HatchetHaro wrote: »Actually, in the cases of regular trash pulls like that, the tank should only need to taunt a handful of the most dangerous threats. The rest, you can heal through easily. A good tank would just do that, maybe CC the mobs, and then chain in the stragglers if he's able, and maybe cast vigor and shields as well to protect your squishy arse. This is the case for every single dungeon.
Another technique some tanks use is "soft-taunting", that is, to be the first source of damage on every single enemy so the tank would be the first target. This can be achieved by using an aoe damaging skill, and is the closesr you can get to an aoe taunt. However, the purpose of this isn't to protect teammates; it is to quickly and efficiently stack a group of enemies for a quick aoe bomb. This is much more of an advanced mechanic for speedrunning dungeons, and only the best of the best know how to use this mechanic.
Source: tanked all vet dungeons on hardmode and no-deaths, and am friends with and witnesses to many experienced tanks in vet trials.
I laughed at this, the tank's main job aside from being the one to get hit by bosses/tough enemies is to gather all the mobs. If it's only being done by the best of the best there must be a lot of bad tanks.
https://www.reddit.com/r/elderscrollsonline/comments/2zcd1f/guide_some_advice_for_people_in_dungeons/ has some good information on all 3 roles.
For tanking in particular...
- Make sure you have a taunt on your bar. There are 2 taunts in this game, both are single-target:
- Puncture in one hand/shield skill line. Melee, uses stamina.
- Inner Fire in undaunted skill line. Ranged, uses magicka but can be morphed to use stamina.
- Especially in vet you must have one of these two skills
- You only need to aggro the big guys, don't try to aggro every trash mob. Tanks in this game do not need to aggro everyone, dps needs to look after themselves a bit.
- DK chains is not a taunt.
- Do not taunt more than 3 times in 10 seconds or you lose aggro. Gone as of IC update, August 2015
- A skill like defensive posture can be great for the passive that increases block mitigation and reduces block cost and similar skills/passives that help with mitigation are very helpful.
- Don't just block and stand there. I've seen several tanks do this and it is very frustrating. A tank needs to help the group. Using low slash to reduce enemy weapon damage, for example (15% off of a boss' damage is huge), or an AoE ability like sap essence is a great help and can aggro more mobs to you without need for a taunt.
- Block those heavies! gold lines from an enemy means block it, red lines means bash him to interrupt. Seriously. INTERRUPT. Give your healer a break and block the heavies and bash what can be interrupted.
- If a boss has a frontal cone attack, tank it facing away from your group so they don't have to worry about it.
- Make sure you have enough HP and resistances. Even at low CP ranks you should be having 30k-40k health for vet dungeons. This goes for dps too, over 15k health at low CP is necessary; glass cannon builds have no place in vet dungeons, save those builds for PvP.
- Using an AoE ability like caltrops or sap essence can help you pull enemies when you start the fight. Aggro in this game is skewed towards whoever attacks that enemy first, so if you get a bunch of enemies you won't have to look around for as many to taunt.
Invincible wrote: »For random normal dungeons I usually just ignore the tank and solo everything. For vets or hm pledges I usually auto kick anyone who isn't cp660.
The vast majority of people who que tank and healer cannot hold aggro or cannot heal.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Dysprosium wrote: »I suggest you try tanking. If you want to critique properly you should be intimately knowledgeable first.
Invincible wrote: »For random normal dungeons I usually just ignore the tank and solo everything. For vets or hm pledges I usually auto kick anyone who isn't cp660.
The vast majority of people who que tank and healer cannot hold aggro or cannot heal.
Narvuntien wrote: »There are no AoE taunts I have to go around and taunt each individual member of a mob.
As a magicka tank I just don't have the stamina to spare.
You as the DPS have to quickly kill the adds because I have the main boss to focus on.
Trash mobs just don't do enough damage to threaten you if you have a sensible amount of hp and 1 defensive skill.
LadyNalcarya wrote: »TheValar85 wrote: »i can only quote on my self on that.
I am not that kind of damage dealer.
i even gave a tank a half min or more before i put my aoe down. and leater on i am getting insulted to why not damaging and when i expalin to him i simply gave him a time ia got laughed out...
Why? There's no need to taunt every single banekin, tanking big mobs (or any mobs that can oneshot dds or healer) is enough.
VaranisArano wrote: »Basic tanking is having a taunt, holding boss aggro, and not dying.
Good tanking is having a taunt, holding boss aggro, not dying, holding the boss as still as possible with boss mechanics, debuffing the boss, buffing the group, and applying crowd control on mobs.
Taunting: there are three taunts in the game. Pierce Armor from One hand and shield applies major fracture and breach, Inner fire at ranged, Ice Staff heavy attack. All are single target.
Please keep in mind that plenty of boss mechanics ignore taunt, for example, in order to attack the farthest player from the boss.
Pulling mobs together: There are two really good ways to do that. DK chains and Swarm Mother Monster set. Both sets require the tank to do a lot of chaining or range taunt+block as opposed to anything else in the fight. Neither are necessary for a good tank since there are lots of crowd control options.
thatlaurachick wrote: »All the tanks here saying that you can't hold mobs... if you're a DK why aren't you using talons? Holds mobs pretty well. Now if we can teach DPS to use Impale that would be helpful.
Edit: No, talons are not for trials, but work really well on dungeon mobs.
I'm a tank and by no standard an expert one. If DPS runs ahead and aggros trash mobs there is not much I can do except find the problem mobs and taunt them. I do have limited stamina and magicka to do this. If you let the tank run into the trash first I can CC them and maybe do an eruption or deep breath to get initial aggro. On boss fights with trash the boss is priority to aggro but as I have resources I'll aggro trash too. If multiple bosses I'll focus on the melee guy and aggro others as I have resources.
If I don't know the dungeon well I also make that clear. My first venture into Selenes web was vet hard mode and it took 2 wipes for me to get it right but we learn. Vet CoH1 I can tank while sleeping after so many runs for Ebon jewelry.
When I play tank I just don't let aggressive DPS stress me. If they want to rush up ahead and aggro a pack of mobs they can have at it.
Sometimes they can handle themselves - sometimes they go splat. Either way - I don't allow it to affect me.
Invincible wrote: »For random normal dungeons I usually just ignore the tank and solo everything. For vets or hm pledges I usually auto kick anyone who isn't cp660.
The vast majority of people who que tank and healer cannot hold aggro or cannot heal.
thatlaurachick wrote: »When I play tank I just don't let aggressive DPS stress me. If they want to rush up ahead and aggro a pack of mobs they can have at it.
Sometimes they can handle themselves - sometimes they go splat. Either way - I don't allow it to affect me.
Rule #1: You aggro it, you tank it. I will sit back and watch everyone die if they run ahead. If they really don't need a tank, I drop.
Invincible wrote: »For random normal dungeons I usually just ignore the tank and solo everything. For vets or hm pledges I usually auto kick anyone who isn't cp660.
The vast majority of people who que tank and healer cannot hold aggro or cannot heal.
^^ This guy is exactly what is wrong with the grouping in this game. People not queing for the right role is one thing, being an antisocial elitist is another huge problem.
thatlaurachick wrote: »When I play tank I just don't let aggressive DPS stress me. If they want to rush up ahead and aggro a pack of mobs they can have at it.
Sometimes they can handle themselves - sometimes they go splat. Either way - I don't allow it to affect me.
Rule #1: You aggro it, you tank it. I will sit back and watch everyone die if they run ahead. If they really don't need a tank, I drop.
I'll still run up and do my part and try to soak up as much damage as possible (which is what I see the role of a tank to be on large trash pulls. I'm not a Dragon Knight and don't have talons).
But I'm not going stress it and try to frantically save an overly aggressively player. Because I cannot instantly pull 10 mobs off a single player who charged headstrong into a large group of enemies... nor am I going to feel responsible for it if he or she dies because of it.
Tanking in ESO should be looked at overall. There are two classes (DK and Warden) that are excellent at it, and the remaining classes lack in at least one area to some degree, be it crowd control, resource management or even group utility. Once the gap is narrowed, there may be more people playing tanks (rather than switching roles to DPS) so finder gets populated with actual tanks, not people just wanting to skip the queue. TBH i don't blame them, waiting 45 mins as a DPS is not fun...