vyndral13preub18_ESO wrote: »Honest question. Where would you like to put caltrops instead? I get the idea taking it away from pvp. But where would you put it? Unless you made up a new skills line that could be unlocked by PVP or PVE I don’t see a solution that works.
You also have to looks at the rest of the arguement. If you put this skill into one of the PVE lines it forces pvp players into more PVE. And if you put it on a weapon it limits choices. Both of those options are worse in my mind then having some pvers running around pvp for, as you point out, a fairly short amount of time.
But it seems like it would be better for both groups if pve viable abilities were obtainable in pve so us filthy pve'ers aren't constantly dying and making your teams weaker.
Note that you also level up if low lever and get an reward for the worthy after the training quest, on my last alt I got 20 transmute crystalsTequilaFire wrote: »Counter question
Why would a PvE player not want 2 skill points just for showing up in cyro and doing the training quest by just firing and repairing a couple of siege completely in a safe zone which also awards 6000 ap.
Not to mention a couple lore books within the scroll temple in the safe zone.
Further within those safe zone you can pick up 2 skyshards right away.
So far you have been in a cyro safe zone for less than 10 min.
Now as you pointed out it wasn't that bad after all so it seems to me a PvE player for very little effort picks up a lot.
TheRealPotoroo wrote: »vyndral13preub18_ESO wrote: »Honest question. Where would you like to put caltrops instead? I get the idea taking it away from pvp. But where would you put it? Unless you made up a new skills line that could be unlocked by PVP or PVE I don’t see a solution that works.
You also have to looks at the rest of the arguement. If you put this skill into one of the PVE lines it forces pvp players into more PVE. And if you put it on a weapon it limits choices. Both of those options are worse in my mind then having some pvers running around pvp for, as you point out, a fairly short amount of time.
Expand the Undaunted skill line and put Vigor & Caltrops there. Do something nice for PvPers to compensate. Much happiness ensues.
TheRealPotoroo wrote: »vyndral13preub18_ESO wrote: »Honest question. Where would you like to put caltrops instead? I get the idea taking it away from pvp. But where would you put it? Unless you made up a new skills line that could be unlocked by PVP or PVE I don’t see a solution that works.
You also have to looks at the rest of the arguement. If you put this skill into one of the PVE lines it forces pvp players into more PVE. And if you put it on a weapon it limits choices. Both of those options are worse in my mind then having some pvers running around pvp for, as you point out, a fairly short amount of time.
Expand the Undaunted skill line and put Vigor & Caltrops there. Do something nice for PvPers to compensate. Much happiness ensues.
Now, a question to pvp'ers who like it the way it is: why do you even want people like me and other pve'ers in Cyrodiil with you? I was nothing but a weak link the entire time. I had no desire to "git gud" at pvp...I was only there to get an ability and gtfo. I didn't care to learn strategies or lookup pvp builds. Cyrodiil was just a means to an end. I was literally a dps DK with a healing staff and a bow. I understand people tend to have a natural aversion to change, but being against making Caltrops and/or Vigor obtainable via pve seems counterproductive for a pvp'er.
I suspect this is a reason for a lot of pvp'ers. Basically farming unskilled players. Thanks for the honesty.You're AP fodder...an easy target...
I feel a simple fix (but I doubt it will ever happen because people would flip their wigs) is to make pvp abilities work only in pvp areas. Essentially make them unusable in pve. I noticed I was unable to use Witchmother's Whistle in Cyrodiil...perhaps the entire Alliance War skill tree could work similarly. I'm sure pve'ers could do without Caltrops and Vigor if they weren't there to begin with. I feel things go 100% time smoother when devs keep pve/pvp separate and don't attempt to balance them around one-another.vyndral13preub18_ESO wrote: »Honest question. Where would you like to put caltrops instead?...
I suspect ZOS is hoping people will have the same experience you had. Unfortunately, I didn't have that experience. I've tried pvp in various games and it's just not for me. I've even played open world pvevp mmos like Archeage with the intention of enjoying it but it just never happens for me. I'm an older gamer and enjoy relaxing gameplay...hectic pvp with unkillable twitch reaction players is just not my cup-of-tea.VaranisArano wrote: »...That was me, once upon a time. I kept coming back to Cyrodiil. Now I PVP regularly. Far be it from me to slam the door in people's face after I've gone through it...
Nice ad hominem but but you're wrong. I've tried pvp multiple times in various games. I don't enjoy it. Kudos to you or anyone else who does. I won't knock your preference...but it's not for me for reasons I listed above.RaddlemanNumber7 wrote: »Looks like the OP set out to have an absolutely miserable time in Cyrodiil, and succeeded mightily.
Now, he is trying to justify that course of action by attempting to make everyone else miserable too.
I'm sorry but I just don't buy this argument. ESO is a pve mmo with added pvp, much like Battlefield is a pvp game with some pve. I have a hard time believing anyone honestly feels ESO is primarily a pvp game. It's just to the main focus of the game or the majority of its updates/DLC. Just look at the distribution...probably 95%+ of the game is pve. ESO is not a pvp game and I wish people would stop using this flawed argument. When you bought ESO, I'm sure you knew you'd be doing a fair amount of pve content. If you honestly thought you'd only pvp then I stand corrected...but I have a very hard time believing that.Why do I want people like you to be forced into Cyrodiil in order to unlock skills? Because this game forces EVERY pvper into end game PVE content in order to get gear and skills to use in pvp. Why should we be forced into your world, but you get a pass from ours?...
I'm sorry but I just don't buy this argument. ESO is a pve mmo with added pvp, much like Battlefield is a pvp game with some pve. I have a hard time believing anyone honestly feels ESO is primarily a pvp game. It's just to the main focus of the game or the majority of its updates/DLC. Just look at the distribution...probably 95%+ of the game is pve. ESO is not a pvp game and I wish people would stop using this flawed argument. When you bought ESO, I'm sure you knew you'd be doing a fair amount of pve content. If you honestly thought you'd only pvp then I stand corrected...but I have a very hard time believing that.Why do I want people like you to be forced into Cyrodiil in order to unlock skills? Because this game forces EVERY pvper into end game PVE content in order to get gear and skills to use in pvp. Why should we be forced into your world, but you get a pass from ours?...
Now, a question to pvp'ers who like it the way it is: why do you even want people like me and other pve'ers in Cyrodiil with you? I was nothing but a weak link the entire time. I had no desire to "git gud" at pvp...I was only there to get an ability and gtfo.
Wrong.. You have never seen Vivec with a 100+ queue then. No, PvP is a major part of ESO. As someone who has been here since beta, I can tell you that, esp in the early days, that PvP was just as popular as PvE.. .probably 95%+ of the game is pve
...why do you even want people like me and other pve'ers in Cyrodiil with you?....
I feel a simple fix (but I doubt it will ever happen because people would flip their wigs) is to make pvp abilities work only in pvp areas. Essentially make them unusable in pve. I noticed I was unable to use Witchmother's Whistle in Cyrodiil...perhaps the entire Alliance War skill tree could work similarly. I'm sure pve'ers could do without Caltrops and Vigor if they weren't there to begin with. I feel things go 100% time smoother when devs keep pve/pvp separate and don't attempt to balance them around one-another.
I suspect ZOS is hoping people will have the same experience you had. Unfortunately, I didn't have that experience. I've tried pvp in various games and it's just not for me. I've even played open world pvevp mmos like Archeage with the intention of enjoying it but it just never happens for me. I'm an older gamer and enjoy relaxing gameplay...hectic pvp with unkillable twitch reaction players is just not my cup-of-tea.
I'm sorry but I just don't buy this argument. ESO is a pve mmo with added pvp, much like Battlefield is a pvp game with some pve. I have a hard time believing anyone honestly feels ESO is primarily a pvp game. It's just to the main focus of the game or the majority of its updates/DLC. Just look at the distribution...probably 95%+ of the game is pve. ESO is not a pvp game and I wish people would stop using this flawed argument. When you bought ESO, I'm sure you knew you'd be doing a fair amount of pve content. If you honestly thought you'd only pvp then I stand corrected...but I have a very hard time believing that.