Smasherx74 wrote: »Everything about ESO psychologically makes people feel like there isn't as much content as there is. And the amount of actual content, relative to other MMOs isn't that much.
Wifeaggro13 wrote: »Smasherx74 wrote: »A lot of players like my self have been here since beta. But we never stick with the game for more than a few months even though we always return off and on. I believe there are 2 main reasons for this.
1) Lack of content.
2) Fast leveling.
When we had Veteran Ranks it felt like a real leveling system. It took a while to meet max rank. You had to do a lot of quests, pretty much clearing every quest in the zone to get proper leveling. Then they made it easier to level up, and finally introduced ChampionPoints for Veteran Ranks. With the CP there was a new reason to get XP after reaching max "level" (cp160/v16) since you had perks to spec. However the downside to this is everyone with CP160+ was automatically max "level" once they reached lvl50. Then you want to go through lvl1-50 as quick as possible so the gear drops you get will all be at max level. This makes the game feel boring and overused once you've completed just one character. You feel like you're always at end game.
When they introduced scaling it got even worse. Now instead of fighting high lvl mobs at low levels, you're always scaled so it's fair. Instead of feeling like windhelm is dangerous now it's like every zone is casual childs play. Me personally I liked MMOs where it felt like theres a huge gap between your new character and far off zones. The worst part is the scaling makes the available content seem even more lackluster, because you don't have to finish al your quests in the zone to be high enough lvl for the next zone. You just walk off ignoring 95% of the games quests. If this game was like WoW with a *** ton more content then maybe the scaling wouldn't of impacted it as much. But even then it makes players feel like they're gods when they can defeat a mob at lvl5 with the same difficulty as they could at Cp160.
Everything about ESO psychologically makes people feel like there isn't as much content as there is. And the amount of actual content, relative to other MMOs isn't that much. Excuses aside the game design choices here have made the lackluster content feeling even worse. For me, this is what really kills it. I like doing dailies, pledges, and stuff like that, but I also like questing in my spare time. I like having to do lots of quests to level up. But in ESO I just do all my dailies on my mains then I switch to some new character and just grind my character to CP. In my head I'm like "well I'd rather be Cp160 so I can get gear drops" or something like that. And for those who want to RP and take their time, too bad. If you do all the quests in a single zone you'll level up a few times. So you can't really "take it slow if you want to". You're forced to just speed level to CP160 in a day or two and then feel like all of the content in game is watered down casual ***. If they didn't have the scaling, and leveling up took longer to do, then It would make the world feel more real. It would make people like me, spend more time playing the game.
yes they abondoned the MMO part of the game and just focused on the rpg and 2016 was the year they started to retrofitted the game to a player base that really did not want to play the game in the first place. ESO never really reached its peak and potential .
Storymaster wrote: »Smasherx74 wrote: »Everything about ESO psychologically makes people feel like there isn't as much content as there is. And the amount of actual content, relative to other MMOs isn't that much.
Stay off the skooma, @Smasherx74 Clearly you were either A - in your cups when you wrote this or B - aren't talking about ESO.
There is tons of content out the gate, and most of it free beyond the purchase of the box, with additional stuff being added all the time and throughout the year.
• Adventure your way, doing overland questing in any zone (how many MMOs let you do that?)
• Level a crafter, perhaps even multiple crafters, researching, breaking down
• Fishing, making your way to Master Angler
• craft your own armor for your toon looking the way you want with your chosen style motifs
• purchase and decorate a home, not to mention crafting furniture for it
• Craglorn, Orsinium, Thieves Guild, Dark Brotherhood, Shadows of the Hist, with Clockwork City around the corner
• Cyrodiil PVP
• Countless delves, dungeons, dark anchors, world bosses
• Dyes, Personalities, Costumes, Titles, and Mementos to unlock
• Countless daily quests
• join a trade guild or several and peddle your wares, find your niche in the economy and amass your fortune
• Veteran Dungeons / Trials
• And you even have the option of purchasing and playing Vvardenfell
And that's just off the top of my head. It's what I immediately regurgitate when I think of the plethora of things to do in ESO without blinking.
I think they should add a player instanced zone where things don't respawn as quickly. Maybe the monsters only respawn after 30 days or something like that. I would really enjoy something like that. Make a full DLC that is designed for solo play. Include a fully working capital city with bank and everything. Heck, I might even buy into the whole "chapter" concept for something like that.
That's a pretty decent list of content, thanks. You could also add Imperial City and Battlegrounds, together with dueling. Maxing out your Champion Points probably also merits a separate mention, along with completing all other achievements not already covered by the above.
Then, when you've done all that, you have another 13 character slots to play with, assuming you're not a true altoholic with a second account!

Chronicburn wrote: »Chronicburn wrote: »
You can't nerf something that is on the PTS. It isn't on live yet, so it isn't a nerf.
It will go live just like the sun rises in the east ... this ain't my first rodeo
VaranisArano wrote: »I think they should add a player instanced zone where things don't respawn as quickly. Maybe the monsters only respawn after 30 days or something like that. I would really enjoy something like that. Make a full DLC that is designed for solo play. Include a fully working capital city with bank and everything. Heck, I might even buy into the whole "chapter" concept for something like that.
You know, that sounds almost like Skyrim. Which I still play on occasion and thus can say that it works as fine as ever. If you are all Skyrim-ed out like I was for a while, I had a blast revisiting Oblivion and Morrowind. Good, clean, completely solo fun.
Merlin13KAGL wrote: »
- ZoS typically has two modes of difficulty:
- Faceroll
- Nay impossible (at first, anyway)
Stovahkiin wrote: »All that's left to do is... decorate houses and grind for gear so that you can go grind for different gear in a more difficult place..
deepseamk20b14_ESO wrote: »Hmm. So far ZoS has released 3 to 4 DLC’s a yearish? I feel there is a ton to do. I’ve played several other MMOs that produced content way slower, some of them even considered AAA games as well. But then again, even though I mainly PvP, I don’t hate PvE so going back and forth can be refreshing. I literally just started doing BG’s the day before yesterday. Much different than cyrodiil. Completely different style of gameplay than how I normally play (which is solo 90% of the time 10% organized group). Honestly it was a kick in the balls. Probably wasn’t setup correctly for it. Side note: pugging BG is a terrible idea BTW. Nothing worse than people not even playing for the same goal lol. “Chaos ball you say? Here, let me run around and attack people who are no where near the ball!” Lol.
When I got bored with that stuff I got a house and crafted stuff and decorated it. Ended up liking it a lot. My strident springs home is the shiznit!
Heck, I havent even touched HoF or the new dungeons from HotR or even VMA and DSA. Though one day I will.
Try varying up what you’re doing. It does help to make it more exciting/challenging.
Merlin13KAGL wrote: »
- ZoS typically has two modes of difficulty:
- Faceroll
- Nay impossible (at first, anyway)
- Inventory management, even with outstanding addons is still a monumental pain in the ass, and takes far too much in game time. Much of this could be alleviated by simpler filters, type, name, bound/not bound.
- Many of the dailies cease to serve purpose, aside from time killers.
- So much time and effort is put into situating a character a certain way, with gear, skills, CP's and major changes can quickly turn that on its ear. This is especially irritating regarding upgrade tempers, etc.
- Basic quests (uncompleted) end up having even less benefit and purpose than dailies. So many reach a point where they simply stop doing them.
- Lack of integration - the zones, the quests, the quest choices are hardly effected by one another other than some minor visual along the way.
- The grind. Fill in the blank here. Shards, Books, Gear, Mats, Rep, AP. These things cease to be desirable to collect so much as forces necessity.
- Zero purpose behind all those achievement points. It's like ZoS's grand participation trophy. Give them some actual use, aside from housing items, and people might go in directions they previously did not.
In short, if you're not pushing for leaderboards (which I suspect has to run thin, too), it's very difficult to feel inspired when so much time is taken up by the mundane.
If you do manage to find multiple aspects of the game you enjoy, again, it feels like you spend so much time shuffling points, gear, and inventory that you end up forgetting why you were going there to begin with.
TL;DR; unless you do take the occasional hiatus, allowing the game to feel new again, it's hard to repeat the status quo day in and day out, with little or no actual (perceived) progression other than another CP here, another CP there.
nail on headYou hit the nail on the head. If you read their future content and dev diaryWifeaggro13 wrote: »Smasherx74 wrote: »A lot of players like my self have been here since beta. But we never stick with the game for more than a few months even though we always return off and on. I believe there are 2 main reasons for this.
1) Lack of content.
2) Fast leveling.
When we had Veteran Ranks it felt like a real leveling system. It took a while to meet max rank. You had to do a lot of quests, pretty much clearing every quest in the zone to get proper leveling. Then they made it easier to level up, and finally introduced ChampionPoints for Veteran Ranks. With the CP there was a new reason to get XP after reaching max "level" (cp160/v16) since you had perks to spec. However the downside to this is everyone with CP160+ was automatically max "level" once they reached lvl50. Then you want to go through lvl1-50 as quick as possible so the gear drops you get will all be at max level. This makes the game feel boring and overused once you've completed just one character. You feel like you're always at end game.
When they introduced scaling it got even worse. Now instead of fighting high lvl mobs at low levels, you're always scaled so it's fair. Instead of feeling like windhelm is dangerous now it's like every zone is casual childs play. Me personally I liked MMOs where it felt like theres a huge gap between your new character and far off zones. The worst part is the scaling makes the available content seem even more lackluster, because you don't have to finish al your quests in the zone to be high enough lvl for the next zone. You just walk off ignoring 95% of the games quests. If this game was like WoW with a *** ton more content then maybe the scaling wouldn't of impacted it as much. But even then it makes players feel like they're gods when they can defeat a mob at lvl5 with the same difficulty as they could at Cp160.
Everything about ESO psychologically makes people feel like there isn't as much content as there is. And the amount of actual content, relative to other MMOs isn't that much. Excuses aside the game design choices here have made the lackluster content feeling even worse. For me, this is what really kills it. I like doing dailies, pledges, and stuff like that, but I also like questing in my spare time. I like having to do lots of quests to level up. But in ESO I just do all my dailies on my mains then I switch to some new character and just grind my character to CP. In my head I'm like "well I'd rather be Cp160 so I can get gear drops" or something like that. And for those who want to RP and take their time, too bad. If you do all the quests in a single zone you'll level up a few times. So you can't really "take it slow if you want to". You're forced to just speed level to CP160 in a day or two and then feel like all of the content in game is watered down casual ***. If they didn't have the scaling, and leveling up took longer to do, then It would make the world feel more real. It would make people like me, spend more time playing the game.
yes they abondoned the MMO part of the game and just focused on the rpg and 2016 was the year they started to retrofitted the game to a player base that really did not want to play the game in the first place. ESO never really reached its peak and potential .
They will be in for a rude awakening if they go single play centric. SWTOR did the exact same thing with Kotfe and Kotet, and guess what, the game started to tank because story content only is not the way to go. And it was the EXACT same crowd crying for single player only that abandoned the game soon after finishing the content available. And it is the same situation, people wanted anothe KOTOR and then BW bent to their will, and boom , game starts to tank, now they are desperately trying to get people back by bringing out mmo content.
deepseamk20b14_ESO wrote: »Hmm. So far ZoS has released 3 to 4 DLC’s a yearish? I feel there is a ton to do. I’ve played several other MMOs that produced content way slower, some of them even considered AAA games as well. But then again, even though I mainly PvP, I don’t hate PvE so going back and forth can be refreshing. I literally just started doing BG’s the day before yesterday. Much different than cyrodiil. Completely different style of gameplay than how I normally play (which is solo 90% of the time 10% organized group). Honestly it was a kick in the balls. Probably wasn’t setup correctly for it. Side note: pugging BG is a terrible idea BTW. Nothing worse than people not even playing for the same goal lol. “Chaos ball you say? Here, let me run around and attack people who are no where near the ball!” Lol.
When I got bored with that stuff I got a house and crafted stuff and decorated it. Ended up liking it a lot. My strident springs home is the shiznit!
Heck, I havent even touched HoF or the new dungeons from HotR or even VMA and DSA. Though one day I will.
Try varying up what you’re doing. It does help to make it more exciting/challenging.
Even just having the zones through your alliance progressively get harder and harder would help with this. No going straight to the skyshards and main quests for skill points then moving off again. Heaps are people are fine with doing that, which is fine too, but the easier something is the less time people will spend on it, generally speaking.
Smasherx74 wrote: »deepseamk20b14_ESO wrote: »Hmm. So far ZoS has released 3 to 4 DLC’s a yearish? I feel there is a ton to do. I’ve played several other MMOs that produced content way slower, some of them even considered AAA games as well. But then again, even though I mainly PvP, I don’t hate PvE so going back and forth can be refreshing. I literally just started doing BG’s the day before yesterday. Much different than cyrodiil. Completely different style of gameplay than how I normally play (which is solo 90% of the time 10% organized group). Honestly it was a kick in the balls. Probably wasn’t setup correctly for it. Side note: pugging BG is a terrible idea BTW. Nothing worse than people not even playing for the same goal lol. “Chaos ball you say? Here, let me run around and attack people who are no where near the ball!” Lol.
When I got bored with that stuff I got a house and crafted stuff and decorated it. Ended up liking it a lot. My strident springs home is the shiznit!
Heck, I havent even touched HoF or the new dungeons from HotR or even VMA and DSA. Though one day I will.
Try varying up what you’re doing. It does help to make it more exciting/challenging.
I have, and like others have said It feels like there is no incentive to play.
What am I suppose to do on my mains? Dungeons/pledges/trials or maybe PVP if it wasn't so laggy? I've already completed every single quest in this game at least twice. Really, what other content can I do? I messed around with the housing, seems pretty irrelevant/stupid to me. There really isn't any more content for me to play. Sometimes quests have different options, and I've tried to explore every option. Not sure what else I can do to milk game time out of this MMO.