Looking at the DK, it seems that it has two DPS ultimates, as well as two tanking ultimates, no kind of 'support' based ultimate. so for this idea, I'm taking DK standard, changing it to the support ultimate, having DK's Dragon Leap be more aimed at DPS (and off-tank) with Molten Armor being the Tanking Ultimate. Touching on Leap first as it will eb the less affected.
Dragon Leap:
-Base Skill:
Add: When you land you create a column of fire, dealing [x] Fire damage and leaving a lingering fire-patch for [y] seconds.
(numbers might get tweaked a bit, but split so that this option is viable for either stam or mag)
-Aggressive Leap: (perhaps renamed to something to the likeness of "into the fray"?)
Remove current bonuses (cost reduction and range)
When you land, you gain increased damage dealt based on the number of enemies you hit for [x] seconds (some % per enemy hit, similar to DW Thrive in Chaos) this is doubled against the target you cast this ability at.
-Ferocious Leap:
Column of flame deals more damage, and lingering flame deals more damage over time.
(still has the same shield)
Dragonknight Standard
Base Skill:
Add: Heals Allies for the same amount, and grants them Major Endurance.
Shifting Standard:
Synergy is changed to Rally
Rally: now grants minor expedition to nearby allies and minor protection for the duration of the ultimate.
Standard of Might:
Grants allies within the standard Minor Berserk.
Molten Armor:
-Base Skill:
Remove: AoE DoT
Add: Your Direct Damage attacks place a Flame DoT on the enemy for 10 seconds.
Add: 20% of incoming health damage to nearby allies is redirected towards you.
Magma Shell:
Add: You gain Major Protection for the duration
Corrosive Armor:
Remove: AoE DoT
Add: Your Direct Damage attacks place a Poison DoT on the enemy for 10 seconds.
Add: Your Direct Damage attacks reduce the Physical Resistance of an enemy by [x] for 4 seconds.
This is all just theory, I'd love to hear your ideas.
Edited by Avran_Sylt on October 6, 2017 8:30PM