Why I feel it's hard to stick with the game.

  • Stovahkiin
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    Kneighbors wrote: »
    All of you quit but still visit the forums. I'm pretty much sure you'll have 2-3 average pay hours a day too. To quit probably means for some people simply not to play 16 hours a day.

    Look out everyone, this person must be a stalker because they apparently know exactly what and when we do things every day!

    Seriously though, I did quit completely quite a while ago. But you know what? My phone still works, and so does the internet. That means I can still come to the forums for the lols and to see if there is any reason for me to come back to the game yet. So far, no reason to come back.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Zardayne
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    Ease of game play killed it for me...
    Well , Matt Firor said ESO is not a MMO . I wish they would say exactly what it is so the rest of us could know . On the subject , the only reason I leave for a vacation is when they leave things broken for too long and don't communicate . Seems like every summer they do this .

    I remember him saying that as well. For me as an MMO vet, that was one of many nails in the coffin for me.
  • Jeremy
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    Smasherx74 wrote: »
    A lot of players like my self have been here since beta. But we never stick with the game for more than a few months even though we always return off and on. I believe there are 2 main reasons for this.

    1) Lack of content.
    2) Fast leveling.



    When we had Veteran Ranks it felt like a real leveling system. It took a while to meet max rank. You had to do a lot of quests, pretty much clearing every quest in the zone to get proper leveling. Then they made it easier to level up, and finally introduced ChampionPoints for Veteran Ranks. With the CP there was a new reason to get XP after reaching max "level" (cp160/v16) since you had perks to spec. However the downside to this is everyone with CP160+ was automatically max "level" once they reached lvl50. Then you want to go through lvl1-50 as quick as possible so the gear drops you get will all be at max level. This makes the game feel boring and overused once you've completed just one character. You feel like you're always at end game.

    When they introduced scaling it got even worse. Now instead of fighting high lvl mobs at low levels, you're always scaled so it's fair. Instead of feeling like windhelm is dangerous now it's like every zone is casual childs play. Me personally I liked MMOs where it felt like theres a huge gap between your new character and far off zones. The worst part is the scaling makes the available content seem even more lackluster, because you don't have to finish al your quests in the zone to be high enough lvl for the next zone. You just walk off ignoring 95% of the games quests. If this game was like WoW with a *** ton more content then maybe the scaling wouldn't of impacted it as much. But even then it makes players feel like they're gods when they can defeat a mob at lvl5 with the same difficulty as they could at Cp160.



    Everything about ESO psychologically makes people feel like there isn't as much content as there is. And the amount of actual content, relative to other MMOs isn't that much. Excuses aside the game design choices here have made the lackluster content feeling even worse. For me, this is what really kills it. I like doing dailies, pledges, and stuff like that, but I also like questing in my spare time. I like having to do lots of quests to level up. But in ESO I just do all my dailies on my mains then I switch to some new character and just grind my character to CP. In my head I'm like "well I'd rather be Cp160 so I can get gear drops" or something like that. And for those who want to RP and take their time, too bad. If you do all the quests in a single zone you'll level up a few times. So you can't really "take it slow if you want to". You're forced to just speed level to CP160 in a day or two and then feel like all of the content in game is watered down casual ***. If they didn't have the scaling, and leveling up took longer to do, then It would make the world feel more real. It would make people like me, spend more time playing the game.

    I disagree strongly.

    Level scaling opened up more content because now you can explore any zone while on par where as before you would just easily out-level the zone. Seeking out higher level zones as a lower level character is not a solution because where are you going to go once you've reached max level?

    There is a good argument to be made that this game's landscape content is too easy (I concur with that 100%). But I don't believe level scaling is the problem here. They just need to make their enemies more dangerous.

    Also this game has a vast amount of content (and thanks to level scaling it is all relevant). So I don't believe that's a fair criticism of the game. In fact, the only MMORPG I can think of that competes with this one in terms of actual content is World of Warcaft - and even then most of that game's content is irrelevant at higher levels so most players are just going to be hanging out in the last few zones of what ever expansion released. So a majority of it goes to waste and many players will never even step foot in a lot of it.

    Level Scaling zones is probably the best thing that ever happened to this genre.

    Edited by Jeremy on October 9, 2017 2:53PM
  • technohic
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    For me; I tend to come back for some Cyrodiil fun and get some build ideas that distract me from that here and there, but then eventually get my fill of Cyrodiil, then I am good for a few weeks or a couple of months or so.
  • Jade1986
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    Tandor wrote: »
    laced wrote: »
    One Tamriel is the reason I came back, that and morrowind. Before hand the game reminded me of a Korean MMO, and was nearly unplayable because you were expected to live and breath the game if you wanted to do any end game content.

    The onl ything that bothers me about the game atm are the glaring issues with cyro ( load screen, miat style add ons, and the incredible lag ). PvE wise imo the game is in a really good place. The only thing I would add to pve is mini games. This game desperately needs somethign else to do aside from questing and decorating your house.

    You should become a Master Angler - that'll keep you busy for a week or two :wink: !

    But that technically is still part of crafting. I am however working on that atm ^-^. I think a nice addition would be to increase the interactivity of fishing, actually turn it into a mini game! :)
  • Jade1986
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    Zardayne wrote: »
    Ease of game play killed it for me...
    Well , Matt Firor said ESO is not a MMO . I wish they would say exactly what it is so the rest of us could know . On the subject , the only reason I leave for a vacation is when they leave things broken for too long and don't communicate . Seems like every summer they do this .

    I remember him saying that as well. For me as an MMO vet, that was one of many nails in the coffin for me.

    They should probably change the genre on the game description then.
  • Jeremy
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    laced wrote: »
    Zardayne wrote: »
    Ease of game play killed it for me...
    Well , Matt Firor said ESO is not a MMO . I wish they would say exactly what it is so the rest of us could know . On the subject , the only reason I leave for a vacation is when they leave things broken for too long and don't communicate . Seems like every summer they do this .

    I remember him saying that as well. For me as an MMO vet, that was one of many nails in the coffin for me.

    They should probably change the genre on the game description then.

    ESO is an MMORPG regardless of what Matt Firor may have said.

    Everyone (or at least most producers and developers) always feel as if their projects are unique and special - especially ones they devote a lot of time and effort into. But that doesn't mean that it really is.

    ESO - while a great game - does not break the mold of an MMORPG.
    Edited by Jeremy on October 9, 2017 3:16PM
  • Jade1986
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    Jeremy wrote: »
    laced wrote: »
    Zardayne wrote: »
    Ease of game play killed it for me...
    Well , Matt Firor said ESO is not a MMO . I wish they would say exactly what it is so the rest of us could know . On the subject , the only reason I leave for a vacation is when they leave things broken for too long and don't communicate . Seems like every summer they do this .

    I remember him saying that as well. For me as an MMO vet, that was one of many nails in the coffin for me.

    They should probably change the genre on the game description then.

    ESO is an MMORPG regardless of what Matt Firor may have said.

    Everyone (or at least most producers and developers) always feel as if their projects are unique and special - especially ones they devote a lot of time and effort into. But that doesn't mean that it really is.

    ESO - while a great game - does not break the mold of an MMORPG.

    Exactly, especially since it is ADVERTISED as one.

    genre_zpsxp9zencq.png
  • Slick_007
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    THWIP71 wrote: »
    Slick_007 wrote: »
    Before 1T you could revisit zones to farm lower level materials. Now you have to buy them.
    And yes, sense of achievement outside of group quests is gone.

    False. If you actually wish to farm lower level mats, you only need to avoid spending points on your crafting skills ahead of your player progression. If you want a better weapon, armor, etc. than what you can find looting/killing, craft it with another alt.
    I currently have on of my lvl 50/CP 440 alts (of 10 total) that still gets a mix of maple, hickory, yew, ruby ash, spidersilk, ancestor silk, voidbloom, voidstone, and rubedite.

    well i assumed that people werent stupid and they actually put points into their abilities as they levelled. you proved me wrong. my bad.
  • Tandor
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    Slick_007 wrote: »
    THWIP71 wrote: »
    Slick_007 wrote: »
    Before 1T you could revisit zones to farm lower level materials. Now you have to buy them.
    And yes, sense of achievement outside of group quests is gone.

    False. If you actually wish to farm lower level mats, you only need to avoid spending points on your crafting skills ahead of your player progression. If you want a better weapon, armor, etc. than what you can find looting/killing, craft it with another alt.
    I currently have on of my lvl 50/CP 440 alts (of 10 total) that still gets a mix of maple, hickory, yew, ruby ash, spidersilk, ancestor silk, voidbloom, voidstone, and rubedite.

    well i assumed that people werent stupid and they actually put points into their abilities as they levelled. you proved me wrong. my bad.

    Even if you do put points in as you level up, each zone will still give you a mixture of materials as between your crafting level and the original zone level.
  • Jeremy
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    Slick_007 wrote: »
    THWIP71 wrote: »
    Slick_007 wrote: »
    Before 1T you could revisit zones to farm lower level materials. Now you have to buy them.
    And yes, sense of achievement outside of group quests is gone.

    False. If you actually wish to farm lower level mats, you only need to avoid spending points on your crafting skills ahead of your player progression. If you want a better weapon, armor, etc. than what you can find looting/killing, craft it with another alt.
    I currently have on of my lvl 50/CP 440 alts (of 10 total) that still gets a mix of maple, hickory, yew, ruby ash, spidersilk, ancestor silk, voidbloom, voidstone, and rubedite.

    well i assumed that people werent stupid and they actually put points into their abilities as they levelled. you proved me wrong. my bad.

    It's a legitimate beef with the system that you can't farm lower tier materials (unless you want to reset your skill points every time you go to do it which isnt' reasonable). Though why someone would want to craft lower tier gear for themselves is a mystery. But I can understand if you wanted to farm materials to make gear for a friend who is still leveling or something along those lines.

    What they should have done is simply let players choose which tier of materials they want to harvest at the node.
    Edited by Jeremy on October 9, 2017 3:29PM
  • doslekis
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    Eso has so much content its insane. And this is coming from someone who doesn't grind for gear or levels.

    I've used the same two sets on my stamblade since I hit 160. I craft hundings and bought spriggans.

    I spend most of my time in cyrodiil, and have been enjoying battlegrounds as well.

    When I get bored or frustrated with PVP I do quests. Try and clear out zones one at a time for achievement furnishings. Spend a lot of time decorating my house too.

    The only time I farm is in imperial city to get the alchemy parcels to make potions for Pvp, or farm mats to sell in the guild store to fund my expensive furnishing needs.

    I would play a whole lot more if cyrodiil didn't lag so terribly.


    I don't normally use daggers, but when I do, I choose dos Lekis.
  • ADarklore
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    Well , Matt Firor said ESO is not a MMO . I wish they would say exactly what it is so the rest of us could know . On the subject , the only reason I leave for a vacation is when they leave things broken for too long and don't communicate . Seems like every summer they do this .

    Actually, Matt Firor said, "To answer your question about comparing ESO to other MMOs: ESO is not really a traditional MMO, so we don’t use that term much around the office – and it is this distinction that separates it from other games. If you want to play it solo, like you did with other Elder Scrolls games, you can do that. If you want to play it super-grindy with dungeons, Trials, and group bosses as the core of you experience, you can join up with others and do that too."
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • eso_lags
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    @Smasherx74 I deff agree with you on most things.. The game has gotten boring. And the leveling is to easy til about 250-300 cp, and even then its still easier than it was before. But i dont think they should change that. I think they need to make changes to the levels of zones again. Maybe 1-10, 11-30, 31-50, cp10-cp60, cp61-cp100, cp101-cp150, and then leave all the dlc content for cp160 and up.. So at least the mobs have difficulty based on the zone you are in, not just hand holding the whole way through the game. Also they should add some serious new world bosses or events.. With some damn good rewards.. Not just world bosses that i can solo for a set piece that i dont need. I want a reason to go to every single zone besides my own curiosity for farming spots.

    When i started i wanted to go to the rift. I went up through stonefalls and found my way to riften. Thinking back on it it was fun, going through trying to kill the lv 40 or whatever mobs and failing miserably.. Then sneaking through the rift to get to riften. Exploring with a small sense of nervousness because i didnt want to die (for whatever reason). Idk i think eso needs to make a lot of things more challenging, for new and vet players.. I mean what do you have, 12 man trials, vma and dsa.. Most dungeons are easy, world bosses are a joke. But thats why i stick with the game, because i hope to see some major changes that make it awesome again..

    And 2 points i saw in the comments, 1 this game is not and never will be like the other elder scrolls games, and two no one should be doing vet trials til they have at least 400-500 cp, a decent build, and a few months under their belt. I mean i personally wouldn't take a 300 cp with blue gear whos been playing for a few weeks, and i dont expect that most newer players are thinking about vet trials anyway.
  • Rickter
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    I think it just comes down to preferences. i have 224 days /played on my character. i have 12 days on another and i think 6 on another.

    thats thousands of hours.

    thousands.

    no other game in this market has held my interest like that. I havent even finished Dark Brotherhood so that leaves Morrowind and HotR. and now CWC. Eight Divines there is WAY too much stuff to do.

    And im going for Grand Overlord. so like, idk when i look at what Im doing, and then i read these posts on the forums, i just get mad. i get mad because there is literally so much stuff to do in this game that you must either be lazy, or entitled.

    #byefelicia
    RickterESO
    PC | NA | DC
    YouTube
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    Guilds:
    Requiem GM | Dark Sisterhood Blood Knight | Legend Mod | Legend GvG Mod
    PvP:
    Bloodletter | StamDK | Alliance Rank 46 | Former Emperor of Shor (2018) | Former Emperor of Thornblade #4terms (2015)
    PvE:
    vAA HM | vHRC HM | vSO HM | vMA | vDSA | vMoL | ALL Vet 4 Man Dungeons


  • Kali_Despoine
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    I miss the old system and love the new one.
    There are many pros and cons for both systems. I will not bore you all with a huge list. So I will just rattle off a few.

    The old system was great because it kept you on the story line. Now you can just bounce around and get lost.
    The new T1 system is great because I can now not just heal my newer friends w/ new accounts level through the missions and dungeons.
    As a crafter I hate the fact that people can just wear lvl 16 gear and get to cp without changing.
    Too many players in the same area in the same lobby w/ T1 especially during festivals like the one coming up.
    Love being able to play w/ the different factions now. You don't understand how many converts to the Daggerfall side people had to make just so we could play together


    Now as for content I have done it all but the new "chapter" (cause the game is so broken that I don't want to pay them any more money) on my main toon. She was vet 16 and I had 2 others there as well. The grind was real back in the day. It was also lonely at the top back then as well. Not to many of us had reached this level of the game. (PS4).
    I still love all the content but I actually had to wait for T1 to drop before I finished my lower level side quest on my main. There was no xp to do them so no reason to drop back for nothing. I started to do this on my other 7 toons but it fell off. I got all the skill points I needed on them and left it at that.
    What I did do is start a new account (not a bot mind you) and started a fresh toon with the only advantage I had was the crafted gear I made for them. This gave me a new out look on the game as I could start anywhere I wanted and rerun all the fun story lines again. Now I have 3 accounts with cp. One my main is maxed then a 540 something and a 370 or so account as well. This has given me a reason to play again. Where before I would hop on run some end game content maybe do some writs and log back off.

    I have to admit the game is getting stale for me again. I would buy the Morrowind chapter but that would just give me a weekend of play time for way to much money. So I started a guild. I help new players and old with the game. From builds and rotations to basic functions and crafting. I can't wait to get these guys in vTrials.

    I feel that if they would implament a super hard mode to all the dungeon content it would bring life back to the game. As it stands Craglorn vTrials are easy and a lot of the vet dungeons are soloable. I also think that they need to put a cp cap on them so low cp players can't get in through random finder.

    I also miss Craglon being a vet only area where you needed a group to beat it.


    P.S. the grind is real and once you hit cp10 you are weaker than you were at level 1. No more battle leveling for you.



    Edited by Kali_Despoine on October 9, 2017 7:20PM
  • a1i3nz
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    Bad rng
    Bad server performance
    Lack of interesting content outside of pvp
    Lack of incentives to pvp (unless you LOVE lag)

    I still get on, purely for social. I loved eso for a while but only because I thought they'd fix the obvious issues. Now I just like raging the forums because of all the time and money I wasted.
  • Darethran
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    The Leveling in ESO takes god damn ages. I've spent about 100 hours on a new EU char, and they're only level 36. Took me 300 hours to get an NA char to CP 200.

    Thankfully, One Tamriel made it so you can be a bit viable in PvP when you're under level 50, but the grind is still horrible.
    In Scotland | @Darethran

    [EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • Slick_007
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    Tandor wrote: »
    Slick_007 wrote: »
    THWIP71 wrote: »
    Slick_007 wrote: »
    Before 1T you could revisit zones to farm lower level materials. Now you have to buy them.
    And yes, sense of achievement outside of group quests is gone.

    False. If you actually wish to farm lower level mats, you only need to avoid spending points on your crafting skills ahead of your player progression. If you want a better weapon, armor, etc. than what you can find looting/killing, craft it with another alt.
    I currently have on of my lvl 50/CP 440 alts (of 10 total) that still gets a mix of maple, hickory, yew, ruby ash, spidersilk, ancestor silk, voidbloom, voidstone, and rubedite.

    well i assumed that people werent stupid and they actually put points into their abilities as they levelled. you proved me wrong. my bad.

    Even if you do put points in as you level up, each zone will still give you a mixture of materials as between your crafting level and the original zone level.

    actually no. its your crafting level vs your level. i know this for a fact as my alt recently went from 35-36 and all those orichalcum nodes disappeared into dwarven nodes. and because his bs is maxed he alternatively gets rubedite.
  • Chronicburn
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    The nerfs make it hard to stick with ... I don't know what I'm trying to do when I'm sure whatever I'm attempting to get is just gonna be gone before I get it.
    So discouraging
  • newtinmpls
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    Well , Matt Firor said ESO is not a MMO . I wish they would say exactly what it is so the rest of us could know .

    MMORPG

    With exceptions, ESO is character based, not account based. At least as much as it can be.

    For some, this is frustrating if they don't want to re-do content.

    For me, I like it. I have delighted in doing Kenarthi's Roost with pretty much all of my 22 characters (see, I have empty slots I can fill!!).

    Some days I just wander, farm and fish. Lately I had a particular "unique" item I was trying to get, and RNG was not blessing me. Oh well.

    After dinking around for years (literally) I have never fully completed the Mages' or FIghter's guide quests on anyone. I have ... three characters who have 60 in mount speed skill, no one who is maxed on all the horse stuff.

    Quite a few of my characters are pretty far in crafting, since I decon everything (well, most everything). And I'm usually broke.

    Saving up so I can get the "Witches House" with gold, as this is THE house that fits how I've pictured Mol and Fianna's house (see my sig).

    I have never gotten an "ancient orc" motif.
    I have not yet gotten any of the Morrowind motifs.

    I really really wish we could transmorg, or even could craft CP160 versions of low level armor. Basic Argonian medium armor is about my favorite look in the game.

    I like having pets. I wish sorc pets, and the monster helm pets and the Warden Bear were "namable". Mine have names...they just don't display to other characters.

    anyway, I hope you do find things you like to do.


    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • SirAxen
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    You can't nerf something that is on the PTS. It isn't on live yet, so it isn't a nerf.
  • Chronicburn
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    SirAxen wrote: »

    You can't nerf something that is on the PTS. It isn't on live yet, so it isn't a nerf.

    It will go live just like the sun rises in the east ... this ain't my first rodeo
    Edited by Chronicburn on October 10, 2017 3:27AM
  • Elsonso
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    newtinmpls wrote: »
    For some, this is frustrating if they don't want to re-do content.

    For me, I like it. I have delighted in doing Kenarthi's Roost with pretty much all of my 22 characters (see, I have empty slots I can fill!!).

    Some days I just wander, farm and fish. Lately I had a particular "unique" item I was trying to get, and RNG was not blessing me. Oh well.

    After dinking around for years (literally) I have never fully completed the Mages' or FIghter's guide quests on anyone. I have ... three characters who have 60 in mount speed skill, no one who is maxed on all the horse stuff.

    Quite a few of my characters are pretty far in crafting, since I decon everything (well, most everything). And I'm usually broke.

    Saving up so I can get the "Witches House" with gold, as this is THE house that fits how I've pictured Mol and Fianna's house (see my sig).

    I have never gotten an "ancient orc" motif.
    I have not yet gotten any of the Morrowind motifs.

    I really really wish we could transmorg, or even could craft CP160 versions of low level armor. Basic Argonian medium armor is about my favorite look in the game.

    I like having pets. I wish sorc pets, and the monster helm pets and the Warden Bear were "namable". Mine have names...they just don't display to other characters.

    anyway, I hope you do find things you like to do.


    I mess around in this game almost as the only reason for playing. I basically do whatever I feel like doing on a particular day. That might be just daily writs, or it might be TG or DB daily, or farming, or even just leveling one of the characters up a little. Most of what ZOS has done to alleviate the pain and misery of players who don't like to repeat content, or duplicate work, has made the game more boring and provided less reason to play. In fact, it appears that I am playing less this year, and that is partially due to systemic changes ZOS has made to increase my boredom.

    I have 19 characters, and it took me 2 years to get the first one to max level. I only did that because Champion System was coming out and I wanted to get at least one character to VR 16 before they did away with the Veteran System. It was a chore to get there because I find most play after Level 50 to be almost intolerably boring. Today, we play to scratch out Champion Points and specific end game gear sets, both of which take longer to complete the closer you get to completing it.

    Edited by Elsonso on October 10, 2017 1:14PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Wifeaggro13
    Wifeaggro13
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    Smasherx74 wrote: »
    A lot of players like my self have been here since beta. But we never stick with the game for more than a few months even though we always return off and on. I believe there are 2 main reasons for this.

    1) Lack of content.
    2) Fast leveling.



    When we had Veteran Ranks it felt like a real leveling system. It took a while to meet max rank. You had to do a lot of quests, pretty much clearing every quest in the zone to get proper leveling. Then they made it easier to level up, and finally introduced ChampionPoints for Veteran Ranks. With the CP there was a new reason to get XP after reaching max "level" (cp160/v16) since you had perks to spec. However the downside to this is everyone with CP160+ was automatically max "level" once they reached lvl50. Then you want to go through lvl1-50 as quick as possible so the gear drops you get will all be at max level. This makes the game feel boring and overused once you've completed just one character. You feel like you're always at end game.

    When they introduced scaling it got even worse. Now instead of fighting high lvl mobs at low levels, you're always scaled so it's fair. Instead of feeling like windhelm is dangerous now it's like every zone is casual childs play. Me personally I liked MMOs where it felt like theres a huge gap between your new character and far off zones. The worst part is the scaling makes the available content seem even more lackluster, because you don't have to finish al your quests in the zone to be high enough lvl for the next zone. You just walk off ignoring 95% of the games quests. If this game was like WoW with a *** ton more content then maybe the scaling wouldn't of impacted it as much. But even then it makes players feel like they're gods when they can defeat a mob at lvl5 with the same difficulty as they could at Cp160.



    Everything about ESO psychologically makes people feel like there isn't as much content as there is. And the amount of actual content, relative to other MMOs isn't that much. Excuses aside the game design choices here have made the lackluster content feeling even worse. For me, this is what really kills it. I like doing dailies, pledges, and stuff like that, but I also like questing in my spare time. I like having to do lots of quests to level up. But in ESO I just do all my dailies on my mains then I switch to some new character and just grind my character to CP. In my head I'm like "well I'd rather be Cp160 so I can get gear drops" or something like that. And for those who want to RP and take their time, too bad. If you do all the quests in a single zone you'll level up a few times. So you can't really "take it slow if you want to". You're forced to just speed level to CP160 in a day or two and then feel like all of the content in game is watered down casual ***. If they didn't have the scaling, and leveling up took longer to do, then It would make the world feel more real. It would make people like me, spend more time playing the game.

    yes they abondoned the MMO part of the game and just focused on the rpg and 2016 was the year they started to retrofitted the game to a player base that really did not want to play the game in the first place. ESO never really reached its peak and potential .
    Edited by Wifeaggro13 on October 10, 2017 1:31PM
  • Giraffon
    Giraffon
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    I think they should add a player instanced zone where things don't respawn as quickly. Maybe the monsters only respawn after 30 days or something like that. I would really enjoy something like that. Make a full DLC that is designed for solo play. Include a fully working capital city with bank and everything. Heck, I might even buy into the whole "chapter" concept for something like that.
    Giraffon - Beta Lizard - For the Pact!
  • vamp_emily
    vamp_emily
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    The gaming gods have summonsed me to play another MMO in mid Nov. Arg! is this the end of my ESO days?

    If I do leave, will I come here and make "why it is hard to stick with the game" threads? Or will I flood the forums with stale information about what ESO use to be like when I played?

    I think not. I would be trolling the new game forum. :)


    Edited by vamp_emily on October 10, 2017 1:36PM

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • lardvader
    lardvader
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    Grinding for perfect weapons always made me leave after some time. Was pleasent surprised to find crafted sets in most metas so geared up my 3 dunmers last night.

    But I have to agree with OP to some extent. I would like to see more content like Orsinium and less 6k time limited motifs in the store. I also miss the old veteran ranks due to more investment from the players. By the time you hit v16 you probably knew the class better and had leveled all the skill properly.

    In the end I doubt this game will hold me forever. I'm a gamer who love all kind of games and with the release of Switch earlier this year I redescovered the joy of other games.
    CP 1200+ PC EU EP
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