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Uninformed Ideas for DK Ult Changes to follow DPS/Heal/Tank format

Avran_Sylt
Avran_Sylt
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Looking at the DK, it seems that it has two DPS ultimates, as well as two tanking ultimates, no kind of 'support' based ultimate. so for this idea, I'm taking DK standard, changing it to the support ultimate, having DK's Dragon Leap be more aimed at DPS (and off-tank) with Molten Armor being the Tanking Ultimate. Touching on Leap first as it will eb the less affected.


Dragon Leap:
-Base Skill:
Add: When you land you create a column of fire, dealing [x] Fire damage and leaving a lingering fire-patch for [y] seconds.
(numbers might get tweaked a bit, but split so that this option is viable for either stam or mag)

-Aggressive Leap: (perhaps renamed to something to the likeness of "into the fray"?)
Remove current bonuses (cost reduction and range)
When you land, you gain increased damage dealt based on the number of enemies you hit for [x] seconds (some % per enemy hit, similar to DW Thrive in Chaos) this is doubled against the target you cast this ability at.

-Ferocious Leap:
Column of flame deals more damage, and lingering flame deals more damage over time.
(still has the same shield)

Dragonknight Standard
Base Skill:
Add: Heals Allies for the same amount, and grants them Major Endurance.

Shifting Standard:
Synergy is changed to Rally
Rally: now grants minor expedition to nearby allies and minor protection for the duration of the ultimate.

Standard of Might:
Grants allies within the standard Minor Berserk.

Molten Armor:
-Base Skill:
Remove: AoE DoT
Add: Your Direct Damage attacks place a Flame DoT on the enemy for 10 seconds.
Add: 20% of incoming health damage to nearby allies is redirected towards you.

Magma Shell:
Add: You gain Major Protection for the duration

Corrosive Armor:
Remove: AoE DoT
Add: Your Direct Damage attacks place a Poison DoT on the enemy for 10 seconds.
Add: Your Direct Damage attacks reduce the Physical Resistance of an enemy by [x] for 4 seconds.

This is all just theory, I'd love to hear your ideas.

Edited by Avran_Sylt on October 6, 2017 8:30PM
  • Alpheu5
    Alpheu5
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    +damage done, -damage received, and a healing debuff isn't "support"?
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • DeadlyRecluse
    DeadlyRecluse
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    Magma shell is absolutely a support ult, too.
    Thrice Empress, Forever Scrub
  • Avran_Sylt
    Avran_Sylt
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    Alpheu5 wrote: »
    +damage done, -damage received, and a healing debuff isn't "support"?

    it is, but the main focus is on the enemy in that scenario, rather than your allies, not that that isn't support, but directly aiding your teammates is more what I consider support.
  • Alpheu5
    Alpheu5
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    Avran_Sylt wrote: »
    Alpheu5 wrote: »
    +damage done, -damage received, and a healing debuff isn't "support"?

    it is, but the main focus is on the enemy in that scenario, rather than your allies, not that that isn't support, but directly aiding your teammates is more what I consider support.

    Again, +damage done and -damage received... isn't support?
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • Avran_Sylt
    Avran_Sylt
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    Alpheu5 wrote: »
    Avran_Sylt wrote: »
    Alpheu5 wrote: »
    +damage done, -damage received, and a healing debuff isn't "support"?

    it is, but the main focus is on the enemy in that scenario, rather than your allies, not that that isn't support, but directly aiding your teammates is more what I consider support.

    Again, +damage done and -damage received... isn't support?

    would you say its a healing ult? also, read the damned spoiler. everyone apparently misses that.
  • dirtykdx
    dirtykdx
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    TLDR;
    Ruin Magma and Corrosive shell, crap on Shifting standard, make Leap only work for magicka

    Beings standard of might is one of the highest cost ultimates in the game, on a class that requires using ultimates for sustain, and since morrowind is forced to favor low cost ultimates, keeping standard of might as is, but adding the minor beserk would be acceptable as a reward for the payoff of having to wait that long and heavy attack that much more to be able to cast a skill.
    @dirtykdx PC NA
    [The Shogunate]
    /taunt doesn't work on bosses
  • Alpheu5
    Alpheu5
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    Avran_Sylt wrote: »
    Alpheu5 wrote: »
    Avran_Sylt wrote: »
    Alpheu5 wrote: »
    +damage done, -damage received, and a healing debuff isn't "support"?

    it is, but the main focus is on the enemy in that scenario, rather than your allies, not that that isn't support, but directly aiding your teammates is more what I consider support.

    Again, +damage done and -damage received... isn't support?

    would you say its a healing ult? also, read the damned spoiler. everyone apparently misses that.

    The spoiler has nothing to do with what I'm referring to. In the first sentence, you say DKs have "no kind of 'support' based ultimate", which I found ridiculous since Standard of Might increases group DPS, increases group survivability, and has a large AOE CC synergy.

    Every class has only 1 non-support, both-morphs-benefit-caster-only ultimate. Sorcerers have Overload, Nightblades have Death Stroke, Templars have Sweep, Dragonknights have Leap, and Wardens have the bear. All other ultimates have some sort of synergy or effect that aids a group in some way.
    Edited by Alpheu5 on October 6, 2017 8:42PM
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • Kilandros
    Kilandros
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    Alpheu5 wrote: »
    Avran_Sylt wrote: »
    Alpheu5 wrote: »
    Avran_Sylt wrote: »
    Alpheu5 wrote: »
    +damage done, -damage received, and a healing debuff isn't "support"?

    it is, but the main focus is on the enemy in that scenario, rather than your allies, not that that isn't support, but directly aiding your teammates is more what I consider support.

    Again, +damage done and -damage received... isn't support?

    would you say its a healing ult? also, read the damned spoiler. everyone apparently misses that.

    The spoiler has nothing to do with what I'm referring to. In the first sentence, you say DKs have "no kind of 'support' based ultimate", which I found ridiculous since Standard of Might increases group DPS, increases group survivability, and has a large AOE CC synergy.

    Every class has only 1 non-support, caster-benefits-only ultimate. Sorcerers have Overload, Nightblades have Death Stroke, Templars have Sweep, Dragonknights have Leap, and Wardens have the bear. All other ultimates have some sort of synergy or effect that aids a group in some way.

    Standard of Might buffs neither group DPS nor group survivability. Those buffs are exclusive to the caster.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Alpheu5
    Alpheu5
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    Kilandros wrote: »
    Alpheu5 wrote: »
    Avran_Sylt wrote: »
    Alpheu5 wrote: »
    Avran_Sylt wrote: »
    Alpheu5 wrote: »
    +damage done, -damage received, and a healing debuff isn't "support"?

    it is, but the main focus is on the enemy in that scenario, rather than your allies, not that that isn't support, but directly aiding your teammates is more what I consider support.

    Again, +damage done and -damage received... isn't support?

    would you say its a healing ult? also, read the damned spoiler. everyone apparently misses that.

    The spoiler has nothing to do with what I'm referring to. In the first sentence, you say DKs have "no kind of 'support' based ultimate", which I found ridiculous since Standard of Might increases group DPS, increases group survivability, and has a large AOE CC synergy.

    Every class has only 1 non-support, caster-benefits-only ultimate. Sorcerers have Overload, Nightblades have Death Stroke, Templars have Sweep, Dragonknights have Leap, and Wardens have the bear. All other ultimates have some sort of synergy or effect that aids a group in some way.

    Standard of Might buffs neither group DPS nor group survivability. Those buffs are exclusive to the caster.

    Then consider me the epitome of the "uninformed" part of the title. I kowtow to you for pointing out my mistake.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • Avran_Sylt
    Avran_Sylt
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    @dirtykdx

    How is Molten armor ruined? the only thing removed is the AoE DoT which does relatively sub-par damage, and placing the DoT onto your own attacks, allowing you to place it onto far enemies.. The Corrosive morph does the same damned thing, but adds Physical penetration onto the target for your teammates. It then mitigates damage from nearby enemies, meaning it's even greater support.

    Leap, yes is experimental. Still thinking about that one.

    Shifting standard? I guess it not rooting enemies and replacing the synergy based off your teamates stats with defensive buffs is a bad thing, but my thought is that a tank would have the adds grouped into it anyway.

    Unless, does the synergy refresh each time Shifting standard is cast currently?

  • WatchYourSixx
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    Don't take the only thing that makes my mag DK competitive. SoM is Love, SoM is life.

    Leap is in a good place right now, so is standard. Molten should be needed more, but ZoS doesn't implement many tank scenarios where the tank needs extra mitigation. It's all about warhorns. There is one morph of molten that gives a shield which I would love to see the range increased on that. Nothing about a DK says healer, and I don't think it should.
    The only thing to fear is, fear itself. - FDR

    CP 800
    PC NA

    - Maximus the Marksman (AD) Temp
    - Rex the Unstoppable Force (DC) DK
    - Sodor Dragonfire (DC) DK
    - Masha'Dar Shadow-Paw (DC) NB
    - Magnus the Mage (DC) Sorc
  • Pastas
    Pastas
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    Alpheu5 wrote: »
    Avran_Sylt wrote: »
    Alpheu5 wrote: »
    +damage done, -damage received, and a healing debuff isn't "support"?

    it is, but the main focus is on the enemy in that scenario, rather than your allies, not that that isn't support, but directly aiding your teammates is more what I consider support.

    Again, +damage done and -damage received... isn't support?

    As long as it only afects the caster, no it is not support. IMO support skills are the ones that help the team, not just yourself.
    Edited by Pastas on October 7, 2017 11:21AM
    WARNING
    This post may Include horrible gramatical and orthographic errors
    Read on your own risk
    AD
    Dar'foo Stamblade Zorg-gro-Wurf DK tank Far-Datxo Templar healer Valmir Spellius Magsorc
    Randolf Omberic Magblade Felien Golas Magdk Faenor Oakwood Stamplar Sader Dustorm Stamsorc
    EP
    Do'Ragash Stamdk Caius Grachus Stamden Dalyne Narus Magplar
    DC
    Melkar Spellius Magden
    PC EU
  • MehrunesFlagon
    MehrunesFlagon
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    No need to push for them to homogenize classes.
  • RavenSworn
    RavenSworn
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    No need to push for them to homogenize classes.

    Actually it's to homogenize roles, not classes. What they need to do though is to make sure each class tanks differently, heals differently, mag and Stam wise.

    It's basically like how a mag nb differs from a Stam nb, while being similar in modus operandi.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • kojou
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    I like the concepts of the DK ultimates as they currently are and I don't thing any of them should be fundamentally changed. There are some fine tuning adjustments that I wish would be made to costs and damage levels, but I would hate it if this was implemented.

    Playing since beta...
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