starkerealm wrote: »
starkerealm wrote: »starkerealm wrote: »@Hippie4927, part of the problem here is when you've got someone who insists, "no, this system isn't fair," and won't listen to advice saying, "no, change what you're doing." Which, yeah, it doesn't lead to a productive exchange, because anyone offering advice is getting shot down.
Telling someone to L2P is hardly productive advice. Nor is accusing someone of refusing to adapt as you did.
And I wasn't asking for your advice on how to play anyway.
I was asking for the developers to change how healing is nerfed by half against non-player enemies in the Imperial City where as other aspects of your character isn't - such as damage etc. It is unfair in my judgement and needs to be addressed.
Because of the way the mechanic works. Its easy to say, half dmg vs player characters, less easy to say half healing against player characters, because damage could come anywhere/time, i.e. fighting an enemy with normal healing, get booped by a player, and suddenly you can't heal as much. Too varied. Hence a universal 50% heal/shield nerf.
This is to say nothing of the very legitimate, if scummy, tactic of picking off players at low health who are fighting mobs alone.starkerealm wrote: »@Hippie4927, part of the problem here is when you've got someone who insists, "no, this system isn't fair," and won't listen to advice saying, "no, change what you're doing." Which, yeah, it doesn't lead to a productive exchange, because anyone offering advice is getting shot down.
Telling someone to L2P is hardly productive advice. Nor is accusing someone of refusing to adapt as you did.
And I wasn't asking for your advice on how to play anyway.
I was asking for the developers to change how healing is nerfed by half against non-player enemies in the Imperial City where as other aspects of your character isn't - such as damage etc. It is unfair in my judgement and needs to be addressed.
Because of the way the mechanic works. Its easy to say, half dmg vs player characters, less easy to say half healing against player characters, because damage could come anywhere/time, i.e. fighting an enemy with normal healing, get booped by a player, and suddenly you can't heal as much. Too varied. Hence a universal 50% heal/shield nerf.
So then make the nerf actually universal as you suggest and half the damage against non-player enemies in the Imperial City as well.
Bbsample197 wrote: »Bbsample197 wrote: »rustic_potato wrote: »Wait you died to NPCs in Imperial City? ROFL
Yes I did. Many times. In fact I lost count.
Try going in there as a build that focuses on healing and I suspect you may have similar results.
I always go on Imperial City as a healer, never have problems with it
Even against the two enemies I mentioned?
you know, you can always avoid them i always go there to craft, and didnt get any problems with those bosses
I know you can avoid them. I can avoid the entire zone if I choose.
But that's not really what I asked now is it?
I think the main point is, you got the attention of a boss and did not realize Bosses outside of the original alliance zones. Avoiding the bosses in IC can be a solid choice if uncertain one can solo them. I have never been able to solo them.
Bbsample197 wrote: »Bbsample197 wrote: »rustic_potato wrote: »Wait you died to NPCs in Imperial City? ROFL
Yes I did. Many times. In fact I lost count.
Try going in there as a build that focuses on healing and I suspect you may have similar results.
I always go on Imperial City as a healer, never have problems with it
Even against the two enemies I mentioned?
you know, you can always avoid them i always go there to craft, and didnt get any problems with those bosses
I know you can avoid them. I can avoid the entire zone if I choose.
But that's not really what I asked now is it?
I think the main point is, you got the attention of a boss and did not realize Bosses outside of the original alliance zones. Avoiding the bosses in IC can be a solid choice if uncertain one can solo them. I have never been able to solo them.
No the main point here is if my healing had not been cut in half then I would have been able to solo it.
So if they are going to nerf my healing and cut it in half then they need to do the same to damage.
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »@Hippie4927, part of the problem here is when you've got someone who insists, "no, this system isn't fair," and won't listen to advice saying, "no, change what you're doing." Which, yeah, it doesn't lead to a productive exchange, because anyone offering advice is getting shot down.
Telling someone to L2P is hardly productive advice. Nor is accusing someone of refusing to adapt as you did.
And I wasn't asking for your advice on how to play anyway.
I was asking for the developers to change how healing is nerfed by half against non-player enemies in the Imperial City where as other aspects of your character isn't - such as damage etc. It is unfair in my judgement and needs to be addressed.
Because of the way the mechanic works. Its easy to say, half dmg vs player characters, less easy to say half healing against player characters, because damage could come anywhere/time, i.e. fighting an enemy with normal healing, get booped by a player, and suddenly you can't heal as much. Too varied. Hence a universal 50% heal/shield nerf.
This is to say nothing of the very legitimate, if scummy, tactic of picking off players at low health who are fighting mobs alone.starkerealm wrote: »@Hippie4927, part of the problem here is when you've got someone who insists, "no, this system isn't fair," and won't listen to advice saying, "no, change what you're doing." Which, yeah, it doesn't lead to a productive exchange, because anyone offering advice is getting shot down.
Telling someone to L2P is hardly productive advice. Nor is accusing someone of refusing to adapt as you did.
And I wasn't asking for your advice on how to play anyway.
I was asking for the developers to change how healing is nerfed by half against non-player enemies in the Imperial City where as other aspects of your character isn't - such as damage etc. It is unfair in my judgement and needs to be addressed.
Because of the way the mechanic works. Its easy to say, half dmg vs player characters, less easy to say half healing against player characters, because damage could come anywhere/time, i.e. fighting an enemy with normal healing, get booped by a player, and suddenly you can't heal as much. Too varied. Hence a universal 50% heal/shield nerf.
So then make the nerf actually universal as you suggest and half the damage against non-player enemies in the Imperial City as well.
That... kinda happened, actually. The monsters in the IC used to have roughly twice their current health pools. I'm not sure exactly when that was changed, but they're way squishier now.
Again, solid advice is still, stay aware of your surroundings, and don't pick a fight with a sweeper or the district guards, unless you really know what you're getting into.
starkerealm wrote: »Bbsample197 wrote: »Bbsample197 wrote: »rustic_potato wrote: »Wait you died to NPCs in Imperial City? ROFL
Yes I did. Many times. In fact I lost count.
Try going in there as a build that focuses on healing and I suspect you may have similar results.
I always go on Imperial City as a healer, never have problems with it
Even against the two enemies I mentioned?
you know, you can always avoid them i always go there to craft, and didnt get any problems with those bosses
I know you can avoid them. I can avoid the entire zone if I choose.
But that's not really what I asked now is it?
I think the main point is, you got the attention of a boss and did not realize Bosses outside of the original alliance zones. Avoiding the bosses in IC can be a solid choice if uncertain one can solo them. I have never been able to solo them.
No the main point here is if my healing had not been cut in half then I would have been able to solo it.
So if they are going to nerf my healing and cut it in half then they need to do the same to damage.
They do. In point of fact, they do. Damage to other players is reduced by 50%. Your healing is cut, and their damage is cut equally.
starkerealm wrote: »Bbsample197 wrote: »Bbsample197 wrote: »rustic_potato wrote: »Wait you died to NPCs in Imperial City? ROFL
Yes I did. Many times. In fact I lost count.
Try going in there as a build that focuses on healing and I suspect you may have similar results.
I always go on Imperial City as a healer, never have problems with it
Even against the two enemies I mentioned?
you know, you can always avoid them i always go there to craft, and didnt get any problems with those bosses
I know you can avoid them. I can avoid the entire zone if I choose.
But that's not really what I asked now is it?
I think the main point is, you got the attention of a boss and did not realize Bosses outside of the original alliance zones. Avoiding the bosses in IC can be a solid choice if uncertain one can solo them. I have never been able to solo them.
No the main point here is if my healing had not been cut in half then I would have been able to solo it.
So if they are going to nerf my healing and cut it in half then they need to do the same to damage.
They do. In point of fact, they do. Damage to other players is reduced by 50%. Your healing is cut, and their damage is cut equally.
/sigh
I am not talking about damage to other players. I am talking about damage done to non-player enemies in the Imperical City.
starkerealm wrote: »
starkerealm wrote: »
No you seem to have missed where I have already told you countless times that I am aware of this option.
As I said, anyone with a brain knows this already. I can simply avoid the entire zone if I wish. This is not advise that I need. It is pointing out the obvious.
xenowarrior92eb17_ESO wrote: »rustic_potato wrote: »Wait you died to NPCs in Imperial City? ROFL
Yes I did. Many times. In fact I lost count.
Try going in there as a build that focuses on healing and I suspect you may have similar results.
sounds like you never met imba dks....or immortal-plars?
I'm going to respond to this the same way I do similar comments.
Please share a video of a healer easily dispatching the two monsters I point out. Until then - I will remain of the opinion that nerfing heals by 50% when fighting against enemy non-player monsters negatively affects healers in particular.
I know that's an insane position for me to have - that nerfing heals might have an effect on healers. But I am guilty of it.
starkerealm wrote: »starkerealm wrote: »
No you seem to have missed where I have already told you countless times that I am aware of this option.
As I said, anyone with a brain knows this already. I can simply avoid the entire zone if I wish. This is not advise that I need. It is pointing out the obvious.
Not if you want to get at stuff in the zone.
When you enter the IC, you're not obligated to kill everything there. In fact, being as selective as possible is often a good idea so that hostile players in the vicinity who are on the hunt, are not immediately cued into the fact that someone is carving their way through.
monktoasty wrote: »It's because most games can't balance pvp mechanics with pve mechanics very well.
You've only just now noticed Battle Spirit?
The first forays into IC can be sort of... layers of mostly-unpleasant surprises. I'm sorry that was one too. Not surprised you're unhappy about it.
starkerealm wrote: »
I'm going to respond to this the same way I do similar comments.
Please share a video of a healer easily dispatching the two monsters I point out. Until then - I will remain of the opinion that nerfing heals by 50% when fighting against enemy non-player monsters negatively affects healers in particular.
I know that's an insane position for me to have - that nerfing heals might have an effect on healers. But I am guilty of it.
starkerealm wrote: »xenowarrior92eb17_ESO wrote: »rustic_potato wrote: »Wait you died to NPCs in Imperial City? ROFL
Yes I did. Many times. In fact I lost count.
Try going in there as a build that focuses on healing and I suspect you may have similar results.
sounds like you never met imba dks....or immortal cuntplars?
I'm going to respond to this the same way I do similar comments.
Please share a video of a healer easily dispatching the two monsters I point out. Until then - I will remain of the opinion that nerfing heals by 50% when fighting against enemy non-player monsters negatively affects healers in particular.
I know that's an insane position for me to have - that nerfing heals might have an effect on healers. But I am guilty of it.
And, I'll again remind you, I've taken out one of those on a Magblade healer. But, because of how my system is set up, I'm not going to try to replicate the feat at 15fps, just to prove to you how amazing I am.
And I took out one of them on my Templar too (the blue one as I pointed out).
So what?
That still doesn't prove that nerfing healing in particular doesn't affect healers in particular. Of course it does.
And I am asking for videos because I'm sick of these stupid L2P comments. If posters feel they are such amazing players then prove it. Otherwise I don't need to hear about it.
starkerealm wrote: »starkerealm wrote: »xenowarrior92eb17_ESO wrote: »rustic_potato wrote: »Wait you died to NPCs in Imperial City? ROFL
Yes I did. Many times. In fact I lost count.
Try going in there as a build that focuses on healing and I suspect you may have similar results.
sounds like you never met imba dks....or immortal cuntplars?
I'm going to respond to this the same way I do similar comments.
Please share a video of a healer easily dispatching the two monsters I point out. Until then - I will remain of the opinion that nerfing heals by 50% when fighting against enemy non-player monsters negatively affects healers in particular.
I know that's an insane position for me to have - that nerfing heals might have an effect on healers. But I am guilty of it.
And, I'll again remind you, I've taken out one of those on a Magblade healer. But, because of how my system is set up, I'm not going to try to replicate the feat at 15fps, just to prove to you how amazing I am.
And I took out one of them on my Templar too (the blue one as I pointed out).
So what?
That still doesn't prove that nerfing healing in particular doesn't affect healers in particular. Of course it does.
And I am asking for videos because I'm sick of these stupid L2P comments. If posters feel they are such amazing players then prove it. Otherwise I don't need to hear about it.
"Taken one out," as in, flipped a district. Which requires snuffing the set. You really want me to log in, and take a screenshot of Star-Made-Knight's requirements?
rustic_potato wrote: »Wait you died to NPCs in Imperial City? ROFL
Yes I did. Many times. In fact I lost count.
Try going in there as a build that focuses on healing and I suspect you may have similar results.
rustic_potato wrote: »Wait you died to NPCs in Imperial City? ROFL
Yes I did. Many times. In fact I lost count.
Try going in there as a build that focuses on healing and I suspect you may have similar results.
Meanwhile, at Zenimax HQ:
Dev Peon:"Sir, it seems it's difficult for Healers to do the Master Craft Writs in Imperial CIty."
Dev Mgr: ""Why don't he just use those jabby-jab things we gave to that healer class ... what is it called? Oh yeah, Templars. Err, I mean Wardens."
Dev Peon: "... um ...some healers aren't templars or Wardens and many healers players have heal builds without a strong attack."
Dev Mgr: "Who told people they could do that. Sucke to be them, eh? HaHa Ha-Ha. Whre was I ..Oh yea - Now, You see that - I knew we shouldn't have said that 'play as you want' BS. We designed the game specifically for healers to be either a Templa OR just another DPS but with a different staff. Didn't these 'helaers' get the hint when absolutely zero overland sets proc good heals? This is a proc set game - if there isn't an OP proc set in the most recently released paid cotent how could they ever even make a playable build?"
Dev Peon: "I think that's part of the point, sir."
Dev Mgr: " How the H-E-double hockey sticks did a healer get to level 50 anyway ..."
Dev Peon: " Yes, sir." sighs
starkerealm wrote: »starkerealm wrote: »
No you seem to have missed where I have already told you countless times that I am aware of this option.
As I said, anyone with a brain knows this already. I can simply avoid the entire zone if I wish. This is not advise that I need. It is pointing out the obvious.
Not if you want to get at stuff in the zone.
When you enter the IC, you're not obligated to kill everything there. In fact, being as selective as possible is often a good idea so that hostile players in the vicinity who are on the hunt, are not immediately cued into the fact that someone is carving their way through.
Oh I'm not obligated to kill everything there?
This must be some more of your amazing advice.
Thank you so much for letting me know I do not have to kill everything in the Imperial City.
Stovahkiin wrote: »starkerealm wrote: »starkerealm wrote: »
No you seem to have missed where I have already told you countless times that I am aware of this option.
As I said, anyone with a brain knows this already. I can simply avoid the entire zone if I wish. This is not advise that I need. It is pointing out the obvious.
Not if you want to get at stuff in the zone.
When you enter the IC, you're not obligated to kill everything there. In fact, being as selective as possible is often a good idea so that hostile players in the vicinity who are on the hunt, are not immediately cued into the fact that someone is carving their way through.
Oh I'm not obligated to kill everything there?
This must be some more of your amazing advice.
Thank you so much for letting me know I do not have to kill everything in the Imperial City.
I don’t understand what you don’t understand here. It isn’t intended for most people to be able to solo these specific enemies you’re talking about, and the settings involved with battle spirit have been applied in pvp for reasons that were already explained.
If you *can* avoid these enemies, and if your main objective has *nothing* to with them, and if you *know* how to get around them and that you’re not meant to be able to solo them, why is it a problem?
And if you and Drummer think you are so much better players - then please supply these videos of you easily dispatching the two monsters I mentioned.
Stovahkiin wrote: »starkerealm wrote: »starkerealm wrote: »
No you seem to have missed where I have already told you countless times that I am aware of this option.
As I said, anyone with a brain knows this already. I can simply avoid the entire zone if I wish. This is not advise that I need. It is pointing out the obvious.
Not if you want to get at stuff in the zone.
When you enter the IC, you're not obligated to kill everything there. In fact, being as selective as possible is often a good idea so that hostile players in the vicinity who are on the hunt, are not immediately cued into the fact that someone is carving their way through.
Oh I'm not obligated to kill everything there?
This must be some more of your amazing advice.
Thank you so much for letting me know I do not have to kill everything in the Imperial City.
I don’t understand what you don’t understand here. It isn’t intended for most people to be able to solo these specific enemies you’re talking about, and the settings involved with battle spirit have been applied in pvp for reasons that were already explained.
If you *can* avoid these enemies, and if your main objective has *nothing* to with them, and if you *know* how to get around them and that you’re not meant to be able to solo them, why is it a problem?
ZOS intended IC mobs to be as hard as they are now.
With normal dmg and halved shields and heals.
If they halved dmg they would just half mob HP aswell so it doesnt get harder.
Apart from that, there is not really such a thing in eso like a healer solo build.
If you are a healer then you need DDs to kill stuff.
If you kill things yourself you arent a healer, but a player that uses his skills to kill and to stay alive. his heals and shields are therefore halfed like its evrywhere in pvp, and your dmg is like everyomes else.
Why would they have to half the HP of a monster if they halved damage?
They halved healing yet do not half the damage monsters do. So it seems to me if I'm going to have a harder time restoring my HP through heals then players should have a harder time taking HP away as well.
This idea that only heals should be nerfed when fighting against non-player monsters in Imperial city is a very odd one to me and not one that I'm going to pretend to understand. And certainly not one I'm going to agree with.