exeeter702 wrote: »Although admittedly, convincing others is a meta game in and of itself.
exeeter702 wrote: »Having healed on numerous occasions both as nb and sorc in vet trials, i will tell you they are completely viable.
Things to note are that you provide minor intellect assuming you dont have a warden healer running enchanted growth. You can potentially provide major berserk for a dps via atro ult if warhorn uptime is covered between the other healer and tank. You have matriarch for a powerful group heal which depsite what many nay sayers would suggest, is not hard to manager her life.
Outside of those sorc perks, its pretty much par the course for healers, you will have ele drain and orbs just as a templar runs ele drain over aura and runs shards over orbs (depending). You will have combat prayer and healing springs, possibly regen. Along with spc and other standard healer sets, your hps is entirely good enough and on par with all other healers including templars. Your utility is matched since magicka steal and orbs/shards are generally the primary utilities of every healer regardless of class.
One thing to note is of orbs vs shards. Shards is one synergy per cast, it has speed but to reach multiple targets, the templar has to suspend active healing. Orbs can be applied in multiple counts in quick succession, while slower, allows for a wider application range for possible targets while not losing active healing uptime.
Sorcs are solid healers, plain and simple. The resto staff passives buff there healing just as much as it would a templar or anyone else. Templar mending passive only effects restoring light skills, which generally only means cleansing ritual which is hardly slotted for its healing potency but rather for minor mending uptime and for an additional synergy for allies, which sorcs can provide as well via liquid lightning. and MAYBE bol if they slot it. Outside of that templar runs resto staff skills. While matriarch and bol heals are often compared, bol is often ommited in trials its important to note that matriarch is more valuable to the sorc than bol is to the temp as a means to make up for the sorc having no source of minor mending.
Dont let anyone tell you not to heal on a sorcerer in any environment. Although admittedly, convincing others is a meta game in and of itself. Unfortunate really.....
WuffyCerulei wrote: »Sorcs have good potential to be good heals with the Twilight matriarch. Unfortunately the class passives mostly support DPS rather than heals.
exeeter702 wrote: »Having healed on numerous occasions both as nb and sorc in vet trials, i will tell you they are completely viable.
Things to note are that you provide minor intellect assuming you dont have a warden healer running enchanted growth. You can potentially provide major berserk for a dps via atro ult if warhorn uptime is covered between the other healer and tank. You have matriarch for a powerful group heal which depsite what many nay sayers would suggest, is not hard to manager her life.
Outside of those sorc perks, its pretty much par the course for healers, you will have ele drain and orbs just as a templar runs ele drain over aura and runs shards over orbs (depending). You will have combat prayer and healing springs, possibly regen. Along with spc and other standard healer sets, your hps is entirely good enough and on par with all other healers including templars. Your utility is matched since magicka steal and orbs/shards are generally the primary utilities of every healer regardless of class.
One thing to note is of orbs vs shards. Shards is one synergy per cast, it has speed but to reach multiple targets, the templar has to suspend active healing. Orbs can be applied in multiple counts in quick succession, while slower, allows for a wider application range for possible targets while not losing active healing uptime.
Sorcs are solid healers, plain and simple. The resto staff passives buff there healing just as much as it would a templar or anyone else. Templar mending passive only effects restoring light skills, which generally only means cleansing ritual which is hardly slotted for its healing potency but rather for minor mending uptime and for an additional synergy for allies, which sorcs can provide as well via liquid lightning. and MAYBE bol if they slot it. Outside of that templar runs resto staff skills. While matriarch and bol heals are often compared, bol is often ommited in trials its important to note that matriarch is more valuable to the sorc than bol is to the temp as a means to make up for the sorc having no source of minor mending.
Dont let anyone tell you not to heal on a sorcerer in any environment. Although admittedly, convincing others is a meta game in and of itself. Unfortunate really.....
Pats back, comrade are you PC NA?
Flameheart wrote: »For 4-man-vet-stuff you won't experience much of a difference as a healer in compare to templars. Actually you can play every class as a healer in 4-man-content. The most depends on your build (skill bars + gear).
The differences why templars are preferred in trials narrow down to the following points:
-Major Mending
-Ritual + Focus as unique templar skills
-the templar "burst heal" can not die
Advantages
Strongest Burst Heal in the Game
Flameheart wrote: »For 4-man-vet-stuff you won't experience much of a difference as a healer in compare to templars. Actually you can play every class as a healer in 4-man-content. The most depends on your build (skill bars + gear).
The differences why templars are preferred in trials narrow down to the following points:
-Major Mending from resto staff
-Ritual + Focus as unique templar skills
-the templar "conal burst heal" can not die
Advantages
Strongest Burst Heal in the Game
Please learn your facts and forget this "strongest heal in the game" nonsense.
When identically geared:
Dragonknight: Activate an aura of flames which launches a fireball at an ally to cauterize their wounds every 5 seconds, healing them for 3085 Health.
Nightblade: Siphon the vigor from your enemies' blood, dealing 2610 Magic Damage to all nearby enemies and healing you and your allies for 1058 plus 20 % more for each enemy hit.
Sorcerer: Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's attacks deal 1600 Shock Damage. Rank IV increases damage by 18 % damage. Once summoned, you can activate the twilight matriarch's special ability, causing it to heal the matriarch and up to 2 other friendly targets for 4000 Health.
Templar: Beacon your inner light, healing yourself or a wounded ally in front of you for 6336 Health.
Warden: Seed a large area of mushrooms that heals you and all allies in your frontal cone for 4346 Health.
Advantages
Strongest Burst Heal in the Game
Please learn your facts and forget this "strongest heal in the game" nonsense.
When identically geared:
Dragonknight: Activate an aura of flames which launches a fireball at an ally to cauterize their wounds every 5 seconds, healing them for 3085 Health.
Nightblade: Siphon the vigor from your enemies' blood, dealing 2610 Magic Damage to all nearby enemies and healing you and your allies for 1058 plus 20 % more for each enemy hit.
Sorcerer: Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's attacks deal 1600 Shock Damage. Rank IV increases damage by 18 % damage. Once summoned, you can activate the twilight matriarch's special ability, causing it to heal the matriarch and up to 2 other friendly targets for 4000 Health.
Templar: Beacon your inner light, healing yourself or a wounded ally in front of you for 6336 Health.
Warden: Seed a large area of mushrooms that heals you and all allies in your frontal cone for 4346 Health.
Lightspeedflashb14_ESO wrote: »Lol you are up against the best sorc healer in the game son.
For your numbers, they are missleading, the twilght can hit 2 people with a full burst heal, breath can only hit one, the other heal is half that and on the twilight, both heals are 360°.
And against mushrooms, you have to aim them, having healed expensively on a warden for the last couple of months, if you are using mushrooms as your oh crap burst heal, you are doing it wrong, they have to be aimed and are pretty much just used for the Minor buffs they provide. Budding seeds is a much more efficient burst heal.
As they said, healing is more then numbers.
It's okay most websites are outdated. I speak from experience not copy and paste.
Narvuntien wrote: »Your build requires a trails set, I see how it synergies to make that heal even more powerful. However, I have never done a trial let alone Maw. I am kind of afraid I'll just lag out and die with that many people on screen.
What can I use in the mean time?, will take time to farm SPC as well. one crafted and one overland BOE set I can use?
I can level as a Sorc DPS no problem at least it is fairly easy to switch if I don't like it (I have Netches touch gear I saved when I was farming Darkshade for SotA)
Lightspeedflashb14_ESO wrote: »Lol you are up against the best sorc healer in the game son.
For your numbers, they are missleading, the twilght can hit 2 people with a full burst heal, breath can only hit one, the other heal is half that and on the twilight, both heals are 360°.
And against mushrooms, you have to aim them, having healed expensively on a warden for the last couple of months, if you are using mushrooms as your oh crap burst heal, you are doing it wrong, they have to be aimed and are pretty much just used for the Minor buffs they provide. Budding seeds is a much more efficient burst heal.
As they said, healing is more then numbers.
When a statement of best heal in the game are made then you can only prove it with direct examples. Use a Build Editor tool to create a template of different classes equipped with identical gear and compare your skills that heal allies. You will see poor Sorcs lagging behind.
Best Sorc healer? My friend is the best stamina Nightblade crafter in the game. Cool, but pointless.It's okay most websites are outdated. I speak from experience not copy and paste.
And same here. Either do some comparison or actually recreate a character on Live/PTS server before making claims.
Strongest Burst Heal in the Game
Lightspeedflashb14_ESO wrote: »So healing numbers are pointless and you have to look at HOW those numbers are apply to your subject and it is pretty clear the matriarch is the best pure beurst heal in the game for the reasons I stated and many others have.
Strongest Burst Heal in the GameLightspeedflashb14_ESO wrote: »So healing numbers are pointless and you have to look at HOW those numbers are apply to your subject and it is pretty clear the matriarch is the best pure beurst heal in the game for the reasons I stated and many others have.
Strongest means highest numbers. Unless you want to change the meaning of the term, then I shall not argue. But if we are talking numbers then yes, Sorc pet heal is nowhere near the strongest heal in the game. And I gave examples.
Lightspeedflashb14_ESO wrote: »Strongest Burst Heal in the GameLightspeedflashb14_ESO wrote: »So healing numbers are pointless and you have to look at HOW those numbers are apply to your subject and it is pretty clear the matriarch is the best pure beurst heal in the game for the reasons I stated and many others have.
Strongest means highest numbers. Unless you want to change the meaning of the term, then I shall not argue. But if we are talking numbers then yes, Sorc pet heal is nowhere near the strongest heal in the game. And I gave examples.
Oh come on, get over the semantics, really man. Are you even a healer? You seem to have a dps mindset where numbers are the end all be all.
Well, as long as the number stay above zeroWuffyCerulei wrote: »Sorcs have good potential to be good heals with the Twilight matriarch. Unfortunately the class passives mostly support DPS rather than heals.
Not directly but definitely indirectly. Healing isn't a numbers game like dps.
Flameheart wrote: »For 4-man-vet-stuff you won't experience much of a difference as a healer in compare to templars. Actually you can play every class as a healer in 4-man-content. The most depends on your build (skill bars + gear).
The differences why templars are preferred in trials narrow down to the following points:
-Major Mending from resto staff
-Ritual + Focus as unique templar skills
-the templar "conal burst heal" can not dieAdvantages
Strongest Burst Heal in the Game
Please learn your facts and forget this "strongest heal in the game" nonsense.
When identically geared:
Dragonknight: Activate an aura of flames which launches a fireball at an ally to cauterize their wounds every 5 seconds, healing them for 3085 Health.
Nightblade: Siphon the vigor from your enemies' blood, dealing 2610 Magic Damage to all nearby enemies and healing you and your allies for 1058 plus 20 % more for each enemy hit.
Sorcerer: Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's attacks deal 1600 Shock Damage. Rank IV increases damage by 18 % damage. Once summoned, you can activate the twilight matriarch's special ability, causing it to heal the matriarch and up to 2 other friendly targets for 4000 Health.
Templar: Beacon your inner light, healing yourself or a wounded ally in front of you for 6336 Health.
Warden: Seed a large area of mushrooms that heals you and all allies in your frontal cone for 4346 Health.
It's okay most websites are outdated. I speak from experience not copy and paste.
Advantages
Strongest Burst Heal in the Game
Please learn your facts and forget this "strongest heal in the game" nonsense.
When identically geared:
Dragonknight: Activate an aura of flames which launches a fireball at an ally to cauterize their wounds every 5 seconds, healing them for 3085 Health.
Nightblade: Siphon the vigor from your enemies' blood, dealing 2610 Magic Damage to all nearby enemies and healing you and your allies for 1058 plus 20 % more for each enemy hit.
Sorcerer: Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's attacks deal 1600 Shock Damage. Rank IV increases damage by 18 % damage. Once summoned, you can activate the twilight matriarch's special ability, causing it to heal the matriarch and up to 2 other friendly targets for 4000 Health.
Templar: Beacon your inner light, healing yourself or a wounded ally in front of you for 6336 Health.
Warden: Seed a large area of mushrooms that heals you and all allies in your frontal cone for 4346 Health.
Strongest Burst Heal in the GameLightspeedflashb14_ESO wrote: »So healing numbers are pointless and you have to look at HOW those numbers are apply to your subject and it is pretty clear the matriarch is the best pure beurst heal in the game for the reasons I stated and many others have.
Strongest means highest numbers. Unless you want to change the meaning of the term, then I shall not argue. But if we are talking numbers then yes, Sorc pet heal is nowhere near the strongest heal in the game. And I gave examples.
Lightspeedflashb14_ESO wrote: »Lol you are up against the best sorc healer in the game son.
DocFrost72 wrote: »Strongest Burst Heal in the GameLightspeedflashb14_ESO wrote: »So healing numbers are pointless and you have to look at HOW those numbers are apply to your subject and it is pretty clear the matriarch is the best pure beurst heal in the game for the reasons I stated and many others have.
Strongest means highest numbers. Unless you want to change the meaning of the term, then I shall not argue. But if we are talking numbers then yes, Sorc pet heal is nowhere near the strongest heal in the game. And I gave examples.
Using my toolkit I get that BoL base gives a 1232 heal to one target, 617 to another.
Base matriarch heal is 1591 to two targets.
Source: ESO skills app.
Might I ask what you use? I can tell you that in game matriarch has always been much stronger than my BoL, and they use the exact same gear. I mean, I literally bank and swap the same 11 pieces of gear.
DocFrost72 wrote: »Strongest Burst Heal in the GameLightspeedflashb14_ESO wrote: »So healing numbers are pointless and you have to look at HOW those numbers are apply to your subject and it is pretty clear the matriarch is the best pure beurst heal in the game for the reasons I stated and many others have.
Strongest means highest numbers. Unless you want to change the meaning of the term, then I shall not argue. But if we are talking numbers then yes, Sorc pet heal is nowhere near the strongest heal in the game. And I gave examples.
Using my toolkit I get that BoL base gives a 1232 heal to one target, 617 to another.
Base matriarch heal is 1591 to two targets.
Source: ESO skills app.
Might I ask what you use? I can tell you that in game matriarch has always been much stronger than my BoL, and they use the exact same gear. I mean, I literally bank and swap the same 11 pieces of gear.
BoL gets boosted by templar passives. On a full health target it's rather weak, but when you need it (low HP) it hits like a truck. The matriarch does not have this scaling. Which one is the more effective heal is very much situational.