This is beyond stupid - easily one of the dumbest things I have ever seen on a video game

  • Jeremy
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    Jeremy wrote: »
    The real mystery here is why posters like you find such a suggestion so controversial.

    Oh, that's easy: because I played in Cyrodiil before 1.6 went live. I remember what PvP was like without those modifiers.

    Halving the damage non-player enemies in Imperial City take would not affect PvP.

    So I can't make much sense out of your answer.

    It would simply nerf both damage and healing equally in all situations.
    Edited by Jeremy on November 21, 2017 12:54AM
  • starkerealm
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    Jeremy wrote: »
    ak_pvp wrote: »
    Jeremy wrote: »
    @Hippie4927, part of the problem here is when you've got someone who insists, "no, this system isn't fair," and won't listen to advice saying, "no, change what you're doing." Which, yeah, it doesn't lead to a productive exchange, because anyone offering advice is getting shot down.

    Telling someone to L2P is hardly productive advice. Nor is accusing someone of refusing to adapt as you did.

    And I wasn't asking for your advice on how to play anyway.

    I was asking for the developers to change how healing is nerfed by half against non-player enemies in the Imperial City where as other aspects of your character isn't - such as damage etc. It is unfair in my judgement and needs to be addressed.

    Because of the way the mechanic works. Its easy to say, half dmg vs player characters, less easy to say half healing against player characters, because damage could come anywhere/time, i.e. fighting an enemy with normal healing, get booped by a player, and suddenly you can't heal as much. Too varied. Hence a universal 50% heal/shield nerf.

    This is to say nothing of the very legitimate, if scummy, tactic of picking off players at low health who are fighting mobs alone.
    ak_pvp wrote: »
    Jeremy wrote: »
    @Hippie4927, part of the problem here is when you've got someone who insists, "no, this system isn't fair," and won't listen to advice saying, "no, change what you're doing." Which, yeah, it doesn't lead to a productive exchange, because anyone offering advice is getting shot down.

    Telling someone to L2P is hardly productive advice. Nor is accusing someone of refusing to adapt as you did.

    And I wasn't asking for your advice on how to play anyway.

    I was asking for the developers to change how healing is nerfed by half against non-player enemies in the Imperial City where as other aspects of your character isn't - such as damage etc. It is unfair in my judgement and needs to be addressed.

    Because of the way the mechanic works. Its easy to say, half dmg vs player characters, less easy to say half healing against player characters, because damage could come anywhere/time, i.e. fighting an enemy with normal healing, get booped by a player, and suddenly you can't heal as much. Too varied. Hence a universal 50% heal/shield nerf.

    So then make the nerf actually universal as you suggest and half the damage against non-player enemies in the Imperial City as well.

    That... kinda happened, actually. The monsters in the IC used to have roughly twice their current health pools. I'm not sure exactly when that was changed, but they're way squishier now.

    Again, solid advice is still, stay aware of your surroundings, and don't pick a fight with a sweeper or the district guards, unless you really know what you're getting into.
  • Jeremy
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    idk wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Wait you died to NPCs in Imperial City? ROFL

    Yes I did. Many times. In fact I lost count.

    Try going in there as a build that focuses on healing and I suspect you may have similar results.

    I always go on Imperial City as a healer, never have problems with it

    Even against the two enemies I mentioned?

    you know, you can always avoid them i always go there to craft, and didnt get any problems with those bosses

    I know you can avoid them. I can avoid the entire zone if I choose.

    But that's not really what I asked now is it?

    I think the main point is, you got the attention of a boss and did not realize Bosses outside of the original alliance zones. Avoiding the bosses in IC can be a solid choice if uncertain one can solo them. I have never been able to solo them.

    No the main point here is if my healing had not been cut in half then I would have been able to solo it.

    So if they are going to nerf my healing and cut it in half then they need to do the same to damage. Otherwise character builds that focus more on healing abilities are obviously going to be affected more by these nerfs. Because if stacking all these healing abilities isn't going to allow me to live anyway I might as well stack offensive abilities instead so I can kill faster.
    Edited by Jeremy on November 21, 2017 12:58AM
  • starkerealm
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    Jeremy wrote: »
    idk wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Wait you died to NPCs in Imperial City? ROFL

    Yes I did. Many times. In fact I lost count.

    Try going in there as a build that focuses on healing and I suspect you may have similar results.

    I always go on Imperial City as a healer, never have problems with it

    Even against the two enemies I mentioned?

    you know, you can always avoid them i always go there to craft, and didnt get any problems with those bosses

    I know you can avoid them. I can avoid the entire zone if I choose.

    But that's not really what I asked now is it?

    I think the main point is, you got the attention of a boss and did not realize Bosses outside of the original alliance zones. Avoiding the bosses in IC can be a solid choice if uncertain one can solo them. I have never been able to solo them.

    No the main point here is if my healing had not been cut in half then I would have been able to solo it.

    So if they are going to nerf my healing and cut it in half then they need to do the same to damage.

    They do. In point of fact, they do. Damage to other players is reduced by 50%. Your healing is cut, and their damage is cut equally.
  • Jeremy
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    Jeremy wrote: »
    ak_pvp wrote: »
    Jeremy wrote: »
    @Hippie4927, part of the problem here is when you've got someone who insists, "no, this system isn't fair," and won't listen to advice saying, "no, change what you're doing." Which, yeah, it doesn't lead to a productive exchange, because anyone offering advice is getting shot down.

    Telling someone to L2P is hardly productive advice. Nor is accusing someone of refusing to adapt as you did.

    And I wasn't asking for your advice on how to play anyway.

    I was asking for the developers to change how healing is nerfed by half against non-player enemies in the Imperial City where as other aspects of your character isn't - such as damage etc. It is unfair in my judgement and needs to be addressed.

    Because of the way the mechanic works. Its easy to say, half dmg vs player characters, less easy to say half healing against player characters, because damage could come anywhere/time, i.e. fighting an enemy with normal healing, get booped by a player, and suddenly you can't heal as much. Too varied. Hence a universal 50% heal/shield nerf.

    This is to say nothing of the very legitimate, if scummy, tactic of picking off players at low health who are fighting mobs alone.
    ak_pvp wrote: »
    Jeremy wrote: »
    @Hippie4927, part of the problem here is when you've got someone who insists, "no, this system isn't fair," and won't listen to advice saying, "no, change what you're doing." Which, yeah, it doesn't lead to a productive exchange, because anyone offering advice is getting shot down.

    Telling someone to L2P is hardly productive advice. Nor is accusing someone of refusing to adapt as you did.

    And I wasn't asking for your advice on how to play anyway.

    I was asking for the developers to change how healing is nerfed by half against non-player enemies in the Imperial City where as other aspects of your character isn't - such as damage etc. It is unfair in my judgement and needs to be addressed.

    Because of the way the mechanic works. Its easy to say, half dmg vs player characters, less easy to say half healing against player characters, because damage could come anywhere/time, i.e. fighting an enemy with normal healing, get booped by a player, and suddenly you can't heal as much. Too varied. Hence a universal 50% heal/shield nerf.

    So then make the nerf actually universal as you suggest and half the damage against non-player enemies in the Imperial City as well.

    That... kinda happened, actually. The monsters in the IC used to have roughly twice their current health pools. I'm not sure exactly when that was changed, but they're way squishier now.

    Again, solid advice is still, stay aware of your surroundings, and don't pick a fight with a sweeper or the district guards, unless you really know what you're getting into.

    Again - I'm not really looking for your advice. Telling someone they can avoid a boss fight is hardly something someone needs to be told anyway. That is common sense really and anyone with a brain already knows this. I meant to engage this enemy - though I would have certainly been less inclined had I known the game suddenly decided they wanted to nerf all my healing by half.

    And doubling the health pools of monsters is not roughly the same thing.

    What I am describing here is a targeted nerf on healing specifically while leaving other elements of the character alone. That is a lot different than generally buffing a monster's health.
    Edited by Jeremy on November 21, 2017 1:03AM
  • geonsocal
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    always a big fan of someone trying to 1vX the forums...
    08-beatrix-kiddo-kill-bill.gif

    bravo @Jeremy ...bravo...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Jeremy
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    Jeremy wrote: »
    idk wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Wait you died to NPCs in Imperial City? ROFL

    Yes I did. Many times. In fact I lost count.

    Try going in there as a build that focuses on healing and I suspect you may have similar results.

    I always go on Imperial City as a healer, never have problems with it

    Even against the two enemies I mentioned?

    you know, you can always avoid them i always go there to craft, and didnt get any problems with those bosses

    I know you can avoid them. I can avoid the entire zone if I choose.

    But that's not really what I asked now is it?

    I think the main point is, you got the attention of a boss and did not realize Bosses outside of the original alliance zones. Avoiding the bosses in IC can be a solid choice if uncertain one can solo them. I have never been able to solo them.

    No the main point here is if my healing had not been cut in half then I would have been able to solo it.

    So if they are going to nerf my healing and cut it in half then they need to do the same to damage.

    They do. In point of fact, they do. Damage to other players is reduced by 50%. Your healing is cut, and their damage is cut equally.

    /sigh

    I am not talking about damage to other players. I am talking about damage done to non-player enemies in the Imperical City.
    Edited by Jeremy on November 21, 2017 1:05AM
  • starkerealm
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    Jeremy wrote: »
    Again - I'm not really looking for your advice. Telling someone they can avoid a boss fight is hardly something someone needs to be told. That is common sense and anyone with a brain already knows this.

    I'm offering that advice, because you seemed to have missed that option.
  • Jeremy
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    geonsocal wrote: »
    always a big fan of someone trying to 1vX the forums...
    08-beatrix-kiddo-kill-bill.gif

    bravo @Jeremy ...bravo...

    lol

    Is that what I am trying to do?

    To be quite honest with I thought the criticism here to be very legitimate. But if they want to brawl on this point I'll rise to the challenge because I really do believe it's utterly stupid how they pick on my heals in IC.

    Edited by Jeremy on November 21, 2017 1:08AM
  • starkerealm
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    Jeremy wrote: »
    Jeremy wrote: »
    idk wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Wait you died to NPCs in Imperial City? ROFL

    Yes I did. Many times. In fact I lost count.

    Try going in there as a build that focuses on healing and I suspect you may have similar results.

    I always go on Imperial City as a healer, never have problems with it

    Even against the two enemies I mentioned?

    you know, you can always avoid them i always go there to craft, and didnt get any problems with those bosses

    I know you can avoid them. I can avoid the entire zone if I choose.

    But that's not really what I asked now is it?

    I think the main point is, you got the attention of a boss and did not realize Bosses outside of the original alliance zones. Avoiding the bosses in IC can be a solid choice if uncertain one can solo them. I have never been able to solo them.

    No the main point here is if my healing had not been cut in half then I would have been able to solo it.

    So if they are going to nerf my healing and cut it in half then they need to do the same to damage.

    They do. In point of fact, they do. Damage to other players is reduced by 50%. Your healing is cut, and their damage is cut equally.

    /sigh

    I am not talking about damage to other players. I am talking about damage done to non-player enemies in the Imperical City.

    Judging by comparable content? Yeah, the enemies in the IC probably deal roughly half the damage they would if it wasn't a PvP zone.
  • Jeremy
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    Jeremy wrote: »
    Again - I'm not really looking for your advice. Telling someone they can avoid a boss fight is hardly something someone needs to be told. That is common sense and anyone with a brain already knows this.

    I'm offering that advice, because you seemed to have missed that option.

    No you seem to have missed where I have already told you countless times that I am aware of this option.

    As I said, anyone with a brain knows this already. I can simply avoid the entire zone if I wish. This is not advise that I need. It is merely pointing out the obvious.
    Edited by Jeremy on November 21, 2017 1:09AM
  • starkerealm
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    Jeremy wrote: »
    Jeremy wrote: »
    Again - I'm not really looking for your advice. Telling someone they can avoid a boss fight is hardly something someone needs to be told. That is common sense and anyone with a brain already knows this.

    I'm offering that advice, because you seemed to have missed that option.

    No you seem to have missed where I have already told you countless times that I am aware of this option.

    As I said, anyone with a brain knows this already. I can simply avoid the entire zone if I wish. This is not advise that I need. It is pointing out the obvious.

    Not if you want to get at stuff in the zone.

    When you enter the IC, you're not obligated to kill everything there. In fact, being as selective as possible is often a good idea so that hostile players in the vicinity who are on the hunt, are not immediately cued into the fact that someone is carving their way through.
  • Jeremy
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    Jeremy wrote: »
    Wait you died to NPCs in Imperial City? ROFL

    Yes I did. Many times. In fact I lost count.

    Try going in there as a build that focuses on healing and I suspect you may have similar results.

    sounds like you never met imba dks....or immortal-plars?

    I'm going to respond to this the same way I do similar comments.

    Please share a video of a healer easily dispatching the two monsters I pointed out. Because until then - I will remain of the opinion that nerfing heals by 50% when fighting against these non-player monsters negatively affects healers in particular.

    I know that's an insane position for me to have - that nerfing heals might actually have an effect on healers. But I am guilty of having it.

    [minor edit for quote]
    Edited by ZOS_CoriJ on November 23, 2017 1:51AM
  • monktoasty
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    It's because most games can't balance pvp mechanics with pve mechanics very well.

  • starkerealm
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    Jeremy wrote: »

    I'm going to respond to this the same way I do similar comments.

    Please share a video of a healer easily dispatching the two monsters I point out. Until then - I will remain of the opinion that nerfing heals by 50% when fighting against enemy non-player monsters negatively affects healers in particular.

    I know that's an insane position for me to have - that nerfing heals might have an effect on healers. But I am guilty of it.

    And, I'll again remind you, I've taken out one of those on a Magblade healer. But, because of how my system is set up, I'm not going to try to replicate the feat at 15fps, just to prove to you how amazing I am.

    [minor edit for quote]
    Edited by ZOS_CoriJ on November 23, 2017 1:52AM
  • Jeremy
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    Jeremy wrote: »
    Jeremy wrote: »
    Again - I'm not really looking for your advice. Telling someone they can avoid a boss fight is hardly something someone needs to be told. That is common sense and anyone with a brain already knows this.

    I'm offering that advice, because you seemed to have missed that option.

    No you seem to have missed where I have already told you countless times that I am aware of this option.

    As I said, anyone with a brain knows this already. I can simply avoid the entire zone if I wish. This is not advise that I need. It is pointing out the obvious.

    Not if you want to get at stuff in the zone.

    When you enter the IC, you're not obligated to kill everything there. In fact, being as selective as possible is often a good idea so that hostile players in the vicinity who are on the hunt, are not immediately cued into the fact that someone is carving their way through.

    Oh I'm not obligated to kill everything there?

    This must be some more of your amazing advice.

    Thank you so much for letting me know I do not have to kill everything in the Imperial City.
    Edited by Jeremy on November 21, 2017 1:15AM
  • Jeremy
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    monktoasty wrote: »
    It's because most games can't balance pvp mechanics with pve mechanics very well.

    That much is clear.
    Edited by Jeremy on November 21, 2017 1:15AM
  • Rainraven
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    You've only just now noticed Battle Spirit? :o

    The first forays into IC can be sort of... layers of mostly-unpleasant surprises. I'm sorry that was one too. Not surprised you're unhappy about it.
  • Jeremy
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    Rainraven wrote: »
    You've only just now noticed Battle Spirit? :o

    The first forays into IC can be sort of... layers of mostly-unpleasant surprises. I'm sorry that was one too. Not surprised you're unhappy about it.

    It was the first time I noticed it in respect to fighting against just regular enemies.

    I haven't really ever gone to IC much - and I guess I never realized it in Cyrodil because the enemies there are easy enough that I did not require a lot of healing to stay alive against them.

    IC was a different animal - as some of the monsters there are strong enough that they require my healing to be performing at more than 50% for me to stay alive against them.

    Edited by Jeremy on November 21, 2017 1:36AM
  • Jeremy
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    I'm going to respond to this the same way I do similar comments.

    Please share a video of a healer easily dispatching the two monsters I point out. Until then - I will remain of the opinion that nerfing heals by 50% when fighting against enemy non-player monsters negatively affects healers in particular.

    I know that's an insane position for me to have - that nerfing heals might have an effect on healers. But I am guilty of it.

    And, I'll again remind you, I've taken out one of those on a Magblade healer. But, because of how my system is set up, I'm not going to try to replicate the feat at 15fps, just to prove to you how amazing I am.[/quote]

    And I took out one of them on my Templar too (the blue one as I pointed out).

    So what?

    That still doesn't prove that nerfing healing in particular doesn't affect healers in particular. Because of course it does.

    And I am asking for videos because I'm sick of these stupid L2P comments. If posters feel they are such amazing players then prove it. Otherwise I don't need to hear about it.

    [minor edit for quote]
    Edited by ZOS_CoriJ on November 23, 2017 1:53AM
  • starkerealm
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    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Wait you died to NPCs in Imperial City? ROFL

    Yes I did. Many times. In fact I lost count.

    Try going in there as a build that focuses on healing and I suspect you may have similar results.

    sounds like you never met imba dks....or immortal cuntplars?

    I'm going to respond to this the same way I do similar comments.

    Please share a video of a healer easily dispatching the two monsters I point out. Until then - I will remain of the opinion that nerfing heals by 50% when fighting against enemy non-player monsters negatively affects healers in particular.

    I know that's an insane position for me to have - that nerfing heals might have an effect on healers. But I am guilty of it.

    And, I'll again remind you, I've taken out one of those on a Magblade healer. But, because of how my system is set up, I'm not going to try to replicate the feat at 15fps, just to prove to you how amazing I am.

    And I took out one of them on my Templar too (the blue one as I pointed out).

    So what?

    That still doesn't prove that nerfing healing in particular doesn't affect healers in particular. Of course it does.

    And I am asking for videos because I'm sick of these stupid L2P comments. If posters feel they are such amazing players then prove it. Otherwise I don't need to hear about it.

    "Taken one out," as in, flipped a district. Which requires snuffing the set. You really want me to log in, and take a screenshot of Star-Made-Knight's requirements?

    And yes, killing those guys is to flip an entire district to your alliance. It's not some random PvE encounter, it's like going after a resource in Cyrodiil.
    Edited by starkerealm on November 21, 2017 1:25AM
  • Jeremy
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    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Wait you died to NPCs in Imperial City? ROFL

    Yes I did. Many times. In fact I lost count.

    Try going in there as a build that focuses on healing and I suspect you may have similar results.

    sounds like you never met imba dks....or immortal cuntplars?

    I'm going to respond to this the same way I do similar comments.

    Please share a video of a healer easily dispatching the two monsters I point out. Until then - I will remain of the opinion that nerfing heals by 50% when fighting against enemy non-player monsters negatively affects healers in particular.

    I know that's an insane position for me to have - that nerfing heals might have an effect on healers. But I am guilty of it.

    And, I'll again remind you, I've taken out one of those on a Magblade healer. But, because of how my system is set up, I'm not going to try to replicate the feat at 15fps, just to prove to you how amazing I am.

    And I took out one of them on my Templar too (the blue one as I pointed out).

    So what?

    That still doesn't prove that nerfing healing in particular doesn't affect healers in particular. Of course it does.

    And I am asking for videos because I'm sick of these stupid L2P comments. If posters feel they are such amazing players then prove it. Otherwise I don't need to hear about it.

    "Taken one out," as in, flipped a district. Which requires snuffing the set. You really want me to log in, and take a screenshot of Star-Made-Knight's requirements?

    No because that comment I made asking for a video wasn't even aimed at you.

    I'm not even sure why you even bothered to get involved in that conversation at all.

    So you are the one choosing to talk about this. So don't act like I am trying to force you to make a video. You are the one who seems to be dying to prove me to me how great you are. So if you want to go make a video feel free. But that is entirely up to you. I really don't even understand what your skill as a player has to do with this thread anyway. As far as I can tell, nothing.
    Edited by Jeremy on November 21, 2017 1:28AM
  • KRBMMO
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    Jeremy wrote: »
    Wait you died to NPCs in Imperial City? ROFL

    Yes I did. Many times. In fact I lost count.

    Try going in there as a build that focuses on healing and I suspect you may have similar results.

    Meanwhile, at Zenimax HQ:
    Dev Peon:"Sir, it seems it's difficult for Healers to do the Master Craft Writs in Imperial CIty."
    Dev Mgr: ""Why don't he just use those jabby-jab things we gave to that healer class ... what is it called? Oh yeah, Templars. Err, I mean Wardens."
    Dev Peon: "... um ...some healers aren't templars or Wardens and many healers players have heal builds without a strong attack."
    Dev Mgr: "Who told people they could do that. Sucke to be them, eh? HaHa Ha-Ha. Whre was I ..Oh yea - Now, You see that - I knew we shouldn't have said that 'play as you want' BS. We designed the game specifically for healers to be either a Templa OR just another DPS but with a different staff. Didn't these 'helaers' get the hint when absolutely zero overland sets proc good heals? This is a proc set game - if there isn't an OP proc set in the most recently released paid cotent how could they ever even make a playable build?"
    Dev Peon: "I think that's part of the point, sir."
    Dev Mgr: " How the H-E-double hockey sticks did a healer get to level 50 anyway ..."
    Dev Peon: " Yes, sir." sighs
  • starkerealm
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    KRBMMO wrote: »
    Dev Peon: "... um ...some healers aren't templars or Wardens and many healers players have heal builds without a strong attack."

    *Pounds head into desk repeatedly.*
  • Jeremy
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    KRBMMO wrote: »
    Jeremy wrote: »
    Wait you died to NPCs in Imperial City? ROFL

    Yes I did. Many times. In fact I lost count.

    Try going in there as a build that focuses on healing and I suspect you may have similar results.

    Meanwhile, at Zenimax HQ:
    Dev Peon:"Sir, it seems it's difficult for Healers to do the Master Craft Writs in Imperial CIty."
    Dev Mgr: ""Why don't he just use those jabby-jab things we gave to that healer class ... what is it called? Oh yeah, Templars. Err, I mean Wardens."
    Dev Peon: "... um ...some healers aren't templars or Wardens and many healers players have heal builds without a strong attack."
    Dev Mgr: "Who told people they could do that. Sucke to be them, eh? HaHa Ha-Ha. Whre was I ..Oh yea - Now, You see that - I knew we shouldn't have said that 'play as you want' BS. We designed the game specifically for healers to be either a Templa OR just another DPS but with a different staff. Didn't these 'helaers' get the hint when absolutely zero overland sets proc good heals? This is a proc set game - if there isn't an OP proc set in the most recently released paid cotent how could they ever even make a playable build?"
    Dev Peon: "I think that's part of the point, sir."
    Dev Mgr: " How the H-E-double hockey sticks did a healer get to level 50 anyway ..."
    Dev Peon: " Yes, sir." sighs

    As I have already said in this thread - I can accept that my build due to battle spirit will not be able to solo certain enemies in IC.

    Fine. What ever. I think cutting my heals in half is a cheesy way to stop me. But I don't need to be able to solo everything in IC nor do I even expect to.

    But where I draw the line is when I learn players do not have their damage abilities nerfed against non-player enemies in the same way. That is dumb in my opinion.

    If you are going to nerf my heals then nerf damage too.
    Edited by Jeremy on November 21, 2017 1:36AM
  • Stovahkiin
    Stovahkiin
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    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Again - I'm not really looking for your advice. Telling someone they can avoid a boss fight is hardly something someone needs to be told. That is common sense and anyone with a brain already knows this.

    I'm offering that advice, because you seemed to have missed that option.

    No you seem to have missed where I have already told you countless times that I am aware of this option.

    As I said, anyone with a brain knows this already. I can simply avoid the entire zone if I wish. This is not advise that I need. It is pointing out the obvious.

    Not if you want to get at stuff in the zone.

    When you enter the IC, you're not obligated to kill everything there. In fact, being as selective as possible is often a good idea so that hostile players in the vicinity who are on the hunt, are not immediately cued into the fact that someone is carving their way through.

    Oh I'm not obligated to kill everything there?

    This must be some more of your amazing advice.

    Thank you so much for letting me know I do not have to kill everything in the Imperial City.

    I don’t understand what you don’t understand here. It isn’t intended for most people to be able to solo these specific enemies you’re talking about, and the settings involved with battle spirit have been applied in pvp for reasons that were already explained.

    If you *can* avoid these enemies, and if your main objective has *nothing* to with them, and if you *know* how to get around them and that you’re not meant to be able to solo them, why is it a problem?

    Just deal with it and move on, the devs aren’t gonna change the scaling system because one Templar had issues with it.
    Edited by Stovahkiin on November 21, 2017 1:38AM
    Beware the battle cattle, but don't *fear* the battle cattle!
  • starkerealm
    starkerealm
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    Stovahkiin wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Again - I'm not really looking for your advice. Telling someone they can avoid a boss fight is hardly something someone needs to be told. That is common sense and anyone with a brain already knows this.

    I'm offering that advice, because you seemed to have missed that option.

    No you seem to have missed where I have already told you countless times that I am aware of this option.

    As I said, anyone with a brain knows this already. I can simply avoid the entire zone if I wish. This is not advise that I need. It is pointing out the obvious.

    Not if you want to get at stuff in the zone.

    When you enter the IC, you're not obligated to kill everything there. In fact, being as selective as possible is often a good idea so that hostile players in the vicinity who are on the hunt, are not immediately cued into the fact that someone is carving their way through.

    Oh I'm not obligated to kill everything there?

    This must be some more of your amazing advice.

    Thank you so much for letting me know I do not have to kill everything in the Imperial City.

    I don’t understand what you don’t understand here. It isn’t intended for most people to be able to solo these specific enemies you’re talking about, and the settings involved with battle spirit have been applied in pvp for reasons that were already explained.

    If you *can* avoid these enemies, and if your main objective has *nothing* to with them, and if you *know* how to get around them and that you’re not meant to be able to solo them, why is it a problem?

    Actually, you did ask me to provide video, here:
    Jeremy wrote: »
    And if you and Drummer think you are so much better players - then please supply these videos of you easily dispatching the two monsters I mentioned.

    So... close enough, really:

    05jdl3G.jpg
  • Jeremy
    Jeremy
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    Stovahkiin wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Again - I'm not really looking for your advice. Telling someone they can avoid a boss fight is hardly something someone needs to be told. That is common sense and anyone with a brain already knows this.

    I'm offering that advice, because you seemed to have missed that option.

    No you seem to have missed where I have already told you countless times that I am aware of this option.

    As I said, anyone with a brain knows this already. I can simply avoid the entire zone if I wish. This is not advise that I need. It is pointing out the obvious.

    Not if you want to get at stuff in the zone.

    When you enter the IC, you're not obligated to kill everything there. In fact, being as selective as possible is often a good idea so that hostile players in the vicinity who are on the hunt, are not immediately cued into the fact that someone is carving their way through.

    Oh I'm not obligated to kill everything there?

    This must be some more of your amazing advice.

    Thank you so much for letting me know I do not have to kill everything in the Imperial City.

    I don’t understand what you don’t understand here. It isn’t intended for most people to be able to solo these specific enemies you’re talking about, and the settings involved with battle spirit have been applied in pvp for reasons that were already explained.

    If you *can* avoid these enemies, and if your main objective has *nothing* to with them, and if you *know* how to get around them and that you’re not meant to be able to solo them, why is it a problem?

    It's not a problem. And I never said it was a problem.

    The problem is that they just pick on healers and nerf them by 50% while characters or builds that focus on doing damage are not nerfed at all when fighting against non-player enemies in the Imperial City. So they can continue to churn out maximized numbers where as my heals are reduced to pitiful levels.

    It's just all very stupid in my opinion and really is a special kind of b.s.

    I wonder how many of these posters would feel if the tables were reversed and their damage was cut in half when they were fighting against non-player monsters but my heals remained the same? I imagine they would be a lot more sympathetic then. In fact I know they would - and be calling foul just as I am here.
    Edited by Jeremy on November 21, 2017 1:42AM
  • bottleofsyrup
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    L2P
  • laksikus
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    Jeremy wrote: »
    laksikus wrote: »
    ZOS intended IC mobs to be as hard as they are now.
    With normal dmg and halved shields and heals.

    If they halved dmg they would just half mob HP aswell so it doesnt get harder.


    Apart from that, there is not really such a thing in eso like a healer solo build.
    If you are a healer then you need DDs to kill stuff.
    If you kill things yourself you arent a healer, but a player that uses his skills to kill and to stay alive. his heals and shields are therefore halfed like its evrywhere in pvp, and your dmg is like everyomes else.

    Why would they have to half the HP of a monster if they halved damage?

    They halved healing yet do not half the damage monsters do. So it seems to me if I'm going to have a harder time restoring my HP through heals then players should have a harder time taking HP away as well.

    This idea that only heals should be nerfed when fighting against non-player monsters in Imperial city is a very odd one to me and not one that I'm going to pretend to understand. And certainly not one I'm going to agree with.

    Because the developers balanced the IC content with the fact in mind that heals and shields are halfed and dmg is not.

    Cutting dmg in half without rebalancing mobs Hp, would totally change the balance to something the devs dont intend.

    And as i said. Everyone has the same limits in IC and cyrodil, less efective shields and heals. How do you think solo "DDs" keep alive if not without heals or shields?
    Edited by laksikus on November 21, 2017 1:45AM
This discussion has been closed.