vyndral13preub18_ESO wrote: »TheRealPotoroo wrote: »vyndral13preub18_ESO wrote: »Honest question. Where would you like to put caltrops instead? I get the idea taking it away from pvp. But where would you put it? Unless you made up a new skills line that could be unlocked by PVP or PVE I don’t see a solution that works.
You also have to looks at the rest of the arguement. If you put this skill into one of the PVE lines it forces pvp players into more PVE. And if you put it on a weapon it limits choices. Both of those options are worse in my mind then having some pvers running around pvp for, as you point out, a fairly short amount of time.
Expand the Undaunted skill line and put Vigor & Caltrops there. Do something nice for PvPers to compensate. Much happiness ensues.
If we are making new skills ‘to do something nice’ for a faction, why don’t they just expand the undaunted skill line and do something nice for pvers? Why move a skill just to have to replace it with it ‘with something nice’. Just give that something nice to pvers. I mean obviously it would be of equal value right? You weren’t suggesting moving the skill that the giving pvpers crap right? So if it is nice just go ahead and give it to pvers and leave caltrops and vigor where it is.
Now, a question to pvp'ers who like it the way it is: why do you even want people like me and other pve'ers in Cyrodiil with you? I was nothing but a weak link the entire time. I had no desire to "git gud" at pvp...I was only there to get an ability and gtfo. I didn't care to learn strategies or lookup pvp builds. Cyrodiil was just a means to an end. I was literally a dps DK with a healing staff and a bow. I understand people tend to have a natural aversion to change, but being against making Caltrops and/or Vigor obtainable via pve seems counterproductive for a pvp'er.
Why is Caltrops Locked behind a PvP wall? October 28
So I finished grinding caltrops. October 29
TequilaFire wrote: »
Look at the whining. Remember when Caltrops was WAY down the alliance line?
ZOS makes this game easier and easier and a lot of you just keep whining. Do you even want to play an MMO or just have everything given to you?
ZOS president was a developer for DAOC. So to say it is not a PVP game is wrong. From the start it was to be an even mix of PVP and PVE, that's why ZOS will not balance the 2 separately.tizodd wrote:ESO is not a pvp game and I wish people would stop using this flawed argument.
I posted this to my original thread, but decided to make a new thread since people often only read the first post of a thread then jump to respond without reading the rest (first thread has four pages so far so I wouldn't blame you). I'm posting it here because I have questions for pvp'ers that I'm genuinely curious about:
Well I'm done grinding out those Alliance Points and if I'm being honest, it didn't take as long as I thought it would. So those of you who pointed that out do have a point. However; it was still a horrible experience for me as a pve'er and I'm dreading doing it for my nightblade when it's time.
Now, a question to pvp'ers who like it the way it is: why do you even want people like me and other pve'ers in Cyrodiil with you? I was nothing but a weak link the entire time. I had no desire to "git gud" at pvp...I was only there to get an ability and gtfo. I didn't care to learn strategies or lookup pvp builds. Cyrodiil was just a means to an end. I was literally a dps DK with a healing staff and a bow. I understand people tend to have a natural aversion to change, but being against making Caltrops and/or Vigor obtainable via pve seems counterproductive for a pvp'er.
What I'm saying is: if there were no pve'ers in your ranks who are only there to unlock an ability, Cyrodiil would be filled with people with an interest in pvp...people who want to be good at pvp and take it seriously. But because we have to pvp to get the ability, we're there holding you guys back and getting massacred by players who live, drink, and sleep pvp. Yesterday someone kept shouting "DC is filled with pve'ers on the weekend...that's why we're losing". And I kept thinking to myself "well if we didn't have to do this crap to get an ability, Cyrodiil would be all yours...God knows I have no desire to be here". Since populations are locked, you could theoretically end up with 50/50 pve'ers/pvp'ers on you side...meanwhile, people who actually want to pvp are unable to get in because it's already full. I was there for hours taking up a space and I doubt I was the only one.
Wouldn't Cyrodiil be more fun/engaging for pvp'ers if everyone one there had a genuine interest in pvp?
Anyway, I'm sure I'll get more people who totally miss the point and parrot "but pvp'ers have to do pve bla bla bla" bs. But it seems like it would be better for both groups if pve viable abilities were obtainable in pve so us filthy pve'ers aren't constantly dying and making your teams weaker.
elfantasmo wrote: »Firstly I cannot be bothered to read the wall of post below yours no offense intended but I’ll reply directly to your question.
I do not in anyway want an obnoxious PVEr who has no interest to git gud, no interest to learn strategy/tactics and/or to participate are in any small way to our community to meet different people and engage in another part of the game.
So short and sweet grind your skills solo and gtfo neither my faction nor my queen need you.
Majority of PVPers are end game players, vMSA/DSA vets and believe me you think we want to run vCOA2 with a group finder to farm BSW lulz I can tell you out of you and me who will have the easier time grinding....
In all honesty why did you post, I hope you were not looking for a cuddle from the forum.
No one is begging you please join pvp.
Stay salty.
Sociopaths and sadism. “I had to suffer and so do you.” Meat for the grinder.Now, a question to pvp'ers who like it the way it is: why do you even want people like me and other pve'ers in Cyrodiil with you?
elfantasmo wrote: »
vyndral13preub18_ESO wrote: »Honest question. Where would you like to put caltrops instead? I get the idea taking it away from pvp. But where would you put it? Unless you made up a new skills line that could be unlocked by PVP or PVE I don’t see a solution that works.
You also have to looks at the rest of the arguement. If you put this skill into one of the PVE lines it forces pvp players into more PVE. And if you put it on a weapon it limits choices. Both of those options are worse in my mind then having some pvers running around pvp for, as you point out, a fairly short amount of time.
LioraValkyrie wrote: »vyndral13preub18_ESO wrote: »Honest question. Where would you like to put caltrops instead? I get the idea taking it away from pvp. But where would you put it? Unless you made up a new skills line that could be unlocked by PVP or PVE I don’t see a solution that works.
You also have to looks at the rest of the arguement. If you put this skill into one of the PVE lines it forces pvp players into more PVE. And if you put it on a weapon it limits choices. Both of those options are worse in my mind then having some pvers running around pvp for, as you point out, a fairly short amount of time.
Maybe keep the Alliance War skill lines as they are, but reward substantial AP for quests in Cyrodiil. There are already AP rewards for the quests but they are pitiful, smaller than the reward for killing a single player in 1v1. Why not make the Cyrodiil quests provide decent AP, at least the first time you complete them, so that by the time a person has the 'Cyrodiil Adventurer' achievement, they should also have at least rank 7 in Alliance War, thus providing a PvE-friendly route to accessing these skills.
That said, capturing resources in the early hours or participating in other 'PvDoor' activities can serve the purpose of gaining AP while staying out of mainstream PvP. Since I have dropped out of the PvP scene, this is my preferred method for levelling up those skill lines.
Caltrops was designed as an pvp tool to dismount players or force them out of stealth.The only argument PVPers have OP that's a little valid is once upon a time the game was, when it was first released, advertised as a PVP game.
But if anyone used two cents worth of brains and see the ELDER SCROLLS part, they would realize it's a PVE game first and foremost.
However, not everyone knows TES series and just listened to the Devs and thus, fell into the 'trap'
elfantasmo wrote: »Maybe it’s lost in translation between culture It’s called a metaphor so my bad. I didn’t actually mean I’m going to internet slap you lol are you seriously internet reproaching me? The point of my response is why is there so much negativity. If you really want the skill which you obv need to min/max your PVE build then just grind it... we already established it takes max a few hours... what’s the problem. Take this less seriously bud it is escapism.... not real life.