Maintenance for the week of March 9:
• NA megaservers for patch maintenance – March 9, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• EU megaservers for patch maintenance – March 9, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• ESO Store and Account System for maintenance – March 11, 9:00AM EDT (13:00 UTC) - 1:00PM EDT (17:00 UTC)

Siphoner CP Passive PTS v3.2.3

Kilandros
Kilandros
✭✭✭✭✭
✭✭✭

Champion System
  • The Tower
    • Siphoner: Reverted this champion passive’s values back to 15% at 100-points, but it now reduces all resource restore effects on the enemy. This includes potions, item sets, and ability passives.

This is honestly one of the worst changes I've ever seen made to this game. This is going to affect class sustain from things, presumably, like Battle Roar, Refreshing Shadows, Channeled Focus, and Dark Deal and sets like Seducer, Alteration Mastery, Lich, etc.. EVERY SINGLE PATCH ZOS IS KILLING SMALL-SCALE PVP AND ENCOURAGING ZERGING WITH BAD DESIGN DECISIONS LIKE THIS.

This is why I hate the CP system. It has single handedly thrown game balance out of the window. And now you're using a broken system to balance itself out with passives like this that just encourage people to sit in the middle of a zerg and spam bow light attacks.
Invictus
Kilandros - Dragonknight / Grand Overlord
Deimos - Templar / Grand Warlord
Sias - Sorcerer / Prefect
Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • OutLaw_Nynx
    OutLaw_Nynx
    ✭✭✭✭✭
    ✭✭
    That was quick to make a complaint thread...
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Eh. It's an effort against permablocking. Not many people will run this I guess, 100 Cp is alot.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kilandros wrote: »

    Champion System
    • The Tower
      • Siphoner: Reverted this champion passive’s values back to 15% at 100-points, but it now reduces all resource restore effects on the enemy. This includes potions, item sets, and ability passives.

    This is honestly one of the worst changes I've ever seen made to this game. This is going to affect class sustain from things, presumably, like Battle Roar, Refreshing Shadows, Channeled Focus, and Dark Deal. EVERY SINGLE PATCH ZOS IS KILLING SMALL-SCALE PVP AND ENCOURAGING ZERGING WITH BAD DESIGN DECISIONS LIKE THIS.

    This is why I hate the CP system. It has single handedly thrown game balance out of the window. And now you're using a broken system to balance itself out with passives like this that just encourage people to sit in the middle of a zerg and spam bow light attacks.

    Agreed. Just terrible.

    But then again, everyone should just leave it at 1% this way any trolls running 10-15% won't get their bonus because it will probably still refresh on each new light/heavy attack.

    Call it a protest on a terrible change that will impact casual players more than experienced players.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    ak_pvp wrote: »
    Eh. It's an effort against permablocking. Not many people will run this I guess, 100 Cp is alot.

    Just put like 30 points into the passive for a 10% bonus. That's a 10% reduction to the effectiveness of Battle Roar, to Helping Hands, to sets like Seducer. Think about that for a second man, look at how far-reaching a debuff this is now. It affects everything.

    Edited by Kilandros on October 9, 2017 9:25PM
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Elsterchen
    Elsterchen
    ✭✭✭✭✭
    Its a free poison for everyone ... with a very good uptime and an extra slot for some weapon dmg/healing/etc potion.

    This should not be the way to balance things out, imo.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Am i the only "smallscaler" that thinks this is a good change?
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • bubbygink
    bubbygink
    ✭✭✭✭✭
    Honestly I like the change a lot.

    Edit: @Derra We posted at about the same time so didn't see your post at first. I agree. Good change IMO. Think this addresses some of the super annoying cheese builds.
    Edited by bubbygink on October 9, 2017 9:30PM
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    Derra wrote: »
    Am i the only "smallscaler" that thinks this is a good change?

    Yes.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Good change in overall balance. Given ZoS was set on having the passive there anyway (and did for many months) it is much better that it counters at least everyone and not just regen builds.
    Tho it should have accompanied removal/nerf of cost poisons

    10% is at 43 points btw
    Edited by SodanTok on October 9, 2017 9:30PM
  • Mustard
    Mustard
    ✭✭✭✭
    This plus cost poisons together.
  • Takes-No-Prisoner
    Takes-No-Prisoner
    ✭✭✭✭✭
    SodanTok wrote: »
    Good change in overall balance. Given ZoS was set on having the passive there anyway (and did for many months) it is much better that it counters at least everyone and not just regen builds.


    10% is at 43 points btw

    Yeah I was gonna say, to get it high enough you have to spend a lot.

    What was the activation for it? On light/ heavy attacks and how many seconds? I plum forgot about how this star works on paper.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kilandros wrote: »
    Derra wrote: »
    Am i the only "smallscaler" that thinks this is a good change?

    Yes.

    Well i´ve always felt smarter than most of my peers :tongue:
    Edited by Derra on October 9, 2017 9:31PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    All the beautiful abilities we have with no resources left to use them. :s
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    Derra wrote: »
    Kilandros wrote: »
    Derra wrote: »
    Am i the only "smallscaler" that thinks this is a good change?

    Yes.

    Well i´ve always felt smarter than most of my peers :tongue:

    Well in that case feel free to enlighten us as to how this is good for small-scale PvP.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    SodanTok wrote: »
    Good change in overall balance. Given ZoS was set on having the passive there anyway (and did for many months) it is much better that it counters at least everyone and not just regen builds.


    10% is at 43 points btw

    Yeah I was gonna say, to get it high enough you have to spend a lot.

    What was the activation for it? On light/ heavy attacks and how many seconds? I plum forgot about how this star works on paper.

    3 seconds on light/heavy. Not stackable, but apparently it gets overwritten by others so still pretty much useless outside of duels/small group fights.
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    SodanTok wrote: »
    SodanTok wrote: »
    Good change in overall balance. Given ZoS was set on having the passive there anyway (and did for many months) it is much better that it counters at least everyone and not just regen builds.


    10% is at 43 points btw

    Yeah I was gonna say, to get it high enough you have to spend a lot.

    What was the activation for it? On light/ heavy attacks and how many seconds? I plum forgot about how this star works on paper.

    3 seconds on light/heavy. Not stackable, but apparently it gets overwritten by others so still pretty much useless outside of duels/small group fights.

    On the contrary, it's biggest use it when you're outnumbered and someone is spamming bow light attacks on you from 40m away.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    So for templars, does this mean we will lose some effectiveness on our cost reduction passive?

    I know it says "resorce return" in their change notes. But who knows lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Maryal
    Maryal
    ✭✭✭✭✭
    yea, this is gong to make using the new agony heal (cough cough) even more fun to use. Hilarious actually!
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    OP has a point.

    The whole reason why ZoS reworked the Champion System in Morrowind was so each and every star would have a counter. Now that is no longer the case as this ... this (trying to be real polite here) Champion System ... is now effecting stuff beyond what is was intended to and corrupting the base values of the game.

    So go ahead and cheer this on for encouraging small scale. It's the zerglings that will be corrupting all your resource sustain, not the other way around.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Takes-No-Prisoner
    Takes-No-Prisoner
    ✭✭✭✭✭
    SodanTok wrote: »
    SodanTok wrote: »
    Good change in overall balance. Given ZoS was set on having the passive there anyway (and did for many months) it is much better that it counters at least everyone and not just regen builds.


    10% is at 43 points btw

    Yeah I was gonna say, to get it high enough you have to spend a lot.

    What was the activation for it? On light/ heavy attacks and how many seconds? I plum forgot about how this star works on paper.

    3 seconds on light/heavy. Not stackable, but apparently it gets overwritten by others so still pretty much useless outside of duels/small group fights.

    Does it have any cooldown? And does it apply onto the target even if the target; has Magicka Shields, or is Blocking, or dodging etc. Thanks for the reply.
  • bubbygink
    bubbygink
    ✭✭✭✭✭
    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »
    Derra wrote: »
    Am i the only "smallscaler" that thinks this is a good change?

    Yes.

    Well i´ve always felt smarter than most of my peers :tongue:

    Well in that case feel free to enlighten us as to how this is good for small-scale PvP.

    Well first let me say that I agree with you that no-CP is better than CP. So I agree with you that the CP system is flawed. But IMO this change gives us something to help counteract some of those infinite sustain block/heal tanks that make small scale and 1vX very difficult - it is hard to 1vX or play in a small group when every enemy is built to be insanely tanky with infinite resources.

    I also think this will make BGs at least be a bit better off if they do insist on keeping them CP enabled. Now we will have a bit more in the toolkit to counteract the insane tanks.
    Edited by bubbygink on October 9, 2017 9:39PM
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Kilandros wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    Good change in overall balance. Given ZoS was set on having the passive there anyway (and did for many months) it is much better that it counters at least everyone and not just regen builds.


    10% is at 43 points btw

    Yeah I was gonna say, to get it high enough you have to spend a lot.

    What was the activation for it? On light/ heavy attacks and how many seconds? I plum forgot about how this star works on paper.

    3 seconds on light/heavy. Not stackable, but apparently it gets overwritten by others so still pretty much useless outside of duels/small group fights.

    On the contrary, it's biggest use it when you're outnumbered and someone is spamming bow light attacks on you from 40m away.

    Yeah, then someone else will spam another light attack with 0.5% and make it void. If that's how it works currently. Which I must say, to your obvious disagreement, should not.
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    bubbygink wrote: »
    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »
    Derra wrote: »
    Am i the only "smallscaler" that thinks this is a good change?

    Yes.

    Well i´ve always felt smarter than most of my peers :tongue:

    Well in that case feel free to enlighten us as to how this is good for small-scale PvP.

    Well first let me say that I agree with you that no-CP is better than CP. So I agree with you that the CP system is flawed. But IMO this change gives us something to help counteract some of those infinite sustain block/heal tanks that make small scale and 1vX very difficult - it is hard to 1vX or play in a small group when every enemy is built to be insanely tanky with infinite resources.

    This will actually do almost nothing to counteract those permablock builds though because those builds can still stack Sturdy + Defensive Posture and Spam Spell Wall on cooldown.

    If they want to nerf permablock, nerf Spell Wall FFS. Changes like this just hurt smaller groups who already struggle to maintain resources when fighting outnumbered.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    It also disproportionately affects templars, who can't effectively light attack weave with a channelled spammable.
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    SodanTok wrote: »
    SodanTok wrote: »
    Good change in overall balance. Given ZoS was set on having the passive there anyway (and did for many months) it is much better that it counters at least everyone and not just regen builds.


    10% is at 43 points btw

    Yeah I was gonna say, to get it high enough you have to spend a lot.

    What was the activation for it? On light/ heavy attacks and how many seconds? I plum forgot about how this star works on paper.

    3 seconds on light/heavy. Not stackable, but apparently it gets overwritten by others so still pretty much useless outside of duels/small group fights.

    Does it have any cooldown? And does it apply onto the target even if the target; has Magicka Shields, or is Blocking, or dodging etc. Thanks for the reply.

    I use it just with 1point (purge waste and stuff), but I think it applies every time your light attack hits the targets (and refreshes the debuff) so not dodges, but yes to everything else. No cooldown.
    Not sure if you can apply it on many targets at once. I dont usually spam light attacks in 3sec span on many targets and I never bothered trying it intentionally.
    Edited by SodanTok on October 9, 2017 9:42PM
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Again, you're giving up your own sustain to fool with this node...Personally I won't dump 43 points into this when i can dump it in far better nodes.

  • bubbygink
    bubbygink
    ✭✭✭✭✭
    Kilandros wrote: »
    bubbygink wrote: »
    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »
    Derra wrote: »
    Am i the only "smallscaler" that thinks this is a good change?

    Yes.

    Well i´ve always felt smarter than most of my peers :tongue:

    Well in that case feel free to enlighten us as to how this is good for small-scale PvP.

    Well first let me say that I agree with you that no-CP is better than CP. So I agree with you that the CP system is flawed. But IMO this change gives us something to help counteract some of those infinite sustain block/heal tanks that make small scale and 1vX very difficult - it is hard to 1vX or play in a small group when every enemy is built to be insanely tanky with infinite resources.

    This will actually do almost nothing to counteract those permablock builds though because those builds can still stack Sturdy + Defensive Posture and Spam Spell Wall on cooldown.

    If they want to nerf permablock, nerf Spell Wall FFS. Changes like this just hurt smaller groups who already struggle to maintain resources when fighting outnumbered.

    I mean you can argue that it effects smaller groups more, but it is ludicrous to say that it does almost nothing to counteract permablock builds. Typically they are DKs. So this will reduce their recovery from potions, battle roar, helping hand, and other sources of sustain. Clearly they will be running out of stamina much quicker.
  • Koolio
    Koolio
    ✭✭✭✭✭
    ✭✭
    Xsorus wrote: »
    Again, you're giving up your own sustain to fool with this node...Personally I won't dump 43 points into this when i can dump it in far better nodes.

    Smaller groups need their cp for their own resources.
    Large groups don't need nearly as much and can now take more from you.
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    Xsorus wrote: »
    Again, you're giving up your own sustain to fool with this node...Personally I won't dump 43 points into this when i can dump it in far better nodes.

    Small scalers won't run it because, like you said, you're giving up sustain. So small scalers won't benefit from it. Yet on Live lots of people do run it. I constantly have this debuff on me when I'm outnumbered. So people do use it. The difference is the people who tend to run this passive are the ones who tend to run around in giant blobs.

    It's not the good players who will be using this; it's the bad players who are going to pour points into it.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Takes-No-Prisoner
    Takes-No-Prisoner
    ✭✭✭✭✭
    SodanTok wrote: »
    SodanTok wrote: »
    SodanTok wrote: »
    Good change in overall balance. Given ZoS was set on having the passive there anyway (and did for many months) it is much better that it counters at least everyone and not just regen builds.


    10% is at 43 points btw

    Yeah I was gonna say, to get it high enough you have to spend a lot.

    What was the activation for it? On light/ heavy attacks and how many seconds? I plum forgot about how this star works on paper.

    3 seconds on light/heavy. Not stackable, but apparently it gets overwritten by others so still pretty much useless outside of duels/small group fights.

    Does it have any cooldown? And does it apply onto the target even if the target; has Magicka Shields, or is Blocking, or dodging etc. Thanks for the reply.

    I use it just with 1point (purge waste and stuff), but I think it applies every time your light attack hits the targets (and refreshes the debuff) so not dodges, but yes to everything else. No cooldown.
    Not sure if you can apply it on many targets at once. I dont usually spam light attacks in 3sec span on many targets and I never bothered trying it intentionally.

    I don't plan on using it, but I do want to know how it works, knowledge is power afterall. Thanks again.
Sign In or Register to comment.