I have 11 characters and quite frankly, 480 bank slots is not enough space to collect gear for them plus store items for sale that I can't get on my guild traders as the limit for items for sale is 30 at a time. (Most of my characters have their own inventories maxed to 200)
Bank space should be infinite or at least significantly higher than 480. The micromanagement required at the moment is annoying and I am at times, forced to deconstruct or delete items that I would otherwise have liked to have kept.
Also, a text search box on the bank and personal inventory should be an intrinsic part of the game, not requiring an addon.
The interface in this game really could do with some tender loving care to make the game look contemporary and not like something from 1995.
IMHO
So 2,680 slots (excluding unlimited slots for materials) isn't enough for you? Really?
(That's 11 characters with a potential 200 slots each plus 480 bank slots as per your figures, although isn't the current personal max 220 slots?)
Have you considered rolling 3 mules?
The thread is focused on their need to make the game a worthwhile experience, as well. It would not hurt those who are fine with status quo if inventory capacity would be increased or items could be retrieved otherwise. I think we all can agree with this simple summary.
A major part of ESO is looting. Saving the earnings from dungeons, overland bosses, trials, rewards of the worthy etc. is nothing alien in this game. Which item among the many is considered to be a keeper is an individual decision. Yes, there are probably games that handle inventory management similar or even worse than ESO. But which game company will want to compete with the worst? Isn't becoming better than the others the superior approach? Isn't customer satisfaction important in games that are tailored for long login times? I mean, we are not talking about nerfs here but suggestions that make the game better for everyone. Which includes console players who don't have access to the nifty add-ons btw.
There are games that show how inventory is managed efficiently by item retrieval systems, inventory search and item management via app, item transfer from one to another character with apps or webbrowser even without the need to be in the game and so on. ESO has an opportunity to catch up in this matter. When a 'could' turns into a 'should' is when the way the game handles storage makes people think about letting go on ESO. Multiple times you can read in this thread that you overcome all inventory needs if you use all 8 characters included in the base game + even more if you buy additional character slots. But how much time do you spend by switching trough all your characters if you search just one particular item and don't know where to find it? The more characters you have, the more of a hassle it can become actually. It's this kind of item micromanagement the thread creator complained about. For a good reason.
But I don't just wanna spread my disapproval. As before in this thread, I try to give it a constructive note and add a fresh idea on top of the wonderful ideas so many others have expressed in this thread already (mannequins or other housing additions, for example). As such, the game could actually turn this problem and not just solve but integrate it into a new feature. I know I write too much but let me try to explain nonetheless. In this thread you can read that the people with inventory needs are sometimes named 'hoarders'. I would prefer to call them 'collectors' and make it an integral part of the game.
Making collecting sets a big thing aka feature in ESO
We have collecting as a part of ESO already. We have fishing, we have motif hunting, we a broad collection of color dyes for various in-game-activities, titles and so on. Zeni could add another feature on this basis: Set collecting. Each drop set piece could have an achievement (and eventually a title or a dye) per region. For example, if you collect all the sets with all possible traits in Glenumbra, you could earn the achievement and/or title Glenumbra collector. Such an achievement could be established for each region and each set with each trait could have a checkbox with a marker once you retrieved it.
How is that related to our problem with the inventory shortage? Pretty much comparable to the already existing achievement furniture vendors in each zone, Zeni could add set achievement vendors, selling all the set pieces in those traits you previously found along your journeys. Each zone could have such a vendor.
It also would not hurt in-game economy if the items you retrieve like this are bound and not sell- or trade-able.
Dread_Viking wrote: »First of have bank charters like a normal person. bank mule 1 Doungon sets ... bank mule 2 Monster sets ... bank mule 3 Crafted sets .... bank mule 4 World sets .... and if you are on Pc just get the addon it is not that hard to do any of this and yes i am doing this my self on pc have the addon and i have 5 bank mules
Why this rage? It may be fine for you but obviously your opinion is not the only nor the only valid one, even Zeni did adjustments to the inventory management already so the problem has been recognized. Things change, things evolve, called progress. ESO has changed in this matter, just needs to go the next step forward.find a new game. bugger off. you think the bag space limitations, which are fine, make the game not worthwhile. cya later. gimme your stuff on the way out
You have the only valid true opinion? How can something hurt the economy which you have picked up already and just want to retrieve? Most of the interesting sets are bind on pickup anyways and not part of the guild stores economy in first place. Yes, I'm talking dungeon drops, trial drops, monster sets. Overland sets are super easy to farm anyways.it wouldnt hurt us? it would hurt the economy and that will hurt us. you're wrong.
We don't need cars, bikes or pizza either. Yet those things enrich our life. Once you tasted any of those, you don't wanna return to the old. It's called progress.we do not need an app for this. learn to manage your bags. other people can do it.
This is based on the misconception the game is entirely based on grind. It isn't. There's pvp, there is trials, there are leaderboards with scores, there's a lot to do in this game which becomes a lot more entertaining if some of the grind is taken off your shoulders. And in the end the grind is not off the table. You still have to get the desired item in first place. It's not like I suggest that the items should be handed over to us without effort. In most cases nothing changes.bad for the economy and bad for zos. it would take away the need for people to go back to zones and get stuff and make gear worthless.
No you misread that. I pointed out in my suggestion that the items you retrieve are bound. Reason is exactly not to mess up with the economy. If you want to loot for the market, you still could. Nothing changes. But if you want an item for yourself at any point later - be it in 6 months or in 2 years - you could go to the NPC and pickup the item again. Pro: no need to go and grind it again. Con: You can use it for yourself only, not trade nor sell it. Yes, you would not buy it at the market so you are correct that you would not turn into a buying customer in this specific case. But if you would instead have kept the item and dismantled something else of lesser value, the same would be true. There's no corruption of the market in any of these suggestions.so you want all sets to be bound? so no economy because there will be nothing to sell. pick it up the first time - worthless because everyone can simply retrieve one themselves. retrieve it - still worthless since its bound. there will be nothing left on traders.It also would not hurt in-game economy if the items you retrieve like this are bound and not sell- or trade-able.
sell stuff you dont use. buy it back if it becomes BiS.
we do not need or want more bag space. learn to manage your inventory issues instead of [snip] the game sux for not giving you unlimited space
unlimited/too much space would also kill the economy since nothing would be worth anything since everyone has one in the bank.
Selling cheap and buying back at inflated prices is what you are suggesting. That is how you lose money.
If I was in business (maybe I am, you don't know,) then If I had product storage problems, I would rent a warehouse for the overflow, not sell my product at heavily discounted prices like some late-night TV plastic crap sellers do. It's not overstocking, it's pre-emptive speculation.
unlimited/too much space would also kill the economy since nothing would be worth anything since everyone has one in the bank.
Not true. If it was then the unlimited craftbag of ESO+ would have ruined the economy for mats, but it hasn't. It's as healthy as ever.
Besides of the fact that you never know what set you might need in the future, and most of the sets are account bound anyways, we - at list I am doing that - are already vending many set pieces which we do not need. Still, the inventory space issues remain for many of us.
He made a valid point.If I was in business (maybe I am, you don't know,) then If I had product storage problems, I would rent a warehouse for the overflow, not sell my product at heavily discounted prices like some late-night TV plastic crap sellers do. It's not overstocking, it's pre-emptive speculation.
not even a remotely relevant analogy. not even remotely.
people still need mats to make equipment. if you no longer need to make equipment because you already have it all, mats will be worthless. try again.
The thread is focused on their need to make the game a worthwhile experience, as well. It would not hurt those who are fine with status quo if inventory capacity would be increased or items could be retrieved otherwise. I think we all can agree with this simple summary.
find a new game. bugger off. you think the bag space limitations, which are fine, make the game not worthwhile. cya later. gimme your stuff on the way out
it wouldnt hurt us? it would hurt the economy and that will hurt us. you're wrong.A major part of ESO is looting. Saving the earnings from dungeons, overland bosses, trials, rewards of the worthy etc. is nothing alien in this game. Which item among the many is considered to be a keeper is an individual decision. Yes, there are probably games that handle inventory management similar or even worse than ESO. But which game company will want to compete with the worst? Isn't becoming better than the others the superior approach? Isn't customer satisfaction important in games that are tailored for long login times? I mean, we are not talking about nerfs here but suggestions that make the game better for everyone. Which includes console players who don't have access to the nifty add-ons btw.
A major part of any game is managing your inventory as well. something you completely neglected. making the game better for everyone? by buggering up the economy. get real.
There are games that show how inventory is managed efficiently by item retrieval systems, inventory search and item management via app, item transfer from one to another character with apps or webbrowser even without the need to be in the game and so on. ESO has an opportunity to catch up in this matter. When a 'could' turns into a 'should' is when the way the game handles storage makes people think about letting go on ESO. Multiple times you can read in this thread that you overcome all inventory needs if you use all 8 characters included in the base game + even more if you buy additional character slots. But how much time do you spend by switching trough all your characters if you search just one particular item and don't know where to find it? The more characters you have, the more of a hassle it can become actually. It's this kind of item micromanagement the thread creator complained about. For a good reason.
we do not need an app for this. learn to manage your bags. other people can do it.
But I don't just wanna spread my disapproval. As before in this thread, I try to give it a constructive note and add a fresh idea on top of the wonderful ideas so many others have expressed in this thread already (mannequins or other housing additions, for example). As such, the game could actually turn this problem and not just solve but integrate it into a new feature. I know I write too much but let me try to explain nonetheless. In this thread you can read that the people with inventory needs are sometimes named 'hoarders'. I would prefer to call them 'collectors' and make it an integral part of the game.
mannequins were cool in skyrim. I would find those acceptable, but only in a limited number. as i have said before, whats anything going to be worth if everyone already has a set of everything? collectors? try [snip] because thats all they do. they complain constantly about wah wah wah, i want unlimited bag space because i cant be bothered to manage my inventory like a rational person.Making collecting sets a big thing aka feature in ESO
We have collecting as a part of ESO already. We have fishing, we have motif hunting, we a broad collection of color dyes for various in-game-activities, titles and so on. Zeni could add another feature on this basis: Set collecting. Each drop set piece could have an achievement (and eventually a title or a dye) per region. For example, if you collect all the sets with all possible traits in Glenumbra, you could earn the achievement and/or title Glenumbra collector. Such an achievement could be established for each region and each set with each trait could have a checkbox with a marker once you retrieved it.
but you dont need to keep the sets like the other achievements. you find the monster totem, you sell it. same here.How is that related to our problem with the inventory shortage? Pretty much comparable to the already existing achievement furniture vendors in each zone, Zeni could add set achievement vendors, selling all the set pieces in those traits you previously found along your journeys. Each zone could have such a vendor.
bad for the economy and bad for zos. it would take away the need for people to go back to zones and get stuff and make gear worthless.It also would not hurt in-game economy if the items you retrieve like this are bound and not sell- or trade-able.
so you want all sets to be bound? so no economy because there will be nothing to sell. pick it up the first time - worthless because everyone can simply retrieve one themselves. retrieve it - still worthless since its bound. there will be nothing left on traders.

Ok just let me follow this argumentation: That a small bank space is in the end required to be forced to sell/deconstruct gear to make mats worth? hahaha how weird people argue is really funny.
Anyways, if someone would have indeed all equipment (nothing to speak of the amount of space this would take), mats would still be useful to do writs or make equipment for other players, try again ;-)
I have 11 characters and quite frankly, 480 bank slots is not enough space to collect gear for them plus store items for sale that I can't get on my guild traders as the limit for items for sale is 30 at a time. (Most of my characters have their own inventories maxed to 200)
Bank space should be infinite or at least significantly higher than 480. The micromanagement required at the moment is annoying and I am at times, forced to deconstruct or delete items that I would otherwise have liked to have kept.
Also, a text search box on the bank and personal inventory should be an intrinsic part of the game, not requiring an addon.
The interface in this game really could do with some tender loving care to make the game look contemporary and not like something from 1995.
IMHO
So 2,680 slots (excluding unlimited slots for materials) isn't enough for you? Really?
(That's 11 characters with a potential 200 slots each plus 480 bank slots as per your figures, although isn't the current personal max 220 slots?)
Have you considered rolling 3 mules?
I have 11 characters and quite frankly, 480 bank slots is not enough space to collect gear for them plus store items for sale that I can't get on my guild traders as the limit for items for sale is 30 at a time. (Most of my characters have their own inventories maxed to 200)
Bank space should be infinite or at least significantly higher than 480. The micromanagement required at the moment is annoying and I am at times, forced to deconstruct or delete items that I would otherwise have liked to have kept.
Also, a text search box on the bank and personal inventory should be an intrinsic part of the game, not requiring an addon.
The interface in this game really could do with some tender loving care to make the game look contemporary and not like something from 1995.
IMHO
So 2,680 slots (excluding unlimited slots for materials) isn't enough for you? Really?
(That's 11 characters with a potential 200 slots each plus 480 bank slots as per your figures, although isn't the current personal max 220 slots?)
Have you considered rolling 3 mules?
Making mules for the slots = bad/greedy game design.
I remember when they've announced that ESO will be Buy2Play. As they've said with this payment model they wouldn't need to block away features and content behind a paywall for extra income....yet I had to buy imperial edition for $100 at a time just to get the imperial race. From there it just went downhill. Hell, it's the only game on Xbox Live that blocks family sharing just so you have to buy multiple copies of everything (don't get me started PC players, you don't pay $100 for a game). In short, if house storage will happen it will be ESO+ and extra milking from the crown store. You like it or not, ZOS is more greedy than EA. Making more money is always the priority which in result actually gives them less money because people get mad and quit or don't spend anything to not support this crap.
Hey ZOS, take CD Project Red and The Witcher 3 as an example. If you actually make a good game that won't feel like a chore, people will happily pay for it.
I have 11 characters and quite frankly, 480 bank slots is not enough space to collect gear for them plus store items for sale that I can't get on my guild traders as the limit for items for sale is 30 at a time. (Most of my characters have their own inventories maxed to 200)
Bank space should be infinite or at least significantly higher than 480. The micromanagement required at the moment is annoying and I am at times, forced to deconstruct or delete items that I would otherwise have liked to have kept.
Also, a text search box on the bank and personal inventory should be an intrinsic part of the game, not requiring an addon.
The interface in this game really could do with some tender loving care to make the game look contemporary and not like something from 1995.
IMHO
So 2,680 slots (excluding unlimited slots for materials) isn't enough for you? Really?
(That's 11 characters with a potential 200 slots each plus 480 bank slots as per your figures, although isn't the current personal max 220 slots?)
Have you considered rolling 3 mules?
Making mules for the slots = bad/greedy game design.
I remember when they've announced that ESO will be Buy2Play. As they've said with this payment model they wouldn't need to block away features and content behind a paywall for extra income....yet I had to buy imperial edition for $100 at a time just to get the imperial race. From there it just went downhill. Hell, it's the only game on Xbox Live that blocks family sharing just so you have to buy multiple copies of everything (don't get me started PC players, you don't pay $100 for a game). In short, if house storage will happen it will be ESO+ and extra milking from the crown store. You like it or not, ZOS is more greedy than EA. Making more money is always the priority which in result actually gives them less money because people get mad and quit or don't spend anything to not support this crap.
Hey ZOS, take CD Project Red and The Witcher 3 as an example. If you actually make a good game that won't feel like a chore, people will happily pay for it.
Depends on which version you bought.
I play on pc. The Collector's Imperial Edition was $100, yes. The not-collector's Imperial Edition was about $70/80. Cause that's the one I bought. Standard edition was $60. If you pre-ordered EITHER the STANDARD or the IMPERIAL edition, you got the Explorer's Pack; that got you the "any race, any alliance" ability free. If you didn't pre-order, and got the standard edition, you could add the "Adventurer's Pack" from the crown store for all three platforms.
Out of curiosity, since I don't have and have no plans to ever get an xbox, the "family share" is having multiple accounts playing, but buying the game only once/one account? Are there any mmos that allow you to buy the game once, and let multiple people play on your one account? Normally from what I've seen, its kind of against the ToS or EULA to allow anyone/multiple people to play on your account. How would that work if user2 or user4 managed to end up banned? There is only one account; they ban the account, not the user name.
Taleof2Cities wrote: »Just wanted to recap how much inventory space players actually have without the crafting bag ... since these kinds of threads get somewhat tiring:
- 14 characters with in-game gold or crown purchased bag upgrades (up to 140 each character) = 1,960 slots
- Mount bag space upgrades (14 mounts x 60) = 840 slots
- Personal bank space (with upgrades) = 480 slots
Total: 3,280
Personal Guild Banks = 500 slots each (up to 2,500); limit of 5 guild banks
If a player doesn't have any personal guild banks, we're still approaching 3,300 inventory slots ... not including the crafting bag or stacked inventory.
So, the first question for any player feeling constricted on inventory ... have you hit 3,280 character and bank slots yet?
If you can't manage what you have in 3,200+ inventory slots that's your own fault [shrug].
Taleof2Cities wrote: »Just wanted to recap how much inventory space players actually have without the crafting bag ... since these kinds of threads get somewhat tiring:
- 14 characters with in-game gold or crown purchased bag upgrades (up to 140 each character) = 1,960 slots
- Mount bag space upgrades (14 mounts x 60) = 840 slots
- Personal bank space (with upgrades) = 480 slots
Total: 3,280
Personal Guild Banks = 500 slots each (up to 2,500); limit of 5 guild banks
If a player doesn't have any personal guild banks, we're still approaching 3,300 inventory slots ... not including the crafting bag or stacked inventory.
So, the first question for any player feeling constricted on inventory ... have you hit 3,280 character and bank slots yet?
If you can't manage what you have in 3,200+ inventory slots that's your own fault [shrug].
Even if there would be over 9000 slots among 9000 chars/mules that wont change anything. The problem of micromanagement is still here.
Let's lose some of these before moving on because all of these are not readily available to the average player.Taleof2Cities wrote: »Just wanted to recap how much inventory space players actually have without the crafting bag ... since these kinds of threads get somewhat tiring:
- 14 characters with in-game gold or crown purchased bag upgrades (up to 140 each character) = 1,960 slots
- Mount bag space upgrades (14 mounts x 60) = 840 slots
- Personal bank space (with upgrades) = 480 slots
Total: 3,280
Personal Guild Banks = 500 slots each (up to 2,500); limit of 5 guild banks
If a player doesn't have any personal guild banks, we're still approaching 3,300 inventory slots ... not including the crafting bag or stacked inventory.
So, the first question for any player feeling constricted on inventory ... have you hit 3,280 character and bank slots yet?
If you can't manage what you have in 3,200+ inventory slots that's your own fault [shrug].