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Suggesting AOE Taunt!

Deathpunkin
Deathpunkin
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I'm sure (almost) everyone will agree, we need at least one AOE taunt skill.
"But how will we keep it from being abused!?"
Which is most likely the reason there isn't one.

I've got a solution!

What do you guys think of...

"Enemies within 5(or more?) meters are taunted to attack you for X seconds.
When the taunt ends, affected enemies are Immune to taunt(Taunt Immunity is applied to them, as if too many people were smashing that Puncture) for Y seconds"

That's fair right? Taunt immunity would nullify abuse.
and we would be able to hold aggro of larger groups.
  • paulsimonps
    paulsimonps
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  • Sigtric
    Sigtric
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    Nope.

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  • Deathpunkin
    Deathpunkin
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    How about some feedback, rather than being rude and flat out shooting it down?
  • jeedrzej
    jeedrzej
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    Like in many threads before...

    This game doesnt need aoe taunt.
    Edited by jeedrzej on November 21, 2017 6:17AM
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  • Joy_Division
    Joy_Division
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    It would have to be at least an ultimate and I'd still think it's just lazy gaming.
    Edited by Joy_Division on November 21, 2017 2:24PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Sixty5
    Sixty5
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    The game is designed around not needing an AOE taunt, adding one in would just break things.

    Just learn how to pull mobs as a tank, it's about the only part of tanking that isn't braindead.
    Lord and Savior of the Association of Serious S***posters.

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  • LordGavus
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    I'm against aoe taunt.

    The single target taunt means tanks have to prioritize the most dangerous targets.
    Which means dps and healers have to pay attention during trash fights becaused they will draw some agro.

    An aoe taunt would be make for lazy (boring) tanking. And there would be zero threat to the rest of the group during trash fights.

    Besides, the tank can 'soft' agro trash packs by engaging first with aoe damage skills and snares. It works enough for the dps to get a head start on the trash burn.
  • mocap
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    Big AoE skills works like AoE taunt if you launch it first.

    When I play as dd/healer and initiate combat with AoE (especialy Cleansing Ritual) i've noticed that it works like AoE taunt, most of mobs attack me.
  • TheUndeadAmulet
    TheUndeadAmulet
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    At the very least an AoE taunt would have to be an ultimate, and an expensive one at that...
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  • sigirri
    sigirri
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    +1 for an aoe taunt. It's hard to believe there isn't one already
  • Liofa
    Liofa
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    Tanking in ESO is built in such a way , if you use AOE taunt , you will cause wipe . You are obviously somewhat new to ESO and/or never been to veteran trials . I tanked 99% of every content in this game and believe me , this skill would NEVER be used . NEVER . Personally , if I see a tank applicant using this skill in a trial , that would be instant kick . Period .

    For the trash packs , you are not supposed to taunt everything . Taunting everything will make them attack you . What you want is making everything not attack anyone . You want enemies to stand there helpless while your DDs are killing them . This can be achieved in many ways and you will learn as you progress in the game .

    So basically , AOE Taunt will make you take much more damage and make your team take 0 damage . The current tanking system allows everyone to take so little damage that you can simply ignore it . This is how you are supposed to tank .
  • Bladerunner1
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    Yes to an AOE taunt. Currently the game is designed around DPS, usually Magsorcs, holding taunt on large groups *edit* in 4 player content. Essentially whoever puts out the most AOE damage holds the most aggro. It's broken because it usually doesn't even matter when they aggro everything.

    Let's let tanks do the aggroing please, they don't hold the attention long enough by throwing out their weak aoe skill. Pierce armor on a few of the largest enemies is a good strategy, but tanks should also be able to absorb scores of hits from the weakest trash mobs over an extended period of time. It may not be the current meta but it's entirely doable with the right tank build *edit* in 4 player content. I think adding the option to aggro a group might just make tanking less of a boring role.

    Or let's just acknowledge Magsorcs should be the tank of every add pull and trash pack.
    Edited by Bladerunner1 on November 21, 2017 4:01PM
  • paulsimonps
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    How about some feedback, rather than being rude and flat out shooting it down?

    Its not needed, it would make the game to easy. You don't have to taunt everything, and in places where you do its really easy to. Look at vSO, its famous for its high amount of mobs, it can all my taunted, and it is. Giving us an AoE Taunt there would mess things up.

    Give you an example where it would hurt a lot to have that skill, Maw of Lorkhaj. Having the Sword and Shield mob together with the 2 Handed mob would kill whoever holds them after just a bit. This would also cause problems on the Twins boss where you could taunt the wrong type of adds. The same type of argument can be said in all trials with trash pulls. It would make things more difficult and wipe groups.

    In dungeons its just not necessary, its easy enough without it and adding it, as said, would trivialize it even more than it already is. If you actually feel like you need an AoE Taunt then you really need to practice tanking more.
  • vovus69
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    zos forgot about this when they forgot about global cooldown. Now they are saying that this is the "feature", like no global cooldown :) Just use AOE skill - any aoe - heal or damage, and you will effectively taunt everything in aoe area.

    -vovus
    "If I'll need your opinion, I'll give one to you" - Rivenspire
  • Hecker777
    Hecker777
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    Please no. That would take all the fun out of tanking, and there are already only about 7-10 fights in the game that are truly FUN to tank.
    No class CC and I don't run a gap closer...so yeah if you streak away from me I'll probably bird spam you WHAT ELSE AM I SUPPOSED TO DO??
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  • idk
    idk
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    The first sentence already starts off with a fallacy. Most will not agree an AoE taunt is needed. This is especially so since every group content has been cleared without issue many times without an AoE taunt.

    The game was designed and intended to not has an AoE taunt as the devs have spoken to this since before the game launched. It's one of the things I like about combat in this game, and especially tanking.

    I like that the devs intended that other members of the party will get agro and that each of us has the means to deal with the damage that comes our way as a result while doing damage. I like that the healer cannot heal stupid as well. If someone dies it's often their fault, of the healer or the tank.

    So to suggest it's an oversight or laziness on the part of the devs is wholly incorrect.
    Edited by idk on November 21, 2017 3:57PM
  • Reverb
    Reverb
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    I think there should be an AOE taunt but with notable limitations in use cases.

    I suggest it being either a very expensive Werewolf skill, or a semi-expensive undaunted ultimate.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • paulsimonps
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    Reverb wrote: »
    I think there should be an AOE taunt but with notable limitations in use cases.

    I suggest it being either a very expensive Werewolf skill, or a semi-expensive undaunted ultimate.

    Please stop it with the werewolf taunt suggestions.... it is not needed and makes no sense.
  • VaranisArano
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    The game content is either too easy for an AOE taunt or too hard.

    What?

    In normal and veteran dungoens, the content is too easy. The tank should initiate combat on the trash mob with an AOE and lock them down with crowd control. Instead of an AOE taunt, the game prioritizes crowd control for tanking. Single target taunts are thus situationally applied to certain, more dangerous mobs. Done right, crowd control neutralizes the mobs for the DPS to mow down, but if not done right, the DPS certainly have to deal with the mobs. Compare that to a situation where an AOE taunt focuses everything on the tank. Now, the tank only has to taunt and permablock while the DPS mow down everything from perfect safety. BORING!

    In trials, trash mobs hit harder and again, require some management on the part of the tank to handle them properly. There's a much greater risk of overwhelming your group with an aoe pull, and it becomes much harder for tanks and off-tanks to coordinate

    Finally the gear sets aren't set up to allow for aoe taunts. Imagine Vanguard's Challenge (5 - When you taunt an enemy Player, they deal 50% less damage to all other Players but 100% more damage to you for 15 seconds.) on a ranged aoe taunt in PVP. Or Tremorscale.

    Maybe this is me playing a tank since I started playing going "No! I don't wanna change!" Maybe. But I strongly suspect that giving an AOE taunt would turn all fights into the tank using the aoe taunt then turtling up and permablocking until the DPS killed stuff and the healer kept them alive. That would destroy a lot of the challenging mechanics in the current dungeons and create an extremely simplistic and boring gameplay.

    That would be a shame.
  • Pdl123
    Pdl123
    Soul Shriven
    I agree an aoe taunt is needed in this game
  • DeadlyRecluse
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    IF an AOE taunt were ever to be implemented, I think it should be the undaunted ultimate.

    It should also be terrible and expensive.
    Thrice Empress, Forever Scrub
  • paulsimonps
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    Pdl123 wrote: »
    I agree an aoe taunt is needed in this game

    @Pdl123 Care to say why? Why is it "needed"? Do you tank?
  • Pdl123
    Pdl123
    Soul Shriven
    Ya i tank ive played a templar tank dk tank nb tank warden tank sorc tank
    Not so much needed for sorc or dk since they have cc but for the other classes with no cc it would be beneficial
  • idk
    idk
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    Pdl123 wrote: »
    Ya i tank ive played a templar tank dk tank nb tank warden tank sorc tank
    Not so much needed for sorc or dk since they have cc but for the other classes with no cc it would be beneficial

    Have tanked on everything and have yet to find any place it's needed. Have yet to find a pull where I couldn't do my job with the mere single target taunts I have available to me.

    The game is designed so players can handle the agro of a trash mob. We have been given the skills to manage that and still do our role. If a player is challenged with this they needs to push themselves improve which is better for them in the long run. Heck, trash mobs used to do much more damage as we managed just fine.

    The tank should prioritize the targets they taunt. In another game that's the tanks first priority. It's no different here with the exception that the tank doesn't need to taunt everything.
  • paulsimonps
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    Pdl123 wrote: »
    Ya i tank ive played a templar tank dk tank nb tank warden tank sorc tank
    Not so much needed for sorc or dk since they have cc but for the other classes with no cc it would be beneficial

    Then what they need is not a AoE taunt right? Its a fricking CC. Also Wardens have a CC, them and DKs are the CC masters in PvE.
  • Bladerunner1
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    Tanks are an endangered species in 4 player content for one reason: they're boring.
    They're like luggage that isn't useful for most of the trip. The game was designed so that every role needs to have defense, and min-maxers have made all of that an afterthought as they design DPS builds. Four player dungeon mobs are weak enough that a DPS can coast through while holding full aggro without any issues, they have to hold most of the aggro anyway because of the game's aggro mechanic so they adjust their builds accordingly. There are no true glass cannon DPS builds with this system. True tanks aren't valued as much as they should be in 4 person content.

    If a tank had the ability to hold aggro on every mob, DPS can adjust to be more like a glass cannon and deal more damage. If this causes wipes in trials then don't slot it, it's that simple, but it is needed in 4 player content to make tanking less of an afterthought.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Never fails. OP starts post with "everyone will agree" and then follows with a bad idea that '(almost)' nobody agrees with.
  • Deathpunkin
    Deathpunkin
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    Never fails. OP starts post with "everyone will agree" and then follows with a bad idea that '(almost)' nobody agrees with.

    I only said that, based on repeatedly mentioning it in game, and not having a single person decline or say it's a bad idea.
    Edit: And those who do respond, are in full agreeance that it'd be a helpful addition.

    I'm also thinking it'd be more implemented and useful for low level/new players to use, for when things get too overwhelming..

    not an all the time, forever thing.
    Edited by Deathpunkin on November 21, 2017 7:25PM
  • paulsimonps
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    Tanks are an endangered species in 4 player content for one reason: they're boring.
    They're like luggage that isn't useful for most of the trip. The game was designed so that every role needs to have defense, and min-maxers have made all of that an afterthought as they design DPS builds. Four player dungeon mobs are weak enough that a DPS can coast through while holding full aggro without any issues, they have to hold most of the aggro anyway because of the game's aggro mechanic so they adjust their builds accordingly. There are no true glass cannon DPS builds with this system. True tanks aren't valued as much as they should be in 4 person content.

    If a tank had the ability to hold aggro on every mob, DPS can adjust to be more like a glass cannon and deal more damage. If this causes wipes in trials then don't slot it, it's that simple, but it is needed in 4 player content to make tanking less of an afterthought.

    yeah-well-thats-just-like-your-opinion-man.jpg

    Also you expect me to believe that DPS are not already going glass cannon set ups? People build for Trials and then they go with that for Dungeons too. I mean too low HP or defense and you will get one shot'ed by untauntable mechanics, most dungeons have them. The AoE taunt would not change any of that. As well most people still go in with 2 DPS 1 Healer and 1 Tank. Most people in the game can not do a 4 man vet dungeons without a Tank. You maybe, and your guildies, but most people in zone or group finder cannot do it without a Tank. And if I were to go with 3 DPS and 1 Support the support would be a Tank, not a healer. A Tank with Powerful assault and SPC would do the trick for buffs and debuffs, and it would hold agro well for keeping things still and CC'ed.
  • Bladerunner1
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    Also you expect me to believe that DPS are not already going glass cannon set ups? People build for Trials and then they go with that for Dungeons too.

    Yeah. A good DPS won't die, they're going to use or slot something to survive aggro or damage just like they always have.
    I mean too low HP or defense and you will get one shot'ed by untauntable mechanics, most dungeons have them. The AoE taunt would not change any of that.

    We're talking about trash mob aggro, and it would change the need for DPS to use defense against large groups of mobs. One shot Boss mechanics aren't the same thing, they aren't a problem if the DPS knows the mechanic.
    A Tank with Powerful assault and SPC would do the trick for buffs and debuffs

    It looks like you're describing something else with heals while I'm talking about true tanks. And I didn't say the tanking role wasn't needed. I said they're like luggage, not used for most of the trip until they reach a destination in a 4 player dungeon, the role isn't valued as much as it should be.

    This game is designed so that DPS has to deal with most of the trash mob aggro that doesn't get CC'd or taunted. They deal with most of the ranged aggro as well. They're already like tanks to some degree or they die.
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