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Why I feel it's hard to stick with the game.

  • Storymaster
    Storymaster
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    Smasherx74 wrote: »
    Everything about ESO psychologically makes people feel like there isn't as much content as there is. And the amount of actual content, relative to other MMOs isn't that much.

    Stay off the skooma, @Smasherx74 Clearly you were either A - in your cups when you wrote this or B - aren't talking about ESO.

    There is tons of content out the gate, and most of it free beyond the purchase of the box, with additional stuff being added all the time and throughout the year.

    • Adventure your way, doing overland questing in any zone (how many MMOs let you do that?)
    • Level a crafter, perhaps even multiple crafters, researching, breaking down
    • Fishing, making your way to Master Angler
    • craft your own armor for your toon looking the way you want with your chosen style motifs
    • purchase and decorate a home, not to mention crafting furniture for it
    • Craglorn, Orsinium, Thieves Guild, Dark Brotherhood, Shadows of the Hist, with Clockwork City around the corner
    • Cyrodiil PVP
    • Countless delves, dungeons, dark anchors, world bosses
    • Dyes, Personalities, Costumes, Titles, and Mementos to unlock
    • Countless daily quests
    • join a trade guild or several and peddle your wares, find your niche in the economy and amass your fortune
    • Veteran Dungeons / Trials
    • And you even have the option of purchasing and playing Vvardenfell

    And that's just off the top of my head. It's what I immediately regurgitate when I think of the plethora of things to do in ESO without blinking.

    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • Jade1986
    Jade1986
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    Smasherx74 wrote: »
    A lot of players like my self have been here since beta. But we never stick with the game for more than a few months even though we always return off and on. I believe there are 2 main reasons for this.

    1) Lack of content.
    2) Fast leveling.



    When we had Veteran Ranks it felt like a real leveling system. It took a while to meet max rank. You had to do a lot of quests, pretty much clearing every quest in the zone to get proper leveling. Then they made it easier to level up, and finally introduced ChampionPoints for Veteran Ranks. With the CP there was a new reason to get XP after reaching max "level" (cp160/v16) since you had perks to spec. However the downside to this is everyone with CP160+ was automatically max "level" once they reached lvl50. Then you want to go through lvl1-50 as quick as possible so the gear drops you get will all be at max level. This makes the game feel boring and overused once you've completed just one character. You feel like you're always at end game.

    When they introduced scaling it got even worse. Now instead of fighting high lvl mobs at low levels, you're always scaled so it's fair. Instead of feeling like windhelm is dangerous now it's like every zone is casual childs play. Me personally I liked MMOs where it felt like theres a huge gap between your new character and far off zones. The worst part is the scaling makes the available content seem even more lackluster, because you don't have to finish al your quests in the zone to be high enough lvl for the next zone. You just walk off ignoring 95% of the games quests. If this game was like WoW with a *** ton more content then maybe the scaling wouldn't of impacted it as much. But even then it makes players feel like they're gods when they can defeat a mob at lvl5 with the same difficulty as they could at Cp160.



    Everything about ESO psychologically makes people feel like there isn't as much content as there is. And the amount of actual content, relative to other MMOs isn't that much. Excuses aside the game design choices here have made the lackluster content feeling even worse. For me, this is what really kills it. I like doing dailies, pledges, and stuff like that, but I also like questing in my spare time. I like having to do lots of quests to level up. But in ESO I just do all my dailies on my mains then I switch to some new character and just grind my character to CP. In my head I'm like "well I'd rather be Cp160 so I can get gear drops" or something like that. And for those who want to RP and take their time, too bad. If you do all the quests in a single zone you'll level up a few times. So you can't really "take it slow if you want to". You're forced to just speed level to CP160 in a day or two and then feel like all of the content in game is watered down casual ***. If they didn't have the scaling, and leveling up took longer to do, then It would make the world feel more real. It would make people like me, spend more time playing the game.

    yes they abondoned the MMO part of the game and just focused on the rpg and 2016 was the year they started to retrofitted the game to a player base that really did not want to play the game in the first place. ESO never really reached its peak and potential .

    They will be in for a rude awakening if they go single play centric. SWTOR did the exact same thing with Kotfe and Kotet, and guess what, the game started to tank because story content only is not the way to go. And it was the EXACT same crowd crying for single player only that abandoned the game soon after finishing the content available. And it is the same situation, people wanted anothe KOTOR and then BW bent to their will, and boom , game starts to tank, now they are desperately trying to get people back by bringing out mmo content. Same thing will happen here if ZoS goes single player centric.
  • Tandor
    Tandor
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    Smasherx74 wrote: »
    Everything about ESO psychologically makes people feel like there isn't as much content as there is. And the amount of actual content, relative to other MMOs isn't that much.

    Stay off the skooma, @Smasherx74 Clearly you were either A - in your cups when you wrote this or B - aren't talking about ESO.

    There is tons of content out the gate, and most of it free beyond the purchase of the box, with additional stuff being added all the time and throughout the year.

    • Adventure your way, doing overland questing in any zone (how many MMOs let you do that?)
    • Level a crafter, perhaps even multiple crafters, researching, breaking down
    • Fishing, making your way to Master Angler
    • craft your own armor for your toon looking the way you want with your chosen style motifs
    • purchase and decorate a home, not to mention crafting furniture for it
    • Craglorn, Orsinium, Thieves Guild, Dark Brotherhood, Shadows of the Hist, with Clockwork City around the corner
    • Cyrodiil PVP
    • Countless delves, dungeons, dark anchors, world bosses
    • Dyes, Personalities, Costumes, Titles, and Mementos to unlock
    • Countless daily quests
    • join a trade guild or several and peddle your wares, find your niche in the economy and amass your fortune
    • Veteran Dungeons / Trials
    • And you even have the option of purchasing and playing Vvardenfell

    And that's just off the top of my head. It's what I immediately regurgitate when I think of the plethora of things to do in ESO without blinking.

    That's a pretty decent list of content, thanks. You could also add Imperial City and Battlegrounds, together with dueling. Maxing out your Champion Points probably also merits a separate mention, along with completing all other achievements not already covered by the above.

    Then, when you've done all that, you have another 13 character slots to play with, assuming you're not a true altoholic with a second account :wink: !
  • VaranisArano
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    Giraffon wrote: »
    I think they should add a player instanced zone where things don't respawn as quickly. Maybe the monsters only respawn after 30 days or something like that. I would really enjoy something like that. Make a full DLC that is designed for solo play. Include a fully working capital city with bank and everything. Heck, I might even buy into the whole "chapter" concept for something like that.

    You know, that sounds almost like Skyrim. Which I still play on occasion and thus can say that it works as fine as ever. If you are all Skyrim-ed out like I was for a while, I had a blast revisiting Oblivion and Morrowind. Good, clean, completely solo fun.
  • Cpt_Teemo
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    How do they claim its not a mmo yet there are many people in open areas?
  • Storymaster
    Storymaster
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    Cpt_Teemo wrote: »
    How do they claim its not a mmo yet there are many people in open areas?

    iJoG4Ks.jpg
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • theamazingx
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    It still amazes me that players felt “progression” by running through overland quest content in a fixed region order. I used to kill bears here, now I can kill bears there, huzzah! Real progression doesn’t occur until the content’s difficulty starts scaling at a rate greater than the stats from just passively leveling up will compensate for, this hasn’t changed.
  • Tandor
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    Cpt_Teemo wrote: »
    How do they claim its not a mmo yet there are many people in open areas?

    They don't. Read the previous posts and you'll see exactly what they did say!
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    I have to agree with most of your points...sadly I don't believe that 1tamriel *** most of the leveling gaps but the lack of content ruins the point of high lvl...I don't like it that now eso is so damn casual-friendly...sure I like the idea that we are no longer phased...that was *** and garbage and shouldn't have ever taken place in the actual game...but let me put it this way...removing vet ranks is utter ***...I liked it more when to actually get max lvl would take you 16 days(8 days if u were a hardcore grinder to get x2.5 vet lvl/day) instead of the garbage of 8 hours now...even less if not actually 4 hours...still that will not compensate for the lack of content and actual meaning...im a pvp lover in a game where pvp is meh and performance in it is ***...so im stuck doing pve...thing is now im only buying sub and only log in for pledge and then go play something else...I hate this...guess im zos "perfect type" of player...buy the game...sub...don't play... =.=
    f0rr3sQ.gif
  • Storymaster
    Storymaster
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    Tandor wrote: »
    That's a pretty decent list of content, thanks. You could also add Imperial City and Battlegrounds, together with dueling. Maxing out your Champion Points probably also merits a separate mention, along with completing all other achievements not already covered by the above.

    Then, when you've done all that, you have another 13 character slots to play with, assuming you're not a true altoholic with a second account :wink: !

    @Tandor
    giphy.gif
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • Fuxo
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    Regarding gear progression. Before One Tamriel, leveling was much slower and it took a couple of weeks (at least for me) to gain a veteran rank. Gear levels did matter and I enjoyed acquiring new and better gear as a reward.

    Now, when everything is locked at CP160, there is no real gear progression. There is only CP progression and that is almost impossible to notice. Until level 50, gear levels make absolutely no sense due to scaling. And after level 50, leveling from CP10 to CP160 is so fast that it's just wasted effort to get new gear that will be thrown away next day anyway.

    My suggestion is to get rid of gear levels completely and figure out what to do to bring back progression satisfaction.
  • Florial
    Florial
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    I'm doing really well sticking with the game and these years I've been somewhat of an MMO hopper. I really enjoy the freedom of One Tamriel and love the open feeling to do what I want. I've just dipped my toes into PvP and that has brought new life into the game for me as well.

    I always find something to do. Not being railroaded into certain quest progressions, fear of outleveling zones, etc give me the ability to pick and choose. There is still much in the game I haven't done. I really can't see playing any upcoming MMOs in the foreseeable future.
  • Emmagoldman
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    I like 1 tameriel myself and enjoy that people can get to end game faster and access more content.

    For me, the grind.......so brutal.
    Edited by Emmagoldman on October 10, 2017 5:28PM
  • Remag_Div
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    Veteran players of any MMO will always complain about a lack of content. This game is going on 3.5 years now, those who have been playing since the start, even with breaks, are going to have exhausted most, if not all, of the content by now.

    But, if you're a brand new player coming into the game now, the amount of content you have at your disposal is staggering. It's almost too much and a bit overwhelming.

    All of the end game content is also very grindy and the vast majority of players are not into that. Most players do not run vMA hundreds of times for that sharpened staff, most don't run vHoF dozens of times in a guild while using Discord for strategic communication and farm the drops. Most don't attempt to get 100% achievements by grinding fishing, trophies, veteran dungeons, housing, etc.

    For those who play Destiny, Bungie changed the way loot works in Destiny 2. In the first Destiny, a legendary gun can drop from a specific raid and like ESO it was random on what traits it had, so players would be running these raids hundreds of times trying to get the best stats on that particular gun. With Destiny 2, legendary guns and armor have static traits, meaning once you get that drop, you're done. It would be as if vMA's only staff that would drop would be the sharpened variant and nothing else. Would you rather the former or the latter? Apparently people don't like the latter because it's too easy to acquire everything and thus people quit, but on the other side it's not fun to grind months for a specific drop, so it's really a lose-lose situation.
  • Merlin13KAGL
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    • ZoS typically has two modes of difficulty:
      1. Faceroll
      2. Nay impossible (at first, anyway)
    • Inventory management, even with outstanding addons is still a monumental pain in the ass, and takes far too much in game time. Much of this could be alleviated by simpler filters, type, name, bound/not bound.
    • Many of the dailies cease to serve purpose, aside from time killers.
    • So much time and effort is put into situating a character a certain way, with gear, skills, CP's and major changes can quickly turn that on its ear. This is especially irritating regarding upgrade tempers, etc.
    • Basic quests (uncompleted) end up having even less benefit and purpose than dailies. So many reach a point where they simply stop doing them.
    • Lack of integration - the zones, the quests, the quest choices are hardly effected by one another other than some minor visual along the way.
    • The grind. Fill in the blank here. Shards, Books, Gear, Mats, Rep, AP. These things cease to be desirable to collect so much as forces necessity.
    • Zero purpose behind all those achievement points. It's like ZoS's grand participation trophy. Give them some actual use, aside from housing items, and people might go in directions they previously did not.

    In short, if you're not pushing for leaderboards (which I suspect has to run thin, too), it's very difficult to feel inspired when so much time is taken up by the mundane.

    If you do manage to find multiple aspects of the game you enjoy, again, it feels like you spend so much time shuffling points, gear, and inventory that you end up forgetting why you were going there to begin with.

    TL;DR; unless you do take the occasional hiatus, allowing the game to feel new again, it's hard to repeat the status quo day in and day out, with little or no actual (perceived) progression other than another CP here, another CP there.
    Edited by Merlin13KAGL on October 10, 2017 6:20PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • SirAxen
    SirAxen
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    SirAxen wrote: »

    You can't nerf something that is on the PTS. It isn't on live yet, so it isn't a nerf.

    It will go live just like the sun rises in the east ... this ain't my first rodeo

    That still doesn't change the fact it isn't a nerf.
  • Giraffon
    Giraffon
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    Giraffon wrote: »
    I think they should add a player instanced zone where things don't respawn as quickly. Maybe the monsters only respawn after 30 days or something like that. I would really enjoy something like that. Make a full DLC that is designed for solo play. Include a fully working capital city with bank and everything. Heck, I might even buy into the whole "chapter" concept for something like that.

    You know, that sounds almost like Skyrim. Which I still play on occasion and thus can say that it works as fine as ever. If you are all Skyrim-ed out like I was for a while, I had a blast revisiting Oblivion and Morrowind. Good, clean, completely solo fun.

    Yes, I'd like a little piece of Skyrim-like play here in this game. Sometimes it's nice to feel like you really are the only hero on the map. All those other players running around...sometimes it's a buzz kill.
    Giraffon - Beta Lizard - For the Pact!
  • VaranisArano
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    • ZoS typically has two modes of difficulty:
      1. Faceroll
      2. Nay impossible (at first, anyway)

    I'd add a third mode of difficulty.
    "I didn't complete it on my first try, but I changed up some stuff that wasn't working, went back at it, and succeeded."

    Most of the quest bosses are like that on my low level no CP warden the first time I do them. Most of the main quest boss fights were like this when I did them for the first time.

    Most of the normal dungeons are like that for the lower level PUGs that I meet on random dungeon runs. The content and the mechanics are a challenge that requires adaptation to be overcome. As a tank, I see the DPS and healer players learning to make those adjustments all the time because while I can tell them the mechanics, my tanking DPS can't kill the boss for them. (Now, the group I regularly run normals with for gear runs has already made those adaptations and thus facerolls the content.)

    Most of the veteran group dungeon bosses are like that on my 660CP MagDK tank. Vet COA II took a lot of effort the first time my friend group ran it, but eventually my friends and I figured out a method that worked for us on each boss. Same thing with Vet ICP, or even Vet Selene's Web or Vet Blessed Crucible. None of these were impossible, but I had to adapt my strategies in order to succeed.

    The fights that fall under that level of difficulty are the most satisfying for me. A game that was constantly at that level would get old fast, though. There are nights I want a challenge and then there are nights when I want to run normal Vaults of Madness for gear that I've done so many times I could run it in my sleep.


  • Kodrac
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    Stovahkiin wrote: »
    All that's left to do is... decorate houses and grind for gear so that you can go grind for different gear in a more difficult place..

    This. If I bother to log in at all, I look at my characters and think of what I can do. This is all I can come up with and it's no incentive at all. Maybe I can grind out some CPs? Nope. Why bother when all I'll get is a .003 increase that doesn't even calculate.
  • deepseamk20b14_ESO
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    Hmm. So far ZoS has released 3 to 4 DLC’s a yearish? I feel there is a ton to do. I’ve played several other MMOs that produced content way slower, some of them even considered AAA games as well. But then again, even though I mainly PvP, I don’t hate PvE so going back and forth can be refreshing. I literally just started doing BG’s the day before yesterday. Much different than cyrodiil. Completely different style of gameplay than how I normally play (which is solo 90% of the time 10% organized group). Honestly it was a kick in the balls. Probably wasn’t setup correctly for it. Side note: pugging BG is a terrible idea BTW. Nothing worse than people not even playing for the same goal lol. “Chaos ball you say? Here, let me run around and attack people who are no where near the ball!” Lol.

    When I got bored with that stuff I got a house and crafted stuff and decorated it. Ended up liking it a lot. My strident springs home is the shiznit!

    Heck, I havent even touched HoF or the new dungeons from HotR or even VMA and DSA. Though one day I will.

    Try varying up what you’re doing. It does help to make it more exciting/challenging.
    Hey everyone! Look! It's a signature!
  • FloppyTouch
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    Hmm. So far ZoS has released 3 to 4 DLC’s a yearish? I feel there is a ton to do. I’ve played several other MMOs that produced content way slower, some of them even considered AAA games as well. But then again, even though I mainly PvP, I don’t hate PvE so going back and forth can be refreshing. I literally just started doing BG’s the day before yesterday. Much different than cyrodiil. Completely different style of gameplay than how I normally play (which is solo 90% of the time 10% organized group). Honestly it was a kick in the balls. Probably wasn’t setup correctly for it. Side note: pugging BG is a terrible idea BTW. Nothing worse than people not even playing for the same goal lol. “Chaos ball you say? Here, let me run around and attack people who are no where near the ball!” Lol.

    When I got bored with that stuff I got a house and crafted stuff and decorated it. Ended up liking it a lot. My strident springs home is the shiznit!

    Heck, I havent even touched HoF or the new dungeons from HotR or even VMA and DSA. Though one day I will.

    Try varying up what you’re doing. It does help to make it more exciting/challenging.

    100% agree sooooo much to do but ppl like to limit themselves and not experience the whole game. Then they come to the forums and cry that there is nothing to do. When u just do trials or quest or just pvp u burn ur self out.

    I do the same as you if I feel burnt out or just don't feel like pvping I do quest or trials or housing or farming or fishing. So much this game has to offer.
  • Stovahkiin
    Stovahkiin
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    • ZoS typically has two modes of difficulty:
      1. Faceroll
      2. Nay impossible (at first, anyway)
    • Inventory management, even with outstanding addons is still a monumental pain in the ass, and takes far too much in game time. Much of this could be alleviated by simpler filters, type, name, bound/not bound.
    • Many of the dailies cease to serve purpose, aside from time killers.
    • So much time and effort is put into situating a character a certain way, with gear, skills, CP's and major changes can quickly turn that on its ear. This is especially irritating regarding upgrade tempers, etc.
    • Basic quests (uncompleted) end up having even less benefit and purpose than dailies. So many reach a point where they simply stop doing them.
    • Lack of integration - the zones, the quests, the quest choices are hardly effected by one another other than some minor visual along the way.
    • The grind. Fill in the blank here. Shards, Books, Gear, Mats, Rep, AP. These things cease to be desirable to collect so much as forces necessity.
    • Zero purpose behind all those achievement points. It's like ZoS's grand participation trophy. Give them some actual use, aside from housing items, and people might go in directions they previously did not.

    In short, if you're not pushing for leaderboards (which I suspect has to run thin, too), it's very difficult to feel inspired when so much time is taken up by the mundane.

    If you do manage to find multiple aspects of the game you enjoy, again, it feels like you spend so much time shuffling points, gear, and inventory that you end up forgetting why you were going there to begin with.

    TL;DR; unless you do take the occasional hiatus, allowing the game to feel new again, it's hard to repeat the status quo day in and day out, with little or no actual (perceived) progression other than another CP here, another CP there.

    This
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Wifeaggro13
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    laced wrote: »
    Smasherx74 wrote: »
    A lot of players like my self have been here since beta. But we never stick with the game for more than a few months even though we always return off and on. I believe there are 2 main reasons for this.

    1) Lack of content.
    2) Fast leveling.



    When we had Veteran Ranks it felt like a real leveling system. It took a while to meet max rank. You had to do a lot of quests, pretty much clearing every quest in the zone to get proper leveling. Then they made it easier to level up, and finally introduced ChampionPoints for Veteran Ranks. With the CP there was a new reason to get XP after reaching max "level" (cp160/v16) since you had perks to spec. However the downside to this is everyone with CP160+ was automatically max "level" once they reached lvl50. Then you want to go through lvl1-50 as quick as possible so the gear drops you get will all be at max level. This makes the game feel boring and overused once you've completed just one character. You feel like you're always at end game.

    When they introduced scaling it got even worse. Now instead of fighting high lvl mobs at low levels, you're always scaled so it's fair. Instead of feeling like windhelm is dangerous now it's like every zone is casual childs play. Me personally I liked MMOs where it felt like theres a huge gap between your new character and far off zones. The worst part is the scaling makes the available content seem even more lackluster, because you don't have to finish al your quests in the zone to be high enough lvl for the next zone. You just walk off ignoring 95% of the games quests. If this game was like WoW with a *** ton more content then maybe the scaling wouldn't of impacted it as much. But even then it makes players feel like they're gods when they can defeat a mob at lvl5 with the same difficulty as they could at Cp160.



    Everything about ESO psychologically makes people feel like there isn't as much content as there is. And the amount of actual content, relative to other MMOs isn't that much. Excuses aside the game design choices here have made the lackluster content feeling even worse. For me, this is what really kills it. I like doing dailies, pledges, and stuff like that, but I also like questing in my spare time. I like having to do lots of quests to level up. But in ESO I just do all my dailies on my mains then I switch to some new character and just grind my character to CP. In my head I'm like "well I'd rather be Cp160 so I can get gear drops" or something like that. And for those who want to RP and take their time, too bad. If you do all the quests in a single zone you'll level up a few times. So you can't really "take it slow if you want to". You're forced to just speed level to CP160 in a day or two and then feel like all of the content in game is watered down casual ***. If they didn't have the scaling, and leveling up took longer to do, then It would make the world feel more real. It would make people like me, spend more time playing the game.

    yes they abondoned the MMO part of the game and just focused on the rpg and 2016 was the year they started to retrofitted the game to a player base that really did not want to play the game in the first place. ESO never really reached its peak and potential .
    You hit the nail on the head. If you read their future content and dev diary
    They will be in for a rude awakening if they go single play centric. SWTOR did the exact same thing with Kotfe and Kotet, and guess what, the game started to tank because story content only is not the way to go. And it was the EXACT same crowd crying for single player only that abandoned the game soon after finishing the content available. And it is the same situation, people wanted anothe KOTOR and then BW bent to their will, and boom , game starts to tank, now they are desperately trying to get people back by bringing out mmo content.
    nail on head
    Edited by Wifeaggro13 on October 10, 2017 8:42PM
  • Eatmyface
    Eatmyface
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    Even just having the zones through your alliance progressively get harder and harder would help with this. No going straight to the skyshards and main quests for skill points then moving off again. Heaps are people are fine with doing that, which is fine too, but the easier something is the less time people will spend on it, generally speaking.
  • Smasherx74
    Smasherx74
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    Hmm. So far ZoS has released 3 to 4 DLC’s a yearish? I feel there is a ton to do. I’ve played several other MMOs that produced content way slower, some of them even considered AAA games as well. But then again, even though I mainly PvP, I don’t hate PvE so going back and forth can be refreshing. I literally just started doing BG’s the day before yesterday. Much different than cyrodiil. Completely different style of gameplay than how I normally play (which is solo 90% of the time 10% organized group). Honestly it was a kick in the balls. Probably wasn’t setup correctly for it. Side note: pugging BG is a terrible idea BTW. Nothing worse than people not even playing for the same goal lol. “Chaos ball you say? Here, let me run around and attack people who are no where near the ball!” Lol.

    When I got bored with that stuff I got a house and crafted stuff and decorated it. Ended up liking it a lot. My strident springs home is the shiznit!

    Heck, I havent even touched HoF or the new dungeons from HotR or even VMA and DSA. Though one day I will.

    Try varying up what you’re doing. It does help to make it more exciting/challenging.

    I have, and like others have said It feels like there is no incentive to play.


    What am I suppose to do on my mains? Dungeons/pledges/trials or maybe PVP if it wasn't so laggy? I've already completed every single quest in this game at least twice. Really, what other content can I do? I messed around with the housing, seems pretty irrelevant/stupid to me. There really isn't any more content for me to play. Sometimes quests have different options, and I've tried to explore every option. Not sure what else I can do to milk game time out of this MMO.

    Master Debater
  • VaranisArano
    VaranisArano
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    Eatmyface wrote: »
    Even just having the zones through your alliance progressively get harder and harder would help with this. No going straight to the skyshards and main quests for skill points then moving off again. Heaps are people are fine with doing that, which is fine too, but the easier something is the less time people will spend on it, generally speaking.

    It was like this before One Tamriel. You could quest with anything about 5 levels below you, gaining less exp. You could quest about 5 levels above you, getting progressive miss chances so you really couldn't fight. You could easily outlevel quests that you didn't do in the right order or if you missed picking up a side quest. You couldn't go take a break and do DLC content because when you came back you'd have outleveled the zone you were trying to complete.

    Personally, I think that before One Tamriel there was a greater sense of progression and the Faction quests made more sense linearly. But I do NOT miss outleveling content. Once a quest was outleveled, there was zero incentive to complete it unless you had to in order to complete a questline.

    I would rather have the current system of exploration that we have now than the Home Faction - Cadwell's Silver - Cadwell's Gold linear quest progression that we were locked into for Veteran Ranks. I miss the sense of progression, but I don't miss the lack of choices or the frustration of outleveling content.
  • Stovahkiin
    Stovahkiin
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    Smasherx74 wrote: »
    Hmm. So far ZoS has released 3 to 4 DLC’s a yearish? I feel there is a ton to do. I’ve played several other MMOs that produced content way slower, some of them even considered AAA games as well. But then again, even though I mainly PvP, I don’t hate PvE so going back and forth can be refreshing. I literally just started doing BG’s the day before yesterday. Much different than cyrodiil. Completely different style of gameplay than how I normally play (which is solo 90% of the time 10% organized group). Honestly it was a kick in the balls. Probably wasn’t setup correctly for it. Side note: pugging BG is a terrible idea BTW. Nothing worse than people not even playing for the same goal lol. “Chaos ball you say? Here, let me run around and attack people who are no where near the ball!” Lol.

    When I got bored with that stuff I got a house and crafted stuff and decorated it. Ended up liking it a lot. My strident springs home is the shiznit!

    Heck, I havent even touched HoF or the new dungeons from HotR or even VMA and DSA. Though one day I will.

    Try varying up what you’re doing. It does help to make it more exciting/challenging.

    I have, and like others have said It feels like there is no incentive to play.


    What am I suppose to do on my mains? Dungeons/pledges/trials or maybe PVP if it wasn't so laggy? I've already completed every single quest in this game at least twice. Really, what other content can I do? I messed around with the housing, seems pretty irrelevant/stupid to me. There really isn't any more content for me to play. Sometimes quests have different options, and I've tried to explore every option. Not sure what else I can do to milk game time out of this MMO.

    Exactly. People say that this game has so much content, and then they give examples like fishing... I'm sorry but getting all of the achievements for a boring fishing activity seems about as fun as watching paint dry. The same goes for housing for a lot of people.

    It doesn't matter how much content your game has if it still feels easy and unrewarding.
    Edited by Stovahkiin on October 10, 2017 11:02PM
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Vanthras79
    Vanthras79
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    I wish some of the rewards that people get from crafting/ dungeons would reward the player with blue prints or furnishing items. That launch anniversiary event had too many great ideas to let slip through only once per year.
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

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