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This is beyond stupid - easily one of the dumbest things I have ever seen on a video game

  • BFT88
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    Stop crying and get good.

    You're the only person having trouble here guy.

  • starkerealm
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    Jeremy wrote: »
    It's just all very stupid in my opinion and really is a special kind of b.s.

    I wonder how many of these posters would feel if the tables were reversed and their damage was cut in half when they were fighting against non-player monsters but my heals remained the same? I imagine they would be a lot more sympathetic then. ^^

    No, no, they wouldn't. Not because they wouldn't understand your position, but because of how combative you've been. A lot of people who've posted in this thread understand why the mechanics work the way they do. A lot of them have explained it to you. And, instead of examining this information, you've simply lashed out.
  • Jeremy
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    laksikus wrote: »
    Jeremy wrote: »
    laksikus wrote: »
    ZOS intended IC mobs to be as hard as they are now.
    With normal dmg and halved shields and heals.

    If they halved dmg they would just half mob HP aswell so it doesnt get harder.


    Apart from that, there is not really such a thing in eso like a healer solo build.
    If you are a healer then you need DDs to kill stuff.
    If you kill things yourself you arent a healer, but a player that uses his skills to kill and to stay alive. his heals and shields are therefore halfed like its evrywhere in pvp, and your dmg is like everyomes else.

    Why would they have to half the HP of a monster if they halved damage?

    They halved healing yet do not half the damage monsters do. So it seems to me if I'm going to have a harder time restoring my HP through heals then players should have a harder time taking HP away as well.

    This idea that only heals should be nerfed when fighting against non-player monsters in Imperial city is a very odd one to me and not one that I'm going to pretend to understand. And certainly not one I'm going to agree with.

    Because the developers balanced the IC content with the fact in mind that heals and shields are halfed and dmg is not.

    Cutting dmg in half without rebalancing mobs Hp, would totally change the balance to something the devs dont intend.

    And as i said. Everyone has the same limits in IC and cyrodil, less efective shields and heals. How do you think solo "DDs" keep alive if not without heals or shields?

    Well I do not know what the developers intend so I can't really comment on that portion.

    From my perspective - nerfing all abilities (and not just healing abilities) would be the correct way to balance IC for PvE/PvP and not to just pick on healing as it relates to the PvE elements. But while we may not agree - you at least put forth a logical point of view so I can appreciate that instead of these tedious L2P responses which really have nothing to do with this.

    But really at this point I'm just repeating myself over and over basically so I think I'm going to take my leave of this thread. It's starting to get late anyway and I had no idea this thread would generate so much interest and I'll end up being here all night if I choose to keep this going.

    Hopefully the developers will do something about this - as it really does strike me as a particularly stupid and flawed design choice . But seeing how this thread turned out I doubt it. They are more likely to nerf healing by another 25%. lol

    And to all you L2P posters who I"m sure are going to talk _____ after I log, keyboard bragging doesn't impress me. So if you are trying to impress me with your supposed skill then look me up and show me - otherwise I'm sorry but your keyboard boasting doesn't count for much.
    Edited by Jeremy on November 21, 2017 2:03AM
  • laksikus
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    Btw. If dmg was halfed good people that can actually solo xivkyn guards would just take double the time to kill them.
    And you would still die xD

    Its IS a l2p issue.
    I dont go into Msa on a healer build. I have to tank, heal myself and kill there, so i dont use my usual group build. The same can be said for smallscale pvp.

    Adapt your build to do more dmg and get more survivability
  • laksikus
    laksikus
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    Jeremy wrote: »
    laksikus wrote: »
    Jeremy wrote: »
    laksikus wrote: »
    ZOS intended IC mobs to be as hard as they are now.
    With normal dmg and halved shields and heals.

    If they halved dmg they would just half mob HP aswell so it doesnt get harder.


    Apart from that, there is not really such a thing in eso like a healer solo build.
    If you are a healer then you need DDs to kill stuff.
    If you kill things yourself you arent a healer, but a player that uses his skills to kill and to stay alive. his heals and shields are therefore halfed like its evrywhere in pvp, and your dmg is like everyomes else.

    Why would they have to half the HP of a monster if they halved damage?

    They halved healing yet do not half the damage monsters do. So it seems to me if I'm going to have a harder time restoring my HP through heals then players should have a harder time taking HP away as well.

    This idea that only heals should be nerfed when fighting against non-player monsters in Imperial city is a very odd one to me and not one that I'm going to pretend to understand. And certainly not one I'm going to agree with.

    Because the developers balanced the IC content with the fact in mind that heals and shields are halfed and dmg is not.

    Cutting dmg in half without rebalancing mobs Hp, would totally change the balance to something the devs dont intend.

    And as i said. Everyone has the same limits in IC and cyrodil, less efective shields and heals. How do you think solo "DDs" keep alive if not without heals or shields?

    Well I do not know what the developers intend so I can't really comment on that portion.

    From my perspective - nerfing all abilities (and not just healing abilities) would be the correct way to balance IC for PvE/PvP and not to just pick on healing as it relates to the PvE elements. But while we may not agree - you at least put forth a logical point of view so I can appreciate that.

    But at this point I'm just repeating myself over and over basically so I think I'm going to take my leave of this thread. It's starting to get late anyway and I had no idea this thread would generate so much interest and I'll end up being here all night if I choose to keep this going. lol

    Hopefully the developers will do something about this - as it really does strike me as a particularly stupid and flawed design choice . But seeing how this thread turned out I doubt it. They are more like to nerf healing by another 25%. lol

    Well the fact that its the way it is since several patches. Shuld be a clue that devs think its good like it is and intend it zo be like this
  • starkerealm
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    laksikus wrote: »
    Jeremy wrote: »
    laksikus wrote: »
    Jeremy wrote: »
    laksikus wrote: »
    ZOS intended IC mobs to be as hard as they are now.
    With normal dmg and halved shields and heals.

    If they halved dmg they would just half mob HP aswell so it doesnt get harder.


    Apart from that, there is not really such a thing in eso like a healer solo build.
    If you are a healer then you need DDs to kill stuff.
    If you kill things yourself you arent a healer, but a player that uses his skills to kill and to stay alive. his heals and shields are therefore halfed like its evrywhere in pvp, and your dmg is like everyomes else.

    Why would they have to half the HP of a monster if they halved damage?

    They halved healing yet do not half the damage monsters do. So it seems to me if I'm going to have a harder time restoring my HP through heals then players should have a harder time taking HP away as well.

    This idea that only heals should be nerfed when fighting against non-player monsters in Imperial city is a very odd one to me and not one that I'm going to pretend to understand. And certainly not one I'm going to agree with.

    Because the developers balanced the IC content with the fact in mind that heals and shields are halfed and dmg is not.

    Cutting dmg in half without rebalancing mobs Hp, would totally change the balance to something the devs dont intend.

    And as i said. Everyone has the same limits in IC and cyrodil, less efective shields and heals. How do you think solo "DDs" keep alive if not without heals or shields?

    Well I do not know what the developers intend so I can't really comment on that portion.

    From my perspective - nerfing all abilities (and not just healing abilities) would be the correct way to balance IC for PvE/PvP and not to just pick on healing as it relates to the PvE elements. But while we may not agree - you at least put forth a logical point of view so I can appreciate that.

    But at this point I'm just repeating myself over and over basically so I think I'm going to take my leave of this thread. It's starting to get late anyway and I had no idea this thread would generate so much interest and I'll end up being here all night if I choose to keep this going. lol

    Hopefully the developers will do something about this - as it really does strike me as a particularly stupid and flawed design choice . But seeing how this thread turned out I doubt it. They are more like to nerf healing by another 25%. lol

    Well the fact that its the way it is since several patches. Shuld be a clue that devs think its good like it is and intend it zo be like this

    It was implemented before the IC dropped. Maybe 1.5 or 1.6. Over two years ago, at any rate.
  • Jeremy
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    Jeremy wrote: »
    It's just all very stupid in my opinion and really is a special kind of b.s.

    I wonder how many of these posters would feel if the tables were reversed and their damage was cut in half when they were fighting against non-player monsters but my heals remained the same? I imagine they would be a lot more sympathetic then. ^^

    No, no, they wouldn't. Not because they wouldn't understand your position, but because of how combative you've been. A lot of people who've posted in this thread understand why the mechanics work the way they do. A lot of them have explained it to you. And, instead of examining this information, you've simply lashed out.

    You calling me combative?

    Now that's funny.

    Before you lecture others on lashing out you may want to consider cleaning up your own act first.
    Edited by Jeremy on November 21, 2017 2:04AM
  • Jeremy
    Jeremy
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    BFT88 wrote: »
    Stop crying and get good.

    You're the only person having trouble here guy.

    Would you like to meet up on the game so you can show me just how good you are?

    Because I would like to see you do the things you are criticizing me for not being able to do.

    Talk is cheap.
    Edited by Jeremy on November 21, 2017 2:05AM
  • Jeremy
    Jeremy
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    laksikus wrote: »
    Btw. If dmg was halfed good people that can actually solo xivkyn guards would just take double the time to kill them.
    And you would still die xD

    Its IS a l2p issue.
    I dont go into Msa on a healer build. I have to tank, heal myself and kill there, so i dont use my usual group build. The same can be said for smallscale pvp.

    Adapt your build to do more dmg and get more survivability

    I'm going to answer you the same way I answered that other guy.

    Would you like to meet up on the game and you show me you doing the things you are criticizing me for not being able to do by saying I need to L2P?

    Because I am growing tired of dealing with these constant L2P comments. Care to put your money where you mouth is? Let's meet up and you show me just how easy it is and how badly I suck.
    Edited by Jeremy on November 21, 2017 2:07AM
  • Stovahkiin
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    Jeremy wrote: »
    Jeremy wrote: »
    It's just all very stupid in my opinion and really is a special kind of b.s.

    I wonder how many of these posters would feel if the tables were reversed and their damage was cut in half when they were fighting against non-player monsters but my heals remained the same? I imagine they would be a lot more sympathetic then. ^^

    No, no, they wouldn't. Not because they wouldn't understand your position, but because of how combative you've been. A lot of people who've posted in this thread understand why the mechanics work the way they do. A lot of them have explained it to you. And, instead of examining this information, you've simply lashed out.

    You calling me combative?

    now that's funny.

    Before you lecture others on lashing out you may want to consider cleaning up your own act first.

    giphy.gif
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Jeremy
    Jeremy
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    Still waiting....

    It seems you two are eager to talk about how badly I need to L2P yet when you get the chance to show me just how easy it is suddenly there is silence from both of you?

    You were both so eager to chime in before? WHy not now?
    Edited by Jeremy on November 21, 2017 2:09AM
  • Domander
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    You take half damage and have half healing. The only thing they would need to do for damage is double mob health (which maybe they did, I don't know)

    I kind of wish they'd do it for the rest of the game, anything solo or small group is ridiculously easy. You can light attack your way to victory.
    Edited by Domander on November 21, 2017 2:10AM
  • idk
    idk
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    Jeremy wrote: »
    idk wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Wait you died to NPCs in Imperial City? ROFL

    Yes I did. Many times. In fact I lost count.

    Try going in there as a build that focuses on healing and I suspect you may have similar results.

    I always go on Imperial City as a healer, never have problems with it

    Even against the two enemies I mentioned?

    you know, you can always avoid them i always go there to craft, and didnt get any problems with those bosses

    I know you can avoid them. I can avoid the entire zone if I choose.

    But that's not really what I asked now is it?

    I think the main point is, you got the attention of a boss and did not realize Bosses outside of the original alliance zones. Avoiding the bosses in IC can be a solid choice if uncertain one can solo them. I have never been able to solo them.

    No the main point here is if my healing had not been cut in half then I would have been able to solo it.

    So if they are going to nerf my healing and cut it in half then they need to do the same to damage. Otherwise character builds that focus more on healing abilities are obviously going to be affected more by these nerfs. Because if stacking all these healing abilities isn't going to allow me to live anyway I might as well stack offensive abilities instead so I can kill faster.

    Earlier you stated that it would be fine if both healing and damage were consistently nerfed regardless of the target being an NPC or player because it would be consistent.

    It is what it is and has not been an issue. I cannot recall a thread on this subject previously and IC has been out for more than 2 years.

    Probably the biggest part of this for you is the greater understanding of what to expect from your skills. After all, knowing is half the battle and youwill be better prepared next time.
  • Jeremy
    Jeremy
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    Stovahkiin wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    It's just all very stupid in my opinion and really is a special kind of b.s.

    I wonder how many of these posters would feel if the tables were reversed and their damage was cut in half when they were fighting against non-player monsters but my heals remained the same? I imagine they would be a lot more sympathetic then. ^^

    No, no, they wouldn't. Not because they wouldn't understand your position, but because of how combative you've been. A lot of people who've posted in this thread understand why the mechanics work the way they do. A lot of them have explained it to you. And, instead of examining this information, you've simply lashed out.

    You calling me combative?

    now that's funny.

    Before you lecture others on lashing out you may want to consider cleaning up your own act first.

    giphy.gif

    lol I'm fine.

    But thank you for your concerns about my health none-the-less.

    I just find it off-putting when combative posters lecture me on being combative.
  • Jeremy
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    idk wrote: »
    Jeremy wrote: »
    idk wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Wait you died to NPCs in Imperial City? ROFL

    Yes I did. Many times. In fact I lost count.

    Try going in there as a build that focuses on healing and I suspect you may have similar results.

    I always go on Imperial City as a healer, never have problems with it

    Even against the two enemies I mentioned?

    you know, you can always avoid them i always go there to craft, and didnt get any problems with those bosses

    I know you can avoid them. I can avoid the entire zone if I choose.

    But that's not really what I asked now is it?

    I think the main point is, you got the attention of a boss and did not realize Bosses outside of the original alliance zones. Avoiding the bosses in IC can be a solid choice if uncertain one can solo them. I have never been able to solo them.

    No the main point here is if my healing had not been cut in half then I would have been able to solo it.

    So if they are going to nerf my healing and cut it in half then they need to do the same to damage. Otherwise character builds that focus more on healing abilities are obviously going to be affected more by these nerfs. Because if stacking all these healing abilities isn't going to allow me to live anyway I might as well stack offensive abilities instead so I can kill faster.

    Earlier you stated that it would be fine if both healing and damage were consistently nerfed regardless of the target being an NPC or player because it would be consistent.

    It is what it is and has not been an issue. I cannot recall a thread on this subject previously and IC has been out for more than 2 years.

    Probably the biggest part of this for you is the greater understanding of what to expect from your skills. After all, knowing is half the battle and youwill be better prepared next time.

    I would be content if both aspects were equally nerfed.

    And knowing the battle is not going to help me approve of this design decision any more than I do now. Nor is IC being out for another year.

    Even you said both should be nerfed equally so why are me and you even still debating? We are in agreement on that.
    Edited by Jeremy on November 21, 2017 2:17AM
  • Jeremy
    Jeremy
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    btw...

    I'm still waiting for you L2P posters to get in touch with me so you can show me your mad skills and accomplish so easily what you are criticizing me for being unable to do.

    Because so far all I hear are crickets.

    Laksilkus, BFT88?

    I'm logging but feel free to send me a PM when you are prepared to show me these mad skills you have and how easily you can do what you mock me for being unable to do.
    Edited by Jeremy on November 21, 2017 2:23AM
  • Dominion_Mirages
    Dominion_Mirages
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    vintage-popcorn-060615.gif


    15 on Dominion's side
  • idk
    idk
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    Jeremy wrote: »
    idk wrote: »
    Jeremy wrote: »
    idk wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Wait you died to NPCs in Imperial City? ROFL

    Yes I did. Many times. In fact I lost count.

    Try going in there as a build that focuses on healing and I suspect you may have similar results.

    I always go on Imperial City as a healer, never have problems with it

    Even against the two enemies I mentioned?

    you know, you can always avoid them i always go there to craft, and didnt get any problems with those bosses

    I know you can avoid them. I can avoid the entire zone if I choose.

    But that's not really what I asked now is it?

    I think the main point is, you got the attention of a boss and did not realize Bosses outside of the original alliance zones. Avoiding the bosses in IC can be a solid choice if uncertain one can solo them. I have never been able to solo them.

    No the main point here is if my healing had not been cut in half then I would have been able to solo it.

    So if they are going to nerf my healing and cut it in half then they need to do the same to damage. Otherwise character builds that focus more on healing abilities are obviously going to be affected more by these nerfs. Because if stacking all these healing abilities isn't going to allow me to live anyway I might as well stack offensive abilities instead so I can kill faster.

    Earlier you stated that it would be fine if both healing and damage were consistently nerfed regardless of the target being an NPC or player because it would be consistent.

    It is what it is and has not been an issue. I cannot recall a thread on this subject previously and IC has been out for more than 2 years.

    Probably the biggest part of this for you is the greater understanding of what to expect from your skills. After all, knowing is half the battle and youwill be better prepared next time.

    I would be content if both aspects were equally nerfed.

    And knowing the battle is not going to help me approve of this design decision any more than I do now. Nor is IC being out for another year.

    Even you said both should be nerfed equally so why are me and you even still debating? We are in agreement on that.

    I think we all get it. You are upset you died and that you consider battle spirit on your heals is the reason.

    It is a PvP area so battle spirit will be there and it will not be removed even if our damage skills do normal damage against NPCs. I suggest you figure it out, how to handle that, or maybe choose a different zone to wander through. Zos will not be changing this.
  • starkerealm
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    2q67YvO.gif
  • geonsocal
    geonsocal
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    Jeremy wrote: »
    geonsocal wrote: »
    always a big fan of someone trying to 1vX the forums...
    08-beatrix-kiddo-kill-bill.gif

    bravo @Jeremy ...bravo...

    lol

    Is that what I am trying to do?

    To be quite honest with I thought the criticism here to be very legitimate. But if they want to brawl on this point I'll rise to the challenge because I really do believe it's utterly stupid how they pick on my heals in IC.

    I have a slight confession - i initially misread your post...

    I thought you were pissed cuz you were some goofy dungeon healing dude that was dying to trash mobs on your way to some crafting spot in IC...

    to be fair - I was at work, which tends to be overbearingly distracting to my more pressing real world concerns, like video gaming and eso...

    I get it now, you were trying to solo some of the more challenging bosses not locked inside some dungeon, but that are roaming around carefree, and generally unopposed...

    you do have a good understanding of your class and build mechanics, you were just unfamiliar with pvp mechanics - which, if you normally don't pvp wouldn't mean too much...

    basically halving your healing helps eliminate some of the more "unkillable" player types in pvp...at least the templar ones...they made it so that those players can't do much damage - but, even at times with 3 or 4 other players (sometimes more) - it's near impossible to put them down...

    just wondering @Jeremy - did you see many other players - enemy or ally?

    used to be, some of the best player versus player players in the game would cruise imperial city...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • ForsakenSin
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    Dubhliam wrote: »
    Dubhliam wrote: »
    No popcorn.
    Be right back when I make some.

    And make sure its the proper one with butter, non of that healthy hot air pop crap that tastes like cardboard like last time!

    That was totally my fault. I had some old package from the supermarket that was close to the expiry date so it had to be eaten before that.

    This time I'll make homemade - no microwave bull, just good old popcorn from a heated pot.
    With a dash of paprika ☺

    Its ok i understand they had to be used one way or another ... YES heated pot that is the best way to make them!!! OOOOOOOoooooooooooooo dash of paprika NOW YOUR TALKING !!!!!!

    89f29a0bd111025c0573578cd2e908abe6d948438d7eb86184923dd63579407e.jpg
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • VaranisArano
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    With Battle Spirit active in PVP zones, you get: https://help.elderscrollsonline.com/app/answers/detail/a_id/33692/kw/battle spirit

    How do I turn off Battle Spirit?
    There is no way to turn off Battle Spirit. This buff applies to everyone that participates in AvA.
    You gain the following bonuses:
    Increase Health by 5000.
    Reduce damage taken by 50%.
    Reduce healing received and damage shield strength by 50%.
    Increase range of abilities with greater than 28m range by 8m in Cyrodiil.

    So even though your damage done is not reduced, which helps keep PVP from feeling like you are fighting with wet noodles, you take reduced damage and get extra health, which helps keep PVP from feeling like you are made of tissue paper.

    Everyone who learns to do PVP has to adapt to these changes. As ZOS says, there is no way to turn off Battle Spirit. DPS have to adjust to doing less damage. Healers have to adjust to doing less heals. All of that contributes to counterplay - the ability to survive and fight back.

    So what does that mean for healers? (I main a healer in PVP) It means being proactive with your healing. You can't rely on burst healing quite as much, because your "Oh ****" button is cut in half. On the other hand, because your incoming damage is also halved, your heals over time are thus far more useful. Combining HOTs with a burst will get you better results than spamming your burst heals when you realize you need them. Against other players, bosses, or NPC Flag Guards, by the time you realize you need healing, you may already be in the danger zone or in execute range.

    So if you want to feel effective on your healer, use your heal over time skills proactively on yourself. Treat yourself like a dungeon team, where you don't wait for the boss to do a big hit and then you heal, instead you keep up constant, upkeep heals on the group. Or, just like in Vet Maelstrom Arena, you want to have your heals over time ticking before the damage arrives, not after it hits you. World Bosses will test your abilities since their abilities vary by quite a bit and some district bosses are harder than others. Still, steady incoming heals are more effective than desperate heal spamming in PVP.
  • starkerealm
    starkerealm
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    Jeremy wrote: »
    Jeremy wrote: »
    It's just all very stupid in my opinion and really is a special kind of b.s.

    I wonder how many of these posters would feel if the tables were reversed and their damage was cut in half when they were fighting against non-player monsters but my heals remained the same? I imagine they would be a lot more sympathetic then. ^^

    No, no, they wouldn't. Not because they wouldn't understand your position, but because of how combative you've been. A lot of people who've posted in this thread understand why the mechanics work the way they do. A lot of them have explained it to you. And, instead of examining this information, you've simply lashed out.

    You calling me combative?

    Now that's funny.

    Before you lecture others on lashing out you may want to consider cleaning up your own act first.

    Yes, I am calling you combative. Trust me, this is not me being confrontational.
  • Drummerx04
    Drummerx04
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    Jeremy wrote: »
    Drummerx04 wrote: »

    Except pretty much every solo build has some form of ability based self healing via Rally, Vigor, Surge, Funnel Health, BoL, Twilight, any resto skill etc, so literally every player in IC has their healing nerfed and thus their survival potential reduced against mobs.

    Your position that the change somehow affects you unjustly is just really hollow. As a dps, my shields and healing is cut in half while outgoing damage is unchanged. As a healer, your shields and healing are cut in half while outgoing damage is unchanged. If you can't handle mobs in IC then either you are a bad dps or you are a bad healer.

    So you think my argument that cutting heals in half yet not damage unjustly affects healers is a hollow argument?

    I would love to see the reaction if heals were left the same and just your damage was cut in half. I wonder then how hollow it would be.

    Yes, I think your entire argument is pointless and you aren't looking for a counter position or for someone to explain why it is the way that it is, as myself and a few others have explained exactly why your healing gets cut in PvP zones. You are just looking for people who agree with you and you are hovering pretty heavily over this thread trying to shoot down everyone who doesn't.

    You are so determined to be offended by the healing reduction in battle spirit... I've had more luck convincing a Flat Earther that NASA isn't an all powerful government agency hellbent on "hiding the truth from the sheeple, wake up!" You have an opinion but no argument to follow it. All you've given were unsound arguments like, "If your build focus was nerfed by battle spirit, you'd be furious too!" Or the good old, "If you actually read my posts you would see..." while completely ignoring that your posts effectively just say you are upset and can't explain why.

    And since you want to know what my reaction would be if battle spirit started nerfing my damage against mobs and healing wasn't cut in half:

    From a purely PvE perspective, all this actually does is double the effective health the mobs have. So the ones with 30k health still die in 3-4 seconds, the beefier targets take a bit longer, but my surge and healing ward heals would be powerful enough to tank like 10+ adds indefinitely, so at that point it's just a waiting game.

    From a PvP perspective, if damage was cut in half and healing was not, then PvP would be absolutely miserable. The only way to kill anything would basically be to gank it instantly from stealth or zerg it down. Healing would so vastly outperform damage skills that 4 healers would probably be enough to heal an entire 24 man raid through the dps of another 24 man raid. It would absolutely suck for everyone.
    Edited by Drummerx04 on November 21, 2017 4:06AM
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • starkerealm
    starkerealm
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    Drummerx04 wrote: »
    "If you actually read my posts you would see..."

    Bonus points on this that he said he was leaving the thread, and then proceeded to post another seven times.
  • Drummerx04
    Drummerx04
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    Jeremy wrote: »
    btw...

    I'm still waiting for you L2P posters to get in touch with me so you can show me your mad skills and accomplish so easily what you are criticizing me for being unable to do.

    Because so far all I hear are crickets.

    Laksilkus, BFT88?

    I'm logging but feel free to send me a PM when you are prepared to show me these mad skills you have and how easily you can do what you mock me for being unable to do.

    Alright, I'll bite. What do you want them to do, log in on a healer and do jack all for damage, or simply solo the content with their character?
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • starkerealm
    starkerealm
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    Jeremy wrote: »
    I just find it off-putting when combative posters lecture me on being combative.

    Well, perhaps if you took a less hostile tone, and presented a rational position, people would respond in a more positive light.

    Just, you know, a random thought. In my experience the, "git gud," crowd doesn't usually pop up in those threads.
  • THWIP71
    THWIP71
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    suck-it-up.jpg?w=500

    dark-souls-git-gud.jpg
  • Runefang
    Runefang
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    For the first time in my life I am ashamed of my RL name.
  • Drummerx04
    Drummerx04
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    Drummerx04 wrote: »
    "If you actually read my posts you would see..."

    Bonus points on this that he said he was leaving the thread, and then proceeded to post another seven times.

    I know, I can't help it. I meant to leave the thread, I even left home to go spend time with a friend, came back two hours later, someone tagged me this stupid thread had 4 more pages of complete drivel and I just couldn't leave it alone.
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
This discussion has been closed.