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CavalryPK
CavalryPK
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As a magicka player. And the long ars journey to find those darn lore books.... vs just killing deadra ....... cmon zos. Gimmie grinding option for mages guild skill line.
THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

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  • Koolio
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    CavalryPK wrote: »
    As a magicka player. And the long ars journey to find those darn lore books.... vs just killing deadra ....... cmon zos. Gimmie grinding option for mages guild skill line.

    After 5 characters I have with Meteor I can agree.
  • VaranisArano
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    Alternatively, all you have to do is run around a bunch of zones and collect books. Practically no fighting if your pathing is good.

    Mages are nerds so they level by finding books. Fighters smash things so they level by killing daedra.
  • Mazbt
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    Would rather they give everyone a nice guild xp boost by doing quests for them. And increase the daily xp as well.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
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  • Dexter411
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    Agree.
    Since we are at changing something in skill lines how about moving the best HoT and one of the best AoE DoT's in game(for stamina) somewhere outside of Cyro.
    I still need to get it on couple of my alts and I don't want to join 10fps gameplay.
  • zaria
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    guild quest at least the mage one should give faction xp.
    Else i pick books then getting skyshards. Also do this on stamina chars but see it as less important.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • pod88kk
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    Easily done in a day, have it on 8 characters. Not that bad, plus loads of loot and mats by the end of it.

    I'm on console too ;)
    Edited by pod88kk on October 23, 2017 11:34AM
  • Rainraven
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    I used to love the MG book hunt, and after 1T when we could just go anywhere right away I was ecstatic about how much easier it is.

    But have to agree, it gets old. By the time you're getting that last MG level it's just no fun at all. It would be nice to have a reasonable alternative - the dailies aren't enough.
  • MLGProPlayer
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    Alternatively, all you have to do is run around a bunch of zones and collect books. Practically no fighting if your pathing is good.

    Mages are nerds so they level by finding books. Fighters smash things so they level by killing daedra.

    It takes like 200 hours with an unlevelled mount to travel across the 15 zones you need to in order to hit level 10.
  • code65536
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    I get MG10 loooooooong before I hit FG10. At least MG10 is magicka-only. All players need FG10 (for that ultimate passive), and that one is far more annoying.

    Instead of grinding my character to 50 by mindlessly killing zombies, I run through all the zones grabbing skyshards and lorebooks. And in the process of getting all the shards and books, you naturally level up to 50. This is better than grinding up to 50 because you'd still need to get the shards anyway after you grind. So instead of grind then do the shard/book hunt, I just do the shard/book hunt without the grind.
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  • grannas211
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    It's awful on console.
  • Waffennacht
    Waffennacht
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    I save mage's guild for last, that way I get a few just by chance. Then I set up a movie or TV show to watch to finish it off.

    Anyone else a little disappointed in finding a book after reaching level 10?
    Gamer tag: DasPanzerKat NA Xbox One
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  • paulsimonps
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    I've done the mages guild to level 10 on 15+ toons, my own and my wifes. For me its nothing at all and I'd just say suck it up. Its not that bad. I would rather do that than mindless grinding of the same things over and over.
  • TheShadowScout
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    Mages are nerds so they level by finding books. Fighters smash things so they level by killing daedra.
    ^This! ^
    :p;)

    Also, its pretty easy if you just enjoy the scenery and stop to look around a bit during your questings...
  • GrigorijMalahevich
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    With addons you can get to Meteor in about 2 hours with gallops and stuff.

    Grinding Dawnbreaker usually happens at level 45-48 which takes me about 6-8 hours.

    Yes mages guild is less straightforward, but you can also gather sky shards and time wise it is quicker.

    Also, if you want to play on baby campaign you can have meteor at level 10, but you can't have dawnbreaker at level 30 even...


    Your point?
    PC/EU 800 CP.
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  • Malacthulhu
    Malacthulhu
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    There should be special mage, fighter, db, thieves guild quests in every public dungeon.
    Xbox One Na
  • RomanCaesar
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    I have the game on PC and PS4. On PC with the addon it goes really fast and i typically get to 10 well before i do on fighters guild, but on PS4 its such a grind that i dread starting new magicka characters.
  • MLGProPlayer
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    With addons you can get to Meteor in about 2 hours with gallops and stuff.

    Grinding Dawnbreaker usually happens at level 45-48 which takes me about 6-8 hours.

    Yes mages guild is less straightforward, but you can also gather sky shards and time wise it is quicker.

    Also, if you want to play on baby campaign you can have meteor at level 10, but you can't have dawnbreaker at level 30 even...


    Your point?

    You automatically level up FG while you grind character levels if you use any of the top grinding spots (Skyreach, overland zombie grinding, or dolmens; they all have you killing undead and/or daedra). It doesn't require any extra work than what you have to do anyway. By the time you hit level 50 on your alt, you will have hit level 10 on FG a long time ago. MG requires you to go out of your way to grind it.
    Edited by MLGProPlayer on October 22, 2017 9:41PM
  • Samadhi
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    With addons you can get to Meteor in about 2 hours with gallops and stuff.

    Grinding Dawnbreaker usually happens at level 45-48 which takes me about 6-8 hours.

    Yes mages guild is less straightforward, but you can also gather sky shards and time wise it is quicker.

    Also, if you want to play on baby campaign you can have meteor at level 10, but you can't have dawnbreaker at level 30 even...


    Your point?

    You automatically level up FG while you grind character levels if you use any of the top grinding spots (they all have you killing undead). It doesn't require any extra work than what you have to do anyway. MG requires you to go out of your way to grind it.

    Personally opt for the slower pace of leveling,
    by adventuring around the zones, doing delves, skyshards, lorebooks and dolmens,
    and the group event (skill point) in Public Dungeons
    while ignoring questlines (now that they give set pieces, it is more worthwhile to save them to CR)
    and find that my alts end up with Mages Guild at 10
    while having to go grind dolmens after hitting CR
    in order to finish out my Fighter's Guild

    but do agree with you that grinding up to CR would come with Fighter's Guild being maxed out really easily
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
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  • Runefang
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    Given you need skyshards anyway I don't think its that big a deal to run around the map unlocking shrines, skyshards and lorebooks all at once.

    I prefer levelling mage guild over doing pvp to get vigor/caltrops. Now that's a bore, it's like pvpers don't know I'm just there to farm AP.
  • Tasear
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    :D I thought this was about all the sorcerer nerf threads every season.
  • code65536
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    You automatically level up FG while you grind character levels if you use any of the top grinding spots (Skyreach, overland zombie grinding, or dolmens; they all have you killing undead and/or daedra). It doesn't require any extra work than what you have to do anyway. By the time you hit level 50 on your alt, you will have hit level 10 on FG a long time ago. MG requires you to go out of your way to grind it.
    If your goal is to just hit 50, sure.

    But what the hell are you going to do with a level 50 character that has no skill points?

    This is something you see a lot. Some fool goes and spend X number of hours grinding till their eyes bleed getting to level 50. And then they realize that they don't actually have a playable character. Then they need to spend Y number of hours getting skyshards and skill points so that they can actually do useful things. Time spent: X+Y.

    The smarter player doesn't waste their time in Skyreach. They just do the things that get them skill points--skyshards, etc.--and they spend Y amount of time getting points. And they're done. Because in the process of collecting skillpoints, you are also leveling up.

    So X+Y time? Or just Y time. Hmm.

    This is why FG is the one that's "out of your way" to grind. MG comes naturally as you collect skill points. FG requires that you waste time doing mob grinds--things that you don't "have to do anyway".
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  • Loc2262
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    I agree with @code65536. If on PC, use the addon "Lorebooks" which conveniently shows all of them on the map. :)

    Also, while leveling up your char, visit the delves to get the skyshard and kill the boss. Gives skill points and XP. And many of them have lots of bookshelves, and in addition to giving you skillpoints, many of those count as lorebooks. So you level up MG even faster than by just getting the overland books.
    Kind regards,
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  • kargen27
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    I grabbed the books while I was getting skyshards and doing delves. Kind of take care of themselves when you do it like that. The undaunted skill line is the one that can be frustrating. Best way to level it is by doing daily random but low level characters tend to get the DLC dungeons as the random.
    and then the parrot said, "must be the water mines green too."
  • VaranisArano
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    So, what I'm getting out of all of this is:

    Mages are nerds who gather books - the players who level up mages guild the fastest are the sort who like to explore the zones and do delves to gather skyshards at the same time.

    Fighters smash things and kill daedra - the players who level up fighters guild the fastest are the sort who like to grind and kill a bunch of undead and daedra.

    You know, ZOS might have actually been on to something here.

    (The perople who level the Undaunted skill line are exactly the type who are undaunted by the slow dungeon grind to max out the skills. :wink: )
  • MLGProPlayer
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    code65536 wrote: »
    You automatically level up FG while you grind character levels if you use any of the top grinding spots (Skyreach, overland zombie grinding, or dolmens; they all have you killing undead and/or daedra). It doesn't require any extra work than what you have to do anyway. By the time you hit level 50 on your alt, you will have hit level 10 on FG a long time ago. MG requires you to go out of your way to grind it.
    If your goal is to just hit 50, sure.

    But what the hell are you going to do with a level 50 character that has no skill points?

    This is something you see a lot. Some fool goes and spend X number of hours grinding till their eyes bleed getting to level 50. And then they realize that they don't actually have a playable character. Then they need to spend Y number of hours getting skyshards and skill points so that they can actually do useful things. Time spent: X+Y.

    The smarter player doesn't waste their time in Skyreach. They just do the things that get them skill points--skyshards, etc.--and they spend Y amount of time getting points. And they're done. Because in the process of collecting skillpoints, you are also leveling up.

    So X+Y time? Or just Y time. Hmm.

    This is why FG is the one that's "out of your way" to grind. MG comes naturally as you collect skill points. FG requires that you waste time doing mob grinds--things that you don't "have to do anyway".

    The goal of 90% of people making alts is to get them to level 50 asap so they can throw them into endgame content. And you'll have a ton of skill points when you hit level 50. You only need a few more sky shards or dungeon runs to fill out a working build. A working build only requires a few skill points for abilities, and then a few more for your racial, armour, and guild passives (you're not unlocking everything, just what you need for your build). You don't put anything into crafting on alts (at least initially).
    Edited by MLGProPlayer on October 23, 2017 1:07AM
  • code65536
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    code65536 wrote: »
    You automatically level up FG while you grind character levels if you use any of the top grinding spots (Skyreach, overland zombie grinding, or dolmens; they all have you killing undead and/or daedra). It doesn't require any extra work than what you have to do anyway. By the time you hit level 50 on your alt, you will have hit level 10 on FG a long time ago. MG requires you to go out of your way to grind it.
    If your goal is to just hit 50, sure.

    But what the hell are you going to do with a level 50 character that has no skill points?

    This is something you see a lot. Some fool goes and spend X number of hours grinding till their eyes bleed getting to level 50. And then they realize that they don't actually have a playable character. Then they need to spend Y number of hours getting skyshards and skill points so that they can actually do useful things. Time spent: X+Y.

    The smarter player doesn't waste their time in Skyreach. They just do the things that get them skill points--skyshards, etc.--and they spend Y amount of time getting points. And they're done. Because in the process of collecting skillpoints, you are also leveling up.

    So X+Y time? Or just Y time. Hmm.

    This is why FG is the one that's "out of your way" to grind. MG comes naturally as you collect skill points. FG requires that you waste time doing mob grinds--things that you don't "have to do anyway".

    The goal of 90% of people making alts is to get them to level 50 asap so they can throw them into endgame content. And you'll have a ton of skill points when you hit level 50. You only need a few more sky shards or dungeon runs to fill out a working build. A working build only requires a few skill points for abilities, and then a few more for your racial, armour, and guild passives (you're not unlocking everything, just what you need for your build). You don't put anything into crafting on alts (at least initially).

    LOL! 64 skill points will not get you very far at all in endgame content.
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  • AzraelKrieg
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    code65536 wrote: »
    code65536 wrote: »
    You automatically level up FG while you grind character levels if you use any of the top grinding spots (Skyreach, overland zombie grinding, or dolmens; they all have you killing undead and/or daedra). It doesn't require any extra work than what you have to do anyway. By the time you hit level 50 on your alt, you will have hit level 10 on FG a long time ago. MG requires you to go out of your way to grind it.
    If your goal is to just hit 50, sure.

    But what the hell are you going to do with a level 50 character that has no skill points?

    This is something you see a lot. Some fool goes and spend X number of hours grinding till their eyes bleed getting to level 50. And then they realize that they don't actually have a playable character. Then they need to spend Y number of hours getting skyshards and skill points so that they can actually do useful things. Time spent: X+Y.

    The smarter player doesn't waste their time in Skyreach. They just do the things that get them skill points--skyshards, etc.--and they spend Y amount of time getting points. And they're done. Because in the process of collecting skillpoints, you are also leveling up.

    So X+Y time? Or just Y time. Hmm.

    This is why FG is the one that's "out of your way" to grind. MG comes naturally as you collect skill points. FG requires that you waste time doing mob grinds--things that you don't "have to do anyway".

    The goal of 90% of people making alts is to get them to level 50 asap so they can throw them into endgame content. And you'll have a ton of skill points when you hit level 50. You only need a few more sky shards or dungeon runs to fill out a working build. A working build only requires a few skill points for abilities, and then a few more for your racial, armour, and guild passives (you're not unlocking everything, just what you need for your build). You don't put anything into crafting on alts (at least initially).

    LOL! 64 skill points will not get you very far at all in endgame content.

    And this is one reason why I don't grind. Yay 64 skill points, but I don't have enough to get all necessary passives because now I need skyshards.
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  • Blackbird_V
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    Mag need mages guild and fighters guild (banish the wicked and sometimes trap beast). Stam need pvp and fighters guild.... They have it harder.

    Sure without addons it can be cancerous getting mg.
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • MLGProPlayer
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    code65536 wrote: »
    code65536 wrote: »
    You automatically level up FG while you grind character levels if you use any of the top grinding spots (Skyreach, overland zombie grinding, or dolmens; they all have you killing undead and/or daedra). It doesn't require any extra work than what you have to do anyway. By the time you hit level 50 on your alt, you will have hit level 10 on FG a long time ago. MG requires you to go out of your way to grind it.
    If your goal is to just hit 50, sure.

    But what the hell are you going to do with a level 50 character that has no skill points?

    This is something you see a lot. Some fool goes and spend X number of hours grinding till their eyes bleed getting to level 50. And then they realize that they don't actually have a playable character. Then they need to spend Y number of hours getting skyshards and skill points so that they can actually do useful things. Time spent: X+Y.

    The smarter player doesn't waste their time in Skyreach. They just do the things that get them skill points--skyshards, etc.--and they spend Y amount of time getting points. And they're done. Because in the process of collecting skillpoints, you are also leveling up.

    So X+Y time? Or just Y time. Hmm.

    This is why FG is the one that's "out of your way" to grind. MG comes naturally as you collect skill points. FG requires that you waste time doing mob grinds--things that you don't "have to do anyway".

    The goal of 90% of people making alts is to get them to level 50 asap so they can throw them into endgame content. And you'll have a ton of skill points when you hit level 50. You only need a few more sky shards or dungeon runs to fill out a working build. A working build only requires a few skill points for abilities, and then a few more for your racial, armour, and guild passives (you're not unlocking everything, just what you need for your build). You don't put anything into crafting on alts (at least initially).

    LOL! 64 skill points will not get you very far at all in endgame content.

    Sure it will.

    Example of standard magicka character:

    24 for active abilities
    9 for racial passives
    10 for primary armour passives
    10 for weapon passives
    9 for guild passives

    Total: 62

    You'll still need a handful for class passives and your non-primary armour passives, but you can easily make those while grinding Undaunted (you get 1 skill point for each dungeon completed).

    You might need to go out and collect a few skyshards too, but certainly not across 12+ zones.
    Edited by MLGProPlayer on October 23, 2017 1:35AM
  • code65536
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    code65536 wrote: »
    code65536 wrote: »
    You automatically level up FG while you grind character levels if you use any of the top grinding spots (Skyreach, overland zombie grinding, or dolmens; they all have you killing undead and/or daedra). It doesn't require any extra work than what you have to do anyway. By the time you hit level 50 on your alt, you will have hit level 10 on FG a long time ago. MG requires you to go out of your way to grind it.
    If your goal is to just hit 50, sure.

    But what the hell are you going to do with a level 50 character that has no skill points?

    This is something you see a lot. Some fool goes and spend X number of hours grinding till their eyes bleed getting to level 50. And then they realize that they don't actually have a playable character. Then they need to spend Y number of hours getting skyshards and skill points so that they can actually do useful things. Time spent: X+Y.

    The smarter player doesn't waste their time in Skyreach. They just do the things that get them skill points--skyshards, etc.--and they spend Y amount of time getting points. And they're done. Because in the process of collecting skillpoints, you are also leveling up.

    So X+Y time? Or just Y time. Hmm.

    This is why FG is the one that's "out of your way" to grind. MG comes naturally as you collect skill points. FG requires that you waste time doing mob grinds--things that you don't "have to do anyway".

    The goal of 90% of people making alts is to get them to level 50 asap so they can throw them into endgame content. And you'll have a ton of skill points when you hit level 50. You only need a few more sky shards or dungeon runs to fill out a working build. A working build only requires a few skill points for abilities, and then a few more for your racial, armour, and guild passives (you're not unlocking everything, just what you need for your build). You don't put anything into crafting on alts (at least initially).

    LOL! 64 skill points will not get you very far at all in endgame content.

    Sure it will.

    Example of standard magicka character:

    24 for active abilities
    9 for racial passives
    10 for primary armour passives
    10 for weapon passives
    9 for guild passives

    Total: 62

    You'll still need a handful for class passives and your non-primary armour passives, but you can easily make those while grinding Undaunted (you get 1 skill point for each dungeon completed).

    You might need to go out and collect a few skyshards too, but certainly not across 12+ zones.

    The combat essentials for a magblade for PvE requires:
    • 12 points in Assassination actives and passives
    • 10 points in Shadow actives and passives
    • 14 points in Siphoning actives and passives
    • 14 points in Destruction Staff actives and passives
    • 13 points in Light Armor actives and passives
    • 11 points in Medium and Heavy Armor passives (since you're wearing 5/1/1)
    • 3 points in Fighters Guild passives
    • 10 points in Mages Guild actives and passives
    • 4 points in Undaunted passives
    • 9 points in racial passives
    • 3 points in Alchemy passives (Medicinal Use)

    That's 103 points that anyone serious about endgame PvE will be required to spend. Now, not all of them will be accessible or applicable for someone straight out of Skyreach, like the guild passives. But it's still a hell of a lot more than the laughable 62 that you cite.

    And that's not counting things like vampire passives (5 points) or situational skills like Purge.

    And that's magicka DPS, which is relatively light on skill point usage. Stamina DPS will require more. Tanks require a lot more.

    Is a Skyreach brat playable? Sure, if all you're doing are 4-man dungeons. But for real end-game content, hell no, it's not even close. And yes, I've seen people fresh out of grind try to do vet trials. "Sorry, I don't have the points for this skill or that passive." Yea, okay, come back when you do, I don't want that crap in my raid.
    Edited by code65536 on October 23, 2017 2:14AM
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