It's just all very stupid in my opinion and really is a special kind of b.s.
I wonder how many of these posters would feel if the tables were reversed and their damage was cut in half when they were fighting against non-player monsters but my heals remained the same? I imagine they would be a lot more sympathetic then. ^^
ZOS intended IC mobs to be as hard as they are now.
With normal dmg and halved shields and heals.
If they halved dmg they would just half mob HP aswell so it doesnt get harder.
Apart from that, there is not really such a thing in eso like a healer solo build.
If you are a healer then you need DDs to kill stuff.
If you kill things yourself you arent a healer, but a player that uses his skills to kill and to stay alive. his heals and shields are therefore halfed like its evrywhere in pvp, and your dmg is like everyomes else.
Why would they have to half the HP of a monster if they halved damage?
They halved healing yet do not half the damage monsters do. So it seems to me if I'm going to have a harder time restoring my HP through heals then players should have a harder time taking HP away as well.
This idea that only heals should be nerfed when fighting against non-player monsters in Imperial city is a very odd one to me and not one that I'm going to pretend to understand. And certainly not one I'm going to agree with.
Because the developers balanced the IC content with the fact in mind that heals and shields are halfed and dmg is not.
Cutting dmg in half without rebalancing mobs Hp, would totally change the balance to something the devs dont intend.
And as i said. Everyone has the same limits in IC and cyrodil, less efective shields and heals. How do you think solo "DDs" keep alive if not without heals or shields?
ZOS intended IC mobs to be as hard as they are now.
With normal dmg and halved shields and heals.
If they halved dmg they would just half mob HP aswell so it doesnt get harder.
Apart from that, there is not really such a thing in eso like a healer solo build.
If you are a healer then you need DDs to kill stuff.
If you kill things yourself you arent a healer, but a player that uses his skills to kill and to stay alive. his heals and shields are therefore halfed like its evrywhere in pvp, and your dmg is like everyomes else.
Why would they have to half the HP of a monster if they halved damage?
They halved healing yet do not half the damage monsters do. So it seems to me if I'm going to have a harder time restoring my HP through heals then players should have a harder time taking HP away as well.
This idea that only heals should be nerfed when fighting against non-player monsters in Imperial city is a very odd one to me and not one that I'm going to pretend to understand. And certainly not one I'm going to agree with.
Because the developers balanced the IC content with the fact in mind that heals and shields are halfed and dmg is not.
Cutting dmg in half without rebalancing mobs Hp, would totally change the balance to something the devs dont intend.
And as i said. Everyone has the same limits in IC and cyrodil, less efective shields and heals. How do you think solo "DDs" keep alive if not without heals or shields?
Well I do not know what the developers intend so I can't really comment on that portion.
From my perspective - nerfing all abilities (and not just healing abilities) would be the correct way to balance IC for PvE/PvP and not to just pick on healing as it relates to the PvE elements. But while we may not agree - you at least put forth a logical point of view so I can appreciate that.
But at this point I'm just repeating myself over and over basically so I think I'm going to take my leave of this thread. It's starting to get late anyway and I had no idea this thread would generate so much interest and I'll end up being here all night if I choose to keep this going. lol
Hopefully the developers will do something about this - as it really does strike me as a particularly stupid and flawed design choice . But seeing how this thread turned out I doubt it. They are more like to nerf healing by another 25%. lol
ZOS intended IC mobs to be as hard as they are now.
With normal dmg and halved shields and heals.
If they halved dmg they would just half mob HP aswell so it doesnt get harder.
Apart from that, there is not really such a thing in eso like a healer solo build.
If you are a healer then you need DDs to kill stuff.
If you kill things yourself you arent a healer, but a player that uses his skills to kill and to stay alive. his heals and shields are therefore halfed like its evrywhere in pvp, and your dmg is like everyomes else.
Why would they have to half the HP of a monster if they halved damage?
They halved healing yet do not half the damage monsters do. So it seems to me if I'm going to have a harder time restoring my HP through heals then players should have a harder time taking HP away as well.
This idea that only heals should be nerfed when fighting against non-player monsters in Imperial city is a very odd one to me and not one that I'm going to pretend to understand. And certainly not one I'm going to agree with.
Because the developers balanced the IC content with the fact in mind that heals and shields are halfed and dmg is not.
Cutting dmg in half without rebalancing mobs Hp, would totally change the balance to something the devs dont intend.
And as i said. Everyone has the same limits in IC and cyrodil, less efective shields and heals. How do you think solo "DDs" keep alive if not without heals or shields?
Well I do not know what the developers intend so I can't really comment on that portion.
From my perspective - nerfing all abilities (and not just healing abilities) would be the correct way to balance IC for PvE/PvP and not to just pick on healing as it relates to the PvE elements. But while we may not agree - you at least put forth a logical point of view so I can appreciate that.
But at this point I'm just repeating myself over and over basically so I think I'm going to take my leave of this thread. It's starting to get late anyway and I had no idea this thread would generate so much interest and I'll end up being here all night if I choose to keep this going. lol
Hopefully the developers will do something about this - as it really does strike me as a particularly stupid and flawed design choice . But seeing how this thread turned out I doubt it. They are more like to nerf healing by another 25%. lol
Well the fact that its the way it is since several patches. Shuld be a clue that devs think its good like it is and intend it zo be like this
starkerealm wrote: »It's just all very stupid in my opinion and really is a special kind of b.s.
I wonder how many of these posters would feel if the tables were reversed and their damage was cut in half when they were fighting against non-player monsters but my heals remained the same? I imagine they would be a lot more sympathetic then. ^^
No, no, they wouldn't. Not because they wouldn't understand your position, but because of how combative you've been. A lot of people who've posted in this thread understand why the mechanics work the way they do. A lot of them have explained it to you. And, instead of examining this information, you've simply lashed out.
Stop crying and get good.
You're the only person having trouble here guy.
Btw. If dmg was halfed good people that can actually solo xivkyn guards would just take double the time to kill them.
And you would still die xD
Its IS a l2p issue.
I dont go into Msa on a healer build. I have to tank, heal myself and kill there, so i dont use my usual group build. The same can be said for smallscale pvp.
Adapt your build to do more dmg and get more survivability
starkerealm wrote: »It's just all very stupid in my opinion and really is a special kind of b.s.
I wonder how many of these posters would feel if the tables were reversed and their damage was cut in half when they were fighting against non-player monsters but my heals remained the same? I imagine they would be a lot more sympathetic then. ^^
No, no, they wouldn't. Not because they wouldn't understand your position, but because of how combative you've been. A lot of people who've posted in this thread understand why the mechanics work the way they do. A lot of them have explained it to you. And, instead of examining this information, you've simply lashed out.
You calling me combative?
now that's funny.
Before you lecture others on lashing out you may want to consider cleaning up your own act first.
Bbsample197 wrote: »Bbsample197 wrote: »rustic_potato wrote: »Wait you died to NPCs in Imperial City? ROFL
Yes I did. Many times. In fact I lost count.
Try going in there as a build that focuses on healing and I suspect you may have similar results.
I always go on Imperial City as a healer, never have problems with it
Even against the two enemies I mentioned?
you know, you can always avoid them i always go there to craft, and didnt get any problems with those bosses
I know you can avoid them. I can avoid the entire zone if I choose.
But that's not really what I asked now is it?
I think the main point is, you got the attention of a boss and did not realize Bosses outside of the original alliance zones. Avoiding the bosses in IC can be a solid choice if uncertain one can solo them. I have never been able to solo them.
No the main point here is if my healing had not been cut in half then I would have been able to solo it.
So if they are going to nerf my healing and cut it in half then they need to do the same to damage. Otherwise character builds that focus more on healing abilities are obviously going to be affected more by these nerfs. Because if stacking all these healing abilities isn't going to allow me to live anyway I might as well stack offensive abilities instead so I can kill faster.
Stovahkiin wrote: »starkerealm wrote: »It's just all very stupid in my opinion and really is a special kind of b.s.
I wonder how many of these posters would feel if the tables were reversed and their damage was cut in half when they were fighting against non-player monsters but my heals remained the same? I imagine they would be a lot more sympathetic then. ^^
No, no, they wouldn't. Not because they wouldn't understand your position, but because of how combative you've been. A lot of people who've posted in this thread understand why the mechanics work the way they do. A lot of them have explained it to you. And, instead of examining this information, you've simply lashed out.
You calling me combative?
now that's funny.
Before you lecture others on lashing out you may want to consider cleaning up your own act first.
Bbsample197 wrote: »Bbsample197 wrote: »rustic_potato wrote: »Wait you died to NPCs in Imperial City? ROFL
Yes I did. Many times. In fact I lost count.
Try going in there as a build that focuses on healing and I suspect you may have similar results.
I always go on Imperial City as a healer, never have problems with it
Even against the two enemies I mentioned?
you know, you can always avoid them i always go there to craft, and didnt get any problems with those bosses
I know you can avoid them. I can avoid the entire zone if I choose.
But that's not really what I asked now is it?
I think the main point is, you got the attention of a boss and did not realize Bosses outside of the original alliance zones. Avoiding the bosses in IC can be a solid choice if uncertain one can solo them. I have never been able to solo them.
No the main point here is if my healing had not been cut in half then I would have been able to solo it.
So if they are going to nerf my healing and cut it in half then they need to do the same to damage. Otherwise character builds that focus more on healing abilities are obviously going to be affected more by these nerfs. Because if stacking all these healing abilities isn't going to allow me to live anyway I might as well stack offensive abilities instead so I can kill faster.
Earlier you stated that it would be fine if both healing and damage were consistently nerfed regardless of the target being an NPC or player because it would be consistent.
It is what it is and has not been an issue. I cannot recall a thread on this subject previously and IC has been out for more than 2 years.
Probably the biggest part of this for you is the greater understanding of what to expect from your skills. After all, knowing is half the battle and youwill be better prepared next time.
Bbsample197 wrote: »Bbsample197 wrote: »rustic_potato wrote: »Wait you died to NPCs in Imperial City? ROFL
Yes I did. Many times. In fact I lost count.
Try going in there as a build that focuses on healing and I suspect you may have similar results.
I always go on Imperial City as a healer, never have problems with it
Even against the two enemies I mentioned?
you know, you can always avoid them i always go there to craft, and didnt get any problems with those bosses
I know you can avoid them. I can avoid the entire zone if I choose.
But that's not really what I asked now is it?
I think the main point is, you got the attention of a boss and did not realize Bosses outside of the original alliance zones. Avoiding the bosses in IC can be a solid choice if uncertain one can solo them. I have never been able to solo them.
No the main point here is if my healing had not been cut in half then I would have been able to solo it.
So if they are going to nerf my healing and cut it in half then they need to do the same to damage. Otherwise character builds that focus more on healing abilities are obviously going to be affected more by these nerfs. Because if stacking all these healing abilities isn't going to allow me to live anyway I might as well stack offensive abilities instead so I can kill faster.
Earlier you stated that it would be fine if both healing and damage were consistently nerfed regardless of the target being an NPC or player because it would be consistent.
It is what it is and has not been an issue. I cannot recall a thread on this subject previously and IC has been out for more than 2 years.
Probably the biggest part of this for you is the greater understanding of what to expect from your skills. After all, knowing is half the battle and youwill be better prepared next time.
I would be content if both aspects were equally nerfed.
And knowing the battle is not going to help me approve of this design decision any more than I do now. Nor is IC being out for another year.
Even you said both should be nerfed equally so why are me and you even still debating? We are in agreement on that.
lol
Is that what I am trying to do?
To be quite honest with I thought the criticism here to be very legitimate. But if they want to brawl on this point I'll rise to the challenge because I really do believe it's utterly stupid how they pick on my heals in IC.
ForsakenSin wrote: »
That was totally my fault. I had some old package from the supermarket that was close to the expiry date so it had to be eaten before that.
This time I'll make homemade - no microwave bull, just good old popcorn from a heated pot.
With a dash of paprika ☺

starkerealm wrote: »It's just all very stupid in my opinion and really is a special kind of b.s.
I wonder how many of these posters would feel if the tables were reversed and their damage was cut in half when they were fighting against non-player monsters but my heals remained the same? I imagine they would be a lot more sympathetic then. ^^
No, no, they wouldn't. Not because they wouldn't understand your position, but because of how combative you've been. A lot of people who've posted in this thread understand why the mechanics work the way they do. A lot of them have explained it to you. And, instead of examining this information, you've simply lashed out.
You calling me combative?
Now that's funny.
Before you lecture others on lashing out you may want to consider cleaning up your own act first.
Drummerx04 wrote: »
Except pretty much every solo build has some form of ability based self healing via Rally, Vigor, Surge, Funnel Health, BoL, Twilight, any resto skill etc, so literally every player in IC has their healing nerfed and thus their survival potential reduced against mobs.
Your position that the change somehow affects you unjustly is just really hollow. As a dps, my shields and healing is cut in half while outgoing damage is unchanged. As a healer, your shields and healing are cut in half while outgoing damage is unchanged. If you can't handle mobs in IC then either you are a bad dps or you are a bad healer.
So you think my argument that cutting heals in half yet not damage unjustly affects healers is a hollow argument?
I would love to see the reaction if heals were left the same and just your damage was cut in half. I wonder then how hollow it would be.
Drummerx04 wrote: »"If you actually read my posts you would see..."
btw...
I'm still waiting for you L2P posters to get in touch with me so you can show me your mad skills and accomplish so easily what you are criticizing me for being unable to do.
Because so far all I hear are crickets.
Laksilkus, BFT88?
I'm logging but feel free to send me a PM when you are prepared to show me these mad skills you have and how easily you can do what you mock me for being unable to do.
I just find it off-putting when combative posters lecture me on being combative.
starkerealm wrote: »Drummerx04 wrote: »"If you actually read my posts you would see..."
Bonus points on this that he said he was leaving the thread, and then proceeded to post another seven times.