Caligamy_ESO wrote: »In less than 48 hours Zenimax decided to take the Factotums furniture recipe drop rate, and curb stomp it into non-existence. Since the patch I have not seen a single recipe drop anywhere, and I spent all day killing Factotums while running around, literally all day, not figuratively. Main quest lines done, side quests almost done, and nothing dropped. The patch notes stated "We also fixed an issue where Factotums were providing furnishing plans more often than intended.", so was the intention that they don't provide them at all? Don't know about everyone else but farming robots for a week for maybe a green recipe to miraculously drop sounds like an abysmal game completely devoid of anything resembling fun.
Had anyone taken 3 minutes to check their own PTS this would have been blatantly obvious before making it to live because you can't make it anywhere without busting these things up. Yet here we are stuck with vendor garbage, potions, and glyphs. I could go back to Stros M'kai, Bleakrock Isle, or Khenarthi's Roost and farm more effectively than it is now in Clockwork City.
So thanks?
DeadlyPhoenix wrote: »
NewBlacksmurf wrote: »Farming anything becomes less fun a lot sooner than going through content stories on different players.
Not saying not to go after stuff but those grinds aren’t for entertainment or fun.
NewBlacksmurf wrote: »Farming anything becomes less fun a lot sooner than going through content stories on different players.
Not saying not to go after stuff but those grinds aren’t for entertainment or fun.
Farming anything isn't fun at all, at least not for me.
That's why I made the earlier suggestion of doing other things. Instead of doing things repetitiously and then complaining that its not any fun.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Farming anything becomes less fun a lot sooner than going through content stories on different players.
Not saying not to go after stuff but those grinds aren’t for entertainment or fun.
Farming anything isn't fun at all, at least not for me.
That's why I made the earlier suggestion of doing other things. Instead of doing things repetitiously and then complaining that its not any fun.
Bold comments may not come off as intended. Maybe unbold them

DeadlyPhoenix wrote: »
No, I read the post. I just think you guys take farming a little too seriously.
There's a lot more to the zone than motifs or recipes or whatever. If the grind is getting to be too much, maybe try something different for a bit.
Caligamy_ESO wrote: »Main quest lines done, side quests almost done, and nothing dropped.
DeadlyPhoenix wrote: »
No, I read the post. I just think you guys take farming a little too seriously.
There's a lot more to the zone than motifs or recipes or whatever. If the grind is getting to be too much, maybe try something different for a bit.
Most people don't like farming.
Most people do like completion. Completing a motif collection. Completing a collection of furnishing plans, etc. Completionism is a pretty big deal for people who come into ESO from the single-player TES games.
So while farming itself isn't fun, it is indirectly fun because it helps people scratch their completionism itches. But when drop rates are such horseshit that people cannot reasonably attain completionism via farming--i.e., when you strip farming of its rewards--then farming becomes even less fun and tolerable.
But why does this surprise anyone? It's clear now that ZOS is more interested in monetization than in fun. Why would people buy Crown Store furnishings if they could craft those furnishings themselves?
victoriana-blue wrote: »I was so happy those first two days of CWC, 4 new plans in seven hours of playing! (Three green, one blue; at least two were from containers.) It was awesome, I was collecting plans again! I thought that maybe ZOS had listened to us about our dissatisfaction with the Morrowind plan drop rates.
More fool I.
lordrichter wrote: »I get frustrated, too, but the answermto that is to not farm that item.
lordrichter wrote: »Most people don't like farming.
Most people do like completion. Completing a motif collection. Completing a collection of furnishing plans, etc. Completionism is a pretty big deal for people who come into ESO from the single-player TES games.
So while farming itself isn't fun, it is indirectly fun because it helps people scratch their completionism itches. But when drop rates are such horseshit that people cannot reasonably attain completionism via farming--i.e., when you strip farming of its rewards--then farming becomes even less fun and tolerable.
But why does this surprise anyone? It's clear now that ZOS is more interested in monetization than in fun. Why would people buy Crown Store furnishings if they could craft those furnishings themselves?
People like to pull out the Crown Store as an excuse. (I like to poke ZOS in the Crown Store, too) While I think that is a part of it, another part is simply that ZOS has a much longer time-between-itches than some players. If a player thinks they will complete everything in a DLC, or even an event, in a few hours, but ZOS is thinking days or weeks, the player is not going to be scratching any itches. Yeah, ZOS could say the time they expect, but a lot of people would not even try. In the end, it is random-ish whether an individual will get the drop, even if the overall plan has different ideas.
It is frustrating, but good for the game, that stuff does not drop so quickly. I get frustrated, too, but the answermto that is to not farm that item.
I remember same type of posts when motifs first came out the Daedra, Primal, Imperial, Ancient Elven, and Barbaric and the loot rate for them was nerfed several times and people said pretty much the exact same thing you are OP.
victoriana-blue wrote: »You don't have to care about the drop rate, but you don't need to be a patronizing jerk about it either.