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Khajiit too weak of a race?

  • Supernatural
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    SodanTok wrote: »
    Arent Khajiit 2nd best stam race in PVE?
    But they are the worst PVP race indeed.

    Personally both races with sneak damage (bosmer, khajiit) are in disadvantage when not using it (so not ganking or RP)
    RouDeR wrote: »
    RouDeR wrote: »
    Keep your hands off the Health recovery passive . Its the best passive in the game for health rec builds which ARE viable in PvP . U dirty PVErs have planty other race choices that offers high damage and sustain .

    ....I love it.

    He comes here to *** at PVEers for being entitled when every patch has changed specifically for PVP, and spells like a three year old. Absolutely love it, ten out of ten.

    English is not my language so i dont care if spelling it like 3 year old . Also cuz of PVE , Caltrops got reworked and now its trash in PvP , bow attacks have been Strongly nerfed in damage output and we cannot hold our arrows anymore .

    How are caltrops trash in PvP? They do much more damage, are much cheaper and can be stacked by many players. They are actually much stronger now. And the reason bow heavy attacks cannot be held anymore is because of ganking, not because of PvE.

    Bow heavy attacks are because of PVE

    The only place where it's worth charging heavy attacks with a Bow in PvE is Maelstrom Arena, which is hardly a reason for a nerf like that. Other than that, in trials it would be a huge DPS, as they take way too long to charge. And yes, khajiit is currently the 2nd best stamina race for PvE, and the worst for PvP, and that is the reason I made he post in the first place, this is simply not right.
    Maelstrom Arena - World's First Nightblade 600k Score - 02/18/2017
  • Fischblut
    Fischblut
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    I have 6 khajiiti characters: stamdk, stamblade, stamsorc... magblade, magplar, magsorc :D For now only their cute appearance stops me from changing their race :/ I want to hope that developers will buff this race soon, so I will have only mag characters to worry about ;)

    I use "stealth detection reduction" and "higher pickpocket chance" passives for stealing, and additional weapon crit is handy in solo PvE for stamsorc cause he uses Surge. That's all about their usefulness :'(
    I also think that technically everything can be done even using bad race, but it can be done easier with better passives.

    I recently made a redguard stamplar - not as cute as khajiit would be, but I do not regret it at all. I just wish I did some research and made proper race+class combinations from the start, so now I wouldn't have to compare additional effectiveness to cute faces. Or if racial passives didn't give meaningful advantages from the start - so everyone would create their character based on visual preferences...
  • SodanTok
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    SodanTok wrote: »
    Arent Khajiit 2nd best stam race in PVE?
    But they are the worst PVP race indeed.

    Personally both races with sneak damage (bosmer, khajiit) are in disadvantage when not using it (so not ganking or RP)
    RouDeR wrote: »
    RouDeR wrote: »
    Keep your hands off the Health recovery passive . Its the best passive in the game for health rec builds which ARE viable in PvP . U dirty PVErs have planty other race choices that offers high damage and sustain .

    ....I love it.

    He comes here to *** at PVEers for being entitled when every patch has changed specifically for PVP, and spells like a three year old. Absolutely love it, ten out of ten.

    English is not my language so i dont care if spelling it like 3 year old . Also cuz of PVE , Caltrops got reworked and now its trash in PvP , bow attacks have been Strongly nerfed in damage output and we cannot hold our arrows anymore .

    How are caltrops trash in PvP? They do much more damage, are much cheaper and can be stacked by many players. They are actually much stronger now. And the reason bow heavy attacks cannot be held anymore is because of ganking, not because of PvE.

    Bow heavy attacks are because of PVE

    The only place where it's worth charging heavy attacks with a Bow in PvE is Maelstrom Arena, which is hardly a reason for a nerf like that. Other than that, in trials it would be a huge DPS, as they take way too long to charge. And yes, khajiit is currently the 2nd best stamina race for PvE, and the worst for PvP, and that is the reason I made he post in the first place, this is simply not right.

    Bow/bow builds need to heavy attack too ;) Thats why it was changed

    Regarding khajiit, being last sux I agree. At least on bosmer your race is bad at both, but not worst in either.
    I would simply remove the sneak passive and move the sneak detection to legerdemain and give khajiit stat boost and bosmer some basic damage (like mag classes have, + to poison/disease for example)
  • grannas211
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    ^ wood elf is not "bad" in pvp in the NB context. It's pretty much the meta stam nb pvp race.
  • Mazbt
    Mazbt
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    Would be nice of khajits got a max stam bonus.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • SodanTok
    SodanTok
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    grannas211 wrote: »
    ^ wood elf is not "bad" in pvp in the NB context. It's pretty much the meta stam nb pvp race.

    It is. But PVP is even less than half the population, stam NB is 1/8 of that less than half and even not 100% of them are relaying on ganking.

    Ganking that ZoS constantly nerfs, next stop should be this stealth passive :P
  • Bladerunner1
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    A lot of people don't realize that crit % becomes more valuable the less of it you have.

    Here's a pile of math:

    Say a Stamblade has Minor force, Hemorrhage & 15% Precise Strikes

    Crit damage = 1.85 X Non Crit damage.

    An old meta build could easily have 80% crit chance, the Khajiit passive lifts it to 88% chance.

    The damage increase from adding 8% crit to a build that already has 80% crit chance = ((1.85*0.88+0.12)-(1.85*.8+.2))/(1.85*0.8+0.2) = 4.04%

    The new meta has less crit chance, a Stamblade could have a 50% crit rating now.

    The damage increase from adding 8% crit to a build that already has 50% crit chance = ((1.85*0.58+0.42)-(1.85*.5+.5))/(1.85*0.5+0.5) = 4.77%

    The Khajiit passive contributes 0.7% more DPS to their build with this PVE meta than the last meta. The reason Redguards are slightly better after Morrowind is they can pull off a couple more skills overall while working within a tight buff window, but it's not because crits suddenly became worthless.
  • dodgehopper_ESO
    dodgehopper_ESO
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    raviour wrote: »
    If you are good player you can play a Khajiit PvE healer in end game content. In PvP I do just fine on my Khajiits even if passives are a bit useless.

    Khajiits took a blow when all the Redguards complained in PTS forum when ZOS were gonna buff kitty stam. Cats are cool and cool people play cats. We are not weak, just need a stroke sometimes but ZOS seem to be dog lovers.

    Nerf destro ulti and buff 2h ulti, those PTS changes were terrible coz of whinges on forum. Also nerf hardened ward. Its OP and I wanna read sorcs crying again coz they can't streak through cyrodiil feeling invinsible.

    I wish there were Dogiits. Imagine a whole wonderful culture of Dog-mer running the forests and sniffing tails. They would know the secrets of walking around in a circle 3 times before going to bed. They would wag upon the approach of their favorite leaders. Imagine the nobility and the doggedness of them in warfare! Doggiits would be the perfect race.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • kylewwefan
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    I ate a race change from Orc to Khajit. Still very happy with the decision. Nerf High Elf’s
  • DocFrost72
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    A lot of people don't realize that crit % becomes more valuable the less of it you have.

    Here's a pile of math:

    Say a Stamblade has Minor force, Hemorrhage & 15% Precise Strikes

    Crit damage = 1.85 X Non Crit damage.

    An old meta build could easily have 80% crit chance, the Khajiit passive lifts it to 88% chance.

    The damage increase from adding 8% crit to a build that already has 80% crit chance = ((1.85*0.88+0.12)-(1.85*.8+.2))/(1.85*0.8+0.2) = 4.04%

    The new meta has less crit chance, a Stamblade could have a 50% crit rating now.

    The damage increase from adding 8% crit to a build that already has 50% crit chance = ((1.85*0.58+0.42)-(1.85*.5+.5))/(1.85*0.5+0.5) = 4.77%

    The Khajiit passive contributes 0.7% more DPS to their build with this PVE meta than the last meta. The reason Redguards are slightly better after Morrowind is they can pull off a couple more skills overall while working within a tight buff window, but it's not because crits suddenly became worthless.

    How dare you use logic and math, the sky is falling at...idk, a bajillion kph?!

    OP, Khajiit is the second best race for stam dps pve this meta. Could they stand to lose that health regen for more health as a flat bonus? I could get behind that, they're supposed to be the meaty ones of the AD. That would also make them more valuable in PvP, without over killing them in PvE.

    Sincerely a bosmer/imperial everything.
    Edited by DocFrost72 on October 11, 2017 4:17PM
  • Urza1234
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    SodanTok wrote: »
    Arent Khajiit 2nd best stam race in PVE?

    How? In terms of stam regen they are not that strong.

    8% crit translates into only 4% more damage unless you are heavily invested in Crit Damage.
    -You can get up to 25% from champion points, but you would be giving up other very useful things like Phys Pen, Thamaturge, etc. I doubt many people would recommend investing so heavily in Precise Strikes.
    -Major Force 15% - Warhorn & Pancea only, not a great uptime unless you have a large group spamming these ults instead of damage ults.
    -Minor Force 10% - Trap Beast 6s, *** uptime or requires your target to hold still. Alternatively there is a light armor set and a heavy armor set that give magika and this buff, not really feasible to depend on this unless you are hitting a combat dummy.
    -Templar and NB each get 10%
    So you can get up to 100-110% Crit Damage, but it requires you to give up a lot of other good CPs, have a group buffing you constant, be hitting a stationary target with trap beast, and be a stamplar or stamblade. Seems kinda niche.
    Idk how many points in Precise Strikes most people have, but more than 50 points in Precise Strikes it starts to scale real bad, for 18.75%, and depending on the content they may or may not spam trap beast and may or may not be NB/Templar. Kitty with ~75% crit damage is probably the most common.
    IE at face value Khajiit's 'Carnage' is worth about 6% more damage.

    When you consider all the other sources of crit though, its actually an even worse relative increase in damage.
    Baseline 10%
    Perfect Strike CP 12%
    Medium Armor 'Dexterity' 10.5%
    So the minimum crit any stam char will have is 32%
    1.405/1.325 = 1.06
    So the best relative increase in crit chance for a stam Khajiit is actually only 6%, which equates to a 4.5% increase in damage done from Carnage for a toon fairly heavily invested in Crit Damage, and no investment in Crit Chance. Thats not a good case scenario for an actual build, but its best case scenario for maximizing the relative value of 'Carnage'.
    That relative increase in damage also scales inversely with Savagery, crit from sets, precise or any investment in crit chance at all. If you are an idiot like me and have a crit khajiit with 84% crit chance unbuffed in like blue gear, 'Carnage' is only worth like a 3.4% increase in damage.

    Compare that to the 10% extra stam that Redguards get, which BTW scales directly with investment in stam, with food, with stam from gear etc....
    7958 Base Stamina
    2520 From I think purple Jewelry
    3192 from Dubious Camoran Drink
    7104 From Attributes
    1591 From first 100 green CP
    3960-4752 From Enchants,
    26325 base stam minimum for a stam build, not considering set bonuses, mundus etc, which equates to 2507 effective weapon power.
    -Redguard, Imperial stam classes essentially get a free 251 weapon power for being that race, even without any further investment from sets. Gold 2h with 'Agility' is 1495 weapon power. Minimum effective weapon damage for a stam build is 4002. Redguard and Imperial thus get a free 6% relative increase in stam damage. As a relative increase this can go up with further investment in stam from mundus or set, though it can go down slightly from weapon damage based sets. Compare this with Khajiits best case scenario of 4.5% relative increase.
    Nord, Dunmer, Bosmer, and Orc all get 6% extra Stam, or 150 free effective weapon power minimum, 3.6% relative extra damage.
    Orc though gets 4% free extra melee damage, a source that doesnt have to compete much with other sources, and so scales extremely well with gear investment. Bosmer get a crap ton of stam recovery, so much so that if they build for it the heavy attack meta does not apply to them in the slightest.
    Probably as a pure PvE stam DPS, if racially optimized:
    Melee:
    Redguard > Orc, Bosmer > Khajiit, Imperial> Nord, Dunmer

    Ranged:
    Bosmer > Redguard, Khajiit > Imperial > Nord, Dunmer, Orc

    IMO since Khajiit are worthless in PvP besides ganking suckers, they should at least be better than their current 3rd-5th tier in their PvE niche.

    Edited by Urza1234 on October 11, 2017 4:34PM
  • Ibibi
    Ibibi
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    And i was thinking of rolling a khajiit stamblade or stamdk.Dang
    Khajiit 4eva
  • Supernatural
    Supernatural
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    Urza1234 wrote: »
    SodanTok wrote: »
    Arent Khajiit 2nd best stam race in PVE?

    How? In terms of stam regen they are not that strong.

    8% crit translates into only 4% more damage unless you are heavily invested in Crit Damage.
    -You can get up to 25% from champion points, but you would be giving up other very useful things like Phys Pen, Thamaturge, etc. I doubt many people would recommend investing so heavily in Precise Strikes.
    -Major Force 15% - Warhorn & Pancea only, not a great uptime unless you have a large group spamming these ults instead of damage ults.
    -Minor Force 10% - Trap Beast 6s, *** uptime or requires your target to hold still. Alternatively there is a light armor set and a heavy armor set that give magika and this buff, not really feasible to depend on this unless you are hitting a combat dummy.
    -Templar and NB each get 10%
    So you can get up to 100-110% Crit Damage, but it requires you to give up a lot of other good CPs, have a group buffing you constant, be hitting a stationary target with trap beast, and be a stamplar or stamblade. Seems kinda niche.
    Idk how many points in Precise Strikes most people have, but more than 50 points in Precise Strikes it starts to scale real bad, for 18.75%, and depending on the content they may or may not spam trap beast and may or may not be NB/Templar. Kitty with ~75% crit damage is probably the most common.
    IE at face value Khajiit's 'Carnage' is worth about 6% more damage.

    When you consider all the other sources of crit though, its actually an even worse relative increase in damage.
    Baseline 10%
    Perfect Strike CP 12%
    Medium Armor 'Dexterity' 10.5%
    So the minimum crit any stam char will have is 32%
    1.405/1.325 = 1.06
    So the best relative increase in crit chance for a stam Khajiit is actually only 6%, which equates to a 4.5% increase in damage done from Carnage for a toon fairly heavily invested in Crit Damage, and no investment in Crit Chance. Thats not a good case scenario for an actual build, but its best case scenario for maximizing the relative value of 'Carnage'.
    That relative increase in damage also scales inversely with Savagery, crit from sets, precise or any investment in crit chance at all. If you are an idiot like me and have a crit khajiit with 84% crit chance unbuffed in like blue gear, 'Carnage' is only worth like a 3.4% increase in damage.

    Compare that to the 10% extra stam that Redguards get, which BTW scales directly with investment in stam, with food, with stam from gear etc....
    7958 Base Stamina
    2520 From I think purple Jewelry
    3192 from Dubious Camoran Drink
    7104 From Attributes
    1591 From first 100 green CP
    3960-4752 From Enchants,
    26325 base stam minimum for a stam build, not considering set bonuses, mundus etc, which equates to 2507 effective weapon power.
    -Redguard, Imperial stam classes essentially get a free 251 weapon power for being that race, even without any further investment from sets. Gold 2h with 'Agility' is 1495 weapon power. Minimum effective weapon damage for a stam build is 4002. Redguard and Imperial thus get a free 6% relative increase in stam damage. As a relative increase this can go up with further investment in stam from mundus or set, though it can go down slightly from weapon damage based sets. Compare this with Khajiits best case scenario of 4.5% relative increase.
    Nord, Dunmer, Bosmer, and Orc all get 6% extra Stam, or 150 free effective weapon power minimum, 3.6% relative extra damage.
    Orc though gets 4% free extra melee damage, a source that doesnt have to compete much with other sources, and so scales extremely well with gear investment. Bosmer get a crap ton of stam recovery, so much so that if they build for it the heavy attack meta does not apply to them in the slightest.
    Probably as a pure PvE stam DPS, if racially optimized:
    Melee:
    Redguard > Orc, Bosmer > Khajiit, Imperial> Nord, Dunmer

    Ranged:
    Bosmer > Redguard, Khajiit > Imperial > Nord, Dunmer, Orc

    IMO since Khajiit are worthless in PvP besides ganking suckers, they should at least be better than their current 3rd-5th tier in their PvE niche.

    Actually Bosmer is better than Khajiit at ganking as well. They get an extra 6% bonus to stamina, and from stealth you always crit anyways so.. :disappointed:
    Maelstrom Arena - World's First Nightblade 600k Score - 02/18/2017
  • SodanTok
    SodanTok
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    Urza1234 wrote: »
    SodanTok wrote: »
    Arent Khajiit 2nd best stam race in PVE?

    How? In terms of stam regen they are not that strong.

    8% crit translates into only 4% more damage unless you are heavily invested in Crit Damage.
    -You can get up to 25% from champion points, but you would be giving up other very useful things like Phys Pen, Thamaturge, etc. I doubt many people would recommend investing so heavily in Precise Strikes.
    -Major Force 15% - Warhorn & Pancea only, not a great uptime unless you have a large group spamming these ults instead of damage ults.
    -Minor Force 10% - Trap Beast 6s, *** uptime or requires your target to hold still. Alternatively there is a light armor set and a heavy armor set that give magika and this buff, not really feasible to depend on this unless you are hitting a combat dummy.
    -Templar and NB each get 10%
    So you can get up to 100-110% Crit Damage, but it requires you to give up a lot of other good CPs, have a group buffing you constant, be hitting a stationary target with trap beast, and be a stamplar or stamblade. Seems kinda niche.
    Idk how many points in Precise Strikes most people have, but more than 50 points in Precise Strikes it starts to scale real bad, for 18.75%, and depending on the content they may or may not spam trap beast and may or may not be NB/Templar. Kitty with ~75% crit damage is probably the most common.
    IE at face value Khajiit's 'Carnage' is worth about 6% more damage.

    When you consider all the other sources of crit though, its actually an even worse relative increase in damage.
    Baseline 10%
    Perfect Strike CP 12%
    Medium Armor 'Dexterity' 10.5%
    So the minimum crit any stam char will have is 32%
    1.405/1.325 = 1.06
    So the best relative increase in crit chance for a stam Khajiit is actually only 6%, which equates to a 4.5% increase in damage done from Carnage for a toon fairly heavily invested in Crit Damage, and no investment in Crit Chance. Thats not a good case scenario for an actual build, but its best case scenario for maximizing the relative value of 'Carnage'.
    That relative increase in damage also scales inversely with Savagery, crit from sets, precise or any investment in crit chance at all. If you are an idiot like me and have a crit khajiit with 84% crit chance unbuffed in like blue gear, 'Carnage' is only worth like a 3.4% increase in damage.

    Compare that to the 10% extra stam that Redguards get, which BTW scales directly with investment in stam, with food, with stam from gear etc....
    7958 Base Stamina
    2520 From I think purple Jewelry
    3192 from Dubious Camoran Drink
    7104 From Attributes
    1591 From first 100 green CP
    3960-4752 From Enchants,
    26325 base stam minimum for a stam build, not considering set bonuses, mundus etc, which equates to 2507 effective weapon power.
    -Redguard, Imperial stam classes essentially get a free 251 weapon power for being that race, even without any further investment from sets. Gold 2h with 'Agility' is 1495 weapon power. Minimum effective weapon damage for a stam build is 4002. Redguard and Imperial thus get a free 6% relative increase in stam damage. As a relative increase this can go up with further investment in stam from mundus or set, though it can go down slightly from weapon damage based sets. Compare this with Khajiits best case scenario of 4.5% relative increase.
    Nord, Dunmer, Bosmer, and Orc all get 6% extra Stam, or 150 free effective weapon power minimum, 3.6% relative extra damage.
    Orc though gets 4% free extra melee damage, a source that doesnt have to compete much with other sources, and so scales extremely well with gear investment. Bosmer get a crap ton of stam recovery, so much so that if they build for it the heavy attack meta does not apply to them in the slightest.
    Probably as a pure PvE stam DPS, if racially optimized:
    Melee:
    Redguard > Orc, Bosmer > Khajiit, Imperial> Nord, Dunmer

    Ranged:
    Bosmer > Redguard, Khajiit > Imperial > Nord, Dunmer, Orc

    IMO since Khajiit are worthless in PvP besides ganking suckers, they should at least be better than their current 3rd-5th tier in their PvE niche.

    You can do math, but many of your assumptions are wrong. What you just proved (minus the assumptions) is that Khajiit is indeed the 2nd best pve race.

    Now regarding the assumptions, no, bosmer recovery does not allow you to ignore heavy attack meta lol. The true heavy attack meta does not even need Dubious and even with it bosmer can barely ignore heavy attacks on 3M dummy. Using dubious is already loss of more stamina than gained from 6%.

    Orc melee bonus is also very insignificant, since it is additive to CP If I am not mistaken (most dmg increases are) and boost only melee skills. With all other additive bonuses and with it essentially buffing maybe even less than half the damage used, it drops heavily, but maybe it does outperform khajiit in some average non optimal scenarios.

    It definitely is the 2nd best pve race in melee combat.
    For ranged, it is hard to say, but in trial environment (if by some odd chance bow/bow build happens to be there) the khajiit would definitely outperform. The 100 more stamina regen on bosmer (on no regen but dubious setup) hardly changes anything.

    The real question is, why are redguards such a good race.
    Edited by SodanTok on October 11, 2017 5:44PM
  • Urza1234
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    Idk, I dont really play Orc, havent tested their passives, I thought I read somewhere that it was applied after CP points.

    IMO quantifying the value of the stam regen of Redguard, Khajiit, and especially Bosmer is a bit tricky, because its so dependent on build, playstyle, rotation, and simply mechanical application of skill, but if you have to heavy attack more than like once per rotation on bosmer I dont think you are building for the full value of the race.
    In the end though I think I can quantify that in most conditions 6% extra stam is at least equivalent to 8% crit if not slightly better. With that being equivalent, and 20% stam recovery still > 10% stam recovery, I still think that bosmer is better than khajiit.
    Edited by Urza1234 on October 11, 2017 7:21PM
  • SodanTok
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    Urza1234 wrote: »
    Idk, I dont really play Orc, havent tested their passives, I thought I read somewhere that it was applied after CP points.

    IMO quantifying the value of the stam regen of Redguard, Khajiit, and especially Bosmer is a bit tricky, because its so dependent on build, playstyle, rotation, and simply mechanical application of skill, but if you have to heavy attack more than like once per rotation I dont think you are building for the full value of the race.
    In the end though I think I can quantify that in most conditions 6% extra stam is at least equivalent to 8% crit if not slightly better. With that being equivalent, and 20% stam recovery still > 10% stam recovery, I still think that bosmer is better than khajiit.

    Nothing is tricky. At the higher end, everything is literally the same for stamina DD. Nearly identical rotations and identical gear setup. At that tier, khajiit is more damage, but redguard with the sustain gives you some breath. So that is more of preference. Plus we are talking about small difference. But when it comes to 6% max stam, that 8% crit is better every time in PVE. Recovery means very little in PVE, since building for it over doing more heavy attacks is huge DPS loss.

    Go try 6M dummy. That 11% more recovery bosmer has means you will do 1-2 less heavy attack. Not in rotation. In the whole fight.

    And I am not saying they should not be buffed, because they are 2nd best in PVE. I think they should be buffed, but in a way that has small or none impact on damage. Because they already re best at damage. They need PVP related buffs, so something with sustain or survivability.
    Edited by SodanTok on October 11, 2017 7:39PM
  • Supernatural
    Supernatural
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    SodanTok wrote: »
    Urza1234 wrote: »
    Idk, I dont really play Orc, havent tested their passives, I thought I read somewhere that it was applied after CP points.

    IMO quantifying the value of the stam regen of Redguard, Khajiit, and especially Bosmer is a bit tricky, because its so dependent on build, playstyle, rotation, and simply mechanical application of skill, but if you have to heavy attack more than like once per rotation I dont think you are building for the full value of the race.
    In the end though I think I can quantify that in most conditions 6% extra stam is at least equivalent to 8% crit if not slightly better. With that being equivalent, and 20% stam recovery still > 10% stam recovery, I still think that bosmer is better than khajiit.

    Nothing is tricky. At the higher end, everything is literally the same for stamina DD. Nearly identical rotations and identical gear setup. At that tier, khajiit is more damage, but redguard with the sustain gives you some breath. So that is more of preference. Plus we are talking about small difference. But when it comes to 6% max stam, that 8% crit is better every time in PVE. Recovery means very little in PVE, since building for it over doing more heavy attacks is huge DPS loss.

    Go try 6M dummy. That 11% more recovery bosmer has means you will do 1-2 less heavy attack. Not in rotation. In the whole fight.

    And I am not saying they should not be buffed, because they are 2nd best in PVE. I think they should be buffed, but in a way that has small or none impact on damage. Because they already re best at damage. They need PVP related buffs, so something with sustain or survivability.

    No, they should be buffed in a way where they will be doing noticeably more damage than a Redguard does in end-game PvE. With all the nerfs to critical chance and damage, they are doing less than 1% damage than a Redguard does, which is simply silly. There should be some reward for running a low-sustain race like a Khajiit, and right now there is no such thing.

    And as far as PvP goes, I said it already. It would make no sense for Khajiit to be given more sustain or survivability, there are already many races which fullfill that purpose.
    Edited by Supernatural on October 11, 2017 10:00PM
    Maelstrom Arena - World's First Nightblade 600k Score - 02/18/2017
  • agingerinohio
    agingerinohio
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    I had a khajiit and bosmer, nb and Stam sorc. I found the survivability too low since the crit nerfs. I'm now rocking Imperial (I don't have any alliance for redguard and the preferred alliance I would like to play) for both play styles and have noticed a significant difference in over all survivability. I don't struggle with stamina either like I was with khajiit and bosmer. Same play style too. :-/ I miss playing my awesome kitty and tree hugger.
  • zaria
    zaria
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    Kidur wrote: »
    And i was thinking of rolling a khajiit stamblade or stamdk.Dang
    Had you been new to the game and just read the racial description or come from TES you would probably do so.

    The way racial passives works is one of the most mindbogglingly stupid things in this game.
    I like to compare it to level requirements for normal dungeons, back at launch normal dungeons was set to zone level and it made sense you could not enter vault of madness at level 12.
    However this was changed first to scale to group leader, then one tamriel and we got the 2 dungeons but the old level requirements stay, for an level 12 its 50% chance of getting an DLC dungeon to everyone's enjoyment.

    Racial passives survived beta only as they was ignored because of soft caps, then soft cap was removed.
    However its lore you say, lore as in race description since Daggerfall, however if you look at how racial passives worked in Daggerfall, Morrowind and Oblivion it was an starting bonus, you started with higher attributes and skills, this was nice but as you leveled up the bonus was reduced and as lower level skills leveled faster and you prioritized stuff you needed it was no difference at level 25. And that was single player games there you could set your own difficulty.
    In an competitive multiplayer game you want to keep number of variables down, especial variables new players did not know then starting. why not add sex differences like it was in the classical TES games in CWC, males get an +5% stamina -4% magic, to balance ladies get +5% magic -4% stamina, nobody get nerfed so all is happy ???

    And yes its mostly in players head, totally agree, Your dps will not jump to 40k with an race change to Altmer if doing HA with ice staff wearing heavy armor and all point into health, still its an problem created by incompetence.

    On the gripping hand (grips tail) some problem is easy to solve: Dark Vader, requesting fire support on my position, yes turbo-laser at full power.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • SydneyGrey
    SydneyGrey
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    RouDeR wrote: »
    English is not my language so i dont care if spelling it like 3 year old . Also cuz of PVE , Caltrops got reworked and now its trash in PvP , bow attacks have been Strongly nerfed in damage output and we cannot hold our arrows anymore .
    I don't know about Caltrops, but the changes to bow were specifically because of gankers in PvP. It had nothing to do with PvE.

  • Chronicburn
    Chronicburn
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    Too ugly ... I can't play it
  • Supernatural
    Supernatural
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    SydneyGrey wrote: »
    RouDeR wrote: »
    English is not my language so i dont care if spelling it like 3 year old . Also cuz of PVE , Caltrops got reworked and now its trash in PvP , bow attacks have been Strongly nerfed in damage output and we cannot hold our arrows anymore .
    I don't know about Caltrops, but the changes to bow were specifically because of gankers in PvP. It had nothing to do with PvE.

    Exactly lol.
    Maelstrom Arena - World's First Nightblade 600k Score - 02/18/2017
  • Fur_like_snow
    Fur_like_snow
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    With that extra 5% pickpocket chance my NB is parked in Morrowind she does a fantastic job. Couldn't be happier.
  • Enslaved
    Enslaved
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    Too ugly ... I can't play it

    Go play breton then, pleb.
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
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    The Khajiit race is the only race without an attribute bonus, give them health.
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3600 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. All Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • SodanTok
    SodanTok
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    SydneyGrey wrote: »
    RouDeR wrote: »
    English is not my language so i dont care if spelling it like 3 year old . Also cuz of PVE , Caltrops got reworked and now its trash in PvP , bow attacks have been Strongly nerfed in damage output and we cannot hold our arrows anymore .
    I don't know about Caltrops, but the changes to bow were specifically because of gankers in PvP. It had nothing to do with PvE.

    Exactly lol.

    Sure. Keep talking about stuff you have no idea about. Did you even read the patch notes or were in Morrowind closed beta? :D
    Edited by SodanTok on October 12, 2017 10:06AM
  • Izaki
    Izaki
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    A lot of people don't realize that crit % becomes more valuable the less of it you have.

    Here's a pile of math:

    Say a Stamblade has Minor force, Hemorrhage & 15% Precise Strikes

    Crit damage = 1.85 X Non Crit damage.

    An old meta build could easily have 80% crit chance, the Khajiit passive lifts it to 88% chance.

    The damage increase from adding 8% crit to a build that already has 80% crit chance = ((1.85*0.88+0.12)-(1.85*.8+.2))/(1.85*0.8+0.2) = 4.04%

    The new meta has less crit chance, a Stamblade could have a 50% crit rating now.

    The damage increase from adding 8% crit to a build that already has 50% crit chance = ((1.85*0.58+0.42)-(1.85*.5+.5))/(1.85*0.5+0.5) = 4.77%

    The Khajiit passive contributes 0.7% more DPS to their build with this PVE meta than the last meta. The reason Redguards are slightly better after Morrowind is they can pull off a couple more skills overall while working within a tight buff window, but it's not because crits suddenly became worthless.

    Its because Redguards have higher base damage...
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Supernatural
    Supernatural
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    SodanTok wrote: »
    SydneyGrey wrote: »
    RouDeR wrote: »
    English is not my language so i dont care if spelling it like 3 year old . Also cuz of PVE , Caltrops got reworked and now its trash in PvP , bow attacks have been Strongly nerfed in damage output and we cannot hold our arrows anymore .
    I don't know about Caltrops, but the changes to bow were specifically because of gankers in PvP. It had nothing to do with PvE.

    Exactly lol.

    Sure. Keep talking about stuff you have no idea about. Did you even read the patch notes or were in Morrowind closed beta? :D

    You said the reason for the change was bow/bow builds. Well let me tell you something, bow/bow builds are not even a thing in PvE. And even if that was the case, they did not make bow builds any better. Either way, at the end of the day it does not even matter.
    Edited by Supernatural on October 12, 2017 10:43AM
    Maelstrom Arena - World's First Nightblade 600k Score - 02/18/2017
  • ArchMikem
    ArchMikem
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    Enslaved wrote: »
    20% health regen into 6% max stamina would suffice.

    They did that once, before all the crit nerfs, and all the PvPlayers complained that was boosting an already powerful Ganking build playstyle, so of course they reversed that change. Cause poor PvP.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Izaki
    Izaki
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    SodanTok wrote: »
    SydneyGrey wrote: »
    RouDeR wrote: »
    English is not my language so i dont care if spelling it like 3 year old . Also cuz of PVE , Caltrops got reworked and now its trash in PvP , bow attacks have been Strongly nerfed in damage output and we cannot hold our arrows anymore .
    I don't know about Caltrops, but the changes to bow were specifically because of gankers in PvP. It had nothing to do with PvE.

    Exactly lol.

    Sure. Keep talking about stuff you have no idea about. Did you even read the patch notes or were in Morrowind closed beta? :D

    I'm just going to quote the Morrowind patch notes to end this stupid debate:
    "Fully-charged Heavy Attacks will be more important with the resource changes coming in this update, so we want to make sure there are no gameplay barriers to using them."
    No mention of PvP or PvE, which means that neither provoked the change. The change in gameplay and the mechanics did.

    Now you can obviously keep debating on whether the Dev comment is more PvE or PvP oriented and decide on who doesn't know what he's talking about. BUT: if you were mentioning the Patch Notes and the Morrowind beta as if that had the proof of what you were saying (aka PvE caused the change), then you're wrong mate.

    And by the way: it was pretty hard for console players to get into the Morrowind beta, as in, not only did you need to get an invite, but you also needed to buy the game for PC and then beg ZOS to let you have access to the beta (since it was "a mistake" sending invites to console players). Been there, done that.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
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