Do it on a server or with an account where you have no CP, no gold nor mats to gear up. Do it at level 4.
Even then your previous experience with the game will should make it much easier for you than for the lowest common denominator player overland content MUST be designed for.
Post a video... we'll wait.
Do it on a server or with an account where you have no CP, no gold nor mats to gear up. Do it at level 4.
Even then your previous experience with the game will should make it much easier for you than for the lowest common denominator player overland content MUST be designed for.
Post a video... we'll wait.
lmao and so what point does that make??
None of us are level 4 with no mats and armour so your point is completely stupid.
As I said the reason so many of us (at least the vocal forums ones) find it so easy is because we know the mechanics inside out, we have played for years to reach high CP and legendary gear.Do it on a server or with an account where you have no CP, no gold nor mats to gear up. Do it at level 4.
Even then your previous experience with the game will should make it much easier for you than for the lowest common denominator player overland content MUST be designed for.
Post a video... we'll wait.
When the game was first released, when mobs would destroy you, I was also brand new to the game, and I asked for help if I needed help. It is an mmo, be social.
And in order to get a new account with lvl 4 id have to repurchase the game, and or delete my current toons, which wnt happen. I have had this argument with people on swtor and posted a video of me punch a world boss champion to death naked, do you really want me to do that? No one is saying it should be impossibly difficult like a vet dungeon, but at least make people switch their neocortex on. I will however make a video fighting naked with no cp allocated only using the first 3 abilities you get. Showing how easy it is.
Stand by.
To make the game challenging and require a brain for people at our level you're going to make it a harsh and unforgiving environment for the new players.
Also as I said before story content is about telling a story, not about grinding through trash which doesn't enhance that.
This is something I leant recently running my pen and paper RP games. I was always annoyed with how easy it was for my players to destroy all the trash encounters, but then I realised that they should be doing that, they're heroes. The hard fights should be reserved for when the big bosses and epic story beats happen.
Which in ESO for the most part they are. Yes we can destroy the story boss in 5 seconds with our CP 690 min/max destro ulti but someone who's C130, hasn't maxed their skills or gear and is still playing a hybrid because they don't know how to build strong characters isn't going to walk through that fight.
I recently took the time to help a random player who whispered me. They were level 20 in Morrowind and doing the quest where you fight to guy to get the staff back. They told me they'd been there for two hours and couldn't beat it so they wanted help.
I went in and helped, holding back so he got a good sense of achievement and afterwards they told me how crazy powerful I was. I simply explained it was level, build and knowledge. Then proceeded to teach them some mechanics to help them out.
These are the players who will suffer and leave the game because the veterans demand everything meet their level. Us veterans have content for our level, any of the vet group content in the game.
Maybe when everyone is soloing hard mode no death vAS we can talk about how the game is too easy, but until then why don't we stop trying to make the game worse for new players and start realising maybe it's easy because we got good and the easy of the content is a reflection of our successes.
/endrant.
vyndral13preub18_ESO wrote: »I think my rant might have gone slightly off track..
Do it on a server or with an account where you have no CP, no gold nor mats to gear up. Do it at level 4.
Even then your previous experience with the game will should make it much easier for you than for the lowest common denominator player overland content MUST be designed for.
Post a video... we'll wait.
lmao and so what point does that make??
None of us are level 4 with no mats and armour so your point is completely stupid.
It's hilarious how stupid people always think the things they don't understand are stupid. You all are so entertaining.
monktoasty wrote: »Do you guys forget being new? I'm new aND I have all types of trouble doing quests. I struggle and hate gargoyles and deadroth..many small bosses takes me a lot of tries. If I get ambushed or don't see a group of mobs I'm done..I need to buff up before every encounter.
Just because you are now very strong..doesn't mean the game is easy.
I still can't beat Hossins dream.
I'm lvl 50 cp 129 stamina nightblade.
So..yea.you get strong and knowledgeable about the game things tend to get easier..no reason to make it dumb hard for us non strong players
Correct me if I'm wrong but I'm guessing that new players aren't the prime target for DLC content. Making DLC content a bit harder than vanilla gived you something to work towards. Finishing all vanilla content should net you more than enough CP to tackle slightly harder content. Nobody is advocating to make quest content as hard as DLC veteran dungeons.
https://youtu.be/UJlls9MqY3U As I said the reason so many of us (at least the vocal forums ones) find it so easy is because we know the mechanics inside out, we have played for years to reach high CP and legendary gear.Do it on a server or with an account where you have no CP, no gold nor mats to gear up. Do it at level 4.
Even then your previous experience with the game will should make it much easier for you than for the lowest common denominator player overland content MUST be designed for.
Post a video... we'll wait.
When the game was first released, when mobs would destroy you, I was also brand new to the game, and I asked for help if I needed help. It is an mmo, be social.
And in order to get a new account with lvl 4 id have to repurchase the game, and or delete my current toons, which wnt happen. I have had this argument with people on swtor and posted a video of me punch a world boss champion to death naked, do you really want me to do that? No one is saying it should be impossibly difficult like a vet dungeon, but at least make people switch their neocortex on. I will however make a video fighting naked with no cp allocated only using the first 3 abilities you get. Showing how easy it is.
Stand by.
To make the game challenging and require a brain for people at our level you're going to make it a harsh and unforgiving environment for the new players.
Also as I said before story content is about telling a story, not about grinding through trash which doesn't enhance that.
This is something I leant recently running my pen and paper RP games. I was always annoyed with how easy it was for my players to destroy all the trash encounters, but then I realised that they should be doing that, they're heroes. The hard fights should be reserved for when the big bosses and epic story beats happen.
Which in ESO for the most part they are. Yes we can destroy the story boss in 5 seconds with our CP 690 min/max destro ulti but someone who's C130, hasn't maxed their skills or gear and is still playing a hybrid because they don't know how to build strong characters isn't going to walk through that fight.
I recently took the time to help a random player who whispered me. They were level 20 in Morrowind and doing the quest where you fight to guy to get the staff back. They told me they'd been there for two hours and couldn't beat it so they wanted help.
I went in and helped, holding back so he got a good sense of achievement and afterwards they told me how crazy powerful I was. I simply explained it was level, build and knowledge. Then proceeded to teach them some mechanics to help them out.
These are the players who will suffer and leave the game because the veterans demand everything meet their level. Us veterans have content for our level, any of the vet group content in the game.
Maybe when everyone is soloing hard mode no death vAS we can talk about how the game is too easy, but until then why don't we stop trying to make the game worse for new players and start realising maybe it's easy because we got good and the easy of the content is a reflection of our successes.
/endrant.
monktoasty wrote: »Do you guys forget being new? I'm new aND I have all types of trouble doing quests. I struggle and hate gargoyles and deadroth..many small bosses takes me a lot of tries. If I get ambushed or don't see a group of mobs I'm done..I need to buff up before every encounter.
Just because you are now very strong..doesn't mean the game is easy.
I still can't beat Hossins dream.
I'm lvl 50 cp 129 stamina nightblade.
So..yea.you get strong and knowledgeable about the game things tend to get easier..no reason to make it dumb hard for us non strong players
Correct me if I'm wrong but I'm guessing that new players aren't the prime target for DLC content. Making DLC content a bit harder than vanilla gived you something to work towards. Finishing all vanilla content should net you more than enough CP to tackle slightly harder content. Nobody is advocating to make quest content as hard as DLC veteran dungeons.
@Turelus
There is no boss fight in the game though that is actually challenging, outside group content and vMA. I vividly remember Doshia and Molag Bal before the nerfs. Granted, I was even more noob then now. That’s a point for sure. But still...everything in CWC dies with a lightning staff heavy or two. The boss fights are totally anti climactic. It’s nice if you’re not playing a DD character, I’ll cede that.
Do it on a server or with an account where you have no CP, no gold nor mats to gear up. Do it at level 4.
Even then your previous experience with the game will should make it much easier for you than for the lowest common denominator player overland content MUST be designed for.
Post a video... we'll wait.
lmao and so what point does that make??
None of us are level 4 with no mats and armour so your point is completely stupid.
It's hilarious how stupid people always think the things they don't understand are stupid. You all are so entertaining.
You clearly dont understand me, who doesnt understand the other person, making you possibly the most stupid of all. Especially as you think you're somewhat immune to it, a person on the outside. Its ironic, you're right in the centre of it all.
vyndral13preub18_ESO wrote: »What is sort of odd, they actually had the frame work in place for different difficulties. They had a normal a vet1 and a vet2 version of each of the base game areas. All they had to do was make it so people could select which difficulty they wanted. Of course as I said earlier with no added reward for harder content, I don’t think many would choose that option. So it is probably better the way they did it.
monktoasty wrote: »Do you guys forget being new? I'm new aND I have all types of trouble doing quests. I struggle and hate gargoyles and deadroth..many small bosses takes me a lot of tries. If I get ambushed or don't see a group of mobs I'm done..I need to buff up before every encounter.
Just because you are now very strong..doesn't mean the game is easy.
I still can't beat Hossins dream.
I'm lvl 50 cp 129 stamina nightblade.
So..yea.you get strong and knowledgeable about the game things tend to get easier..no reason to make it dumb hard for us non strong players
Correct me if I'm wrong but I'm guessing that new players aren't the prime target for DLC content. Making DLC content a bit harder than vanilla gived you something to work towards. Finishing all vanilla content should net you more than enough CP to tackle slightly harder content. Nobody is advocating to make quest content as hard as DLC veteran dungeons.
Yes, you are wrong. Even before One Tamriel their policy has always been to sell DLC on the basis of anyone who buys it at any level being able to do it. DLC zones were the original level-scaled PVE zones.
The only thing that One Tamriel changed in that respect was that they gave low level players (levels 1-33) a bigger extra buff in addition to the normal up-scaling buff everyone under CP160 gets. And still... low level players new to the game drop like flies while they're learning to play wherever they are.
That policy of full access to DLC is so entrenched in their thinking that it took them 2 years to raise the entry level to normal difficulty DLC dungeons to 45 despite those being murderous to low level brand new players. Good luck convincing their marketing department to do similar level requirements for DLC overland zones.
monktoasty wrote: »Do you guys forget being new? I'm new aND I have all types of trouble doing quests. I struggle and hate gargoyles and deadroth..many small bosses takes me a lot of tries. If I get ambushed or don't see a group of mobs I'm done..I need to buff up before every encounter.
Just because you are now very strong..doesn't mean the game is easy.
I still can't beat Hossins dream.
I'm lvl 50 cp 129 stamina nightblade.
So..yea.you get strong and knowledgeable about the game things tend to get easier..no reason to make it dumb hard for us non strong players
Correct me if I'm wrong but I'm guessing that new players aren't the prime target for DLC content. Making DLC content a bit harder than vanilla gived you something to work towards. Finishing all vanilla content should net you more than enough CP to tackle slightly harder content. Nobody is advocating to make quest content as hard as DLC veteran dungeons.
Yes, you are wrong. Even before One Tamriel their policy has always been to sell DLC on the basis of anyone who buys it at any level being able to do it. DLC zones were the original level-scaled PVE zones.
The only thing that One Tamriel changed in that respect was that they gave low level players (levels 1-33) a bigger extra buff in addition to the normal up-scaling buff everyone under CP160 gets. And still... low level players new to the game drop like flies while they're learning to play wherever they are.
That policy of full access to DLC is so entrenched in their thinking that it took them 2 years to raise the entry level to normal difficulty DLC dungeons to 45 despite those being murderous to low level brand new players. Good luck convincing their marketing department to do similar level requirements for DLC overland zones.
I remember going to Wrothgar before One Tamriel with my lvl 15 bosmer stamblade (which still is my main). Yes, I got battleleveled up to lvl 50, but fights were definitely harder than Auridon where I just came from. Mobs had twice the hitpoints it seemed, and I liked it, didn't go back to vanilla until I finished Wrothgar. So before One Tamriel DLC content was harder than what new players would normally play.
The only way I see to please both camps here is to create another optional difficulty level for DLC zones, maybe a difficulty slider, but I doubt that will happen.
We were all new once and there are players of wildly different levels of skill. Speaking only about story line quests, everyone paid to play this DLC and should be able to complete it. I also feel like players of all skill should be able to enjoy it. I and probably many others do not. I fall into the camp that feels that it is far too easy.
Some of the suggestions here are to play other harder content. I already have and still do, including vAS. I'd like to enjoy the other new stuff. Another is to purposefully gimp my characters I've spent so much time building, no thanks. Neither of these are acceptable.
I've leveled four characters to end game status and I'm completely sick of the base game quests because they are no longer engaging. This is fine, that content is almost four years old and I've simply outgrown it. But why should new DLC content be exactly the same? VVardenfell and now Clockwork City do feel exactly the same, just another mindless slog of running from point A to B with all enemies being minor speedbumps offering no resistance whatsoever.
If there is no chance of failure, the content is not engaging. If it's not engaging, it's not fun. Maybe I have unrealistic expectations here, but what I can say is that pretty much all DLC I've played in other games has been challenging and fun for end-game characters. Just give us an option and everyone will be happy.
monktoasty wrote: »
What you find engaging is the minority. Most people don't find fake hardness by doubling hit points difficult..just more time consumimg.
Or have you been getting stronger....
But yeah, overland content is easy everywhere. That's just how it is. No real way to increase the difficulty without hurting the casual questers.
The problem is quest content isn't meant to be an epic struggle. It's there to tell a story with some fights in between.
I agree the current level is a little bit silly with a fully trials geared CP690 character but this content isn't balanced around us, the new trial however is.
I also don't want a return to the days of old where it took an hour to clear a couple of veteran rank delves because of the absurd HP grind on trolls. Sure now I wouldn't have an issue because I am max level and fully geared but I remember being a newbie in veteran zones, it wasn't fun for telling a story.
Or have you been getting stronger....
But yeah, overland content is easy everywhere. That's just how it is. No real way to increase the difficulty without hurting the casual questers.
I consider myself as a more causal quester, as I do not play all day but still being maxed cp, and yes, the overland content, the dungeons and the normal group dungeons are altogether ridiculously easy. Not only with a toon with full cp but also on a toon with no cp at all.The problem is quest content isn't meant to be an epic struggle. It's there to tell a story with some fights in between.
I agree the current level is a little bit silly with a fully trials geared CP690 character but this content isn't balanced around us, the new trial however is.
I also don't want a return to the days of old where it took an hour to clear a couple of veteran rank delves because of the absurd HP grind on trolls. Sure now I wouldn't have an issue because I am max level and fully geared but I remember being a newbie in veteran zones, it wasn't fun for telling a story.
I for myself wish the days would come back with the exception that the respawn timer of the overland mobs were adjusted a little. It was perfect: challenging and exciting with true achievements. Instead we now have a cake-walk-in-the-park where one can faceroll through everything. When I want to experience a story I can read a book or watch a movie. When I am playing a game like this I also need the thrill of that my own actions got me to the point of the story where I am.
Why should a new DLC be beginner friendly anyways? This is just so weird... Let the beginners fool around in the fantastic zones we already have, adjust some zones, make them more difficult, and leave the new content for veteran players only.
Um. Have you actually tried that?but it shouldnt be so easy that you can run around naked with no cp allocated and punch mobs to death.
Because I guarantee you that for someone starting out with zero CP (you have mid-300's, we're talking zero) and a mishmash of dropped gear (because no newbie has the crafting to make set gear nor the gold to afford to pay someone for set gear), the overland is not braindead easy. I know, because I experienced it first-hand when I started on a new server.
Again, why the hell do people want harder overland? The overland is story mode. It's supposed to be easy. You want a challenge? There is plenty of that to be had in this game. I like challenging content. It's why I spend pretty much all my time in vet trials and the vet DLC dungeons. But I don't go around advocating for making overland easier. That would be like an experienced swimmer going to a public pool and demanding that they eliminate the shallow end of the pool. There is a wide spectrum of PvE difficulty--take advantage of that instead of trying to make everything conform to you.
@Turelus
There is no boss fight in the game though that is actually challenging, outside group content and vMA. I vividly remember Doshia and Molag Bal before the nerfs. Granted, I was even more noob then now. That’s a point for sure. But still...everything in CWC dies with a lightning staff heavy or two. The boss fights are totally anti climactic. It’s nice if you’re not playing a DD character, I’ll cede that.