Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

PTS Update 16 - Feedback Thread for Templar

  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nihilos wrote: »
    maxjapank wrote: »
    maxjapank wrote: »
    Does this mean you can't use atypical skill and can't have success. Not at all. Maybe it means you're just a good enough player to overcome using a not very good skill. Maybe you are so accustomed to plying in a 4 person group with voice coms that you have such good synergy that you can make excellent use of a niche skill that people playing solo have no way to accomplish. Or maybe you're just luck enough not to play in a zerg happy server where masses of enemies don;t mercilessly chase you down and thus can have a bit more freedom for your ability bars. There are many reasons. Just because you have success using a particular skill does not automatically mean that skill is good and this the reason for you success. Your success is not an automatic endorsement or validation for the skill.

    Honestly, this is really a jibe at me and those that have made good use of Total Dark. "Just a good enough player to overcome using a not very good skill..." So basically, I'm a good player. And yet for some reason dumb to be using that skill. I mean....come on...when the attitude on the forums gets like this, what's the point? I guess I'm just getting lucky with the skill.

    So we can't criticize an ability or call it weak because you will get your feelings hurt? Give me a break.

    You miss the point and again revert to trying to be superior. Your not.

    Alchuri, I didn't even know you used Total Dark until now. You know why? Because anybody running a group like you run in is running purge. Did you know that purge gets rid of Total Dark?

    All the times I've died to TKG are not because Total Dark screwed me up, it's because I've gotten mowed down by several times my numbers. Hey, maybe your Total Dark strat is super sick when you take your group on a journey to nab that pesky 1 magblade that just won't stop running away from you (god forbid).

    There are without a doubt many far better skills to slap on your bar as a magplar. Hell, I would rather use Shards in it's current, wildly gimped state over Eclipse.

    I would disagree with the other Templars here that magplar doesn't do any damage, though. Magplar suffers from two big problems: garbage can mobility and no reliable stun. I personally overcome the first problem by using a combination of CP with some other things, but the stun thing is cancer.

    [Snip]

    UC now on pts has great potential to grant Templars unblocked DMG with undodgeable DMG. Whereas on live the burst from UC was heavily impacted by simply blocking.

    Despite the purging, the spell has uses now that it forces it's DMG through block consistently whereas purfying light depends on your other DMG sources in order to deal enough DMG to block builds.

    [Edited for quote]
    Edited by ZOS_KatP on October 11, 2017 2:48PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • nCats
    nCats
    ✭✭✭
    What about Biting Jabs scaling issue? Has it been approached?
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    nCats wrote: »
    What about Biting Jabs scaling issue? Has it been approached?

    They promised to look into it. But judging by gilliams recent video, will probably remain unchanged as it directly contradicts the recent Regen changes they want in PvP.

    Expect further Templar nerfs.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    Nihilos wrote: »
    maxjapank wrote: »
    maxjapank wrote: »
    Does this mean you can't use atypical skill and can't have success. Not at all. Maybe it means you're just a good enough player to overcome using a not very good skill. Maybe you are so accustomed to plying in a 4 person group with voice coms that you have such good synergy that you can make excellent use of a niche skill that people playing solo have no way to accomplish. Or maybe you're just luck enough not to play in a zerg happy server where masses of enemies don;t mercilessly chase you down and thus can have a bit more freedom for your ability bars. There are many reasons. Just because you have success using a particular skill does not automatically mean that skill is good and this the reason for you success. Your success is not an automatic endorsement or validation for the skill.

    Honestly, this is really a jibe at me and those that have made good use of Total Dark. "Just a good enough player to overcome using a not very good skill..." So basically, I'm a good player. And yet for some reason dumb to be using that skill. I mean....come on...when the attitude on the forums gets like this, what's the point? I guess I'm just getting lucky with the skill.

    So we can't criticize an ability or call it weak because you will get your feelings hurt? Give me a break.

    You miss the point and again revert to trying to be superior. Your not.

    I would disagree with the other Templars here that magplar doesn't do any damage, though. Magplar suffers from two big problems: garbage can mobility and no reliable stun. I personally overcome the first problem by using a combination of CP with some other things, but the stun thing is cancer.

    Templars do good, pressured damage in PvP if played right, I agree. But in PvE, Magicka Templar is trash right now. That's a huge issue because it's completely dropped in any competitive environment, which really sucks if you're not a healer ):
    But yeah, still have no clue why we're not allowed to have a stun lol. I think that's been the biggest feedback for Magicka Templar is that we NEED a good, reliable stun, and ZoS keeps buffing useless things and ignoring us. sigh.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭✭
    Nihilos wrote: »
    maxjapank wrote: »
    maxjapank wrote: »
    Does this mean you can't use atypical skill and can't have success. Not at all. Maybe it means you're just a good enough player to overcome using a not very good skill. Maybe you are so accustomed to plying in a 4 person group with voice coms that you have such good synergy that you can make excellent use of a niche skill that people playing solo have no way to accomplish. Or maybe you're just luck enough not to play in a zerg happy server where masses of enemies don;t mercilessly chase you down and thus can have a bit more freedom for your ability bars. There are many reasons. Just because you have success using a particular skill does not automatically mean that skill is good and this the reason for you success. Your success is not an automatic endorsement or validation for the skill.

    Honestly, this is really a jibe at me and those that have made good use of Total Dark. "Just a good enough player to overcome using a not very good skill..." So basically, I'm a good player. And yet for some reason dumb to be using that skill. I mean....come on...when the attitude on the forums gets like this, what's the point? I guess I'm just getting lucky with the skill.

    So we can't criticize an ability or call it weak because you will get your feelings hurt? Give me a break.

    You miss the point and again revert to trying to be superior. Your not.

    I would disagree with the other Templars here that magplar doesn't do any damage, though. Magplar suffers from two big problems: garbage can mobility and no reliable stun. I personally overcome the first problem by using a combination of CP with some other things, but the stun thing is cancer.

    Templars do good, pressured damage in PvP if played right, I agree. But in PvE, Magicka Templar is trash right now. That's a huge issue because it's completely dropped in any competitive environment, which really sucks if you're not a healer ):
    But yeah, still have no clue why we're not allowed to have a stun lol. I think that's been the biggest feedback for Magicka Templar is that we NEED a good, reliable stun, and ZoS keeps buffing useless things and ignoring us. sigh.

    ZOS thinks we already have a good, reliable stun, and they think they buffed it in the Morrowind patch. Remember the patch note on the extended range for Javelin? It's supposed to be more useful now for knocking people into lava, which is highly useful in BGs. Of course, most of us don't care very much about BGs and we want our abilities to function optimally in open-world Cyrodiil, but that's not something ZOS is willing to admit or take into account in their class design.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    I would be fine with the purify nerf if there was an effort to homegenize some status effects on skills. Some skills put up to THREE status effects on a player. The purify nerf is uncalled for because the amount of purging required is skewered by the ridiculous amounts of skills/items that put a gargantuan amount of status effects on you.
    0331
    0602
  • Firstmep
    Firstmep
    ✭✭✭✭✭
    ✭✭✭
    On Solar Barrage : Can we just get Major Defile instead of Empower? Wardens already have Aoe Defile, plus this ability has a cast time and melee range, it would make me wanna use it instead of dark flare, could also be useful aganist other templars as well since it would reapply defile every 2 seconds. Any thoughts of that ? @Wrobel
  • GallantGuardian
    GallantGuardian
    ✭✭✭✭
    Awww so here is the nerf we've been expecting buff a couple of powers where people
    Still
    Won't use them

    And nerf something we all use ...

    Time to cancel sub
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    Nihilos wrote: »
    maxjapank wrote: »
    maxjapank wrote: »
    Does this mean you can't use atypical skill and can't have success. Not at all. Maybe it means you're just a good enough player to overcome using a not very good skill. Maybe you are so accustomed to plying in a 4 person group with voice coms that you have such good synergy that you can make excellent use of a niche skill that people playing solo have no way to accomplish. Or maybe you're just luck enough not to play in a zerg happy server where masses of enemies don;t mercilessly chase you down and thus can have a bit more freedom for your ability bars. There are many reasons. Just because you have success using a particular skill does not automatically mean that skill is good and this the reason for you success. Your success is not an automatic endorsement or validation for the skill.

    Honestly, this is really a jibe at me and those that have made good use of Total Dark. "Just a good enough player to overcome using a not very good skill..." So basically, I'm a good player. And yet for some reason dumb to be using that skill. I mean....come on...when the attitude on the forums gets like this, what's the point? I guess I'm just getting lucky with the skill.

    So we can't criticize an ability or call it weak because you will get your feelings hurt? Give me a break.

    You miss the point and again revert to trying to be superior. Your not.

    Alchuri, I didn't even know you used Total Dark until now. You know why? Because anybody running a group like you run in is running purge. Did you know that purge gets rid of Total Dark?

    All the times I've died to TKG are not because Total Dark screwed me up, it's because I've gotten mowed down by several times my numbers. Hey, maybe your Total Dark strat is super sick when you take your group on a journey to nab that pesky 1 magblade that just won't stop running away from you (god forbid).

    There are without a doubt many far better skills to slap on your bar as a magplar. Hell, I would rather use Shards in it's current, wildly gimped state over Eclipse.

    I would disagree with the other Templars here that magplar doesn't do any damage, though. Magplar suffers from two big problems: garbage can mobility and no reliable stun. I personally overcome the first problem by using a combination of CP with some other things, but the stun thing is cancer.

    [Snip]

    Quite the salty one aren't you, Nihilos. Nice of you to bring your animosity of my guild into this thread. Sorry you think we beat you with more numbers, but if that makes you feel better at he end of the night's play, feel good man. But this is a thread about Templars, not me or my guild. For he sake of the thread, be a bit more mature.

    P.s. Not that it matters, but we have strict rules about not attacking solo players or small groups . If you attack us, then we will of course attack you back. There are a few exceptions however. If you repeatedly send angry hate whispers to more than one in our guild, you may end up on a kill on sight list.

    [Edited for quote]
    Edited by ZOS_KatP on October 11, 2017 2:48PM
  • LordSlif
    LordSlif
    ✭✭✭✭
    lets keep the focus.^^
    Firstmep wrote: »
    On Solar Barrage : Can we just get Major Defile instead of Empower? Wardens already have Aoe Defile, plus this ability has a cast time and melee range, it would make me wanna use it instead of dark flare, could also be useful aganist other templars as well since it would reapply defile every 2 seconds. Any thoughts of that ? @Wrobel

    it would be good
  • Firstmep
    Firstmep
    ✭✭✭✭✭
    ✭✭✭
    LordSlif wrote: »
    lets keep the focus.^^
    Firstmep wrote: »
    On Solar Barrage : Can we just get Major Defile instead of Empower? Wardens already have Aoe Defile, plus this ability has a cast time and melee range, it would make me wanna use it instead of dark flare, could also be useful aganist other templars as well since it would reapply defile every 2 seconds. Any thoughts of that ? @Wrobel

    it would be good

    Right? It would be a usefool tool and maybe even stamplars could use the defile
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    RE: Eclipse

    Please remove the 750ms proc cooldown and change the proc damage to a percent of the direct damage the target deals. (The heal value on Total Dark could also be changed to a % of target's direct damage dealt).

    This would both make the skill useful for Stamplars and place a soft limit on the burst potential of the "reflect" without having to use a lame cooldown.

    I can't stress enough how important it is that you start building some cohesion into class kits and stop locking us out of so many skills/passives because of lazy design.
  • Nihilos
    Nihilos
    ✭✭✭
    maxjapank wrote: »
    Nihilos wrote: »
    maxjapank wrote: »
    maxjapank wrote: »
    Does this mean you can't use atypical skill and can't have success. Not at all. Maybe it means you're just a good enough player to overcome using a not very good skill. Maybe you are so accustomed to plying in a 4 person group with voice coms that you have such good synergy that you can make excellent use of a niche skill that people playing solo have no way to accomplish. Or maybe you're just luck enough not to play in a zerg happy server where masses of enemies don;t mercilessly chase you down and thus can have a bit more freedom for your ability bars. There are many reasons. Just because you have success using a particular skill does not automatically mean that skill is good and this the reason for you success. Your success is not an automatic endorsement or validation for the skill.

    Honestly, this is really a jibe at me and those that have made good use of Total Dark. "Just a good enough player to overcome using a not very good skill..." So basically, I'm a good player. And yet for some reason dumb to be using that skill. I mean....come on...when the attitude on the forums gets like this, what's the point? I guess I'm just getting lucky with the skill.

    So we can't criticize an ability or call it weak because you will get your feelings hurt? Give me a break.

    You miss the point and again revert to trying to be superior. Your not.

    Alchuri, I didn't even know you used Total Dark until now. You know why? Because anybody running a group like you run in is running purge. Did you know that purge gets rid of Total Dark?

    All the times I've died to TKG are not because Total Dark screwed me up, it's because I've gotten mowed down by several times my numbers. Hey, maybe your Total Dark strat is super sick when you take your group on a journey to nab that pesky 1 magblade that just won't stop running away from you (god forbid).

    There are without a doubt many far better skills to slap on your bar as a magplar. Hell, I would rather use Shards in it's current, wildly gimped state over Eclipse.

    I would disagree with the other Templars here that magplar doesn't do any damage, though. Magplar suffers from two big problems: garbage can mobility and no reliable stun. I personally overcome the first problem by using a combination of CP with some other things, but the stun thing is cancer.

    Don't take this personally either. I think a lot of you guys in TKG are super nice people and you have every right to play whatever way you want to. However, I do not consider any of you the authority on anything other than holding block and healing in a giant group. If I need advice about how to take keeps though I'll hit you up. :)

    Quite the salty one aren't you, Nihilos. Nice of you to bring your animosity of my guild into this thread. Sorry you think we beat you with more numbers, but if that makes you feel better at he end of the night's play, feel good man. But this is a thread about Templars, not me or my guild. For he sake of the thread, be a bit more mature.

    P.s. Not that it matters, but we have strict rules about not attacking solo players or small groups . If you attack us, then we will of course attack you back. There are a few exceptions however. If you repeatedly send angry hate whispers to more than one in our guild, you may end up on a kill on sight list.

    My point was that you and all your friends are bad players and have no ground to stand on when it comes to talking about anything. I'm not upset, that's just a fact. I actually like some of your members.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    maxjapank wrote: »
    Nihilos wrote: »
    maxjapank wrote: »
    maxjapank wrote: »
    Does this mean you can't use atypical skill and can't have success. Not at all. Maybe it means you're just a good enough player to overcome using a not very good skill. Maybe you are so accustomed to plying in a 4 person group with voice coms that you have such good synergy that you can make excellent use of a niche skill that people playing solo have no way to accomplish. Or maybe you're just luck enough not to play in a zerg happy server where masses of enemies don;t mercilessly chase you down and thus can have a bit more freedom for your ability bars. There are many reasons. Just because you have success using a particular skill does not automatically mean that skill is good and this the reason for you success. Your success is not an automatic endorsement or validation for the skill.

    Honestly, this is really a jibe at me and those that have made good use of Total Dark. "Just a good enough player to overcome using a not very good skill..." So basically, I'm a good player. And yet for some reason dumb to be using that skill. I mean....come on...when the attitude on the forums gets like this, what's the point? I guess I'm just getting lucky with the skill.

    So we can't criticize an ability or call it weak because you will get your feelings hurt? Give me a break.

    You miss the point and again revert to trying to be superior. Your not.

    Alchuri, I didn't even know you used Total Dark until now. You know why? Because anybody running a group like you run in is running purge. Did you know that purge gets rid of Total Dark?

    All the times I've died to TKG are not because Total Dark screwed me up, it's because I've gotten mowed down by several times my numbers. Hey, maybe your Total Dark strat is super sick when you take your group on a journey to nab that pesky 1 magblade that just won't stop running away from you (god forbid).

    There are without a doubt many far better skills to slap on your bar as a magplar. Hell, I would rather use Shards in it's current, wildly gimped state over Eclipse.

    I would disagree with the other Templars here that magplar doesn't do any damage, though. Magplar suffers from two big problems: garbage can mobility and no reliable stun. I personally overcome the first problem by using a combination of CP with some other things, but the stun thing is cancer.

    [Snip]

    Quite the salty one aren't you, Nihilos. Nice of you to bring your animosity of my guild into this thread. Sorry you think we beat you with more numbers, but if that makes you feel better at he end of the night's play, feel good man. But this is a thread about Templars, not me or my guild. For he sake of the thread, be a bit more mature.

    P.s. Not that it matters, but we have strict rules about not attacking solo players or small groups . If you attack us, then we will of course attack you back. There are a few exceptions however. If you repeatedly send angry hate whispers to more than one in our guild, you may end up on a kill on sight list.

    LOL
    Strict rules...HAH!

    You're a big group with enemy marks over your head. You know they will attack so you use that to justify attacking those solo/small groups.
    The excuse "we wouldn't attack them if they didn't attack us while we threatened them in the first place in an area where everybody else attacks" is just a scapegoat. And there is no way a big group of people is ever that "honorable". People in a group are jackals looking for an easy meal more often than not, especially with internet anonymity.

    As far as the changes to templars, we still aren't see things work right.
    Solar Barrage is too clunky to work. A damage delay after a cast time just makes me thing the cast failed, and doesn't help damage per second.
    Eclipse just sucks in pve. There are a lot of better things.
    Ritual nerf sucks. The only potential problem was the morph that purges 5 effects, but that was only used because of way too high amounts of things needing purging that we can't pick and choose what to purge based on danger. It's a stupid nerf that just hurts templar bad sustain anyway.

    [Edited for quote]
    Edited by ZOS_KatP on October 11, 2017 2:49PM
  • Nihilos
    Nihilos
    ✭✭✭
    LordSlif wrote: »
    LordSlif wrote: »
    i cant belive it a buff on empower omg,. what should i do? spam javelin that is a range skill?

    Or Backlash/morphs or something else from a weapon skill line.
    It really doesn't do anything for most templar skills and there isn't anything great to use it on.

    dnt work on backlash

    It works on the initial damage, not the copied damage. Empower works on any direct damage skill, with cast time or without. That's why Dark Flare makes sense having it.
    maxjapank wrote: »
    Nihilos wrote: »
    maxjapank wrote: »
    maxjapank wrote: »
    Does this mean you can't use atypical skill and can't have success. Not at all. Maybe it means you're just a good enough player to overcome using a not very good skill. Maybe you are so accustomed to plying in a 4 person group with voice coms that you have such good synergy that you can make excellent use of a niche skill that people playing solo have no way to accomplish. Or maybe you're just luck enough not to play in a zerg happy server where masses of enemies don;t mercilessly chase you down and thus can have a bit more freedom for your ability bars. There are many reasons. Just because you have success using a particular skill does not automatically mean that skill is good and this the reason for you success. Your success is not an automatic endorsement or validation for the skill.

    Honestly, this is really a jibe at me and those that have made good use of Total Dark. "Just a good enough player to overcome using a not very good skill..." So basically, I'm a good player. And yet for some reason dumb to be using that skill. I mean....come on...when the attitude on the forums gets like this, what's the point? I guess I'm just getting lucky with the skill.

    So we can't criticize an ability or call it weak because you will get your feelings hurt? Give me a break.

    You miss the point and again revert to trying to be superior. Your not.

    Alchuri, I didn't even know you used Total Dark until now. You know why? Because anybody running a group like you run in is running purge. Did you know that purge gets rid of Total Dark?

    All the times I've died to TKG are not because Total Dark screwed me up, it's because I've gotten mowed down by several times my numbers. Hey, maybe your Total Dark strat is super sick when you take your group on a journey to nab that pesky 1 magblade that just won't stop running away from you (god forbid).

    There are without a doubt many far better skills to slap on your bar as a magplar. Hell, I would rather use Shards in it's current, wildly gimped state over Eclipse.

    I would disagree with the other Templars here that magplar doesn't do any damage, though. Magplar suffers from two big problems: garbage can mobility and no reliable stun. I personally overcome the first problem by using a combination of CP with some other things, but the stun thing is cancer.

    Don't take this personally either. I think a lot of you guys in TKG are super nice people and you have every right to play whatever way you want to. However, I do not consider any of you the authority on anything other than holding block and healing in a giant group. If I need advice about how to take keeps though I'll hit you up. :)

    Quite the salty one aren't you, Nihilos. Nice of you to bring your animosity of my guild into this thread. Sorry you think we beat you with more numbers, but if that makes you feel better at he end of the night's play, feel good man. But this is a thread about Templars, not me or my guild. For he sake of the thread, be a bit more mature.

    P.s. Not that it matters, but we have strict rules about not attacking solo players or small groups . If you attack us, then we will of course attack you back. There are a few exceptions however. If you repeatedly send angry hate whispers to more than one in our guild, you may end up on a kill on sight list.

    LOL
    Strict rules...HAH!

    You're a big group with enemy marks over your head. You know they will attack so you use that to justify attacking those solo/small groups.
    The excuse "we wouldn't attack them if they didn't attack us while we threatened them in the first place in an area where everybody else attacks" is just a scapegoat. And there is no way a big group of people is ever that "honorable". People in a group are jackals looking for an easy meal more often than not, especially with internet anonymity.

    The only time I've ever sent a tell to them was to ask Vanzan what about tanking he finds fun. I was genuinely curious, and he said he prefers to play it because of how bad his ping is. Tanking to me looks boring and I wanted to know
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    LOL
    Strict rules...HAH!

    You're a big group with enemy marks over your head. You know they will attack so you use that to justify attacking those solo/small groups.

    They are. Ask anyone who has ever run in our guild. You can even ask many players on opposing factions. Raid leader is always saying "Leave them alone." "We don't attack ones or twos." Dunno what you think a big group is either. We've been 5-10 recently and the most we've had was 13. Daylight savings sucks.
  • Firstmep
    Firstmep
    ✭✭✭✭✭
    ✭✭✭
    Can we get back on topic please?
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    I'd love to cleanse us of the nonsensical banter up above, but it now costs too much.
    Edited by Brutusmax1mus on October 11, 2017 4:07AM
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Firstmep wrote: »
    Can we get back on topic please?

    Agreed. Check the egos at the door.

    Let's work on Templars!
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    Firstmep wrote: »
    Can we get back on topic please?

    Left the thread some time ago. Not sure why I got pulled back in. I'm fine with whatever happens to Templars and whatever you want to discuss. I'll make my Templar work regardless. Cheers.
    Edited by maxjapank on October 11, 2017 4:33AM
  • Grumble_and_Grunt
    Grumble_and_Grunt
    ✭✭✭✭
    I'd love to cleanse us of the nonsensical banter up above, but it now costs too much.

    Hear Hear!
    PC EU
    Fix Powerful Assault
    #3Qbiken
  • Gnortranermara
    Gnortranermara
    ✭✭✭✭✭
    Time to cancel sub

    Sadly, yes. I love this game and all but if at least SOME fixes don't make it into CWC by the time it goes live, it's over for me. I've already had several guildies unsub and leave the game due to the dev's Sorc master class favoritism, and others are talking about it. I'm not going to continue tormenting myself trying to salvage a character that gets hammered by devs while they buff their precious easy mode pet class.
  • Elsterchen
    Elsterchen
    ✭✭✭✭✭
    LordSlif wrote: »
    lets keep the focus.^^
    Firstmep wrote: »
    On Solar Barrage : Can we just get Major Defile instead of Empower? Wardens already have Aoe Defile, plus this ability has a cast time and melee range, it would make me wanna use it instead of dark flare, could also be useful aganist other templars as well since it would reapply defile every 2 seconds. Any thoughts of that ? @Wrobel

    it would be good

    @Firstmep Hybridplayers might use this skill (evenso I used to stick to dark flare when messing around with my hybrid templar setup). Stamplars rather not use this skill (too expensive and its scaling with magic). However, new crafting (innate axion) set might make templar skills more usable for hybriplars (that is, if there are any left at all!). Not sure how to build a working setup, tho, as one can only use 1 crafted set and I don't see the new set to be a good alternative to pelinals (which atm beats shacklebearers, imo) when playing as a hybrid (1 mag:2 stam) templar. That said, I like to add playing hybrid and using the extra critical from the new set will be a really good alternative to clever alchemist for NBs, I guess.

    edit: Oh yeah, new set will be No1 for wardens ofc... next to beeing the only class that has a full-grown companion at their side and beeing able to pull off all those nice abilities that templars and DKs just got taken away they seriously needed a really good, easy to craft (2 traits! - compare that to shaklebearers (9 traits) or pelinals (9 traits))- set to utilize the full potential of their unblockable, unavoiable spammable ... my feelings about that: ...

    donald-duck-mad.gif?auto=compress&crop=top&fit=clip&h=500&q=55&w=698
    Edited by Elsterchen on October 11, 2017 6:40AM
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    With the final PTS patch Templars will get another buff. Nova will land another 0.2 seconds quicker.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    Yep thats the buff we need...0.2 seconds faster nova... this sarcasm in here.
    Zenimax get your stuff together and read some posts in here, a ton of good ideas where given to you by those people, who actually play a templar.
    Redo the change to cleansing ritual, 5 effects can be nothing in pvp, if you ancounter all those negative effect spam skills...some builds apply negative effects faster than you can cleanse them.
    Give the templar its stun back, we dont want to rely on vamp drain or destructive touch, since javelin doesnt match templar und toppling/explosive charge gets you into a loading screen 11/10.
    Stop it with solar barrage, we dont need any empower on that skill, another buff/debuff would be appreciated and the cast time kills the skill anyway.
    Eclypse still is niche and probably wont be used very much, since it still applies cc immunity and it doesnt work on cc immune enemies or bosses.
  • LordSlif
    LordSlif
    ✭✭✭✭
    We need work together
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    So, apparently everyone just jumped on bandwagon of whine and ignored insane buff that Eclipse got?
    1. Eclipse - amazing changes that made this skill back to top pvp Templar skill and earned its place on skill bar.
    Skill now proc unblockable damage on every single game single-target skills, AoE skills, DoTs, proc sets, ultimates. It is 100% reliability. And with 67% damage boost it proc as much damage as once reflected, but now all permablockers will suffer from it.
    Total Dark - as said now proc against everything, including all ults. Was tsting it to apply on enemy second before he land ultimates - and even Incap didn't moved my hp bar even on single %. And all attacks of enemy while bubbled instead of damaging me de facto healing me.. Perfect defensive CC morph with high offense capability..
    Unstable Core - changes of las patch made this morph almost perfect. ZoS listened and implemented our ideas and got rid of all drawbacks this morph once had. It is now 3 imes stronger than on live and finally comparable to its power with Total Dark.
    That is tooltip of Core of my char on pts:
    image.jpg
    After change it means that single target reflect will proc 100% on cast. And since it always happen like couple attacks before enemy realize he CCed -
    1. it will proc 2-3 times with unnerfed tooltip of 11k unblockable/undodgeable/unabsorbable damage to enemy. Then enemy CC Break it and proc unnerfed tooltip of 10k unblockable/undodgeable/unabsorbable 5m AoE explosion (that is higher than initial hit of any other AoE)...
    2. Then you can immideately reapply solar bomb on CC immune enemy that one again explode unblockable AoE explosion after 5 sec... Then coz gcd you can do step one and repeat.
    It means skill became singletarget+AoE CC that you can spam non-stop and lock opponent in CC by cooldown. Every cast is CC with high damage reflect and AoE explosion, every second cast is high damage unblockbale AoE. As unblockable damage it now counter tanks same as unblockable Curse of sorcs (every dk felt how much unblockable damage hurt) and now with combination of Backlash it will grant ton of burst unblockable damage.
    And even that is not all: solar bomb is treated same as Inevitable Detonation: if debuffed enemy died - solar bomb will still explode after cd, even previous counter, purge, not working against it anymore - if enemy purged solar bomb it still will explode upon purging.
    And even more - you can no longer waste solar bombs casts in vain: every time you reapply new one, previous is exploding. It means you can cause unblockable AoE explosion but any time simply recasting skill(if your sustain allow it):
    ezgif-1-bf9fd75af3.gif
    All reason why UC was bad are removed completely.
    Only small change I think about is reduce range of it and reduce cost, would be even stronger.

    But there is still several problems that I hope will be fixed in next 2 weeks:
    1. Patchnotes mention you can no longer cast Prison, Petirfy, Total Dark on CC immune enemies, as far as I understand it means skills should have CC checks and not be wasted, as it was previously. However it not working and all those abilities still draining magicka:
    bug1.gif
    2. Still old bug when enemy grant CC immunity by purging Eclipse:
    bug2.gif
    3. It still grant CC immunity for free after expire. Soft CCs should not grant CC immunity unless actively countered.

    2. Solar Barrage - easy way to make skill usefull and benefit from triple-empower - is to make it being counted as direct damage attacks and for such reason to empower each own tick. Also remove cast time. Plain and simple.

    3. Healing Ritual - make it uninterruptable, same as Barrage, since its melee ability too. In such way it will be stronger than Healing Springs for Templars. Another morph should be still interruptable but work as previously - instead of heal, apply on self long HoT that ticking several times. Visual effect still remained attached to one of morphs, despite not functioning anymore.

    4. Problems with Templar skills, reported here and in bug section, benefitted from CP still not fixed.

    5. Since sustain is so important for Templar - once again asking to buff Honor the Dead to restore resources over 6 sec instead of 8. And to make defensive skill - Rune focus, more equal to defensive skills of other classes - increase duration of its effect from 8 sec to at least 10.

    @ZOS_Wrobel
    Edited by Cinbri on October 11, 2017 11:15AM
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Cinbri

    That was my concern. So how are you supposed to fight a Templar if you don’t have strong DoTs (which also can be easily purged even if Ritual costs more now) and direct damage abilities are your only tools?
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    Very interesting @Cinbri. You're right, it's pretty freakin' awesome now that you can still place the bomb on cc-immune targets. I hope this stays, they made it sound like they intended that you would no longer be able to use the skill at all on immune targets.

    Solar Barrage is making me a little nervous - the triple empower might be a little ridiculous on Stamplar/hybridplar with certain combos. If timed right, you could empower Crit Rush, Dizzying, AND Dawnbreaker. While I like a good high-damage combo I don't want to see Templars turn into the one-shot cheeseballs that Wardens currently are.

    Edit: maybe Solar Barrage could grant Minor Berserk on cast for 6s instead of triple Empower.
    Edited by Solariken on October 11, 2017 11:56AM
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    i tested and agree about unstable core, now its a fine skill i consider to take into my skillbar for duels. not sure yet about UC in open world tough....
    total dark shows less benefits, since most players will just break it and it doesnt apply any after effects.
    solar barrage is still pretty special...three times empower on what....and the cast time breaks the skill. people surely can make use of it in some combos, but still looks strange in my opinion
Sign In or Register to comment.