Aelakhaii_De_Mythos wrote: »We've been telling them to do this for two years. They dont care.
TheBonesXXX wrote: »I think they just need to build those bridges and make it apart of the entire map. Make it apart of the Emperor requirement.
TheBonesXXX wrote: »I think they just need to build those bridges and make it apart of the entire map. Make it apart of the Emperor requirement.
TheBonesXXX wrote: »I think they just need to build those bridges and make it apart of the entire map. Make it apart of the Emperor requirement.
This.
And to counter the "p2win" argument (legitimate in this case), make access to Imperial City available for free. It's the oldest DLC and half of the player base would never buy it anyway.
Give it as a gift for reaching a certain pvp rank, for example; it would work as a good incentive to play.
Create new incentives other simple farming buffs for the control of the districts, something to open the way to new strategies on the map, including Cyrodiil and districts, and use sewers as a way to help it.
Make the emperor requirement something more interesting and complicated than the current simple ap farming race.
TheBonesXXX wrote: »I think they just need to build those bridges and make it apart of the entire map. Make it apart of the Emperor requirement.
This.
And to counter the "p2win" argument (legitimate in this case), make access to Imperial City available for free. It's the oldest DLC and half of the player base would never buy it anyway.
Give it as a gift for reaching a certain pvp rank, for example; it would work as a good incentive to play.
Create new incentives other simple farming buffs for the control of the districts, something to open the way to new strategies on the map, including Cyrodiil and districts, and use sewers as a way to help it.
Make the emperor requirement something more interesting and complicated than the current simple ap farming race.
TheBonesXXX wrote: »I think they just need to build those bridges and make it apart of the entire map. Make it apart of the Emperor requirement.
This.
And to counter the "p2win" argument (legitimate in this case), make access to Imperial City available for free. It's the oldest DLC and half of the player base would never buy it anyway.
Give it as a gift for reaching a certain pvp rank, for example; it would work as a good incentive to play.
Create new incentives other simple farming buffs for the control of the districts, something to open the way to new strategies on the map, including Cyrodiil and districts, and use sewers as a way to help it.
Make the emperor requirement something more interesting and complicated than the current simple ap farming race.
NightbladeMechanics wrote: »Merging ICs together won’t solve IC’s core problem, which is lack of long term incentives to play there. It would also sever IC from its overland campaigns, missing a wonderful opportunity for dynamic pvp between Cyrodiil and IC.
IC needs campaign objectives and rewards that bring campaign players down there. Then everyone else will follow. That’s how Cyrodiil works.
Imo zos should announce that in 6 months, IC will become a part of the base game, and that everyone who has bought IC to own by that point will get some sick IC themed skin or polymorph or mount or whatever. Announcing ahead of time and giving some cosmetic reward eliminates any complaints of “what about my crowns,” and making it part of the base game would eliminate any p2w campaign arguments (even though those are false anyways).
Then just add objectives everywhere, and make them all linked to the campaigns. Congratulations, IC is now thriving again.
Here’s a link to an old post I made about the ic objectives themselves. https://forums.elderscrollsonline.com/en/discussion/265284/kenas-take-on-imperial-city-pvp-objectives-a-guide-for-zos-with-pitchurs-3/p1
There’s just no cash incentive for zos to do this, and so they won’t.
NightbladeMechanics wrote: »Merging ICs together won’t solve IC’s core problem, which is lack of long term incentives to play there. It would also sever IC from its overland campaigns, missing a wonderful opportunity for dynamic pvp between Cyrodiil and IC.
IC needs campaign objectives and rewards that bring campaign players down there. Then everyone else will follow. That’s how Cyrodiil works.
Imo zos should announce that in 6 months, IC will become a part of the base game, and that everyone who has bought IC to own by that point will get some sick IC themed skin or polymorph or mount or whatever. Announcing ahead of time and giving some cosmetic reward eliminates any complaints of “what about my crowns,” and making it part of the base game would eliminate any p2w campaign arguments (even though those are false anyways).
Then just add objectives everywhere, and make them all linked to the campaigns. Congratulations, IC is now thriving again.
Here’s a link to an old post I made about the ic objectives themselves. https://forums.elderscrollsonline.com/en/discussion/265284/kenas-take-on-imperial-city-pvp-objectives-a-guide-for-zos-with-pitchurs-3/p1
There’s just no cash incentive for zos to do this, and so they won’t.
This was my biggest fear about Imperial City when they announced it would be a paid DLC. I remember when they initially announced IC before 1.6 when DLC were given to us as part of the base game (but the game had a mandatory subscription). I wish IC would have came out then so it could have been part of the base game, and given more freedom to work with.
The only time there is PvP is when people are farming stones. And 9/10 times those people aren't even interested in PvP, they'll fight you if they have to and just switch campaigns to bank their stones after running away.
NightbladeMechanics wrote: »Merging ICs together won’t solve IC’s core problem, which is lack of long term incentives to play there. It would also sever IC from its overland campaigns, missing a wonderful opportunity for dynamic pvp between Cyrodiil and IC.
IC needs campaign objectives and rewards that bring campaign players down there. Then everyone else will follow. That’s how Cyrodiil works.
Imo zos should announce that in 6 months, IC will become a part of the base game, and that everyone who has bought IC to own by that point will get some sick IC themed skin or polymorph or mount or whatever. Announcing ahead of time and giving some cosmetic reward eliminates any complaints of “what about my crowns,” and making it part of the base game would eliminate any p2w campaign arguments (even though those are false anyways).
Then just add objectives everywhere, and make them all linked to the campaigns. Congratulations, IC is now thriving again.
Here’s a link to an old post I made about the ic objectives themselves. https://forums.elderscrollsonline.com/en/discussion/265284/kenas-take-on-imperial-city-pvp-objectives-a-guide-for-zos-with-pitchurs-3/p1
There’s just no cash incentive for zos to do this, and so they won’t.
This was my biggest fear about Imperial City when they announced it would be a paid DLC. I remember when they initially announced IC before 1.6 when DLC were given to us as part of the base game (but the game had a mandatory subscription). I wish IC would have came out then so it could have been part of the base game, and given more freedom to work with.
The only time there is PvP is when people are farming stones. And 9/10 times those people aren't even interested in PvP, they'll fight you if they have to and just switch campaigns to bank their stones after running away.
Pretty much this. My ultimate wish for IC is for it to cease being just a place to farm Tel Var stones and for it again become an interesting theater for small scale PvP.
By creating one instance, it would populate IC more than it currently is on any given campaign, and it would possibly make Tel Var farming less of a “sure thing”. Therefore incentivizing the PvP aspect.
....either that or you’ll have 12 man ball groups running the districts.
VaranisArano wrote: »TheBonesXXX wrote: »I think they just need to build those bridges and make it apart of the entire map. Make it apart of the Emperor requirement.
Not the first time someone's suggested that...
A. Yes, let's attach the Cyrodiil Emperorship (base game achievement) to a DLC with limited ownership, limiting the ability of all players in Cyrodiil to contribute to a crowing/dethrone.
B. Yes, let's add six more flags to the requirements for Emperorship which already requires that your faction owns all six keeps around Lake Rumare in the emperor ring. Because crowing/dethroning an Emperor isn't already complicated enough.
C. Yes, let's introduce a zerging component to Imperial City. Because every prospective Emperor would form up a zerg, hold the Imperial City long enough to crown/dethrone and then leave.
D. Yes, let's make Emperorship a pay-to-win achievement (because the emperor or faction allies must own the Imperial City DLC).
How about...NO?