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CWC pointlessly easy.

  • mb10
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    SHADOW2KK wrote: »
    Rex-Umbra wrote: »
    NPC difficulty has been getting weaker each update. In CWC i can be naked and 2 hit the npcs. Makes the game feel pointless. I liked Imperial City difficulty at release was hard but still doable solo and had roaming challenges.

    Do VmA naked then, it is a challenge..

    Bro hes clearly talking about CwC... not Vma... complete failure to get the point
  • mb10
    mb10
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    Iselin wrote: »
    Do it on a server or with an account where you have no CP, no gold nor mats to gear up. Do it at level 4.

    Even then your previous experience with the game will should make it much easier for you than for the lowest common denominator player overland content MUST be designed for.

    Post a video... we'll wait.

    lmao and so what point does that make??

    None of us are level 4 with no mats and armour so your point is completely stupid.
  • mb10
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    Cant believe people are defending the difficulty level of CWC by saying "do other content"

    That's clearly not OP's point. Its very simple, the NPCs in CWC are way too easy to kill and he/she like many others would prefer it to be more engaging and difficult.
  • Iselin
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    mb10 wrote: »
    Iselin wrote: »
    Do it on a server or with an account where you have no CP, no gold nor mats to gear up. Do it at level 4.

    Even then your previous experience with the game will should make it much easier for you than for the lowest common denominator player overland content MUST be designed for.

    Post a video... we'll wait.

    lmao and so what point does that make??

    None of us are level 4 with no mats and armour so your point is completely stupid.

    It's hilarious how stupid people always think the things they don't understand are stupid. You all are so entertaining.
  • Uriel_Nocturne
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    Turelus wrote: »
    Jade1986 wrote: »
    Iselin wrote: »
    Do it on a server or with an account where you have no CP, no gold nor mats to gear up. Do it at level 4.

    Even then your previous experience with the game will should make it much easier for you than for the lowest common denominator player overland content MUST be designed for.

    Post a video... we'll wait.

    When the game was first released, when mobs would destroy you, I was also brand new to the game, and I asked for help if I needed help. It is an mmo, be social.

    And in order to get a new account with lvl 4 id have to repurchase the game, and or delete my current toons, which wnt happen. I have had this argument with people on swtor and posted a video of me punch a world boss champion to death naked, do you really want me to do that? No one is saying it should be impossibly difficult like a vet dungeon, but at least make people switch their neocortex on. I will however make a video fighting naked with no cp allocated only using the first 3 abilities you get. Showing how easy it is.

    Stand by.
    As I said the reason so many of us (at least the vocal forums ones) find it so easy is because we know the mechanics inside out, we have played for years to reach high CP and legendary gear.

    To make the game challenging and require a brain for people at our level you're going to make it a harsh and unforgiving environment for the new players.

    Also as I said before story content is about telling a story, not about grinding through trash which doesn't enhance that.
    This is something I leant recently running my pen and paper RP games. I was always annoyed with how easy it was for my players to destroy all the trash encounters, but then I realised that they should be doing that, they're heroes. The hard fights should be reserved for when the big bosses and epic story beats happen.

    Which in ESO for the most part they are. Yes we can destroy the story boss in 5 seconds with our CP 690 min/max destro ulti but someone who's C130, hasn't maxed their skills or gear and is still playing a hybrid because they don't know how to build strong characters isn't going to walk through that fight.

    I recently took the time to help a random player who whispered me. They were level 20 in Morrowind and doing the quest where you fight to guy to get the staff back. They told me they'd been there for two hours and couldn't beat it so they wanted help.
    I went in and helped, holding back so he got a good sense of achievement and afterwards they told me how crazy powerful I was. I simply explained it was level, build and knowledge. Then proceeded to teach them some mechanics to help them out.

    These are the players who will suffer and leave the game because the veterans demand everything meet their level. Us veterans have content for our level, any of the vet group content in the game.

    Maybe when everyone is soloing hard mode no death vAS we can talk about how the game is too easy, but until then why don't we stop trying to make the game worse for new players and start realising maybe it's easy because we got good and the easy of the content is a reflection of our successes.

    /endrant.

    Very well said.

    If I could, I would give this much more than a +1.

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Mahabahabtha
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    I think my rant might have gone slightly off track..

    Nope, you got an "Insightful" ;)
    "In fact, I’ve met more PVEers that are worse at PvE than PvPers."
  • crjs1
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    As someone who is still relatively new - only one character at CP250 and working my way through Caldwell silver, thieves and brotherhood - I find the difficulty perfect.

    There is no way I would have stuck it out of overland was much harder, when I want difficulty I will do a dungeon or nip to IC or craglorn. For me it’s the story I play overland content for and I still die on occasions from bosses!

    Plus where there is difficult quest content - IC and Craglorn - the zones are absolutely dead, with no one willing to group up with noobs like me to help.
  • Saucy_Jack
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    I have no problem with the overland content and its current difficulty. If I wanted a challenge, I'd do trials and such. I, however, am in my 30s with a wife and various responsibilities. When I sit down to game, it's not for a 10-hour marathon session; it's for like an hour at a time.

    At the end of that hour, I would like to think I would have done more than complete a single overworld delve.
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • mb10
    mb10
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    Iselin wrote: »
    mb10 wrote: »
    Iselin wrote: »
    Do it on a server or with an account where you have no CP, no gold nor mats to gear up. Do it at level 4.

    Even then your previous experience with the game will should make it much easier for you than for the lowest common denominator player overland content MUST be designed for.

    Post a video... we'll wait.

    lmao and so what point does that make??

    None of us are level 4 with no mats and armour so your point is completely stupid.

    It's hilarious how stupid people always think the things they don't understand are stupid. You all are so entertaining.

    You clearly dont understand me, who doesnt understand the other person, making you possibly the most stupid of all. Especially as you think you're somewhat immune to it, a person on the outside. Its ironic, you're right in the centre of it all.
  • Jade1986
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    Everstorm wrote: »
    monktoasty wrote: »
    Do you guys forget being new? I'm new aND I have all types of trouble doing quests. I struggle and hate gargoyles and deadroth..many small bosses takes me a lot of tries. If I get ambushed or don't see a group of mobs I'm done..I need to buff up before every encounter.

    Just because you are now very strong..doesn't mean the game is easy.

    I still can't beat Hossins dream.

    I'm lvl 50 cp 129 stamina nightblade.

    So..yea.you get strong and knowledgeable about the game things tend to get easier..no reason to make it dumb hard for us non strong players

    Correct me if I'm wrong but I'm guessing that new players aren't the prime target for DLC content. Making DLC content a bit harder than vanilla gived you something to work towards. Finishing all vanilla content should net you more than enough CP to tackle slightly harder content. Nobody is advocating to make quest content as hard as DLC veteran dungeons.

    Exactly, no one is saying make the starter areas super difficult, but dlc zones should at least be more difficult than bleakrock island.

    Also, as promised.

    https://youtu.be/UJlls9MqY3U
  • Jade1986
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    Turelus wrote: »
    Jade1986 wrote: »
    Iselin wrote: »
    Do it on a server or with an account where you have no CP, no gold nor mats to gear up. Do it at level 4.

    Even then your previous experience with the game will should make it much easier for you than for the lowest common denominator player overland content MUST be designed for.

    Post a video... we'll wait.

    When the game was first released, when mobs would destroy you, I was also brand new to the game, and I asked for help if I needed help. It is an mmo, be social.

    And in order to get a new account with lvl 4 id have to repurchase the game, and or delete my current toons, which wnt happen. I have had this argument with people on swtor and posted a video of me punch a world boss champion to death naked, do you really want me to do that? No one is saying it should be impossibly difficult like a vet dungeon, but at least make people switch their neocortex on. I will however make a video fighting naked with no cp allocated only using the first 3 abilities you get. Showing how easy it is.

    Stand by.
    As I said the reason so many of us (at least the vocal forums ones) find it so easy is because we know the mechanics inside out, we have played for years to reach high CP and legendary gear.

    To make the game challenging and require a brain for people at our level you're going to make it a harsh and unforgiving environment for the new players.

    Also as I said before story content is about telling a story, not about grinding through trash which doesn't enhance that.
    This is something I leant recently running my pen and paper RP games. I was always annoyed with how easy it was for my players to destroy all the trash encounters, but then I realised that they should be doing that, they're heroes. The hard fights should be reserved for when the big bosses and epic story beats happen.

    Which in ESO for the most part they are. Yes we can destroy the story boss in 5 seconds with our CP 690 min/max destro ulti but someone who's C130, hasn't maxed their skills or gear and is still playing a hybrid because they don't know how to build strong characters isn't going to walk through that fight.

    I recently took the time to help a random player who whispered me. They were level 20 in Morrowind and doing the quest where you fight to guy to get the staff back. They told me they'd been there for two hours and couldn't beat it so they wanted help.
    I went in and helped, holding back so he got a good sense of achievement and afterwards they told me how crazy powerful I was. I simply explained it was level, build and knowledge. Then proceeded to teach them some mechanics to help them out.

    These are the players who will suffer and leave the game because the veterans demand everything meet their level. Us veterans have content for our level, any of the vet group content in the game.

    Maybe when everyone is soloing hard mode no death vAS we can talk about how the game is too easy, but until then why don't we stop trying to make the game worse for new players and start realising maybe it's easy because we got good and the easy of the content is a reflection of our successes.

    /endrant.

    Literally no one is saying it should be like veteran dungeon difficulty, but at least make people have to think. We learn from a challenge, not from lack thereof.
  • monktoasty
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    Everstorm wrote: »
    monktoasty wrote: »
    Do you guys forget being new? I'm new aND I have all types of trouble doing quests. I struggle and hate gargoyles and deadroth..many small bosses takes me a lot of tries. If I get ambushed or don't see a group of mobs I'm done..I need to buff up before every encounter.

    Just because you are now very strong..doesn't mean the game is easy.

    I still can't beat Hossins dream.

    I'm lvl 50 cp 129 stamina nightblade.

    So..yea.you get strong and knowledgeable about the game things tend to get easier..no reason to make it dumb hard for us non strong players

    Correct me if I'm wrong but I'm guessing that new players aren't the prime target for DLC content. Making DLC content a bit harder than vanilla gived you something to work towards. Finishing all vanilla content should net you more than enough CP to tackle slightly harder content. Nobody is advocating to make quest content as hard as DLC veteran dungeons.

    No..dlc is for everyone which is why they went the scaling route in the first place.

  • Feanor
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    @Turelus

    There is no boss fight in the game though that is actually challenging, outside group content and vMA. I vividly remember Doshia and Molag Bal before the nerfs. Granted, I was even more noob then now. That’s a point for sure. But still...everything in CWC dies with a lightning staff heavy or two. The boss fights are totally anti climactic. It’s nice if you’re not playing a DD character, I’ll cede that.
    Edited by Feanor on November 14, 2017 4:19PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • monktoasty
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    Feanor wrote: »
    @Turelus

    There is no boss fight in the game though that is actually challenging, outside group content and vMA. I vividly remember Doshia and Molag Bal before the nerfs. Granted, I was even more noob then now. That’s a point for sure. But still...everything in CWC dies with a lightning staff heavy or two. The boss fights are totally anti climactic. It’s nice if you’re not playing a DD character, I’ll cede that.

    Hossins dream claima many a noob life..mine hundreds of times and I gave up for now it's very hard
  • Iselin
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    mb10 wrote: »
    Iselin wrote: »
    mb10 wrote: »
    Iselin wrote: »
    Do it on a server or with an account where you have no CP, no gold nor mats to gear up. Do it at level 4.

    Even then your previous experience with the game will should make it much easier for you than for the lowest common denominator player overland content MUST be designed for.

    Post a video... we'll wait.

    lmao and so what point does that make??

    None of us are level 4 with no mats and armour so your point is completely stupid.

    It's hilarious how stupid people always think the things they don't understand are stupid. You all are so entertaining.

    You clearly dont understand me, who doesnt understand the other person, making you possibly the most stupid of all. Especially as you think you're somewhat immune to it, a person on the outside. Its ironic, you're right in the centre of it all.

    Let's see... you said "None of us are level 4 with no mats and armour so your point is completely stupid."

    1. You can make a level 4 to see how those do the content... you know you can have more than one character right?
    2. You can choose to not use mats to craft yourself some nice sets - it's a choice you know.
    3. And finally, yes Virginia, some of "us" are level 4 with no mats and armour.

    The point that seems to be beyond your ability to comprehend is that it's not content made JUST for OP'd CPxxx.

    Noobs also get to play. Simulating that (as best you can given your limited imagination) might just possibly, maybe, give you some insight into why the content is at the difficulty it is... but somehow I think you still wouldn't get it.
  • Everstorm
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    What is sort of odd, they actually had the frame work in place for different difficulties. They had a normal a vet1 and a vet2 version of each of the base game areas. All they had to do was make it so people could select which difficulty they wanted. Of course as I said earlier with no added reward for harder content, I don’t think many would choose that option. So it is probably better the way they did it.

    Someone else also said something like this earlier in the thread and I do feel that this would be the ideal solution: two different settings. Added reward is of course a point of discussion, I do feel a slightly better reward should be there but nothing earthshattering.
    Threads like these pop up regularly, and once again it's the same points being rehashed by ppl here. It would be very nice if ZOS would make some sort of comment on this for once.
  • Everstorm
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    Iselin wrote: »
    Everstorm wrote: »
    monktoasty wrote: »
    Do you guys forget being new? I'm new aND I have all types of trouble doing quests. I struggle and hate gargoyles and deadroth..many small bosses takes me a lot of tries. If I get ambushed or don't see a group of mobs I'm done..I need to buff up before every encounter.

    Just because you are now very strong..doesn't mean the game is easy.

    I still can't beat Hossins dream.

    I'm lvl 50 cp 129 stamina nightblade.

    So..yea.you get strong and knowledgeable about the game things tend to get easier..no reason to make it dumb hard for us non strong players

    Correct me if I'm wrong but I'm guessing that new players aren't the prime target for DLC content. Making DLC content a bit harder than vanilla gived you something to work towards. Finishing all vanilla content should net you more than enough CP to tackle slightly harder content. Nobody is advocating to make quest content as hard as DLC veteran dungeons.

    Yes, you are wrong. Even before One Tamriel their policy has always been to sell DLC on the basis of anyone who buys it at any level being able to do it. DLC zones were the original level-scaled PVE zones.

    The only thing that One Tamriel changed in that respect was that they gave low level players (levels 1-33) a bigger extra buff in addition to the normal up-scaling buff everyone under CP160 gets. And still... low level players new to the game drop like flies while they're learning to play wherever they are.

    That policy of full access to DLC is so entrenched in their thinking that it took them 2 years to raise the entry level to normal difficulty DLC dungeons to 45 despite those being murderous to low level brand new players. Good luck convincing their marketing department to do similar level requirements for DLC overland zones.

    I remember going to Wrothgar before One Tamriel with my lvl 15 bosmer stamblade (which still is my main). Yes, I got battleleveled up to lvl 50, but fights were definitely harder than Auridon where I just came from. Mobs had twice the hitpoints it seemed, and I liked it, didn't go back to vanilla until I finished Wrothgar. So before One Tamriel DLC content was harder than what new players would normally play.

  • Iselin
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    Everstorm wrote: »
    Iselin wrote: »
    Everstorm wrote: »
    monktoasty wrote: »
    Do you guys forget being new? I'm new aND I have all types of trouble doing quests. I struggle and hate gargoyles and deadroth..many small bosses takes me a lot of tries. If I get ambushed or don't see a group of mobs I'm done..I need to buff up before every encounter.

    Just because you are now very strong..doesn't mean the game is easy.

    I still can't beat Hossins dream.

    I'm lvl 50 cp 129 stamina nightblade.

    So..yea.you get strong and knowledgeable about the game things tend to get easier..no reason to make it dumb hard for us non strong players

    Correct me if I'm wrong but I'm guessing that new players aren't the prime target for DLC content. Making DLC content a bit harder than vanilla gived you something to work towards. Finishing all vanilla content should net you more than enough CP to tackle slightly harder content. Nobody is advocating to make quest content as hard as DLC veteran dungeons.

    Yes, you are wrong. Even before One Tamriel their policy has always been to sell DLC on the basis of anyone who buys it at any level being able to do it. DLC zones were the original level-scaled PVE zones.

    The only thing that One Tamriel changed in that respect was that they gave low level players (levels 1-33) a bigger extra buff in addition to the normal up-scaling buff everyone under CP160 gets. And still... low level players new to the game drop like flies while they're learning to play wherever they are.

    That policy of full access to DLC is so entrenched in their thinking that it took them 2 years to raise the entry level to normal difficulty DLC dungeons to 45 despite those being murderous to low level brand new players. Good luck convincing their marketing department to do similar level requirements for DLC overland zones.

    I remember going to Wrothgar before One Tamriel with my lvl 15 bosmer stamblade (which still is my main). Yes, I got battleleveled up to lvl 50, but fights were definitely harder than Auridon where I just came from. Mobs had twice the hitpoints it seemed, and I liked it, didn't go back to vanilla until I finished Wrothgar. So before One Tamriel DLC content was harder than what new players would normally play.

    Yes. Like I said, One Tamriel added extra boosting for levels 1-33 (diminishing boost: 97% of it at level 2 and 3% at level 33.) And yet new players still find a way to die often in Khenarthi's Roost.

    I like the idea others posted above of having different difficulty versions of zones with level or CP requirements and better rewards. Since they already had the tech to do normal, silver and gold versions of zones, this is one of the few MMOs that could actually implement overland difficulty differences.

    Mind you, unless the rewards were significantly better, I still think the "gold" versions would be ghost zones :)
  • The_Auror
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    The only way I see to please both camps here is to create another optional difficulty level for DLC zones, maybe a difficulty slider, but I doubt that will happen.

    We were all new once and there are players of wildly different levels of skill. Speaking only about story line quests, everyone paid to play this DLC and should be able to complete it. I also feel like players of all skill should be able to enjoy it. I and probably many others do not. I fall into the camp that feels that it is far too easy.

    Some of the suggestions here are to play other harder content. I already have and still do, including vAS. I'd like to enjoy the other new stuff. Another is to purposefully gimp my characters I've spent so much time building, no thanks. Neither of these are acceptable.

    I've leveled four characters to end game status and I'm completely sick of the base game quests because they are no longer engaging. This is fine, that content is almost four years old and I've simply outgrown it. But why should new DLC content be exactly the same? VVardenfell and now Clockwork City do feel exactly the same, just another mindless slog of running from point A to B with all enemies being minor speedbumps offering no resistance whatsoever.

    If there is no chance of failure, the content is not engaging. If it's not engaging, it's not fun. Maybe I have unrealistic expectations here, but what I can say is that pretty much all DLC I've played in other games has been challenging and fun for end-game characters. Just give us an option and everyone will be happy.
  • Strider__Roshin
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    In case anyone is interested Monster Hunter World is coming out next year. I plan to head there and leave this game to the care bears that like winning without the possibility of losing.
  • monktoasty
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    Please point me to all the winning noobs.

    Elitists don't deserve to play online games they are selfish and petty and if they got their way the game would be dead.

    Edited by monktoasty on November 14, 2017 6:37PM
  • monktoasty
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    The_Auror wrote: »
    The only way I see to please both camps here is to create another optional difficulty level for DLC zones, maybe a difficulty slider, but I doubt that will happen.

    We were all new once and there are players of wildly different levels of skill. Speaking only about story line quests, everyone paid to play this DLC and should be able to complete it. I also feel like players of all skill should be able to enjoy it. I and probably many others do not. I fall into the camp that feels that it is far too easy.

    Some of the suggestions here are to play other harder content. I already have and still do, including vAS. I'd like to enjoy the other new stuff. Another is to purposefully gimp my characters I've spent so much time building, no thanks. Neither of these are acceptable.

    I've leveled four characters to end game status and I'm completely sick of the base game quests because they are no longer engaging. This is fine, that content is almost four years old and I've simply outgrown it. But why should new DLC content be exactly the same? VVardenfell and now Clockwork City do feel exactly the same, just another mindless slog of running from point A to B with all enemies being minor speedbumps offering no resistance whatsoever.

    If there is no chance of failure, the content is not engaging. If it's not engaging, it's not fun. Maybe I have unrealistic expectations here, but what I can say is that pretty much all DLC I've played in other games has been challenging and fun for end-game characters. Just give us an option and everyone will be happy.

    What you find engaging is the minority. Most people don't find fake hardness by doubling hit points difficult..just more time consumimg.

  • The_Auror
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    monktoasty wrote: »

    What you find engaging is the minority. Most people don't find fake hardness by doubling hit points difficult..just more time consumimg.

    See my very first sentence, "optional difficulty level". I wasn't asking for blanket mandatory difficulty increases and went pretty far to make it clear that I want everybody to enjoy the new content. Nor did I mention doubling enemy hp. Options dude, that's all.
  • Publius_Scipio
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    CP sure made the general content in the game watered down quite a bit. And there is no option for "no cp" PvE. But have you tried being naked as you say without the CP passives?
  • Giraffon
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    All they need to do is give players a hard mode toggle. If it's on, you go to a hard mode instanced map where everything is harder to do, but the quality of the drops are improved and you get more XP.
    Giraffon - Beta Lizard - For the Pact!
  • Oakmontowls_ESO
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    I personally think we should leave overland content alone but instead make quest instances have a vet mode. You would be able to switch between normal and vet in the group tab. This vet mode would be scaled around a cp 300ish player and would be a moderate challenge to them. They would have around the same difficulty as a normal dungeon boss. This would solve anticlimactic fights like the one at the end of the cwc main story where the boss dies to light and heavy attacks. Maybe give moderately better rewards for doing these instances like purple rewards and maybe transmutation crystals for some. This would provide optional difficulty for higher levels and would make Dramatic situations actually feel dramatic instead of laughably easy like they are.
  • Adernath
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    LordGavus wrote: »
    Or have you been getting stronger....

    But yeah, overland content is easy everywhere. That's just how it is. No real way to increase the difficulty without hurting the casual questers.

    I consider myself as a more causal quester, as I do not play all day but still being maxed cp, and yes, the overland content, the dungeons and the normal group dungeons are altogether ridiculously easy. Not only with a toon with full cp but also on a toon with no cp at all.
    Turelus wrote: »
    The problem is quest content isn't meant to be an epic struggle. It's there to tell a story with some fights in between.
    I agree the current level is a little bit silly with a fully trials geared CP690 character but this content isn't balanced around us, the new trial however is.

    I also don't want a return to the days of old where it took an hour to clear a couple of veteran rank delves because of the absurd HP grind on trolls. Sure now I wouldn't have an issue because I am max level and fully geared but I remember being a newbie in veteran zones, it wasn't fun for telling a story.

    I for myself wish the days would come back with the exception that the respawn timer of the overland mobs were adjusted a little. It was perfect: challenging and exciting with true achievements. Instead we now have a cake-walk-in-the-park where one can faceroll through everything. When I want to experience a story I can read a book or watch a movie. When I am playing a game like this I also need the thrill of that my own actions got me to the point of the story where I am.

    Why should a new DLC be beginner friendly anyways? This is just so weird... Let the beginners fool around in the fantastic zones we already have, adjust some zones, make them more difficult, and leave the new content for veteran players only.
    Edited by Adernath on November 14, 2017 7:28PM
  • Tandor
    Tandor
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    Adernath wrote: »
    LordGavus wrote: »
    Or have you been getting stronger....

    But yeah, overland content is easy everywhere. That's just how it is. No real way to increase the difficulty without hurting the casual questers.

    I consider myself as a more causal quester, as I do not play all day but still being maxed cp, and yes, the overland content, the dungeons and the normal group dungeons are altogether ridiculously easy. Not only with a toon with full cp but also on a toon with no cp at all.
    Turelus wrote: »
    The problem is quest content isn't meant to be an epic struggle. It's there to tell a story with some fights in between.
    I agree the current level is a little bit silly with a fully trials geared CP690 character but this content isn't balanced around us, the new trial however is.

    I also don't want a return to the days of old where it took an hour to clear a couple of veteran rank delves because of the absurd HP grind on trolls. Sure now I wouldn't have an issue because I am max level and fully geared but I remember being a newbie in veteran zones, it wasn't fun for telling a story.

    I for myself wish the days would come back with the exception that the respawn timer of the overland mobs were adjusted a little. It was perfect: challenging and exciting with true achievements. Instead we now have a cake-walk-in-the-park where one can faceroll through everything. When I want to experience a story I can read a book or watch a movie. When I am playing a game like this I also need the thrill of that my own actions got me to the point of the story where I am.

    Why should a new DLC be beginner friendly anyways? This is just so weird... Let the beginners fool around in the fantastic zones we already have, adjust some zones, make them more difficult, and leave the new content for veteran players only.

    That sounds remarkably like Veteran Levels and pre-One Tamriel to me, and that would drive away all the players that stuck around because the former were removed and those that came because the latter was added.
  • Adernath
    Adernath
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    code65536 wrote: »
    Jade1986 wrote: »
    but it shouldnt be so easy that you can run around naked with no cp allocated and punch mobs to death.
    Um. Have you actually tried that?

    Because I guarantee you that for someone starting out with zero CP (you have mid-300's, we're talking zero) and a mishmash of dropped gear (because no newbie has the crafting to make set gear nor the gold to afford to pay someone for set gear), the overland is not braindead easy. I know, because I experienced it first-hand when I started on a new server.

    Again, why the hell do people want harder overland? The overland is story mode. It's supposed to be easy. You want a challenge? There is plenty of that to be had in this game. I like challenging content. It's why I spend pretty much all my time in vet trials and the vet DLC dungeons. But I don't go around advocating for making overland easier. That would be like an experienced swimmer going to a public pool and demanding that they eliminate the shallow end of the pool. There is a wide spectrum of PvE difficulty--take advantage of that instead of trying to make everything conform to you.

    I have a completely different experience. When I play the content in its current form on a non-cp character, it is still overwhelmingly easy for me. It just takes a little longer, block here and there, dodge a little more often rather than destroying each and everything within a few seconds on my main...

    I also challenge the statement that overland content is supposed to be easy. In its current form certainly, but that is: completely boring and that's why at least some of us people want a change :smile: Its not that we want a chore, but just a little more challenge like it was in the past.

    I for myself do not want that the entire continent of Tamriel is just the same boring mess whenever I go. I'd like to see zones which only veteran players can master.
  • Adernath
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    Feanor wrote: »
    @Turelus

    There is no boss fight in the game though that is actually challenging, outside group content and vMA. I vividly remember Doshia and Molag Bal before the nerfs. Granted, I was even more noob then now. That’s a point for sure. But still...everything in CWC dies with a lightning staff heavy or two. The boss fights are totally anti climactic. It’s nice if you’re not playing a DD character, I’ll cede that.

    Yes, Doshia was like the perfect delve boss. I died once there, the first time I did her in the early days, and then I managed to kill here. And I was really a noob in the days back.
    Edited by Adernath on November 14, 2017 8:05PM
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