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A Difficult PVE DLC - Dark Souls Difficulty

  • Katahdin
    Katahdin
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    Voxicity wrote: »
    Katahdin wrote: »
    Yea, no.

    Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
    Still no enough?
    Go play suicide mode on Dasksouls if you want to bang your head against a wall.

    Here we have the classic "Go solo vet dungeons" or "play naked" argument.

    The main issue with this is we are not looking for challenging content just because it's hard. We want it to have rewards for the player overcoming challenges that not everyone can do. It's not enjoyable to do content for no reason, especially in an MMO.

    Casuals can clear vet dungeons and get rewards

    More advanced players should be able to earn better rewards (ie gold jewlery, perfect weapons, vma weapons)

    A DLC like this would be no different, except it would be catered towards solo play rather than large raid groups.

    I remember my first time clearing vma, and first time getting flawless. There isn't another instance in this game that has replicated that amazing experience. Except maybe vDSA

    So yeah, it's not just about wanting hard content, it's about wanting hard MEANINGFUL content.

    Edit: fixing typos cause im on my phone at the pub

    Then ask for another VMA type thing. Most people wouldn't mind that.

    A super hard zone was already tried, it's Craglorn. It was a barren wasteland before they changed it. No one ever went there except for people farming nirncrux.

    As far as getting better rewards....Yea good luck with that. Most of the rewards in this game are not rewarding....working as intended.


    Edited by Katahdin on November 16, 2017 4:05PM
    Beta tester November 2013
  • Voxicity
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    Katahdin wrote: »
    Voxicity wrote: »
    Katahdin wrote: »
    Yea, no.

    Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
    Still no enough?
    Go play suicide mode on Dasksouls if you want to bang your head against a wall.

    Here we have the classic "Go solo vet dungeons" or "play naked" argument.

    The main issue with this is we are not looking for challenging content just because it's hard. We want it to have rewards for the player overcoming challenges that not everyone can do. It's not enjoyable to do content for no reason, especially in an MMO.

    Casuals can clear vet dungeons and get rewards

    More advanced players should be able to earn better rewards (ie gold jewlery, perfect weapons, vma weapons)

    A DLC like this would be no different, except it would be catered towards solo play rather than large raid groups.

    I remember my first time clearing vma, and first time getting flawless. There isn't another instance in this game that has replicated that amazing experience. Except maybe vDSA

    So yeah, it's not just about wanting hard content, it's about wanting hard MEANINGFUL content.

    Edit: fixing typos cause im on my phone at the pub

    Then ask for another VMA type thing. Most people wouldn't mind that.

    A super hard zone was already tried, it's Craglorn. It was a barren wasteland before they changed it. No one ever went there except for people farming nirncrux.

    As far as getting better rewards....Yea good luck with that. Most of the rewards in this game are not rewarding....working as intended.


    I was more focusing on the idea of an instance like vma or DSA as opposed to the constant stream of 12 man raids we keep getting that apparently constitutes as hard content. It's not hard, it's just inaccessible to most because it requires 12 people in a stable group.

    I would of course love a hard overland zone but I know ZOS probably would never do that after the craglorn disaster. So I agree with you there
  • Strider__Roshin
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    It would be nice to not fall asleep while playing PvE for once.
  • Feanor
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    Voxicity wrote: »
    Katahdin wrote: »
    Voxicity wrote: »
    Katahdin wrote: »
    Yea, no.

    Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
    Still no enough?
    Go play suicide mode on Dasksouls if you want to bang your head against a wall.

    Here we have the classic "Go solo vet dungeons" or "play naked" argument.

    The main issue with this is we are not looking for challenging content just because it's hard. We want it to have rewards for the player overcoming challenges that not everyone can do. It's not enjoyable to do content for no reason, especially in an MMO.

    Casuals can clear vet dungeons and get rewards

    More advanced players should be able to earn better rewards (ie gold jewlery, perfect weapons, vma weapons)

    A DLC like this would be no different, except it would be catered towards solo play rather than large raid groups.

    I remember my first time clearing vma, and first time getting flawless. There isn't another instance in this game that has replicated that amazing experience. Except maybe vDSA

    So yeah, it's not just about wanting hard content, it's about wanting hard MEANINGFUL content.

    Edit: fixing typos cause im on my phone at the pub

    Then ask for another VMA type thing. Most people wouldn't mind that.

    A super hard zone was already tried, it's Craglorn. It was a barren wasteland before they changed it. No one ever went there except for people farming nirncrux.

    As far as getting better rewards....Yea good luck with that. Most of the rewards in this game are not rewarding....working as intended.


    I was more focusing on the idea of an instance like vma or DSA as opposed to the constant stream of 12 man raids we keep getting that apparently constitutes as hard content. It's not hard, it's just inaccessible to most because it requires 12 people in a stable group.

    I would of course love a hard overland zone but I know ZOS probably would never do that after the craglorn disaster. So I agree with you there

    This. The raiding community can be as open minded about newcomers as they can - getting 12 people together on several occasions in the week is not an easy task. I’d so love a single or 2 man Arena other than vMA.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • kwisatz
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    Katahdin wrote: »

    Then ask for another VMA type thing. Most people wouldn't mind that.

    A super hard zone was already tried, it's Craglorn. It was a barren wasteland before they changed it. No one ever went there except for people farming nirncrux.

    As far as getting better rewards....Yea good luck with that. Most of the rewards in this game are not rewarding....working as intended.


    Problem with Craglorn was not the difficulty, it was the fact that, to progress in some quests, group of four was mandatory. So if you play just with one friend or two, you couldn't complete the quest.
    Otherwise I loved this zone and its quest lines.
  • A_G_G_R_O
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    I want to ADD to all the salty players saying sorry NO if Its too hard to solo it cannot be added, that is the whole point. I want it too be damn hard to solo so it can barely be done. That way you are FORCED to actually group up in the overland and help build a tighter community. Maybe @Doctordarkspawn your uses as a tank would be needed to complete a very difficult quest where you have to protect a mage sealing a rift against hordes of daedra doing hella dmg that a dps couldnt do on his own. IDK its like everyone in the MMO generation just wants this solo theme park ride where you can be antisocial and get all the gold rewards, farm emp costume on dead campaigns and avoid conflict, or just random que pub stomp easy normal dungeons in queue finder without building relationships with other players and it just alienates the community as a whole.


    The benefit of it being in a DLC is it doesn't change all of overland and you do not have to buy it if you don't want to.
    However, there is a large crowd of experienced MAXed out characters that play this game due to where it is in its product life cycle and selling to that market would benefit to product longevity. I am sure every serious PVE player avoided buying IC like the plague, sothey could avoid buying this DLC if they felt it was too hard. Or more likely they could buy it and go with friends and make a "questing party" and tackle the content. I also think it would be a great PvE expansion that would interest PvP players who would have to tackle mobs thinking of kill orders and CC's instead of , yeah just lay down a beast trap endless hail blade cloak use a spammable and repeat and mop it up like we have today.

    IDK just food for thought.
    Edited by A_G_G_R_O on November 16, 2017 4:37PM
  • Tan9oSuccka
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    Meh. Dark Souls wasn’t very interesting to me personally.

    I’d give it a try for sure.
  • A_G_G_R_O
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    P.S. I came across this line of thought because I was doing quests on my Stamplar and found the zones the stories the characters were all so amazing. The quests have some real depth and not just fetch this, but all of the positives in my prior statement just gets lost in the fact that it is an absolute snore in combat. I run no food, hardly buff solo a public dungeon pulling wings at a time and I am just bored, soloing group events in 10 seconds flat for skill points like WTF? IT's A DANG GROUP EVENT!. It is way too easy, I feel no need chat with my fellow tamriel citizens, we are all just digitally snowplowing the zones one handed it just detracts from the work and quality in the game due to utter boredom. How is this fun for anyone?

    When there is no risk, there is no true reward.
    Edited by A_G_G_R_O on November 16, 2017 4:43PM
  • Kiralyn2000
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    seedubsrun wrote: »
    Voxicity wrote: »
    Katahdin wrote: »
    Yea, no.

    Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
    Still no enough?
    Go play suicide mode on Dasksouls if you want to bang your head against a wall.

    Here we have the classic "Go solo vet dungeons" or "play naked" argument.

    The main issue with this is we are not looking for challenging content just because it's hard. We want it to have rewards for the player overcoming challenges that not everyone can do. It's not enjoyable to do content for no reason, especially in an MMO.

    Casuals can clear vet dungeons and get rewards

    More advanced players should be able to earn better rewards (ie gold jewlery, perfect weapons, vma weapons)

    A DLC like this would be no different, except it would be catered towards solo play rather than large raid groups.

    I remember my first time clearing vma, and first time getting flawless. There isn't another jnstance in this game that has replicated that amazing experience. Except maybe vDSA

    So yeah, it's not just about wanting hard content, it's about wanting hard MEANINGFUL content.

    Exactly. If you're an extremely good basketball player that's bored beating all the other neighborhood players you don't cover the court in broken glass and play with no shoes on for an additional challenge, you go try out for a minor or pro league to get meaningful challenge that fulfills you

    Exactly. If you're not challenged by your neighborhood basketball, you go play in a different league. ESO is your neighborhood basketball. Some other designed-for-awesome-dudes game is that different league. /shrug


    As someone else said, it wouldn't make much financial sense for them to make an entire DLC that excludes a large portion of the playerbase. That wouldn't make them as much money, so they wouldn't do it. (Trials/dungeons/hardmodes within that DLC, sure. Entire DLC? Nope.)
  • A_G_G_R_O
    A_G_G_R_O
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    seedubsrun wrote: »
    Voxicity wrote: »
    Katahdin wrote: »
    Yea, no.

    Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
    Still no enough?
    Go play suicide mode on Dasksouls if you want to bang your head against a wall.

    Here we have the classic "Go solo vet dungeons" or "play naked" argument.

    The main issue with this is we are not looking for challenging content just because it's hard. We want it to have rewards for the player overcoming challenges that not everyone can do. It's not enjoyable to do content for no reason, especially in an MMO.

    Casuals can clear vet dungeons and get rewards

    More advanced players should be able to earn better rewards (ie gold jewlery, perfect weapons, vma weapons)

    A DLC like this would be no different, except it would be catered towards solo play rather than large raid groups.

    I remember my first time clearing vma, and first time getting flawless. There isn't another jnstance in this game that has replicated that amazing experience. Except maybe vDSA

    So yeah, it's not just about wanting hard content, it's about wanting hard MEANINGFUL content.

    Exactly. If you're an extremely good basketball player that's bored beating all the other neighborhood players you don't cover the court in broken glass and play with no shoes on for an additional challenge, you go try out for a minor or pro league to get meaningful challenge that fulfills you

    Exactly. If you're not challenged by your neighborhood basketball, you go play in a different league. ESO is your neighborhood basketball. Some other designed-for-awesome-dudes game is that different league. /shrug


    As someone else said, it wouldn't make much financial sense for them to make an entire DLC that excludes a large portion of the playerbase. That wouldn't make them as much money, so they wouldn't do it. (Trials/dungeons/hardmodes within that DLC, sure. Entire DLC? Nope.)

    So would you say you die regularly when questing and really burn through gold on repairs? Or you enjoy mindlessly not being challenged and like to play ESO as if it was a moving story board where the RPG elements of character progression do not matter. I am honestly trying to make sense of your argument. Who exactly would it exclude again exactly, I am saying you can freely group for the content, is your invite to group feature broken or the idea that you cannot solo something and deflating your ego that devastating. This is what happens when we make games in "Everyone gets a trophy and you are a special person" generation.
  • Doctordarkspawn
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    Katahdin wrote: »
    Voxicity wrote: »
    Katahdin wrote: »
    Yea, no.

    Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
    Still no enough?
    Go play suicide mode on Dasksouls if you want to bang your head against a wall.

    Here we have the classic "Go solo vet dungeons" or "play naked" argument.

    The main issue with this is we are not looking for challenging content just because it's hard. We want it to have rewards for the player overcoming challenges that not everyone can do. It's not enjoyable to do content for no reason, especially in an MMO.

    Casuals can clear vet dungeons and get rewards

    More advanced players should be able to earn better rewards (ie gold jewlery, perfect weapons, vma weapons)

    A DLC like this would be no different, except it would be catered towards solo play rather than large raid groups.

    I remember my first time clearing vma, and first time getting flawless. There isn't another instance in this game that has replicated that amazing experience. Except maybe vDSA

    So yeah, it's not just about wanting hard content, it's about wanting hard MEANINGFUL content.

    Edit: fixing typos cause im on my phone at the pub

    Then ask for another VMA type thing. Most people wouldn't mind that.

    A super hard zone was already tried, it's Craglorn. It was a barren wasteland before they changed it. No one ever went there except for people farming nirncrux.

    As far as getting better rewards....Yea good luck with that. Most of the rewards in this game are not rewarding....working as intended.


    This.

    People like to forget that Craglorn just wasn't fun to quest in. The experiment failed allready.
  • A_G_G_R_O
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    Craglorn failed because you actually had to artificially group to do the quests and it was introduced if I recall during the arduous painful days of the vet ranking over cp system.
  • Drakkdjinn
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    Agree - esp 2-6 man vet content: give me more vDSA style challenges with good drops all day baby. There's a serious lack of challenging PvE content that doesn't require you to go alone or with 12 ppl just to try.
  • Kiralyn2000
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    A_G_G_R_O wrote: »
    So would you say you die regularly when questing and really burn through gold on repairs?

    Honestly? I never got into the whole "die constantly" game style. Didn't play Ninja Gaiden back in the day. Or whatever that super-hard frog game was (battletoads?). Super Meat Boy isn't my thing. Have no interest in playing any of the Souls or Souls-likes. I play almost every game on Normal diff when they have a setting. (I did turn down the second half of DA:O to Easy, because the combat was just endlessly tedious and was detracting from the story.)*

    I mean, sure, I played games like that back in the 80's, if only because that's what every Arcade game was designed to do - kill you off quick so that they'd nickel-n-dime you with microtransactions and "p2w", er, I mean, continues. o:) But once gaming advanced beyond that? Meh, I'm not a super-competitive type. I don't feel achievement from banging my head repeatedly against a tough encounter until I finally 'learn' it on the 30th try. Sure, I die in boss fights in games, but not over and over and over. If general filler encounters are constantly fatal, there's something wrong with the game you're playing. /shrug


    * re, DA:O.... it didn't help that my party in Dragon Mage:Origins contained no mages or AoE. So I was playing very far off the "efficient" meta for the game. Which is likely another difference in how I play games - I tend to bumble through with what I can figure out about a game's mechanics; rather than studying Proper Builds and Let's Plays. So my DPS & survivability is rarely anything like the "pro" crowd. Hey, if you enjoy that sort of thing, more power to you.... but min-max/follow-the-meta/Do Your Homework just isn't an enjoyable way to play games for me. I play games for entertainment, not more study & work.
  • A_G_G_R_O
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    Precisely finding 11 other people with free schedule windows in a time such as 2017 is just like a lul wut. I have 3-4 neckbeard friends I could really slam into some hardcore content with , but like I need 8 more people cause reasons. Yeah we have vDSA and yeah it was hard but it is beaten and old content. Let us get a refresher, and maybe a duo trial. You have an arena in a duo trial where you are split up into like two wings of an arena and have to fight your way to each other and hold out or you know anything else cool and interesting that isn't what we have today.
  • Strider__Roshin
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    Katahdin wrote: »
    Voxicity wrote: »
    Katahdin wrote: »
    Yea, no.

    Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
    Still no enough?
    Go play suicide mode on Dasksouls if you want to bang your head against a wall.

    Here we have the classic "Go solo vet dungeons" or "play naked" argument.

    The main issue with this is we are not looking for challenging content just because it's hard. We want it to have rewards for the player overcoming challenges that not everyone can do. It's not enjoyable to do content for no reason, especially in an MMO.

    Casuals can clear vet dungeons and get rewards

    More advanced players should be able to earn better rewards (ie gold jewlery, perfect weapons, vma weapons)

    A DLC like this would be no different, except it would be catered towards solo play rather than large raid groups.

    I remember my first time clearing vma, and first time getting flawless. There isn't another instance in this game that has replicated that amazing experience. Except maybe vDSA

    So yeah, it's not just about wanting hard content, it's about wanting hard MEANINGFUL content.

    Edit: fixing typos cause im on my phone at the pub

    Then ask for another VMA type thing. Most people wouldn't mind that.

    A super hard zone was already tried, it's Craglorn. It was a barren wasteland before they changed it. No one ever went there except for people farming nirncrux.

    As far as getting better rewards....Yea good luck with that. Most of the rewards in this game are not rewarding....working as intended.


    This.

    People like to forget that Craglorn just wasn't fun to quest in. The experiment failed allready.

    It was a ton of fun to quest! I actually enjoyed soloing it, and when I saw others doing the same it would inspire conversation. Also VMA is boring because it's the same thing over and over. Not to mention that it stopped being difficult a long, long time ago. I also enjoyed the sewers back in the day as well before they nerfed it to its current pathetic state.

    The issue with craglorn was that it had terrible rewards. Difficulty is fun, but it will grow stale unless there's something to profit from it.
  • kojou
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    It could be interesting to make a CWC sized instanced trial/dungeon-like area with multiple quests, towns, world bosses, delve bosses, random zombie raids, and such. Allow groups from 1-12 and let you set the difficulty or either Normal or Veteran. Groups would be instanced just like any other dungeon for immersion's sake.

    Normal would be scaled for the solo casual player that just wants the stories and veteran would be for groups and elites wanting a harder challenge. Each boss could have an undaunted scroll next to it that scales the boss for 12 players when you read it and gives legendary jewelry for beating it in HM. On veteran with no scroll the boss would be scaled for 4 players, or 1 really elite player.

    You could even have an IC-esque event where you fight a daedric lord at the end to complete the area.

    Also, Have it save progress at different points like VMA with a repeatable quest that takes you through the main story, so you can go back in and start close to where you left off if you can't do it all in one day.

    At least that is how I would envision it...
    Playing since beta...
  • d8rmir
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    You are essentially asking for a new Maelstrom Arena.
  • Huyen
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    Katahdin wrote: »
    Yea, no.

    Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
    Still no enough?
    Go play suicide mode on Dasksouls if you want to bang your head against a wall.

    You got an awesome from me as you voiced exactly what I was thinking!
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Jarryzzt
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    1. The problem with making a "super-difficult-solo" DLC is that you have to invest the resources - people and money - to generate content that you'll have to either a) market to a fraction of your subs (so where's the return on investment?), or b) market to everyone and then endure "carebear rage" when solo PVE turns out to be difficult.

    Either does not seem to be very optimal from a business standpoint.

    2. Not that I've done every single thing in this game, but there aren't a great many solo instances. Main quests, the guilds, possibly a couple of other things that I am forgetting, but in general - there isn't really an option to just add a "veteran" level to solo instances.

    3. Technically speaking, people wanting to go "hardcore" can try soloing group dungeons. The content is there. Casual (non-geared) players can probably attain the same challenge level by trying to solo public dungeons as well.

    4. I do agree that things like trials could get another tier for different-sized groups. However, this strikes me as a design decision, i.e. either ZOS wants to do it or it does not. [Presently, apparently, not.]

    5. The other thing to keep in mind is that if you create a new "hardcore" solo PVE area - presumably with different drops - you'll immediately get veteran players farming that area for gear while casuals will be excluded and outclassed...too many worms in that can, I say.

    So in the end, I doubt ZOS will go the way the OP would like for them to go. Personally, if this game had more solo instancing (e.g. every delve had an option to "solo" or "public"), you could tinker around with different difficulty tiers and rewards...but it doesn't and I'm not sure it will. That's just what the game is, or has been for the past three years, at least...

    ...but on the other hand, this should be nothing new. Recall Skyrim, where some 20-30 hours in one might get ambushed by two (!) dragons while traveling about ("you have been waylaid by...DRAGONS!") and, with no preparation, take them both down without even getting to 50% HP. [Personal experience, though obviously sound gearing and build choices had been made beforehand.] In other words, all Elder Scrolls games allow the player to "out-scale" the content at a certain point, if the player does the work (or cares to). So why should ESO be any different, particularly as it has to compete with more casual multi-player content out there for subs to a greater or lesser degree?
  • A_G_G_R_O
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    d8rmir wrote: »
    You are essentially asking for a new Maelstrom Arena.

    Wrong, re-read, think, and re-post.

    Emphasis on THINK
  • altemriel
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    it is a good idea, pro players would be satisfied with their super-hard content. casuals would not be able to go there, but nevermind, lets give some super hard content to pros, why not
  • Shardan4968
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    Wooow, It's just like Dark Souls!
    PC/EU
  • A_G_G_R_O
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    altemriel wrote: »
    it is a good idea, pro players would be satisfied with their super-hard content. casuals would not be able to go there, but nevermind, lets give some super hard content to pros, why not

    Well you could uh ya know... form a group. The basis of any MMO which is you know.... GROUPING...

    You could also uninstall eso, and play skyrim on novice mod.... or not buy the dlc just like many people didn't buy IC or Shadows of the Hist ..... some people man...
  • SaintSubwayy
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    crjs1 wrote: »
    I think DLCs should be accessible to all who pay for them so not insanly difficult - though difficulty options would be good. I think zos and many players are burned by the craglorn experience which quickly died - so I wouldn’t expect a difficult zone anytime soon. I still believe all quest content should be soloable, no exceptions.

    well dont dont have to buy it if you dont want to :wink:
    and for ESO+ users...well its 1 out of 4 Contentbased Patches in 1 year on which they may not get something they "wana play".
    I'd be more concerned about ppl who play the content and after 1 week beeing out, there will be shouts for nerfs all over the forums again -.-
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Dymence
    Dymence
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    To the people who say Craglorn failed and ended up as a barren wasteland, I will just quote this guy
    Voxicity wrote: »
    So yeah, it's not just about wanting hard content, it's about wanting hard MEANINGFUL content.

    Craglorn was pretty challenging to go through solo. But was it worth it? Absolutely not. Quest rewards in this game are absolutely terrible.
  • kwisatz
    kwisatz
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    seedubsrun wrote: »
    Voxicity wrote: »
    Katahdin wrote: »
    Yea, no.

    Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
    Still no enough?
    Go play suicide mode on Dasksouls if you want to bang your head against a wall.

    Here we have the classic "Go solo vet dungeons" or "play naked" argument.

    The main issue with this is we are not looking for challenging content just because it's hard. We want it to have rewards for the player overcoming challenges that not everyone can do. It's not enjoyable to do content for no reason, especially in an MMO.

    Casuals can clear vet dungeons and get rewards

    More advanced players should be able to earn better rewards (ie gold jewlery, perfect weapons, vma weapons)

    A DLC like this would be no different, except it would be catered towards solo play rather than large raid groups.

    I remember my first time clearing vma, and first time getting flawless. There isn't another jnstance in this game that has replicated that amazing experience. Except maybe vDSA

    So yeah, it's not just about wanting hard content, it's about wanting hard MEANINGFUL content.

    Exactly. If you're an extremely good basketball player that's bored beating all the other neighborhood players you don't cover the court in broken glass and play with no shoes on for an additional challenge, you go try out for a minor or pro league to get meaningful challenge that fulfills you

    Exactly. If you're not challenged by your neighborhood basketball, you go play in a different league. ESO is your neighborhood basketball. Some other designed-for-awesome-dudes game is that different league. /shrug


    As someone else said, it wouldn't make much financial sense for them to make an entire DLC that excludes a large portion of the playerbase. That wouldn't make them as much money, so they wouldn't do it. (Trials/dungeons/hardmodes within that DLC, sure. Entire DLC? Nope.)

    Please, stop answering "dungeons" and "trials" each time someone claim for a little bit challenging content!
    There is life outside dungeons. In fact, there is people that doesn't like doing dungeons again and again. I don't.
  • LonePirate
    LonePirate
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    I wonder if the OP played the game at PC launch when there was no CP system and the zones, particularly the veteran 6-10 zones, were punishing, if not impossible for many players. I also wonder if the OP remembers how dead Craglorn was from roughly late 2014 to One Tamriel when the only people in the zone were trial players and nirncrux farmers.

    This game has had difficult solo/questing/overland content in the past. It largely collected dust and went unplayed. The same fate would befall similar painfully difficult content in the future. Why should ZOS pump out content if very few people end up playing it?
  • A_G_G_R_O
    A_G_G_R_O
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    LonePirate wrote: »
    I wonder if the OP played the game at PC launch when there was no CP system and the zones, particularly the veteran 6-10 zones, were punishing, if not impossible for many players. I also wonder if the OP remembers how dead Craglorn was from roughly late 2014 to One Tamriel when the only people in the zone were trial players and nirncrux farmers.

    This game has had difficult solo/questing/overland content in the past. It largely collected dust and went unplayed. The same fate would befall similar painfully difficult content in the future. Why should ZOS pump out content if very few people end up playing it?

    I did. And I want difficulty. I wonder if you make a post that is not based on the credibility of the OP and think in a manner that is objectively constructive to the longevity of an aging game that needs a breath of fresh air.
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    crjs1 wrote: »
    I think DLCs should be accessible to all who pay for them so not insanly difficult - though difficulty options would be good. I think zos and many players are burned by the craglorn experience which quickly died - so I wouldn’t expect a difficult zone anytime soon. I still believe all quest content should be soloable, no exceptions.

    Craglorn pretty much killed off any thoughts of ZOS making a really difficult DLC. For an entire year, a region sat empty because it's difficulty was so far over board that only 5% of the player base could play it. For a time, you had a better chance of survival in Cryodiil with enemy players then you did against the mobs in Craglorn.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
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