Suffer from a severe anxiety disorder,
and the view you express here basically sums up the view that kept me from running dungeons,
hated the whole prospect of grinding out undaunted
and dreaded the idea of holding back/slowing down experienced teams while being the overleveled noob learning for the first time
took me a lot of therapy to get to a place where running them at all became an option,
so you may be ahead of me with regard to being able to harness motivation
as soon as a character maxes the Undaunted line, immediately stop running pledges on that character
not actually saying this as a "oh pvpers suffer too"
since my situation is not likely 'typical'
just putting it out there
since you mentioned a natural aversion to change
but may not be reflective
Suffer from a severe anxiety disorder,
and the view you express here basically sums up the view that kept me from running dungeons,
hated the whole prospect of grinding out undaunted
and dreaded the idea of holding back/slowing down experienced teams while being the overleveled noob learning for the first time
took me a lot of therapy to get to a place where running them at all became an option,
so you may be ahead of me with regard to being able to harness motivation
as soon as a character maxes the Undaunted line, immediately stop running pledges on that character
not actually saying this as a "oh pvpers suffer too"
since my situation is not likely 'typical'
just putting it out there
since you mentioned a natural aversion to change
but may not be reflective
That's almost exactly my feelings on group PVE (but without the disorder).
Not to mention the expectation that many groups seem to have that it all has to be 'raced through' - rushing off, skipping half the mobs, ignoring the quests, getting to the first boss while I'm still sitting at the start taking off my impen gear and trying to remember what skills I use for PVE.... I mean I've solo'd plenty of vet dungeons with my PVP gear.. but don't want my dps to look low in a grp, y'know? Then when something goes wrong its always somebody's fault, and I'm like 'what mechanics?' nah, not my idea of fun - my idea of hasstle n stress..
TheRealPotoroo wrote: »vyndral13preub18_ESO wrote: »Honest question. Where would you like to put caltrops instead? I get the idea taking it away from pvp. But where would you put it? Unless you made up a new skills line that could be unlocked by PVP or PVE I don’t see a solution that works.
You also have to looks at the rest of the arguement. If you put this skill into one of the PVE lines it forces pvp players into more PVE. And if you put it on a weapon it limits choices. Both of those options are worse in my mind then having some pvers running around pvp for, as you point out, a fairly short amount of time.
Expand the Undaunted skill line and put Vigor & Caltrops there. Do something nice for PvPers to compensate. Much happiness ensues.
TheRealPotoroo wrote: »vyndral13preub18_ESO wrote: »Honest question. Where would you like to put caltrops instead? I get the idea taking it away from pvp. But where would you put it? Unless you made up a new skills line that could be unlocked by PVP or PVE I don’t see a solution that works.
You also have to looks at the rest of the arguement. If you put this skill into one of the PVE lines it forces pvp players into more PVE. And if you put it on a weapon it limits choices. Both of those options are worse in my mind then having some pvers running around pvp for, as you point out, a fairly short amount of time.
Expand the Undaunted skill line and put Vigor & Caltrops there. Do something nice for PvPers to compensate. Much happiness ensues.
That's stupid. So your solution is force PvPers into PvE to get the skill? Isn't Undaunted Mettle not enough?
vyndral13preub18_ESO wrote: »Honest question. Where would you like to put caltrops instead? I get the idea taking it away from pvp. But where would you put it? Unless you made up a new skills line that could be unlocked by PVP or PVE I don’t see a solution that works.
You also have to looks at the rest of the arguement. If you put this skill into one of the PVE lines it forces pvp players into more PVE. And if you put it on a weapon it limits choices. Both of those options are worse in my mind then having some pvers running around pvp for, as you point out, a fairly short amount of time.
Just because Elder Scrolls has a history of pve, does not mean that this game follows that. This game was centered around the war with the split factions with plenty of other things to do if you get bored.I'm sorry but I just don't buy this argument. ESO is a pve mmo with added pvp, much like Battlefield is a pvp game with some pve. I have a hard time believing anyone honestly feels ESO is primarily a pvp game.
Just because Elder Scrolls has a history of pve, does not mean that this game follows that. This game was centered around the war with the split factions with plenty of other things to do if you get bored.I'm sorry but I just don't buy this argument. ESO is a pve mmo with added pvp, much like Battlefield is a pvp game with some pve. I have a hard time believing anyone honestly feels ESO is primarily a pvp game.
TES is PvE because they never had the technology to make it PvP back in the 90s and 2000s.
wenchmore420b14_ESO wrote: »Just because Elder Scrolls has a history of pve, does not mean that this game follows that. This game was centered around the war with the split factions with plenty of other things to do if you get bored.I'm sorry but I just don't buy this argument. ESO is a pve mmo with added pvp, much like Battlefield is a pvp game with some pve. I have a hard time believing anyone honestly feels ESO is primarily a pvp game.
TES is PvE because they never had the technology to make it PvP back in the 90s and 2000s.
No. The previous 10 TES games are single player, as in, only one player. Apples and Oranges...
MMO's have been around since the 1980's and have had PvP elements since mid 1990's, yes they had the tech.
ESO was in beginning stages in 2009-2010, before the launch of Skyrim. It was designed released as a PvE / PvP game.
LonePirate wrote: »...
12. Ignore high health tanks that run around rocks and trees. Run away if you sense a bad situation or you are vastly outnumbered.
Learn as much as you can and try to have fun.

https://www.youtube.com/watch?v=Jj4nJ1YEAp4 duendology wrote: »Being completely unexperienced in the PVP area I decided to join and see what it is like. I went to Cyrodiil knowing perfectly well my gear was not even best for PVE area. Hell, I am 280-somthing champion and I am still inexperienced but I've been observing and learning. I am hesitant to join group because my impression is most of PVPers are a little bit too serious about this pvp as if their real freaking lives depended whether they win a campaign or not... o_0
Anyway, having said that, "cyrodiling" as a solo player and having died a couple of times, I did enjoy pvp. I helped my alliance group as much as I could. Also, it took me max 4 hours (in two seatings) to unlock this pvp skill line (maybe I was lucky and there was just huge "traffic" then?).and haven't used it because I believed it does not work in PVE area...and it does? haha ...Now that's interesting.
DarcyMardin wrote: »I don’t hate PVP — sometimes I actually have fun when I’m doing it — but I’m 98 percent a PVE’r and cannon fodder in PVP. Like many others, I only go for sky shards and enough AP to get the skills I might need someday. I will die fast if attacked one-on-one, and instantly if ganked by more than one opponent. (Fortunately dying doesn’t bother me). I do try to help my alliance, though. I wear PVP gear, take pots, do siege and repair and throw myself into both the attack and the defense. I heal my [snip] off when on a healer. But I don’t really feel any desire to “git gud” or learn to be a PvP beast. Maybe if and when I get bored with PvE?
I do have caltrops on a couple of characters now (nice skill!) but I’m not sure I’ll grind it on anyone else.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
I could name about 20 players, who came to Cyro for AP like you and got hooked.
I never intended PvP to be my end game, but the boredom of trials game play and clicky community combined with buzz of learning a new massive part of the game that's dynamic and enjoyable has led to my PvP focus
Maybe if you had embraced it abit to enjoy your time there you would see. Grinding anything leads to disatisfaction. You could have embraced it and see where it led. But each to their own
It's healthy tho that the game encourages you into other areas for things. I've got into all aspects way more than I originally planned because of this.
Storymaster wrote: »It's pretty simple. Allow the accomplishing of PVE content in Cyrodiil to unlock PVP skills as well perhaps even at a very, very slow return. Participate in PVP, you get the standard return. Complete PVE content you get a very slow return.
Problem sarved.
However; it was still a horrible experience for me as a pve'er and I'm dreading doing it for my nightblade when it's time.
TequilaFire wrote: »Counter question
Why would a PvE player not want 2 skill points just for showing up in cyro and doing the training quest by just firing and repairing a couple of siege completely in a safe zone which also awards 6000 ap.
Not to mention a couple lore books within the scroll temple in the safe zone.
Further within those safe zone you can pick up 2 skyshards right away.
So far you have been in a cyro safe zone for less than 10 min.
Now as you pointed out it wasn't that bad after all so it seems to me a PvE player for very little effort picks up a lot.
I hate PvE. I pushed 14 toons through it to get various things and I still hate it. Half the time, things are so boring that i fall asleep... the other half you're riding between where you are and where you want to be (questing)only to get there and fall asleep cuz quest rp or pve rotations are boring af.
VaranisArano wrote: »Sigh. And here I responded on the other thread where I'd already responded to someone asking more or less the same question.
Before I answer the question, Caltrops and Vigor are both far more essential as skills in PVP where they are used for their intended functions not as a extra stam dot or a extra heal to take pressure off the group healers. They are first and foremost PVP skills, no matter how vital the meta claims they are for PVE.
Why I welcome PVEers into Cyrodiil even if they are there for skills and leaving:
1. That was me, once upon a time. I kept coming back to Cyrodiil. Now I PVP regularly. Far be it from me to slam the door in people's face after I've gone through it.
2. I'd make a crack about more AP from killing you, but I'm a healer. So, I get more AP from healing you! The more people the better!
3. Helping new people learn how to be effective in PVP, even if its short term and they'll never be back, is fun and rewarding. More PVPers should try it.
4. Even if all you do is slot a heal or light attack the enemy, you still contributed to the faction. Thanks!
Something I didn't mention on the other post was this: There is normally a divide between players who do PVE only and PVP only with some that do both regularly. Anything that mixes up those populations helps to ease the tension that those two communities can cause. When PVEer understand how PVP works, they are better qualified to weigh in on matters that impact the game from a PVP angle. When PVPers understand how PVE works, the other side is true. For a game that ZOS is trying its best to balance both PVP and PVE together, it is essential for the whole community to have some understanding of how the entire game functions. That means that PVPers have to PVE and PVEers have to PVP, at least for a little bit.
Thunderknuckles wrote: »You're inspiring me to give it more of a try, Varanis. ha ha I love PvP in other games and have, if I may humbly submit to you, been a living terror to whole teams in other MMO's. ESO is much like GW2 with this faction vs faction stuff and I simply don't enjoy being 1 shotted all the time. You, however, have made me reconsider giving it a try.