Kneighbors wrote: »All of you quit but still visit the forums. I'm pretty much sure you'll have 2-3 average pay hours a day too. To quit probably means for some people simply not to play 16 hours a day.
Rohamad_Ali wrote: »Well , Matt Firor said ESO is not a MMO . I wish they would say exactly what it is so the rest of us could know . On the subject , the only reason I leave for a vacation is when they leave things broken for too long and don't communicate . Seems like every summer they do this .
Smasherx74 wrote: »A lot of players like my self have been here since beta. But we never stick with the game for more than a few months even though we always return off and on. I believe there are 2 main reasons for this.
1) Lack of content.
2) Fast leveling.
When we had Veteran Ranks it felt like a real leveling system. It took a while to meet max rank. You had to do a lot of quests, pretty much clearing every quest in the zone to get proper leveling. Then they made it easier to level up, and finally introduced ChampionPoints for Veteran Ranks. With the CP there was a new reason to get XP after reaching max "level" (cp160/v16) since you had perks to spec. However the downside to this is everyone with CP160+ was automatically max "level" once they reached lvl50. Then you want to go through lvl1-50 as quick as possible so the gear drops you get will all be at max level. This makes the game feel boring and overused once you've completed just one character. You feel like you're always at end game.
When they introduced scaling it got even worse. Now instead of fighting high lvl mobs at low levels, you're always scaled so it's fair. Instead of feeling like windhelm is dangerous now it's like every zone is casual childs play. Me personally I liked MMOs where it felt like theres a huge gap between your new character and far off zones. The worst part is the scaling makes the available content seem even more lackluster, because you don't have to finish al your quests in the zone to be high enough lvl for the next zone. You just walk off ignoring 95% of the games quests. If this game was like WoW with a *** ton more content then maybe the scaling wouldn't of impacted it as much. But even then it makes players feel like they're gods when they can defeat a mob at lvl5 with the same difficulty as they could at Cp160.
Everything about ESO psychologically makes people feel like there isn't as much content as there is. And the amount of actual content, relative to other MMOs isn't that much. Excuses aside the game design choices here have made the lackluster content feeling even worse. For me, this is what really kills it. I like doing dailies, pledges, and stuff like that, but I also like questing in my spare time. I like having to do lots of quests to level up. But in ESO I just do all my dailies on my mains then I switch to some new character and just grind my character to CP. In my head I'm like "well I'd rather be Cp160 so I can get gear drops" or something like that. And for those who want to RP and take their time, too bad. If you do all the quests in a single zone you'll level up a few times. So you can't really "take it slow if you want to". You're forced to just speed level to CP160 in a day or two and then feel like all of the content in game is watered down casual ***. If they didn't have the scaling, and leveling up took longer to do, then It would make the world feel more real. It would make people like me, spend more time playing the game.
One Tamriel is the reason I came back, that and morrowind. Before hand the game reminded me of a Korean MMO, and was nearly unplayable because you were expected to live and breath the game if you wanted to do any end game content.
The onl ything that bothers me about the game atm are the glaring issues with cyro ( load screen, miat style add ons, and the incredible lag ). PvE wise imo the game is in a really good place. The only thing I would add to pve is mini games. This game desperately needs somethign else to do aside from questing and decorating your house.
You should become a Master Angler - that'll keep you busy for a week or two!
Ease of game play killed it for me...Rohamad_Ali wrote: »Well , Matt Firor said ESO is not a MMO . I wish they would say exactly what it is so the rest of us could know . On the subject , the only reason I leave for a vacation is when they leave things broken for too long and don't communicate . Seems like every summer they do this .
I remember him saying that as well. For me as an MMO vet, that was one of many nails in the coffin for me.
Ease of game play killed it for me...Rohamad_Ali wrote: »Well , Matt Firor said ESO is not a MMO . I wish they would say exactly what it is so the rest of us could know . On the subject , the only reason I leave for a vacation is when they leave things broken for too long and don't communicate . Seems like every summer they do this .
I remember him saying that as well. For me as an MMO vet, that was one of many nails in the coffin for me.
They should probably change the genre on the game description then.
Ease of game play killed it for me...Rohamad_Ali wrote: »Well , Matt Firor said ESO is not a MMO . I wish they would say exactly what it is so the rest of us could know . On the subject , the only reason I leave for a vacation is when they leave things broken for too long and don't communicate . Seems like every summer they do this .
I remember him saying that as well. For me as an MMO vet, that was one of many nails in the coffin for me.
They should probably change the genre on the game description then.
ESO is an MMORPG regardless of what Matt Firor may have said.
Everyone (or at least most producers and developers) always feel as if their projects are unique and special - especially ones they devote a lot of time and effort into. But that doesn't mean that it really is.
ESO - while a great game - does not break the mold of an MMORPG.

Before 1T you could revisit zones to farm lower level materials. Now you have to buy them.
And yes, sense of achievement outside of group quests is gone.
False. If you actually wish to farm lower level mats, you only need to avoid spending points on your crafting skills ahead of your player progression. If you want a better weapon, armor, etc. than what you can find looting/killing, craft it with another alt.
I currently have on of my lvl 50/CP 440 alts (of 10 total) that still gets a mix of maple, hickory, yew, ruby ash, spidersilk, ancestor silk, voidbloom, voidstone, and rubedite.
Before 1T you could revisit zones to farm lower level materials. Now you have to buy them.
And yes, sense of achievement outside of group quests is gone.
False. If you actually wish to farm lower level mats, you only need to avoid spending points on your crafting skills ahead of your player progression. If you want a better weapon, armor, etc. than what you can find looting/killing, craft it with another alt.
I currently have on of my lvl 50/CP 440 alts (of 10 total) that still gets a mix of maple, hickory, yew, ruby ash, spidersilk, ancestor silk, voidbloom, voidstone, and rubedite.
well i assumed that people werent stupid and they actually put points into their abilities as they levelled. you proved me wrong. my bad.
Before 1T you could revisit zones to farm lower level materials. Now you have to buy them.
And yes, sense of achievement outside of group quests is gone.
False. If you actually wish to farm lower level mats, you only need to avoid spending points on your crafting skills ahead of your player progression. If you want a better weapon, armor, etc. than what you can find looting/killing, craft it with another alt.
I currently have on of my lvl 50/CP 440 alts (of 10 total) that still gets a mix of maple, hickory, yew, ruby ash, spidersilk, ancestor silk, voidbloom, voidstone, and rubedite.
well i assumed that people werent stupid and they actually put points into their abilities as they levelled. you proved me wrong. my bad.
Rohamad_Ali wrote: »Well , Matt Firor said ESO is not a MMO . I wish they would say exactly what it is so the rest of us could know . On the subject , the only reason I leave for a vacation is when they leave things broken for too long and don't communicate . Seems like every summer they do this .
Before 1T you could revisit zones to farm lower level materials. Now you have to buy them.
And yes, sense of achievement outside of group quests is gone.
False. If you actually wish to farm lower level mats, you only need to avoid spending points on your crafting skills ahead of your player progression. If you want a better weapon, armor, etc. than what you can find looting/killing, craft it with another alt.
I currently have on of my lvl 50/CP 440 alts (of 10 total) that still gets a mix of maple, hickory, yew, ruby ash, spidersilk, ancestor silk, voidbloom, voidstone, and rubedite.
well i assumed that people werent stupid and they actually put points into their abilities as they levelled. you proved me wrong. my bad.
Even if you do put points in as you level up, each zone will still give you a mixture of materials as between your crafting level and the original zone level.
Rohamad_Ali wrote: »Well , Matt Firor said ESO is not a MMO . I wish they would say exactly what it is so the rest of us could know .
Chronicburn wrote: »
Chronicburn wrote: »
You can't nerf something that is on the PTS. It isn't on live yet, so it isn't a nerf.
newtinmpls wrote: »For some, this is frustrating if they don't want to re-do content.
For me, I like it. I have delighted in doing Kenarthi's Roost with pretty much all of my 22 characters (see, I have empty slots I can fill!!).
Some days I just wander, farm and fish. Lately I had a particular "unique" item I was trying to get, and RNG was not blessing me. Oh well.
After dinking around for years (literally) I have never fully completed the Mages' or FIghter's guide quests on anyone. I have ... three characters who have 60 in mount speed skill, no one who is maxed on all the horse stuff.
Quite a few of my characters are pretty far in crafting, since I decon everything (well, most everything). And I'm usually broke.
Saving up so I can get the "Witches House" with gold, as this is THE house that fits how I've pictured Mol and Fianna's house (see my sig).
I have never gotten an "ancient orc" motif.
I have not yet gotten any of the Morrowind motifs.
I really really wish we could transmorg, or even could craft CP160 versions of low level armor. Basic Argonian medium armor is about my favorite look in the game.
I like having pets. I wish sorc pets, and the monster helm pets and the Warden Bear were "namable". Mine have names...they just don't display to other characters.
anyway, I hope you do find things you like to do.
Smasherx74 wrote: »A lot of players like my self have been here since beta. But we never stick with the game for more than a few months even though we always return off and on. I believe there are 2 main reasons for this.
1) Lack of content.
2) Fast leveling.
When we had Veteran Ranks it felt like a real leveling system. It took a while to meet max rank. You had to do a lot of quests, pretty much clearing every quest in the zone to get proper leveling. Then they made it easier to level up, and finally introduced ChampionPoints for Veteran Ranks. With the CP there was a new reason to get XP after reaching max "level" (cp160/v16) since you had perks to spec. However the downside to this is everyone with CP160+ was automatically max "level" once they reached lvl50. Then you want to go through lvl1-50 as quick as possible so the gear drops you get will all be at max level. This makes the game feel boring and overused once you've completed just one character. You feel like you're always at end game.
When they introduced scaling it got even worse. Now instead of fighting high lvl mobs at low levels, you're always scaled so it's fair. Instead of feeling like windhelm is dangerous now it's like every zone is casual childs play. Me personally I liked MMOs where it felt like theres a huge gap between your new character and far off zones. The worst part is the scaling makes the available content seem even more lackluster, because you don't have to finish al your quests in the zone to be high enough lvl for the next zone. You just walk off ignoring 95% of the games quests. If this game was like WoW with a *** ton more content then maybe the scaling wouldn't of impacted it as much. But even then it makes players feel like they're gods when they can defeat a mob at lvl5 with the same difficulty as they could at Cp160.
Everything about ESO psychologically makes people feel like there isn't as much content as there is. And the amount of actual content, relative to other MMOs isn't that much. Excuses aside the game design choices here have made the lackluster content feeling even worse. For me, this is what really kills it. I like doing dailies, pledges, and stuff like that, but I also like questing in my spare time. I like having to do lots of quests to level up. But in ESO I just do all my dailies on my mains then I switch to some new character and just grind my character to CP. In my head I'm like "well I'd rather be Cp160 so I can get gear drops" or something like that. And for those who want to RP and take their time, too bad. If you do all the quests in a single zone you'll level up a few times. So you can't really "take it slow if you want to". You're forced to just speed level to CP160 in a day or two and then feel like all of the content in game is watered down casual ***. If they didn't have the scaling, and leveling up took longer to do, then It would make the world feel more real. It would make people like me, spend more time playing the game.