mirta000b16_ESO wrote: »
mirta000b16_ESO wrote: »
It actively impacts lore and our world immersion.
mirta000b16_ESO wrote: »The ignorance is absolutely astounding. Just because you do not enjoy PVE does not mean PVP is the only competitive part of an MMO. I'd even argue the PVE scene in this game is more competitive than the PVP scene as PVP in ESO currently is an absolute joke.
PVE is also competitive, yes, however actively not encouraging it produced better communities in other games. Competition stays, however with no in-game indication of said competition the remaining population is far less toxic.If this thread is about the whole vampirism debate, then maybe you should brush up on your reading skills, as the whole thread is about introducing an optional skin that retains your natural character appearance to hide vampirism.
It actively impacts lore and our world immersion.
LadyNalcarya wrote: »Gameplay mechanics =/= lore.
I mean, we know that Sybille Stentor is a vampire, but other npcs arent that sure about that (even though she has fangs and glowing eyes).
LadyNalcarya wrote: »Count Verandis Ravenwatch appears as a normal altmer when you first meet him.
LadyNalcarya wrote: »Its funny that you mention that vampire count. Most of nps in Skingrad only mention that he's a very private person. Of course, we can tell he's a vamp because he looks like a vamp, but then again, its a gameplay thing.
LadyNalcarya wrote: »By the way, if you played Oblivion, you might remember another quest, which involves a vampire that looks like a perfectly normal altmer.
In the same game, there's a quest about half-vampire Orc, Grey Prince. If you read his father's journal, it clearly states that his orc lover didnt know about his condition until he told her about that.
Immortal Blood. Nuff said.
Thats just a few examples I can think of. If this is not a proof that well-fed vampire can sustain normal appearance, I dont know what would be.
Demycilian wrote: »Demycilian wrote: »Zagnut123Zagnut123 wrote: »Demycilian wrote: »Zagnut123Zagnut123 wrote: »Demycilian wrote: »I would say that noone outside the toxic elements of the playerbase can possibly have an interest in these "leaderboards". Leaves me with the question of why ZOS are maintaining them. Sadly, this company has a knack to go for the wrong choice at every possible opportunity.
Because competition is fun for alot of people. The kind of people that make raiding toxic will make anything they touch toxic eather pvp or pve. How does it affect you if ppl compete leaderboard scores.
Are you now asking me how toxic behaviour does affect other players in an mmo?
I'm asking how does competitive leaderboards existance affect you. As many have stated toxic ppl will just find something else to be toxic at lime PvP. Do you want to be apart of end game pve but can't or something
Nothing wrong with them finding some other theater for toxic drama tho? Another game would do entirely, imo. In that regard i see no point in ZOS providing them with means or incentives.
I couldn’t think of something more toxic than telling others to leave the game though. The hypocrisy is strong.
Merely a question of who leaves and whose interest might get caught by the changes of the community, in my most humble opinion. The state of end game participation does merit some re-thinking.
Yes, end game participation needs more incentives if anything. In the end it’s really easy. If you’re a good enough player (meaning you don’t need to be carried because you manage 15 to 20k DPS, or as a tank can hold Aggro and debuff the NPCs, or as a healer can keep everyone alive and buff your group accordingly), you’ll not encounter any problems. If you’re not you‘re going to be told, leaderboards or no.
I‘m impressed that anyone can honestly believe bad players will be treated better if you remove leaderboards.
JackWest92 wrote: »So you wanna tell me in whole Tamriel there isnt a single scientist whose relative is bitten, so they find a way to hide that, so he/she can go out without being burned alive by the whole village?
Or none of those 3-4 vampires that can hide their skin is willing to share the secret with the Molag Bal slayer, as a token of grattitude?
mirta000b16_ESO wrote: »LadyNalcarya wrote: »Gameplay mechanics =/= lore.
I mean, we know that Sybille Stentor is a vampire, but other npcs arent that sure about that (even though she has fangs and glowing eyes).
But we obviously can visibly see it.LadyNalcarya wrote: »Count Verandis Ravenwatch appears as a normal altmer when you first meet him.
The only guy in game that can use illusion to such effect. Might have something to do with the fact that he was a great sorcerer and thousands of years old.LadyNalcarya wrote: »Its funny that you mention that vampire count. Most of nps in Skingrad only mention that he's a very private person. Of course, we can tell he's a vamp because he looks like a vamp, but then again, its a gameplay thing.
His servants obviously know that he's a vampire. He's a very private person because he does not go out to hide his appearance.LadyNalcarya wrote: »By the way, if you played Oblivion, you might remember another quest, which involves a vampire that looks like a perfectly normal altmer.
In the same game, there's a quest about half-vampire Orc, Grey Prince. If you read his father's journal, it clearly states that his orc lover didnt know about his condition until he told her about that.
Immortal Blood. Nuff said.
Thats just a few examples I can think of. If this is not a proof that well-fed vampire can sustain normal appearance, I dont know what would be.
Well-fed vampires look human, yes. Same as if as a player you kept yourself at level 0. What you're talking about is changing the appearance of level 4, without losing your level 4.
Zagnut123Zagnut123 wrote: »We have a dude that only plays argonians and pulls 60k + dps in raid. You can play sub optimal races you just need to take the time to learn your class and rotation. @HatchetHaro were you at. Also just because leaderboards go away doesn't mean I want to spend 3 hrs in a vaa hm because we brought a bunch of baddies in.
mirta000b16_ESO wrote: »JackWest92 wrote: »So you wanna tell me in whole Tamriel there isnt a single scientist whose relative is bitten, so they find a way to hide that, so he/she can go out without being burned alive by the whole village?
Or none of those 3-4 vampires that can hide their skin is willing to share the secret with the Molag Bal slayer, as a token of grattitude?
The only guy that could actively keep an illusion spell up is dead. Furthermore why would he share secrets with his master's slayer?
Demycilian wrote: »Demycilian wrote: »Demycilian wrote: »Zagnut123Zagnut123 wrote: »Demycilian wrote: »Zagnut123Zagnut123 wrote: »Demycilian wrote: »I would say that noone outside the toxic elements of the playerbase can possibly have an interest in these "leaderboards". Leaves me with the question of why ZOS are maintaining them. Sadly, this company has a knack to go for the wrong choice at every possible opportunity.
Because competition is fun for alot of people. The kind of people that make raiding toxic will make anything they touch toxic eather pvp or pve. How does it affect you if ppl compete leaderboard scores.
Are you now asking me how toxic behaviour does affect other players in an mmo?
I'm asking how does competitive leaderboards existance affect you. As many have stated toxic ppl will just find something else to be toxic at lime PvP. Do you want to be apart of end game pve but can't or something
Nothing wrong with them finding some other theater for toxic drama tho? Another game would do entirely, imo. In that regard i see no point in ZOS providing them with means or incentives.
I couldn’t think of something more toxic than telling others to leave the game though. The hypocrisy is strong.
Merely a question of who leaves and whose interest might get caught by the changes of the community, in my most humble opinion. The state of end game participation does merit some re-thinking.
Yes, end game participation needs more incentives if anything. In the end it’s really easy. If you’re a good enough player (meaning you don’t need to be carried because you manage 15 to 20k DPS, or as a tank can hold Aggro and debuff the NPCs, or as a healer can keep everyone alive and buff your group accordingly), you’ll not encounter any problems. If you’re not you‘re going to be told, leaderboards or no.
I‘m impressed that anyone can honestly believe bad players will be treated better if you remove leaderboards.
Im equally impressed by the fact that there are people being quite pedantic about leaderboards in ESO when there are more prestigious raid environments in other mmo. Talking of bad players and how not everyone has what it takes, would be my thinking.
Love
LadyNalcarya wrote: »Ok, I get it, you didnt even read what I linked. That speaks volumes.
Also, you're lying: stage 1 (theres no stage 0) ESO vampires dont look like humans, and I didnt say anything about stages specifically.
Maybe we can agree on removing Vampires from the leaderboards. So both useless threads get a solution at the same time.
JackWest92 wrote: »
JackWest92 wrote: »
This was sarcasm by the way, if you failed to get it.
Yeah, remove the little remaining part of content for competitive PvE players so not just half of them quit the game, but all of them
mirta000b16_ESO wrote: »
EDIT: a lot of answers in this thread very well prove the level of toxicity that this community has sunk to.
GreenhaloX wrote: »mirta000b16_ESO wrote: »
EDIT: a lot of answers in this thread very well prove the level of toxicity that this community has sunk to.
Well, I don't know how low this community has supposedly sunk to, but, in hindsight, I can agree somewhat that there seem to be a lot of toxicities on this forum and in-game.
Demycilian wrote: »Demycilian wrote: »Demycilian wrote: »Zagnut123Zagnut123 wrote: »Demycilian wrote: »Zagnut123Zagnut123 wrote: »Demycilian wrote: »I would say that noone outside the toxic elements of the playerbase can possibly have an interest in these "leaderboards". Leaves me with the question of why ZOS are maintaining them. Sadly, this company has a knack to go for the wrong choice at every possible opportunity.
Because competition is fun for alot of people. The kind of people that make raiding toxic will make anything they touch toxic eather pvp or pve. How does it affect you if ppl compete leaderboard scores.
Are you now asking me how toxic behaviour does affect other players in an mmo?
I'm asking how does competitive leaderboards existance affect you. As many have stated toxic ppl will just find something else to be toxic at lime PvP. Do you want to be apart of end game pve but can't or something
Nothing wrong with them finding some other theater for toxic drama tho? Another game would do entirely, imo. In that regard i see no point in ZOS providing them with means or incentives.
I couldn’t think of something more toxic than telling others to leave the game though. The hypocrisy is strong.
Merely a question of who leaves and whose interest might get caught by the changes of the community, in my most humble opinion. The state of end game participation does merit some re-thinking.
Yes, end game participation needs more incentives if anything. In the end it’s really easy. If you’re a good enough player (meaning you don’t need to be carried because you manage 15 to 20k DPS, or as a tank can hold Aggro and debuff the NPCs, or as a healer can keep everyone alive and buff your group accordingly), you’ll not encounter any problems. If you’re not you‘re going to be told, leaderboards or no.
I‘m impressed that anyone can honestly believe bad players will be treated better if you remove leaderboards.
Im equally impressed by the fact that there are people being quite pedantic about leaderboards in ESO when there are more prestigious raid environments in other mmo. Talking of bad players and how not everyone has what it takes, would be my thinking.
Love
If you don’t „have“ it - which is totally fine by the way - why do leaderboards bother you? If someone is a jerk about your performance he is either right or just that - a jerk. Leaderboards don’t change that.
Why remove leader-boards?
If you are not the competitive kind, do the competitive people arm you in any way? If they want to struggle for speed clears or owing their place on LB, they are not depriving anybody from playing other ways.
Personally, I hate speed clears, farming, grinding, competition and most of things usually mandatory when you are a MMO player. Anyway, as long I can play my way, at my own pace and immersion style, leaderboards are not a problem to me.
mirta000b16_ESO wrote: »LadyNalcarya wrote: »Ok, I get it, you didnt even read what I linked. That speaks volumes.
Also, you're lying: stage 1 (theres no stage 0) ESO vampires dont look like humans, and I didnt say anything about stages specifically.
I read the lore directly when I was playing said games. If you want to change stage 1, that's not too bad, however, most of the change that's needed is eyes only as the skincolour is passable for a living being anyway.
https://forums.elderscrollsonline.com/en/discussion/89702/altmer-vampire-all-stages
DRXHarbinger wrote: »mirta000b16_ESO wrote: »It's very apparent from the vampirism thread that players feel forced into specific races, or conditions just to be at max possible optimization to get on that leaderboard. Without a leaderboard worlds first races would still happen, however I believe that it would help to alleviate the toxicity between anyone below that level. FFXIV and GW2 avoided putting in leaderboards for PVE environment for this very reason. Everyone should get the same rewards, regardless how fast they finished the content as long as they finished it.
PvP is the competitive part of an MMO. There's no need for players to be experiencing toxicity when they're playing the PVE part of the game.
Not true at all. Never had a problem getting on leaderboards, My Sorc is Dunmer, My NB a Breton. Race choice provides very very little gains ( exception being an Argonian Tank) Vampirism isn't strictly needed either for PVE, the extra regen... if that's what you mean post morrowind is negligible and sustain is now destroyed imo and makes barely any difference.
And removing rewards achieves nothing. There are incentives for running them so what do you propose they do with them? Just send a reward for the unworthy out and reward your participation for taking 3hrs to complete VAA with a 3 digit score?