I am not liking the idea of shuffle requiring 5 medium. I have been trying to use my build without it on live to see how it goes, my only 2 alternatives for removing snares, are purge, and forward momentum. After some testing on live I have come to the following conclusions:
Purge: Costs WAY too much to be used on a stam build, you can use the efficient one once? maybe twice? It did not work well at all, especially against templars since so many of their abilities snare you.
Forward Momentum: This ability is even better at removing and keeping snares off you. The only problem is on classes like stamDK you only have 2 good stam heals, vigor, and rally when using 2h. So if you use Forward Momentum it is MUCH harder to stay alive, cause at this point you literally only have one heal. And don't you dare tell anyone to use green dragon blood. That skill still sucks.
Crom_CCCXVI wrote: »If they really want better combat...
increase the base damage of all attacks by 33% (not procs or ults) and reduce champ point effects by 75%, and you would be pretty much back to when the game had a great PvP population, with all kinds of builds as compared to today where you have one server where everyone is on a sheild stacking Sorc or a no death tank.
WreckfulAbandon wrote: »Siphoning changes are so dumb, some genius is gonna start running a 4 man with 100 pts in Siphoning for all 4. And there goes any semblance of skill that was still remaining in PvP. That equals 100% regen debuff for whoever they light attack. I always thought siphoning was a bull**** tree and now its zergling purpose will be truly realized.
ZOS: "We noticed that some of you still seem to think that skill and positioning will allow you to fight outnumbered vs scrubs. Well those scrubs are our number one customer so think again."
The armor 5pc one is a thing i have to mull over. My gut is telling me quite a few sets just got a bit of stupid added to them.
i would have preferred a more staged shift - like say increase the armor ability costs but then reduce them for each piece of the matching armor worn.
sigh.
WreckfulAbandon wrote: »Siphoning changes are so dumb, some genius is gonna start running a 4 man with 100 pts in Siphoning for all 4. And there goes any semblance of skill that was still remaining in PvP. That equals 100% regen debuff for whoever they light attack. I always thought siphoning was a bull**** tree and now its zergling purpose will be truly realized.
ZOS: "We noticed that some of you still seem to think that skill and positioning will allow you to fight outnumbered vs scrubs. Well those scrubs are our number one customer so think again."
WreckfulAbandon wrote: »Siphoning changes are so dumb, some genius is gonna start running a 4 man with 100 pts in Siphoning for all 4. And there goes any semblance of skill that was still remaining in PvP. That equals 100% regen debuff for whoever they light attack. I always thought siphoning was a bull**** tree and now its zergling purpose will be truly realized.
ZOS: "We noticed that some of you still seem to think that skill and positioning will allow you to fight outnumbered vs scrubs. Well those scrubs are our number one customer so think again."
Does it stack?
MehrunesFlagon wrote: »WreckfulAbandon wrote: »Siphoning changes are so dumb, some genius is gonna start running a 4 man with 100 pts in Siphoning for all 4. And there goes any semblance of skill that was still remaining in PvP. That equals 100% regen debuff for whoever they light attack. I always thought siphoning was a bull**** tree and now its zergling purpose will be truly realized.
ZOS: "We noticed that some of you still seem to think that skill and positioning will allow you to fight outnumbered vs scrubs. Well those scrubs are our number one customer so think again."
does this mean we want cost reduction back.kind of souds asa if.
MehrunesFlagon wrote: »cmetzger93 wrote: »I for one am super excited that they are wanting to make all classes able to fill each role!
why the hell?
From ESO Live today:
The Warden has 3 clearly-defined class lines: one for each of the game's roles. ZOS want to gradually make all classes like this - so Siphoning will become the NB Healing line. With this in mind, ZOS changed Agony to Malevolent Offering. It uses your HP to heal allies – a heal which doesn't cost Magicka or Stamina. However once you started it, you couldn't shut it off and newer players were killing themselves. So now it has an upfront HP cost. You can't use it if you don't have enough health.
- Sorcs:
Daedric Summoning– DPS & CC Line: damages, interrupts and stuns enemies with a pet.
Dark Magic – SUPPORT Line: Removes conditions and effects, restores ally health and magicka, stuns and knocks down enemies.
Storm Calling – DPS Line: Stronger damage output with AoE
exeeter702 wrote: »MehrunesFlagon wrote: »cmetzger93 wrote: »I for one am super excited that they are wanting to make all classes able to fill each role!
why the hell?
Because an mmo with only 5 classes and 3 roles where only 1 of the 5 classes is suitable for tanking and another for healing is an extraordinarily pathetic prospect for an mmo that touts veriety and flexibility.
FrancisCrawford wrote: »- Sorcs:
Daedric Summoning– DPS & CC Line: damages, interrupts and stuns enemies with a pet.
Dark Magic – SUPPORT Line: Removes conditions and effects, restores ally health and magicka, stuns and knocks down enemies.
Storm Calling – DPS Line: Stronger damage output with AoE
I'd make that more:
Daedric Summoning
- Damage
- Heal
- Defense
- Self-buff
Dark Magic
- Damage (for those people who still slot Crystal Frags)
- CC
- Heal/sustain
Storm Calling
- Damage
- Self-buff/heal
- Escape/defense
- Mobility
Shoehorning that into 1 damage, 1 tank, and 1 heal line would be difficult ... unless, of course, they don't mind blowing up the lightning and pet flavors of the class.
Mystrius_Archaion wrote: »Well, this sucks for nightblades and somewhat for templars as nightblades don't have any 6 second damage shield, which other classes get, and templar's don't have a magicka based damage shield.
They'll both be forced to use restoration staff for the ward when a damage shield is heavily encouraged for content or pvp, or forced into light armor which isn't ideal for every situation or build.
Also, sorcerers and dragonknights now get even better at shield stacking than the templar or nightblade because of more class options.
thankyourat wrote: »Mystrius_Archaion wrote: »Well, this sucks for nightblades and somewhat for templars as nightblades don't have any 6 second damage shield, which other classes get, and templar's don't have a magicka based damage shield.
They'll both be forced to use restoration staff for the ward when a damage shield is heavily encouraged for content or pvp, or forced into light armor which isn't ideal for every situation or build.
Also, sorcerers and dragonknights now get even better at shield stacking than the templar or nightblade because of more class options.
That's good though you don't really need a damage shield as a templar or nightblade
Mystrius_Archaion wrote: »thankyourat wrote: »Mystrius_Archaion wrote: »Well, this sucks for nightblades and somewhat for templars as nightblades don't have any 6 second damage shield, which other classes get, and templar's don't have a magicka based damage shield.
They'll both be forced to use restoration staff for the ward when a damage shield is heavily encouraged for content or pvp, or forced into light armor which isn't ideal for every situation or build.
Also, sorcerers and dragonknights now get even better at shield stacking than the templar or nightblade because of more class options.
That's good though you don't really need a damage shield as a templar or nightblade
I've heard, from more than just a few people, that damage shields are "mandatory" in veteran content.
Anyway, it definitely does not help build variety to limit options more. I recently went back and watched early videos about this game on youtube just for fun and one of them talked about "playing how you want" like "using a 2-handed weapon as a magic user" and this game is getting farther and farther from that.
I would argue that it is getting less fun because of this.
Mystrius_Archaion wrote: »Well, this sucks for nightblades and somewhat for templars as nightblades don't have any 6 second damage shield, which other classes get, and templar's don't have a magicka based damage shield.
They'll both be forced to use restoration staff for the ward when a damage shield is heavily encouraged for content or pvp, or forced into light armor which isn't ideal for every situation or build.
Also, sorcerers and dragonknights now get even better at shield stacking than the templar or nightblade because of more class options.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Who's using shuffle for dodge chance??
Definitely not what I use it for.
I've wanted this saying it for ages because the heavy armor meta is so boring. Wish they'd address heavy itself though.
Like on a Stam character next patch in a small group/solo, you can either run medium and take insane damage and have bad healing plus lower health, run heavy and be snared forever or use forward momentum and lack a burst heal. Guess stamplar population will shoot up... Or an increased amount of stamblades which work fine in medium
So it's fine for you that heavy armor stamina gets nerfed while heavy armor magicka builds aren't touched at all? I think that magicka builds will just roll over stamina with this change because they are already damn strong in the current meta (except magicka sorc - ironically the magicka class people complain the most about - simply because burst classes struggle in tank metas).Change to Siphoner passive in Champion System (used in PvP). This is to help with “super long fights where no one is running out of resources or fights”. Up to 25% restore, from 15% that it was previously. Helps to distinguish between high-damage burst builds and sustain builds.
That's interesting. Would have probably prefered an adjustment to Battlespirit (more damage for everyone) and a rework for vampire undeath passive to shorten fights but this is worth a try actually, need to test that out. Actually a good thing that they want to shorten the duration which fights take these days.Ragnaroek93 wrote: »CHANGING ARMOR ACTIVES. You will now need 5 pieces of Light Armor to use Annulment, 5 Medium to use Evasion, 5 Heavy for Immovable. Currently anyone can use any of them. Now the Nightblade evasion ability is cool, because Tanks can wear Heavy Armor and use it.
I'm very worried about this one. Will make nightblades the strongest heavy armor class (stamina) by far. I think heavy armor needs some more adjustments but I don't think that this is the right way. Will also destroy Tavas builds for example which is a very bad thing, nothing that we should be happy about.
It will destroy Tava's builds for non-NB tanks. Nothing wrong with giving NBs a niche tankng advantage.
Nor do I think it's fair to say that NBs will now be the strongest heavy armor class. They still can't do the Block+Fury+Blood Spawn+Wrath+Leap thing, for instance.
To my mind, the real measure of the new 5-pieces requirement will be whether it gives stam builds a reason to go into Cyrodiil in 5 medium again.
I dunno, the Fury Dk build isn't a thing on my server (stam Dk is considered rather weak there and I agree with that) while there are heavy armor stamnbs which are extremely strong and will be even stronger compared to other stam classes (tho I have to admit that these heavy armor stamnbs play dueling builds which aren't viable open world because no Cloak, gapcloser and Shadow Image so we shouldn't focus too much on that).
Not at all, that's my point. I hate the heavy armor meta, but I want them to address heavy armor itself. This kills heavy on Stam. I'd rather kill heavy in PvP in general.
You wanna tank, cool. But you shouldn't be able to do crazy damage too.
But then stamblade and mag sorc will just tear everyone apart. That's the problem when heavy armor goes.
Light armor would just stomp over medium armor as well because light armor builds usually have a counter to stacked burst (mist form or block) and a counter to pressure (strong spammable shields or burst heals) while medium armor struggles with counters to these. Don't see a way how a well played mag dk, magplar, magwarden or magblade would not just slay the medium armor user (fighting a magsorc would be the best matchup you can hope for in my opinion).