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Asylum Destro Staff 3.2.2

kojou
kojou
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Item Sets

Concentrated Force (Asylum Destro Staff): This Item Set’s proc now causes every second Force Shock you cast to always apply the Burning, Concussion, and Chilled status effects. The bonus visual effects on Force Shock will now only display when this proc occurs, instead of on every cast of Force Shock.
Note: The non-perfect version of this item set causes every third Force Shock you cast to proc the elemental status effects instead.


I think this makes the non-perfect staff decon fodder or RP only... I don't know what class' rotation includes/sustains 3 Force Pulse weaves after Morrowind. Not only that, but you would only be able to cast one skill in between the 3 weaves to have decent up time.

I personally think this was a bit of a heavy handed nerf on the non-perfect one.
Edited by kojou on October 2, 2017 8:31PM
Playing since beta...
  • grannas211
    grannas211
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    This actually a bigger difference than 4 to 5 seconds was on the original version. RIP non perfect staves.
  • casparian
    casparian
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    If so, good. Non-perfect staves are too easy to get for BIS weapons.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • DeadlyRecluse
    DeadlyRecluse
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    grannas211 wrote: »
    This actually a bigger difference than 4 to 5 seconds was on the original version. RIP non perfect staves.

    Yeah, it's a huge nerf to nonperfect staves. Absolutely massive.

    Depending on how long you have between casts of force pulse for it to count as a "second" cast, Perfect destros may still be great in PvP.
    Thrice Empress, Forever Scrub
  • Derra
    Derra
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    Now deactivate asylum weapons for cyrodiil please.

    There is no reason to lock pvp best in slot weapons behind vet hardmode pve minitrials.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Toc de Malsvi
    Toc de Malsvi
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    I agree, in comparison the none perfect doesnt have any appeal.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • kojou
    kojou
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    casparian wrote: »
    If so, good. Non-perfect staves are too easy to get for BIS weapons.

    BiS = Best in Slot

    IF the perfect ones were BiS. The non-perfect ones were worse and therefor not BiS. I don't think it was even conclusive the perfect Asylum staff was a clear BiS. The non-perfect ones aren't even worth the gold you can vendor them for in this state.
    Playing since beta...
  • casparian
    casparian
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    casparian wrote: »
    If so, good. Non-perfect staves are too easy to get for BIS weapons.

    BiS = Best in Slot

    IF the perfect ones were BiS. The non-perfect ones were worse and therefor not BiS. I don't think it was even conclusive the perfect Asylum staff was a clear BiS. The non-perfect ones aren't even worth the gold you can vendor them for in this state.

    And I'm saying I think that's okay. They're too easy to get for items that are worth using in endgame PVE.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • kojou
    kojou
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    Derra wrote: »
    Now deactivate asylum weapons for cyrodiil please.

    There is no reason to lock pvp best in slot weapons behind vet hardmode pve minitrials.

    I would totally be ok with this if they did this if they also reverted them back to the power they were previously...

    I think the BiS for PvP status was a little overblown though...
    Playing since beta...
  • Hutch679
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    Yeah, I'll never use this weapon now. RIP Asylum Destro. No change to the 2hander too. Means those 3 executes you get hit by in a row in pvp are just gonna give stupid amounts of ultimate. Should only give ultimate every 2 casts for perfect, and every 3 for non. At least be consistent with the garbage changes.....
  • Camb0Sl1ce
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    I knew it was gonna get gutted, enough pvpers whine about it and now both the perfect and imperfect are pretty useless.
  • Derra
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    2h vs perfected 2h ~6.7% difference.
    staff vs perfected staff 50% difference.

    Well :trollface:
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Hutch679
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    Idk why they didnt just increase the cooldown. Now they've made it so no one will use. Such a shame.
  • SanTii.92
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    Derra wrote: »
    Now deactivate asylum weapons for cyrodiil please.

    There is no reason to lock pvp best in slot weapons behind vet hardmode pve minitrials.
    Pretty sure that staff isn't best in slot anymore, not even close.
    Edited by SanTii.92 on October 2, 2017 9:44PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • mb10
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    Well you can get the non perfect staves from normal!
    They cant be good if thats the case.

    I think this is a positive change to be honest. Im still not sure about the state of PVP with this but its a lot better than it was yesterday
  • Ragnaroek93
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    Derra wrote: »
    Now deactivate asylum weapons for cyrodiil please.

    There is no reason to lock pvp best in slot weapons behind vet hardmode pve minitrials.

    +1


    Funny how fanatic PvE tryhards ruin PvP by demanding BiS gear for playing the most niche content in the game (doing vet trials in hardmode).
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • kojou
    kojou
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    mb10 wrote: »
    Well you can get the non perfect staves from normal!
    They cant be good if thats the case.

    I think this is a positive change to be honest. Im still not sure about the state of PVP with this but its a lot better than it was yesterday

    They are also the Vet (non-hardmode) reward which I think is silly. I would be ok with it if you could get a perfect staff in non-hm-vet.
    Playing since beta...
  • kojou
    kojou
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    Derra wrote: »
    Now deactivate asylum weapons for cyrodiil please.

    There is no reason to lock pvp best in slot weapons behind vet hardmode pve minitrials.

    +1


    Funny how fanatic PvE tryhards ruin PvP by demanding BiS gear for playing the most niche content in the game (doing vet trials in hardmode).

    I bet most "fanatic PvE tryhards" give a flying ... about using these weapons in PvP. I would rather have them work in dungeons and trials only and be in the previous state.
    Playing since beta...
  • Derra
    Derra
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    Derra wrote: »
    Now deactivate asylum weapons for cyrodiil please.

    There is no reason to lock pvp best in slot weapons behind vet hardmode pve minitrials.

    +1


    Funny how fanatic PvE tryhards ruin PvP by demanding BiS gear for playing the most niche content in the game (doing vet trials in hardmode).

    I bet most "fanatic PvE tryhards" give a flying ... about using these weapons in PvP. I would rather have them work in dungeons and trials only and be in the previous state.

    100% agree.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • rosendoichinoveb17_ESO
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    i also cannot see a rotation where you haepam 3 force pulse attacks, then another spell of your choice followed by another 3 force pulse attacks.

    This not only drains someone's magicka super fast where you dont have an opportunity to heavy attack but it also completely destroys one's rotation as most of the dots will have expired.

    To summarize it: Perfect Asylum destro staff is very good if played properly for nearly 100% uptime.

    And with a non perfect one the only way to not destroy one's rotation is to apply the staff proc only once per rotation which is 50% uptime with no window for heavy attacks.

    So yea, the non-perfect version is trash for PvE.
  • Vaoh
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    Derra wrote: »
    Now deactivate asylum weapons for cyrodiil please.

    There is no reason to lock pvp best in slot weapons behind vet hardmode pve minitrials.

    Well, now you're asking Wrobel to separate PvP and PvE.... you know we can't go doing that :unamused:
  • usmcjdking
    usmcjdking
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    Simple fix to make this not an utterly broken weapon and still retain PVE strength -

    "Completing a fully charged heavy attack applies all Burning, Concussed, Chilled on the enemy with the next force pulse. This can happen once every 5 seconds."
    0331
    0602
  • Rjizzle09
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    This is just more of the same crap. Something good for pve comes out. Some person decides to take it into pvp following a video a youtuber made and it totally wrecks people. Now that pve weapon HAS to get nerfed in order to please the pvp community. Then same ol stuff of pvpers wanting that wrapon but not wanting to go in the trial to get it. If i recall this game has pve and pvp tied into it its NOT just a pve or pvp game. If you wanted a game purely for the pvp this is definitley not it go play something else. The whole entire reason all these drastic changes were made to pve is because were allowed to take pve gear into pvp which is dumb in the first place. Pve and pvp should always be separate. If pvpers want a pve set then go freaking pve and get it and stop complaining that you have to pve to get it. If pvers want something in pvp then same for you just go get and stop complaining but honestly its hardly ever the pvrrs that complain about that. I still dont understand till this day why a person only pvps in a pve dominant game it doesnt make sense. Im pretty sure some of the reasons are they cant get dps high enough to get into trials, they can find a guild( which is crao cause there are pvp guilds out there), you die too much, or you just cnt understand how rotations work. It doesnt take but like an hour ro get a rotation under your belt then you need to practice in trials with it. Esos pve aspect will always get screwed up by pvp every singke time. Thats the reason we have this heavy attack nonsense. Everybody does the same junk magicka lightning heavies. Stamina duel weild heavies. Pvp has taken the fun out of alot of the pve builds that USED to work. Just separatr this crao already. My entire guild disbanded caude its just boring now we had number 1 ps4 NA VHOF but it just got stale. Who wants to heavy attack an entire triak over and over lol
  • Marabornwingrion
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    I don't know what class' rotation includes/sustains 3 Force Pulse weaves after Morrowind. Not only that, but you would only be able to cast one skill in between the 3 weaves to have decent up time.

    Agree. This change is just another proof that devs do not play their own game.
  • Checkmath
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    Short reminder, many good pvp players are very well able to get into endcontent pve guilds and are able to fill in their roles. When you can bring up a rotation in pvp, you dont stand behing pvers in doing some fine rotation. so pls dont talk stupid things if you dont know it right. because if pvpers want to get pve stuff, then they go and get it (example are msa weapons: never seen some pvp stam class running around with msa twohander? guess where they got it)
    right this game has pve AND pvp aspects, its not a pure pve nor pvp game. so we pvp players cant do much but give suggestions to the devs when things dont work as they should in the pvp content. the same do pvers, when something doesnt work in pve. the devs didnt make it to separate pve and pvp, so they have no other choice to balance everything in pve aswell as in pvp. so things get worthless in one content, when they overperform in the other one. just deal with it, because nothing will change about that.
    Edited by Checkmath on October 3, 2017 7:56AM
  • WuffyCerulei
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    This is really the big difference I wanted to see with the Asylum staves. 1 second like before didn't make much difference. I look forward to running Asylum HM then.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    What is the difference between this staff and using a charged trait staff? Does this staff give separate status effects from normal, like the burning from burning spell weave is different from the burning proc from everything else?

    Since when you use force pulse, you have a base 10% chance to get these effects and charged adds 22% on top of that, plus the elemental force passive for another 10%, that is 42% chance everytime you cast force pulse to get the status effects, pretty much the same as this staff, every other cast. Then you can have the staff in pretty much any other set that you want.
    Edited by Lightspeedflashb14_ESO on October 3, 2017 8:39AM
  • Derra
    Derra
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    Vaoh wrote: »
    Derra wrote: »
    Now deactivate asylum weapons for cyrodiil please.

    There is no reason to lock pvp best in slot weapons behind vet hardmode pve minitrials.

    Well, now you're asking Wrobel to separate PvP and PvE.... you know we can't go doing that :unamused:

    This is the first time in the games history that best in slot gear will exclusively drop in raid/trial settings needing 12 people to compete.

    When masterweapons were bis they also dropped from pvp leaderboards and it was a 4 player activity.
    Maelstrom was a singleplayer activity.

    He´ll basically have to do that or nerf the staff further to make it irrelevant for pvp.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Morgul667
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    That's quite a nerf!
  • Joy_Division
    Joy_Division
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    usmcjdking wrote: »
    Simple fix to make this not an utterly broken weapon and still retain PVE strength -

    "Completing a fully charged heavy attack applies all Burning, Concussed, Chilled on the enemy with the next force pulse. This can happen once every 5 seconds."

    +1
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • kojou
    kojou
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    usmcjdking wrote: »
    Simple fix to make this not an utterly broken weapon and still retain PVE strength -

    "Completing a fully charged heavy attack applies all Burning, Concussed, Chilled on the enemy with the next force pulse. This can happen once every 5 seconds."

    +1

    I would prefer this change as well. Its unlikely that we will get it this way, but this would certainly be more usable.
    Playing since beta...
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