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PTS Update 16 - Feedback Thread for Templar

  • Mihael
    Mihael
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    480 comments on this thread makes me wonder if they read any of them
  • LordSlif
    LordSlif
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    Minno wrote: »
    What just happened lol

    As much as I'd like to give my opinion, I enjoy my Forum account so won;t be expressing it.

    suffice it to say:

    latest?cb=20170207021421

    omg we told them: remove empower it s useless... and what they did? A BUFF ON EMPOWER OMG A BUFF i cant belive it
  • Kilandros
    Kilandros
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    Minno wrote: »
    Kilandros wrote: »
    Was bummed to see they stuck with empower... for all those skills worth empowering.

    Eclipse causing for damage to reflect is cool.

    Yeah WTF is with the Empower between each pulse? This is basically the only ability (except Toppling) that can be Empowered anyway. Why not just increase the damage of each pulse by 20%?

    This makes literally no sense.

    Increasing the tick DMG and removing the cast time would have fixed a majority of the critque people had for this spell.

    Now we have to test aspects of it that we know won't make sense in our daily play. Yet it will go on unchanged over in the office because they will actually think this will work and that people will use it.

    But people didn't use the live version because it had no DMG and didn't give an important debuff.

    Same goes for UC, no one used it because they had no bar space when valkyn gave better burst not because the soft cc was missing.

    These key aspects are what's missing in the communication pipeline.

    Honestly they probably don't even need to increase the damage. Make it instant cast, remove the Empower, and voila. I would use that. I'd use that all the time.

    The cast time is what's going to kill this ability IMO
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • LordSlif
    LordSlif
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    options:
    1-remove cast and empower

    2- change buff

    3-empower works on channeled abilities
  • LordSlif
    LordSlif
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    i cant belive it a buff on empower omg,. what should i do? spam javelin that is a range skill?
  • Mystrius_Archaion
    Mystrius_Archaion
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    LordSlif wrote: »
    Minno wrote: »
    What just happened lol

    As much as I'd like to give my opinion, I enjoy my Forum account so won;t be expressing it.

    suffice it to say:

    latest?cb=20170207021421

    omg we told them: remove empower it s useless... and what they did? A BUFF ON EMPOWER OMG A BUFF i cant belive it

    Maybe we should tell them to remove the CC we do have and remove the heal from Puncturing Sweep and they'll give us back stun in Shards and fix the scaling of Sweep? LOL
  • Mystrius_Archaion
    Mystrius_Archaion
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    LordSlif wrote: »
    i cant belive it a buff on empower omg,. what should i do? spam javelin that is a range skill?

    Or Backlash/morphs or something else from a weapon skill line.
    It really doesn't do anything for most templar skills and there isn't anything great to use it on.
  • LordSlif
    LordSlif
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    LordSlif wrote: »
    i cant belive it a buff on empower omg,. what should i do? spam javelin that is a range skill?

    Or Backlash/morphs or something else from a weapon skill line.
    It really doesn't do anything for most templar skills and there isn't anything great to use it on.

    dnt work on backlash
  • LordSlif
    LordSlif
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    LordSlif wrote: »
    LordSlif wrote: »
    i cant belive it a buff on empower omg,. what should i do? spam javelin that is a range skill?

    Or Backlash/morphs or something else from a weapon skill line.
    It really doesn't do anything for most templar skills and there isn't anything great to use it on.

    dnt work on backlash

    or eclipse and detonation
  • Mystrius_Archaion
    Mystrius_Archaion
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    LordSlif wrote: »
    LordSlif wrote: »
    i cant belive it a buff on empower omg,. what should i do? spam javelin that is a range skill?

    Or Backlash/morphs or something else from a weapon skill line.
    It really doesn't do anything for most templar skills and there isn't anything great to use it on.

    dnt work on backlash

    It works on the initial damage, not the copied damage. Empower works on any direct damage skill, with cast time or without. That's why Dark Flare makes sense having it.

    Eclipse is not a direct damage skill. It's more like a DoT or actually a debuff.
    Edited by Mystrius_Archaion on October 9, 2017 11:43PM
  • LordSlif
    LordSlif
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    LordSlif wrote: »
    Minno wrote: »
    What just happened lol

    As much as I'd like to give my opinion, I enjoy my Forum account so won;t be expressing it.

    suffice it to say:

    latest?cb=20170207021421

    omg we told them: remove empower it s useless... and what they did? A BUFF ON EMPOWER OMG A BUFF i cant belive it

    Maybe we should tell them to remove the CC we do have and remove the heal from Puncturing Sweep and they'll give us back stun in Shards and fix the scaling of Sweep? LOL

    yeahhh lets do it, i liked your idea
  • LordSlif
    LordSlif
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    no hope :(
  • danno8
    danno8
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    Players: "Empower is worthless on Templar! The only skill worth Empowering is Dark Flare which is the other morph!"

    ZoS: "Double down on the Empower!"


    Players: "Eclipse can't be used on anything other than trash, and players will just CC-break it without being CC'd at all!"

    ZoS: "OK, so more damage, gotcha!"


    :/
  • LordSlif
    LordSlif
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    Empower works on channeled abilities is a good way
  • danno8
    danno8
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    LordSlif wrote: »
    Empower works on channeled abilities is a good way

    Might as well make it Major Berserk, since it works for everything already and wouldn't require any dangerous ZoS redesigning of a buff.

    That would probably be too strong though. Minor Berserk could work. 8% extra damage on everything might make me consider giving up Dark Flare.
  • LordSlif
    LordSlif
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    We wanna help, but...
  • Hymzir
    Hymzir
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    As some of you may know, I main a Templar and have done so since early access. So apart from cursory interest to housing changes (the other things besides PVP, that I have any real interest in ESO anymore) Templar changes are the thing that I care about when ever there is an update.

    These days my thoughts run along the lines of: "It's a buff to Templars if they are not mentioned in the patch notes, otherwise it's a nerf."

    It's also no secret, that I am not impressed with the quality of work done by ZOS, and am often a harsh critic of their designs, and have no faith in their claims that they read our feedback and listen to what we say. But his is the Elder Scrolls MMORPG, and for better or worse (mostly for the worse) they are the ones who are in charge of this thing. And as Elder Scrolls are my primary hobby at this point in time, there's not much I can do about these things, except to offer my feedback and input even though I am deeply convinced that anything I say will be ignored.

    Anyway... I posted my thoughts on the latest patch in the natch potes thread, but will re-post the pertinent bits concerning Templars here, since Tempalr changes are the most important aspect of each update to me, and theoretically this is the place to be seen and heard if one has something to say about Templars.

    So here goes:

    Eclipse... Yeah whatever. Will see if it is of any use once it hits live, and if not will ignore it and wait for whatever it's next incarnation will be.

    Solar barrage - Just drop the cast time. It already has a 2 second delay before it does any damage and will take up a GCD which will manifest as a DPS loss. I just can't see how this would fit on anyone's bar. You can ditch the Empower buff since it wont do Templars much good anyway. I still doubt I'll use this since I can't think of what I'd drop in it's place. I already use Blazing Spear for such a purpose, and it benefits from Burning Light and also gives my back bar access to Aedric Spear passives. If I switched it to Solar Barrage I'd lose access to those passives on my staff. I'd have to drop yet another skill to slot something else from the Aedric tree. And in that case... I might as well just keep slotting Blazing Spear and ignore Solar Barrage.

    Besides Dark Flare, even though it doesn't have good synergy with my CP allocation, has it's uses. Occasional and situational as they may be, but still... Slotting Dark Flare every now and then can be quite profitable. So I'd also loose that option if I'd go with Barrage. And thus I doubt I will. You really should just remove the morph completely, and come up with an alternate Dark Flare morph. Like maybe instead of doing the Healing debuff, it could have an an AoE damage burst.

    You could then move this barrage idea to Aedric Spear tree and replace Sun Shield with it. That way it could proc Burning light and be a melee range option to use instead of Spear Shards. Use the current model as the base skill without cast time and without Empower. Make one morph magicka based and give it some suitable buff that helps in melee. Make the other morph a stamina based (dealing radiation damage - i.e. disease damage) and give it the three empower procs as it's special extra on the side. That way it would give synergy with maybe like using a 2h weapon... Or just give the magicka version major sorcery, and the stamina version major brutality and be done with it.

    As for Sun Shield... Well, ditch Healing ritual completely! No one uses it. No one will use it even with the "buff" in this update. You lowered it's cast time once already. We told you then that no one will use it because it has a cast time, and we have BoL/HtD which serves the same function and is faster (though not quite instant... despite it having instant listed as it's cast time.) For three years we have been telling you that no one will use it due to the cast time. For three years you have tried to make it better. And still no one uses it.

    The only way you will get people to use it, is by making it an instant spell. At which point no one will use BoL/HtD anymore and we will still have a useless spell in our skill line.

    I have tried to explain this to you in the past - there is no point in having two things that basically offer the same thing but in slightly different ways. Invariably one of them is going to be better and everyone will use that one. If you buff the crappier skill to the point that it is the better one, then everyone will switch over to using it instead.

    So just remove it completely. Move the rest of the skill line down one step in the tree and introduce a new capstone skill to to Restoring Light - an actually useful shield! One that is of some use to most Templars, and not just 50k+ health build trollplars.

    One morph should scale from max magicka and the other can scale from max health so as to let the trollplars keep playing their builds. The health one can keep the damage backlash aspect and the magicka one can have some other defensive buff. I would love to have a 4 second major expedition tied to a 6 second magicka based Templar shield. Would make being a Templar lot less of a PITA.

    And the totally uncalled for nerf for Clensing ritual - all I can say if F U. The amount of incoming debuffs and *** is insane as it is. And you have to spam this ability just to get rid of at least some of them. It is not uncommon to have 10 to 12 debuffs on you when you get focus fired on by couple of players in Cyro. Tactical use my ass. A totally unnecessary nerf. But I suppose it wouldn't be an update without at least on uncalled for Templar nerf.

    And that's all I have to say about this patch.
  • Cage_Lizardman
    Cage_Lizardman
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    Whatever other horrible insane malicious things you do to stamplars, please never nerf javelin. Though I realise that anything that gets me kills in pvp, and is that much fun on a stamplar, has to be overpowered. If it wasn't for the fall damage I'd never kill anything solo on vivec.
    Edited by Cage_Lizardman on October 10, 2017 4:00AM
  • Fuxo
    Fuxo
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    Any dev comment on the need to have empower buff in Solar Barrage? Other than Gilliam's comment in his video? Who doesn't even play a templar?
  • jbjondeaueb17_ESO
    jbjondeaueb17_ESO
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    Thanks for increasing the cost of all the morphs of Ritual, it was really necessary in PvE, especially for Ritual of Retribution, when the only complaint, and still exaggerated counting the number of debuffs in PvP was Extended Ritual.
    And Eclipse and Solar Barrage (Dark Flare too) are still useless in PvE.
    Pain-Healer - Argonian Templar Healer (EP) - Immortal Redeemer - Gryphon's Heart
    Guild : Ghosts and Goblins Target Dummies
    Players know me as Jeban
  • Elsterchen
    Elsterchen
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    Mihael wrote: »
    480 comments on this thread makes me wonder if they read any of them

    Well, I read all of them... some even twice! I don#t get paid for it, so yes, I expect them to read all of them. Its not much to ask from someone who uses his/her work time for it.
  • Kaliki
    Kaliki
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    I feel like all we got were nerfs on this PTS.
    Cost increase to Ritual and rather weird changes to abilities I likely still won't use.

    It's sad, since Templars seem to still be very passionate about their class, giving tons of feedback.
    And then we get Patch Notes containing things no one even asked for.
    - Templars: Slower by Design® -
  • Aionna
    Aionna
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    It is getting pricey for templars to stay in their "house".
  • Feanor
    Feanor
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    Done the ZOS way - buff an irrelevant skill (1.2 seconds is still not a viable burst heal) and nerf a good one to compensate. Pure gold.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • IxSTALKERxI
    IxSTALKERxI
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    Empower on solar barrage needs to go and be replaced with something else. Nothing even benefits from empower, not even proxy det. The only thing I can think of is an impulse build lol but like who even uses impulse, that's like so 3 years ago lol. Just change it to something that templars will find useful.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • LordSlif
    LordSlif
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    I cant belive it. Now we have 3x more empower, i dnt know if it was a nerf or a buff
    Edited by LordSlif on October 10, 2017 1:08PM
  • technohic
    technohic
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    LordSlif wrote: »
    I cant belive it. Now we have 3x more empower, i dnt if it was a nerf or a buff

    It’s great for a LA weave to use it up. Weee!
  • Feanor
    Feanor
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    I think Templars need some more nerfs. They are way too empowered now. ;):trollface:
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Minno
    Minno
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    LordSlif wrote: »
    I cant belive it. Now we have 3x more empower, i dnt know if it was a nerf or a buff

    Given that they are removing some functions to give that buff, my feedback is to suggest they remove the empower completely and return extended ritual back to its original cost.

    We are stuck with the cast times and cc immunity. No point in arguing that those affects limit play. We should protect our current abilities by trying not to offer hard-right buffs.

    Therefore solar barrage and eclipse are both working and no further changes required. No one will use these anyway, terrible spells that are instant cast > cast times and cc immunity.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Nihilos
    Nihilos
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    maxjapank wrote: »
    maxjapank wrote: »
    Does this mean you can't use atypical skill and can't have success. Not at all. Maybe it means you're just a good enough player to overcome using a not very good skill. Maybe you are so accustomed to plying in a 4 person group with voice coms that you have such good synergy that you can make excellent use of a niche skill that people playing solo have no way to accomplish. Or maybe you're just luck enough not to play in a zerg happy server where masses of enemies don;t mercilessly chase you down and thus can have a bit more freedom for your ability bars. There are many reasons. Just because you have success using a particular skill does not automatically mean that skill is good and this the reason for you success. Your success is not an automatic endorsement or validation for the skill.

    Honestly, this is really a jibe at me and those that have made good use of Total Dark. "Just a good enough player to overcome using a not very good skill..." So basically, I'm a good player. And yet for some reason dumb to be using that skill. I mean....come on...when the attitude on the forums gets like this, what's the point? I guess I'm just getting lucky with the skill.

    So we can't criticize an ability or call it weak because you will get your feelings hurt? Give me a break.

    You miss the point and again revert to trying to be superior. Your not.

    Alchuri, I didn't even know you used Total Dark until now. You know why? Because anybody running a group like you run in is running purge. Did you know that purge gets rid of Total Dark?

    All the times I've died to TKG are not because Total Dark screwed me up, it's because I've gotten mowed down by several times my numbers. Hey, maybe your Total Dark strat is super sick when you take your group on a journey to nab that pesky 1 magblade that just won't stop running away from you (god forbid).

    There are without a doubt many far better skills to slap on your bar as a magplar. Hell, I would rather use Shards in it's current, wildly gimped state over Eclipse.

    I would disagree with the other Templars here that magplar doesn't do any damage, though. Magplar suffers from two big problems: garbage can mobility and no reliable stun. I personally overcome the first problem by using a combination of CP with some other things, but the stun thing is cancer.

    [Snip]

    [Edited to remove naming and shaming]
    Edited by ZOS_KatP on October 11, 2017 2:47PM
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