Your jewelry is all block cost reduction, right? Because that's the biggest and most important source. The rest is just fiddling around in the margins.
All-sturdy is probably best, though I personally run infused on head/chest/legs and sturdy on the rest, and I haven't noticed any problems.
I am running full Sturdy . There is only 1 reason . If you care less about your own sustain , you can care more about your group .
Block Cost : 95
Igneous Shield covers 990 / 95 = 10.4 blocks per cast
Used ESO Build Editor for this comment btw , very helpful tool for theorycrafting ^^
Your jewelry is all block cost reduction, right? Because that's the biggest and most important source. The rest is just fiddling around in the margins.
All-sturdy is probably best, though I personally run infused on head/chest/legs and sturdy on the rest, and I haven't noticed any problems.
Uh, no. I’ve got stam regen glyphs on my jewelry since Homestead. I know that you don’t regenerate stamina while blocking, but I’ve always thought that I need the regen I get when I’m not blocking. I guess I’ll switch it up. Thanks for the good advice.
I am running full Sturdy . There is only 1 reason . If you care less about your own sustain , you can care more about your group .
Block Cost : 95
Igneous Shield covers 990 / 95 = 10.4 blocks per cast
Used ESO Build Editor for this comment btw , very helpful tool for theorycrafting ^^
Thanks! I assume you only know the block cost from the build editor? And can you explain that calculation? What do you mean that IS “covers” so many blocks per cast? And where does the 990 come from?
SquareSausage wrote: »I used to be Imperial but switched to Redguard as took my tank to PvP land and the sustain on an Imperial was lets say, not the best.
So in that light, my tank is now Redguard, he uses infused big pieces and sturdy on small. The infused Big pieces helps somewhat with the loss of health from the race change and Adrenaline Rush is a very nice additional stam regen whilst blocking.
My question for the pro's is, that you seem to advocate all sturdy and possibly full block cost reduction jewels, but is that small a block cost really needed? Ive never needed that small a block cost even on axes on vAA. Once had 7 axes (pre morrowind block cost nerf though). I usually swap between 1 or 2 block cost reduction with 1 or 2 Magicka recovery combined with witchmothers potent brew and attronach mundus. The Igneous shields, Adrenaline Rush, Constitution, Battle Roar and synergies is already way more than I need to sustain stamina without getting into a predicament.
Maura_Neysa wrote: »Order of Block Cost reductions (My Tank for my Altmer Warden Tank - Numbers from UESP Build Editor)
Base
Item.Sturdy 20 % = 1436
CP.BlockCost -21 % = 1187
Set.BlockCost 0 % = 1187
Skill.BlockCost -36 % = 873
Buff.BlockCost 0 = 873
Item.BlockCost -609 = 264 (effectivly 70% here) Far less if applied earlier
Skill2.BlockCost 0 % = 264
Block Cost Final = 264
Maura_Neysa wrote: »SquareSausage wrote: »I used to be Imperial but switched to Redguard as took my tank to PvP land and the sustain on an Imperial was lets say, not the best.
So in that light, my tank is now Redguard, he uses infused big pieces and sturdy on small. The infused Big pieces helps somewhat with the loss of health from the race change and Adrenaline Rush is a very nice additional stam regen whilst blocking.
My question for the pro's is, that you seem to advocate all sturdy and possibly full block cost reduction jewels, but is that small a block cost really needed? Ive never needed that small a block cost even on axes on vAA. Once had 7 axes (pre morrowind block cost nerf though). I usually swap between 1 or 2 block cost reduction with 1 or 2 Magicka recovery combined with witchmothers potent brew and attronach mundus. The Igneous shields, Adrenaline Rush, Constitution, Battle Roar and synergies is already way more than I need to sustain stamina without getting into a predicament.
From my post above.... Calculation done in Ebon/Alkosh/Lord Warden. Heavy head, chest, legs. Light shoulders, medium waist and the rest all sturdy.Maura_Neysa wrote: »Order of Block Cost reductions (My Tank for my Altmer Warden Tank - Numbers from UESP Build Editor)
Base
Item.Sturdy 20 % = 1436
CP.BlockCost -21 % = 1187
Set.BlockCost 0 % = 1187
Skill.BlockCost -36 % = 873
Buff.BlockCost 0 = 873
Item.BlockCost -609 = 264 (effectivly 70% here) Far less if applied earlier
Skill2.BlockCost 0 % = 264
Block Cost Final = 264
Because of when that tiny block cost is applied, its roughly a 70% reduction. I would say you answered your own question, you had to switch races from BiS/2ndBiS for sustain??? I PvP and PvE tank on a Warden Altmer and have no sustain issues (Unless you count 10+ players on me) I'm also not claiming to by top end tank, but I do tank about 90% of the time I'm on, including solo PvE content
That being said, its about about getting to goal numbers, not what exactly you wear. My best sustain/survivablity comes from Plague and Desert Rose, neither of which brings any group utility, and that set up will put my max magicka over by stamina (not ideal with shards/orbs)
SquareSausage wrote: »Maura_Neysa wrote: »SquareSausage wrote: »I used to be Imperial but switched to Redguard as took my tank to PvP land and the sustain on an Imperial was lets say, not the best.
So in that light, my tank is now Redguard, he uses infused big pieces and sturdy on small. The infused Big pieces helps somewhat with the loss of health from the race change and Adrenaline Rush is a very nice additional stam regen whilst blocking.
My question for the pro's is, that you seem to advocate all sturdy and possibly full block cost reduction jewels, but is that small a block cost really needed? Ive never needed that small a block cost even on axes on vAA. Once had 7 axes (pre morrowind block cost nerf though). I usually swap between 1 or 2 block cost reduction with 1 or 2 Magicka recovery combined with witchmothers potent brew and attronach mundus. The Igneous shields, Adrenaline Rush, Constitution, Battle Roar and synergies is already way more than I need to sustain stamina without getting into a predicament.
From my post above.... Calculation done in Ebon/Alkosh/Lord Warden. Heavy head, chest, legs. Light shoulders, medium waist and the rest all sturdy.Maura_Neysa wrote: »Order of Block Cost reductions (My Tank for my Altmer Warden Tank - Numbers from UESP Build Editor)
Base
Item.Sturdy 20 % = 1436
CP.BlockCost -21 % = 1187
Set.BlockCost 0 % = 1187
Skill.BlockCost -36 % = 873
Buff.BlockCost 0 = 873
Item.BlockCost -609 = 264 (effectivly 70% here) Far less if applied earlier
Skill2.BlockCost 0 % = 264
Block Cost Final = 264
Because of when that tiny block cost is applied, its roughly a 70% reduction. I would say you answered your own question, you had to switch races from BiS/2ndBiS for sustain??? I PvP and PvE tank on a Warden Altmer and have no sustain issues (Unless you count 10+ players on me) I'm also not claiming to by top end tank, but I do tank about 90% of the time I'm on, including solo PvE content
That being said, its about about getting to goal numbers, not what exactly you wear. My best sustain/survivablity comes from Plague and Desert Rose, neither of which brings any group utility, and that set up will put my max magicka over by stamina (not ideal with shards/orbs)
Ah sorry, I should have made myself more clear, my Tank isnt a tank in PVP, hes tanky, but not a tank. So not always blocking, much rather offensive style than defense.
I was really meaning in PVE, having the minimal block cost is it necessary?
edit: typo
https://youtu.be/Zd1Kj9Wf_0E. Me Tanking in Imperal City players and Nunatok (though I’m using healing to pull agro)
https://youtu.be/nnhYhY9-TpA My Vet trialstank test. Solo vSO mob pull ( extemly low on stamina pretty much the whole time. I’m also not running any Sturdy armor pieces all infused, so... I am running full Sturdy . There is only 1 reason . If you care less about your own sustain , you can care more about your group .
Imperial , all armor enchanted with tri-stat , shield is enchanted with Health . All attribute points into Health .
I have 100 Shadow Ward , 3 Shield-Play enchants , no Absorb Magic , tri-stat food .
With 8 Sturdy and Warhorn applied I have these stats :
Health : 44634
Magicka : 17983
Stamina : 23410
Block Cost : 95
Igneous Shield covers 990 / 95 = 10.4 blocks per cast
If I had 4 Infused (big pieces) , 4 Sturdy ; my stats would be :
Health : 45421
Magicka : 18329
Stamina : 23787
Block Cost : 261
Igneous Shield covers 990 / 261 = 3.8 blocks per cast
Difference :
787 Health
346 Magicka
377 Stamina
166 Block Cost
You have to cast almost 3 times more Igneous Shields to cover your Stamina Drain for blocking .
You can run whatever you are comfortable with but I think the optimal choice is pretty obvious here . Hope this helps
Used ESO Build Editor for this comment btw , very helpful tool for theorycrafting ^^
I am running full Sturdy . There is only 1 reason . If you care less about your own sustain , you can care more about your group .
Imperial , all armor enchanted with tri-stat , shield is enchanted with Health . All attribute points into Health .
I have 100 Shadow Ward , 3 Shield-Play enchants , no Absorb Magic , tri-stat food .
With 8 Sturdy and Warhorn applied I have these stats :
Health : 44634
Magicka : 17983
Stamina : 23410
Block Cost : 95
Igneous Shield covers 990 / 95 = 10.4 blocks per cast
If I had 4 Infused (big pieces) , 4 Sturdy ; my stats would be :
Health : 45421
Magicka : 18329
Stamina : 23787
Block Cost : 261
Igneous Shield covers 990 / 261 = 3.8 blocks per cast
Difference :
787 Health
346 Magicka
377 Stamina
166 Block Cost
You have to cast almost 3 times more Igneous Shields to cover your Stamina Drain for blocking .
You can run whatever you are comfortable with but I think the optimal choice is pretty obvious here . Hope this helps
Used ESO Build Editor for this comment btw , very helpful tool for theorycrafting ^^
Does 4 sturdy really make that big a difference? I know it's what the editor says but it's that the reality?