anitajoneb17_ESO wrote: »And finally, far too many people believe that PTS is for global design testing. PTS is for large-scale performance testing and bug finding.
That must be why for every major PTS phase, Gina creates numerous threads like "Nightblade class changes feedback here", "Dual Wield combat changes feedback here", etc. pp.
If they were only interested in "performance and bug reports", why create such threads explicitly?
^ Fair enough. So it's those pesky rude players ruining everything in PTS and elsewhere. Glad the game is doing great and PVP is thriving with many long term, cheerful players. Lag and loading screens are under control, bugs in Cyrodiil promptly fixed, Imperial City busy as ever, campaigns meaningful without horrendous queue lines, because everyone found variety somewhere in the thriving and vibrant campaign goals. Zergs are under control and most of the map is utilized, without everyone concentrating in a few spots and ignoring the rest.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »That's no fact at all.
The only people who can possibly know what "the majority" thinks and if said majority is happy or not is ZOS. They are the only ones who know for sure if we, as a MAJORITY, play or quit, buy or don't buy, and what we do in the game.
You simply have no figures, no data to back up what is obviously a plain assumption from your side.
^ You are absolutely correct and that's something I used to say a lot. BUT, if you are asking a PTS community on your official forums to help and assist you in a process, then that PTS community is 100% of people that are helping you on this task, however small of your player base. And however small, those guys are doing their best to offer you various stats and shortcomings for free.
And most of the time ZOS completely ignores the feedback, rarely responds, never states anything except few "dev. comments". You never know that anyone at HQ even read them seriously. How could you when most of the changes are the opposite of the ones reported? And Cyrodiil performance at prime time has been ignored for at least 2 years. People complained and complained and for what? For silence on ZOS' end. You can't point finger at your angry PTS/PVP player base now. That's not the way it works.
You said it : FOR FREE.
PTS players accept to do it FOR FREE. That does not only mean that they do not get paid, it also means that they are not entitled to get their feedback taken into consideration. ZOS does not have to justify why they do - or don't do - things. If they did, they would probably have to pay 20 people to argue on this forum full time.
anitajoneb17_ESO wrote: »^ Fair enough. So it's those pesky rude players ruining everything in PTS and elsewhere. Glad the game is doing great and PVP is thriving with many long term, cheerful players. Lag and loading screens are under control, bugs in Cyrodiil promptly fixed, Imperial City busy as ever, campaigns meaningful without horrendous queue lines, because everyone found variety somewhere in the thriving and vibrant campaign goals. Zergs are under control and most of the map is utilized, without everyone concentrating in a few spots and ignoring the rest.
But the game IS doing great ! I see players everywhere, new guilds being founded all the time, trading is busier than ever, people farm, buy, sell, try stuff and builds all the time !!!
Loading screens are getting better, lag has NOTHING to do with PTS or feedback, Imperial City isn't ghost town at all, it's what it was always meant to be : a small scale PvPvE zone, and is perfect as such, I never have to wait to join a campaign and in my experience those who do are the ones with "sheep-ish" behaviour who all want to join the super-busy campaign because they can't be bothered with doing some PvE-dooring to create fight, nor to spend a few minutes actually looking for opponents. Zergs do not need to be "controlled" because overland Cyrodiil has always been designed as a large-scale, group PvP zone.
You set a perfect example of a biased opinion which you hold for THE Truth, and how you consider the game to be in a bad place just because YOU are personally unhappy with it.
Chilly-McFreeze wrote: »Funny, talking about selection bias... I guess you have insight on some of ZOS' statistics or are you doing the exact same thing you accuse him? You are just as well talking about your episodical empirical "evidence" when you say the game is healthy because you see other players. But in the same paragraph you write about empty pvp campaigns.... It should tell you something about the size and the state of the PvP population. Lump that together with big parts of streamers leaving and you could have an indicator for an unhealthy state.
anitajoneb17_ESO wrote: »Chilly-McFreeze wrote: »Funny, talking about selection bias... I guess you have insight on some of ZOS' statistics or are you doing the exact same thing you accuse him? You are just as well talking about your episodical empirical "evidence" when you say the game is healthy because you see other players. But in the same paragraph you write about empty pvp campaigns.... It should tell you something about the size and the state of the PvP population. Lump that together with big parts of streamers leaving and you could have an indicator for an unhealthy state.
Yes, I was basically purposedly doing the same thing I was accusing him of, just from the opposite side, for the sake of the demonstration. While all the stated impressions (game's healthy, players everywhere, etc.) are actually sincere, that's what I witness in the game, from my point of view. But it's not more or less biased than his. Both are.
"Empty" PvP campaigns co-existing along overcrowded campaigns with long queuing times are in my humble opinion not a symptom of bad design, but rather a symptom of players' stupidity.
And please don't start with "streamers are leaving". Noone cares about streamers, really... I know they like to see themselves as prescribers, counsellors, and overall VIPs, but they're not. It's just some guys who like to share their gaming experience with others over a stream, and their audience is just a bunch of people who enjoy "playing by proxy". None of it makes for any kind of representative sample of any game's population.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
anitajoneb17_ESO wrote: »You said it : FOR FREE.anitajoneb17_ESO wrote: »That's no fact at all.
The only people who can possibly know what "the majority" thinks and if said majority is happy or not is ZOS. They are the only ones who know for sure if we, as a MAJORITY, play or quit, buy or don't buy, and what we do in the game.
You simply have no figures, no data to back up what is obviously a plain assumption from your side.
^ You are absolutely correct and that's something I used to say a lot. BUT, if you are asking a PTS community on your official forums to help and assist you in a process, then that PTS community is 100% of people that are helping you on this task, however small of your player base. And however small, those guys are doing their best to offer you various stats and shortcomings for free.
And most of the time ZOS completely ignores the feedback, rarely responds, never states anything except few "dev. comments". You never know that anyone at HQ even read them seriously. How could you when most of the changes are the opposite of the ones reported? And Cyrodiil performance at prime time has been ignored for at least 2 years. People complained and complained and for what? For silence on ZOS' end. You can't point finger at your angry PTS/PVP player base now. That's not the way it works.
PTS players accept to do it FOR FREE. That does not only mean that they do not get paid, it also means that they are not entitled to get their feedback taken into consideration. ZOS does not have to justify why they do - or don't do - things. If they did, they would probably have to pay 20 people to argue on this forum full time.I know you're going to say "but all we need is some sort of explanation" : well, look at the few times they did (be it Rich or Eric or Gina) start a somewhat in-depth explanation of some of their decisions, and see how that went. People will only listen to what they already believe to be true, and call BS on everything else.
There are multiple issues here...
- (Some) People don't know how to be polite
- (Many) people cannot differentiate between the actual state of the game and their personal perception of it
- (Many) people cannot differentiate between what is actually good for the game and their personal preferences
- etc etc...
Also, I tend to laugh when people ask for "honest communication". Corporate communication CANNOT be fully honest.
And finally, far too many people believe that PTS is for global design testing. PTS is for large-scale performance testing and bug finding. Global design has been set a long time ago and will not be changed anymore. And if at all, ZOS will iterate based on what we DO, more than on what we SAY.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »And finally, far too many people believe that PTS is for global design testing. PTS is for large-scale performance testing and bug finding.
That must be why for every major PTS phase, Gina creates numerous threads like "Nightblade class changes feedback here", "Dual Wield combat changes feedback here", etc. pp.
If they were only interested in "performance and bug reports", why create such threads explicitly?
Well, I for one am glad these threads exist because they channel the "don't-nerf-meeeee-feedback", so I know what NOT to read ;-)
Seriously, of course they will ask for it ! That's partly corporate communication (make us believe that we have a say...) , that's partly true feedback, because they could have made a real bad design decision, and that's also needed to explain qualitatively some behaviours they may notice quantitatively. In other words, they don't look at what we say, they look at what we do, but what we say may help them explain and understand what we do.
Those threads are there for all those reasons and beyond. But there's no way they'll change anything based on those threads ONLY.
An full PvP campaign has lots of players so its more action. You want other players for PvP.anitajoneb17_ESO wrote: »Chilly-McFreeze wrote: »Funny, talking about selection bias... I guess you have insight on some of ZOS' statistics or are you doing the exact same thing you accuse him? You are just as well talking about your episodical empirical "evidence" when you say the game is healthy because you see other players. But in the same paragraph you write about empty pvp campaigns.... It should tell you something about the size and the state of the PvP population. Lump that together with big parts of streamers leaving and you could have an indicator for an unhealthy state.
Yes, I was basically purposedly doing the same thing I was accusing him of, just from the opposite side, for the sake of the demonstration. While all the stated impressions (game's healthy, players everywhere, etc.) are actually sincere, that's what I witness in the game, from my point of view. But it's not more or less biased than his. Both are.
"Empty" PvP campaigns co-existing along overcrowded campaigns with long queuing times are in my humble opinion not a symptom of bad design, but rather a symptom of players' stupidity.
And please don't start with "streamers are leaving". Noone cares about streamers, really... I know they like to see themselves as prescribers, counsellors, and overall VIPs, but they're not. It's just some guys who like to share their gaming experience with others over a stream, and their audience is just a bunch of people who enjoy "playing by proxy". None of it makes for any kind of representative sample of any game's population.
No, people bash because they're rude jerks. It's pretty easy to be critical of ZOS on things, hold their feet to the fire and not act like a jerk.Cherryblossom wrote: »People Bash and make assumption because the team doesn't communicate back with the community.ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
It's voluntary and pretty much like any voluntary work IRL, the people that do it keep doing it as long as their free time, unpaid work gets some sort of acknowledgment, or that their hard free time voluntary work bears some kind of fruit . It's the only sort of reward a volunteer ever gets. The lack of such, results in people abandoning the cause with a feeling of being overlooked and unappreciated, or simply that their work results in absolutely nothing anyway, and perhaps their time is better put into something that they get paid for (like work from home) or something they have paid RL money for (like playing the Live game).
Players don't have to be on the PTS at all, so that "ZOS does not have to justify why they do - or don't do - things" is equaled to that no one has to be on PTS at all either.
I know I gave up after the 80 pages PTS Templar Feedback thread that was completely and utterly ignored, in acknowledgment, words and actions. But that's just my private opinion. Valid or not, it's mine.
Korah_Eaglecry wrote: »Youre full of it.
An full PvP campaign has lots of players so its more action. You want other players for PvP.
anitajoneb17_ESO wrote: »An full PvP campaign has lots of players so its more action. You want other players for PvP.
How about taking some sort of responsibility here, and if the main campaign is pop-locked and laggy, go to the empty campaign, start some fights there ? People will follow you. That would concretely help the community.
anitajoneb17_ESO wrote: »An full PvP campaign has lots of players so its more action. You want other players for PvP.
How about taking some sort of responsibility here, and if the main campaign is pop-locked and laggy, go to the empty campaign, start some fights there ? People will follow you. That would concretely help the community.
anitajoneb17_ESO wrote: »It's voluntary and pretty much like any voluntary work IRL, the people that do it keep doing it as long as their free time, unpaid work gets some sort of acknowledgment, or that their hard free time voluntary work bears some kind of fruit . It's the only sort of reward a volunteer ever gets. The lack of such, results in people abandoning the cause with a feeling of being overlooked and unappreciated, or simply that their work results in absolutely nothing anyway, and perhaps their time is better put into something that they get paid for (like work from home) or something they have paid RL money for (like playing the Live game).
Players don't have to be on the PTS at all, so that "ZOS does not have to justify why they do - or don't do - things" is equaled to that no one has to be on PTS at all either.
I know I gave up after the 80 pages PTS Templar Feedback thread that was completely and utterly ignored, in acknowledgment, words and actions. But that's just my private opinion. Valid or not, it's mine.
If people see playing on PTS and writing feedback posts as *work*, maybe they shouldn't do it at all.
I play on PTS as an opportunity to discover new things ahead of time. That's rewarding enough for me.
Feedback in that context is opinion and advice, not orders. If I ask someone for advice, I'm still free to follow or not to follow that advice. Some people will take offense if the advice they've taken the time and effort to give is not followed. Some won't. It doesn't make giving advice generally pointless. Even if an advice is not actually followed, it will have helped the person receiving it in making an educated choice.Korah_Eaglecry wrote: »Youre full of it.
Less than the people who firmly believe they know what's good for the game or not and pretend to teach ZOS how to run their business.
ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
anitajoneb17_ESO wrote: »How about taking some sort of responsibility here, and if the main campaign is pop-locked and laggy, go to the empty campaign, start some fights there ? People will follow you. That would concretely help the community.
There are plenty of good forums posters capable of doing this, sadly however there are those who only know how to post attacks, rumours and Grrr ZOS without literally any helpful wording.
Chilly-McFreeze wrote: »Now it finally dawns on me. Of course you don't care about wasting time on the PTS forum giving feedback because you're in the PTS only for yourself, to gain an edge over those who aren't there. Yet you have the audacity to belittle those who spend effort on doing what ZOS "seems" to want - testing, reporting, advising, spending hours just to be left ignored.
Chilly-McFreeze wrote: »And for your last statement, who knows better what makes a costumer happy then the costumer themselves?
Streamers that left you called unimportant, yet ZOS invited them to the HQ to promote Morrowind. Now they don't have anyone to call. Unimportant, right?
You even were arrogant enough to call people stupid and responsible for playing full campaigns and not empty ones, completely avoiding any responsibility of ZOS for that state. For being unable to address the biggest Cyrodiil issues for years and their sole responsibility for the current state of the PVP in this game.
Tell you what smart guy, be that "change". Go to the empty campaigns and play alone for hours and have fun, wasting your precious time. Invite your thriving guilds and maybe everyone will come there. ZOS will then finally promote you to the community ambassador or whatever you are striving for.
ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
He knew customers were unhappy, but when he sat down and listened to a customer lash out at a service agent, it struck him. Some executives had been dismissive of customer complaints and even looked at the worst company votes as a fluke. They couldn't be any more.
@ZOS_GinaBruno ZOS needs to stop blaming and threatening customers for their angst and look in the mirror. Right now, ZOS reminds me of EA when they were at their worst a few years ago. This is what their new at the time CEO had to say about it a couple of years ago:He knew customers were unhappy, but when he sat down and listened to a customer lash out at a service agent, it struck him. Some executives had been dismissive of customer complaints and even looked at the worst company votes as a fluke. They couldn't be any more.
https://www.cnet.com/news/how-electronic-arts-stopped-being-the-worst-company-in-america/
EA was widely hated by everyone in gaming, yet their execs were somehow in denial about it. That is ZOS in a nutshell. I've talked to players who have worked with ZOS leads and they feel dismissed and talked down to. ZOS leads read the frustration in our posts and immediately tune us out rather than consider they may be doing things poorly.
EA was widely hated by everyone in gaming, yet their execs were somehow in denial about it. That is ZOS in a nutshell. I've talked to players who have worked with ZOS leads and they feel dismissed and talked down to. ZOS leads read the frustration in our posts and immediately tune us out rather than consider they may be doing things poorly
anitajoneb17_ESO wrote: »Chilly-McFreeze wrote: »Now it finally dawns on me. Of course you don't care about wasting time on the PTS forum giving feedback because you're in the PTS only for yourself, to gain an edge over those who aren't there. Yet you have the audacity to belittle those who spend effort on doing what ZOS "seems" to want - testing, reporting, advising, spending hours just to be left ignored.
I didn't belittle anyone who politely and constructively provided testing and feedback. I do though disagree strongly with people who feel that they're entitled to ZOS following their personal views and bashing the dev' team personally.
And I don't see anything wrong with playing PTS for reasons that suit me rather than on expectations that were never promised by ZOS.
People who "help" with the expectation of having some sort of power because they've "helped" are not actually helping, they're manipulating.Chilly-McFreeze wrote: »And for your last statement, who knows better what makes a costumer happy then the costumer themselves?
There's no such thing as "the customer" or "the customers". There's a whole variety of people playing a game for different reasons, at different paces and with different objectives and motivations. All those factors determine "market segments" and your opinion is only valid for your market segment and might hurt another market segment. So no, you as a single customer do NOT know what's good for the majority, or for the market segments that are prioritized by ZOS.
Also, don't forget that "the customer's happiness" is not ZOS' ultimate goal. Our happiness is just a mean to a higher end for ZOS, which is to make money.Streamers that left you called unimportant, yet ZOS invited them to the HQ to promote Morrowind. Now they don't have anyone to call. Unimportant, right?
Yes, totally unimportant. Streamers come and go, just like players. ZOS will always find competent, active players to take advice from in order to fine tune the game.
And as far as I know, Alcast, Paul and many others who were invited there are still around.You even were arrogant enough to call people stupid and responsible for playing full campaigns and not empty ones, completely avoiding any responsibility of ZOS for that state. For being unable to address the biggest Cyrodiil issues for years and their sole responsibility for the current state of the PVP in this game.
It's not arrogant, it's just common sense.
What can ZOS do if people don't want to spread out ? Have them spread out with authority, by dispatching them on different maps upon logging into Cyrodiil ? They give us the freedom to choose our campaigns, if we don't use that freedom wisely that's on us.
Sorry but people who complain about full campaigns, but refuse to populate another campaign are just... stupid. That's what it is.Tell you what smart guy, be that "change". Go to the empty campaigns and play alone for hours and have fun, wasting your precious time. Invite your thriving guilds and maybe everyone will come there. ZOS will then finally promote you to the community ambassador or whatever you are striving for.
Well, I am that guy actually. Well, that girl, better said.
And, for your information, I'm not striving for anything with regards to ESO. I'm just playing a game that I enjoy for what it is, and the day I don't enjoy it any more, I will simply leave, instead of complaining.
ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
IronCrystal wrote: »Anyone else get flashbacks of Morrowind PTS reading this?ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
I sure did.
Morrowind was the largest *** show in terms of PTS testing and them not responding to any of the criticisims of the balance changes.
I still look through guild rosters and see people who haven't logged in since Morrowind dropped. That update was the final straw for many players.
I sit here after scanning through 2 pages and realize that OP is probably right somewhat, but at the same time bugs do get fixed on the PTS. It is simply that many times other obvious bugs do not get fixed and when PTS goes live any bugs tend to not get fixed for a long time unless its game breaking, or even not fixed at all.
I still find it amusing that one bug since beta was declared a feature that players learned how to use in a fashion where LTP became a viable response instead of an insult. I mean really, animation cancelling can be awesome if you actually learn the timings and such.
IronCrystal wrote: »Anyone else get flashbacks of Morrowind PTS reading this?ZOS_GinaBruno wrote: »Ok, want to address a few things here.
First, we've thought about ways to incentivize participation on the PTS, but have always run into issues. For example:
- The more bugs you report, the more rewards you get! This won't work because players might simply report random things as bugs just so they can reach the threshold.
- Log in/complete a thing/get to this point and you get a reward! This isn't quite fair to our console players who don't have access to the PTS. We could just do rewards that already exist, but where's the incentive with that?
As for us "not caring" about PTS feedback, this couldn't be farther from the truth. Many of our devs stay late just to read your feedback, whether it be on new systems, areas, or yes, even combat balance and changes. We've mentioned this before, but just because we don't change something doesn't mean we aren't reading and taking it to heart. PTS is extremely valuable not just for feedback, but also bug reports. Look at each week's patch notes - you are a big part of why things get found!
Everyone, let's please stop bashing the team or making assumptions. This is your first and last warning.
I sure did.
Morrowind was the largest *** show in terms of PTS testing and them not responding to any of the criticisims of the balance changes.
I still look through guild rosters and see people who haven't logged in since Morrowind dropped. That update was the final straw for many players.
The changes that drove them off was the resetting sustain that affected all of us. Not the balance cI sit here after scanning through 2 pages and realize that OP is probably right somewhat, but at the same time bugs do get fixed on the PTS. It is simply that many times other obvious bugs do not get fixed and when PTS goes live any bugs tend to not get fixed for a long time unless its game breaking, or even not fixed at all.
I still find it amusing that one bug since beta was declared a feature that players learned how to use in a fashion where LTP became a viable response instead of an insult. I mean really, animation cancelling can be awesome if you actually learn the timings and such.
OP is rather wrong. Players on the PTS testing with the goal of getting a mount does not mean actual real information discovered by the player would be given as feedback. Heck, man that post in the PTS forums do not even go there.
We would have arm chair warriors blindly regurgitating what they saw posted in other threads and get a mount. Great idea. Load in, pretend and copy from someone else.
Besides, it would clearly tell consoles Zos hates them. Bad idea all around.