ZOS_GinaBruno wrote: »
Champion System
- The Tower
- Siphoner: Reverted this champion passive’s values back to 15% at 100-points, but it now reduces all resource restore effects on the enemy. This includes potions, item sets, and ability passives.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
ZOS_GinaBruno wrote: »
Champion System
- The Tower
- Siphoner: Reverted this champion passive’s values back to 15% at 100-points, but it now reduces all resource restore effects on the enemy. This includes potions, item sets, and ability passives.
This is honestly one of the worst changes I've ever seen made to this game. This is going to affect class sustain from things, presumably, like Battle Roar, Refreshing Shadows, Channeled Focus, and Dark Deal. EVERY SINGLE PATCH ZOS IS KILLING SMALL-SCALE PVP AND ENCOURAGING ZERGING WITH BAD DESIGN DECISIONS LIKE THIS.
This is why I hate the CP system. It has single handedly thrown game balance out of the window. And now you're using a broken system to balance itself out with passives like this that just encourage people to sit in the middle of a zerg and spam bow light attacks.
Eh. It's an effort against permablocking. Not many people will run this I guess, 100 Cp is alot.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Good change in overall balance. Given ZoS was set on having the passive there anyway (and did for many months) it is much better that it counters at least everyone and not just regen builds.
10% is at 43 points btw
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Takes-No-Prisoner wrote: »Good change in overall balance. Given ZoS was set on having the passive there anyway (and did for many months) it is much better that it counters at least everyone and not just regen builds.
10% is at 43 points btw
Yeah I was gonna say, to get it high enough you have to spend a lot.
What was the activation for it? On light/ heavy attacks and how many seconds? I plum forgot about how this star works on paper.
Takes-No-Prisoner wrote: »Good change in overall balance. Given ZoS was set on having the passive there anyway (and did for many months) it is much better that it counters at least everyone and not just regen builds.
10% is at 43 points btw
Yeah I was gonna say, to get it high enough you have to spend a lot.
What was the activation for it? On light/ heavy attacks and how many seconds? I plum forgot about how this star works on paper.
3 seconds on light/heavy. Not stackable, but apparently it gets overwritten by others so still pretty much useless outside of duels/small group fights.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Takes-No-Prisoner wrote: »Good change in overall balance. Given ZoS was set on having the passive there anyway (and did for many months) it is much better that it counters at least everyone and not just regen builds.
10% is at 43 points btw
Yeah I was gonna say, to get it high enough you have to spend a lot.
What was the activation for it? On light/ heavy attacks and how many seconds? I plum forgot about how this star works on paper.
3 seconds on light/heavy. Not stackable, but apparently it gets overwritten by others so still pretty much useless outside of duels/small group fights.
Takes-No-Prisoner wrote: »Good change in overall balance. Given ZoS was set on having the passive there anyway (and did for many months) it is much better that it counters at least everyone and not just regen builds.
10% is at 43 points btw
Yeah I was gonna say, to get it high enough you have to spend a lot.
What was the activation for it? On light/ heavy attacks and how many seconds? I plum forgot about how this star works on paper.
3 seconds on light/heavy. Not stackable, but apparently it gets overwritten by others so still pretty much useless outside of duels/small group fights.
On the contrary, it's biggest use it when you're outnumbered and someone is spamming bow light attacks on you from 40m away.
Well first let me say that I agree with you that no-CP is better than CP. So I agree with you that the CP system is flawed. But IMO this change gives us something to help counteract some of those infinite sustain block/heal tanks that make small scale and 1vX very difficult - it is hard to 1vX or play in a small group when every enemy is built to be insanely tanky with infinite resources.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Takes-No-Prisoner wrote: »Takes-No-Prisoner wrote: »Good change in overall balance. Given ZoS was set on having the passive there anyway (and did for many months) it is much better that it counters at least everyone and not just regen builds.
10% is at 43 points btw
Yeah I was gonna say, to get it high enough you have to spend a lot.
What was the activation for it? On light/ heavy attacks and how many seconds? I plum forgot about how this star works on paper.
3 seconds on light/heavy. Not stackable, but apparently it gets overwritten by others so still pretty much useless outside of duels/small group fights.
Does it have any cooldown? And does it apply onto the target even if the target; has Magicka Shields, or is Blocking, or dodging etc. Thanks for the reply.
Well first let me say that I agree with you that no-CP is better than CP. So I agree with you that the CP system is flawed. But IMO this change gives us something to help counteract some of those infinite sustain block/heal tanks that make small scale and 1vX very difficult - it is hard to 1vX or play in a small group when every enemy is built to be insanely tanky with infinite resources.
This will actually do almost nothing to counteract those permablock builds though because those builds can still stack Sturdy + Defensive Posture and Spam Spell Wall on cooldown.
If they want to nerf permablock, nerf Spell Wall FFS. Changes like this just hurt smaller groups who already struggle to maintain resources when fighting outnumbered.
Again, you're giving up your own sustain to fool with this node...Personally I won't dump 43 points into this when i can dump it in far better nodes.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Takes-No-Prisoner wrote: »Takes-No-Prisoner wrote: »Good change in overall balance. Given ZoS was set on having the passive there anyway (and did for many months) it is much better that it counters at least everyone and not just regen builds.
10% is at 43 points btw
Yeah I was gonna say, to get it high enough you have to spend a lot.
What was the activation for it? On light/ heavy attacks and how many seconds? I plum forgot about how this star works on paper.
3 seconds on light/heavy. Not stackable, but apparently it gets overwritten by others so still pretty much useless outside of duels/small group fights.
Does it have any cooldown? And does it apply onto the target even if the target; has Magicka Shields, or is Blocking, or dodging etc. Thanks for the reply.
I use it just with 1point (purge waste and stuff), but I think it applies every time your light attack hits the targets (and refreshes the debuff) so not dodges, but yes to everything else. No cooldown.
Not sure if you can apply it on many targets at once. I dont usually spam light attacks in 3sec span on many targets and I never bothered trying it intentionally.