Waffennacht wrote: »Another fun fact: fast way out - que up for your other campaign and tele right out
Stovahkiin wrote: »Wow OP, and here I thought I got upset over pointless things sometimes.
“Grrr, how dare you tell me the truth and give me tips!!!!!”
Stovahkiin wrote: »Wow OP, and here I thought I got upset over pointless things sometimes.
“Grrr, how dare you tell me the truth and give me tips!!!!!”
I was not upset over his tip. On the contrary I thanked him for it....
So this comment makes no sense to me.
You DO take half damage from mobs as well (which is why mobs inside delves are so easy to deal with), as well as an extra 5,000 HP before multipliers, and on top of that, a bonus to the range of your long range abilities (28m). And enemy players will also deal 50% less damage to you as well.
If Battle spirit wasn't a thing, you'd die to an enemy before any healing whatsoever can possibly save you (which was already almost the case in 1.6 - but it would be even worse).
Well if that is half damage from the mobs then i would hate to see what they hit for with full damage.
But that is beside the point. The point is my offense was not affected. My damage was the same as it always was. Yet my healing (which is my character's focus) was hugely nerfed by half.
There is no way to defend that. If they are going to slash my healing in half then they should slash everyone else's damage in half as well. And not just when fighting players either. But everything down there - many of which are quite nasty.
Stovahkiin wrote: »Stovahkiin wrote: »Wow OP, and here I thought I got upset over pointless things sometimes.
“Grrr, how dare you tell me the truth and give me tips!!!!!”
I was not upset over his tip. On the contrary I thanked him for it....
So this comment makes no sense to me.
Maybe you just need a refresher then, go back a page or two and re-read some posts.
starkerealm wrote: »You DO take half damage from mobs as well (which is why mobs inside delves are so easy to deal with), as well as an extra 5,000 HP before multipliers, and on top of that, a bonus to the range of your long range abilities (28m). And enemy players will also deal 50% less damage to you as well.
If Battle spirit wasn't a thing, you'd die to an enemy before any healing whatsoever can possibly save you (which was already almost the case in 1.6 - but it would be even worse).
Well if that is half damage from the mobs then i would hate to see what they hit for with full damage.
But that is beside the point. The point is my offense was not affected. My damage was the same as it always was. Yet my healing (which is my character's focus) was hugely nerfed by half.
There is no way to defend that. If they are going to slash my healing in half then they should slash everyone else's damage in half as well. And not just when fighting players either. But everything down there - many of which are quite nasty.
Okay, I think I see the issue here: You're trying to hit endgame content, solo as a healer.
Generally speaking, if you're planning to run with that character, run with a damage focused bar. Also, for the Imperial City, stealth is a major factor. It's still a PvP zone, and getting bogged down in normal zone clearing will get you murdered.
And make it even harder for you?Dude.. you are in a pvp zone. They can't just balance it for you like it was PvE.t.Well you soloed a flag boss in the sewers and won, that's pretty damn impressive to me. Stay away from the bosses, find the crafting station on the city map, check what district and climb the right ladder. From there sneak to the crafting station.
Oh, and don't mind the "I one shoot everything in the game and it's not just my BiW build (best in world) but it's actually my skills and fast fingers...and muscle memory, I'm so good I'm marrying myself" ***. Their egos are so self inflated they talk with a helium voice....
Only the blue one. The red one killed me - or whether I let it kill me after running around with it chasing me for a half hour (and I'm not exaggerating..... it must chase you literally forever). If my heals had not been cut in half however I could have probably beaten it.
And honestly that's what annoys me so much about this. It's how they cut my healing in half. If they are going to put players who focus on healing skills at a disadvantage when fighting enemies down there then they should do the same to offensive characters.
Fine then. Then they should cut damage in half against non-player enemies as well.
That's really the only way this argument makes sense to me.
Whether it is harder or easier for me is not the point of my criticism.
It is the fact that healing abilities suffer a huge 50% nerf when fighting against non-player enemies in Imperial City while offensive abilities go unpunished. That's simply unfair.
If my build's focus is going to be cut in half so should everyone else's. It's b.s. that offensive characters who do not use healing abilities suffer no kind of penalties when fighting against non-player enemies.
Do the skills that heal from % of damage done like sweeps or funnel get nerfed twice with battle spirit? For example if I hit 16k with funnel so it heals me 4k every 2 secs in PvE, would that become a 8k hit in PvP(damage cut by half against a player) so 2k heal every 2 secs, or does the heal also gets cut separately so it becomes 1k every 2 secs?(not taking into account stuff like resistances, or damage/healing modifiers like minor berserk/mending/etc). Does the same apply for stuff like healing ward since its a shield+heal?
1. Sounds like you ran into a boss that is not intended, and certainly not designed, to be done solo. Pretty much the bosses in DLC zones are not easy as those in the original zones.
2. You were in a PvP zone and all our damage, healing and shields are cut in half. This is the norm and it is the same in Cyrodiil, including the delvs there.
My damage was not cut in half against these monsters. I was doing the same amount of damage that I always do. It was just my healing that was affected.
I am not talking about against other players.
The nerf to heals and not damage may annoy you but it was done to balance PvP without screwing up PvE. I prefer this fix to the fix they could have given us.
As an aside the vast majority of players are unable to solo any of the banner bosses in the sewers. Their only option is to get outside the bosses path. So even with half your heals you are doing better than most DPS players.
When I take my healer into the sewers depending on what I am doing I will either put on a set of heavy Seducer for survivability and sustain or slap on something to boost my DPS. I am a little slow getting a boss down but usually it will take a boss and an enemy player surprise attacking me to get me down.
The nerf hurt my Templar just like yours but honestly the change was for the better.
No that is not my issue.
1. Sounds like you ran into a boss that is not intended, and certainly not designed, to be done solo. Pretty much the bosses in DLC zones are not easy as those in the original zones.
2. You were in a PvP zone and all our damage, healing and shields are cut in half. This is the norm and it is the same in Cyrodiil, including the delvs there.
My damage was not cut in half against these monsters. I was doing the same amount of damage that I always do. It was just my healing that was affected.
I am not talking about against other players.
It still looks like you ran into a boss. It is not that difficult to kill the non boss NPCs and if damage against NPCs are not affected by battle spirit it still would and should affect healing since it would be to much of a challenge to have the game determine what you are attacking, especially since a player can enter the mix at any time.
Basically, it is a PvP/PvE zone so battle spirit will be in effect. It is probably just coming to understand that and you can plan accordingly, and avoid the boss types as there are a few up top and in the sewers.
The bosses roam so their active area is fairly large making them hard to drop agro against them.
1. Sounds like you ran into a boss that is not intended, and certainly not designed, to be done solo. Pretty much the bosses in DLC zones are not easy as those in the original zones.
2. You were in a PvP zone and all our damage, healing and shields are cut in half. This is the norm and it is the same in Cyrodiil, including the delvs there.
My damage was not cut in half against these monsters. I was doing the same amount of damage that I always do. It was just my healing that was affected.
I am not talking about against other players.
It still looks like you ran into a boss. It is not that difficult to kill the non boss NPCs and if damage against NPCs are not affected by battle spirit it still would and should affect healing since it would be to much of a challenge to have the game determine what you are attacking, especially since a player can enter the mix at any time.
Basically, it is a PvP/PvE zone so battle spirit will be in effect. It is probably just coming to understand that and you can plan accordingly, and avoid the boss types as there are a few up top and in the sewers.
The bosses roam so their active area is fairly large making them hard to drop agro against them.
I found it impossible to drop aggro from them.
My argument is that this battle spirit needs to affect all players equally in all situations. Yes, the trash in Imperial City is not difficult to kill. But I can still only heal at half my normal capacity against them where as offensive characters can still do their max damage against them.
starkerealm wrote: »No that is not my issue.
Yeah, it is. You're not adapting to deal with your environment.
Also, @Drummerx04 is correct. If you're being curbstomped this hard, either your healing is not as good as you think it is, or your DPS is terrible.
rustic_potato wrote: »Wait you died to NPCs in Imperial City? ROFL
Yes I did. Many times. In fact I lost count.
Try going in there as a build that focuses on healing and I suspect you may have similar results.
Judas Helviaryn wrote: »I find it astounding that you claim to be able to solo world bosses, but you can't handle the district guards. Your healing, cut in half, should still be powerful enough to keep you alive.
You are most definitely not geared properly, and likely not trying hard enough to survive.
There are plenty, plenty of us who have no issue, whatsoever, surviving in the districts.
I'm sorry, but work on you before you call for nerfs and display insulting behavior over your own failings.
What's good for the goose is good for the gander ^^
starkerealm wrote: »1. Sounds like you ran into a boss that is not intended, and certainly not designed, to be done solo. Pretty much the bosses in DLC zones are not easy as those in the original zones.
2. You were in a PvP zone and all our damage, healing and shields are cut in half. This is the norm and it is the same in Cyrodiil, including the delvs there.
My damage was not cut in half against these monsters. I was doing the same amount of damage that I always do. It was just my healing that was affected.
I am not talking about against other players.
It still looks like you ran into a boss. It is not that difficult to kill the non boss NPCs and if damage against NPCs are not affected by battle spirit it still would and should affect healing since it would be to much of a challenge to have the game determine what you are attacking, especially since a player can enter the mix at any time.
Basically, it is a PvP/PvE zone so battle spirit will be in effect. It is probably just coming to understand that and you can plan accordingly, and avoid the boss types as there are a few up top and in the sewers.
The bosses roam so their active area is fairly large making them hard to drop agro against them.
I found it impossible to drop aggro from them.
My argument is that this battle spirit needs to affect all players equally in all situations. Yes, the trash in Imperial City is not difficult to kill. But I can still only heal at half my normal capacity against them where as offensive characters can still do their max damage against them.
Oh, yeah, if you drew aggro on a sweeper, you're kinda doomed. I mean, it is possible for players to solo those guys, but stick that up there with doing things like soloing vet dungeons. It's possible, but it's not intended, and you're not expected to be able to deal with them alone.
starkerealm wrote: »No that is not my issue.
Yeah, it is. You're not adapting to deal with your environment.
Also, @Drummerx04 is correct. If you're being curbstomped this hard, either your healing is not as good as you think it is, or your DPS is terrible.
No it isn't.
And I think I know what my issue is better than you do considering I am the one who has the issue in the first place.
And if you and Drummer think you are so much better players - then please supply these videos of you easily dispatching the two monsters I mentioned. Though I'm not really sure what that has to do with this thread anyway. Nor did I ever say my healing was so good.
What I actually said is my healing was being cut in half and made to be pitiful... so really I was saying quite the opposite. It helps to actually read what people type before you respond.
Hippie4927 wrote: »I feel your pain, @Jeremy. I also play a templar and I can't solo that red flag guy. He WILL chase you forever unless you find an actual door to go through. I got lucky and scurried through a door and got rid of him. I don't run the sewers solo anymore. I use the ladder to the district where the crafting station is and pray that I don't encounter other players.
My guild now has those stations so I don't have to worry about it anymore.
If you're looking for agreement or empathy on this forum, you will be hard pressed to find it. Everyone is too busy letting you know how GOOD they are and how BAD you are at playing the game. Advice is fine as long as it isn't done with that air of "you are a *** idiot". And that's mostly what I have seen in this thread and I find it to be tiresome. We are not all at the same level of playing and a little kindness is a good thing.
What's good for the goose is good for the gander ^^
theres only 1 goose here and its you. attacking bosses then complaining that they handed you your butt. especially since its clear you have no idea what IC is like yet go straight for the bosses. If you did know anything about IC, you wouldnt be making this thread. nothing in here needs changing because you failed to grasp the differences. other people can handle it fine.
I was going to attune the stations in here next but then i thought that wouldnt give me a reason to goto IC, so im leaving them til later. IC isnt always fun, but its always exciting.
1. Sounds like you ran into a boss that is not intended, and certainly not designed, to be done solo. Pretty much the bosses in DLC zones are not easy as those in the original zones.
2. You were in a PvP zone and all our damage, healing and shields are cut in half. This is the norm and it is the same in Cyrodiil, including the delvs there.
My damage was not cut in half against these monsters. I was doing the same amount of damage that I always do. It was just my healing that was affected.
I am not talking about against other players.
It still looks like you ran into a boss. It is not that difficult to kill the non boss NPCs and if damage against NPCs are not affected by battle spirit it still would and should affect healing since it would be to much of a challenge to have the game determine what you are attacking, especially since a player can enter the mix at any time.
Basically, it is a PvP/PvE zone so battle spirit will be in effect. It is probably just coming to understand that and you can plan accordingly, and avoid the boss types as there are a few up top and in the sewers.
The bosses roam so their active area is fairly large making them hard to drop agro against them.
I found it impossible to drop aggro from them.
My argument is that this battle spirit needs to affect all players equally in all situations. Yes, the trash in Imperial City is not difficult to kill. But I can still only heal at half my normal capacity against them where as offensive characters can still do their max damage against them.
My build's focus is crippled where as offensive builds continue to perform at the same numbers against non-player enemies. That is just b.s. to me and nothing I have read here has convinced me otherwise.