set when? i dont even remember. and then get rid of it to get space back. if its a drop, the item still has value in the market. if its crafted, this keeps the need for mats beyond daily crafting. limited bag space does keep the market flowing better than a too large or unlimited bag. items arent worth anything when everyone already has it because they never had to get rid of anything.

    yes, my bags are almost full but only 2 of my 7 toons have maxxed their space. i manage my bags so i dont need more space unless something like this event comes up where i get a lot of drops in a short space. the witches festival caused me to expand quite a bit but iv still got room to grow because i manage it instead of ignoring it and trying to keep it all.
  • Taleof2Cities
    Taleof2Cities
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    Just wanted to recap how much inventory space players actually have without the crafting bag ... since these kinds of threads get somewhat tiring:

    - 14 characters with in-game gold or crown purchased bag upgrades (up to 140 each character) = 1,960 slots
    - Mount bag space upgrades (14 mounts x 60) = 840 slots
    - Personal bank space (with upgrades) = 480 slots

    Total: 3,280

    Personal Guild Banks = 500 slots each (up to 2,500); limit of 5 guild banks


    If a player doesn't have any personal guild banks, we're still approaching 3,300 inventory slots ... not including the crafting bag or stacked inventory.

    So, the first question for any player feeling constricted on inventory ... have you hit 3,280 character and bank slots yet?

    If you can't manage what you have in 3,200+ inventory slots that's your own fault [shrug].

    Edited by Taleof2Cities on November 27, 2017 11:42AM
  • Surgee
    Surgee
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    Tandor wrote: »
    MrGarlic wrote: »
    I have 11 characters and quite frankly, 480 bank slots is not enough space to collect gear for them plus store items for sale that I can't get on my guild traders as the limit for items for sale is 30 at a time. (Most of my characters have their own inventories maxed to 200)

    Bank space should be infinite or at least significantly higher than 480. The micromanagement required at the moment is annoying and I am at times, forced to deconstruct or delete items that I would otherwise have liked to have kept.

    Also, a text search box on the bank and personal inventory should be an intrinsic part of the game, not requiring an addon.

    The interface in this game really could do with some tender loving care to make the game look contemporary and not like something from 1995.

    IMHO

    So 2,680 slots (excluding unlimited slots for materials) isn't enough for you? Really?

    (That's 11 characters with a potential 200 slots each plus 480 bank slots as per your figures, although isn't the current personal max 220 slots?)

    Have you considered rolling 3 mules?

    Making mules for the slots = bad/greedy game design.
    I remember when they've announced that ESO will be Buy2Play. As they've said with this payment model they wouldn't need to block away features and content behind a paywall for extra income....yet I had to buy imperial edition for $100 at a time just to get the imperial race. From there it just went downhill. Hell, it's the only game on Xbox Live that blocks family sharing just so you have to buy multiple copies of everything (don't get me started PC players, you don't pay $100 for a game). In short, if house storage will happen it will be ESO+ and extra milking from the crown store. You like it or not, ZOS is more greedy than EA. Making more money is always the priority which in result actually gives them less money because people get mad and quit or don't spend anything to not support this crap.

    Hey ZOS, take CD Project Red and The Witcher 3 as an example. If you actually make a good game that won't feel like a chore, people will happily pay for it.
    Edited by Surgee on November 27, 2017 12:09PM
  • Veo
    Veo
    ✭✭✭
    Here is my solution:
    A new system called item Set collection.
    Every new set piece you collect will transfer into this "collection book".
    Set pieces you already have collected remain in your inventory though.
    all different traits you collect from the sets also transfer into this collection.
    You can just equipp the armor with the trait of your choice from this collection, once you have collected it.
    That would just be too awesome i know, so it never will happen.
    Too sad. :(

    *edit: you also could tie completed sets to achievements. :open_mouth:
    Edited by Veo on November 27, 2017 12:18PM
  • One_ofMany
    One_ofMany
    ✭✭✭
    If they are really money motivated ..like it seems there are plenty of ways to give us what we want and get those extra bucks

    Home storage and mannequins only for ESO plus.

    Not to mention better trading options.
    I'd like to see a trading addition similar to EQ2 or SWG
    In SWG someone could buy your items for sale if they traveled to your home.
    or
    In EQ2 someone could buy directly from the NPC broker for a high fee, or a much lower fee if they visited your home in person.

    In both cases people spent more time, in-game currency, and real $$ on their game homes.

    I'm not at all a fan of the trade/barter system currently being used. It's overcomplicated and somehow still manages to have bare bones options and it's clunky as hell especially on console.

    and while we are on it..
    Appearance slots. Choose slot by slot what you look like.
    There was this game Fallen Earth where the App slots released as a buyable DLC so...

  • JKorr
    JKorr
    ✭✭✭✭✭
    ✭✭✭
    Surgee wrote: »
    Tandor wrote: »
    MrGarlic wrote: »
    I have 11 characters and quite frankly, 480 bank slots is not enough space to collect gear for them plus store items for sale that I can't get on my guild traders as the limit for items for sale is 30 at a time. (Most of my characters have their own inventories maxed to 200)

    Bank space should be infinite or at least significantly higher than 480. The micromanagement required at the moment is annoying and I am at times, forced to deconstruct or delete items that I would otherwise have liked to have kept.

    Also, a text search box on the bank and personal inventory should be an intrinsic part of the game, not requiring an addon.

    The interface in this game really could do with some tender loving care to make the game look contemporary and not like something from 1995.

    IMHO

    So 2,680 slots (excluding unlimited slots for materials) isn't enough for you? Really?

    (That's 11 characters with a potential 200 slots each plus 480 bank slots as per your figures, although isn't the current personal max 220 slots?)

    Have you considered rolling 3 mules?

    Making mules for the slots = bad/greedy game design.
    I remember when they've announced that ESO will be Buy2Play. As they've said with this payment model they wouldn't need to block away features and content behind a paywall for extra income....yet I had to buy imperial edition for $100 at a time just to get the imperial race. From there it just went downhill. Hell, it's the only game on Xbox Live that blocks family sharing just so you have to buy multiple copies of everything (don't get me started PC players, you don't pay $100 for a game). In short, if house storage will happen it will be ESO+ and extra milking from the crown store. You like it or not, ZOS is more greedy than EA. Making more money is always the priority which in result actually gives them less money because people get mad and quit or don't spend anything to not support this crap.

    Hey ZOS, take CD Project Red and The Witcher 3 as an example. If you actually make a good game that won't feel like a chore, people will happily pay for it.

    Depends on which version you bought.

    I play on pc. The Collector's Imperial Edition was $100, yes. The not-collector's Imperial Edition was about $70/80. Cause that's the one I bought. Standard edition was $60. If you pre-ordered EITHER the STANDARD or the IMPERIAL edition, you got the Explorer's Pack; that got you the "any race, any alliance" ability free. If you didn't pre-order, and got the standard edition, you could add the "Adventurer's Pack" from the crown store for all three platforms.

    Out of curiosity, since I don't have and have no plans to ever get an xbox, the "family share" is having multiple accounts playing, but buying the game only once/one account? Are there any mmos that allow you to buy the game once, and let multiple people play on your one account? Normally from what I've seen, its kind of against the ToS or EULA to allow anyone/multiple people to play on your account. How would that work if user2 or user4 managed to end up banned? There is only one account; they ban the account, not the user name.
  • Surgee
    Surgee
    ✭✭✭✭
    JKorr wrote: »
    Surgee wrote: »
    Tandor wrote: »
    MrGarlic wrote: »
    I have 11 characters and quite frankly, 480 bank slots is not enough space to collect gear for them plus store items for sale that I can't get on my guild traders as the limit for items for sale is 30 at a time. (Most of my characters have their own inventories maxed to 200)

    Bank space should be infinite or at least significantly higher than 480. The micromanagement required at the moment is annoying and I am at times, forced to deconstruct or delete items that I would otherwise have liked to have kept.

    Also, a text search box on the bank and personal inventory should be an intrinsic part of the game, not requiring an addon.

    The interface in this game really could do with some tender loving care to make the game look contemporary and not like something from 1995.

    IMHO

    So 2,680 slots (excluding unlimited slots for materials) isn't enough for you? Really?

    (That's 11 characters with a potential 200 slots each plus 480 bank slots as per your figures, although isn't the current personal max 220 slots?)

    Have you considered rolling 3 mules?

    Making mules for the slots = bad/greedy game design.
    I remember when they've announced that ESO will be Buy2Play. As they've said with this payment model they wouldn't need to block away features and content behind a paywall for extra income....yet I had to buy imperial edition for $100 at a time just to get the imperial race. From there it just went downhill. Hell, it's the only game on Xbox Live that blocks family sharing just so you have to buy multiple copies of everything (don't get me started PC players, you don't pay $100 for a game). In short, if house storage will happen it will be ESO+ and extra milking from the crown store. You like it or not, ZOS is more greedy than EA. Making more money is always the priority which in result actually gives them less money because people get mad and quit or don't spend anything to not support this crap.

    Hey ZOS, take CD Project Red and The Witcher 3 as an example. If you actually make a good game that won't feel like a chore, people will happily pay for it.

    Depends on which version you bought.

    I play on pc. The Collector's Imperial Edition was $100, yes. The not-collector's Imperial Edition was about $70/80. Cause that's the one I bought. Standard edition was $60. If you pre-ordered EITHER the STANDARD or the IMPERIAL edition, you got the Explorer's Pack; that got you the "any race, any alliance" ability free. If you didn't pre-order, and got the standard edition, you could add the "Adventurer's Pack" from the crown store for all three platforms.

    Out of curiosity, since I don't have and have no plans to ever get an xbox, the "family share" is having multiple accounts playing, but buying the game only once/one account? Are there any mmos that allow you to buy the game once, and let multiple people play on your one account? Normally from what I've seen, its kind of against the ToS or EULA to allow anyone/multiple people to play on your account. How would that work if user2 or user4 managed to end up banned? There is only one account; they ban the account, not the user name.

    I've bought standard imperial edition. My wife had just standard version so all the cool stuff was blocked away for her...and ZOS promised they won't lock away anything behind a paywall.

    As for Xbox Live, every single game (digital versions), DLC etc. can be played by anyone that uses your home Xbox. So let's say, if I buy Gears of War, my friends come over and wanna play split-screen online with me on their accounts using my Xbox, they can. They have access to everything I have, as long as they use my "home Xbox" (it's a thing you need to set up, you can have only 1 home Xbox). It's made that way so it works in a similar fashion to buying a physical copy of the game. On PC if you buy a physical copy of the game in a store, all you get most of the time is a code and a fake papercut cd. On consoles, we still get real blu-ray disc, but we pay double the price most of the time. So if every single game on Xbox that was bought digitally (digital prices are higher than physical) can be shared with the family, people expect ESO to be the same.....NOPE! For Morrowind ZOS actually spent the time to develop a code system just to bypass family sharing. $50 pricetag just for the dlc (upgrade) didn't help.
  • Leloush
    Leloush
    ✭✭✭
    Just wanted to recap how much inventory space players actually have without the crafting bag ... since these kinds of threads get somewhat tiring:

    - 14 characters with in-game gold or crown purchased bag upgrades (up to 140 each character) = 1,960 slots
    - Mount bag space upgrades (14 mounts x 60) = 840 slots
    - Personal bank space (with upgrades) = 480 slots

    Total: 3,280

    Personal Guild Banks = 500 slots each (up to 2,500); limit of 5 guild banks


    If a player doesn't have any personal guild banks, we're still approaching 3,300 inventory slots ... not including the crafting bag or stacked inventory.

    So, the first question for any player feeling constricted on inventory ... have you hit 3,280 character and bank slots yet?

    If you can't manage what you have in 3,200+ inventory slots that's your own fault [shrug].


    Even if there would be over 9000 slots among 9000 chars/mules that wont change anything. The problem of micromanagement is still here.
    Edited by Leloush on November 27, 2017 7:37PM
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    Leloush wrote: »
    Just wanted to recap how much inventory space players actually have without the crafting bag ... since these kinds of threads get somewhat tiring:

    - 14 characters with in-game gold or crown purchased bag upgrades (up to 140 each character) = 1,960 slots
    - Mount bag space upgrades (14 mounts x 60) = 840 slots
    - Personal bank space (with upgrades) = 480 slots

    Total: 3,280

    Personal Guild Banks = 500 slots each (up to 2,500); limit of 5 guild banks


    If a player doesn't have any personal guild banks, we're still approaching 3,300 inventory slots ... not including the crafting bag or stacked inventory.

    So, the first question for any player feeling constricted on inventory ... have you hit 3,280 character and bank slots yet?

    If you can't manage what you have in 3,200+ inventory slots that's your own fault [shrug].


    Even if there would be over 9000 slots among 9000 chars/mules that wont change anything. The problem of micromanagement is still here.

    Maybe ... but quantifying the actual slots for players might curb some of the unneccessary posts in this thread.

    Edited by Taleof2Cities on November 27, 2017 8:02PM
  • disintegr8
    disintegr8
    ✭✭✭✭✭
    ✭✭
    Just wanted to recap how much inventory space players actually have without the crafting bag ... since these kinds of threads get somewhat tiring:

    - 14 characters with in-game gold or crown purchased bag upgrades (up to 140 each character) = 1,960 slots
    - Mount bag space upgrades (14 mounts x 60) = 840 slots
    - Personal bank space (with upgrades) = 480 slots

    Total: 3,280

    Personal Guild Banks = 500 slots each (up to 2,500); limit of 5 guild banks


    If a player doesn't have any personal guild banks, we're still approaching 3,300 inventory slots ... not including the crafting bag or stacked inventory.

    So, the first question for any player feeling constricted on inventory ... have you hit 3,280 character and bank slots yet?

    If you can't manage what you have in 3,200+ inventory slots that's your own fault [shrug].
    Let's lose some of these before moving on because all of these are not readily available to the average player.

    Personal guild banks need 10 people in each guild to get storage - out of the question for casual players.
    8 base characters - the rest are only purchasable with cash.
    480 bank slots - only for ESO+ - so cut back to 240 slots. Even that costs a lot of gold, which can take a long time for people to make - so I'll be kind and make this 160 slots.
    Personal bag space - again takes a lot of gold to max out unless you want to pay cash - so I'll say 8 characters by 90 slots (before we start spending a lot of gold) is 720 slots
    Mount capacity upgrade of 60 slots - unless you pay cash, focusing on this before speed and stamina takes at least 60 days (if you log on every 24 hours) - so let's say you are a month in and we halve it at 30 slots for 8 characters = 240.

    My tally for 8 characters, without ESO+ or additional cash outlays is 160 + 720 + 240 = 1120.

    And this is if you have made all 8 base characters and you are not using them because they have no inventory space left to pick anything up. Inventory management is an issue unless you are made of money and are happy to spend big in the Crown store.
    Edited by disintegr8 on November 27, 2017 8:35PM
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • AlnilamE
    AlnilamE
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    ✭✭✭✭✭
    I had the bottomless box of stuff in Skyrim. I could never find anything.
    The Moot Councillor
  • Hurtfan
    Hurtfan
    ✭✭✭✭✭
    Stack the siege equipment into 1 slot each, but keep the count the same, meaning 1 siege = 1 inventory space...

    This would at least help with the scrolling...
    For the Pact!
    Keyboard not found, press any key to continue
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