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The farming in Clockwork City has been sucked of its fun.

  • Loralai_907
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    I've been saying this for a long time. I can't fricken care anymore if I get all the things. I used to. I used to a lot. But there are so many recipes/plans/motif pages that I just gave up. If I wanted to spend all of my time farming, then yeah maybe I could get all the things someday before I die. With there being a billion things people are trying to get, and drop rates being so low at the same time, there is literally zero fun in it for me anymore. You cannot reasonably assume that you can and will find a specific thing you want within a decent amount of time. So I do zero farming for any of them now.
    PC-NA - formerly, mommadani907Guild: Weeping Angels - Co-GMTwitter: @ Loralai_907 several Alt accounts....CP 1700+
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  • anadandy
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    Tandor wrote: »
    code65536 wrote: »
    This isn't about "entitled" people wanting things to be easy. This is about people wanting gameplay to be reasonably rewarding instead of virtually impossible.

    I don't have a problem with that. But this soon? There's nothing "virtually impossible" about not being able to do something in less than the first week of a release. That's where the "entitlement" or "instant gratification" argument comes in!

    @code65536 said it better than I can, but since you still don't seem to understand - its not about "this soon". Put it this way, I played CWC for about 4 hours, and the loot drop - ANY LOOT - was atrocious. So much so that my friend and I gave up and went back to farming some vanilla delves.

    Yes that's right, it was more fun and rewarding to grind delves I've run 100 times than it was to play brand new content. THAT is what I am talking about. It's not about wanting everything right away, it's not about entitlement - it's about making content worth playing.
    Edited by anadandy on October 28, 2017 9:39PM
  • Tandor
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    anadandy wrote: »
    Tandor wrote: »
    code65536 wrote: »
    This isn't about "entitled" people wanting things to be easy. This is about people wanting gameplay to be reasonably rewarding instead of virtually impossible.

    I don't have a problem with that. But this soon? There's nothing "virtually impossible" about not being able to do something in less than the first week of a release. That's where the "entitlement" or "instant gratification" argument comes in!

    @code65536 said it better than I can, but since you still don't seem to understand - its not about "this soon". Put it this way, I played CWC for about 4 hours, and the loot drop - ANY LOOT - was atrocious. So much so that my friend and I gave up and went back to farming some vanilla delves.

    Yes that's right, it was more fun and rewarding to grind delves I've run 100 times than it was to play brand new content. THAT is what I am talking about. It's not about wanting everything right away, it's not about entitlement - it's about making content worth playing.

    I do understand the point you're making, it's just that I'd have more sympathy for it if it had been made rather more than a few days after release. However, that's your judgement and you're perfectly entitled to it, as I am perfectly entitled to question it.
  • code65536
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    Tandor wrote: »
    I don't have a problem with that. But this soon? There's nothing "virtually impossible" about not being able to do something in less than the first week of a release. That's where the "entitlement" or "instant gratification" argument comes in!

    Sigh. That this is the first week is entirely irrelevant! If you see that a sandwich is moldy, you don't have to wait until you've eaten half of it to complain that it's a moldy sandwich. People have seen enough of the CwC drop rates to know that there is no way they can complete within the first week or first month or probably even the first year. There is no reason to wait until a month later if we already know now what it's going to look like.

    Of course, I suppose it's easier for someone to get on an "entitlement" high horse than to use some basic critical thinking skills to extrapolate and forecast.
    Edited by code65536 on October 28, 2017 11:12PM
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  • Stovahkiin
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    Vimora wrote: »
    Yesterday, I was silenced within minutes. They moved my thread to the Crafting forum. lol

    Well dur! If no one sees the negative posts then obviously everyone is happy...

    /ThatZeniLogic
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Mureel
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    Phage wrote: »
    Try doing something else in Clockwork City.

    Like, I dunno...quests? Daily jobs? There's lots of fun to be had.
    Except I want furniture and furniture recipes. Please stop.
  • Tandor
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    code65536 wrote: »
    Tandor wrote: »
    I don't have a problem with that. But this soon? There's nothing "virtually impossible" about not being able to do something in less than the first week of a release. That's where the "entitlement" or "instant gratification" argument comes in!

    Sigh. That this is the first week is entirely irrelevant! If you see that a sandwich is moldy, you don't have to wait until you've eaten half of it to complain that it's a moldy sandwich. People have seen enough of the CwC drop rates to know that there is no way they can complete within the first week or first month or probably even the first year. There is no reason to wait until a month later if we already know now what it's going to look like.

    Of course, I suppose it's easier for someone to get on an "entitlement" high horse than to use some basic critical thinking skills to extrapolate and forecast.

    Please explain how the fact that something hasn't dropped in the first week means that it won't drop in "the first month or probably even the first year".
  • KingMagaw
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    Tandor wrote: »
    code65536 wrote: »
    Tandor wrote: »
    I don't have a problem with that. But this soon? There's nothing "virtually impossible" about not being able to do something in less than the first week of a release. That's where the "entitlement" or "instant gratification" argument comes in!

    Sigh. That this is the first week is entirely irrelevant! If you see that a sandwich is moldy, you don't have to wait until you've eaten half of it to complain that it's a moldy sandwich. People have seen enough of the CwC drop rates to know that there is no way they can complete within the first week or first month or probably even the first year. There is no reason to wait until a month later if we already know now what it's going to look like.

    Of course, I suppose it's easier for someone to get on an "entitlement" high horse than to use some basic critical thinking skills to extrapolate and forecast.

    Please explain how the fact that something hasn't dropped in the first week means that it won't drop in "the first month or probably even the first year".

    From my personal experience:

    I have done the daily quests there on 4 characters since release, everyday. Additionally my main has completed most of the story line there as well as some alts. I search all the urns, backpacks and mobs i kill. Maybe spent 4 hours there a day playing in CWC

    I have dropped - 0 furnishing plans. That is including when the drop rate was bugged and there was supposed to be an increased drop rate, now that has been nerfed.

    How long, should i be playing in CWC before i drop a single furnishing plan do you think?.

    6 days, around 24 hours playtime spent for 0 furnishing recipes and this overlaps the increased drop rate.
  • Elsonso
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    Tandor wrote: »
    code65536 wrote: »
    Tandor wrote: »
    I don't have a problem with that. But this soon? There's nothing "virtually impossible" about not being able to do something in less than the first week of a release. That's where the "entitlement" or "instant gratification" argument comes in!

    Sigh. That this is the first week is entirely irrelevant! If you see that a sandwich is moldy, you don't have to wait until you've eaten half of it to complain that it's a moldy sandwich. People have seen enough of the CwC drop rates to know that there is no way they can complete within the first week or first month or probably even the first year. There is no reason to wait until a month later if we already know now what it's going to look like.

    Of course, I suppose it's easier for someone to get on an "entitlement" high horse than to use some basic critical thinking skills to extrapolate and forecast.

    Please explain how the fact that something hasn't dropped in the first week means that it won't drop in "the first month or probably even the first year".

    Actually, in my experience, and for reasons that can be explained by ZOS "twiddling", or even lack of attention from the RNG gods, the best chance to get rare items always seems to be in the first few days that they are available. Motifs... Masks... you name it. If it is a rare drop, go for it early. Don't wait.
    Edited by Elsonso on October 29, 2017 12:31AM
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  • Hymzir
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    Tandor wrote: »
    code65536 wrote: »
    Tandor wrote: »
    I don't have a problem with that. But this soon? There's nothing "virtually impossible" about not being able to do something in less than the first week of a release. That's where the "entitlement" or "instant gratification" argument comes in!

    Sigh. That this is the first week is entirely irrelevant! If you see that a sandwich is moldy, you don't have to wait until you've eaten half of it to complain that it's a moldy sandwich. People have seen enough of the CwC drop rates to know that there is no way they can complete within the first week or first month or probably even the first year. There is no reason to wait until a month later if we already know now what it's going to look like.

    Of course, I suppose it's easier for someone to get on an "entitlement" high horse than to use some basic critical thinking skills to extrapolate and forecast.

    Please explain how the fact that something hasn't dropped in the first week means that it won't drop in "the first month or probably even the first year".

    People are not speaking about a specific drop here. We are talking about the drop rate for a category of items. And many players have independently reported that they are not having any luck with finding drops from said category. A pattern begins to form - A pattern that paints a very bleak picture as to the chances of collecting all the items in said category. Or even that one specific one that you really want and care about.

    As an example, let's say that the category has something like 30 or so different drops (like purple furnishing recipes), and a week of farming doesn't yield even a single drop from said category, then it's quite reasonable to assume that it's going to take at least a year of farming to finish. And this with the assumption that you will get 2 or 3 of them per month, and that you don't get too many duplicates.

    If, a month from now, people are reporting that they still haven't got any drops from said category(as has been the case with Morrowind furnishing recipes), then finishing it will most likely take up to a decade or even longer. And Morrowind added a lot more than 30 purple furnishing recipes...

    So the thing under discussion here is not about entitlement, it is about being rewarded for playing the game. If 10 hours of game play doesn't yield any rewards. That is bad. But when 100 hours of gameplay doesn't yield any rewards, that is ZOS bad.

    And it's not as people are conjuring these dark predictions out of thin air. We have ample body or earlier ZOS implementations to use as comparison points. And all signs point towards things being once again in the once in a blue moon category, and that you really should just buy the damn thing from the store, and save yourself from a lot of stress and frustration. But like I pointed out earlier, if you buy everything from the store with real life currency, if you buy all those things that supposedly drop as rewards for actual gameplay, then why are you playing the game at all?

    And don't tell me that you play it for the quests. Those I play through once and then move on. The same is true, for me at least, as far as dungeons and trials go. I have no interest in repeating the same static content, nor am I interested in leaderboard rankings. If that is what floats your boat, then good for you. But if you expect me to log on daily, and to do my daily chores, then I at least expect to get something neat and shiny out of my long hours of farming and grinding.
  • Vaoh
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    code65536 wrote: »
    Rawkan wrote: »
    It's almost like DLC was just released and they want the content to be relevant for longer than one week :/

    Sure, I agree with that sentiment, too.

    But not if "longer than a week" means "longer than a decade". Because at the rate at which I'm getting the blue/purple Morrowind furnishing plans (which is a grand total of zero blues/purples), I might even be looking at "longer than a century".

    Even the people who do hardcore farming for plans--people who spend hours logging in and out of tombs that have hundreds of containers--report on the forums that months later they still aren't anywhere close to completing those collections. And if people who do that level of farming can't complete, then where does that leave me and the vast majority of the player base who don't go out of their way to farm like some sweatshop slave?

    And when people told me--before the drop rates were fixed--that the factotums were dropping a lot of plans, I did go and spend a few hours grinding factotums. Only a few hours, though, because after having gotten just a single green CwC plan (plus about a dozen or so base game plans, most of which were green) after about 2-3 hours of factotum grinding, I came to the conclusion that it was futile and a waste of time and stopped. And this was before they nerfed fixed the factotum drop rate.

    Again, this isn't about extending content longevity for the health of the game. This is to make certain parts of the game so inaccessible in order to give the cash shop the illusion of "value".
    Hymzir wrote: »
    I've found two purple Morrowind furnishing recipes out of several thousand urns looted. I sold both - first for 250k and the second for 500k.

    I had planned on collecting them all, had planned on buying a big house in Morrowind and furnishing it with the new items. After a week or so of farming, and not having found even one blue, I gave up on it. Decided not to bother with it. Now I loot urns while doing something else, and just sell every blue one I find, and will obviously sell any purple too, since with one of those I can buy all the chapters to couple of rare motifs. Which in turn would save me a lot of frustrating grind.

    I also once had plans on building a Dwemer type lab, with an elaborate arcane constructions and stuff, but the drop rates (and the mats needed for the dwemer pieces) were so ridiculous that I gave up on that idea too. Didn't even start thinking what I could do with the Ayleid pieces, since I knew I'd never find them.

    I was thinking about maybe buying the CWC house since I had an interesting idea as to what to do with it while fiddling on the PTS. But the price, and the drop rate for the CWC stuff, means I wont. Any CWC plans I should find, will go on sale in the guild store.

    In fact, I have decided not to bother doing such a large swath of content in the game, that am starting to wonder why do any of it really. Just run through the quest, enjoy the storylines and then go play something else. Something that actually rewards the time you invest in it with cool stuff.

    It's painfully obvious that the drops rates are low to make the Clown Store look more appealing. Like, recently, I decided that I wanted a better lamp in my trophy area of my primary house. I tested several lights on the PTS, since the price in mats is way too high to do such experiments on the live server. In the end I decided that the blue quality 'Hlaalu Lantern, Hanging Paper', was the best fit. It looked cool, worked well with the other pieces and gave enough light to the area without being over bearing.

    Unsurprisingly, seeing as it is a Morrowind furnishing, I did not know how to make one. Well, I only needed one, so off I went furniture shopping. But I could not find it on sale anywhere. Not the furnishing or the recipe. I checked on the internet to make sure that it was a craftable item, and sure enough it is. Yet it's not being sold in game.

    As a blue recipe, it would be odd if no one had found it by now, but with these drop rates. It's entirely possible that who ever found it, didn't bother to make them for sale in guild stores since that is a hassle in itself.

    I then checked Tamriel Trade Center, and according to it, no one has seen it on sale in any of the guild stores. I then checked the American server (I play on EU) and lo and behold: There is someone selling it on the American side! And only asking 35000 gold for one lantern. Such a bargain really, for a blue quality furnishng.

    So... My only real option here is to just say *** it, and buy it from the Clown Store, since my chances of finding the recipe, or someone who has it, are next to nil. And if I do find someone who can make it - they can ask whatever price they want for it, not as if there is any competition.

    And that makes me not want to buy the whole damn thing. I'll prolly cave in at some point since I have invested a lot of time and money in my primary home, and would like to see it "finished." And I do not think I am willing to spend hundreds of hours running around the guild kiosks in hopes of one day finding one for sale. Or spending thousands of hours farming urns in hopes of finding the recipe.

    Buying the thing from the store really is the only sensible option left to me. So obviously their planned scarcity model is working. But it is leaving a bad taste in my mouth, and things like this have made me less inclined to pick up a new furnishing venture once my current projects are finished. I've invested too much time and money in them to discard them at this point. But once they are done, I doubt I'll start a new one. Knowing the drop rates for stuff, and the fact that I would have to spend large amounts of real life money to get the thing done the way I want, I am much more happier to just not do it at all. Saves me some money, and a lot of frustrations.

    Had a random chat with someone in game a few days ago about the subject - and during that conversation I realized something... It's obvious that ZOS is trying to make me buy things from the store isntead of finding them in game, which is fine and understandable. They are just trying to make a bit of profit. But if the drop rates are so low, that it's pointelss to try to find them in game, and better to just buy them, then what am I playing this game for?

    With the state of PVP being so bad, and housing being a relentless unforgiving grind, then... I really am starting to wonder about that. The quests? But those are, as far as I am concerned, disposable fun. You do them once and then go do something else. But since there is nothing else left in the game, except endless boring unrewarding grind, then I guess my answer is to play something else instead.

    I mean... If the drop rates were reasonable, and furnishings wouldn't require constant farming of mats, and the game wasn't aimed at whales, then I'd be happy to spend hours upon hours with this game. I'd be happy subbing each month and maybe spending couple extra thousand crowns on mounts and costumes and cool center pieces for my houses. But that's just not the way things are, so... So um, the drop rates are so bad that they are driving players away, is what I think I am saying here.

    @ZOS_GinaBruno Please bring this to the team’s attention.... the rng at play here is beyond out of hand.

    I understand that the Crown Store should be incentivized by putting in a bit of excessive rng. What we have atm though is an insane, impossibly long grind which sucks the fun out of anything related to these items.
  • Doctordarkspawn
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    Phage wrote: »
    Try doing something else in Clockwork City.

    Like, I dunno...quests? Daily jobs? There's lots of fun to be had.

    Buff reading comprehension.

    And yes, being honest in this instance does make you a patronizing jerk. Because you choose to be.
    Edited by Doctordarkspawn on October 29, 2017 1:23AM
  • ixie
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    I must be a bit slow, it's taken me a while to work out what's going on here. I was wondering why would they take time to develop these items if they then made them almost impossible to drop, Morrowind furnishing plans and now the same with CWC.

    Then it occurred to me how bad it would look for them if they made all the new furnishings crown store only without a way of acquiring them in game, then I realised what was going on.
    PC EU

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  • Gargath
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    Yesterday I was farming crates and barrels in delves and nothing but random provisioning ingredients were dropping, all day long. Found only 1 treasure chest. I'd prefer it's respawn rate be at least like in BalFoyen. But is there anything valuable that actually drops in Clockwork City containers? Except few set items with invigorating and training traits I got from killing mechanical nerds, there was nothing of real value. The area is fantastic and I thank ZOS for putting so much work in this dlc, however lack of drops spoils the fun a bit... I hoped to see some unique items in those beautifully designed new crates, barrels and kegs too.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Blacknight841
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    Just wait until they bring out a "transcription station" for changing the furnishing plan to what you actually want. It will be a crown store item only, and it will cost you an additional 1000 crowns for each randomized change to a single furnishing plan.

    Honestly, if this is the way they want to keep the furnishing plan drop rates, then i am fine with it ... BUT ... they need to keep the game fair!!! So they need to adjust the sets in each zone to not only drop the new sets, but also all sets from everywhere else in the game, from all levels, and lower the chance of any set item dropping to 1/1000. Then all of those people having "fun" in dungeons can truly enjoy the game.

    So for example, when you beat the new trial in CWC, you MIGHT get a new weapons, but you might also get a level 35 rubedite greatsword instead.... but that is only if you are lucky enough to even get a drop in the first place. ; )

    After all, who wants to get a weapon the first week of playing anyways. Its SUPPOSED to be a dlc that lasts a while, and with this new system, you may never see a new weapon, ever!!!!
  • code65536
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    Hymzir wrote: »
    But like I pointed out earlier, if you buy everything from the store with real life currency, if you buy all those things that supposedly drop as rewards for actual gameplay, then why are you playing the game at all?
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  • Katahdin
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    I agree the drop rate is once again ridiculously low.

    I WAS thinking of buying the CWC house because I just fell in love with the zone.

    But I already bought one house in Vvardenfell that I regret because I cant furnish it due to the impossible RNG on the zone themed furniture recipes. At least I bought that one with in game gold.

    I WILL NOT buy a crown only house that I cant ever complete because ZoS has to be stingy with furniture recipes in game and I WILL NOT buy the furniture on the crown store. 12K crowns for the house isn't enough, you have to suck more blood out of me with the furniture too?
    Edited by Katahdin on October 30, 2017 2:28AM
    Beta tester November 2013
  • Elsonso
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    Katahdin wrote: »
    I agree the drop rate is once again ridiculously low.

    I WAS thinking of buying the CWC house because I just fell in love with the zone.

    But I already bought one house in Vvardenfell that I regret because I cant furnish it due to the impossible RNG on the zone themed furniture recipes. At least I bought that one with in game gold.

    I WILL NOT buy a crown only house that I cant ever complete because ZoS has to be stingy with furniture recipes in game and I WILL NOT buy the furniture on the crown store. 12K crowns for the house isn't enough, you have to suck more blood out of me with the furniture too?

    It is often hard for marketing to connect the dots. They see absence of revenue. The natural response is to make necessary changes to drive people to revenue sources. Only if they are truely paying attention will the stop to fix what is wrong with the current marketing efforts. I can't say we see a lot of that here.
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  • Katahdin
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    Katahdin wrote: »
    I agree the drop rate is once again ridiculously low.

    I WAS thinking of buying the CWC house because I just fell in love with the zone.

    But I already bought one house in Vvardenfell that I regret because I cant furnish it due to the impossible RNG on the zone themed furniture recipes. At least I bought that one with in game gold.

    I WILL NOT buy a crown only house that I cant ever complete because ZoS has to be stingy with furniture recipes in game and I WILL NOT buy the furniture on the crown store. 12K crowns for the house isn't enough, you have to suck more blood out of me with the furniture too?

    It is often hard for marketing to connect the dots. They see absence of revenue. The natural response is to make necessary changes to drive people to revenue sources. Only if they are truely paying attention will the stop to fix what is wrong with the current marketing efforts. I can't say we see a lot of that here.

    They are being penny wise and dollar foolish. Making the furniture so rare to force crown store purchase of them will cause more people than me to think twice about spending the crowns for the house in the first place. Not only will there not be any revenue, I guarantee the one thing this will do is drive people away if the game gets so unrewarding that its no longer worth playing. So far the few 150+ clockwork oscillators I've gotten has not felt very rewarding.
    Edited by Katahdin on October 30, 2017 2:39AM
    Beta tester November 2013
  • Remag_Div
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    Sounds like a typical ZOS thing to do. If something is even remotely gathered too fast its loot tables are just destroyed to further promote crown store alternatives.
  • Katahdin
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    Just want to say that I agree they were dropping too much on day one of CWC, but they went too far.
    Beta tester November 2013
  • Caligamy_ESO
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    Update: A furnishing recipe finally dropped from a Factotum today.

    A wood elf divider, stretched. Don't tell ZOS they still have drops! sshhhhh

    :D
    Edited by Caligamy_ESO on August 17, 2023 9:36AM
    love is love
  • AlienatedGoat
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    Mureel wrote: »
    Phage wrote: »
    Try doing something else in Clockwork City.

    Like, I dunno...quests? Daily jobs? There's lots of fun to be had.
    Except I want furniture and furniture recipes. Please stop.

    ZOS will still balance things the way they see fit.

    Best you can do is roll with it and find something else to do. Whining about it won't change a thing.
    Edited by AlienatedGoat on October 30, 2017 8:47AM
    PC-NA Goat - Bleat Bleat Baaaa
  • Urza1234
    Urza1234
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    Is it possible that ZOS manages the economy and drops of certain items so that they can only drop at a certain rate across the megaserver as a whole? IE the megaserver gets like 200 per day, subject to pseudo-random distribution?

    Would make sense as a model to manage a fanbase of rabid housing-hungry farmers.
  • AlienatedGoat
    AlienatedGoat
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    Urza1234 wrote: »
    Is it possible that ZOS manages the economy and drops of certain items so that they can only drop at a certain rate across the megaserver as a whole? IE the megaserver gets like 200 per day, subject to pseudo-random distribution?

    Would make sense as a model to manage a fanbase of rabid housing-hungry farmers.

    Anything's possible. ZOS has never confirmed or denied that there are other factors involved in drops besides RNG.
    PC-NA Goat - Bleat Bleat Baaaa
  • makreth
    makreth
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    I have found 3 (or maybe 4 plans can't rightly remember) plans so far. One of them was from a normal backpack and the rest from containers with the "steal" indication. I can't say I have spent much time stealing there, it was just an afternoon change from the normal questing. I recently finished the quests (24/24 grandmaster adventurer).

    Anyway, I haven't found any plans on factotums at all. And yes most containers out there (non-thievery ones) mostly contain provisioning mats which is normal. What I am trying to say is that when you're looking for something specific you get the feeling that it's not there, trying to push and force it to happen. This can be tedious. It's like the clock, when you're having fun you notice the time passes rather quickly and when you're waiting for something or not having fun then it can feel like a century.
  • MasterSpatula
    MasterSpatula
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    ZOS must be completely aware by now that the playerbase is largely fed up with atrocious-droprate RNG grinds, but they're utterly committed to this inherently bad mechanic. They have us chasing quasi-imagionary carrots because someone over there thinks it leads to a solid revenue stream. If anyone at ZOS were in touch with reality enough to know the effect that customer satisfaction has on revenue, they'd be putting a stop to this immediately.

    Of course, Buoyant Armiger proves such a person does not exist.
    Edited by MasterSpatula on October 30, 2017 10:01AM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Superflyguy17
    Superflyguy17
    Soul Shriven
    On the subject of drop rates, most new content in this game has for a long time has put really poor drop rates on new items/motifs etc. Then further down the line increased the drop rate, unfortunately this means it is hardly worth even trying to farm CWC and some of the Vvardenfell motifs and designs until some time in the future. I personally gave up on the Vvardenfell motifs a while back and will not even bother with the CWC motifs/designs for quite some time. Shame really.
  • FrancisCrawford
    FrancisCrawford
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    On the subject of drop rates, most new content in this game has for a long time has put really poor drop rates on new items/motifs etc. Then further down the line increased the drop rate, unfortunately this means it is hardly worth even trying to farm CWC and some of the Vvardenfell motifs and designs until some time in the future. I personally gave up on the Vvardenfell motifs a while back and will not even bother with the CWC motifs/designs for quite some time. Shame really.

    I'm with you. I've invested a lot in collecting my favorites among the original plans (in particular by now I have a large fraction of the Redguard ones). But I haven't even tried for the Vvardenfell ones.
  • FrancisCrawford
    FrancisCrawford
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    Phage wrote: »
    Try doing something else in Clockwork City.

    Like, I dunno...quests? Daily jobs? There's lots of fun to be had.

    CWC has the lamest dailies in the universe.

    "Gather 5 Cosmetics or Grooming items"

    Wth?

    Huh? Sounds like The Covetous Countess.
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